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  1. A friend of mine just bought pink Brain Attack Stormer's helmet. He found it in lot of parts which were rejects from Lego factory. Sadly, I don't have any knowledge about Hero Factory collectibles, so I hope to find HF experts here . Anyone know if this part is one of a kind or maybe more of them exist? And is it prototype or misprint rejected from production? And how much it could be worth? I'm posting it in B/S/T since friend said that if price will be good enough, he may consider selling it. Here are more detailed pics:https://imgur.com/a/CLqt3 Part has "© 2012 LEGO" and part number on it and it comes from trusted source.
  2. Hi, guys! I know that Hero Factory ended sadly, but let’s be happy about HF something else. You see, this year, 2017, is the 5th anniversary of HF’s storyline called Breakout in 2012. So, let’s celebrate the 5th anniversary of the 2012 storyline. I heard that some of you guys liked the theme considered it to be your HF theme. Let me tell you the Breakout storyline: It’s about when Rocka captured a villain named Voltix, Voltix used Von Nebula’s Black Hole Orb Staff, which was in the prison room in the Hero Factory building, to create a portal that freed all of the villains, including the 2010, 2011, and some new ones, and then they are escaping through the portal. The Alpha 1 Team tries to stop the villains, but they failed, as all of the villains went through the portal and got away. This breakout is said to be the worst time that the Hero Factory organization had ever faced. The Heroes’ new mission is to find and recapture the villains. The Heroes got new upgrades to adapt to their surroundings when finding and recapturing the villains there. They also got new Hero cuffs, which can fly, find their target, and cuff it. This mission requires all Heroes except Rocka, who has something else in mind, so he chose to stay in the building. Here’s the list of Alpha 1 Team’s members and the respective villains that they are capturing: 1. Evo vs. Toxic Reapa - this happens in Toxic’s home planet, which is a jungle planet called Z’Chaya, where Toxic Reapa plans to turn his cocooned members of his species into his army. Toxic Reapa can shoot toxic substances. 2. Surge vs. Splitface - this happens in a HF communication satellite, surrounded by big meteorites in space and which has people, where Splitface plans to destroy the satellite, but he argues with himself on how to do it because he has a split personality (lol. ). Splitface has two personalities, one for his right, mechanical half of his body and the other for his left, organic and mutated half. Each half is armed with a preferred weapon. His right half is armed with the Shredder Claw while his left is armed with a gun that shoots a dangerous substance called Infecticide. 3. Furno vs. Jawblade - this happens in Jawblade’s home planet, which is a water planet called Scylla, where he plans to collect a substance called Oxidium to make Heroes rust to defeat them. Jawblade is a shark-like villain who is armed with two blades called Magma Blades that were actually Furno’s Dual Fire Shooter. 4. Stringer vs. Voltix - this happens on a misty planet with power containers, where Voltix plans to create a powerful electric weapon. Voltix has electricity powers. 5. Stormer vs. Speeda Demon - this happens on an icy planet, where Speeda plans to rob people there. Both Stormer and Speeda ride motorcycles as they race against each other. Stormer is in his new XL form, which makes him the size of the Hulk from Marvel. Speeda has four arms and is armed with two long swords and those devices that shoot electricity. 6. Breez vs. Thornraxx - this happens in Thornraxx’s home planet, which is a hive planet where he plans to recruit an army of members of his kind. Thornraxx looks like a wasp. 7. Nex vs. XT4 - this happens in XT4’s home planet called Mechna, where he plans to turn his fellow XT4 units into his army (that’s revealed in a guide book in 2013). He has has four arms, and each of the arms is armed with a weapon. 8. Bulk vs. Core Hunter - this happens in Makuhero City, which is where the Hero Factory building is, where CH plans to remove Hero Cores from Heroes there to kill them. He is a former Hero who gone rogue, like Von Nebula. He is armed with a tool called the Hero Core Removal Tool that can remove Cores from Heroes, and a gun. Along the way, Evo is upset that he failed to stop the villains from escaping, but Furno wants to help Evo by giving him advices. While the Heroes are away and Rocka investigating the prison room to examine the Black Hole Staff, with its orb part was destroyed when Voltix used it, a Hulk-sized villain named Black Phantom, who planned the Breakout and used it as a distraction to get the Heroes out of the Hero Factory building, sneaks inside the building, imprisons most of the building’s staff members there, and takes over the building as he activates the fail-safe shield around it. Black Phantom is armed with a big weapon with a mace and a blade and a spider-like drone called Arachnix, which can multiply, shoot energy from its mouth, and cane be used as a gun. Rocka notices the situation, so he goes to deactivate the shield, even though that one of the staff members named Nathaniel Zib is suspicious of Rocka’s secret intentions and abilities. Black Phantom also plans to steal Hero Factory’s plans to create an army of evil versions of Heroes who are powered by an evil substance called Anti-Quaza, which is an evil counterpart of a good-hearted substance called Quaza, which is used to create the Heroes. Black Phantom also has some inside him, and he used it to shut the staff members down like computers. When Stormer, Evo, Furno, and Surge finished with their tasks early, they notice the shield, and Rocka turns it off. Rocka tells the Heroes about the situation, even though that they are suspicious of his secret intentions and abilities as well. Rocka answers that he secretly works for a special Hero team called the Hero Recon Team (who are sort of introduced in 2011), and the Heroes like it. The Heroes go to fight Black Phantom in the building’s Assembly Tower to stop him from creating his army. Rocka defeats Black Phantom by overloading him with power from the tower, with the help of Evo. Later on, as some more Heroes returned with their recaptured villains, the mission continues (even through the events of the Brain Attack storyline in 2013). When the Alpha 1 Team, Nathaniel Zib, and their boss named Mr. Makuro were talking about the breakout, they learn that the breakout was used as a distraction, so Black Phantom was able to deliver the Hero Factory plans to an unknown villain before he was defeated. They are worried. Meanwhile, this villain opens his laptop, which reveals the plans, and he is happy that he got them for his evil plan to create a factory that creates villains. That went unresolved (even though that the plans are also used to help a villain and his army of Brain parasites attack the building in the Brain Attack storyline). Since Black Phantom’s defeat, Breez, Nex, and Bulk are having a hard time with their villains while Voltix is still on the loose. However, Breez and Nex later become successful (mentioned in the guide book). Core Hunter is planning to use a super-powerful and super-dangerous device called the Doom Box to do a ransom. When he is trying to use it, the Alpha 1 Team stop him by having his Removal Tool absorb the Box’s energies. However, Core Hunter becomes more powerful and defeats every single Hero in the tram except Surge. Surge defeats Core Hunter by reflecting the energies back at CH, which causes CH to disappear to his unknown fate. The Alpha 1 Team are having a flashback about the Hero Factory’s beginnings, when the Alpha 1 Team just had Thresher, Stormer, Bulk, Stringer, and Von Ness (before he became Von Nebula). During the time, no one knew about the Factory yet. Black Phantom planned to form his gang of villains called the Legion of Darkness. This group consisted of Black Phantom as the leader, Toxic Reapa, Jawblade, Splitface, Thornraxx, XT4, Voltix, and Speeda Demon (that’s almost every Breakout villain). The Legion were trying to destroy the Factory, but the Heroes were defending it. While the two groups are fighting, Black Phantom secretly revealed to the Heroes that he actually planned to betray most of the Legion except XT4, who is reprogrammed to be obedient to him, so Black Phantom could eliminate a competition that the villains gave him and become the best villain in the villain underworld. However, the Heroes let the Legion know about this, so they defeated Black Phantom before they get defeated by the Heroes. To celebrate, let me ask you this: What are your fond memories about the storyline and/or what do you like about it? For me, I like the Heroes’ designs. They look amazing on them! I like that the designs matched their abilities, like the fire print on Furno’s chestplate. I like that the Heroes also wear their original 2010 helmets again, while I like that Evo’s, Nex’s, and Rocka’s new helmets have the same style as the others and are based on their original 2011 helmets (their new helmets happened because Evo, Nex, and Rocka were never born in the 2010 storyline before they were born in the 2011 storylines. Plus, Rocka’s 2012 helmet is based on any previous storylines (Just saying a fact there), but it looks cool on him.). The cuffs are a great touch since this is about the breakout and recapturing villains, after all. I love their new blasters, which look like Thronax Launchers from Bionicle 2001-2010 because of their new design. I like Evo’s Tank Arm. Looks cool. Evo could have kept his purple color scheme and his arms look uneven by length, though. I like Surge’s lightning sword. Surge shouldn’t use too much green, though. Furno and Breez look alright. I like Furno’s underwater gear and Breez’s flying gear. Their weapons look neat, but I like Breez’s red weapons the best. Rocka looks awesome in his new look. I love his transparent green shield and crossbow. Nex looks alright, but needs some green color scheme. I like his Laser Cutter, though it’s weird that he doesn’t have a hand over there in his set. Bulk looks very cool. I love his shoulder pads and missile launcher. It’s neat that you can attach his Cuffs on his armpits. Lol. Stinger looks alright. He has some nice transparent blue pieces, but why does he keep changing his secondary color? Shouldn’t it be orange, like his 