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  1. So, I had a contest that no one entered and I gave Voltex the prize... But he wanted to co-star in a short story, with the main star being... Nothing. Here's one for yah Tex, hope you enjoy. Very small, very still. A quiet whisper groaned through the night sky, ready to devour anything alive in its path. For it was nothing. A song, a gloomy afternoon, a funeral tune, all of these things were and are nothing. A silent night, a darkened street, a bloody battle-torn land. A whisper in the darkness, one that causes and cures insanity. This whisper, this empty void had plagued the lives of millions and had caused the deaths of many more. It was at it again. It? no no, He. He sank across the land, he is in your every thought, he can tear you apart and put you together wrong and call it good. For he is nothing. And nothing is always there, watching. Watching. Nothing had been defeated by good, but nothing always remains. When you destroy something, what do you get? Nothing. Nothing is always evil, nothing is consistent. You could call him nobody, but he is always known as nothing. Never questioned, never great, nothing is the highest and lowest at once, he is death and life, he is there and here, come and gone, black and white, right and wrong. Nothing is nothing and shall remain as nothing. Forever. Then, nothing was touched - nothing was tampered with, by Voltex. Impudent as it should seen, this Voltex went on to great feats, saving the world from the terrors of other versions of himself. Ibrow being the most infamous. Yes, the one thing that could best nothing by minding its own business, Voltex. Nothing was infuriated, to say the least. As downfall after downfall plagued him, Voltex only grew stronger. After a rainfall, his friends supplied him, after doubt came hope, after isolation came great victory, and when an extermination of measures unheard of struck him down, he saved everyone he knew destroyed an empire and nearly died. Nothing had no chance against Voltex. Then, it was over suddenly. But this had been his life, nothing couldn't live without a Voltex. He hated him with an undying hatred that spanned the millenniums, but now, what was left? head on back to tormenting the "heroes" which could not best him? try to destroy the powerful being which did not exist? Try to rule the universe that was no more, left defeated in a reborn legend? Sitting on a lone, sandy beach, nothing was there. No, his name was Makuta. After all this time who did he know was his rival, his one point who he could say 'I am great because I made him cease to exist'? Not Voltex. Voltex had never attacked him; he couldn't really hate him after all. He gave him an existence since so many years ago. He was remembered, feared, hated - known round the world. How could he hate the one who surpassed glory and pushed him forwards? There were a few others, but he had no shining point of death. Nothing but Voltex. And he smiled. No more Voltex? maybe. Maybe he will return and shock us all, someday. But for now, he was his own demise, his worst nightmare, and left nothing for me to stumble upon. As the sun brightened once more unto the breach, Makuta rose to his full height. Now was another legend, another game of shadows and darkness... A stringy web to latch across the land, pulling everyone and everything in... Never before had he enjoyed such a sunrise. They were the heroes, he was the villain... What more could he ask for but a chance to do it again? "After all," He spoke at last, "I am nothing... And destiny, destiny in in my hands, dear Voltex." "For nothing is everything, and in the end, I am the light."
  2. I posted a blog entry requesting for story prompts. The quote below inspired this epic. I plan to dedicate each chapter to two of the battles between a Toa and a member of the Skull Army; I estimate that this epic will be approximately 6 or 7 chapters long. I shall be updating this epic as I write it; as such, you can expect Chapter 2 to go up within the next three days. THE CHAPTERS Story Topic 1 So - what are your thoughts? Which member of the Skull Army will each Toa fight? Which of the Toa shall fall, according to prophecy? Theorize! Comment! Critique and rip it apart! I beg of you!
  3. King Vultraz Four Matoran stood gathered around a faded yellow map, creased from many folds over the years. One Matoran, with white and gray armor, held a torch aloft; one, with bright red and yellow armor, held the map. One with blue and red armor carried a burlap sack filled with supplies and had a frying pan strapped to his hip; and the final member of the group was clad in dark red and black armor. “Are you sure that we’re in the right place?” the map holder asked, pointing to their location upon the map once again. “I’m pretty sure we’ve walked past the statue of Turaga Vakama drowning in moldy socks about six times now.” “You’re wrong, Jaller,” said the torch holder. “We’re over here - in the mountain pass. Well, it looks like a mountain pass on the map, at least. It looks more like a giant muaka died than anything.” “Don’t be gross, Mazeka,” the red and black armored Matoran snapped, fiddling with a plastic spoon. “I’m telling you that we’re on the right track - Voltex said this was the right path.” “We don’t even know Voltex, Vultraz!” Mazeka responded. “I don’t care if he said he used to be iBrow, he doesn’t look anything like him!” “Believe what you want,” Vultraz said, “but you decided to come along with me, and I’m in charge. I say we trust Voltex, which means we follow the path that Voltex gave us. Is that understood? Or do I have to leave you behind?” “No,” Mazeka muttered. “I wanna get rich too.” “Then let’s stop squabbling like birds and get a move on,” Vultraz said, continuing down the path. “Come on!” The others hurried forwards, Jaller folding the map up and tucking it into a pouch hanging on his shoulder and Mazeka doing his best to keep the entire group within the light of the torch. He had already made the mistake of allowing Jaller to leave the circle of light once; some sort of spidery creature had very nearly eaten the Ta-Matoran before the others had realized what was going on. “Do birds actually squabble?” asked the fourth member of the party. “I’ve always wondered that.” “Shut up, Takua,” Mazeka said. “You have not, you big fat liar.” As the blue and red Av-Matoran fell silent, Jaller spoke up again: “What exactly are we looking for, Vultraz?” “Bionicle is beginning again,” the Shadow Matoran answered, pulling a sword from its sheath at his waist and examining the blade. “Voltex told me of a mythical Kanohi mask that had been used to foretell it. He also accidentally informed me that whoever wears this Kanohi, whether they be Matoran, Toa, or some other being, shall become a king.” “King of what?” Jaller asked. “I dunno,” Vultraz said, shrugging. “I just thought it sounded cool.” “What if it turns you ugly?” asked Takua. “Takua, I swear to Mata-Nui, if you open your mouth one more time, I’m going to throw you off the next cliff I see,” Mazeka said. “Play nice, Mazeka,” Vultraz ordered. “The chamber of the mask requires four beings to open. We need to keep Takua alive until then.” “And after?” “I might allow you to kill him. Or I might allow him to kill you. How does that sound, Takua?” Takua shrugged, downcast, and Mazeka rolled his eyes irritably. The Ko-Matoran stomped forward, with the intent of “accidentally” leaving Takua behind - but unfortunately for him, he walked right into Vultraz, who had stopped without warning. With a cry, Mazeka fell backwards and dropped the torch; while Jaller and Takua combined managed to catch him, the torch rolled back down the hill they had been climbing, and vanished out of sight into the darkness. “...anyone have a light?” Mazeka whispered. “We don’t need one. We’re here,” Vultraz said from somewhere in front of him. “Come, put your hands on mine - theoretically, that should open the door.” “And if it doesn’t?” Mazeka asked, stepping forward carefully. “Then we shall undoubtedly be eaten by spiders,” Vultraz said, grabbing his hand and pulling it forward. “There - leave it there. Takua, Jaller, hurry up.” “We’re coming,” Jaller huffed. “Calm your horses.” The four Matoran had hardly held their hands against the rock wall in front of them for a moment when there was a blinding flash of green light and they felt the world spin around them. Who enters the Chamber of the Mask? “I do!” Vultraz announced, working on the assumption that the others could hear the voice in their heads as well. “I, Vultraz!” What do you wish to claim? “I wish to claim the great Kanohi mask,” Vultraz said, “and become King!” Ah, but King of what? “This guy is like Takua,” Mazeka muttered. “This conversation is already hopeless.” “Shut up and let him focus,” Jaller hissed. “King of Bionicle!” Vultraz yelled. “That is my title! Vultraz, King of Bionicle!” Then King of Bionicle you shall be, Vultraz. Slowly the world stopped spinning, revealing the surrounding area to be a massive, empty chamber - except for the pedestal in the center, upon which sat a golden mask; the great Kanohi of legend. A soft glow seemed to emanate from the mask, as it floated up into the air and towards the four Matoran. “I don’t like this,” Takua said. “Shut up,” Mazeka said. Reaching out, Vultraz grabbed the great Kanohi mask, wasting no time in shoving it upon his face. For a brief moment his whole being glowed gold; then the great Kanohi fused onto his old mask, giving the impression that Vultraz wore a crown. The Shadow Matoran turned to the others, seeming confused. “How do you feel?” asked Jaller. “Really powerful,” Vultraz said. “You know, like that feeling when you know that if you really wanted to, you could vaporize everyone in the room.” “...no, we’re not familiar with that feeling,” Mazeka said slowly. “Whatever,” Vultraz said, shrugging and glancing around. “You know, I really thought ultimate power would be more difficult to obtain.” “Technically it was,” Jaller pointed out. “It took you six years, and you had to go through how many dimensions?” “But I only learned about the great Kanohi mask this morning,” Vultraz said. “It took us less than a day to get up here and seize control of the universe. Somebody up there clearly wasn’t watching the security footage of the universe.” “So now what are you gonna do?” asked Jaller. “Who knows?” Vultraz said, shrugging. “I feel like I might go golfing. Or maybe start a zoo… or summon a herd of Guckoo birds to terrorize the village we passed on the way up. They need to learn to fear their new king.” “So that’s it?” Jaller asked. “You’re just going to terrorize the world?” “Basically,” Vultraz said. “at some point I’ll power you guys up so that you can help.” And that was that. The End. Just something I whipped up today. People were comparing the golden mask in the official Bionicle 2015 art to Vultraz's mask and making "King Vultraz" jokes, which culminated in this piece here. Upon viewing the picture I was inspired to toss this little story together; for those of you who read the Vultraz's Diner series, this can be considered canon. It takes place many, many years (or perhaps just one year) after One Last Stop. But none of that is required reading. Anyway don't expect any more of this, I've got my hands full with the Mafia epics and my FTL story.
  4. I posted a blog entry requesting for story prompts. The quote below inspired this epic. CHAPTER ONE: CHAMBER OF AMIIBO The old, weary Protector of Fire leaned heavily upon his staff as he shuffled forward, his gaze drifting to the walls on either side where carvings depicting the legends that had been passed down from generation to generation could be seen, lit up by the torches upon the walls. “Is it true, father?” At the sound of the excited, high pitched voice, the Protector of Fire turned to see that his son had - as usual - snuck down into the catacombs with him. Giving his son a small smile, the Protector of Fire turned back to look at the carvings thoughtfully before asking, “is what true?” “The legends,” his son breathed, racing forward and pressing himself against the wall as he reached up, trying to point to a series of carvings depicting six colorful figures. “Of the Toa who will save us from the Scalpers! Are they real?” “All stories are based in fact one way or another,” the Protector said slowly, resting a hand on his son’s shoulder. “And our legends are no different. The Toa shall arrive when it is time. Until then, we can only make do.” “I hope they come soon,” his son said, shivering with excitement. “I want to meet them! They’re so cool!” At that, the Protector of Fire let out a hearty chuckle, patting his son on the back before continuing on his way, gesturing for his son to follow him. The younger figure scampered on a head, skidding to a halt at the foot of a massive stone statue of what the legends foretold to be the heroic leader of the Toa - Tahu, Master of Fire, with his magma shield and golden swords. The two gazed at the statue in silence for several minutes before the Protector of Fire turned away. “Come, my son. We must return to the village, before our tribe begins to worry.” His son nodded, still staring at the statue as they walked away before saying the same thing as he always did: “Man, you are so cool.” ---[60 Years Later]--- “Man, you are so cool.” The Toa known as Tahu shifted uncomfortably in his red and gold armor as the old Protector of Fire, his back hunched over with age, circled him while muttering to himself. All that Tahu could remember was waking up in the middle of a giant crater that was smothered in flames. He could see the last few smoldering bits of what he assumed had been some sort of structure, but had been unable to get a straight answer from the Protector, who seemed to be in some form of shock. “Er, excuse me…” Tahu said, trailing off uncertainly before clearing his throat and speaking louder. “My name is Tahu. Could you please tell me where I am at this moment?” “Oh man even your voice is cool,” the Protector of Fire said, coming to a halt right in front of the Toa and staring up at him with wide eyes. “This is so awesome!” “Yes, I realize that,” Tahu said impatiently, “but I really need some answers. All I remember is my name, and all I have gotten out of you is your… title? I do not know what a Protector of Fire is, except that it appears to be you.” “Oh yes, yes, of course!” the Protector of Fire exclaimed, nodding quickly before turning away, gesturing for Tahu to follow him. “Come, come! Let us go to the cave! I would say that we should meet inside my house, but you destroyed it with your arrival. But that’s fine, I was thinking of building a new house for myself anyway. Let’s go to the cave instead, where we can-MMPH!” “Please stop talking,” Tahu said, his hand covering the Protector of Fire’s mouth. “All I want is some answers.” The Protector of Fire nodded, leading the way after Tahu released him with a small sigh. The Toa glanced around at the various villagers that had frozen in place, staring at him - with a start, they all returned to their work. Frowning, Tahu followed the Protector of Fire into the cave with a sense of trepidation. As they travelled deeper into the tunnels, he began to notice carvings on the walls. “What are these?” he asked, examining a red-colored mask carved into the wall. “This looks like mine.” “They’re carvings of you,” the Protector of Fire replied, grabbing his elbow and pulling him away. “Come on - there’s a reason you’re here, oh Master of Fire, and I must show it to you.” They wandered further into the catacombs, passing by carvings of strange skull creatures and of what Tahu presumed were other Toa like himself. However, he was clearly the most prominent character; whether he was just that important or it was simply his relation to the Fire Tribe was uncertain. The Protector of Fire was strangely silent as they travelled; Tahu was just about to ask how much longer they would have to walk when the Protector stopped before a plain stone wall and turned to him. “Are you ready?” he asked. “I do not know what to expect,” Tahu responded, shrugging. “Perhaps I am, or perhaps I am not. You have not given me any information.” “Spoilsport,” the Protector of Fire muttered, turning back to the wall and placing both of his hands on it. “Come on in.” The Protector of Fire pushed with all of his might, grunting with effort as a portion of the stone wall swung inwards, revealing a circular chamber within. There were more torches lining the walls of the chamber than there were in the tunnels outside, allowing the entire chamber to be visible. As he followed the Protector of Fire into the room, Tahu noticed eighteen elaborate pedestals spaced around the room. Upon twelve of the pedestals, he noticed twelve different plastic figures; the other six remained empty. “Welcome,” the Protector of Fire said, opening his arms dramatically, “to the Chamber of Amiibo.” “The chamber of what?” “The Chamber of Amiibo,” the Protector of Fire repeated, sounding disappointed. “Do you not… do you not know about Amiibo?” “I don’t know much about anything,” Tahu replied, tapping his head. “Amnesia, remember? All I know is my name. I don’t even know the name of this place.” “You’re in the Chamber of Amiibo,” the Protector of Fire said, as if it was obvious. “It is located within the caves of the Fire Village, which is in the Fire Region of the island of Okoto.” Frowning, Tahu nodded, sighing. “Alright. That has cleared up nothing, and I suspect that I shall remain confused for quite some time. Let us move on - this ‘Amiibo’ - what is it?” “Amiibo is not an ‘it’,” the Protector of Fire cried out, sounding aggravated. “Amiibo is a ‘they’, or a ‘them’! Please, be respectful!” Tahu buried his face into his hands, rubbing at his mask in exasperation. “Very well then. What are they? Please, just give me a straight answer. I am begging you to give me a straight answer.” “The Amiibo are a series of legendary plastic figures,” the Protector of Fire said, his voice taking upon a dreamy quality. “We do not know where they came from, but the legends state that amassing a complete collection will grant the owners a mysterious power. Two waves of Amiibo were once released on the island; enough figures for each of the six tribes to have dominion over a complete collection.” “That certainly sounds nice,” Tahu commented, glancing at the pedestals. “But I see only twelve figures here, and eighteen pedestals.” The Protector of Fire nodded, frowning before sadly continuing: “In the first wave of Amiibo, twelve figures were produced. Six more arrived in the second wave. While most of the figures are very common - dozens of certain figures exist - six of the figures were far rarer, with only six of each being produced. Just enough for every village to own one of each to complete their collection.” “And those are the six that you are missing,” Tahu guessed. “Indeed,” the Protector of Fire replied, nodding. “It’s not just us, though. All six villages lack the six rare figures, for they were all stolen long ago, before our ancestors could ever find them.” “Who took them?” Tahu asked. “We call them the Scalpers,” the Protector of Fire said darkly, his fist clenching in anger. “But they were once known as the Skull Army. They were six skeletal creatures who served Makuta, the Master of Control, before Makuta’s brother Ekimu defeated Makuta. When the brothers fell into an endless slumber, the Scalpers acted on Makuta’s final order, stealing the rare amiibo figures before retreating to parts unknown. They have not been sighted since, but we do have knowledge of the areas in which they must be hiding - besides, we must always be on guard, in case they decide to attack in full force again.” Tahu reflected back to the carvings of the skull creatures he had seen on the way down to the chamber - their various shapes and sizes. Frowning, he asked: “what do they hope to gain?” “The legends state that one of the benefits to amassing a complete collection of amiibo is that the owner might awaken either Makuta or Ekimu,” the Protector of Fire answered. “Awakening Ekimu is the only way that we could guarantee the destruction of the Scalpers and their endless army of Skull Spiders; but likewise, awakening Makuta is the only way for the Scalpers to guarantee the destruction of us. While we have done our best to hold onto the common amiibo figures, we have undoubtedly lost track of many through the years. For you and your fellow Toa to have finally arrived now means that we must be on the brink of destruction. The Scalpers must be on the cusp of a complete collection… and if they awaken Makuta and gain the powers from completing their collection, I fear that all hope will be lost.” Taking a deep breath, Tahu slowly sank to the floor, crossing his legs as he sat down and closed his eyes. “Are you okay?” the Protector of Fire asked. “It is… a lot to take in,” Tahu said, his eyes still closed. “Just… give me a minute.” “I am afraid we might not have time for that,” the Protector of Fire said, pulling him back to his feet with surprising strength. “Come! Allow me to show you the amiibo figures that we have in our possession, before we return to the surface and I tell you about the rare ones.” --- Once they returned to the surface, Tahu waited by the entrance to the cave as the Protector of Fire rushed off to find the Fire Village’s resident archivist. The Toa went over the twelve figures that he had been shown in his mind over and over again, trying to remember them. There was Mario, the red plumber, and Luigi his green brother, Tahu mused. Then there was the pink princess they were related to… Peach? And that green dinosaur. The two monkeys, the Donkey and Diddy. The green sword guy Zelda with the yellow bar, and his purple princess, can’t remember her name. There was that yellow creature with the lightning tail, and Kirby the pink ball. That orange suit of armor he called Samus, and the Fox creature. He mentally cursed his poor recall, resolving to make sure that the other Toa remembered each one as soon as he met them - embarrassment at forgetting so many of them so easily, as well as his pride, would not allow him to ask the Protector of Fire for a reminder. A proper hero should have been able to recall the plastic figures with ease. It must just be the amnesia messing with my mind, he thought. Yes, that must be it. I’m certain that the other Toa will be going through similar issues. “Tahu! Tahu, come here!” The Toa of Fire was shaken from his thoughts as the Protector of Fire yelled at him from a large building down the street. Sighing, Tahu resolved to consider his memory issues at a later time as he stood and sprinted over. The Protector of Fire beamed as he approached, grabbing his elbow and yanking him into the building. Tahu shook him off as soon as they crossed the threshold; while the Protector of Fire shut the door behind them, Tahu examined the scrolls and books lining the shelves. “What is this place?” he asked. “These are our archives,” the Protector of Fire explained. “It’s where we keep a record of our histories and important events. We only started it when my father retired and I realized that we didn’t really have a record of everything. Carvings are fun to look at, but they aren’t exactly as accurate as a written record of events.” “I see,” Tahu said, not understanding at all. “All of the other villages started their own archives soon after us,” the Protector of Fire said. “Ours is pretty impressive - after all, we started exploring out first - but you should see the archives of the Earth Village some time. It is massive.” “Perhaps I shall,” Tahu replied. “So… why am I in here?” “Oh, right. We found some visual references of the rare amiibo figures awhile ago; I sent the Archivist to find them,” the Protector of Fire responded. “He should be here any second.” “I am here already,” a new voice said. Startled, Tahu whirled around, readying his magma shield - only to lower it awkwardly before he could slam it into the unimpressed face of the Archivist, who shuffled forward silently and beckoned for them to follow. Chuckling nervously, Tahu followed the Archivist to the nearby table, where the Archivist spread out six sheets. “These are the rare amiibo figures,” the Archivist explained, before pointing to each one. “Pit, the angel; Little Mac, the fighter; Captain Falcon, the kicker; Villager, the… villager; Wii Fit Trainer, the acrobat; and Marth, the blue swordsman.” “Think you can remember them as well?” the Protector of Fire asked. No. “Yes.” “Good,” the Protector of Fire said, sounding relieved. “So, like I said, only six of each were produced - one for each village. Each of the six Scalpers owns a certain amiibo, so you’ll have to defeat all six of them.” “Of course we will,” Tahu muttered. “Wouldn’t want it to be too easy. Is there anything else I must know, or may I leave?” “You don’t even know where you’re meeting the other Toa yet! Just relax,” the Protector of Fire cried out, pulling Tahu back as the Toa turned to leave. Sighing, Tahu nodded. “Alright,” the Protector of Fire said. “So… each region of Okoto has a temple dedicated to their respective elements - you know, like fire, earth, water, that sort of thing.” “I do now, yes.” “We think the Scalpers are hiding around the temples, since those are the places on the island most overrun with Skull Spiders,” the Protector of Fire continued, handing the Toa a small scroll. “Take this - if our sources are correct, then that list will tell you which Scalper is where, as well as the amiibo that they possess. You’ll be meeting with the other Toa in the Temple of Time - it is located in the Jungle Region, at the base of the volcano. It is the only temple that has not become overrun.” “Very well,” Tahu said, nodding and turning away. “I should be off, then.” “Just one more thing,” the Protector of Fire said, reaching into his armor and pulling out what Tahu recognized as an amiibo figure. “Take this - it is Mario, the patron amiibo of the Fire Region. Let it guide you to the Temple of Time, for it carries the hopes and prayers of our tribe.” The Toa nodded, taking the amiibo and gazing at it for a long moment in silence before shaking the Protector of Fire’s hand, tucking the Mario Amiibo into his armor. “Thank you,” he said. “I must be off, now. You can expect my return once I have achieved victory.” Thanking the Protector of Fire and the Archivist one last time, Tahu began making his way towards the edge of the village, taking the path that would lead him towards the Jungle Region. He was almost out of the village when he heard a voice calling for him to wait. Turning, he frowned as the Archivist sprinted up to him. The Archivist bent over once they reached him, gasping for breath. “What is it, Archivist?” Tahu asked. “There’s… something else… you need to know,” the Archivist said in between breaths. “I… found something… haven’t shared it yet. It would… not be good for… anyone else to know.” “What is this information? What have you found?” Tahu urged, crouching down to the Archivist’s level and looking him in the eye. “The leader of the Scalpers… he is called the Skull Grinder,” the Archivist said. “The legend I found states that only you can defeat him. He must fall to your blade; none others can defeat him. I know not what power you contain that makes you so unique in this regard, but… you cannot allow the other Toa to fight him.” “I understand,” Tahu said grimly, nodding. “Thank you.” “That’s not all, though,” the Archivist continued, straightening up as he finally caught his breath. “The same legend states that one of your number shall fall. The legend does not say how or why… just that it will happen.” Tahu was silent for several seconds, staring at the ground. “So one of the Toa shall perish on this quest, then.” The Archivist nodded solemnly, confirming his thoughts. The Toa of Fire took a deep breath before standing up and gazing down at the Archivist. “Well,” he said. “Let us hope, Archivist, that your legend is wrong. But regardless… I would keep it to yourself for the time being. I do not think it would do to kill the morale of your fellow villagers. I shall… remain silent on the matter with the other Toa as well. Perhaps that shall be enough to change it.” “We cannot hope to fight destiny,” the Archivist told him. “But I shall do as you have requested, Toa. Good luck on your quest, and may Ekimu and the amiibo guide you.” “Thank you,” Tahu said, turning and walking away. “Let them guide you as well.” And with that, the Toa of Fire set off. To Be Continued. REVIEW TOPIC
