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  1. Gameplay Topic – Discussion Topic – Profile Topic Legendary Characters This is the profiles topic for City of Legends. Post your profiles here and wait for them to be approved, either by myself or my trusty staffer Falcon Lord. Once they have been approved, dive into the game and start making your own legends. Character Profile and Information: Characters in this game can be any being living in Metru Nui. This includes many MU species, especially within the Dark Hunters’ ranks. There are no Makuta. To create a character, fill out this character profile and submit it for approval. This layout is only a suggestion, so feel free to change the format if you wish. Name: Make it BIONICLE-sounding. Gender: Male, Female, unknown, neither, somewhere in between. Species: Something from the MU, or create your own custom species. Faction: Mangai Nui / Dark Hunters / Other? Element: If applicable to the character’s species. Kanohi: If applicable to the character’s species. Custom masks are OK if approved by the GM. Other Powers: If applicable to the character’s species. Appearance: What do they look like? A MoC, drawing or description will do. Equipment: What do they have with them? Biography: About their life. Personality: What are they like? How do they act? Skills/Strengths: What are they good at? Weaknesses: What are they bad at? What hurts them? Character Limit There is no limit on how many characters a player may control at a time. Powers: As with any RPG, there are some canon powers that cannot be used. These include: The legendary masks, for obvious reasons.The olmak, avohkii, krahkan, olisi and mask of elemental energy, all of which are unique. There are none of these masks in existence other than the ones shown in the canon story.The elements of light and shadow (though some light or shadow-based powers may be allowed in custom species).The mohtrek, because insta-armies are annoying.The mask of undeath, because unkillable zombies are no fun.The komau (great mask of bunnying), the sanok (great mask of auto-hitting) and the mask of clairvoyance (great mask of meta-gaming) are all off-limits. While it is possible to use these responsibly in an RPG, I’d rather save everyone the trouble of sorting out how they should and shouldn't be used within good RPing etiquette.The mask of conjuring, because it is ridiculously overpowered.Canon Characters Some canon characters are available for use as PCs, both Toa Mangai and Dark Hunters. Players wishing to play as these characters should PM a profile to the GM. If there is competition for a character, the GM will award the character to the player who submitted the profile he liked best. The GM’s decision is final.The following characters are up for grabs, if anyone wants them. Mangai Nui: Nidhiki, four unknown Toa of ice, three unknown Toa (At least one of the unknown Toa wore a kakama) Dark Hunters: Lariska, Airwatcher, Amphibax, Avak, Charger, Conjurer, Devastator, Eliminator, Gatherer, Gladiator, Guardian, Hakann, Lurker, Krekka, Mimic, Phantom, Poison, Primal, Prototype, Ravager, Savage, Shadow Stealer, Spinner, Thok, Tracker, Triglax, Tyrant, Reidak, Vengeance, Vezok, Zaktan Kanohi In the days before the war, it was rare for Ta-Matoran mask makers to craft great kanohi, since there were very few Toa who had need of them. Matoran masks were cheaper to make, since they used lower-powered disks, and so were produced in much higher volumes. The forging of great masks was considered a show of great skill for a mask-maker, but had little practical value, and so was rarely done.Now, with over a hundred Toa in the city, all of them using masks against the Dark Hunters, the trend has reversed. Great masks are being produced as quickly as possible to aid the Toa. For this reason, it is acceptable for a PC to have two great kanohi, rather than the customary one.The conditions for this are as follows: a) The character with an extra mask must be a Toa b) The character with an extra mask must be part of the Mangai Nui, and have been for some time. c) The character will have had their second mask for only a short time, and so may not have completely mastered its power(s) as yet. Technology Concerning the level of technology present in the game, players should go with what we saw in Metru Nui in the 04-05 arc. Kanoka disks, moto-sleds, rhotuka launchers and memory crystals