2010 look? Anyway, I like his blaster and those shoulder pieces that look like sound booming things. The blaster looks like a guitar, which matches his sound-based personality, and the shoulder pieces match his personality, too. Stormer looks epic in his 2012 look. He is the size of the Hulk when he is in his Titan set, man! It does match him as the leader of the team when the Breakout storyline is a serious business. I love his sword, and the scout drones are a great touch. As for the villains, Toxic Reapa looks cool. I like his guns, head piece, and those tanks on his back. Jawblade looks great. I like that he has fins for legs and arms. However, his wrist are so thick that I could hardly Cuff the guy, which is not satisfying. I like his tail and blades, though. Splitface looks cool. I like that his black and red colors divide his body into two halves to represent his respective personalities. I like his weapons, too. Black Phantom is mighty epic. He looks intimidating. His weapons and the drone looks very cool. I like his red and transparent yellowish green pieces, and the fact that he is a Titan set, which makes him look like the main antagonist of the storyline well. He looks like a mix of Fire Lord from Ordeal of Fire and Hewkii Inika from Bionicle 2001-2010. Thornraxx is okay, and I like his stinger, wings, claws, and his ball-shooting mouth. It’s cool that Lego is reusing the wing pieces from Bionicle 2001-2010’s Gorast set. He looks weird, though, because he doesn’t have legs, and his design looks weird, too. XT4 is alright. I like the fact that he has four arms and each of them has a weapon, but his body looks abnormally tiny, which kind of makes him look weird. He looks like a love child of Meltdown from the 2010 storyline and Waspix from the Hero Factory franchise’s Savage Planet storyline (Just saying a comparison). Core Hunter looks cool, and I love his Removal Tool, his buff and spiky design, his gun, his mask. However, he has the same thick-wrists problem as Jawblade’s, and there’s a bulge on his back. Voltix looks amazing! I love his electricity-based and power-switch-based design, the red and blue wires, his whip, his gun, his purple pieces, and those horn-like things on his head. His arms are a little stubby, though. Speeda Demon looks very cool, and I like the fact that he has four arms as well, his swords, his electricty-zapping things, and his horns. His motorcycle looks very cool, too, and I like its color schemes, gold pieces, and 2010 Surge’s lightning weapons being used as its exhaust things. The CCBS in the sets are used very well in the 2012 storyline. I wish that Stormer could have included his motorcycle in his set, but it’s a blue version of Furno’s bike in 2010. Plus, Nex needs two Cuffs instead of one to recapture XT4 because XT4 has four arms. Next, the combo models. The ones where each are a mix of a Hero and a villain that he is sent to capture look cool, but they look super-weird. I like the combo with Furno, Evo, and Surge, which is an extra rookie Hero in the team, and the combo with Toxic Reapa, Jawblade, and Splitface, which is a mutated underwater villain that the Hero is sent to capture. The Hero looks epic because of his bulk and blasters. The villain looks like a bigger and deluxe version of Jawblade with feet. He looks awesome. The Lego pieces introduced in the storyline are quite neat. I like the armor pieces, the transparent dark green Glatorian head piece from Bionicle 2001-2010, and the villains’ head pieces and helmets. As for the story and media, I think the story is very good. There is some character developement here and there. It’s weird that Evo went from a calm ninja in the Ordeal of Fire storyline to a worried person in the storyline (though it is revealed why he did that in the guide book), but good thing that Furno wants to help him. Furno is becoming a teacher, like Stormer. Surge and Stringer are funny as always. Stormer and Rocka are very cool as always. It’s neat that Rocka is a part of the Hero Recon Team. Too bad that we didn’t see more of the other heroes, though. The villains are just video game enemies to be defeated, kind of sadly. Black Phantom, Voltix, and Core Hunter are impressive, however. The other villains may be great in their own clever-ness and skills, but they are easily defeated, even though that they are funny. Lol. But, are the extra combo Hero and villain necessary? These guys don’t have character development at all. There are some things that I find annoying about the villains other than the combo characters: Voltix is still on the loose and Core Hunter’s fate is unknown. It’s quite annoying. About the villains from past storylines, it’s cool that we can see them again, but we don’t know what happened to them after the breakout and they aren’t recaptured (however, the guide book says that the Witch Doctor from Savage Planet is recaptured). Plus, we know that Von Nebula was imprisoned in the orb part of his staff, but when Voltix destroyed the orb part to activate the staff, we don’t know what happened to him, but I think that he may the mysterious villain who got the plans from Black Phantom somehow. Zib is a good and funny character as always. Capricorn is funny as always, too. It’s just that. Lol. As for the media, there are two 22-minute Hero Factory TV episodes, which are a two-parter episode called Breakout, two Secret Missions books, and an online game and app game called Breakout. The episodes are fine, and I like the highlights on the Heroes’ helmets and the fact that the characters finally have five fingers in each hand like their sets (the 2011 episodes only show four in each hand). However, there are a little bit of inaccuracies between the animation and sets, but the characters look mostly alright. I like the voice actors in the episode, though I question why people who made the episodes replaced Evo’s original voice actor with a new one. Also, I wish we could see Breez, Nex, and Bulk in their 2012 forms, Thornraxx, XT4, and Core Hunter in there, though, I wish that Vapor from the 2010 storyline could have been with the escaped villains during the breakout (he never physically appeared in the TV show at all, too). There weren’t any more episodes that continued the Breakout storyline to show their adventures or recapturing the other escaped villains, either. Bummer. I think Lego had a budget problems with this, so our expectations didn’t become true, sadly. For the books, they are good. The online game is very fun. I think of it as the best Hero Factory game. I love shooting at stuff and enemies. I also liked the fact that’s you can find codes and use them to get more points in the game, so you can upgrade the Heroes. The codes that you find are on the Hero Cores in the sets and some online content. The app game wasn’t much, sadly, but it has codes that you can use. It’s very cool that both of the games are made by the company who made Bionicle 2001-2010’s Glatorian Arena games. However, the online game is missing two things: XT4 and Nex’s mission in Mechna. Quite disappointing. There’s also comics and Hero Factory’s website contents, but they suffered the same condition as the TV episodes, as they don’t show all of the Heroes and their villains. So, guys, what are your fond memories of the storyline, what do you like about it, what’s your favorite 2012 set, favorite character(s) in 2012, favorite moment in the storyline, what things remind you of the 2012 storyline, and/or how would you celebrate it? For me, well, my favorite sets are Stormer, Furno, Rocka, Stringer, Bulk, Breez, Voltix, Black Phantom, Speeda Demon, XT4, and Core Hunter, and my favorite characters are Stormer, Furno, Rocka, Voltix, Speeda Demon, Black Phantom, and Core Hunter. The things that remind are: 1. The Cybug craziness from Wreck-It Ralph in 2012 (Thornraxx) 2. Stronius and Kopaka from Bionicle 2001-2010 (Core Hunter) 3. Bane from The Dark Knight Rises (Core Hunter) 4. Two-Face from DC Comics and Blitzwing from Transformers: Animated (Splitface) 5. Hewkii Inika from Bionicle 2001-2010 (Black Phantom) 6. The Barraki’s prison break and underwater fight between hero and villain from Bionicle 2001-2010 7. The Avengers movie in 2012 8. Darth Vader from Star Wars (Stronius) 9. Umarak the Hunter from Bionicle 2015-2016 (Black Phantom) 10. Pridak from Bionicle 2001-2010 (Jawblade) 11. The Serpentine from Ninjago being released from their prisons to do evil things in 2012 (the Breakout event) 12. General Grievous from Star Wars (Speeda Demon) 13. The fruit “Thornax” from Bionicle 2001-2010 (Thornraxx) 14. Electro from Marvel and The Amazing Spider-Man movie series in 2012-2014 and probably Ehlek from Bionicle 2001-2010 (Voltix) 15. Jay from Ninjago (Mark Surge and Voltix) 16. Lockdown with his spark-ripping tool from Transformers: Age of Extinction (Core Hunter)
  3. Hi, guys! When I look Four big Lego themes, Bionicle, Hero Factory, Ninjago, and Nexo Knights, I see some interesting similarities between them: 1. Their stories all have groups of heroes who have rookies that take spotlights. 2. They involve elements, which are fire, electricity, and earth. 3. They involve technology and abnormal-looking vehicles. 4. All of themes’ stories are on the similar levels of character development, how they’re constructed, and humor. 5. They all have dragons. These may be too common if you think so, there’s another interesting thing: You see, Bionicle’s characters are constraction figures and involved with elemental powers. Hero Factory’s characters also are constraction figures, but they are less involved with elemental powers and have more advanced technology than Bionicle’s. Ninjago’s characters are minifigures and involved with elemental powers. Nexo Knights’ characters also are minifigures, but they are less involved with elemental powers and have more advanced technology than Ninjago’s. So, when I look at these qualities, I would say that Hero Factory is Bionicle’s technology counterpart, Ninjago is Bionicle’s minifigure counterpart, and Nexo Knights is Ninjago’s technology counterpart and Hero Factory’s minifigure counterpart. You see, it’s like a square. I’m not sure about Hero-Factory-and-Ninjago and Bionicle-and-Nexo-Knights counterpart comparisons, but they share some more common stuff. Of course, Legends of Chima is sort of like them, but these themes are more developed than Legends of Chima. Plus, Legends of Chima is a part of Ninjago’s story, anyway. So, what do you guys think of the comparisons? Interesting, huh?