  5. WHAT IS THE POTOO?! Several Matoran were sitting around a campfire, rambling madly and pointing fingers as they tried to decide who would be roasted with the marshmallows that evening. Two of the Matoran in particular - Voltex and Seaborgium - were getting rather heated in their debate, as Seaborgium insisted that Voltex had some sort of mad scheme while Voltex tried to explain that his mad scheme was that he did not have a mad scheme. Needless to say, it was going about as well as trying to grow onions by watering them with flower pots. “I’m telling you, I simply voted for Quisoves because I voted for Quisoves!” Voltex exclaimed, throwing his hands up in the air and pointing at Quisoves, who sat across the circle. “He was the first one that popped into my mind!” “Impossible!” Seaborgium responded, shaking his head. “You were in an alliance with Blade! You are clearly a part of some devious conspiracy!” “Nope.” “Yes you are!” “I just don’t want to join a bandwagon!” Voltex said, crossing his arms defiantly and turning around. “But you started a bandwagon!” Seaborgium cried. “Did not!” “Did too!” “I DID NOT YOU’RE ALL VOTING TO EAT GENGAR WITH THE MARSHMALLOWS AND THAT MAKES ME VERY UPSET!” Voltex shouted, eyes bugging out of his head. “Okay, fine, gosh, calm down,” Seaborgium muttered. “I’ll just, um. Yes. I shall go. I shall go and… the thing. I shall not vote for Gengar.” Voltex nodded in approval. “That is very good.” “You are still evil though, very clearly,” Seaborgium continued. “Look at you! You have scorched armor!” “My house burned down!” “Your house did not burn down!” “We are sitting in the remains of my house right now!” “No we aren’t!” “Yes we are!” “Both of you please, stop yelling,” Ehks said, stepping between them. “I’m sure you’ll both get to eat whoever you want.” “I don’t want to eat anybody,” Seaborgium said. “I think we should eat you!” Voltex said, grabbing onto Ehks’ arm. “Come on! You can be roasted with the marshmallows!” “Wait, that’s a bad idea! Bad idea!” Ehks protested, pulling himself free. “SEE?!” Seaborgium shouted. “Voltex is evil! He is coming up with some sort of dastardly plan to have all us eaten for dessert!” Voltex frowned. “Seaborgium, there are no words that can express my disappointment with regards to your utter incompetence. Heck, even Quisoves, the player that I am voting for, appears to understand my motives.” There came a disbelieving snort from Burnmad, but the Ta-Matoran successfully started to play a trumpet immediately afterward, and Voltex ignored him, continuing: “That said, you are correct; I did indeed vote just to vote. And since I'm not exactly intent on Quisoves dying... I hereby switch from Quisoves to Seaborgium.” “WHAT?!” Seaborgium screeched. “Nice,” Quisoves said, pulling a large creature out of his pocket. “You crack me up.” Everyone turned to look at Quisoves and froze at the sight of the absurd creature perched on the Matoran’s arms. Ehks slowly took a step back as the creature opened its mouth and stared around the circle. It was Voltex who found his voice first. “What in Ekimu’s name is that thing?” “It’s a Potoo!” Xaeraz said excitedly, reaching forward and handing the Potoo a large concrete block that it immediately began to grind into dust with its beak. “They’re hilarious looking and sounding! It’s going to be a secret role in Red Sea!” “It’s gonna be Quisoves because the RNG is biased,” Chro muttered from where he was crouched right underneath the Potoo, his nose wrinkled at the concrete dust settling on his nose. “But… that doesn’t make any sense,” Ehks replied, sounding confused. “It isn’t a double roasting because I actually counted right this time.” Everyone turned their gaze from the Potoo and over to Ehks, who gulped. “What?” “I was talking about the Potoo,” Chro said. “What do they sound like?” Burnmad asked. “Potoos, I mean, not roastings.” “MOOOOOOOOOOOOOOOOOOOM.” Everyone turned their gaze from Ehks and back over to the Potoo, taking a collective step back from the absurd creature in Quisove’s arms (except for Chro, who merely shuddered). “MOOOOOOOOOOOOOOOOOOOM.” “Dear god, what the heck is that sound?” Voltex asked. “It’s the Potoo’s call!” Quisoves replied. “Isn’t it weird?” “It’s horrifying!” Voltex exclaimed. “Turn it off!” “You can’t turn off a Potoo,” Quisoves said. “That would be disrespectful.” “My face is disrespectful, but people turn that off all the time,” Voltex replied. “No, Voltex, we just don’t like you.” Voltex turned to Burnmad. “What?” “Nothing.” “MOOOOOOOOOOOOOOOOOOM.” Portalfig burst into a fit of giggles, collapsing to his knees and clutching his stomach. “I just - I can’t - I can’t take it seriously - I - it’s - it’s so goofy-” “MOOOOOOOOOOOOOOOOOOM.” “ALRIGHT! I GIVE UP!” Voltex yelled, throwing his arms in the air. “I GIVE UP!” Ehks glanced down at the cards in his hands. “Hey! We’re roasting Gengar! He was the one that stole Onarax’s liver! We got it right!” “THAT’S NOT FAIR!” Voltex shouted, stomping his foot. “I wanted to keep Gengar alive! Save Gengar 2015!” “MOOOOOOOOOOOOOOOOOOOM.” Voltex’s eyes bugged out of their sockets. “I swear to Ekimu if somebody doesn’t shut that Potoo up I am going to go insane.” “You’re already insane!” Seaborgium snapped. “That’s what you’ve been saying this entire time!” “Only to bug you!” Voltex responded. “The absurdity of my claims causes you increasing frustration! It brings me joy!” “Just you wait until I’m in charge,” Seaborgium muttered. “MOOOOOOOOOOOOOOOOOOOOM.” “Alright, that’s it, I’m done,” Voltex said, turning away and walking off into the darkness. “I’m ou-AUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH….” The group remained frozen in silence for several seconds - even the Potoo - until Ehks tentatively asked, “Voltex?” He glanced back to the others. “I… what? I don’t….” “Oh well,” Burnmad said, shrugging. “Back to the roasting.” “MOOOOOOOOOOOOOOOOOOOOM.” “And to the Potoo!” Quisoves cried gleefully. “To its honor, its absurdity, and its majestic nature!” “That thing isn’t majestic at all,” Ehks said, looking utterly disgusted. “It’s revolting.” The End. I hope you're all happy. This horrible thing is my 5000th post and will officially tarnish what little reputation I have gained in the library forums E: FIXED A MINOR COPY/PASTE ERROR THAT ALWAYS HAPPENS AND REALLY BUGS ME UGH
  6. Here is a place where one could theoretically tell me how I am doing with Operation Rainfall. This is a canon side-story of Voltex's Mafia Uprising universe. I don't have fancy multiple narrators or anything, though. This is just through Portal's eyes. =P So enjoy this little prequel romp through the world before Scenario Alpha takes place. Comment, rate, subscribe, follow, favorite and share or I'll nom you.
  7. -----Portalfig looked absentmindedly at the racers as they flew by under the organizer booth again, a long streak of colors speeding down the track. He tapped his foot impatiently, as his gaze began to wander. He just wanted them to finish the race, he had to leave as soon as he possibly could. -----Of course, at least one organizer had to be at each race, and everyone else was busy. Portalfig almost laughed at this, because of the sheer number of responsibilities he had at this point. Not only was he one of the organizers of the Day Run, which was a full time job in and of itself, he also was now an interim organizer for the Bionifight league. -----Talk to me again about busy. He thought with a grin and a slight shrug of his shoulders. He didn’t really mind, but being forced to not be doing anything productive was really bothering him. He had a meeting right after this, depending on how fast he could run. He hadn’t ever had a reason to sprint from the Day Run stadium to the Bionifight Arena before, so he didn’t know how fast he could make it. -----The racers came charging back towards his booth, moving faster and faster with each lap. Then, for a fraction of a second, the Onu-Matoran’s gaze wandered onto the perfect spot. He noticed the leader of the race, a fan favorite rookie known as Gelosa, as he began to pull even further away from the rest of the pack. He was not anywhere close to any other racer on the straightest part of the course. -----Then, it happened. The leader was speeding along the track to the finish line when, without warning, his vehicle exploded in a blink of an eye. It was flipping in the air, turning over and over, before landing on it’s side with a nasty crunch of metal. The arena fell silent as the remaining racers took off past at incredible speeds. Portal looked on in horror as the audience began to murmur, and he came to a frightening conclusion. -----Somebody had sabotaged the race. Presenting... Bionicle Mafia: Operation Rainfall 6 Months before Isolation... -----“Portalfig, Hat Enterprises just contacted us. They want to talk about renewing their sponsorship again.” -----The Onu-Matoran looked up from the now-spotless desk and the untidy piles of random junk all over the floor to the doorway, where his secretary stood. “Thank you, Yoichi. When can I see them?” -----“You are open this Wednesday after the races. Shall I book it for you?” -----“Yeah, sure.” The Matoran stood up slowly and cracked his back as he looked around. “I had no idea Burn’s office would be such a mess. He always seemed like the clean type.” -----“He certainly wasn't that.” The Fe-Matoran said, glancing around with a slight grin on his face. -----“Surely he’ll be back soon.” The Onu-Matoran said absentmindedly, “Then we can work permanently back at the Day Run and not keep running back and forth like this.” -----Yoichi nodded solemnly, and then a quick flash of remembrance crossed his mask. “Oh, and the numbers from the last race were calculated finally.” He said, glancing down at the paper in his hand. “Our profits were up a full sixteen percent from the race before.” -----“Really?” Portalfig said, an impressed look crossing over his face. All the while he was planning his next attack on the messy room, before giving up and collapsing into the chair. “Isn’t that the biggest profit we’ve gotten so far?” -----“Yes, sir. We estimate that we will sell out every race in the final set of the tournament.” -----“That’s good.” Portalfig said, “Anything else?” -----“That is everything for the moment, so I’ll leave you to your crusade.” Yoichi said, before turning and leaving Portalfig to combat the room by himself. -----After another scan of the room, the Onu-Matoran just slumped even deeper into the chair. To clean all this up would take much longer than he had time for. He shoved himself up and cleared a path with his foot to the door, where he grabbed his bag and made his way cautiously back to the desk. He pulled out a stack of paper, a lightstone, and a pen and set them down before tossing the bag onto his shoulder. -----He looked back around at the hurricane of a room, and decided that he had done enough with this for the day. It was a temporary accommodation, anyways. And after all, the races started in just a few hours, and Portalfig had to attend. But first, he had to do his pre-race check-ups on everything. -----He stepped slowly back across the room, and let himself out the door. He sighed, a breath of relief escaping his lips. It was clean out here, and he much preferred it. A wave to Yoichi told him that they were leaving, and they left the Bionifight facilities at a brisk pace. They headed for the chutes, making small talk about the weather and the newest kind of vehicle that was sweeping the Day Run, a wheeled model that was quite inefficient in Portalfig’s mind. Yoichi swore that it would be much faster than anything else they had seen before, but Portal was not convinced. -----They passed by a small newsstand on the way, displaying yet another article about JiMing’s success in the Bionifight ring. Portalfig stopped for just a moment to grab one, pay, and then he was on his way. “Might as well see what the press is saying about this tournament, considering that is my job now and all.” He said with a grin to his secretary, before folding it up and placing it in his bag for later review. -----The two continued on their way, and after a quick trip through the chutes, they finally arrived at the Day Run facility. They entered without stopping, and together made their way down the stairs into the bowels of the facility. A long hallway stretched out before them, lit brightly by a multitude of lightstones embedded in the ceiling. -----This underground hallway was the backbone of the Day Run facility, connecting most every part of it together. If you needed to get to the racer apartments, you took the hallway. If you had to get to the engineering hanger, you took the hallway. The kitchens, the janitorial sector, the experimental track, and even the entrance to the real track were all connected by this one artery of stone and mortar. -----This highway of efficiency was bustling at this moment. Matoran were busily zipping from to and fro, trying to put the finishing touches on everything before the audience arrived. Portalfig put his head down, and began to make his way through the crowd. He followed the stream of people heading towards his destination, and decided to take a quick detour into his favorite place in all of the Day Run. He motioned to Yoichi to go ahead to the organizer booth, and then took off through the crowded hallway. Before long, he saw his destination. -----Splitting off from the others, Portalfig opened one of the double doors into the hanger and slipped in. He looked around the entire room, taken aback yet again. He could never get used to the sheer size of this room. The engineers were all climbing up and around the multitude of machines, performing last minute tests to make sure everything would be safe. From the bipedal robots, to the Rahi mecha, to the newer wheeled variety of racer, every one of them had to be double and triple-checked as the race grew ever closer. -----Nodding happily at the busy Matoran all around, Portal then turned around and slipped back out the door. Today’s race was going to be a good one. He stepped back into the speeding stream of people, heading this time towards the organizer booth. Twenty minutes and seven flights of stairs later, he was there. He walked into the room, happy to see it wasn't completely destroyed yet. This booth was Portal’s favorite, because it had the greatest view of the city outside of the Day Run Arena. The skyline just looked fantastic in the dim light of the evening, something that Portal always enjoyed to see. -----Of course, they were going to “renovate” it before the final race. The White Council was coming, but their booth had to be brought up to some security standards before the championship. This saddened Portal a bit because it would ruin the view, but the prospect of being backed by the rulers of the city would have benefits, so he kept quiet about it. -----Yoichi was sitting in one of the six chairs in the room, all around the meeting table in the middle of the room. Portal went and sat down next to the Po-Matoran, looking out onto the clean track. He spun around and looked out the other window out onto the city, then he sighed and spoke. -----“I should probably be doing some productive, shouldn't I?” -----Yoichi looked at Portal and laughed, then responded. “Yeah, I have a few things that you could be signing right now. After that, Djoser did send us a package detailing the Bionifight league and how all that is going to work, so that will need to be read at some point.” -----“Alright,” Portal said, moving his chair up to the table, “Let’s get this stuff done.” -------- -----Twenty minutes of signing papers and contracts, and a little more than an hour of reading up on his duties as interim Bionifight organizer later, the Matoran started pouring into the arena. Portalfig sat back in his chair, looking forward to the race ahead but dreading the final few laps. He would be cutting it really close to his meeting with the Bionifight League. Standing up and stretching, he began to walk around the room before the race. -----Yoichi walked back in, thankfully without any more papers. “RomeTech just contacted us, they want to meet with you in a week or so about renewing their sponsorship.” -----Portal visible slumped, his voice starting to tremble as he responded. “Oh. I guess that means I’ll have to meet with Kaiser, then?” -----Yoichi nodded solemnly. He was well aware of Portal’s acute dread of every meeting with Kaiser. He came back every time looking deflated and defeated. “If anyone was going to scare me to death, it would be that Matoran.” Portal often quipped after every meeting. -----Portal rubbed his eyes, and then put his fists down, determination in his voice. “Well, I guess I will be seeing Kaiser soon then. When do we have it scheduled for?” -----“You can go in...” The Po-Matoran said, looking through his notes, “A couple of weeks from now sound good?” -----“Sounds fine. That gives me plenty of time to hope he calls it off.” the Onu-Matoran replied with a grin. He turned to walk back towards the window, and saw that the race was finally about to start. “Come on, sit down.” he said to his friend, “No need for us to stand when there are all these chairs in here.” -----The two sat down, and made themselves comfortable as the sound of the vehicles revving up filled the arena, meshing with the voices of thousands of excited fans in a joyous ruckus. The lights turned, and a explosion of noise hit the arena as the racers took off, speeding around the track. Portal watched intently, but before long the result of the race was pretty much settled. The fan favorite, Gelosa, gained almost a half a mile around the track ahead of the others, leading to a long, boring race. Portal stood up as he became restless, hoping that he could leave soon. -----But then it happened. Gelosa’s vehicle was gone in a second, and Portal had to pick up the pieces left behind. -------- -----The flames continued to die as more and more racers passed by or colliding into the flaming wreck; Portal ran around the room as he began to try and do damage control. This did not bode well for the Day Run. The paramedics were already on the track, pulling Gelosa’s body out from the dangerous, twisted frame of the ruined vehicle. Portal called the other organizers about the event, just one thought running through his head the entire time. -----Somebody must have sabotaged the race... -----Review Topic
  8. v3.0 Version History: 1.0, 2.0, 2.1, 3.0 Introduction It all began with Bionifight in 2007. Then came Bionifight 2: Madness Returns! in 2011, followed by Bionifight 3: Madness Returns Again! and Bionifight 4: Hyper Fighting, both also released in that same year. The first three, hosted by Fighty (with help from myself for the latter two) as well as the fourth, hosted just by me, are now referred to as "classic" Bionifight. In January of this year, Bionifight Ultimate was released. It was a game changer in every respect; Ultimate Weapons replaced Special Weapons (until the latter were added back in later), the round structure was modified, and perhaps the biggest addition of all: fan created content. Bionifight Ultimate took every single issue with the older games and fixed, changed, or removed what it had to. It was, in essence, a reboot of the series; and it is for that reason that this game is titled as a sequel to Bionifight Ultimate without reference to the others. The earliest concepts for this game had it split into two topics as Bionifight 6 Ultimate and Bionifight 6 Classic, with the former continuing the previous game and the latter bringing back what had not been seen since Bionifight 4: Hyper Fighting. But then I realized that to divide the two would, in fact, be a step backwards - if I was to bring more classic elements back, they needed to be integrated into what I had already set in place. Thus I set about creating my third addition to the Bionifight franchise, and what I came up with was Bionifight Ultimate: Drift Force. It fixes every single issue that was present in Bionifight Ultimate, while retaining what worked and, of course, adding a few new things. You'll notice far less clutter from the start with this game - and that fan created content, which contributed to much of the cluttered and overcomplicated nature of Bionifight Ultimate, has been streamlined. So here we are - the sixth game in the Bionifight seies as a whole, and the second entry in the Bionifight Ultimate reboot. I hope you enjoy - and if you're wondering why I chose the subtitle of Drift Force... well, if you think back to why I first named Bionifight Ultimate, you might have already guessed. But even if you haven't, all you need to do is look below. Have fun. The Rules 1 - Rounds will last seven days; from Sunday to Saturday each week. 2 - Issues with other players should be resolved via PM. If they begin to consume the topic, the players involved will be removed until the next Active Signup cycle. 3 - Signups occur from Friday to Sunday every three weeks. 4 - Every player will begin each round with 20 health – this health is lost by taking damage from obstacles and attacks. Cheating regarding health will not be taken lightly. 5 - Keep things LEGO-oriented as much as possible, please. 6 - Enjoy the game! Drift Force Weapons Surprise! Drift Force weapons are a combination of the Ultimate Weapons and Special Weapons that featured in previous Bionifight games. In other words, they are absolutely devastating to opponents. Due to how devastasting they can be, only one Drift Force Weapon may be used per round. Drift Force Weapons will be awarded to the winners of each round. Each Drift Force Weapon can be used to deal 7 damage to an opponent once per round. Each Drift Force Weapon will also have a unique set of conditions and bonuses for that weapon. When in possession of an army, a player can choose to mass-produce their Drift Force Weapon, if they own one; doing so will prevent them from using it for that round. However, all damage done by that army will be increased by 2 points. Updates + Fan Created Content Updates and Fan Created Content are receiving a makeover for this game. First off, there are two different types of updates. 1. Major Updates - If you noticed, the topic of this post says "v1.0". Major updates will modify that number; the first major update would change it to "v2.0", for example. To qualify as a major update, a brand new feature that fundamentally alters the game (such as the Exo-Toa below) must be included in an update, alongside new arenas and game types. 2. Incremental Updates - These updates are smaller, and more akin to the updates in Bionifight Ultimate; these updates introduce only new arenas and game types. These will also change the version number incrementally; the first incremental update would change it to "v1.1", for example. Whether you are working on a Major Update or an Incremental Update, another change is that you must include me in the creative process from the very beginning. This way, if there is a concept that I do not approve or does not fit, I can deny it immediately and avoid the issue of people hyping themselves up only to be disappointed. And of course, each update should have a banner of some sort, since banners are pretty. Armies Once upon a time, armies could be summoned by any fighter once they had made a certain number of posts in the topic - however, armies were also extremely expendable, virtually endless, and all around did little to add much more than clutter to the game. Now in Bionifight Ultimate: Drift Force, armies work a little differently. Once per round, a player can PM me to request an army; the army that is spawned will be decided by RNG. Each army functions differently; some are better than others… although all are bordering on cannon fodder in most game types. All armies are 100 strong, and once all variety of armies have been summoned, that’s it for the round. Available Armies 1. Bohrok - This army will automatically deal three damage to every opposing fighter in the game; however, using their psychic connection to the Krana, they can deal an extra three damage to one other player of the summoner's choosing. 2. Rahkshi - This army will immediately turn upon the fighter who summoned them and deal seven damage to them. They will also deal one damage to every other fighter in the game. Once summoned, Rahkshi will be controlled by the GM and serve as threats for the rest of the round until all are destroyed. 3. Business Drones - These robots serve Lord Business; when summoned they will deal two damage to every other fighter. They can also be used to render two opponents unable to use their powers for 24 hours. 4. Skull Spiders - These wild beasts will deal four damage to every fighter in the game, including whoever summons them. The one to summon the Skull Spiders is also rendered unable to use their powers for 24 hours. 5. Heroes - Heroes from the Hero Factory that will boost the health of every fighter in the game by three points, aside from the summoner, whose health is boosted by five points. As long as this army is active, they will then deal two damage to every enemy fighter each day (not counting the day they are summoned), and will protect the summoner from other armies. 6. Mii Fighters - This army consists of Mii Brawlers, Mii Gunners, and Mii Swordfighters; while they are easier to defeat than any other army, they can be used to strike four other players for six damage each, while also fully healing the player to summon them. THE FINAL SMASH Once per round (if even that often), the Smash Ball shall be released into the arena. The player who obtains this item can unleash their Final Smash, a unique, extremely powerful attack that can deal either significant damage to one player or moderate damage to several players. However, the process of obtaining the Smash Ball is not an easy one. The Smash Ball must be attacked by players for 30 posts, at which point the next player to attack it may claim the item. Claiming the item is not the end, though; the player in possession of the Smash Ball must wait for three additional posts before they can unleash their Final Smash. During this time, any player with a Drift Force Weapon that is still active may unleash their Drift Force Weapon upon the player possessing the Smash Ball, knocking it back into play. It must then be attacked for ten posts before it can be claimed again. When attacking the Smash Ball, a player must wait for two other players to attack the Smash Ball before they can attack it again. Drift Force Weapons play another role as well; any player with an active Drift Force Weapon that possesses the Smash Ball can unleash an even more powerful Final Smash than normal; while this will count as their one Drift Force Weapon attack for the round, the extra firepower is more than worth it. Final Smashes can be designed to deal damage as follows: 9 damage to a single target, 4 damage to two targets, or 3 damage to three targets. If activated alongside a Drift Force Weapon, a Final Smash will instead deal the following damage: 13 damage to a single target, 8 damage to two targets, or 5 damage to three targets. Since Final Smashes are designed within the profile of the player, each players Final Smash can only deal damage in one of the thre Round Structure I have modified the round structure for this game; the new structure shall follow the three week cycle of the Active Signups. The first round of every Active Signup cycle shall be a "free for all" round, the second shall be a "team" round, and the third shall be a "classic" round, much like the rounds of the first four games. Occassionally, the "classic" round might be replaced with a boss battle. Free For All Game Types 1. Free For All - The player with the most health at the end of the round wins; in the case of a tie, other methods of judging shall be used. 2. Last Man Standing - The final player left standing at the end of the round wins. I will use threats within the map to injure players via RNG to guarantee that all are killed but one. 3. Hitman - Much like the "Hitman" series, players send in a set of resistances from strongest to weakest to me via PM. Each day they can try and target another player; if successful, these attacks will instantly kill their opponents. 4. Armies - Every player is given a generic army of Matoran who are, essentially, the weakest cannon fodder you could ask for; the army acts as your “health” for the round. Once your whole army has been defeated, you are eliminated from the round. Drift Force Weapons can eliminate 35 members of an army at once. 5. Hunger Games - The final player left alive at the end of the round wins. I will use threats within the map to injure players via RNG to guarantee that all are killed but one. However, once killed, a player may sponsor a single surviving fighter to help them emerge victorious. 6. Scramble Smash - Every player is assigned one of the following fighters, replacing their usual character for that round: Bowser Jr., Bowser, Fox, Mega Man, Pit, Palutena, Link, Zelda, Samus, Pac-Man, Robin, Lucario, Ness, and King Dedede. The Smash Wiki can be consulted to figure out character abilities and limitations. 7. Multi-Man Smash - The players find themselves battling an endless horde of enemies with 2 HP each, and must defeat them. Players can still fight each other; the player to defeat the most enemies at the end of the round will be crowned the winner. 