are all fair game. Xian standard weaponry is cool for DHs and some Toa, depending on which part of the universe they came from. Toa who lived on Xia or Nynrah before going to defend Metru Nui will have better tech than Toa from the back-blocks of the Tren Krom Peninsula. Staff Characters Name: Lhikan Gender: Male Species: Toa Faction: Mangai Nui Element: Fire Kanohi: Hau (primary), suletu (secondary). Other Powers: N/A Appearance: See the banner above. Equipment: Lhikan carries two fire greatswords, which can be joined together to form a hoverboard/shield. Biography: Around 16,500 BGC, Lhikan was a simple craftsman who at one point was rescued from danger by a Toa of fire named Dume. Dume later had a hand in Lhikan's transformation into a Toa.Lhikan became a Toa about 6,005 BGC and originally guarded the Makoki Stone in the Toa fortress along with many other Toa. Following a raid by Vezok and Hakann who tried to steal the stone, the fortress was attacked by Frostelus. Lhikan was ordered by his team leader to abandon his post so there would be a survivor to tell what had happened. Being a novice Toa, he agreed, and became the lone survivor. Ordered to retrieve the Makoki Stone before escaping, Lhikan found that the stone was already gone, stolen by Vezok. Following the crisis, he vowed he would never run from anything again. Lhikan eventually went to Metru Nui with ten other Toa to fight off the kanohi dragon. After a month long battle, the kanohi dragon was defeated. The Toa Mangai decided to transport the rahi to Xia, delivering it to Roodaka when they arrived. The eleven Toa then decided to stay in Metru Nui and protect the city. After the kanohi dragon's defeat, (around 2,500 BGC) the other Toa left on various missions, leaving only Lhikan and two other Toa on Metru Nui: Toa Nidhiki and Toa Tuyet. Several Matoran corpses were found with tablets reading "Toa Tuyet". Tuyet revealed that she had once been in possession of a powerful artifact, the Nui Stone, sought by the Dark Hunters. Tuyet's home island had been threatened by the Dark Hunters, and Lhikan and Nidhiki realized the deaths were a Dark Hunter countdown. Lhikan and Nidhiki combated several Dark Hunters, and Lhikan took on Triglax and Gladiator. After they defeated the Hunters, another Matoran was found dead, proving that the Dark Hunters were not behind the killings. Lhikan then confronted Tuyet, and forced her to admit she had the Nui Stone. The two fought, and Nidhiki showed up to defeat Tuyet, who was using the Nui Stone. Lhikan and Nidhiki froze and battered down the water flow that Tuyet was standing on, high in the air. She lost her grip on the stone, and Lhikan moved to catch her. Nidhiki tried to catch the stone, but a blast of fire from Lhikan destroyed it. Tuyet later disappeared from her prison in the Coliseum, secretly taken away by beings unknown. The Dark Hunters eventually declared full scale war on Metru Nui, and Lhikan commanded an army of 100 Toa to combat them. Personality: Lhikan is known for his patience, dealing with all matters carefully and to a high standard. He very seldom becomes frustrated. His caution has been remarked upon by Nidhiki, reminding him of how Lhikan once thought that damage to the tops of knowledge towers meant the return of the kanohi dragon. He also assigned several of his Toa to guard Turaga Dume during the Toa/Dark Hunter war instead of attacking the Dark Hunters directly. Lhikan does not shy from danger, a trait stemming from his abandoning of the fortress he originally guarded; he also dislikes speaking of this past.Lhikan is known for his protective and amiable attitude towards the Matoran of Metru Nui. When he was not protecting the City of Legends from evil, he could be found settling disputes and listening to the problems of the Matoran. Even now, with an army to command, he still makes time for almost anyone who asks his help. Some think this is unhealthy, and that he needs to think of himself sometimes, but he continues nonetheless. Skills/Strengths: Lhikan has gained exceptional control over his powers, being able to wield both his element and mask with incredible precision and strength. He is also skilled with his weapons, being worth six toa in battle, according to Nidhiki, his fellow Toa Mangai. His resolve to protect the city of Metru Nui and its heart are unwavering. Weaknesses: As a Toa of fire, Lhikan is vulnerable to cold and