  4. I was browsing eBay and came across this peculiar listing of what appears to be a sealed Von Nebula set but in a narrower box. Is this a bootleg or is it a legitimate release of the set? I've never heard of one set having boxes in different sizes before. Perhaps its a regional variation of sorts?
  5. Hi, guys! We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? For me, I made up of a very good one: Title: Bionicle Generations or Bionicle: Inter-dimensional Forces Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world. Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they had Artakha invent two Olmak. They used one of the Olmak to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. They also recruit Von Nebula from Hero Factory since Von Nebula is a mastermind like them and wants revenge on his heroic enemies (and he could the main culprit for the Breakout when he had Black Phantom stole the plans for the Hero Factory building and then Brain Attack events when he gave the plans to the Brain maker). I add that part because I would like to think that Hero Factory shares the same universe as Bionicle G1 because of the similarities, and it may be implied, despite Greg Farshtey not admitting it just because the themes aren’t active. Anything can happen, like how Legends of Chima became a part of Ninjago. So, the villains also do evil changes in HF’s events. When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again (and probably have Artakha make new replacements for his lost masks in Ta-Koro’s destruction) because he has a feeling that this problem would be very hard to deal with. The Heroes from Hero Factory have the same thing. The main heroes from G1 and G2 and HF end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), as well as the Alpha 1 Team from HF, and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. ). Takanuva, Gresh, Mata Nui, and Ekimu and the HF heroes also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other and the Toa teams. After good forces from both universes discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 Bionicle levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too. After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika, G2 Makuta, and Von Nebula. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 15. Final level and exclusive storyline in the game - Defeat Velika, Von Nebula, and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu and the Alpha 1 Team). Enemies: Every minion from all the 20 levels with all 20 past storylines (this is because the mech summons them to help Velika and Makuta and VN defeat the heroes). Boss: the mech (piloted by Velika, G2 Makuta and VN), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has six arms that can use giant versions of the villains' weapons (Velika's Power Carvers, G2 Makuta's staff and blades, and VN’s Black Hole Staff), shoot energy blasts, create teleporting black holes (VN), and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech. If I were to include Hero Factory and make the game a crossover game, it would be six levels in between the Bionicle G1 levels and the Bionicle G2 levels because I always like to think that it shares the same universe as G1 because of similarities. It’s 21 levels in total. 1. One of the HF levels would have the HF’s 2010 storyline (with VN as the main boss, his six henchmen as mid-bosses, and Mekron City robots as minions. Plus, mind-controlled Preston Stormer as a mid-boss). 2. One with the Ordeal of Fire storyline in early 2011 (with Fire Lord as the main boss and his three henchmen as mid-bosses), 3. One with the Savage Planet storyline in late 2011 (the Witch Doctor as the main boss and his mind-controlled Quatros animals as minions/mid-bosses). 4. One with the Breakout storyline in 2012 (the eight Breakout villains as mid-bosses and Black Phantom as the main boss. Plus, they would have minions). 5. One with the Brain Attack storyline in 2013 (the Brains and their mind-controlled slaves as minions, and Dragon Bolt and mind-controlled Surge as bosses). 6. One with the Invasion From Below storyline in 2014 (the Queen Beast as the main boss, the Flyer Beast and Splitter Beast as probably mid-bosses, and the other kinds of Jumpers as the minions). Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri, probably HF heroes) and villains (including the Piraka and Barraki, probably HF villains). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika, Makuta, and VN are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. ). I'm also thinking there would be a third scene that would preview G3. In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's and HF’s side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of of this decade lately. Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. Well, I may also be thinking some other made-up games, like: 1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, remove the glitches. Same with Bionicle: The Game in 2003. 3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses. 4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, fix and add stuff in there. Good ideas, huh? So, there. What is your dream Bionicle video game? (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)
  6. Hi, guys! Anyway, let me tell you some history about Lego's main constraction category in the 2010s: In the first half of 2010, Bionicle 2001-2010 ended with six small-ish sets with unbendable limbs. It's sad to see my beloved and long-running favorite Lego theme ended during this day. In the second half of 2010, Hero Factory replaced Bionicle as the main constraction theme. It went from 2010-2014. It ended with some unresolved cliffhangers. In 2015, Bionicle returned as Bionicle G2, which is a reboot to Bionicle 2001-2010. It was an exciting day for us Bionicle fans. However, G2 lasted two years, from 2015 to 2016, as it was cancelled in 2016 and never had its planned third year. It was unfair and very disappointing. It's like The Amazing Spider-Man movie series in 2012-2014 all over again. After 2016, there is no main contraction theme with an original story by Lego replacing Bionicle G2 right now. Because of this, we are encountering a Dark Age/Great Depression to the constraction category now. I mean, this decade is pretty bad for the constraction category for some reason. So, like the title says, which main 2010s constraction theme do you like better? Hero Factory or Bionicle G2? I know that both aren't as great as Bionicle G1, but which do you think is better? For me, I think both sort of. Bionicle G2 is, well, you know, Bionicle, and has fantastic trans-color pieces, masks, and blades in the sets, and the story ended this time. Plus, we got a Bionicle TV show (well, in Netflix, annoyingly). Hero Factory, however, has a lot of cool villains, the heroes have fantastic technology, has a better story than Bionicle G2, and has more TV 22-minute episodes. But, I might go with Bionicle G2 the most because again, it is, well, you know, Bionicle.
  7. So of course we haven't heard anything with regards to what-if anything-Lego's going to be doing for it's next CCBS/Buildable Figure theme. According to Brickset we're going to be getting some more Star Wars figures this year-presumably based on the upcoming The Last Jedi movie-but will that line become the soul source of CCBS for the foreseeable future, or might we be getting a new theme next year? Or perhaps not a "new" theme at all... My logic is this: Hero Factory, while apparently not as successful as Bionicle G1, did manage to hold on for four (and a half?) years before we got the short-lived Bionicle G2. Given that, I wouldn't be too surprised to see Lego go back to it, but the bigger question is in what form. I would think it's been a short enough time that a continuation isn't totally out of the question, but perhaps a reboot would be the more likely option. What do you guys think-would you rather see the original line continued with maybe some effort to make more of it than it was, or perhaps start things over entirely and see if Lego can't do a better job right from the get go?