8. Rival Smash - Every player is assigned a specific target to kill; should they succeed in eliminating that player, they will receive several bonuses from the GM to assist them for the rest of the round. Team Game Types 1. Team Battle - Much like the "Free For All" game type, except with teams. The team with the most survivors at the end of the round wins; an MVP is also selected. 2. Assassin's Creed - Each team is given a PM to operate in, where they select one player to be the target of the other team. Neither team knows who they are trying to kill; the first team to kill their target, however, wins. 3. Tag Team - Each player is partnered with another, and they share a health pool of 30 points. The team with the most points at the end of the round wins. 4. Team Armies - This game type functions exactly the same as it’s “Free For All” variant, except the players are divided into teams; one team lays siege to a central location within the arena of the round, while the other team attempts to defend said location. 5. Infection - 5 players are the Survivors, starting with 20 health. The rest are “Infected”, starting with 5 health. Each Infected has 3 respawns, while the Survivors have none; when killed, a Survivor becomes Infected. Survivors win if at least one is still alive at the end of the round; Infected win if they manage to convert every Survivor. 6. Smash Tour - Players are divided into two equal teams; during the round the Host shall spawn a variety of bonuses that can be claimed by either team. Near the end of the round, each team will select a captain, who will duel the captain of the opposing team; both captains will receive all of the bonuses that their team claimed during the round. 7. Conquest Mode - Much like Scramble Smash, in that each player is assigned one of the following fighters to use for the round: Rosalina, Wario, Dark Pit, Ganondorf, Shiek, Zero Suit Samus, Lucina, Charizard, Mewtwo, Kirby, Metaknight, Little Mac, Duck Hunt, Olimar. Teams in this mode will be arranged according to a specific theme. 8. Cruel Smash - Players are divided into two equal teams, where every player has access to the powers of their teammates. The teams must face off an endless horde of enemies with 4HP each, and must defeat them. The team to defeat the most enemies at the end of the round wins. Each team will share one large health pool. Every player now has one “free” respawn each round; the first time a fighter dies, they will be automatically revived with 5 health. Attacks that dealt more damage than the fighter held previously (ie. an attack dealing 7 damage to someone with 2 health) will not affect the respawn health. Arenas The battleground; each round will have a different arena, posing different threats and offering different strategical advantages. 1. Mahri-Nui - An underwater city encased in a giant bubble; if attacked enough, the bubble shall pop, automatically killing half the players left in the game (decided by RNG). 2. Assembly Tower - Part of the Hero Factory, where fighters must battle upon what few platforms are available on each rising level. A fall from any level above the ground is death. 3. The Great Furnace - A large open space with the Morbuzakh lodged in the center and small rivers of lava running through the floor; the extreme heat and the Morbuzakh itself both pose a threat. 4. Chattering Corpse Heap - All those who have died in Games & Trivia lie here as you fight atop a mountain of corpses. Once each day, one player (decided by RNG) will be dragged under and killed. 5. Cloud Cuckoo Land - Based in the clouds, this eclectic place is chaotic; which basically translates to "any threat can appear at any time". Try not to fall from the clouds - to do so is instant death. 6. LEGO City - Fight amongst the buildings, dodging traffic and law enforcement along the way! Buildings may topple, but you also have a city full of possible tools at your disposal, allowing you to get as creative as you like. Also conveniently constructed for epic sieges, and makes an excellent urban warzone. 7. Hidden Workshop - Hidden in the world of Ninjago, this workshop is home to the Juggernaut (which shall be controlled by the GM) as well as various self-defense systems. 8. Master Fortress - This shadowy, monolithic labyrinth was created from a swarm of shadow energies. This place is so dangerous that not only will it execute two players each day, but surviving players will also suffer an automatic point of damage daily. 9. Arena Ferox - A standard, plain arena at first. Each day, the arena will be modified into a more deadly variant, each with its own unique threats and obstacles that can be controlled by the GM. 10. Gaur Plain - A beautiful, vast grassland, filled with cliffs, plateaus, and lakes. An enemy called Metal Face, a sleek robot controlled by the GM who starts with [5] health, can appear to attack with blades and lasers. Metal Face can be defeated once it sustains enough damage, forcing it to retreat. The Gaur Plain is located on the leg of Bionis, a massive mechanical titan, and if it awakens, catastrophic consequences could occur. 11. Magicant - A mystical location, where players battle on a strange 2D plane. Occasionally, dimensional rifts will appear in the background, spawning obstacles or enemies. Once in awhile, a Flying Man will spawn with 5HP and help out a specific player until eliminated; they will be assigned by RNG. Up to three Flying Men can spawn per round. Active Signups Bionifight Ultimate: Drift Force continues the use of the "Active Signup" system featured in Bionifight Ultimate. Many games struggle with players who became inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue does not exist here, and this is why: There are fourteen slots available for signups – once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks. Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is post a profile sheet (new or old is up to the player) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or who forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens. If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. There are currently 14 player spots, thought this number may rise or fall depending on the activity level in the game and how many people wish to play. Profile Sheet Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur). Weapon: (You are allowed to have one main weapon – it cannot have any special powers). Power: (You are allowed to have one power – however, should you wish, you may replace this with a second piece of equipment without special powers. You cannot be immune to stage hazards). Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players). Drift Force Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any. Any other questions are answered by the section labelled “Drift Force Weapons” above). Final Smash: (A super powerful attack that should be related to your power and weapon choices. You must also state here what type of damage distribution your Final Smash will have) *A quick reminder that every player will begin each round with 20 health. Cheating regarding the amount of health you have will not be tolerated.* Staff Voltex Victors R1: Pulse R2: Shadowhawk (MVP) R3: TBK R4: Blade R5: Chro (MVP) R6: Voxumo R7: Unit#phntk#1 R8: ShadowVezon (MVP) R9: Zakaro R10: ShadowVezon R11: Unit (MVP) & fishers64 (MVP) R12: Chro & ShadowVezon R13: Blade & Luroka Player List (Profiles Here)(Full List) 1. Luroka 2. Voxumo 3. fishers64 4. Blade 5. Chro 6. ShadowVezon 7. Pulse 8. Zakaro 9. JiMing 10. Unit 11. Ekorak 12. The Forgotten Warrior
  9. The morning began with a crash. It was the sound of books falling over, off my bookshelf, and onto the floor. I looked up to see two glowing eyes, the irascent blue of a fellow Matoran. Seconds passed, as we breathed together, the tension binding us gently like a cord. I could feel his fear, as acutely as if I were a Psionics Toa. Then it all faded away. The sun rose, and I am a Ko-Matoran. He is, too, although like me I'm not sure if he wants to be. And my books were all in their place. Not one of them was missing or out of place. Almost as if it didn't happen, as if I were only dreaming. I wish I was, but deep down I know I wasn't. * * * [CONTROL TO AGENT 64: We have a new assignment for you.] I look at the picture. I know his face. The purple mask, the lime colored face, the expression clearly twisted into a snarl. I know that face. I once saw it gloat in smug satisfaction. Over my friend's dead body. Not something you forget, although I never forget much anyway. There's other details. With Control there are always details. Yes, this guy is a thief and smuggler and has some valuable item that could unbalance the forces of power and cause mortal havoc. It always lines up, makes sense, and throws logic into the whole thing so I feel better about the whole business of killing things. Yes, I read the details. I always do. But this time, the details seem to matter less than a white Matoran's face. Purple mask, white mask. Lime eyes, blue eyes. It's amazing how death can link something in your mind, sear it all with an air of finality so you don't forget it. Not that I forget much, anyway, so it doesn't matter. Sometimes you already know the details. I turn and stomp down to Weapons. Standard drill - sniper rifle, knife. I take a couple knives this time. It gets to become routine after a while. You don't think about it. It wasn't always the same routine, though. * * * The first time I met him was at the docks. He was merely a shadow - he wore a dark cloak and stood at the end of the pier, just watching the waves lap against the Ko-Metru coast. He didn't say anything, and I didn't bother him. I didn't own the pier, really, and if he wanted to stand there, he wasn't really affecting much. I continued with my business of casting line and reeling it in. A few times he faced me, and I saw a mutilated gray Hau, looking intimidating and regal and yet somehow content, pleased. I caught a glimpse of light blue armor like I wore, marking him as a Matoran of Ice. Even stranger, it looked like he was trying to say something, but what he had in mind didn't seem to come quite right. Then he would turn back to the ocean, it seemed, to think about it some more. On the third day of this, I wondered enough about him to consider speaking to him a little, but he was strangely absent that day. I wondered if I had failed some sort of test, but I was pretty sure that the "Talking on Ko-Metru Piers" test was too absurd for even the most obscure of Ga-Metru schools. On the fourth day, I chided myself for being so curious. He was just enjoying the pier and the beach, and he probably was trying to tell me the way that I was disturbing his meditations with my smelly, deadly work. "Hello, good fellow Matoran." I said cheerily once, dragging the hook out of a rather vicious biting catch. "Mind telling me what brings you to this place?" He didn't even look at me. * * * These days, I don't mind it so much. I mean, walking down this rather deserted street, nobody really cares to look at the midnight blue cloak I happen to wear. It's somewhat impractical for a trained assassin, but there's a reason I wear it. Actually two. I walk into an orange and red Matoran's bar. A bunch of clinking glasses greet me, but I only have eyes for the person behind the counter. "Have you seen a purple Matoran with green eyes around here recently?" I ask. His eyes say yes. He pauses. "No" he says. Another Matoran, blue and green, flinches. I sit down, and look into the Bo-Matoran's eyes for a second. "He was a friend" I say, my voice dipping low and sympathetic. He looks at me, terrified. "Not him" he says, "I was never a friend to any purple Matoran." I shake my head. "That's not what I meant." I say. He nods, and in a second we come to an understanding. I'm a bounty hunter. My job is to kill people. To destroy something, first you must understand. * * * Destroying a career is easy. You grow tired of something, you march into your head master's office and you quit. Your eyes silent, your voice dead. Destroying a fish is easy. You bait it, it bites, you reel it in, it dies. Destroying a person is easy. You just have to know the details. * * * The two of us stand next to his memorial stone. From the details on it, he was a Po-Matoran, but I can tell that doesn't matter to the gardener standing next to me. "How long ago?" I ask. "Two days" he says. I shake my head. No good. "Any idea where the other guy went?" I say. "I saw him get on a chute to Le-Metru." the Bo-Matoran says. "I followed him that far, but I figured killing him wouldn't bring him back." I nod. And then I turn around and leave. Le-Metru. No, I didn't take a chute. Teleportation is cleaner. I learned that quickly enough. I do ask the chute station attendant if he saw a purple masked Matoran. He says yes, he did. I walk. [AGENT 64 TO CONTROL]: I type out what I learned. But I don't tell them everything. They don't need to know. I walk up and down the streets. Le-Matoran pass me in various states of calm and hurry, but I see none of them, my feet guiding me by instinct. Then I see the body hanging off the window, off in a deserted alley. Purple and lime. I approach the scene nervously, looking around for traps. I hear yells, the signs of a struggle. I look at the body. It's purple and lime paint on metal and cloth, sewn together. Fake. I pull out my sniper rifle, looking up, around, and below. I hear the struggle sounds begin to lessen, and I walk into the building. Weak light wafts in from the window, playing across a pair of lime green eyes on a purple face. I sense another pair of eyes in the room. Red eyes. The being that walks toward me looks like he's been assembled from a junkyard. He purrs in a low voice. "Kill him, bounty hunter, you know you want to." * * * Weeks and months of cold and frigid silence passed on the pier. Sometimes he would look at me, sometimes I would look at him. Then one day the mystery became too great. Employing the best forms of stealth I could muster, I followed him back to his hut. Not to my surprise, it was near the Towers of Thought in the central district. Terrified that I had been spotted, I nervously made my way home, sprinting the last bit to ease my rattling nerves. My run disturbed a flock of ice bats and I shuddered, wondering if the bats would deliver news of my evil back to their master in the center of the Metru. Nearly a week passed in my fear. Finally I was able to summon the pretense of going to the fish market, and nervously make it back into the center of town. I reached the hut. It was unlocked. He knew. I tensed, as if electrified. I stretched to ease my muscles and walked inside, half expecting to see someone there. But there was no one. I looked to see a bed, desk, and chair, modest and well appointed, in impeccable order. I opened the desk to see tablets, one after the other, scribbled on both sides. On the top I saw a name: "Ehrye". Then followed a description. I turned over another: "Nuju". These are all about people. He's making observations of people? My curiosity became too much now. I pulled open every drawer and stacked all of the tablets on the top. I managed to contain my excitement enough to maintain the order - I didn't want it to look rummaged through. I flipped through them all until I found the one marked "fishers". Frantic, I copied the tablet using one of my own, careful to preserve everything. Then I put the tablets away exactly how I found them, and shoved the copy in my bag. I made sure I left no trace of my visit, then nervously shut the door behind me. I thought I saw a set of blue eyes around the corner, so I broke out into a full out run. I didn't stop until I had got back to my own hut, slammed the door and locked it tight. * * * Without a single second's hesitation, I fired straight into the purple matoran's mask. He crumpled into the ground, dead. The Fe-Matoran's face looked pleased, as if I was responding to his persuasion. I shake my head. He is such a fool. I fire my weapon at him, but I never see it hit. [AGENT 64 to CONTROL]: TARGET ELIMINATED. AN UNINDENTIFIED FE-MATORAN CAPTURED TARGET. LOOKED LIKE HE WAS THROWN TOGETHER FROM SPARE PARTS. [CONTROL TO AGENT 64]: THAT WOULD BE THE FE-MATORAN XAERAZ. HE IS NOT A THREAT TO OUR INTERESTS. RETURN AND REPORT. * * * That night, I saw his eyes. That's how I knew. That morning, I read the copy of the tablet. And that's how I understood. I walked out to the pier. But this time I didn't cast my line off of it. Instead, I got out a smaller watercraft that I used to fish deeper waters. I saw the being walk over to me and my boat. I gestured for him to get on, and he did, and I rowed us out to the Silver Sea. That day, I told him what I thought of the tablet. What I thought of what it said. I asked him some questions, but he didn't answer. I knew by now that he couldn't. But I saw that he did want to answer. That's what made the difference. I finished the day's bloody work - at least, my bloody work. The Silver Sea was kind to this fisherwoman that day. I pulled into the docks, and I saw a Matoran with purple mask and green eyes. And a sniper rifle. I heard the crack, and assumed the bolt was for me - but it wasn't. My friend's chest bloomed with blood, a weak smile on his face. Another shot. And another one. There was nothing I could do but watch the red on white, mixing with water on the bottom. The light blue eyes faded as my vision flashed between the two beings. Lime eyes. Blue eyes. Lime eyes. Blue eyes. Then somehow I found my muscles again, as the killer leaned over the pier to throw the rifle into the sea. I caught it. Seconds passed, and then I fired after him. But I was too late. He was gone. And that's how I left my job by the sea. * * * Looking over the distant water, I stood in my friend's usual place over the crashing waves. It will be dark soon and I'll have to go back to Control and sleep, until my next task comes by. I barely remember the rest of it - the haze of anger, the running, the sickening inquiry after a purple Matoran. Eventually I ended up doing jobs for money until Control picked me up. Not that it was really that much of a change - killing Matoran instead of fish. I suppose you can get used to anything after a while. Still, getting revenge is what brought me back here. I wouldn't call it as much celebration as a reflection, but it pays to have those sometimes. Otherwise, you might go insane, or forget that there’s something more to you than what the Great Beings programmed in. I sense breath and heat behind me. I turn, rifle at the ready, only to see a mutilated Hau and shockingly luminescent blue eyes. I scream - the gun clatters to the pier. "I'm sorry," he says. It's a beautiful voice, male Ko-Matoran, but somehow managing not a single grating edge. "I was wondering when you'd come back." "So now you can talk," I say. "That's about right," he says. "What happened to you?" "I might ask the same about the fool who's standing in front of me." I say. He lets me reach down and pick up my gun. I put it away. "Someone tried to kill me. I died." he says, grinning. "But I can never truly die. You know that." I smile. "Sure thing. I'm not just hallucinating this." "I've always been dead, fishers." I breathe in, slowly. "I'm not a fisherwoman anymore." I try not to scream. I grit my teeth. The purple Matoran killed this being, so he knew that he existed. And the Fa-Matoran and Control knew the purple Matoran. I'm not dreaming. I'm not hallucinating. At least, not then. I'm not so sure about now. "Don't you remember what the tablet said?" "Yes!" I snap. "But I'm not that person anymore. That was your dream for who I could be. That's not what I am. I kill things, murder things. You just don't understand!" I storm off the pier, the gusts of wind signaling approaching rain storms. "fishers," the old Ko-Matoran says. "Your name is fishers." THE END (SO FAR)
  10. There comes a time when everything must end. For Mafia, that was no different. When the First Age ended, a drought the likes of which had never been seen before struck the lands on BZPower. During this drought, great changes occurred, and many players were lost forever. But some came back; and a fresh wave of players arrived. So the Second Age began, plagued with chaos and uncertainty. Before a new rhythm could be found, it was over; it was done. The Second Age had collapsed upon itself, and the realm of Mafia was a wasteland. Then, one player rose from the ashes, journeying through the Desolation to claim the Staff of Unlimited Power. They rebooted Mafia once more; and so the Third Age began. The Third Age lasted long, bringing with it players from the First Age, Second Age, and those newcomers foolish enough to believe they had what it took to survive in this harsh realm. While at first, there were only minor hiccups to what was otherwise the greatest of the Ages, eventually, things took a downward turn. Players began to disappear; hosts began to vanish into thin air. The crop of new players slowly ran dry. Inspiration was lost; and yet new concepts, new twists, new gimmicks, were added again, and again, and again. The Third Age had outlasted the First in both game count and years, and yet in time, it too failed. It died a slow, painful death. And when it finally died, there was nothing of the Third Age left to recover. No players. No games. No locations. No twists. No roles. No hosts. Nothing at all. It was gone. Mafia was gone. Or so they all thought. --- In the middle of a vast desolation, a cloaked figure stood. Their cloak flapped in the wind as sand blew all around them; while parts of their armour had been permanently scorched by fire, others remained their original sleek black and silver. Teal, sometimes purple eyes glowed from within the hood, although their face could not be seen. A mountain towered over the figure, and although its size was still intimidating, it had lost its luster to the figure below during the Third Age. Time and time again, he had been forced to cross the Desolation of the Staff; and Mt. Power was slowly beginning to fade, its power falling. The threats and obstacles that had once been so commonplace in the Desolation were rarely to be found; indeed, not a single trap or obstacle had hindered his path on this latest journey. The location, once so well known, had been lost just as the concept of Mafia itself was becoming; the figure had spent what felt like an eternity trying to find his way back, to save it once and for all. Yet here they were at last. The figure did not expect to find the Staff of Unlimited Power inside; that had recently become lost in its own way, having dissolved into pure energy and scattered by the wind, signalling the supposed death of Mafia. No… hidden within was now nothing at all. But soon, something that he had created using the last of the Staff’s energies would be hidden within. Contained within what had once been Mt. Power would be the Voltex Constant. Of course, finding - and activating - the Voltex Constant would be a struggle like nothing anyone had ever known; the figure had deliberately planned this. Those searching for the Voltex Constant would require aid from others - many others. Help from the best of the best, or the worst of the worst. Help from those who played Mafia. Slowly, the figure pulled a crystal out of their cloak, which glowed a brilliant shade of blue - hinting at teal - in their hand. It had been created to shift time and space, from the energies of the Staff of Unlimited Power itself. It was meant to help reclaim a realm; the figure had created it with the intentions of saving Mafia, or at least enough of it that someday in the future, the Fourth Age could begin. Summoning the mystical power contained within the crystal, the figure concentrated. And as the figure and the crystal began to disappear and fade, … the greatest players of all began to disappear one by one. The figure concentrated harder, finding himself within the crystal, which had grown in size. It re-appeared within the center of Mt. Power; and in his final moments before darkness claimed him, the figure watched as the mountain created its own defenses. I am Voltex, and that is what you may call me, said the figure, whispering the thoughts across time and space. And I shall wait for you through time and space to help me save Mafia itself. Come, and find the Voltex Constant. Let the true game begin. RULES 1. Do not reveal roles unless revealing your own. 2. Roles will have 24 hours to PM me each night; 24 hours will be given for voting each day. 3. Vote changes are not permitted. 4. BZP Rules Apply, of course. 5. Once killed, players cannot have any effect on the game. ROLES Matoran x14 - Ordinary players that can vote during the day. These players win if the Mafia is wiped out, or if they lynch the Drifter during the day. Medic x1 - Can protect one player each night from the Mafia (NOT the Drifter). This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Detective x1 - Can investigate one player each night to learn their role. This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Mafia x4 - One is sent each night to kill another player. These players win if the Village is wiped out, or if they kill the Drifter at night. Drifter x1 - The Drifter can kill one player at night, and one player during the day. They win if one of the factions wipes out the other while the Drifter survives. The Drifter cannot ally with either faction; should an alliance be suspected, roles will be shuffled. The Drifter will automatically survive the first attempt to kill them at night and the first attempt to lynch them during the day. The Drifter will show up as a regular Matoran to the Detective. HOW THE NIGHT WORKS Each role selects their target; the Detective shall discover a role, the Medic shall protect someone, the Mafia shall kill someone, and the Drifter shall kill someone. HOW THE DAY WORKS Each day, Voltex will give a list of players that did not commit the Mafia crime of the previous night - these players are therefore immune to any lynch attempts for that round. No other suspect list of any kind will be provided. A maximum of four players can be lynched each day. SAVED BY THE VOLTEX CONSTANT 1: Gengar - Matoran; Killed by Drifter, Night 2 2: Manducus - Matoran; Killed by Mafia, Night 2 3: Xaeraz - Matoran; Executed, Day 2 4: Underscore - Matoran; Executed, Day 1 5: Toa Chuck - Mafia; Executed, Day 2 6: Shadow Ignited - Matoran; Killed by Mafia, Night 3 7: Portalfig - Matoran; Executed, Day 3 8: Chro - Matoran; Executed, Day 4 9: Ehks - Detective; Killed by Fate, Day 3 10: ToaD - Matoran; Executed, Day 4 11: Quisoves - Mafia; Executed, Day 3 12: Smooth Jazz - Matoran; Killed by Drifter, Night 1 13: Tyler - DRIFTER; WINNER 14: Shadowhawk - Mafia; Killed by Drifter, Day 4 15: Windrider - Matoran; Killed by Drifter (Overrode Mafia), Night 4 16: Taka Nuvia - Matoran; Killed by Drifter, Night 2 17: Pulse - Matoran; Killed by Mafia, Night 1 18: Captain Caboose - Matoran; Executed, Day 1 19: Voltex 20: Zakaro - Medic; Killed by Drifter, Day 3 21: Voxumo - Mafia; Killed by Drifter, Night 3 22: RG - Matoran; Killed by Drifter, Day 2
  11. NEW CHAPTERS EVERY WEDNESDAY Credit to TBK PRIOR READING Prelude - Book 1: Isolation - All Hail the King PREMISE Having survived a conference where nearly 200 Matoran were killed, a small group of survivors bands together with the residents of BZ-Koro, the island city where the conference was located. Hunted by operatives of the White Council and fighting against the mysterious forces of Project Mayhem, they must not only survive this latest onslaught, but also prepare for war. CHAPTERS Story Here Prologue - C1 - C2 - C3 - C4 - C5 - C6 - C7 - C8 - C9 - C10 - C11 - Epilogue THE ROLES This series is based on the Mafia games in the Games & Trivia forum; as such, some of the roles from those games are used as baselines within this tale. Pro-Town Matoran x12 - Ordinary Matoran; they vote, don't do much else. Medic x1 - Can protect one other person each night from death. Detective x1 - Can learn the role of one other person each night. Mayor x1 - Has double votes at the lynching. Armed Matoran x1 - Can kill one other player during the game. Anti-Town Mafia x5 - A group of Matoran trying to hunt everyone else down on the orders of a higher power. Cryo x1 - A Matoran who wields ice powers; kills one other person each night. Pyro x1 - A Matoran who wields fire powers; kills one other person each night. THE CHARACTERS Based upon members of BZPower; this is the main cast. Bolded links indicate that the character is a narrator in Book 2. Survivors of Bionicle Mafia: Book 1 - Isolation Luroka - Ehks - Portalfig - Sumiki - Lhikevikk - Pulse - Kayn - Locke - TBK - Voltex - Taka Nuvia - Automaton - Xaeraz - Burnmad - RG Newcomers in Bionicle Mafia: Book 2 - Extraction Shockwave - Tyler - Baltarc - Fishers/Agent 64 - Canis - Kaithas - Squishy - Vinylstep - Valendale - Hero - Meta - Xonar - Phantom Terror - MT - Fighty - White Thirteen So... you may review now! Share your thoughts!