wet, though he can withstand high temperatures easily. During the war, he is working himself very hard, some might say too hard, and getting very little time for rest and recovery. His past is a touchy issue for Lhikan, and though he has vowed to never run from anything again, it is clear that he still has unresolved issues. Name: Dume Gender: Male Species: Turaga Faction: Mangai Nui Element: Fire Kanohi: Kiril Other Powers: N/A Appearance: Picture Equipment: Dume's badge of office is a short staff topped with an oddly-shaped blue jewel. Any functionalities beyond symbolising his status as a Turaga elder are unknown. Biography: Very little is known of Dume's life as a Matoran. At some point in the past, he became a Toa, and led a team. Dume was a Toa for thousands of years, during which he primarily fought against rahi and the Dark Hunters. Over 16,000 BGC, he saved the life of a Ta-Matoran crafter named Lhikan, and later had a hand in his transformation into a Toa. Some time within the next two thousand years, Dume became a Turaga and was appointed the Turaga of Metru Nui. In the year 3,000 BGC, Dume's rule was threatened by Dark Hunters. Three of their number, Avak, Reidak, and Vezok, released the kanohi dragon from its icy prison underneath Metru Nui. The beast wreaked havoc on the city for several hours, causing massive damage to the city, as well as incapacitating hundreds of Vahki units. After several hours of the rampage, Dume grew desperate, and sent a dozen Vahki to request assistance. The Turaga was cornered in his chambers by the three Hunters that released the Dragon, offering their protection. Dume refused them immediately, demanding that they exit his chambers. The Hunters threatened him, but stopped short of carrying out any such method of punishment by the arrival of Toa Lhikan, Toa Nidhiki, and the other Toa Mangai. The Toa convinced the Hunters to leave, and then defeated the Kanohi Dragon over the course of the next month. After a long debate, the Toa eventually transported the Rahi to Xia, promising Dume that they would return. Over the course of the next thousand years, Dume dutifully defended his city against the invading forces of Dark Hunters. At some point, Thok tried to kidnap him, but the attempt failed, and an enraged Shadowed One declared war. As the fighting broke out, Dume was forced to hole up in the Coliseum, for fear of his life. It had seemed like a lost cause until Toa Naho managed to slip through the Dark Hunter ranks and retrieve help. Reinforcements of nearly a hundred Toa arrived, and the war escalated. Dume, however, was still forced to remain in the Coliseum, surrounded by a guard team at all times. Personality: Dume is known to be stubborn and fiercely argumentative for what he sees as the best way to do things (and no, that does not include having Dark hunters in his city, thank you very much!) As leader of Metru Nui, he generally remains distant and authoritative when dealing with the population. He lets Lhikan and a few others get close to him and even give advice, but is usually happy to keep his own council. At war with the Dark Hunters, he acts as the brain behind the operation of the entire Mangai Nui. Matters of logistics, tactics and security are all kept running smoothly under his careful eye and sharp mind. Skills/Strengths: Dume's greatest asset is his formidable mind, closely followed by his sharp tongue. He has a quick wit and excellent reasoning ability, backed up with an unrivalled knowledge of politics. With these tools, he has kept the city of Metru Nui peaceful and prosperous for many millennia, and fully intends to continue doing so. Weaknesses: Being a Turaga, Dume lacks the physical strength and magical power of many other species. Because of this and his importance to Metru Nui, he is kept under 24 hour guard in the coliseum. At times, he grows frustrated with this confinement, but is forced to admit its necessity. Name: Ancient Gender: Male Species: Ancient's/The Shadowed One's Species Faction: Dark Hunters / Order of Mata Nui Element: N/A Kanohi: N/A Other Powers: Ancient's rhotuka rob a target of all physical coordination. He also possesses power-negating eyebeams, which prevent the target from using any elements, kanohi, rhotuka or other magical abilities for a limited time (around 10 minutes). Appearance: Picture Equipment: Ancient carries a rapid-fire rhotuka launcher, and his