  8. "I can see your speedometer says ninety from here! PULL OVER." A government owned hero bot dedicated to handing out speeding tickets. https://www.flickr.com/photos/143569545@N07/albums/72157680628374406
  9. Any Hero Factory Pictures I make in Lego digital design will be put here, if anyone wants to they can add theirs too. First One: Second One: Third: Fourth one (based off of Rotor):
  10. (banner by onaku + tex) GAME / DISCUSSION CURRENT EVENTS Not much. After the mysterious and hard to remember ending of the Mechna mission, six months have passed, as the Heroes take time to recuperate and rebuild the Hero Factory. PLAYER CHARACTERS There are three “main” character types: Heroes: Heroes are the default force of good across the galaxy, based in Makuhero City. They can travel to any location they wish via Hero Pod or Dropship, and each Hero is outfitted with a unique set of equipment and abilities. All Heroes (unless specifically noted) have a feed from their optical and audio sensors to Mission Control – this allows Zib to provide guidance, and track their locations (and allows Heroes to contact Mission Control for help). Villains: Villains are criminals, wanted across the galaxy for everything from common theft to violence to being world-dominating threats. Villains often wield a variety of powers and weapons; how mobile they are is up to the individual villain and their wiles. Civilians: Civilians make up just about everyone else. They do not typically have access to any powers or special equipment, though they do have access to what might be the best weapon of all – information. Mission Control has access to the Hero Factory’s extensive database, call center operators are the front lines on knowing what’s up, and the media has the power to influence thousands; but that is not all you can be…. Character Profile Name: [Character Name Here] Character Type: [Hero/Villain/Civilian] Abilities/Equipment: [Please stick to one/two main powers and one/two minor abilities, and keep it simple – a character might fly and shoot fire (main powers), but also be designed for speed and endurance (minor abilities). Other weapons or equipment of note should be reasonable; a bunch of small throwing knives or dual swords is good, two giant warhammers would be bad.] Appearance: [MOC, picture, or written description of the character will suffice.] Bio: [Who is your character? What is their personal history and background? What are they like to be around? Do they have any hobbies or interests? If they’re a Hero, what missions have they been on? If they’re a Civilian, what is their job like? If they’re a Villain, what sort of crimes are they responsible for?] SHIPS 1-All approved characters are allowed their own ships. 2-Ships can be posted alongside their crew, but cannot be approved without a pilot. 3-Large ships require three approved characters and two players to be involved. Ship Profile Name: [Name of the Ship] Ship Size: [small (size of a Hero Dropship, suitable for 1-5 passengers, small weaponry), Medium (suitable for up to 10 passengers, can have a few large weapons such as a cannon, or space for hauling cargo), or Large (See Nato’s The New Dawn)] Pilots/PCs: [Who is onboard the ship? For any vehicle larger than Medium, you must have at least three PCs onboard controlled by at least two players.] NPCs: [small ships cannot have Civilian NPCs; Medium ships are allowed one or two. Large ships can hold up to fifty. Please specify what each NPC does on the ship; do they manage weapons? Engines?] Communications: [Who can your ship communicate with?] Navigation & Drive: [What sort of navigational information is available? How is the ship piloted? Are there multiple battle stations? Any special considerations?] Weapons & Armor: [What weapons does the ship have? Does it have thick armor plating, cloaking devices, or energy shields? Note that indestructible ships will not be tolerated.] Propulsion: [How fast and agile is this vessel? How does it move?] Landing: [Can your ship land on a planet or asteroid safely? Most Small and Medium ships will be able to, though for Large ships it might be questionable.] PLAYER MISSIONS Create your own missions for the Hero Factory, and get them approved with this helpful form! Mission Profile Mission Title: [Pretty straightforward, what is your mission going to be called? (This could be integrated into a banner, if you feel the need to create one for the mission).] Locations: [Where will this mission take place? Provide as much description as you possibly can, in order to fully flesh out the location/s. (These can be canon locations, or your own).] Canon NPCs: Original NPCs: [Attach or link the profiles for any characters of your own creation who you feel the need to use for this mission. (As above, these need not be revealed to the player base at the start of the mission, but we GMs will require them for reference).] Description: [brief description of the mission – what’s happened already, why Hero Factory has been called in, etc. (this briefing will be what goes in the topic).] Full Overview: [Full outline of what you plan to do for the mission. Obviously you won’t be able to predict exactly how players approach certain issues, but do your best to give us a rough idea of what you have planned (this is for GM reference only, and will not be added to the topic).] Objectives: [(optional). If your mission is going to include objectives, list them here.] STAFF Nato - Profile Dump; Crowley, Mr. Vyle, Saracen Rune, Anamnesis, Sir Reginald Buckley [Old Timer], Evangeline Weaver, Nexus Zander, FallenCor - Profile Dump; Erik Jet, Daren Wolfe - [LOIS], Henry Flint, Helen Corona, Ethan Rez, Dr. Robert Xaal, Toa Onaku - Profile Dump; Yofrid Atgeir, Penelope Starburst, Titanos Forticus, Nimius Ardor, Captor, Baxter Richards, Lilith Specter, Jimmy Abacus, Andrea Plume, Whirl, Uerub Kalslann, Necrissia, Zippy - Profile Dump; Eloise Thumper, Wilbur Flood, A Duck, Mara Quiver, Ken Render, Dorothy Quark, Timothy Gyro, Mona "Morbid" Silphi, Orukam Amayika, Rylinth - Profile Dump; Alex Drift, Echo, Cobra Shard, Gabriel Bliss [Cor Solis 2.0], Blink PLAYERS Voltex - Matteo Focus/Core, MasterChirox - Kavok Quake, Ultimo - Kaiba Blader, Kathrine Scarlet, Dane - Isaac Rider, Insurgent, Klanadack - Jason Ferro, Arsenal, Wilhelm Gorn, Scourge, Vicarath - Robert Shade [scalpel], Vestak - Night Stalker, Morphos, Ruby, Dallior - Jax Beemer - [Athena], Sarah Sylver, Sil - Skylor "Sky" Sparrowhawk, (if you played in the HF RPG 2.0, remember to re-post your profiles in this topic for approval!)
  11. So, apparently sometime in 2012, Lego teamed up with Roblox to make a game that promoted the Hero Factory: Breakout line. It was a team-based scavenger hunt game, one side heroes, and one side villains. Players could get special items and skins for their avatar by participating. I don't recall this ever being reported on by BZPower or anyone else. Does anyone else here have any more information on it, or hands-on experience perhaps?
  12. Hi, guys! We all know that Bionicle ended last year and there is no constraction theme with an original story by Lego this year for some reason. So, what I am going to say is this: is this a Dark Age/Great Depression for the Constraction category? First, I would like to talk about the history of Constraction. In the 1990's, Lego was suffering money problems that involve bankruptcy and it wanted to have its own action figure line(s), so we got Slizers/Throwbots on 1999-2000. That theme was the first constraction theme (constraction is an action figure that is made by Lego as it is made of Lego pieces. Also, the word "constraction" comes from "construction" and "action"). Then, we got RoboRiders on 2000, which replaced Slizers/Throwbots. Sadly, these two themes did not do well and probably never helped Lego with its bankruptcy problem. However, Lego introduced the theme that we know and love, Bionicle on 2001, and that theme saved Lego from bankruptcy. It went from 2001 to 2010, as it became popular, had a lot of sets, a large and excellent story, and a lot of media to promote the sets. The theme was beloved by many, including us. Bionicle had became famous and one of the longest Lego theme runs on record. Lego was going to continue the line to 2011 or so, but it suffered problems with Bionicle for some reason (probably money) in 2009, so it had to cancel Bionicle on the first half of 2010. We complained about it. However, Greg Farshtey, the writer of Bionicle books, comic books, and online serials, continued the story up to the first half of 2011 with two unfinished serials, which lead to an unresolved cliffhanger, which upset us. Also in the early half of 2010, we got Ben 10 constraction figures, which ended on the same half for some reason. On the second half of 2010, Lego released Hero Factory, the second-best constraction theme we got, as it replaced Bionicle, but it did cheer us up for the loss of Bionicle. On 2011, Hero Factory introduced us to CCBS, which stands for Character and Creature Building System. This new system influenced other System-based themes, like DC Superheroes, Marvel Superheroes, Legends of Chima, and Star Wars, to use it to have their own constraction figures for generations to come. Back to Hero Factory, the theme got the constraction theme's first TV show. Sadly, the theme is decreasing gradually in value until it ended on 2014. And that's where Bionicle returned on 2015, and it replaced Hero Factory. Bionicle's return made us super-happy (I cried in tears), since, you know, we love Bionicle. This time, it rebooted into G2, as it got a new story. This ran from 2015 to 2016. Along the way, Bionicle was adapt to CCBS, and got its first TV show, Bionicle: The Journey to One. Very sadly, Lego cancelled Bionicle again for some strange reason. Lego never said why. This cancellation broke our hearts and upset us again. Boy, what an outrage. I felt like that it is like The Amazing Spider-Man movie series in 2012-2014 all over again. (Here's the link: http://www.bzpower.com/board/topic/23229-bionicle-g2-and-the-amazing-spider-man-movies-are-alike/ ) However, from 2012 to this year, Greg was revealing a lot of secrets and resolving some things in Bionicle's G1 story after he stopped updating new chapters in the unfinished serials. Sadly, he never re-continued it. Since Bionicle G2 abruptly ended on 2016, there is no constraction theme with an original story by Lego right away this year. Hero Factory replaced Bionicle G1 right away, but why not there a theme replacing Bionicle G2 this year? The only constraction sets that we are getting this year are a few Star Wars ones. Interesting about Bionicle, again, is that it was featured in The Lego Movie on 2014 and this year's The Lego Batman Movie as cameos. It seems that Bionicle is remembered due to its popularity in its G1 years. It's interesting that we are usually getting less and less constraction-related sets and media in general every year gradually. Bionicle G1 had the largest amounts of them each year until 2010. This year has the least amount of constraction stuff in general. So, I have a question that might go to everyone's minds: Is constraction failing in this decade? Well, I could think of a couple reasons how is that happening: 1. Lego is focusing on certain themes, like Marvel, DC, Star Wars, Ninjago, Nexo Knights, and The Lego Movies, lately. They put a lot of stuff in there, like NK's scannable Nexo powers and minifgure-controlled mechs. These themes' huge popularity apply there, too. Lego is focusing on these themes more often than the constraction category. 2. The low budget on constraction for some reason. So, what do you think guys? Are we encountering the Dark Age/Great Depression of constraction? For me, I'm afraid I think so.