  12. Bionicle Mafia Uprising: Prelude The Matoran held his disk launcher in his hands tightly as he crept through the pitch black hallway. His steps were agonizingly slow – even a single sound could leave him dead on the floor. He did not even dare to risk activating the flashlight that had been installed onto his wrist for the mission. His target was far too smart for that. He was clad mostly in black armor, and what little of it was purple was shielded from view entirely by the black cloak he wore, with the hood drawn up around his mask. If one were to meet him on the streets in daylight, he might seem like your everyday Matoran of Gravity. Once upon a time I was, he recalled. Not anymore. There was a dull thud behind him and the Ba-Matoran whirled around silently in the darkness, a disk of weakness ready in his launcher as he aimed it at the disturbance. He remained like that for several seconds before slowly relaxing as much as he dared and continuing on his journey. Theoretically, if his sources were anything to go by, his target’s office was at the end of the hall. This is too easy, he thought. It’s Kaiser Manducus, quite possibly the richest Matoran in Metru-Nui... there should be more security. There was only one reason why Manducus would not need more security. The Ba-Matoran tried not to think about that too much. Nor did he try to think about the thud that he had heard only a few brief moments before. And he definitely did not start making the connection in his brain. After what felt like a decade, he reached the door. Although he could not see it in the darkness, he knew it was usually ominous and imposing – rather like Kaiser Manducus himself. Manducus had been open about funding one of Metru-Nui’s most notorious criminals for six months now via his company RomeTech (one of the only supplies of chute fluid, among other things), and the White Council had been attempting to capture the famous business Matoran for five of those. He had been chosen to infiltrate the company a month before and had managed to work his way into the CEO’s good graces. All so that he could detain the criminal before Manducus had a chance to slip out of the White Council’s grasp again. Fighting down the nervousness that was pounding in his chest, the Matoran of Gravity took a slow, deep breath before twisting the knob of the door and swinging it open silently before shutting it behind him with a click. He flicked the light on and dodged to the side to avoid an attack that did not come; crouching in the corner, he blinked his eyes as they adjusted and found Manducus standing by the window that took up an entire wall, overlooking BZ-Metru. He aimed his disk launcher warily as he stood to his feet. “You’ve betrayed me,” the CEO, a Fe-Matoran, said. “You’re under arrest by order of the White Council,” the Ba-Matoran said, ignoring the Iron Matoran’s words. “Of what crimes?” “Openly conspiring against the leaders of Metru-Nui with a known terrorist and criminal mastermind, and for fleeing capture in seven different circumstances,” the Ba-Matoran said. “I could list more, but I think we both realize that is both unnecessary and a waste of my time.” Manducus sighed, still not looking at him. “I suppose I should come quietly this time.” The Ba-Matoran did not wait for the Fe-Matoran to make his move; he fired the weakening disk and hit Manducus directly in the back. His legs suddenly unable to support him, the CEO gave a startled cry as he collapsed, the throwing knife in his hand clattering to the floor. Discarding the disk launcher, the Gravity Matoran grabbed the cuffs off of his waist and crouched beside the Iron Matoran, linking the cuffs into place around the CEO’s wrists before activating them. “I am going to find you,” Manducus snarled quietly, struggling feebly as the weakening field of the cuffs took effect. “And when I do, I will kill you.” The Ba-Matoran stood to his feet, staring down at the disgraced Fe-Matoran and shrugging. “Good luck with that where you’re going.” He froze at the sound of the door clicking shut again behind him, fighting the instinct to cringe or flinch away at the sound of the chuckle that followed. He knew that laugh. His suspicions had been correct. He wished they had not been. “Don’t move Voltex,” a voice drawled. “We wouldn’t want you to put up a fight, would we?” Voltex did not reply, waiting for the newcomer to continue. After a brief second he realized his mistake and in one smooth motion whirled around to face the newcomer while drawing the pistol from its holster at his hip. His eyes widened in surprise as he found the new Matoran already upon him – with one hand he jabbed the gun into the enemy’s stomach, while with the other he grabbed the opposing Matoran’s wrist, holding it in place just as the tip of the knife brushed his body. The other Matoran, who was of Iron and looked as though he had been cobbled together from the wrecked pieces of metal at a trash site, laughed. “You’ve still got the moves, Voltex. I admit that I’m impressed.” Voltex swallowed the fear rising in his throat and responded, “it’s a shame the same can’t be said for you, Xaeraz.” Xaeraz’s eyes widened a little in curiosity as he regarded the Ba-Matoran. “And here I thought you were frightened of meeting me. Such a silly assumption.” “Not an assumption,” Voltex said grimly. “I’m scared out of my wits right now, Xaeraz. You’re the most terrifying Matoran I’ve ever had the displeasure of meeting.” “Oh, but of course...” Xaeraz trailed off, nodding in understanding. “You were in the Bionifight tournaments. You’re one of those silly fools that responds to fear by directly creating conflict with it.” Voltex frowned at the criminal’s ability to read him so easily – but then, there had to be a reason why Xaeraz was considered a mastermind. “The White Council will be sending reinforcements soon,” he said. “I know,” Xaeraz said casually. “How about this – I promise to step back and not stab you for a few minutes if you promise not to shoot me.” The Gravity Matoran considered it for a moment before relenting. Both Matoran warily released the pressure, with Xaeraz taking several steps back to sit on top of Manducus’s wooden desk. “You do realize that you can’t kill me here, right?” Voltex asked. “I won’t,” Xaeraz corrected. Voltex frowned. “You won’t?” “I won’t,” Xaeraz repeated, nodding and twirling his knife in his hands idly. “Why not?” “Because I don’t want to,” the Fe-Matoran said simply. The Ba-Matoran’s frown deepened as he considered the statement. He was so lost in his thoughts that he did not notice that Xaeraz had disappeared until the Fe-Matoran coughed loudly to grab his attention, as the criminal poked his head back into the room from the air vent in the ceiling he had climbed inside. “We both know you can’t stop me because I’ll just kill you in retaliation,” the Iron Matoran said brightly. “I’ll let you take Manducus as a consolation prize.” “He’s the main prize,” Voltex said. “I came here tonight to arrest him, not you.” “So you did,” Xaeraz acknowledged, “but it’s me that you really want. Consider yourself lucky.” “Why?” “Because he hired me as tonight’s security specifically to kill you,” Xaeraz said, “but now isn’t the right time for that. I have big plans for you, Voltex. Just remember that. I won’t visit you in the middle of the night – if I was going to you’d be dead already – but when I put my plans into action, you’ll be right at the center of it all, drowning in blood.” “You like blood a lot,” Voltex noted, choosing to ignore the ominous words being sent his way. Xaeraz shrugged. “So I do. I find it helps me to remain calm.” “Is that why you senselessly murder civilians?” “It is!” Xaeraz said brightly. “Thank you for noticing, pal. We’re gonna have a lot of fun later – but for now, good bye!” The most wanted criminal in Metru-Nui vanished then without a trace, before Voltex could come to his senses and just shoot him down. When the two backup Toa arrived, Voltex was still standing in that same spot, pondering Xaeraz’s words. He ignored the questions the Toa asked, handing Manducus over to them silently and turning away from the numerous curses being spouted from the disgraced CEO’s mouth. When I put my plans into action, you’ll be right at the center of it all, drowning in blood. Voltex shivered as he stepped out of the building with those words echoing in his head – and it was not because of the cold. Shaking his head, he starting walking away, formulating the report that he would have to hand into Burnmad the next morning. What could Xaeraz possibly be planning that was worth keeping him alive and allowing the capture of his greatest ally? Voltex was not sure he wanted to know. This was written as a oneshot prelude to Bionicle Mafia Uprising: Book 1 - Isolation, which releases later this week. C&C as is your wont. E: Fixed a bit.
  13. ---[Present Day]--- ---[Agent 64]--- Her midnight blue cloak fluttered behind her as she stalked through the hallway, ignoring the whispered conversations emanating from the slightly open doorways. Her armor, once sleek and white, had long ago been modified into an equally sleek but now midnight blue set to match the cloak, enabling a level of stealth usually not possible during the night. Her eyes glinted dangerously from behind her Kanohi Kualsi as she took in the world around her, analyzing her surroundings and storing the information away for later use. Halting before a plain white door with a plaque upon it, labelled with the number six, she knocked twice; pressing her thumb to the keypad on the side when a voice called “come in”. The door slid open with a faint hiss and gently clicking shut behind her once she was inside. The room she had entered was round, unlike most rooms inside the Coliseum. Everything in the room was also round; the desk, the chairs, and even the single diagram on the stark white wall. It all adhered to the tastes of the figure sitting at the desk, clad in a pure white cape and a set of matching armor. He beckoned her into the chair opposite him and she complied, studying him – despite his reputation as a Turaga, he seemed too... youthful in appearance to be one. They all appeared too young in appearances - especially compared to the likes of the other Turaga she had encountered in her various travels. She filed that particular train of thought away for later as he spoke: “You’re early.” “I was... in the vicinity when I received your summons,” she explained. “I figured the task I was performing could be delayed for our discussion.” “You thought correctly,” he said, nodding in approval. “I have heard rumors that you are working on another contract right now.” Alarm bells rang in her mind. She forced them down. “I was offered another contract and accepted it. It does not conflict with our current... agreements, or I would not have accepted.” “What can you tell me of this contract?” “I was paid to keep quiet about the details,” she said quietly, shrugging. “What did they pay you?” the White Turaga asked, sighing. “Two million.” “I shall plug three million into your account to override your agreement, then,” he said with a small smile. “I must admit, while it is useful, it is also quite a shame that your loyalties can be bought so... swiftly.” She shrugged again. “I’m a bounty hunter. I’m loyal to whoever pays best, and for awhile, that has been you.” “You would do well to keep that in mind,” he said, as a holographic display opened between them. Swiping through several screens, he input several commands and then nodded in satisfaction as the display vanished. “The three million has been added – please, enlighten me.” “I was hired by the Shadowed One,” she said, not caring in the slightest that she had just spoiled an extremely covert operation. “He is attempting to locate one of his Dark Hunters that has gone AWOL.” “Why does he need you?” the Turaga asked. “Surely his own Dark Hunters could be of more use?” “He doesn’t trust them to succeed,” she said. “The Dark Hunter in question is a De-Matoran codenamed ‘Vinylstep’; apparently his morals conflicted with those of the Dark Hunters and recently an argument with the Shadowed One escalated. He’s been missing ever since.” “I know of the Matoran,” the Turaga said absently. “Please continue. You have not explained why the Shadowed One would require an outside source.” “He described Vinylstep as his best agent,” she explained. “Despite his attempts to stop it, Vinylstep managed to learn the identities of every Dark Hunter barring the Shadowed One himself. He knew how every single one of his colleagues worked and was the most effective of them in every assignment. The Shadowed One told me that Vinylstep knew precisely how the organization worked, sometimes better than the Shadowed One himself. He attempted to have Vinylstep trailed, but the Matoran killed every Dark Hunter sent his way and has since vanished entirely. He believes that it would be impossible to capture Vinylstep with any of the Dark Hunters... hence me. He believes an outside source will be more effective.” The Turaga nodded, opening another display and inputting a couple commands; the display vanished and then flashed up on the wall, revealing a detailed file on the De-Matoran Vinylstep. “As you can see, Vinylstep has been upon our watch list for... quite some time,” the Turaga said. “You were in Ta-Metru?” “Yes,” she said, keeping her worry hidden. “He has not been there in months,” the Turaga said dismissively. “He is hiding in BZ-Koro.” “How do you know?” “We are the White Council,” the Turaga reminded her. “How we know something is of no importance to you. You must simply be able to realize that we do know.” “Yes sir.” “As such, your new contract does go against our... what did you call it?” the Turaga asked, pausing to think. “Ah yes, our agreement... I’m sure that you will not deny that this is an issue.” “Yes sir.” She said stiffly. “I do agree.” “You are lucky that it was I who summoned you,” the Turaga warned. “I am far more forgiving than some of my peers. Had it been, say, Turaga White One or Turaga White Ten, you would not be leaving this room. Disloyalty, even unintentionally, is not tolerated.” “Yes sir.” “I am overriding your contract with the Shadowed One,” the Turaga said. “You will receive fifteen million for each of the tasks I am going to have you complete.” “The Shadowed One will hunt me down,” she pointed out. “I will contact him – compensate him and promise him Vinylstep once we are finished with him,” the Turaga said, waving the issue away. “Both tasks are located on BZ-Koro. The first, of course, is to locate Vinylstep and deliver him to us – alive if possible, although I would be perfectly willing to see him dead.” “Of course, sir. The second?” The Turaga leaned forward. “Are you aware of the conference that was recently held on the island?” “I am,” she admitted. “Rumors have been... circulating about what is going on.” “We are lying to the public to avoid a catastrophic panic,” the Turaga said quietly. “The terrorist Xaeraz has, by design, overtaken the conference hall for the past three days. He killed nearly all of the two hundred-plus Matoran present; at our last count, there were twenty-three survivors that he has held hostage in some sort of twisted game of murder. One Matoran managed to escape the conference – a Su-Matoran by the name of RG.” “RG? Isn’t he that reporter for the Metru-Nui news network that blew up a chute on his first assignment?” she asked. The Turaga nodded. “Yes... we have held him in custody for the past several days as a... safety precaution. However, before we had him detained, he sought out the Ta-Matoran Burnmad.” “Is that an issue?” “It is. Burnmad disappeared from the public eye several years ago after we hired him as the leader of a covert force of law. Recently, we have had trouble with the entire group; Burnmad himself has disobeyed several orders in recent weeks, we had to execute a member for spilling our secrets to a dangerously powerful Matoran, three other members were killed in a skirmish with members of a group calling themselves ‘Project Mayhem’, and the final member, Voltex, had to be removed from play... although I fear our attempt was unsuccessful.” “You believe they are attempting a conspiracy against you?” “It is very possible,” the Turaga said gravely. “Xaeraz is living proof of it, and we have reason to believe that Burnmad may have been involved with him before... but that is none of your concern. What does concern you is your second target.” He waved his arm towards the display on the wall, which distorted before clearing again, this time revealing a face that she recognized immediately. “And what am I to do with this one?” she asked. “I want him dead,” the Turaga said coldly. “Give him no mercy.” “Yes sir.” Opening his mouth to speak again, the Turaga was interrupted as the door behind her hissed open. She whirled around in her seat to see another one of the Turaga, appearing exactly the same as the one seated at the desk minus the mask, skidding to a halt. “Hey Six, I-” the Turaga stopped short as he spotted her. “Greetings, Turaga White Four,” the Turaga at the desk said, stressing the second two words. “What do you need?” “I apologize, White Six, Agent 64” White Four said, bowing slightly. “I was unaware that your meeting had begun.” “It is of no matter, we were merely ironing out the final details of the new contract,” White Six responded tiredly, waving the issue away. “What did you need?” “Turaga White One has called each of us for a meeting,” White Four said. “The shadows have fallen away at Scenario Alpha.” White Six was on his feet to a flash, stalking over to White Four and placing a hand on the other Turaga’s shoulder, gripping it tightly. They both seemed to have forgotten that she was even still present in the room. “Where is Burnmad?” White Six asked, his tone urgent. “Where is he?” White Four shook his head. “He’s already gone – the tails we placed on him are dead.” Turaga White Six closed his eyes, stepping away with a defeated sigh. “That is most unfortunate. What about RG, and the other Matoran we had under watch?” “Burnmad collected them all,” White Four said grimly. “They’re going to extract the survivors.” “Agent 64, you are dismissed,” White Six said, turning to her. “I will have a pilot waiting for you down below with a helicopter. You are to leave for BZ-Koro immediately.” “Yes sir,” she said, standing to her feet. “Is there anything else I should know?” “Nothing that matters,” White Six said, pushing her out into the hallway lightly. “You are free to go.” Nodding, she stepped out into the hall, walking away without glancing back and going over everything that she had heard from the two Turaga. Something big was happening... something out of the control of the White Council. She had a feeling that Vinylstep would be the easier of the two targets she had been given. Considering his skills, that was a problem. She shook her head as she entered the elevator that would take her down to the grid, where her ride would be waiting. There was work to do. PROLOGUE ---[11 Years Ago]--- ---[burnmad]--- He double checked and triple checked his bright red and scarlet armor, his head pounding with anticipation. He could hear the roar of the crowd out in the stands, and not for the first time he wondered in the prep rooms were as sound-proof as Fighty claimed they were. Pre-fight jitters were the worst, he decided; especially the ones you got right before the final match of the season. The championship match, where the final two fighters battled it out to become the latest champion of Bionifight and become showered in fame and praise by the media and the fans... and even sponsors, sometimes. Although it was only the fourth season of Bionifight, it was easily the biggest method of entertainment in Metru-Nui, and ranked fifth overall in the universe, having rapidly expanded its viewership to islands such as Xia and Stelt. The effects of Bionifight had been profound; as a Matoran-only league of combatants beating the snot out of each other and having to recover quickly in order to keep up, medicine had been advancing rapidly. Matoran all over the known universe were being treated with more respect of all races as Bionifight showed what they were capable of – Toa were no longer forced to act as protectors of the Matoran, and could move onto other occupations with a higher survival rate. Burnmad, for his part, had been a member of the league right from the very beginning. He knew that he was one of the most popular fighters out there – as well as one of the most hated (mostly by his rivals and their fans). Those things came along for the ride with success... and he knew success. Out of four championship matches (if the one he was about to fight was counted), Burnmad had fought in three of them. The first match he had fought was in the second tournament; he had lost to Windrider, one of the older fighters with a unique style that no other fighter seemed able – or willing – to replicate. During the third tournament, he had analyzed Windrider’s style and modified his own style to work well against it. His gambit had paid off and he had beaten Windrider, becoming the new champion. Now, he was battling for the championship again at the end of the fourth tournament – but this time against a fighter with no name. The media, the fans, and even the other fighters had taken to calling his opponent “Orange”, after his pure orange armor. Nobody knew where his opponent came from, or what he was doing in Metru-Nui. All anyone knew for certain was that Orange would be retiring from Bionifight at the end of the season. On the bright side, at least if he lost, Burnmad would not have to spend another six months training himself against another combat style. A year ago I was facing off against Windrider, he thought, silently chuckling. How far things have come in a year.... Shaking his head, Burnmad tried to toss those thoughts away – while Bionifight had certainly exploded in a very good way, there were other rumored changes in Metru-Nui that he was not entirely sure that he approved of. Best not to think about it – he could not afford to be distracted. Not during this fight. He glanced up as his trainer-and-manager, poked her head into the room, calling: “Hey Burnmad, you’ve got five more minutes!” Managing a brief smile, he nodded to let her know that he had heard. Once she was gone, the door clicking shut behind her, Burnmad stood from where he had been seated at the bench, stretching both of his arms and his legs slowly as he made his way over to the wall, where his weapons were propped up. Five minutes until show time, he thought. It’s a championship match, so the arena is in default mode. No obstacles, no modifications. Just an open, flat surface of sand underneath my feet and an orange Matoran to beat down. He strapped his health gauge onto his wrist, pressing a button to magnetize it so that it would not fall off during the fight and then pressing another button to activate it. The device currently read “100%”, with a fully green bar on its small screen. During the match, two large screens at either end would display the information on the health gauge of himself and his opponent to the audience. Next up was the armor – the week before each championship match, both fighters met