claws are capable of piercing most armour. He wears boots containing levitation kanoka, which are activated by stomping on the ground. His whole body is covered in thick, protosteel armour that is immune to most physical attacks. Biography: A native to the Shadowed One's homeland, Ancient rebelled against the harsh rules of that island and created a new life for himself. Ancient started a business, hiring himself out to others and doing the work they were not willing to. He changed the land into a place of corruption ruled by warlords. Ancient's loyalty could only be bought; he was more than happy to switch sides if a better offer was made. At the end of a civil war, Ancient and the Shadowed One met and the idea for the Dark Hunters was born. Journeying together, the two discovered the island of Odina, where they seeded the base of their new organization. Soon after this, he was paid by the Order of Mata Nui to join them, and assigned as a spy in the Dark Hunters. tablet from them, and recruited both Skakdi into the Dark Hunters.Now, Ancient, along with Lariska, has been sent by The Shadowed One to wage war on Metru Nui. The conquest was proceeding very well until a hundred Toa reinvaded in the Dark Hunters' wake, and brought progress to a painful crawl. Ancient hopes are high, however, now that he has discovered a record in the archives detailing the fall of Toa Mangai Tuyet. He hopes to use the information he discovered to win the war quickly and cleanly. Personality: Ancient cares solely for his payments, and would still betray the Dark Hunters after 70,000 years if he thought it would benefit him. The same applies to the Order of Mata Nui, though pay continues to be good on both fronts. As such, he is a ruthless hunter, and is unaccustomed to having anybody stand in his way (at least, not for long). Skills/Strengths: Ancient has excellent combat skills, and can use a wide variety of weapons, should the situation demand it. Like all members and servants of the Order, his mind is shielded from attack and intrusion. He is a master at the game of cross and double-cross, as demonstrated by his single-handed destruction of civilisation on his home island. Weaknesses: Ancient's immense size and strength do come with a drawback: he presents a rather large target to his enemies, even if the window of opportunity to hit it is small.
  2. Gameplay Topic – Discussion Topic – Profile Topic Talk about Legends This is the discussion topic for City of Legends. Use this topic to discuss the game, ask questions, invite other players to join in your legends and post OOC comments. Past Events: They haven’t happened yet! The game has only just started. Unless you want the backstory, in which case: TSO wants to construct a DH base in Metru Nui. Dume told him to shove off.TSO released the Kanohi Dragon on Metru Nui and offered to deal with the monster in exchange for building the base. Dume declined the offer.TSO sent an assassin to kill Dume. Dume was not impressed.TSO decided that he would have Metru Nui no matter what, and declared war.Vakama has a vision of the great kanoka disks, and Ancient makes his discovery in the archivesPlay begins! 09/11/13 - Start playing the game! Meet some other characters, get into a fight or kick off your own plots. Profiles for canon characters should be PMed to The Lorax within three days from the time of this post. After that, a decision will be made on any that were contested, and all will become available for play. Profiles for canon characters will still be accepted after this point, though many will likely be taken. 13/11/13 - Canon characters have been awarded. Current Events: A Dark Hunter attack is in progress at a protodermis purification facility in southern Ga-Metru. Three Toa are battling a Skakdi and a massive catapult scorpion. Extensive damage has been caused, and a squad of Vahki are on their way.Avak and Vezok are exploring Ko-Metru, looking for plans for a weapon.Lhikan's team (including Zorvon, Skald and Turano) have been lead to Ga-Metru by Vhisola, and are in the process of vlaiming thier first Great Disk.Lariska is putting together her own team of Dark Hunters. Coming Events: ???