  13. Does anyone know how many CCBS shell/armor pieces there currently are in total? (And I mean different molds, not recolors.) An answer would be greatly appreciated.
  14. http://orig15.deviantart.net/f98b/f/2016/253/8/e/waspix_by_mate397-dah5qr6.jpg *After the events that took place on the celestial body that is referred to as 'Savage Planet' Hero Factory HQ dispatched a recovery team to help the healing of the planet. An injured inhabitant was found and taken into medical care, once healed the local was also slightly enhanced by our technology and became the representative of his planet and an honorary member of the Hero Factory crew.* Finally got around to take proper pictures of this revamp, its been gathering some dust for a while now >_> And probably the first MOC that has some system parts integrated into it (just the two on the torso), and they fit it quite well I'd say. Detail: http://mate397.deviantart.com/art/Waspix-Back-633483241 http://mate397.deviantart.com/art/Waspix-Head-633483307 http://mate397.deviantart.com/art/Waspix-Wings-633483354 http://mate397.deviantart.com/art/Waspix-Abdomen-633483437 http://mate397.deviantart.com/art/Waspix-Torso-633483496 http://mate397.deviantart.com/art/Waspix-Size-633483558
  15. So basically, what wave of Hero Factory do you think was the best? Personally, I would choose Breakout, as it had everything that made a good theme: a good non-humanoid character (Thornraxx), non-mindless villians, and overall good designs. Brain Attack would be a close second, with good color coordination between heroes and villians, as well as a somewhat Bionicle-esque look.
  16. Due to the complicated nature of the project, I have decided to use voice actors for most of the characters instead of my sister and I doing them all. Some Background on this Universe: As some of you may know, on my channel, Surge is an ax-crazy, anti social idiot who loves electricity and has no regard for the safety of others, simply because he doesn't know he's endangering them. Also, characters from other constraction themes interact with each other, primarily the Toa Mata/Nuva and Alpha Team. To get more background on this universe, simply go to my YouTube Channel (link in bio). Most videos are simply done for fun, this will feature stopmotion and hand-free live action. Basic Plot In this film/special, Surge suddenly grows in size and power. Alpha Team attempts to stop him but fails, locking themselves underground to avoid Surge's detection. The Toa Mata, stranded on the planet, decide to stop Surge once and for all. **HOW TO APPLY** 1. Record yourself saying a quote from the character, or something you think they would say. 2. Send it to toabioniclefactory@gmail.com with the subject "BvsHF: AoA." 3. You can do multiple characters, just as long as it's hard to tell it's you for both. 4. If you are selected (and when the script is 100% complete), then i will send you a copy of it. **SUBMISSION DEADLINE: Halloween 2016** This is going to be a massive project for me, so I want to choose all the voice actors by Halloween so I can have all of the dialogue recorded by Thanksgiving. All Available Characters: The numbered list tells you what kind of voice you can do for that character. They are listed according to my personal preference for which one I would like the most. You can do any version or combination of versions, or submit your own version the way you think they would sound. For those who don't know, COTC is Chronicles of the Chronicler, a series by an old BioTuber. You should be able to find it without much issue. For the Toa's voices, I would recommend watching COTC 3 for Tahu and Pohatu (and Gali if you want). COTC 4 may be a better option for Tahu because he's more of a main character in that one. Tahu: 1. COTC 2. Toned down MoL 3. Toned down Heronexous/ CallanLoF's MATA Gali: MoL, your normal voice, or whatever you want. In this case, I don't care. Pohatu: 1. COTC 2. CallanLoF 3. Toned down MoL **Toa Kaita**: Fusions of the component Toa's voices. This will be done like the BIONICLE ANP did their Kaita voices. Baselines will be done by me, since I know how I want the lines to be said. Akamai’s baseline is Onua and Wairuha's baseline is Kopaka. Nex: Obvious Australian accent, just like the HF specials. Voltix: HF special Goons: All you have to do is various grunt noises (OOF, ow, etc), so you'll get the role no matter what, since I don't know how many I'll need.Electro/Energy (1999 Slizer/Throwbot): Based on the “I'm so stoked my dudes” meme. I may end up doing this one myself because it's so specific. **Keep in mind that other people will be trying out for for these roles and you are not guaranteed the part.**
  17. I'm going to be making a constraction documentary called the constraction movie and if you've got any questions or want to discuss it then here's where you can discuss it. Or you can ask me about on my tumblr blog http://limeflavouredlibertarian24.tumblr.com/
  18. I wanted to make this topic because of the lack of topics here and the posts I might get with this topic cause honestly 2.0 came out when i was 10 and I really was not even aware of the change from the Bionicle system to the CCBS system even if they where super obvious so what we're you're reactions.
  19. hello, I think that hero factory was a BIG mistake and it really was like a knockoff of lego bionicle . what do you think?