to discuss and decide upon which equipment and weapons would be legal. Orange had wanted them to use nothing more than body armor and shoulder platers – Burnmad had agreed on the condition that they could use their regular weapons. With his armor in place, he grabbed his weapon – a rather nondescript red sword that, at first glance, was perfectly ordinary. By this point, everyone and their brother knew that was not the case; Burnmad needed to focus only a little for the sword to burst into flames, and it would remain on fire until he doused it in water. The sword had saved him in a tight situation many times – although the other fighters knew that it could burst into flames, in the heat of a duel it would often shock them just long enough for Burnmad to recover his wits first and take the advantage. Placing his sword into its fireproof sheathe and tying said sheathe around his waist, Burnmad turned to the mirror on the opposite wall that stretched from ceiling to floor and examined himself as his trainer entered the room again. “Are you ready?” she asked. “As ready as I’ll ever be,” he said, flashing a nervous smile. “You’ll be fine,” she said, walking up and straightening one of his shoulder pads. “I like to think that I’ve done a good job if you’re the first Bionifighter to reach the championship match three times; and if you lose, then the fans will be all over on your side next season for a little ‘return to glory’ scenario.” “I guess you’re right,” Burnmad agreed, placing a hand on the pommel of his sword. “Should we go?” “Are you fighting today?” “...well, yeah.” “Then yes, we should go.” Rolling his eyes, Burnmad followed her out into the hall, where they took an immediate right, walking down a straight hallway towards the entrance into the arena, which was guarded by two Ko-Matoran armed with Kanoka launchers. “Good luck Burnmad,” said the guard on the right, giving him a little nod. “Thanks,” he managed, tightening his grip on his sword as they paused before the closed door. “Remember that losing isn’t the end of the world,” his trainer said softly, “but... if you do lose, I will take away your dessert privileges for a week.” “That’s not fair,” Burnmad muttered. “Life’s not fair,” she said brightly, opening the door to the blindingly bright arena. “Now go on out there and kick that Matoran around the block.” The door was swiftly shut and locked behind him as he entered the arena. The roaring in the stands grew louder as the first members of the audience spotted him and he took a deep breath, smiling and striding forward confidently for the camera into the center of the arena, where Orange was already waiting. “Sorry I’m late,” Burnmad said. Orange shrugged, as if to say ‘no big deal’ as a Matoran clad in silver armor descended from the stands on a floating platform powered by levitation disks, coming to a stop in between both fighters and glancing first to Orange, and then to Burnmad, with a questioning look in his gaze. Burnmad nodded imperceptibly and the Matoran – Fighty, creator of Bionifight – looked away. “Matoran of Metru-Nui; audiences of the universe!” Fighty yelled, his voice echoing around the arena and being broadcast to audiences across the universe. “I welcome you to the final battle of the fourth Bionifight tournament, between returning champion Burnmad, and a mysterious newcomer, whose name we do not even know – but he has taken up the title of ‘Orange’!” Burnmad stared at Orange, who stared back at him, neither of them reacting to whatever Fighty was spewing from his mouth. It was all for the audience. “Are you ready?” Fighty asked, not waiting for an answer as his platform slowly rose into the air again. “The fight begins in five... four... three... two... one!” The crowds grew silent as the fight began – or rather, as they waited for it to begin. Burnmad gripped the hilt of his sword with his left hand, and Orange reached back with his right arm for his battleaxe. The two slowly circled each other as the audience waited with bated breath. “Go ahead,” Burnmad said. “You first.” Orange shook his head, nodding back at him, and Burnmad let loose a sigh. Orange rarely made the first move in any battle, and it often cost his opponents the fight. Burnmad was determined not to let that happen to him too. So he shrugged, and said: “Have it your way. I can wait all day for you.” His opponent seemed to consider his words for a moment – and then the attack came, so fast that Burnmad almost failed to react, managing to dodge the swing of the battleaxe at the last second, drawing his sword to parry another blow less than a second later. The crowd started to scream out in support and jeers for both fighters and Burnmad automatically tuned them out, focusing only on his opponent as he matched another swing. His arms were vibrating from the blows, and Burnmad knew that he would have to disarm Orange before he lost control. He yelled and lunged forward, pressing the attack and swinging his sword rapidly, forcing Orange to play defense as Burnmad struck him with blow after blow, slowly starting to deplete Orange’s health gauge. Orange kicked at his leg and Burnmad jumped back to avoid it, both of them backing away and panting for breath. It was almost like it happened in slow-motion; he became hyper-aware as Orange lunged forward, stabbing at him with his battleaxe. He raised his sword to defend, realizing too late that Orange had counted upon him doing that – the battleaxe twisted, ripping his sword from his grasp before slamming into him. As he tumbled back, Burnmad kicked the battleaxe out of his opponent’s hand before collapsing. The health gauge still had him near full health, and he shrugged the blow off, standing back to his feet and looking for his sword. “Looking for this?” It was the first time he had heard Orange speak – and when he glanced over, he saw his own sword in his opponent’s hands. Burnmad slowly grabbed the battleaxe, which felt heavy and awkward in his hands. Not good. Orange leaped forward again, and now it was Burnmad forced on the defensive, trying to parry a multitude of lightning fast blows that he could not keep up with. His own sword slashed at his arms and legs again and again as he failed to master the new weapon in his hands. Knowing he was rapidly losing the fight, Burnmad made one last desperate move – he threw the axe. His opponent sliced upwards and deflected it with ease. Burnmad watched as the sword burst into flames and Orange stepped forward, thrusting the sword towards him. Burnmad felt the burning blade pierce his armor and cut through his side with a hiss, and he groaned in pain as Orange pulled it out again, stabbing the sword into the sand. Burnmad was vaguely aware of his health gauge beeping to announce his defeat as he sank to his knees and medical personnel rushed onto the arena. “Good fight,” Orange said, crouching beside him. “Good fight...” Burnmad mumbled, as the darkness over took his vision. --- He woke up a couple hours later, as something was shaking. He could feel it through the darkness the surrounded him – a great shuddering of the earth. Or perhaps it was him.... He could hear something – or someone – talking, although it was muffled, as though he were underwater. He focused on the sound and it slowly became clearer the longer he listened. “...need to wake up now, or we’ll be late,” the voice was saying. “You said you had that super important business meeting, right?” Forcing his eyes to open, Burnmad blinked at the harsh lights the shone down upon him, twisting his head to glare at the Matoran of Plantlife seated beside his bed in the medical bay. “What’re you doing here, Squishy?” Burnmad asked, his voice scratchy. “Trying to wake you up,” the other Matoran said. “You have that meeting at the bar in Ta-Metru in... thirty minutes, I think.” That was enough to wake him – the Ta-Matoran was sitting up in a flash, his legs swinging off the bed. Ignoring Squishy’s sound of protest, Burnmad hopped off the bed and landed on the floor, reaching out to grip Squishy’s shoulder when his legs almost gave out beneath him. “Help me out,” Burnmad said. “I can’t miss this meeting.” “Of course not,” Squishy grumbled. “Will you go by chute, or...?” “Chute,” Burnmad affirmed. “Nothing else is fast enough.” “The station is about five minutes away.” “Not a problem.” They limped along in silence, as the strength slowly trickled back into Burnmad’s limbs. As they reached the chute station, he finally spoke: “What happened after I passed out?” “Orange helped the medical team carry you out of the arena,” Squishy said. “He refused the victory speech and the trophy – just vanished out of there without a trace. I don’t think he plans on coming back.” “He spoke to me,” Burnmad muttered, flashing back to the scene in his mind. “Only a little, but he did speak....” “Well, I guess we can be sure he’s not mute,” Squishy said with a smile as they came to a stop before the chute. “Technically we’re supposed to wait here until the station opens officially, but....” “I don’t have time for that,” Burnmad said, turning to the Bo-Matoran. “Stay safe on the streets there, pal. We should catch up over coffee or something.” “Sounds like a plan.” “I’ll message you,” Burnmad said, walking towards the chute. “See ya!” Without waiting for a response from Squishy, Burnmad dove into the chute and was immediately sucked to the left, quickly speeding around a bend towards Ta-Metru. The particular chute he was riding in was faster than most, designed specifically for the staff and fighters in Bionifight in case of more serious medical emergencies, as BZ-Metru had no hospitals staffed well-enough to deal with the situations Bionifight created. While most chutes would have taken a full hour to travel the distance this chute covered, it would take Burnmad only fifteen minutes – leaving him plenty of time to make it to his meeting. If he was honest with himself, he was worried and, maybe, a little scared. He was meeting with three other Matoran to discuss an issue that could, possibly, end with all four of them being imprisoned. Or killed. Nearing the Ta-Metru station, Burnmad shook the thoughts away as he leaned to the side, skimming the surface of the chute before pushing through and somersaulting through the air to land on his feet, stumbling forward as he gained his balance. Ignoring the glances from the other Matoran nearby, he set his gaze on the White Wolf Pub & Inn across the street and made his way towards it. The White Wolf was older than most of the buildings around it, still constructed out of a dark, oaken wood rather than the protodermis that was so common nowadays. Burnmad pushed on the door and a bell hanging above jingled lightly as it opened, although it was nearly impossible to hear above the roaring of the Matoran crowded around every table in the pub. Not a single seat open, Burnmad thought, noting that there seemed to be entire groups forced to stand. It’s rather busy today... although I can’t say I’ve ever seen it empty. “How may I help you today, sir?” a voice asked from beside him. Turning, Burnmad saw the owner of the pub standing beside him with a dishrag in his hands. He was idly wiping down a mug, though his attention seemed occupied everywhere else. “I’m looking for a table reserved for, uh... ‘FAX’,” Burnmad said. “Follow me, then,” the owner said, turning away. “They’re in the back.” ‘FAX’ was a stupid acronym, representing the names of three Matoran (Burnmad still was not sure why they could not add a ‘B’ for ‘Burnmad’ into it) – the three Matoran that he was meeting with tonight. “Here you are,” the White Wolf owner said, stopping beside a door. “Let me know when you lot are done with it.” “I will,” Burnmad promised. The owner nodded, satisfied, and returned to the main pub – Burnmad, meanwhile, stepped into the room and shut the door behind him, making sure to lock it. “You made it,” said a Matoran who looked as though he had been cobbled together from a junkyard. “We were beginning to think that you’d be out cold all evening!” “Not a chance, Xaeraz,” Burnmad chuckled, grabbing the final seat at the small table in the center of the room. “Hey Fighty, hey Agni.” “’Sup,” said Agni, a Ta-Matoran like himself. “Heard you got beat down pretty bad.” “Maybe I did,” Burnmad said, before deciding to deflect the conversation. “Xaeraz, what happened to you?” “Don’t ask,” the Fe-Matoran muttered. Alright. New topic. “So I’m going to assume all four of us know why we’re here?” “We do,” Xaeraz confirmed. “Fighty?” The silver-clad owner of Bionifight leaned forwards. “Rumors are abound all over the city that a... transfer of power has taken place without the population being made aware. Black Six has not been sighted since early last week; Tufi and Dimensioneer both missed the opening of a new museum in Ga-Metru just yesterday.” “A hostile takeover, then?” Burnmad asked. “I’m not sure,” Fighty admitted. “My sources are telling me that it is hostile – that this new group plans to subvert the entire city to their will, and eventually extend that control to the known universe. My plan is to stop them before they can accomplish any of that.” “We might be too late already,” Xaeraz growled. “If they’ve taken over Metru-Nui and kicked the rightful rulers out, that means they have the law enforcement on their side.” “You’re right,” Fighty said, sighing. “So we need to scout around a little bit. Gather some followers, get a group going. And once we fight back...” “You sound like you assume that this new group is going to be some team of villains,” Burnmad muttered. “Maybe they are,” Agni guessed. “Who else takes over a city without telling anybody?” Burnmad decided to concede it to him. “You have a point.” “It’ll be a guerilla war,” Fighty warned them. “Lots of attrition. Low on any supplies we gather. And we’ll need total secrecy – nobody can know that we’re in charge of this thing. If they do, it could reach this new group, and, well... I’m not too eager to find out what happened to Black Six.” “Do we know when this group struck exactly?” Burnmad asked. “It’s tough to say,” Fighty said. “Black Six disappeared last week, but Tufi and Dimensioneer didn’t vanish for a few days afterward. We know that Matoran stopped seeing Zatth out in public days ago, and we all thought the retirement of Janus a few weeks ago was more than a little suspicious... but then, Deevee, Sumiki and Takuma are all still active.” “Does Sumiki even count?” Burnmad asked. “I mean, he’s the CEO of Hat Enterprises. The only connection he has is that he’s an official funder of city projects.” “That still leaves Deevee and Takuma active though,” Agni pointed out. “If the others are dropping from the public eye, why aren’t they?” “I know that Takuma was visiting Stelt last week,” Xaeraz said. “And Deevee has been overseeing that ambassador project in Xia. They might have been deemed too risky to target at this time.” “There are a few others still active,” Fighty said, “but it’s hard to say if any of them realize that something is wrong. I know that Windrider approached me yesterday, and he didn’t say much, but... it was enough.” “Should we try and get to them before this mystery group does?” Burnmad asked. “Would that be possible?” “I’m not so sure,” Fighty said, sighing again. “I mean, Takuma... maybe we could get to him. But Deevee? He’ll be on Xia for another few months yet, assuming he doesn’t disappear – and the likes of Sumiki and Windrider are too risky to put into hiding.” “So we get the general public,” Burnmad decided. “We form a resistance, and we make sure everyone knows that Metru-Nui will not be overtaken without a fight.” “Sounds like a plan,” Xaeraz agreed. “All in favor?” “Aye,” the other three said in unison. “Then it’s decided,” Xaeraz said with a grin, a glint in his eye. “Let’s get started.” REVIEW TOPIC
  14. PREVIOUSLY ON BIONICLE MAFIA A lone Matoran stood among the ashes of the town, located just a few miles outside of the city of BZ-Metru. Crouching down, he picked up a piece of burnt parchment that had somehow survived the devastation that had been brought down upon the village of numbers. NOTE #2 I assume that, when I left all of those other notes behind, you all thought that you could find them all. That you could piece everything together and learn what was happening, and why. I know that I stated several times that this note explained many things, but in all honesty, I lied - I explained everything in those other notes. Everything, that is, but this. This is Note #2 because I need your curiosities to be piqued right up until now - here, where you stand. For you see, the curious thing about where you’re standing is… you’re in the land of the dead. Or at least, that is your location in the simplest of terms. When you die in Mafia, there is a brief time in which you no longer exist - until the next game begins and you find yourselves summoned into life anew. A vicious cycle. But when you are dead… well, many things can happen. And indeed, many things have happened. But what is most important is that you, the readers of this final note of mine, have come here for a reason. You thought the figure that assailed you all in that village was me; for good reason. You were right. There shall come a time when the Third Age ends. And with it, most of us shall perish. Consider this a preview. Your journey begins here - can you escape eternal death? Can you defeat my final trap? Your trials started here; days ago for you, millennia ago for everyone else. Those who serve me shall try to stop you. But those who win my true game shall find themselves richly rewarded. Good luck. Standing to his feet, the Matoran dropped the note, watching as it slowly drifted to the ground. His gambit had failed - though his second in command and the Medic would surely execute each other, leaving everyone in the village dead as he had planned, he had not anticipated playing right into the tyrant’s hands. “So I see that you’ve finally arrived,” a voice said to his left. Blade turned to the speaker. “Zakaro….” “The one and only. I got here far before you did. Your little scheme worked a little too well, and now we’re stuck here.” “Is there anyone else?” Zakaro nodded, pointing to a gateway in the distance. “We must walk through the gateway - we are the final two arrivals. Once we enter, it seems, we shall be given new identifications… new numbers. And then, I guess we’ll see who wins.” “Then let’s go,” Blade said, “and find out what has Voltex so evil.” --- Imagine a world of desolation, burned to the ground and eerily silent. You are in a land beyond death, or maybe it is death. Perhaps you are hardly dead at all, and have yet to fully complete the transition. With the omniscient presence of a being claiming to be Voltex providing you with information that you cannot rely on, how will you find your way back to the world of the living? Why has it taken so long for his second game to begin, when the first took place so long ago that few of you are even capable of remembering it? You have far more questions than answers, and by the end of it all, there is a very good chance that will not change. But your objective is clear: you must find a way back… but you’ll have to survive the Dark Hunters in order to do so. Let the game begin. RULES 1. 24 hours per night and per day will be given. 2. Role revealing is NOT allowed. 3. Betraying your faction is NOT allowed, and will result in roles being shuffled. The offending individual, if caught, shall be removed from the game. 4. Everything is by the numbers. ROLES Pro-Town Matoran x15 - These players can vote during the day for suspects. Turaga x1 - Their votes count for three at the lynching; however, if targeted for death, they cannot be saved. Detective x1 - This player can investigate a number each night to discover who that number belongs to, as well as their role. Medic x1 - This player can protect one player each night from death, but cannot protect the same player two nights in a row. Dark Hunters The Shadowed One x1 - This player leads the Dark Hunters, and has final say on who to send and who to kill. If lynched, they can execute one other player with them. Ancient x1 - This player acts as a regular Hunter until the Shadowed One dies; if still alive, this player will then take on all of the Shadowed One’s abilities. Plague Doctor x1 - This player can protect one Dark Hunter each night from death, but cannot protect the same player two nights in a row. Dark Hunters x3 - These three players are just regular hunters… although one of them, if lynched before Round 4, can execute three other players with them. Other Guy Pyro x1 - This insane pyromaniac will select two targets each night, and play rock-paper-scissors to decide which one is ultimately killed. He is also cherry flavored. PLAYER LIST 1. Xaeraz - Dark Hunter (Assigned #19) - Executed by Survivors, Day 1 2. Zakaro - Matoran (Assigned #11) - Executed by Xaeraz, Day 1 3. Manducus - Matoran (Assigned #20) - Killed by Dark Hunters, Night 7 4. Portalfig - Detective (Assigned #21) - Executed by Xaeraz, Day 1 5. Valendale - Pyro (Assigned #24) - Killed by Dark Hunters, Night 2 6. Underscore - Matoran (Assigned #8) - Killed by Dark Hunters, Night 4 7. Taka Nuvia - Ancient (Assigned #18) - SOLE SURVIVOR 8. Shadow Ignited - Matoran (Assigned #17) - Killed by Dark Hunters, Night 6 9. Ddude - Dark Hunter (Assigned #7) - Executed by Survivors, Day 5 10. Captain Caboose - Matoran (Assigned #4) - Executed by Survivors, Day 7 11. Pulse - Dark Hunter (Assigned #14) - Killed by Pyro, Night 1 12. Aiwendil - Matoran (Assigned #15) - Executed by Survivors, Day 7 13. Blade - Matoran (Assigned #3) - Killed by Pyro, Night 2 14. Unit - Turaga (Assigned #13) - Executed by Quisoves Pugnat, Day 3 15. Ehks - Matoran (Assigned #6) - Killed by Dark Hunters, Night 5 16. ToaD - Matoran (Assigned #16) - Killed by Dark Hunters, Night 1 17. Gengar - Matoran (Assigned #12) - Executed by Survivors, Day 4 18. Jag18 - Matoran (Assigned #5) - Killed by Dark Hunters, Night 3 19. Quisoves Pugnat - The Shadowed One (Assigned #9) - Executed by Survivors, Day 3 20. Chro - Matoran (Assigned #22) - Executed by Survivors, Day 2 21. Shadowhawk - Matoran (Assigned #25) - Executed by Xaeraz, Day 1 22. Voxumo - Plague Doctor (Assigned #10) - Executed by Survivors, Day 7 23. Tyler - Matoran (Assigned #1) - Executed by Survivors, Day 6 24. Luroka - Medic (Assigned #23) - Executed by Survivors, Day 3 25. Burnmad - Matoran (Assigned #2) - Executed by Survivors, Day 3 In the case of there not being enough players, I'll wipe 3 Matoran and the Plague Doctor from the game. But I challenge you all to get us enough players ASAP.If those that reserved spots could please confirm below, that would be awesome.
  15. Read King Vultraz The Premise After seizing control of a the "Great Kanohi Mask" and becoming a king, we return to Vultraz now. He runs a Diner in Metru-Nui, he's lost his precious Mask, and everything is spiralling downward. This epic will contain "mini-arcs"; every three or so chapters will be tied together by some sort of central concept, but the epic will still contain several over-arching plotlines. The Story (Topic) The Diner C1 - C2 - C3 The Cast TBA So... you can review here! This does not, at the moment, have a steady release schedule planned; I'll post chapters as I write them.