  20. http://orig06.deviantart.net/1ac5/f/2016/195/b/6/untitled_by_mate397-da9yg2u.jpg Figured I put those Chima fire/Ice wave torso armors to good se with something. And here it is, fully custom build under the hood too, though I did sort of borrow my Protodermis Entity's foot design. detail: http://mate397.deviantart.com/art/Bulk-Back-621385757 http://mate397.deviantart.com/art/Bulk-Side-621385801 http://mate397.deviantart.com/art/Bulk-Side-2-621386102
  21. fishers64

    HF RPG 2.0

    Credit for the banner goes to Toa Onaku, who helped out overworked me. Characters: You are allowed three kinds of characters: Heroes – Heroes are the force of good in Makuhero city and across the galaxy. They have powers and weapons, and can get to any planet they wish via Hero Pod or Dropship. Hero Profile: Name: [Hero name here] Powers and Abilities: Please stick to one/two main powers and one/two minor abilities. Keep it simple. For example, your character might be able to fly and shoot fire from his hands (main powers) and was specially designed for speed and endurance (minor abilities). Weapon(s): The weapon or weapons of choice for your Hero. Please be reasonable. A bunch of small throwing knives or dual swords is good. Two machine guns or warhammers is bad – stick to one per character, please. Appearance: A MoC, picture, or a written description will do. Bio: Who is your character? What is their personal history and background? What are they like to be around? Do they have any hobbies or interests outside of crime fighting? ------------------------------------------------------ NOTE: All hero characters, unless specifically noted IC, have a feed from their optical sensors to Mission Control. This allows Zib to provide guidance and direction to Hero Characters, track their locations, and contact Zib and Mission Control for help. Characters can scramble these signals IC if they wish Mission Control not be apprised of a certain event, or if they want to go rogue or off the grid. ------------------------------------------------------------ Villains and Monsters – Wanted criminals for everything from theft to violence to just plain being a threat. Villains have powers and weapons – how mobile they are is up them and their wiles. Villain Profile: Name: [Villain name here] Powers, Abilities, & Weapons: The powers, abilities, and weapons that your villain employs. Your villain may have many weapons but no powers, or many powers but no weapons, or a mix of both. Please specify what powers your villain has and what weapons they have to start, if any. Appearance: A MoC, picture, or a written description will do. Bio: Who is your character? What is their personal history and background? What are they like to be around? Do they have any hobbies or interests outside of crime and nefarious schemes? Why does your villain dislike Hero Factory and/or he or she in the business of villainy? Location: Where is your villain when the story starts? Civilians – Civilians have no powers, but sometimes they have the best weapon of all – information. Mission control has access to Hero Factory’s extensive database, call center operators are the front lines on knowing what’s up, and the media has the power to influence thousands. But that’s not all you can be. Civilians are limited to one per player – we want to focus on the Heroes – but I’m opening it up to add interactions and flavor to the world(s). Civilian Profile: Name: [Name of Civilian here] Job/Location: Where is your civilian? What is their job? If you’re a call center operator, you live in Makuhero city, if you’re a prison guard, you may be on another asteroid. Bio: History and personality of your civilian. No GModding the information powers. You do not get to magically know everything if you are in Mission Control. A good yardstick: If it’s in one of the TV shows or the books previous to the mission, HF probably has it in the database. You are allowed to bring in characters from previous versions of this RPG if you like, but their interactions will not carry over. Alluding to them in your character bio is allowed. You may create as many hero or villain characters as you like. Please do not post like ten characters in one post when there are only like 5 characters created by everyone else in sum total. That’s just absurd. ALL CHARACTER PROFILES MUST BE APPROVED BY ME BEFORE POSTING IC. I WILL ENDEAVOUR TO DO THIS AS QUICKLY AS POSSIBLE. IF YOU FEEL THAT I MIGHT HAVE MISSED ONE, PLEASE REPOST OR PM ME. Canon characters are NPCs in this game. You are allowed to play as them to support your actions. However: 1. If a canon character is an integral part of a mission (their names are in the mission briefing at the top) they are under the control of the GM for the duration of the mission. You cannot play as them in this case. 2. All players, including the GM, may play as said NPC. Their actions cannot cancel each other in an unrealistic way. In the event of a conflict, the first player’s post will stand unless I indicate otherwise. 3.All NPC interactions must be in character for that NPC. Having Stormer suddenly start break dancing is not allowed. Surge, on the other hand… 4.Be realistic in all NPC interactions. 5.You are required to have at least one original character to join this RPG. You can’t randomly walk in here and start controlling NPCs. 6.No non-canon NPCs are permitted. If you want a new character, post a new profile for them. (general guideline) GM CHARACTER KEY: Locked NPCs: These characters' headers will be posted in red. These are canon characters only I can post as for the duration of the mission - standard players cannot post as these. If you need a response from a locked NPC, please wait for the 5 minutes it takes for me to type a reply. Unlocked NPCs: These character's headers will be posted in green. These are characters that all players with active characters can post as. If you're waiting for a response from an unlocked NPC, you can just post as them to decide what they would do. Or someone else can post as them. Or whatever. Player Characters: These characters' headers will be posted in black. These are my characters, including the secret gamemaster mysterious ones. If I need to dictate another player's character's discoveries or something like that, this will also appear in black. ------------------------------------------------------------------------------- Handy Profile Reference Blog Entry: HF RPG Profiles (defunct ATM) APPROVED PROFILE LIST: (H = Hero, V= Villain, CV = Civillian) GM fishers64's profiles: Traferous Diafianous (V - DEAD), Fravi (V - IN JAIL), Adam West (V - DEAD), Tracia Tartonles (CV), 78 East (V - IN JAIL), Dan Barker (CV), Jarrious and Rwer (The Brain Master) (V), Graven Dfer (V) Approved Profiles: Arnold Scharzenegger - Flare (H), Rock Raider (V), Jack Plasmid(V), Samantha Electro(H) Dina Sauyama - T. Pecs (V)Durahk: The Skull King - Mr. D (CV)Fallen Cor - Erik Jet (H), Darren Wolfe(H), Henry Flint (H), Helena Corona (CV), Dr. Xaal (V)Ghidora - Ghid Squidulus (H)Jayne Cobb - Dane Hellsend(H), Agent Epsilon (V), Blake Crosshair (H)Jiming - Reyna Pherae (H)Lugh - Coquelicot(V)Lucina - Matteo Focus (H)masterchirox580 - Kavok Quake (V)Makuta Luroka - Breaker (V)Nato Greavesy - Crowley(V), Mr. Vyle (V), Saracen Rune(H), Silva Raine(CV), Marcus Vex(H), Anamnesis (V), The Creator (V), Sir Reginald Buckley (H)OLISI - Agent Theta (H)Petewa - Smitty Slink (H)Pumpress Sumira (aka Shadow_Ignited) - Nevra Joyū (H)PyroLizard Prime - Arsenal (V), Jason Ferro (H), Scourge (V), Wilhelm Gorn (H) The Other Other Alex (aka Scorp) - Aza and Ezec (both V), John Striker (H), Kathrine Scarlet(H), Kaiba Blader (V), Jade Riley(CV), Max Vale (V)QuirkyTurtle - Amalagation (V)Rylinth Anderfel - Alex Drift (H), Echo (H), Cobra Shard (H), Marrow (V), Gabriel Bliss (H)Shard the Gemknight Toa - Azure Striker (H), Gadget Thompson (H), Ryker Bullet (H), Xiphias Billade (H) Some Random Phrase - Extrax(V), Marcel Bolt (H), Parcival Overflow (H)Smudge8 - Fred Stinger(H)Toa Onaku - Daxer Phyrus (H - dead), Jimmy Abacus (H), Nimius Ardor(H), Titanos Forticus (H), Delta (V), Captor (H), Franklin V. Stone (CV), Var Vicious (V), Lilith Specter - "The Wraith" (H), Necrissa (V), Andrea Plume (H)Timeimageness - Leighla Artemis (CV), Riot (H), Epix (H)Unit#phntk#1 - Jonathan Splint (H) Vicarath - Robert Shade (H)Vestak - Night Stalker (V)ZippyWharrgarbl - Eloise Thumper (H), Wilbur Flood (H), Mara Quiver (H), Dorothy Quark (H), Ken Render (H), Mona Selphi (CV), Orukam Amayika (V) Ship Profiles: Mission #3 update SHIPS --> SHIP RULES 1. All approved characters, whether Heroes, Villains, or Civilians, are allowed to own their ships to battle against the Brain Master. 2. Ships may be posted along with the characters that pilot them to battle, but they will not be approved if their drivers aren't approved. 3. Large Ships require three approved characters and two players playing them to be a thing. 4. No ship G-Modding 5. You are not required to own your own ship for this mission. You may choose to hitch a ride with another approved ship, use a standard dropship, or battle the Brain Master's forces and other villains on the ground. 6. See below. SHIP PROFILE: [Name of the Ship Here] Ship Size: You may specify Small (the size of a Hero Dropship, suitable for 1-5 passengers, small weaponry like guns and lasers), Medium (up to 10 passengers, can have a few large weapons such as a cannon or space for hauling cargo or torturing prisoners), Large (think the size of Traferous' ship). You may also specify the size of your ship in more specific detail if you want something in-between. Pilots (these are PCs onboard): Who is onboard? You may have more than one character aboard your ship. For any vehicle larger than Medium size, you must have at least three PCs on board to start controlled by no fewer than two players. This is to prevent G-Modding. (there will be no penalty if a character leaves the ship IC later) NPCs onboard (if applicable): Small vessels are not allowed to have civilian NPCs, medium vessels are allowed one or two. Large vessels can have up to 50. Please specify what they do - do they operate the weapons? the engines? Villains aligned with the Brain Master may have brains aboard ship as NPCs. IMPORTANT: Hero NPCs and Mission Control characters (Zib and Quadal) cannot be claimed for a ship here. If they join your vessel, your character will have to ask them IC, and they may turn you down. Communications Systems: Who can your vessel communicate with? Hero Factory? The Galactic Conspiracy? Traferous? The Brain Master? Nobody? Somebody else? Everybody? Navigation and Drive: For Heroes, this section may be brief. What sort of navigation information is available to the pilot? Are their 360 degree cameras? Extensive star maps? How is the ship piloted? Like a standard Hero Dropship? Multiple battle stations? Any special considerations should be listed here. Weapons Systems/Armor: What weapons does the ship have? Does it have thick armor plating, cloaking devices, or energy shields? Indestructible vessels will not be tolerated. Propulsion Systems: How fast and agile is this vessel, and how does it move? You don't need to go into oodles of detail, but please keep in mind the laws of physics - a heavily armored vessel is not going to be agile. Also, to be clear, propulsion is related to acceleration in space, not speed, considering the lack of friction in space. Land vs. Dock (Atmospheric): Can your ship land on a planet or asteroid safely? For most small and medium-size vessels, the answer will be an obvious yes. Large vessels is an open question. GM NPC PROFILE TAPE: I was asked after some confusion about NPC capabilities during the first mission to write this up. So here we go! tape Name: Mr. Makuro Job/Location: Mr. Makuro is Hero Factory's founder and main inventor of new technology. Bio: Mr. Makuro is a gentle, soft-spoken inventor with an air of charisma and dignity, especially when explaining his newest inventions to eager crowds. However, Mr. Makuro actually believes that new inventions and innovations are the answer to just about every problem and puts too much trust in them for his own safety. He also doesn't deal in politics very well, despite his charismatic polish, and frankly is more at home in his inventor's lab. * * * Name: Zib Job/Location: Zib is the overly-stressed out leader of Mission Control, responsible for keeping Heroes informed and on their way to their next battle. Bio: Zib has been in Mission Control for as long as anyone can remember - at least, from the day that Mr. Makuro decided that he wanted to focus on inventing new Heroes instead of directing missions. While Zib does have a whole group of other Mission Chiefs to assist him, for some reason he is often the one that other heroes refer to. Name: Zib Job/Location: Zib is the overly-stressed out leader of Mission Control, responsible for keeping Heroes informed and on their way to their next battle. Bio: Zib has been in Mission Control for as long as anyone can remember - at least, from the day that Mr. Makuro decided that he wanted to focus on inventing new Heroes instead of directing missions. While Zib does have a whole group of other Mission Chiefs to assist him, for some reason he is often the one that other heroes refer to. * * * Name: Jawblade Powers, Abilities, & Weapons: Jawblade has two blasters that he can use to blast fire, and nasty jaws. He is also capable of swimming really fast and limited on land movement, using a levitation power. (That's the only way the Breakout scene where he's punching Stormer makes any sense.) Appearance: Yarr. Bio: Jawblade has been in and out of Hero Factory containment. His original crime was trying to get into the power conduit to Hero Factory underwater to disable it (see book Legion of Darkness). He also escaped in the Villain Breakout and used Oxidium against the Alpha Team member Stormer. He also enjoys swimming. Location: Hero Factory Villain Storage, maximum security. His Blade weapons have been taken from him. * * * Name: Black Phantom Powers, Abilities, & Weapons: Black Phantom is a strong and muscular robot with a very large power reserve, something he has used to his advantage. He also has a combination blade/mace weapon and his collection of Aracknix drones, which can divide and combine with each other, fire energy blasts, and create fields of energy. Appearance: Yarr. Bio: Black Phantom was once the leader of the Legion of Darkness, a villainous organization that nearly destroyed the younger Hero Factory, and orchestrated the villain breakout. He is cunning, ruthless, and sadistic. On the extremely rare occasions when he is not plotting, he has played chess against computers and violent video games. He doesn't like the company of others, and when things aren't going well he is known to simply disappear. Location: Hero Factory Villain Storage, maximum security. His drones and the maceblade have been taken from him. The drones have been released back onto the planet where they are from, making it unlikely for him to get them back. * * * Name: Corroder Powers, Abilities, & Weapons: Corroder has the ability to create, control, and absorb acid. He's also a fan of gas bombs, which give off a nasty odor and can corrode stuff. Hence the name. He also has used a pair of claws to focus his acidic powers, and a shoulder blaster. Appearance: Yarr. Bio: Corroder once attacked a prison asteroid and was imprisoned along with Von Nebula. He escaped in the Breakout and was recaptured. Corroder has a reputation for acting arrogant and dim-witted, which is plenty dangerous given his power set. Location: Hero Factory Villain Storage, maximum security. His claws have been taken from him, and his cell is made of reinforced concrete in addition to laser bars all around him. * * * Name: Merrick Fortis Powers and Abilities: Merrick Fortis has powers similar to the Kanohi Volitak and strength capable of throwing Bulk across the room. He has telescoping, x-ray, and infrared vision. Weapon(s): Merrick carries a single grappling hook weapon. Appearance: So sloppy. Bio: Fortis is the leader of the Hero Recon team. He paid a visit to Quatros to spy on Witch Doctor and appointed Rocka to watch Villain Storage during the Breakout. He's also kept track of Vex's and Striker's recent adventures on Tranquis and Streptos, but left the actions to Zib. He also knows all of Hero Factory's systems better than even Zib, and installed a few of his own. (One of which flips the Hero Testing Area upside down.) * * * Name: Queen Beast Powers, Abilities, & Weapons: Queen Beast has the ability to create, control, and absorb acid. She also makes coccoons capable of imprisoning a Hero, Civilian, or even a villain in a state of stasis, unable to wake up until someone opens or destroys the coccoon. She wields a sharp-bladed staff, and has enough strength to knock over a Hero with one swipe. Appearance: Queen Beast is blue and orange in color, and has six limbs - four legs and two arms. Bio: Queen Beast is normally a benevolent and caring creature, living peacefully under Antopolis and caring for the evolution of new beast-like creatures. The evil brain controlling her, however, is filling her head with the idea that the inhabitants above at threats to be destroyed. She is resisting with a fair degree of success, but the other beasts aren't so lucky. Location: Below Antropolis. * * * Name: Julius Nex Powers and Abilities: Julius Nex is the poster boy for Hero relations, spending time on social media with the civilian population regularly. He carries a triage kit capable of healing, reviving, or modifying any hero in the field. Weapon(s): Plasma blaster, laser cutter, and Breakout-style Hero Cuffs. Appearance: This set looks ugly. Bio: As part of his programming for Hero relations, Nex is witty, charming, and a shameless flirt. He's been on a whole bunch of missions by now, revealing that he also is ambitious and goal oriented. When he's not checking Herofeed or Herobook, he can be found enjoying a game of roboball with Furno. ------------------------------------------------------ Mechna Mechna is particularly famous for three things: factory tours, mechanized theme park rides of various kinds, and manufacturing of various kinds of technology. Huge disparities exist from rich villain apartments filled with slaves to slum districts where low-level villains scrape by on petty crime to hotels to factories. The one thing that it all has in common is the slick metal plating, the robotic arms, and the incredible amount of other industrial equipment. 1. The Grunge District - Most classy villains would stay out of here. Everyone on the street will rob you blind or kill you to rob you blind. The area is famous for the excess of shady bars and female pleasurebots like what Fravi once was. This place is in terrible repair - the oldest section on Mechna, this place is filled with broken down technology that no longer works. Many bots scrape by repairing or disassembling these machines and selling them in the other districts or even off planet - for the highest price they can get the suckers to pay. 2. The Middle District - Many villains live on the lap of luxury here. Although this area actually isn't preferred by most rich - they usually prefer lush and green planets to the dingy smog of Mechna, the constant thrum of machine noise, and the threat of theft. Instead, this area is composed of apartments that middle-class villains live in with their modest slave holdings, and some that are rented to high-class villains in timeshares for when they have to be on the planet to conduct business. These two districts abutt and blend together and aren't distinguished by those names IC; the OOC distinction is just to show the difference. The Middle District is North of the Grunge district. 