  16. CHAPTER 1 - THE DINER, PART 1 It was an ordinary morning - just like it always is at the beginning of any tale. Seven airships had crash landed in Ga-Metru during the night, destroying half the Metru, while Po-Metru had somehow launched themselves into the sky, and they now hovered several hundred feet above where they had formerly been connected to the rest of the city. Down to the south in BZ-Koro, these events were of no concern to the customers enjoying the typical servings of Vultraz’s Diner, and the staff of said Diner were happily going about their jobs… as happily as they could, anyway; working for Vultraz was always a bit of a chore to all but the most loyal of workers. A red and black Matoran of Shadow meandered through the various tables and booths in the restaurant, a white chef’s hat upon his head, a white apron tied around his waist, and a plastic spoon tucked into his pocket. In his hands were a pen and notepad, upon which he scribbled the comments of his various customers. To those who did not know him personally (everyone that did not work at the diner), this habit made Vultraz seem kind and well-mannered, caring about his customers more than any of the other restaurants within BZ-Koro. That assumption could not be further from the truth. “Um, excuse me, sir?” The Shadow Matoran paused, pen halfway to his pocket; he turned around slowly to face the Le-Matoran that had spoken. “Yes?” “My coffee was stone cold when it arrived,” the Le-Matoran said, gesturing towards the untouched mug that was suspiciously lacking the tell-tale steam that came with actually being hot coffee. “Don’t you have a guarantee that your coffee will arrive so piping hot that drinking it scalds the tongue?” “We don’t have tongues,” Vultraz said. “We’re biomechanical beings. The fact that we even consume food and drinks rather than just absorbing energy in a horribly defined way doesn’t even make sense.” The Le-Matoran blinked, momentarily confused, before reaching into a pocket of the cloak that he had wrapped around his chair and pulling out a small piece of folded paper. He rapidly unfolded it and flattened it upon the table, reviewing an ad for the Diner that clearly stated a personal guarantee from Vultraz himself that the coffee would be so piping hot when served that drinking it would scald the tongue. “If you don’t mind, I would like two things,” the Le-Matoran said after a moment of silence. “And those are?” “The first is a refund,” the Le-Matoran said, standing and throwing on his cloak, pulling out a business card and tucking it into Vultraz’s apron. “The second is your appearance in the Metru-Nui court in two weeks’ time, after I sue you.” “I-you can’t-what?” Vultraz spluttered. Vultraz glared at the Le-Matoran as he turned around briefly to smirk before exiting the Diner, the doors rattling as they were slammed shut. The Shadow Matoran remained where he was standing, mouth slightly open, as everything continued like normal around him. --- Once he regained his sense of reality a few minutes later (after several customers had excused themselves, creeped out by the owner staring at them with a gaping mouth), he immediately launched into detective mode. “Who’s been on coffee this morning?” he demanded as soon as he entered the kitchen. The black and yellow, bug-like face of his personal assistant, a Makuta named Bitil, poked out of the office that they both shared. “Why, is something up?” “A coffee was stone cold and now I’m being sued,” Vultraz fumed. “Who was on coffee?” “Jaller does coffee on Tuesday,” Bitil answered. “He’s on break out back right now. Would you like me to page him?” “No,” Vultraz said, grabbing a wooden baseball bat from its resting place in the corner. “I’ve got this one under control. Get your medical kit ready. You’ll probably have to fix up a few limbs once I’m done… and maybe a mask as well.” “Yes sir.” The Shadow Matoran tossed his hat to the side and threw his apron up onto the hook, hefting the baseball bat onto his shoulder as he made his way through the kitchen, ducking underneath the wooden beam carried by the hulking monstrosity that was Makuta Icarax and shivering as the walk-in freezer doors were opened as he passed by. As he kicked the back door open and stepped into the alley, two of the three Matoran standing outside flinched; the third merely rolled his eyes. The one that had not flinched was a white and grey Ko-Matoran known as Mazeka, and he made no attempt to hide the smoking pipe in his hand that disgusted Vultraz so much. The other two Matoran were, respectively, a red and blue Av-Matoran called Takua, and the Matoran that Vultraz had ventured out here to see - the red and yellow Ta-Matoran known as Jaller. “Which of you was on coffee today?” Vultraz asked. The three Matoran remained silent for a full minute before Jaller finally quietly stammered, “M-me…” “I have half a mind to beat you to death,” Vultraz said, “and the other half just wants to fire you and chain you in the freezer, to see how long you’ll last.” “What was wrong?” Mazeka asked cautiously. “That’s none of your business,” Vultraz snapped. “And get that pipe out of my sight! I explicitly told you that smoking was not allowed here!” He turned back to Jaller, who flinched again and cowered against the wall, letting out a squeaky “what did I do?!” “The coffee was stone cold, and now I’m being sued by some idiot I don’t even know the name of!” Vultraz snarled. “I don’t know if you’ve noticed, but we’ve kinda been underperforming lately! If I have to pay too large a settlement, this place is going under!” “Wait, stone cold?” Jaller asked, seeming confused. “But… it was piping hot when I made it! How could it have gotten cold? I just went on break two minutes ago!” Before Vultraz could speak, Mazeka interrupted, looking sheepish. “Oh… that uh… that might be my fault.” “What?” Vultraz hissed, whirling on the Ko-Matoran. “I-well, I wanted to prank Jaller,” Mazeka said, looking alarmed. “While he was watching over the pancakes I flash froze the coffee in the freezer and then brought it back out. I thought he’d notice that it wasn’t steaming!” “It was steaming though!” Jaller protested. “How would it be steaming?!” Mazeka exclaimed. “That was my fault,” Takua mumbled. The other three Matoran froze, slowly turning to the Matoran of Light, who refused to meet any of their eyes, instead staring at the ground. “What did you do?” Vultraz asked slowly. “I put acid in the coffee,” Takua mumbled. “Turaga Vakama was being rude to me again….” “You’re fired,” Vultraz said, as Mazeka facepalmed behind him. “And I think you really deserve this.” The Shadow Matoran swung the bat and it collided with Takua’s head with a thud, knocking the Av-Matoran into the wall, where he crumpled to the ground, dazed. Pulling the bat back, Vultraz furiously whipped it into the air, and it landed on the roof of the Diner with a clatter. “I cannot believe you three!” he exploded. “Seriously, what in Karzahni possessed you all to be so stupid? Was the whole Mutran debacle not lesson enough that you shouldn’t be messing around at work?! I mean, come on! Attempted murder? Really?” “Yeah, because you’ve totally never tried to kill anyone,” Mazeka said drily. “Shut up!” Vultraz snapped. “Today sucks,” Jaller muttered. “I didn’t even do anything wrong!” “You could have actually noticed that the coffee was frozen!” Vultraz exclaimed. “All three of you are fools!” “You keep playing up the ‘we’re in financial trouble’ card, and yet you employ Makuta and have a Mask of Dimensional Gates in your possession,” Mazeka replied. “Maybe you could, like, sell the mask? Not employ the most powerful species in the universe?” “You know that we shouldn’t even have the mask, and you know why the Makuta were all hired,” Vultraz hissed. “And I swear to Karzahni, if you mention those topics out loud again, I will gut you.” He was cut off from saying more by the sound of the door to the kitchen opening again, and he turned around to see Makuta Bitil, looking extremely worried. “What is it?” Vultraz asked, sighing. “Um, Mr. Makuro is here…” Bitil said, trailing off. “Mr. Makuro?” Mazeka asked. “You mean the owner of Hero School?” Vultraz turned to face him. “Shut you mouth. Jaller, Mazeka, get Takua back inside and wait in my office until I have time to deal with you.” “Mr. Makuro is in the office right now,” Bitil said from behind him. “FINE! They can go to the basement and wait there!” Vultraz yelled, turning back to Bitil as the other Matoran scrambled to do as he had ordered. “Why is he here?” “He says that he hasn’t been pleased with the performance of the Metru-Nui Eatery, something about Radiak being a pain to work with,” Bitil replied. “If you’re willing, he wants to work out a deal with us instead.” Vultraz grinned. “Are you serious?” “Dead serious. Well, not dead, but… you know.” “This might just save us,” Vultraz replied, rubbing his hands together gleefully. “Alright - I’ll go meet with Mr. Makuro. Bitil, the business card of the fartface trying to sue us is in the pocket of my apron - go do a check up on whoever it is, alright? And have Vamprah go downstairs and guard those three bumbling idiots. The last thing I need is one of them messing up something down there….” “Yes, it might be an issue if they activated the Mask of Dimensional Gates,” Bitil mused. “I thought that was in the attic,” Vultraz said. “No, there wasn’t room for the dimensional travel chamber up there,” Bitil explained. “So Mutran had Chirox and I move it to the basement instead.” “Have Vamprah get down there immediately, then,” Vultraz decided. “If they find some way to travel through dimensions or blow up the Diner or whatever, so help me, I shall send them to Karzahni in person.” “Of course, sir. Would you like anything for your meeting?” Vultraz thought for a moment before nodding. “A glass of Dr. Pepper might be nice.” As the Makuta rushed away to fulfill the Shadow Matoran’s commands, Vultraz took a moment to frown at the turnout of the day. He had a sinking feeling that whether his meeting went well with Mr. Makuro or not, this day was just going to get worse. And to top it all off, I lost the one item that could make everything right again, he thought. I should have stayed as king. To Be Continued. Review Topic
  17. I won the NinjaCopter set in one of the Ninjago Month raffles and it arrived in the mail today, so I thought that I would share my thoughts about it with you all, in the style of our wonderful official BZP reviews. I apologize for the bad pictures. All I have is the camera on my phone. Presentation The box is flashy, and if I actually ever bought regular LEGO sets it would catch my eye for the simple fact that it is a hovercraft/helicopter. The semi-ominous image of Zane's and the contrast between the white/gold/blue of the good guys and the black/purple of the Nindroids allows me to instantly know what is going on. That said, out of the few system sets that I have ever owned, none of them really lived up to the image on the box (which is partially why I have never ventured far beyond constraction). That said, I got this $60 set in a raffle that I bought about $3 worth of tickets for, so I'm willing to give it the benefit of the doubt. Above you can see most of the instruction booklet, part of the sticker sheet, and the various bags of parts. I wish I had thought to take a picture of just the instruction booklet; the cover is very unique. While the set is displayed exactly as it was on the box, the blueprint background is different and, I think, fits in very well. I almost wish that this was the art displayed on the box as well. Building The Nindroid gliders are both very simple, and I finished building them in about five minutes. I would expect that those who are more used to system will be able to complete this section more quickly; however, this is the first system set that I have built since 2009 or 2010, I believe. It has been awhile. As you can see above, the two gliders attach; I really like how they look, and the fact that both Nindroids can remain attached to their respective sections at the same time is an added bonus. I really like how seamlessly they can be combined together like this, while still serving just as well on their own. If this glider was packaged as its own smaller set (perhaps with one of the heroes included to battle against), I would strongly consider purchasing it. The rest of the build is far more complex, and is split into three main sections; the front, the back, and then everything holding them together. The entirety of the NinjaCopter took me about 45 minutes to build - again, I would not consider this indicative of an average speed, since my skills with system are extremely rusty. That said, I felt very satisfied putting it together, and as each of the three sections was completed I grew excited to see what the final product would look like, and also how it would all come together. I really like the giant golden wheel piece here that is used to hold the rotor blades together; it has a variety of conveniently placed peg holes, and I would love to see it re-used in the new Bionicle line. The back section builds similarly to the front half, albeit minus the cockpit setup and the wings on the sides containing the mini laser blasters or whatever they are. I do wish that more had been done to differentiate the back half from the front; while the final product does look very cool, and the vague symmetry helps the set, I did have a bit of a hard time remaining focused on the build during this section. Had it been more unique compared to the front half, I would have remained fully engaged. Set Design + Playability With the set completed, I feel extremely satisfied. There are a number of cool features included in this set; the tail can be twisted to turn the wheel + rotors in the middle, as well as aim the cannons on the side (if this sort of feature could be implemented into a constraction set with the current building system, that would be awesome). As stated earlier, the Nindroid glider can split into two pieces, and there's even a small jail that can contain one Nindroid (what happens to the other, though?). The NinjaCopter itself is very sleek in appearance, and the colours all match well together. I did find myself not quite sure of where to hold it, before settling upon the "roof" bit above the rotor blades. Playing with this set on its own would certainly be fun, but it would really shine among other Lego sets (not necessarily Ninjago; crossovers are always cool). Using the NinjaCopter as aerial support against an enemy armada would be totally wicked. I just wish there was something I could use to display it properly, so that it would not have to sit on the surface. This set deserves to appear as though it is floating. Final Thoughts Pros 4 Minifigs! The more Minifigs, the betterColours match well, and it's an excellent source of partsSeveral cool play featuresLooks cool and makes me want to write a story about NinjagoCons Stickers... why not just print the pieces?Where do I hold it again?Has to sit there like a dead duck when not in useAn over abundance of weapons for the Minifigs, considering this is a vehicle setAs far as price to piece ratio, I have no idea; I never tend to buy system sets, so I don't really pay attention to the prices either. If you're going to spend $5 to enter a raffle in which you might win this set, I would definitely say that this is worth your time, and it's an amazing prize. If you're going to be buying it in a store? I would personally hesitate, since I'm not typically a fan of either system or Ninjago, but if you can somehow get it for $10 off, then I recommend you go all-in and take this sucker home. Only one question remains... The orange piece above came with the set, but was never used during construction. I have no idea what this is for. It's an abnormally large and unique piece to bundle with a set that does not use it... if anyone has the answer to this mystery, please inform me. That is all! Do not expect more of these from me. I buy sets so rarely these days. =P
  18. ALL HAIL THE KING [TRANSMISSION FROM CONTROL] [MESSAGE FROM WHITE FOUR TO AGENT 64] [NEW MISSION: ASSASSINATE KING OF ILIAS. PARTNER WITH AGENT 19 FOR MISSION. MAINTAIN STEALTH AT ALL COSTS. MAKE CONTACT WITH BA-MATORAN DRAXAS, CAPTAIN OF THE GUARD. PAYMENT WILL BE THE USUAL.] She deactivated the holographic display of her communicator and re-attached it to her belt, frowning slightly as she stood from her crouching position. Her midnight blue cloak fluttered lightly in the breeze as she gazed across the landscape of Odina, and the Dark Hunter fortress in the distance. It appeared that her current bounty would have to wait – orders from Control were so secret that she had never breathed a word of them to any other employer... mostly because they paid more than all of her other employers combined. Never had she wondered where they received all of those funds from – not that she would have cared about the methods if she found out. It was all business; nothing more. With a small sigh, she pulled a small device from her cloak and pressed a button, activating it and dropping it to the ground at her feet with a thud. Electricity crackled around the device before rapidly expanding and swallowing her form whole – and then she was gone. --- Stepping out of the electrical energy field and narrowing her eyes behind her Kualsi, she made her way briskly out of the chamber, ignoring the surprised stammering of the Onu-Matoran on transport duty. If she knew Control, he would be silenced by the morning. As she approached the mission control center, she pulled out her communicator and rapidly tapped in a message to her partner and sending it. [MESSAGE FROM AGENT 64 TO AGENT 19] [MEET ME IN MISSION CONTROL CENTER IMMEDIATELY. NEW MISSION ASSIGNED FROM WHITE COUNCIL.] “I’m here, tell me what’s going on,” she ordered as she entered the control center. “Hold up,” a voice said from behind her as a Matoran of Plantlife staggered into the room, gasping for breath. “You can’t just start without me! I’m your partner for the mission.” “I don’t need you here to complete the mission, Nineteen, or even to know what is going on,” she said. “Always such a pleasure to work with,” Agent 19 grumbled, turning to a Ta-Matoran leaning on a table in the center of the room. “So what are we working with?” Agent 64 stalked forwards as the Ta-Matoran spoke: “Your mission is to go to the island of Ilias. It’s a smaller island, probably about half the size of Ta-Metru in both size and population. But they all serve a king – Turaga Rone.” “What’s the mission?” asked Agent 19, his forest green armor clinking as he shifted. “To assassinate Turaga Rone,” Agent 64 said curtly, before the attendant could answer. “We’re to establish contact with Draxas, the Captain of the Guard, and work our way into the castle to kill him.” “And what’s the reason this time?” “He officially declared the island of Ilias hostile towards the White Council last week,” the Ta-Attendant explained. “Control received the transmission this morning.” “Why did I only receive it now, then?” Agent 64 asked, leaning over the Ta-Attendant, who cowered slightly. “I... I think Control was debating whether to give the mission to you,” the Attendant stammered. “The White Council hasn’t requested specific agents before... it’s unprecedented.” “Obviously Control deemed it fine,” Agent 64 muttered, not bothering to contain her irritation. “It was still a waste of time, though.” “Did Control deem it fine?” Agent 19 asked. “Or was it something else?” “Like what?” The Bo-Matoran’s eyes flicked to the Attendant and around the room before he shook his head and sighed. “Never mind – I’ll fill you in later.” Rolling her eyes behind her mask, Agent 64 turned back to the Attendant – only to find him having carefully placed himself on the opposite side of the table. Casually she flicked out her knife before slamming her fist on the table, blade sticking in the air and lighting on fire. “Finish explaining so that I can do my job,” she ordered. The Ta-Matoran gulped, but flicked a switch on the side of the table, upon which a hologram of a small crescent shaped island rose up. It displayed the image of a large castle dominating the center of the island, with a town and a few small farms spreading outwards from the castle. “As I said, Turaga Rone declared Ilias hostile to the White Council last week,” the Attendant said. “The two parties have been exchanging the typical passive-aggressive political talk ever since, but it’s becoming clear that Rone is standing firm in his decision. All the White Council told Control was that they were tired of his insolence, but it’s obvious that they need Ilias to remain at least neutral towards them.” “Otherwise nothing’s stopping other powers from turning on the White Council too,” Agent 19 said. “That’s probably correct,” the Attendant said, before zooming in towards the castle on the hologram. “Over here, the eastern wing – that’s where you’ll enter the castle. Commander Draxas is supposedly housed in the southeastern section of the castle, so you shouldn’t have too far to go. After that... well, there weren’t really any specific instructions beyond what was in the transmission. The White Council doesn’t seem to have any other results in mind for this mission.” “What a relief,” Agent 19 said drily. “Such a blessing.” “Shut up and have more respect for our employers,” Agent 64 snapped, returning her knife back to its place within her cloak and stalking to the door. “Let’s go – weapons bay might have some tools we’re lacking... although I doubt it.” --- In a burst of light, both agents appeared on the shoreline of Ilias, having been teleported directly from Control. Presumably, their quick entrance would aid with maintaining the secrecy of the mission. “Don’t you feel like Control is doing it wrong?” Agent 19 asked, breaking the silence immediately. “Doing what wrong?” Agent 64 asked. “All of this,” Agent 19 said, waving his arms to indicate the expanse of land in front of them. “We’ve been sent here to assassinate a king and put another party into power, one that supports what is admittedly a group of tyrants. This is work for the Dark Hunters - Control has never stooped so low before. We’re supposed to be a vigilante justice group.” “Our job is to follow the orders that Control gives us,” Agent 64 said curtly. “If you are unable to follow those orders….” “I’m perfectly able,” Agent 19 snapped. “But I’m also perfectly able to refuse those orders. I can take them back to Control and lodge a complaint - at worst, it’ll delay the mission a few weeks.” “That sounds an awful lot like directly disobeying orders,” Agent 64 said quietly. “You risk the wrath of the White Council and Control… and worst of all, you risk bringing me down with you. I cannot allow that.” Before Agent 19 could react, she was already moving; whipping an electrical rod from her hip, she activated it and clubbed her partner in the neck, shocking Agent 19 and blasting him to the ground on his knees. She pulled out her communicator. “What are you doing?” Agent 19 asked, attempting to stand. She kicked him back to the ground, touching the rod to his neck again. “Getting permission.” [MESSAGE FROM AGENT 64 TO CONTROL] [REQUEST PERMISSION TO ELIMINATE AGENT 19. BREACH OF SECURITY PROTOCOL AND CONTRACT WITH WHITE COUNCIL.] The reply came less than a minute later, as Agent 19 woozily began to shake his head. [TRANSMISSION FROM CONTROL] [REQUEST GRANTED.] Wordlessly, she deactivated the electrical rod and attached it back to her hip, pulling out a customized Nynrah Blaster and firing once. The specialized projectile handed control of Agent 19’s body over to her, and her partner quickly stood before walking into the ocean. He ducked into the water, and did not reappear. Agent 64 left without glancing back. --- “I was expecting there to be two of you,” Draxas said as he let her in at the gates. “Where is your partner?” The Captain’s armor was a midnight blue, the exact same shade as Agent 64’s cloak; it was a stark contrast to her shining white armor. Draxas’s Kanohi Hau gave an appearance of one who would defend the virtues of honor and integrity until death came to take him… although that obviously was not the case. “His contract expired,” she said. “Where is your King? I want this done now.” “He is currently situated in the court; many Matoran are present.” “I need a vantage point to snipe him from afar.” The Captain of the Guard looked as if he were going to argue before changing his mind and nodding along, pointing up at one of the towers. “That one will give you your vantage point. How long do you need?” “Five seconds to get up, fifteen to set myself up, five to find the king and end his life,” Agent 64 listed. “After that I’ll vanish and you won’t ever see me again.” “As you wish,” Draxas said. The Captain stepped back into the shadows, his eyes glinting in the darkness before he vanished completely. Agent 64 remained where she was for a brief moment longer before pulling out an oddly shaped blaster and firing a small disk up into the tower; a second later she vanished from where she had been standing and reappeared in position. Once she arrived, she pulled out what at first glance was merely a tube of metal - however, with the push of a button pieces began to slide out and click into place, until she was holding a sniper rifle in her arms. Here goes, she thought. Zooming in, she swept the crosshairs across the King’s court, smiling grimly when she found Turaga Rone standing five feet away from his throne. Before circumstance could ruin her shot, she fired; the crack echoed into the sky and down below Matoran began to scream as Turaga Rone collapsed, his mask shattering and his head a bloody mess. Agent 64 clicked the button again, causing the sniper rifle to collapse back into the tube from before as she threw down a metal pad on the floor and spoke into her communicator. “This is Agent 64. Mission complete, requesting evac.” She could hear guards racing up the stairs towards her. The teleporter pad began to glow with a white light and she stepped onto it, vanishing in a flash of light and reappearing back at base, where the Attendant was waiting. “Where’s Agent 19?” the Attendant asked. “Dead,” she said. “Expired contracts tend to be fatal.” The Attendant scurried off, leaving her with a moment to send off a message. [MESSAGE FROM AGENT 64 TO CONTROL] [MISSION COMPLETE. TURAGA RONE DEAD. AGENT 19 CONSIDERED OFFICIAL CASUALTY.] She had only just sent the message when she received another transmission: [TRANSMISSION FROM WHITE COUNCIL] [MESSAGE FROM WHITE FOUR TO AGENT 64] [THE WHITE COUNCIL IS PLEASED WITH YOUR EFFORTS THUS FAR. REQUEST A PRIVATE MEETING IN ONU-METRU IN SIX DAYS TIME. WE HAVE A VARIETY OF JOB OFFERS TO MAKE YOU. DO NOT INFORM CONTROL.] The Ko-Matoran narrowed her eyes, reading the message over twice before allowing it to sink in. Once it had, she smirked and continued on her way, sending one final message: [MESSAGE FROM AGENT 64 TO WHITE FOUR] [YOU CAN COUNT ON MY ARRIVAL.] It was time to move up in the world. End. As a whole, I'm not entirely certain that I like this piece; nonetheless, this short story is a part of the Bionicle Mafia epic series that I have been writing, All Hail the King serves as a companion to the upcoming Bionicle Mafia: Book 2 - Extraction, where Agent 64 will be one of the points of view. "Agent 64" is the representation of fishers64 in-universe, although this is one where I took a little more artistic liberties than usual with the character's lifestyle. Despite any differences, fishers/"Agent 64" has so far been one of my favorite characters in the series to write for; compared to most characters her true morals, thoughts and opinions are often either unsure or conflicting, and that makes it interesting as an author. She plays a very important role in the upcoming epic, though I won't spoil what it is. Three out of six(?) points of view revealed! As for the other characters in this short story (Agent 19, Draxas, the Attendant, and sort of Turaga Rone), don't worry about seeing them again. You probably won't. Anyway that's enough out of me. I need to get back to writing that epic.
  19. Mafia Point-Six: A Clockwork Void It turned out that an eternity of non-existence was actually rather dull, even when said eternity involved a never-ending battle with Makuta, the embodiment of shadow. Neither of them could ever stop pushing the other, for to do so would be to admit defeat, and neither wished to discover what occurred when you were erased from being erased itself. Diving into the lava with his worst enemy in tow had been one of the most foolish decisions of his life, and despite the good that he knew it had done, he was regretting it immensely. Screw the catharsis and the lessons learned – even if it gave Makuta another shot at life too, Voltex wanted to be alive again. There was only one problem – that being, he technically did not exist. And with that never-ending wall of shadow pushing against his wall of fire, he could not just “return” (nor did he know how to do that if he could). No, it would have to be done externally. That was where the group he had gathered came in. Some of the bravest, most foolhardy Matoran he had ever known before he was wiped out of the universe – each of them with a nagging feeling in the back of their minds that the Desolation of the Staff was where they needed to be. So there they stood upon the edge of the Desolation, the wind howling and ripping at their armor, until a staircase sank down from the ground before them, opening into a tunnel below. With only the briefest of glances to each other, the Matoran descended into the staircase one by one as the ground closed up to swallow them. They walked in the darkness for several hours before arriving in a large, lit, circular cavern. In the middle of the cavern stood two wooden signs, each pointing off to a different tunnel extending away from the cavern. The ghostly outline of a once-familiar face appeared before them. Before you wait two choices, a voice said in their minds. To your left lies a treacherous path, full of fire and shadows and lightning and death. To your right lies a well-lit hallway, with rest stops along the way. This is the first choice you shall make upon this journey... and like all the others that come after, you can only survive one of them. Two of the Matoran, who were somewhat less foolish than the others (or so it would seem), chose the path on the right as the figure faded, while the rest went left. Those going left had barely finished entering their own tunnel when they heard the screams – and turning, they watched as acid rain poured down from the ceiling of the hallway on the right, melting the two unfortunate Matoran. Seconds later, there was nothing to suggest that they had even existed. You chose correctly, but your companions did not, the voice said, as the figure appeared before them again. Such will be the course of your journey – and so, no matter what else may occur, always remember that the priority is to choose the right path... or else you might not be given the chance to walk again. With this, the figure vanished – and the remaining Matoran, after briefly sharing glances with each other, set off once more on their journey under the Desolation of the Staff. In Brief You are one of the members of a small group of courageous Matoran who obeyed an intuition telling you to return to the Desolation of the Staff, where Mt. Power – where Voltex and Makuta were erased from existence – lies in the center. Upon arrival, you entered an underground chamber and made the first decision of many on your journey. You see, where the aboveground of the Desolation holds nothing but hazards that will beat you down and kill you should you remain there too long, the underground is worse. A twisting labyrinth, the underground of the Desolation holds choices. Upon each new day and night cycle, you will be given two options on how you wish to proceed – one option will kill you (and most likely wipe you from existence), while the other will allow you to survive and move on. The choice, of course, is individual. Should you die by making the wrong decision at the forks in the path, that is it – your journey is over. However, should you die during a lynching (in the day) or at the hands of another player (at night), you will have the chance to return to life. Every three rounds, any surviving players shall reach a checkpoint, and any players that have been killed during a lynching or at night by a player shall be revived, and they shall receive a new role from the pool of roles belonging to those eliminated or dead before the checkpoint. This is, for the most part, an individual game – though of course, alliances may form when convenient. Rules 1 – Have fun 2 – G&T Rules Apply 3 – No contacting me regarding the game outside BZP 4 – Anything else I forgot to mention Roles Medic x1 – Once per night, this player can protect anyone except for themselves from death. Once per day, this player can protect anyone except for themselves from the lynching. When protected by the Medic, a player will survive any incorrect choices made at the forks in the path. Detective x1 – Once per night, this player can investigate another player to determine their role. Once per game, the Detective can also use their abilities to discover the correct path, should a fork in the road prove too difficult. Ghost x1 – This player masquerades as another role (of their choosing) each night in case the Detective investigates them. If killed after another role has died, the Ghost will immediately be revived with a new role. Raven x1 – Once per night, this player can copy the powers of the Medic, the Detective, or the Traitor. If investigated, the Raven will show up as the role they used upon that night. Rugged x1 – This player can only be killed by making a mistake at a fork in the road. Cryo x1 – This player cannot be killed by another player at night, and can target one player for death every odd-numbered round. Pyro x1 – This player cannot be killed by a lynching, and can target one other player for death every even-numbered round. Traitor x1 – Once per night, this player can kill another player. Inventor x1 – Once per night, this player can build Plot Armor (for protection), Plot Device (for investigation), or Plot Weapon (for one kill) to be given to another player. These tools are one use only. Turaga x1 – This player’s vote counts for double at the lynching, and they will always choose the correct path at the fork in the road during the day. Player List 1 – Blade 2 – Chro 3 – Dapper Man 4 – Lhikevikk 5 – Ehks 6 – MT 7 – Kayn 8 – Manducus 9 – Canis 10 – Zakaro there you go, now i suppose you can sign up...