3. The Government Hall - This old yellow building - it used to be white - houses the council that runs Mechna's government. Rumors have been circulating that the Galactic Conspiracy has significant inroads here. 4. The Slave Market - These are underground in the Grunge District and the Middle District. Many villains in the Middle district will venture into the Grunge District for lower prices on slaves. 5. Factory Area/Slave Living Quarters - On the opposite side of the planet from the Tourist District, the Factory Area abutts the Middle/Grunge area. Conditions in this area make the Grunge district look like a nonstop party. Slaves are kept in cells with barred windows and are rarely allowed to venture out. Slaves are run on murderous four-hour rotations and punished mercilessly for any mistakes. Many dream of being a house slave in the Middle District as a better destiny. 6. Tourist District - On the opposite side of the Government hall from Middle/Grunge and the Factories is the Tourist district, filled with theme park rides like rollercoasters and ferris wheels. There are also five "clean factories" that the government uses for tours - ticket prices are the only thing making these operations profitable. GALACTIC MAP (WIP): Rules: 1. All BZPower and Lego RPG rules apply. No GModding, bunnying without permission, autohitting, or other RPG ills. Tennising is OK for the most part – with our small player base, two characters or players interacting with each other is fine. However, if a third character or player enters the situation, please acknowledge their interaction as well – that’s just common courtesy. 2. Heroes cannot perform Nova Blasts. 3. Powers involving food – i.e. donuts, cake, pie, ice cream, or other similar edibles are not allowed. 4. Unless indicated otherwise, I am the gamemaster of yonder RPG. If you have a problem with one of my decisions, please take it to a PM to avoid disrupting the interaction. Unless I indicate otherwise, all decisions are final. 5. Please use IC and OOC for your posts. 6. Please respect all decisions made by your fellow members in their choices of interaction. Unless it falls under rule #1, taking issue is a waste of space. If you must, take it to a PM. 7. Please respect all decisions made/warnings made by the Lego RPG staff. RPG Staff/Gamemaster: fishers64 Missions: Periodically, I will be bringing you, the players, assignments from Mission Control. If you are a Hero, you may choose to join the Mission, and if you complete the mission you will receive a reward. If you are a villain, you may feel free to oppose the mission in any way that you see fit, and if you successfully oppose the mission you will receive a reward. Unlike in the typical Hero Factory storyline, villains do have a chance of achieving your objectives. Play your cards well, and you may be the future crime master of the galaxy. You are not required to join or oppose a mission – you may choose to do your own thing. You may also allow your own thing to intersect with the mission at hand if the story allows. Current Missions: Mission #4: In the Mirror Canon NPCs involved: Mr. Makuro, Black Phantom, Von Nebula, XT4 The Valos system is a tortured place to be. Unlike the Streptos system, the Tranquis system, or the Makuro Belt, the star of the system is surrounded by an oddly crackling force ring, which seems to be responsible for the nasty changes that the inhabitants have to endure. Legend has it that several planets have passed through the star itself, only to reappear later - which would explain the planet that just appeared two years before. It is in this system that the planet Mechna can be found, home to robotic slavery, trafficking of said slaves, and sweatshop factories that make Makuhero City's factory district look like paradise. Crime runs rampant among the city streets - but the truth is, no civilianslive on Mechna. Everyone on the street is a villain - just some more nefarious than others. And all of the villains keep their slaves - civilian or not - locked up. Except for the public government of Mechna, who sweeps all of that under the rug and presents the gleaming metal hallways and robotic arms as a tourist attraction. None of the government sponsored tours reveal what that planet is really all about - selling goods for the highest profit imaginable. The latest sponsored tour, however, has included something that no other tour has dared to include - a sweet portal into the unknown. Except that no one has come back from the portal yet, and...it has grown so big that another planet nearby has called in to say that Hero Factory might be interested in investigating before the entire planet of Mechna...and maybe the entire Valos system...is sucked in. Hmm. Seems like a villainous plot if there ever was one. Or like...5? Hero Objectives: 1. Investigate the person who called in about the portal. 2. Go to Mechna and investigate the portal itself. 3. Investigate the planet of Mechna itself. 4. SECRET OBJECTIVE (this has to do with the portal) 5. SECRET OBJECTIVE (this has to do with Mechna, and some old friends) Villain Objectives: 1. If possible, destroy the Astral. 2. Conceal the true nature of Mechna, and the portal. 3. SECRET OBJECTIVE (again, having to do with the portal) 4. SECRET OBJECTIVE (this one is for the old friends) 5. Help Traferous fix his ship and get out of Makuhero City (this is more local). ------------------------------------------------------------------------------ CHARACTER PROFILE POSTING NOW OPEN! I will make every effort to approve or return profiles as quickly as possible. Character profiles must be posted IN THIS TOPIC. PLEASE SPECIFY WHETHER THE PROFILE IS FOR A HERO, VILLAIN, OR CIVILLIAN IN THE PROFILE UPFRONT. MAKES MY LIFE EASIER. THANKS.
  22. I think Hero Factory reached its peak in 2012 with "Breakout". We got some of the coolest and most cohesive designs for heroes and villains. It seemed like TLG went all out on the weapons, gadgets, and armor. I wanted to stick to that style when creating a Breez better suited for street-level bagging and tagging. Rocka was a big influence for her gear. I've also been trying to get more accurate proportions with good articulation. Most of Breez's ball joints work well, but I need to fix some areas. You can find more (and higher quality) pictures here: https://www.flickr.c...th/25889770395/ Thanks for looking!
  23. William Furno, Alpha Team Rookie The chestplate is from a "Fusion Warriors" figure. Front, Pose Front Back, 3/4 Pose, running Pose, standing his ground
  24. http://orig13.deviantart.net/e213/f/2016/059/c/7/witch_doctor_and_hudu_by_mate397-d9tg8ye.jpg After a while I realized the previous revamp of Witch Doctor wasn't exactly a great work of mine I decided to give it another shot as well as cannibalizing Wudu into it, and adding Hudu as Witch Doctor's minion. Minus a slight bit of wobbling at the waist/abdomen area. Also dual wielding magical staves. Detail shots: Witch Doctor: http://mate397.deviantart.com/art/Witch-Doctor-Leg-593663717 http://mate397.deviantart.com/art/Witch-Doctor-Torso-593664129 http://mate397.deviantart.com/art/Witch-Doctor-Arm-593665040 http://mate397.deviantart.com/art/Witch-Doctor-Back-593665317 http://mate397.deviantart.com/art/Witch-Doctor-Top-593665719 http://mate397.deviantart.com/art/Witch-Doctor-Size-593665994 Hudu: http://mate397.deviantart.com/art/Hudu-Big-arm-523760275 http://mate397.deviantart.com/art/Hudu-Back-523760624 http://mate397.deviantart.com/art/Hudu-Side-523761005 (Sooo... nobody has anything to say? >_> )
  25. >dir Experimental.HFF QQQ.HFF Gallery.HFF > Experimental.HFF The Hero Factory Experimental team push the boundaries of science by using new technologies on the field. Although not the most unified of teams, they always get the job done. Jack Rubicon A relatively new hero, Rubicon has been built to push beyond the thresholds of past hero's using a new secret power source alongside his hero core. His body glows with energy and he stands taller than most heroes, unfortunately his ego is bigger than most heroes as well. His faith in his personal might is such that he refuses to use any weapon but his fists. Griffin Hybrid The second hero of experimental team. After his old body was torn apart in a mission gone wrong, Hybrid volunteered to a procedure to be rebuilt with parts from other bots. Unfortunately he needed additional secondary Hero Cores installed to power these new parts and keep the influence from his new limbs in check. Hybrid is a powerful hero with multiple abilities, but although he tries his best, the additional Hero Cores and foreign limbs have not helped his psyche at all. Errol Gladius A veteran Hero who's succeeded in many missions, Gladius was the original test bed for the multi Hero core technology installed in Chimera. Although his earlier days were troubled after the incident where his cut off his arm, his multiple personalities eventually merged into one experienced warrior. Since then he's refused to get a replacement arm, though no one knows why. As the most experienced hero, he leads Experimental team in all missions, and is one of the few whom can get Rubicon to follow his orders. Flynn Blaze An ordinary rookie with a burning passion for heroism. Blaze is the ordinary hero of the team, equipped with a flame blaster and flaming fists. Despite his enthusiasm, the power of the experimental hero's causes him to doubt himself. While Blaze wonders about his position in the experimental team, he does serve to keep the group grounded. > QQQ.HFF Error (^"$&*$%EVAEL%^)*WON@>>::@ ) ??? You should not be reading this. Image captured from mission 1237 >Gallery.HFF
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