  20. You all signed up, so here it is! In this review topic is the character list and the chapters. Each character has a little bio that may or may not end up being fully relevant to the story (some are more relevant than others). The Premise: This story is based upon the Mafia games played frequently in the G&T Forum. While attending a conference on the island of BZ-Koro, 23 Matoran find themselves trapped in the building after a terrorist strike, and they must fight to earn the right to survive. The Chapters Prelude - A very important arrest is made. Prologue - Voltex tries to prepare for the fate that is speeding towards him. Chapter 1 - The first Matoran falls victim to the Traitors, and Voltex makes a shocking discovery. Chapter 2 - An old enemy confronts Voltex, and the first execution dooms four Matoran. Chapter 3 - Contact is made, and Ehks becomes enemy number one. Chapter 4 - Sumiki plays his enemies for fools. Chapter 5 - Pulse witnesses the murder of two Matoran. Chapter 6 - A brutal execution precedes the reappearance of Xaeraz. Chapter 7 - With five more dead, Voltex prepares to hunt down the final traitor. Chapter 8 - At the end of the game, Sumiki reveals his master plan. Epilogue - One in hiding; One going mad; One giving in; and One with dark secrets. Interlude - A heist goes exactly as planned. The Characters GO TO THIS POST TO SEE THE ROLES 1 – Makuta Luroka - Fa-Matoran; From the Tren Krom Peninsula area; origins unknown. 2 – Ehks - Fa-Matoran; From far down south, and a former Bionifighter. 3 – JiMing - Ta-Matoran; Once a huge fan of Voltex, after he retired JiMing entered the Bionifight league himself and has since become one of the most popular fighters in the league. 4 – Portalfig - Onu-Matoran; A close friend of Voltex's and one of the managers of the Day Run races. 5 – Sumiki - Fe-Matoran; The CEO of Hats Enterprises and an official business partner of the White Council. 6 – Lhikevikk - Ta-Matoran; A stand-up comedian that just finished a tour in Xia. 7 – Scanty Demon - Ce-Matoran; A refugee who managed to escape the mass killings of Ce-Matoran down south. 8 – Shadowhawk - Shadow Matoran; One of the most popular Bionifighters, and the one who ended Voltex's career. 9 – Zakaro - Onu-Matoran; Another popular fighter in the Technic Coliseum and Bionifight league, as well as the current Day Run champion. 10 – Tahukan - Ta-Matoran; The personal assistant of Pulse, who has somehow survived seven attempts on his life. 11 – Pulse - Su-Matoran; Advises the White Council and lends his support to their decisions. Although he does not run it in any capacity, he owns the Metru-Nui News Network and has become rich as a result. He has survived nine assassination attempts. 12 – Chro - De-Matoran; An emerging author and actor quickly growing in popularity. 13 – Blade - Vo-Matoran; Close friends with Voltex and Unit; competes in the Day Run and Bionifight, while acting as a Private Detective on the side. Has been requested to join the police force by the White Council on several occasions. 14 – Toa Kayn - Ko-Matoran; A former scholar from Ko-Metru who now specializes in freelance technology. 15 – LockeBZ - Ta-Matoran; Makes comics professionally as a hobby, though he has recently focused on his Bionifight career. 16 – TBK - Po-Matoran; A newly emerging comic maker growing in popularity by leaps and bounds. Has been contacted by the White Council regarding propaganda work. 17 – Norik of Gielinor - Ta-Matoran; A lone-wolf Matoran from Stelt whose origins are unknown. 18 – Voxumo - Ko-Matoran; A lone-wolf Matoran that fights in the Bionifight league and Technic Coliseum, as well as racing in the Day Run. Is easily identified by his signature massive scythe, which he is rarely seen without. 19 – Voltex - Ba-Matoran; Close friends with Blade and Unit; a disgraced author thanks to Pulse and a disgraced Bionifighter thanks to Shadowhawk, Voltex is now a member of the conspiracy group Automaton helps to lead. Rumors say he has another job on the side. 20 – Unit - Fa-Matoran; Close friends with Voltex and Blade; formerly a miner in Onu-Metru and currently a warden of Facility A, a prison in Onu-Metru. 21 – Pupwa21 - Le-Matoran; A local from BZ-Koro, whose origins are unknown. 22 – Kaiser Manducus - Fe-Matoran; The disgraced former CEO of RomeTech, who was arrested by Voltex for providing Xaeraz with financial backing, though who made the arrest was never made public. 23 – Shadow Flaredrick - Ta-Matoran; A worker from the Great Furnace in Ta-Metru. 24 – Taka Nuvia - Av-Matoran; An artist often commissioned by the White Council. 25 – The Remorseful Automaton - Le-Matoran; One of the managers of the Moto Hub, as well as one of the leaders of an organization that believes the White Council are not the wise old Turaga they appear to be. 26 - Xaeraz - Fe-Matoran; A bloodthirsty mastermind and the most wanted criminal in Metru-Nui, Xaeraz's origins are largely unknown. 27 - Burnmad - Ta-Matoran; Once a common face in the Technic Coliseums and Bionifight league, he has since all but vanished from the public eye. 28 - RG - Su-Matoran; A rookie reporter from the Metru-Nui News Network and a huge fan of Voltex. Story Topic Here. EDIT: Just thought I'd mention that there will be four "narrators" of the epic - four different points of view that we'll see. As they're revealed I'll bold their link. One has been revealed so far - who could the other three be? >>As of Chapter 1, two more narrators have been revealed! >>And with Chapter 2 now up, all four narrators are known!
  21. For fishers64, so sit your butts down and wait.
  22. First: If you're interested, read the PRELUDE. While not strictly necessary, it will help you to understand some stuff later on. I'll try to upload at least one chapter a week, most likely on Wednesdays. I might post extra outside of that schedule if I see fit to. And now... “Come on, RG!” Voltex snapped, slowing to a crawling speed as he waited for the other Matoran. “I’m coming!” The rookie reporter sprinted after Voltex, various cameras clacking and bouncing against his armor and a tripod tucked under his arm. Cursing as the floor shook beneath them, Voltex raced over and grabbed the tripod and one of the bags. Now free of the weights, RG was able to match his speed precisely as the two Matoran sprinted through the halls towards the exit. “We left everyone back there,” RG gasped. “That’s not important,” Voltex muttered. “We need to get out of here and make contact with someone outside before they isolate us.” “Terrorist attack?” “What else?” They fell silent again as the drew closer to the main entrance, through which the outside world could be seen. Clouds spiralled high in the sky and wind was whipping at the trees. The two skidded to a stop beside the doors and Voltex dumped the reporting equipment back into RG’s hands. The Matoran of Gravity was about to speak when RG interrupted him. “Voltex... outside....” Turning, Voltex saw what had the rookie reporter entranced – a stream of shadow speeding towards the building. Cursing, Voltex forcibly dragged RG through the doors, tossing the reporter unceremoniously to the ground. “Hey!” RG protested as he hit the ground. “RG, listen to me!” Voltex whispered urgently, crouching beside him. “You need to get out of here and find Burnmad – tell him Voltex sent you and explain the situation. Once you have, tell him to get into contact with Automaton in Le-Metru. Got that?” “Y-yes!” “Good,” Voltex said, sighing in relief. “I don’t know what that shadow is going to do, but-” Voltex grunted as the shadow slammed into him, cutting him off and sending him tumbling back through the open doorway, the glass doors shattering as the Ba-Matoran smashed into the wall behind the reception desk. As he slowly slid to the floor and lost consciousness, Voltex watched the shadows gather at the entrance and reflected on the events that had led him there. PRESENTING... BIONICLE MAFIA UPRISING PROLOGUE The BZPower Times: BZ-METRU, DEC. 11 – Notorious criminal mastermind “Xaeraz” escaped from custody late last night after being caught last week for vandalizing the BZ-Metru Bank and being arrested on a number of charges including first degree murder and suspected terrorism. Xaeraz levelled the entire villain containment centre in the Ga-Metru, freeing thousands of criminals in the process. Reports are estimating that forty guards were killed and an additional sixty more were injured. The Turaga issued a statement earlier this morning reminding Matoran to report any sightings of Xaeraz to the Vahki enforcers and Metru-Nui Police Force, with additional warnings to stay away from the wanted criminal. BZ-METRU, DEC. 12 – In response to the recent increase in terrorist activity and the escape of wanted criminal Xaeraz, the Metru-Nui Turaga have announced a news conference to be given on the island town of BZ-Koro in three days time to address the issues of security that are plaguing the country. BZ-METRU, DEC. 13 – Late last night, a message was discovered scrawled onto the walls of the Coliseum, warning the Turaga of Metru-Nui to cancel the upcoming address in BZ-Koro. Three witnesses were interrogated regarding the responsible party’s identity, but all three died of unknown causes before questioning could be completed. The Turaga have stated that the message will have no effect on the timing of the speech, although it was later announced that only two of the previous six Turaga announced to be attending will be present at the conference hall on Saturday. “Still looking at those scraps of paper?” The Matoran glanced up from the numerous paper cuttings strewn across the table of the cafe, located right next to the window. Grimacing, he offered the seat across from him to the newcomer, who accepted it. “Voltex, you’re worrying about nothing,” the newcomer (a Matoran of Lightning) said. “Nothing is going to happen at this conference.” “You don’t know that, Blade.” Voltex said absently, still inspecting the scraps of various articles. “I met Xaeraz once... it was terrifying.” “The security at the conference is going to be top of the line, though,” Blade said. “Security all over the country is top-notch right now and he’s still finding ways to blow up our biggest prisons,” Voltex said, pointing towards a clip detailing the destruction of a series of holding cells in Ko-Metru three weeks prior. Blade grimaced before changing the subject. “Did you accept that application to the Metru-Nui Police Force?” “Of course not,” Voltex said, laughing nervously as he adjusted his Volitak. “But gravity! That’d be so useful for law enforcement!” Blade exclaimed in mock surprise. “So is lightning,” Voltex noted, “but you didn’t accept it either.” As Blade mumbled something about Toa being lame under his breath, a Matoran cloaked all in black stepped up beside them. Flinching, Voltex scrambled to gather the newspapers, dumping them all unceremoniously into the pack sitting beside him on the floor. The cloaked Matoran said nothing, instead handing two sealed envelopes to the seated Matoran and then vanishing back into the crowd. “What are these?” Blade asked. “Must be an invitation of some sort,” Voltex said, “or we’re the targets of an assassination.” “...should we just leave them?” Blade asked, before realizing that Voltex was already opening his. “Voltex! What if they’re poisoned?!” “Oops,” the other Matoran said, not caring at all. “They are invitations, actually. To... the conference....” Voltex sighed and flopped back into his seat as Blade tossed his unopened envelope back onto the table. Their gazes met and Voltex sighed again. “Should we go?” “It’s dangerous to refuse the wishes of the Turaga,” Blade said. “They aren’t the most benevolent of rulers.” “Then it’s settled,” Voltex said, standing. “Let’s go to that conference and die.” The two stood to their feet and shook hands before exiting the cafe and heading their separate ways. --- Several hours later, Voltex stood in front of the Moto Hub of Le-Metru, a hooded cloak wrapped tightly around his form, obscuring his identity from the others out on the streets. The night sky was pitch black and the air felt stiff, as though it were just as apprehensive of the upcoming conference as Voltex was. Stepping up to the ticket booth at the entrance, Voltex leaned in closely, beckoning the Le-Matoran on guard closer. “What do you need?” the Le-Matoran asked, ignoring his silent request and failing to remove his gaze from the security tape of a crash on the track inside. “I need your help,” Voltex said. “Well, not your help, per se. I just need you to let me in.” “Really?” the Le-Matoran asked. “That’s a shame. Who’re you here to see, since you obviously aren’t going to be testing any vehicles?” “I’m looking for Automaton,” the cloaked Matoran said. “Appointment?” “No.” “He only does appointments now.” “That’s a load of Karzahni right there – I just saw him last week!” “Yeah... and yesterday, the Turaga came by to crackdown on that little bad habit of his,” the guard snapped. “Alright – I have an appointment,” Voltex said. “You’re lying.” “Your job isn’t to decide whether I’m lying, it’s to let Automaton know that his business partner is waiting for him outside.” The Le-Matoran sighed in annoyance, flicking the television off and glaring at the cloaked Matoran in front of him. “What’s the name?” “Just tell him his favorite facial feature is back in town,” said Voltex. “He’ll know who it is.” Shrugging, the Le-Matoran guard flicked a switch and pressed several buttons, causing a speaker on the wall to crackle to life. “You have an appointment, sir,” the Le-Matoran said, sounding bored. “Something about your favorite facial feature....” “Send him in!” Voltex smirked at the disgruntled guard, who muttered under his breath as he pulled a lever, allowing Voltex into the Moto Hub. The Matoran of Gravity was barely inside the complex when another Le-Matoran was sprinting towards him, skidding to a halt and offering a handshake as he panted for breath. The cloaked Matoran accepted and the two began walking back towards Automaton’s office. “You didn’t need to meet me at the door,” Voltex said. “I know,” Automaton said, shrugging. “But I looked at the security footage and saw you dressed from head to toe in whatever that is. What’s up? I mean, you can be a little... nervous, at times, but this is new.” “I’ve been ordered to attend the conference that is happening in BZ-Koro,” Voltex said quietly, as they approached the door. “I know Xaeraz is going to try something.” “So naturally, you have come to the Great and Wise Automaton for guidance.” “Something like that, yeah,” Voltex said cryptically. “Just a quick warning,” Automaton said casually, as they approached the office. “I have another visitor at the moment. She’s apparently turning into a bit of a conspiracy theorist herself.” “I’m sure we’ll get along just fine, then,” Voltex said drily. Automaton pushed open the door and the two Matoran stepped inside, where a familiar female Matoran was seated in one of two armchairs in front of the desk. “Taka Nuvia?!” Voltex exclaimed. “But aren’t you like, the official artist of Metru-Nui?” “Not quite,” Taka Nuvia replied. “I just did that banner for the museum... and the banner for the Coliseum... and... well, it’s not important.” “Automaton tells me you’re a conspiracy theorist now,” the Matoran of Gravity said, collapsing into the other armchair and closing his eyes. “Welcome to the club of Matoran going insane.” Taka Nuvia glanced from Voltex to Automaton worriedly. “Is he serious?” she asked quietly. “Dead serious,” Voltex said before Automaton could respond. “Well, I know that I’m insane, at any rate.” “Wonderful,” Taka Nuvia muttered. “Why are you here?” “Because I need Automaton’s help, obviously...” Voltex trailed off as he sat up straighter and removed his hood. “Actually, you can both help. I’m attending the conference on Saturday and I have a nasty feeling that stuff is going to go down. Just in case it does, I’d like to have a safety net – some outside help.” “What do you need me to do?” Automaton asked. “You’re good with machines. I need you to design two portable tablets that are connected only to each other,” Voltex said. “That way if I’m kidnapped and interrogated, they can’t access anything except your tablet, which will presumably have nothing on it.” “I can’t guarantee anything,” Automaton warned. “I’d be acting directly against the wishes of the Turaga – you know how they are right now.” Voltex sighed and nodded. “I understand. I just need you to do what you can.” “If anything goes wrong, send a messenger to me,” Automaton said, continuing: “or I won’t activate the communicator tablets.” “I wouldn’t expect anything less.” --- “You alright?” Voltex jumped at the hand placed on his shoulder – Blade removed it quickly, startled by his reaction. Rubbing his neck, Voltex grimaced in apology and tried to relax. “Yeah, I’m fine,” he said, glancing over to the other three Matoran they were sharing the airship with. “What are your names?” “I’m RG,” an electric blue Matoran said. “Up and coming reporter for the Metru-Nui News Network!” “Aren’t you the guy who blew up a baggage transport chute?” Blade asked. “It was an accident,” the blue Matoran mumbled, looking away. “What about you two?” Voltex asked, turning to the others – one was dark blue and gold; the other a pure white. “They call me Scanty Demon,” said the blue one. “I’m Kayn,” said the other. “I know you – you’re Voltex, right? You used to be an author and then you were in those fighting tournaments.” “So I was,” Voltex said softly, turning his gaze back out the window. “Do any of you know why you were invited to this conference?” “Not a clue,” Kayn said. “Do you?” Voltex glanced back, his eyes flicking towards Blade briefly before he shook his head and turned to watch as the airship drew nearer to the island of BZ-Koro. “No I do not.” He did not miss the glances shared by the other Matoran. --- Once the airship had landed, Voltex did his best to become lost in the crowds; unfortunately, RG appeared to have different ideas. The reporter was obsessed with getting the scoop on his failed writing career and his retirement from the fighting leagues – answers that the Ba-Matoran was unwilling to give. RG continued to chatter away even as the two took their seats in the conference hall, and Voltex slumped into his seat, trying to avoid detection as glares were shot their way. “Hey, can you shut up, blabber mouth?” an Onu-Matoran three seats down called, leaning over and smacking RG on the back of the head. “I’m sorry sir, he’s not with me-” Voltex began, cutting off abruptly as he recognized the Matoran. “Portalfig? Is that really you?” “Voltex?” the Onu-Matoran asked. “The one and only,” Voltex answered. Portalfig grinned, sticking his hand out. Voltex shook it as Portalfig spoke again: “Long time no see, bro! How have you been?” “I’ve been well enough,” Voltex said. “Until I got dragged here, that is. Two hundred Matoran in this room is too much.” “I know, right?” RG asked, butting in. “The place was only built to hold one hundred!” The reporter beamed at them both for several seconds before frowning at their glares and falling silent, flopping back into his seat. Before Voltex or Portalfig could speak again however, a loud cough echoed around the conference hall as Turaga White Six stepped up to the podium. “Black Six was so much better,” a Matoran on Voltex’s right muttered. “I wonder what happened to him?” “Who knows,” another Matoran whispered back. “But the White Council of Turaga sucks!” “Greetings to you all,” White Six said, his voice booming around the room. “Today, Turaga White Two and I are here to discuss the epidemic that our glorious city-nation has been suffering from. We are referring to the various acts of terrorism that have been committed against our government and our city as a whole, organized by the notorious criminal mastermind Xaeraz.” RG leaned over to Voltex. “Have you heard the rumors that Xaeraz actually used to be a good guy until the White Council took over?” the rookie reporter whispered. “Shut up before you get us executed,” Voltex breathed. “Despite the threat of a strike against this location today, we have been assured by our security agents that the island of BZ-Koro is secure,” White Six was saying. “As such, Turaga White Two will list off the topics of discussion for today.” BANG. Voltex was on his feet in a flash alongside several other Matoran as Turaga White Two stumbled backwards and collapsed to the floor. Turning, Voltex grabbed the first Matoran he saw – RG – and dragged him to his feet. “Did he just get shot?” RG asked. “Yes – now come on,” Voltex said. “We’re getting out of here.” BANG. The Ba-Matoran did not need to look back to know that Turaga White Six was down as well. He continued to pull RG along, the electric blue Matoran scrambling to keep ahold of his various pieces of equipment. “Hello everyone.” RG bumped into Voltex as the Matoran of Gravity froze at the sound of the voice now echoing around the hall. Turning slowly, Voltex watched as the screen onstage activated, revealing the image of a Fe-Matoran. The Matoran’s body looked cobbled together, as if built out of spare parts gathered from the junkyard. It was unmistakeably Xaeraz. “Now, I know you must all be feeling a little panicked right now,” Xaeraz said with a smile. “Don’t worry – you should be! You see, I have a quick little test for you all. Those that can survive the next ten minutes get the chance to compete in a game that will earn them the right to leave this building. The rest of you will die. Please enjoy the last few minutes of your lives.” The screen stilled and faded to black. The hall was silent for six seconds before pandemonium broke out. “RG, run!” Voltex shouted, pushing the rookie reporter forward. The electric blue Matoran did as he was ordered, stumbling forwards. Grabbing a disk launcher from a stunned guard, Voltex loaded a weakening disk and glanced around before firing, striking a Matoran down seconds before they could kill Portalfig. Some sort of bomb went off a moment later, blowing seats apart. No longer able to see his friend through the smoke, Voltex took off after RG, Automaton’s words clear in his mind: If anything goes wrong, send a messenger to me, or I won’t activate the communicator tablets. Ducking underneath a punch, Voltex kicked the offending Matoran away before reaching forwards and pulling another away from RG. “Leave the equipment behind!” he snapped. “I can’t!” RG cried. “I’ll get fired if I lose it!” And ‘fired’ means ‘imprisoned’, Voltex thought to himself. That’s just wonderful. Kicking another Matoran away, Voltex steered RG towards the exit. “Let’s get out of here.” --- Voltex grunted as the shadow slammed into him, cutting him off and sending him tumbling back through the open doorway, the glass doors shattering as the Ba-Matoran smashed into the wall behind the reception desk. As he slowly slid to the floor and lost consciousness, Voltex watched the shadows gather at the entrance and reflected on the events that had led him there. No, gotta get up... get up Voltex, come on... don’t give in... crazy stuff... happen... don’t.... Everything faded away. To Be Continued. Review Topic
  23. For MT, so don't post or I shall report yall Reserving Spot 19.
  24. Text in Black is part of the original release. Text in Navy is part of the Team Update. Text in Maroon is part of the Titanfall Update. Text in Green is part of the Respawn Update. Text in Teal is part of the Bionifight Squared Update. Introduction Way back in 2007, a BZPower member by the name of “Fighty” or “TheMightyFighty” started a game called Bionifight. The game was extremely popular, although it ended a few short months later in 2008, due a falling number of players and the lack of activity that followed. In April of 2011, Fighty returned and started up a sequel: Bionifight 2: Madness Returns! It remained open for several weeks, steadily gaining popularity – to the point where Fighty decided to hire an Assistant Host, who turned out to be none other than I, iBrow Voltex (just call me Voltex or Tex). Unfortunately, the game was cut short by the Great Downtime. When the forums returned in October of 2011, Fighty wasted no time in posting Bionifight 3: Madness Returns Again!. The game grew steadily once again, and Fighty once more hired me, though this time as a full Co-Host. Unfortunately, Fighty resigned from hosting Bionifight, leaving me in charge of the series – I ended Bionifight 3, in the interests of being able to update the first post of the topic. So came Bionifight 4: Hyper Fighting in November of 2011, my first time full-on hosting a game in the series. While I temporarily had an Assistant Host, they resigned shortly afterwards. The game was immensely popular (the most popular of all the Bionifight games to date). It was the longest lasting game in the series and also the largest, coming in at 97 pages. It is still to this day the largest topic in the Games & Trivia forum. However, as the weeks and months wore on I began to lose interest in hosting; I wasn't happy with how the game was structured, as it was complicating things for both myself and the players, along with being seen as an RPG by the Staff and the rules of the forum. Unfortunately, the re-structuring that was necessary to keep the series fresh, relevant, and legal would be too much to add into Bionifight 4, making a new game with the updates necessary. I ended Bionifight 4 in March of 2012, and the players (past and present) all demanded that I release the next game ASAP – I warned them that it would be a long time coming, but that they might be able to expect something by 2013. That summer I began to feel the spark again, and I started going through concepts and ideas for the next game in the series, attempting to redesign it to fit into the new rules of the Games & Trivia forum that deemed the previous games as RPGs. Unfortunately, I lost the will and interest again that September, and since then Bionifight has remained dormant. Until now – while it is not what I planned or anticipated in 2012 (even the title, aside from not including the number five, is different), this newest game does, I think, fix every major issue with the previous games while introducing new and old concepts alike in a manner that feels fresh in the first major revision of the Bionifight formula since the series’ creation. Here’s to several months of enjoyment for all of us – and if you’re wondering why I selected the title Bionifight Ultimate... well, just read below. The Rules 1 - Rounds will last 7 days, or 1 week, beginning on Sunday and ending Saturday. Signups will occur from Friday to Sunday. I won’t promise specific times, simply because I cannot gaurantee my activity at any time of the day. These are in North American EST. 2 - Only I can give out rewards – and keep in mind that winning a round does not guarantee you a reward. Attitude plays a role here with regards to victory rewards. 3 - Having problems with another player that you can’t seem to fix? Send me a PM detailing the issue and I’ll see what I can do. 4 - Unlockables – each one is secret, and you’ll only learn what they are by, well, unlocking them. You can do so once you have won a certain number of rounds. Each unlockable has a specific number of victories that must be reached. 5 - Every player will begin each round with 20 health – this health is lost by taking damage from obstacles and attacks. Cheating regarding health will not be taken lightly. 6 - Keep things LEGO-oriented as much as possible, please. 7 - You are not allowed to contact me outside of BZPower with regards to this game. If you have any questions or concerns, you may ask them in the topic. If you have an issue with something, you may send a PM to me on BZPower. If I am contacted outside of BZPower regarding this game in any way, I will take whatever measures are appropriate to stop it. 8 - Enjoy the game! Ultimate Weapons Previous games in the Bionifight series had rewards known as “Special Weapons” that were given upon winning a round. These were often flashy, cool, overpowered, and ridiculous in every sense of the word. However, their power level was difficult to gauge, and arguments often arose regarding the usage and power of Special Weapons. As such, they have been completely reworked as a brand new category of weapon known as “Ultimate Weapons”. Ultimate Weapons will still be given upon winning a round (unless the number of victories to unlock a game type or arena has been met, in which case the player will be given a choice). These weapons have been expertly forged by myself, have special abilities, and are enormously powerful – any attack from an Ultimate Weapon will deal up to 10 damage to the target. There is a catch, however. Due to the enormous drain on power a single attack does, an Ultimate Weapon can only be used to attack once per round. After that it must recharge until the next round begins. Should a player own multiple Ultimate Weapons, they must choose one to bring with them into a round. Shadowy Upgrade: If a player owns an Ultimate Weapon, they may choose to upgrade their Ultimate Weapon into a Shadowy Ultimate Weapon. These upgraded Ultimate Weapons can be used to either deal 15 damage to one target or 10 damage to two targets, and are imbued with the element of shadow for extra attack power. However, you begin the round with only 15 health, and any damage done with a Shadowy Ultimate Weapon during a team round will also deal that much damage to another member of your team. Special Weapon Series 2.0: As of Round 8, it has come to the Voltex's attention that weapons unable to be classified as Ultimate Weapons (due to them utterly lacking the destructive power of an Ultimate Weapon) have been awarded to several players. These other rewards shall now be known as "Special Weapon Series 2.0", or "Special Weapons 2.0" for short, as they are not the same as the Special Weapons of old. Special Weapons 2.0 will often have a set of conditions unique to that particular weapon. Special Weapons 2.0 are a subclass of Ultimate Weapons. Ultimate Upgrade: If a player owns a Special Weapon 2.0, they may choose to upgrade it into an Ultimate Weapon. For most Special Weapon 2.0, this process will alter how it functions; however, they can then be used to deal 10 damage to one target per round. Ultimate Weapon Tracker The Beautiful Butterfly Wings - Dapper Man Rocket Launcher of Exploding Heads - Chro Usain Bolt - Canis Scythe of Destiny - Voxumo Kanohi Ignika - JiMing Black Rod of Power - Shadowhawk Bionifight Cake - Daedalus Shield of Voltex - Voxumo Rhindon, Sword of Ybrus - Chro Special Weapon 2.0 Tracker Red Orb of Fire - Pahrak Blue Orb of Not Fire - Voxumo Ice Rod - Blade The One Ring - Ehks Cloak of Void - Shadowhawk Rainblower - Blade Green Orb of Plantlife - JiMing Troll Scepter - Pupwa21 Black Orb of Treachery - Zakaro Alert'in Rock'in Radio Pack 2.0 - Zakaro Fan Created Content Yes, you read that correctly – fan created content. This series is all about you folks, the players; and what better way to continue that trend (along with expanding and perfecting it) than to introduce this? I had it in a very vague form during Bionifight 4, where I took suggestions for new modifiers, game types, and battle arenas. However, it was rare and never on a larger scale. I’m hoping we can change that. This is my challenge to you – organise yourselves. Do you have some ideas you’d like to see implemented? Sorry, I won’t listen – not until you have gathered two or more players to help you develop a LARGER update to the game. I’m talking new arenas, new power ups, new game types, and any other additions you feel could fit into the game. Here are the steps you’ll need to go through: 1 – Have an idea (obviously). 2 – Get into contact with at least two other players to discuss ideas, improve ideas, and flesh all of those ideas out. 3 – Design stuff; create arenas, power ups, game types, other things, what have you – I will note that I’m more likely to agree to your ideas if you can tie them all into a singular “theme”. 4 – Make sure that each creation is named, and credited to whoever came up with the original idea for that item/thing in the first place. 5 – Get some sort of a banner created for your update; preferably at least as large as 400x200. 6 – Bring it to me. This should be done by whoever first organised the project sending me a pm, laying out your Fan Created Update in an orderly fashion. I’ll ask questions about things I don’t quite get; I’ll discuss with the group as a whole the project, and we’ll decide what goes into the game and what doesn’t. I make no promises about what will make it into the game, but I don’t think we should have too many problems. While I do not want to be shown a new project every single week, I think once a month sounds good. Make these things HUGE! In addition, I will also design updates as time goes by on my own; I will promise the first update to occur once all of the current secrets have been unlocked. Game Types 1 - Free For All – Exactly what it sounds like; this game type pits every player in an enormous fight to the death with no official alliances. The player with the most health remaining at the end of the round wins; in the case of a tie, the number of players KO’d will determine the victor. 2 - Team Battle – The players are divided into two different teams of equal size, with the aim of killing all players on the opposing team. At the end of the round, an MVP will be named from the surviving members of the winning team. 3 - Boss Battle – Pits every single player against an extremely overpowered boss character – players can decide whether to work together or battle each other while attempting to defeat the boss. In the OVERLORD VARIANT, one of the players is selected to become the boss instead. This game type will be used rarely. 4 - Last Man Standing – Functions similarly to the Free For All mode, except that this round will only end when a single player remains standing. This round involves brutal obstacles designed to do extreme amounts of damage. 5 - Bionifight Classic – Play it like the classics! In this game type, the round functions much like Bionifight of old, with no health bars of any kind. Winners are judged on activity, creativity, and humility. (Unlocked) 6 - Bionicle Mafia – In this round, one player is chosen as the “Mafia”, and can kill one other player each day instantly via pm. The rest of the players must find and kill the player designated as the “Mafia” before the round is over. One player is also designated as the “Medic”, and can protect one player from the “Mafia” each day via pm. (Unlocked) 7 - Capture the Flag - In this game, players are divided into two equal teams, each which is given a predesigned base. In the base, there is a flag. Each time a flag is stolen and brought back to base, the stealing team gets a point and the flag reappears at the other team's base. A holder must have the flag for a day before they can return it to base, and they can be forced to drop the flag by taking three points of damage. If a flag is dropped, it must be brought back to base. At the end of the round, the team with the most points wins. [Canis] 8 - Siege the Castle - Instead of the teams being equal, one team will be smaller. This team will be given a base that power ups spawn frequently in. The larger team will attack the base. At the end of the round, if the smaller team has survived, they win! If they are all killed, the larger team wins! [Canis] 9 - Tag Team - Each player is partnered up with a different player into separate teams of two. Each team has shared life total of 30, requiring partners to work together. The pair with the highest hit points at the end wins! [Canis] 10 - Assassination - In equally sized teams, one player is designated as the target, who will have 30 hit points, while their teammates will have ten. It is the goal of the other team to KO the target. The first team to eliminate the other’s target wins! [Canis] 11 - Horde Mode - The players are pitted against a large army of enemies based on the arena, each with 3 health controlled by the GM. The player who has killed the most enemies at the end of the round wins. [Chro] 12 - Titanfall – Giant Titan mechs spawn occasionally; while extremely slow, they will give the user a much higher attack and defense power. Otherwise functions similarly to the Free For All mode. 13 - Hunger Games – Functions similarly to Last Man Standing; however, once killed, a player can sponsor the surviving fighter of their choice to give them certain benefits over their opponents. 14 - Day Run – Each fighter is granted a vehicle in this week-long race, where the winner must finish in first place. Special item attacks will spawn periodically to use against the other racers, in addition to the onboard weapons systems of each vehicle. Fighters can only move up one place in the race per post. 15 - Doppelganger – Every fighter’s life force is tied to a different fighter, meaning the death of one fighter actually means the death of another! Only the Host has access to the secret list, leaving the fate of every fighter a mystery. 16 – Team Slayer - This is the standard team battle, but with a twist: Upon death, a player shall respawn to fight once more! There are unlimited respawns, and the team with the most kills wins. 17 – Infection - Seven players on one team begin with twenty health each. They are attacked by all of the other players, each with five health (the "infected"). The infected players respawn after they are killed. If an uninfected player is killed, they join the infected. The last surviving uninfected player wins. Works fine with any map, though Graveyard is recommended. (Healing powerups rarely spawn. 1-Ups and other reviving items can un-infect a player.)[Chro] 18 – Charge Battle - This battle is in many ways similar to the normal free-for-all gametype. However, hits on your opponents don't just do normal damage: they also contribute to your "charge meter". When your meter reaches five, you have the ability to one-hit KO a single player. Your charge meter is then reset to zero. After a player is killed, they respawn with an empty charge meter and ten health. The winner is determined by who has the most kills at the end of the round. [JiMing and Chro] 19 – All For One - Two sides fight each other like in a normal Team Battle, but the twist is that each player respawns. The respawns are pooled, each team having ten total. The team with the most lives left wins. OR Two teams fight, but unlike the normal team battle, there’s a twist: Each team has a single health pool that all players share. When the health pool is completely drained, the team loses. (Player health is reduced in this gametype) [Pupwa] 20 – Bounty - Every player starts off with 20 widgets. Power-ups do not drop like normal, but can be put up for sale or auction by the host. Depending on the map, thieves can be spawned by the host; these NPCs steal power-ups and widgets. Attempting to kill them might land you in some hot water. Additionally, if you kill a player, you receive all their remaining widgets and unused power-ups. [Chro, JiMing, and Ehks] Battle Arenas 1 - Ko-Wahi – A region of snow, where the icy surfaces make maintaining balance difficult and the area is so cold that attacks do half as much damage as usual and each player loses 1 health with each new day. 2 - Mahri-Nui – An underwater city encased in a fragile bubble; should you find yourself outside the safety of the bubble, the risk of drowning is severe and immediate. The bubble is so fragile that any contact with something sharp will cause it to pop, allowing the water to flood in alongside the creatures of the deep. 3 - Stelt Ports – A collection of fishing boats, trading ships, submarines, and even pirate ships are all there for the taking as the battleground, alongside the flimsy wooden docks. Predators wait in the water, ready to ruthlessly and efficiently punish those foolish enough to touch the waves. 4 - Assembly Tower – Part of the Hero Factory, where fighters must battle upon what few platforms and assembly arms are available as they rise higher and higher; as the round goes on, a single fall could mean death. 5 - BZPower Database – Endless lines of complex coding form an impenetrable maze filled with an infinite array of unique hazards. (Unlocked) 6 - Desolation of the Staff – A wasteland where it rains fire, fire spouts randomly from geysers, acidic fog can fill the air, and blizzards can freeze the battlefield in a second. (Unlocked) 7 - The Codrex - Working the best with Siege the Castle, the Codrex sits in the middle of the swamps of Karda Nui. The swamp is not as toxic as it normally is, although geysers do erupt with more potent mutagens. [Canis] 8 - The Silver Seas - Each player is given a small motorboat to fight upon, and several islands dot the surface. Players can leave their boat, but beware - if their boat floats away (As it is likely to), players may not be able to get back on. [Canis] 9 - Bara Magna Outpost - A large expanse of the corner of the desert, two outposts have been set up on either side of the desert to be used as stops for trading. However, they have been taken over as bases for teams to fight it out in this arena. Well set-up for Assassination rounds. [blade] 10 - Subspace - A large void with some foreboding vortexes in the distance. Falling is a very real hazard here, since falling off your narrow transparent purple platforms will cause you to lose 5 health and be teleported to an up-high location. Some platforms are selectively permeable and can be fallen through at will to get to the area below them. [Dapper Man] 11 - Great Furnace - This maze of giant molten vats proves to be a treacherous battlefield for the unprepared. Jets of flame, rivers of molten protodermis, and the occasional Morbuzakh attack are all possible dangers. The searing heat also causes players to take one point of damage per day, and firebombs do one point extra damage as well. [Chro] 12 - Red Star – Hovering in the night sky, this red sphere is filled with dark hallways and infested by zombified creatures of the Matoran Universe that hunt down those who are still living; and rumor has it that it can be crashed. 13 - Final Destination – A large, flat platform hovering in space that occasionally flips onto its side or upside down, forcing players to use lightning reflexes to avoid the fates caused by gravity. 14 - Figure 8 Circuit – A race course specifically designed for the Day Run mode, where fighters can see their opponents no matter where they are located on the track. 15 – Chattering Corpse Mountain - A mountain, made of the corpses of all who have died in the Games and Trivia forum; though they are dead, they scream in agony as they are trod upon. Because of their ghostly magic, some may call up storms of fire to rain from the sky, others may screech for spears of ice to come down... some whisper for sand to get in parts of you that you didn't even know existed. And some even drag the weak into the depths of the mountain, to add to the pile... a truly treacherous place. [JiMing and Ehks] 16 – Thieve’s Hideout - This dark, dank dungeon is home to a high number of thieves, making it perfect for Horde or Bounty games. There is no way out, just damp rooms and shadowy alcoves filled with thieves wishing to rob you of your items and widgets. Occasional lightstones dot the caves, though they are few and far between, so finding your way may be difficult. [JiMing] 17 – Voltex’s Castle - What is a Bionifight player? I'm not sure. But I do know that this castle is a creature of chaos. It may take several incarnations. Though you start out in a lavish foyer, the environment may change to resemble other stages. Skeletons may also spawn if the Game Type is Horde. [JiMing] 18 – The Void - You have been trapped. Trapped within a pure white, shining void. You cannot tell where it ends or begins. The only thing you can see is other players. It seems plain enough, except for one thing: there is no gravity. You float around, using an indestructible thruster pack, which allows you to move forward at your maximum walking speed. [Ehks] 19 – The Storm - High up in the sky, when the weather gets nasty, the clouds do, too. This arena sits within an eternally brewing, uncontrollable storm. Lightning crashes down upon unsuspecting victims, with no rhyme or reason. The rain reduces visibility far too much. In fact, sometimes hail comes from the sky to wreak havoc on the battlers within. (To maintain balance, the rain, hail, and lightning cannot be controlled by players.) [Ehks] 20 – Dragon’s Keep - A large, echoing cave, this place is oddly lit by floating, flickering lights along the walls. A large pile of gold rests in the middle, though traversing it is incredibly dangerous, as sharp jewels cut the feet of those who attempt to traverse it. And, atop the pile, where a dragon would rest sits a hut. A hut in which many travelers have come to stay, only to be swindled out of their money-or gained valuable tools. Works best with the Bounty gametype. [Ehks] Power Ups Every now and then during each round, I’ll drop one of the following power ups onto the battlefield, allowing the player who retrieves it first to have a temporary (or semi-permanent) advantage. 1 - Health Kit – This power up gives the user 5 health points; useful if you’re in a bit of a snag. 2 - Fire Bomb – This power up gives the user a chance to deal 3 points of damage to a single opponent instantly. 3 - 1 Up – Can be used either to restore 10 health to a living player, or, if claimed by an eliminated player, can bring them back into the game with 10 health. 4 - Staff of Unlimited Power – This power up allows the user to instantly deal 5 points of damage to every other surviving player in the round. This power up will be used rarely. (Unlocked) 5 - Zamor Sphere - This power up gives the user the ability to gift their one power to a teammate for an amount of time (Maximum of a round, minimum of a day) that is designated when the power up is used. [Canis] 6 - Spear of Fusion - When used, the remaining hit points of an ally of the user’s choice and the user are added together, and then split in half. Each player’s life total becomes that of the result, rounded down. [Canis; name thanks to Blade] 7 - Staff of Disruption - When picked up, this power up can be used immediately or given to an ally in a base. If used immediately, it does four damage to any target not in a base. If given to an ally, it deals three damage to each enemy in the base. [blade] 8 - Skakdi Spines - When used, the grabber chooses one of their allies. An environmental hazard that is a fusion of the user and the chosen player's powers then appears, which lasts for two days. The hazard only damages opponents. [Canis] 9 - Kolhii Ball - When picked up, this ball can be shot to other teammates in a chain to boost up momentum and power up the shot. Base damage starts at 2 and can increase by two damage for each member in a chain, to a maximum of 14 damage. If the last two shots are used in the air, the damage can be halved for a blast that hits up to four people. [blade] 10 - Improbability Drive: A very rare powerup that swaps all healing and damaging for five posts of the user. [Dapper Man] 11 - Nightmare Fuel: Can be used to start fires whose smoke does 2 damage to four players chosen upon use, one of which must be the user of the item. [Dapper Man] 12 - Companion Cube – This cube is your best friend, and can be kept for the entire round to provide additional defense. However, due to its weight, you also move slower. 13 - Portal Gun – Can be used once to teleport away from an attack entirely, or used on another player to disorient them, leaving them open to attack. 14 - EMP Cannon – A power up that can be used to disable a Titan instantly, rendering it useless. During Day Run it can also be used to temporarily disable another fighter’s vehicle, knocking them three places back in the race. 15 – Cordak Blaster - An explosive weapon, this weapon can deal 1 damage to 6 players, excluding the shooter [Ehks] 16 – Squid Launcher - When launched, sucks 2 health from the opponent, and returns 1 to the user. [Ehks] 17 – Defibrillator - For team rounds, allows a player to revive a fallen teammate if they die. It brings back teammates with 5 health. However, you could also use it to deal 3 damage to opposing players, as well as making them unable to move for one post. [JiMing] 18 – Mask of Undeath - If a player grabs this before they die, it deals three damage to them. However, after they die, it allows them to revive themselves with 5 health, to attack the player who killed them. If their target dies, they will also die, even if their health has not run out. In Infection, this mask has no effect. [Ehks and Chro] 19 – EZ Life Gun - With this item, you can give life to others or revive them! Unfortunately, this model can only take existing life from the user and give it to others. The HP given to target can be decided by the user. [Pupwa] 20 – Grenade - If a player picks this item up before they die, they can cut their killer's health down by 3 as a parting shot. [Pupwa] Active Signups Bionifight Ultimate features an all-new system for signing up to be a player, a term I have coined “Active Signups”. In the past, Bionifight games struggled with players who became inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue will no longer exist with this new system in place. Here’s how it works: There are ten slots available for signups – once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks. Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is re-post their previous profile sheet (no changes unless approved via pm) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens. If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. There are currently 14 player spots, thought this number may rise or fall depending on the activity level in the game and how many people wish to play. Any other questions regarding Active Signups should be asked pronto. Profile Sheet Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur). Weapon: (You are allowed to have one main weapon – it cannot have any special powers). Power: (You are allowed to have one power – however, should you wish, you may replace this with a second piece of equipment without special powers. You cannot be immune to stage hazards). Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players). Ultimate Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any. Any other questions are answered by the section labelled “Ultimate Weapons” above). *A quick reminder that every player will begin each round with 20 health. Cheating regarding the amount of health you have will not be tolerated.* Staff Voltex - Host Portalfig - Assistant Host The Victors Round 1: The Dapper Man Round 2: Chro (MVP); "Guide to the Galaxy" Round 3: Voxumo Round 4: Voxumo & Pahrak (MVPs); "Neil Patrick Harris" Round 5: Blade Round 6: Ehks Round 7: Shadowhawk Round 8: Blade Round 9: JiMing Round 10: Pupwa21 Round 11: Zakaro Round 12: Shadowhawk Round 13: Zakaro Round 14: Daedalus Round 15: Chro & Voxumo Current Players (13-15) 1 - Ehks 2 - Voxumo 3 - Pupwa 4 - Zakaro 5 - Canis 6 - Chro 7 - JL 9 - ShadowVezon 10 - Pulse 11 - Shadowhawk 12 - Makuta Luroka 13 - Daedalus 14 - Infernum Signups are closed!
  25. Voltex

    VERSUS

    Back in 2009, a member named Zeero first hosted a game called The BZPower Challenge. It was popular enough to garner two sequels, although the third never really got started. It was one of the more unique games in the forum, but the likes of it have not been seen since – as a result, I have decided to try and revive the concept. How it Works: After all the spots have been filled, the game will begin with a “Round Zero”, in which a series of trivia questions based upon various LEGO properties or BZPower itself will be asked. The first player to answer a question correctly will receive two points; the first two players to reach 30 points will be declared as Captains. The Captains will then pick the remaining players to form two teams via a group pm with myself, choosing one at a time; the player who reached 30 points first will also begin drafting first. Once the teams are decided, the game will begin in full with team-based challenges beginning in Round 1. Each round, I will judge the results of the challenge and decide a winner – the losing team will then be forced to vote out one of the other players from their team, eliminating them from the game. At a certain point in the game, both teams will be dissolved and the game will become a free for all. After this, the final player to complete each task will be eliminated from the game. Once it is down to the final two players, the eliminated players will return to vote upon the winner. Rules: 1 – No contacting me about the game anywhere except for in this topic, unless otherwise stated. 2 – Twists may be used in the game not described in this first post – that is because they are a surprise! 3 – Feel free to ask any questions here. 4 – Other BZP rules apply. Round Winners Round 0: Toa Kayn & Malignus Round 1: Metru-Nui Magikarp Masters Round 2: Nostalgic Kaita Round 3: Nostalgic Kaita Round 4: [New Teams] [The Twist] [Eliminations] Round 5: NK Nuva Round 6: NK Nuva Round 7: Blade Round 8: Blade Round 9: fishers64 Round 10: The Players 1 – fishers64 [Nostalgic Kaita; NK Nuva; Individual] 2 – Blade [Metru-Nui Magikarp Masters; N K Nuva; Individual] Eliminated Players 3rd – Kayn (Eliminated, R.9) [Nostalgic Kaita (Captain); NK Nuva; Individual] 4th - Voxumo (Eliminated, R.8) [Nostalgic Kaita; NK Nuva (Captain); Individual] 5th - Luroka (Eliminated, R.7) [Metru-Nui Magikarp Masters (Captain); MMM Nuva; Individual] 6th - Lhikevikk (Eliminated, R.6) [Nostalgic Kaita; MMM Nuva (Captain)] 7th – Oryx (Eliminated, R.5) [Nostalgic Kaita; MMM Nuva] 8th – Commander Viral (Eliminated, R.4) [Metru-Nui Magikarp Masters; MMM Nuva] 9th - Burnmad (Eliminated, R.4) [Metru-Nui Magikarp Masters; NK Nuva] 10th - Aurora (Eliminated, R.3) [Metru-Nui Magikarp Masters] 11th - Tahukan (Eliminated, R.2) [Metru-Nui Magikarp Masters] 12th - Punished Snake (Eliminated, R.1) [Nostalgic Kaita] Please ask any questions you might have immediately! (The challenges for each round will be revealed on a per-round basis)
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