  3. Gameplay Topic – Discussion Topic – Profile Topic "In the months since Turaga Dume had refused the Dark Hunters a base on Metru Nui, countless Toa had fallen. Most were struck down from the shadows, never knowing their enemy was there. Oh, there had been some victories — Nidhiki had routed more than his share of the enemy, and Lhikan was worth six Toa in battle — but they all knew the numbers were against them. It was only a matter of time."—Birth of a Dark Hunter The year is 2,000 BGC. The Dark Hunters are at war in Metru Nui, locked in conflict with an army of Toa who answered a call to defend the City of Legends. They are led by the famous Toa of fire, Lhikan, but even with his leadership and prowess in battle, things do not look good for the heroes. Little over a month ago, an army of Dark Hunters set upon Metru Nui, sewing death and destruction. Nobody was prepared for their sudden attack, and the Vahki, along with the ten remaining Toa Mangai (Tuyet’s betrayal had come 500 years earlier) found that it was all they could do to fall back and barricade themselves inside the Coliseum, protecting their leader, Turaga Dume, from assassination. Outside, Matoran workers hid in their homes, praying to the Great Spirit that the Hunters would pass them by. Some had their prayers answered, but many did not. Trapped and outnumbered more than a dozen to one, the Toa sent for help. Toa Naho snuck out of the city by night, swam south to other lands and began the greatest recruitment of Toa that the Matoran Universe had ever seen. In a mere three days, a hundred Toa had been gathered from all across the universe to go to Metru Nui’s aid. The message spread fast by kakama, kadin or kualsi, while the answer returned just as swiftly, borne on elemental strength. The army broke on the south coast of Le-Metru more powerfully than any storm, and the Dark Hunters, as unprepared as the Toa had been, were driven back and scattered. The Coliseum was freed along with the many Matoran who had been taken inside, as were many other parts of the city. The Dark Hunters soon rallied, however, and dug in at their strongholds. The storm of elements abated there, and, when it did, the mercenaries still survived. Metru Nui has been in a state of civil war ever since, with both sides fighting back and forth. The Toa are strong protectors, and are aided by the Matoran and Vahki however possible, but the Dark Hunters found themselves equal to the pressure. They strike from the shadows, assassinating Toa before fading away as quickly as they appeared. Without giving the Toa a target to fight back against, they are slowly taking more and more ground as the defenders dwindle away. That was, until… The Coliseum... Turaga Dume listened to the latest report from a haggard-looking Toa of stone. He had been out all night, using his powers to detect the Dark Hunters’ attempts to tunnel underneath the Coliseum, and doing what he could to thwart them. The news wasn’t good, but he couldn’t let that disappointment show on his mask. This Toa needed something different. “Thank you, Toa Naki” he told the Toa. “You have done admirably, and Metru Nui owes you our thanks. You may go”. He shook the Toa's hand, and he left, leaving Dume alone in his office. The Turaga of Metru Nui looked back down to his desk, and noted down the new information. He would have to send more Toa to Ta-Metru, but that could mean leaving Le-Metru vulnerable. It would be a long night for him, but such decisions had to be made. At least he was alone now, and could work in peace without more appointments. He worked steadily for another half hour before there was another knock at his door. Dume jumped up, startled, and put a hand on his disk launcher, before remembering the seven Toa standing guard outside, and that Dark Hunters would not bother to knock. “Turaga, may I see you?” Lhikan’s voice called. “Certainly, commander” he replied. From his records, he knew that Lhikan was supposed to be off duty, getting some much-needed rest. He wasn’t surprised though – the Toa of fire always made time to help others, even when he seemed about to drop from exhaustion. Lhikan entered the room, bringing with him a nervous-looking Ta-Matoran wearing a kanohi huna. “Turaga, this is Vakama.” Lhikan said. “He is a mask-maker and has lived in this city all his life. Vakama, I’d like you to tell the Turaga what you told me. Don’t be afraid, out leader doesn’t bite.” “Well” stammered the Matoran, “I was working at my forge, crafting a great mask for our Toa, when I saw the city, all of it. It wasn't a dream, because I was still awake just before I saw it, and then when it was gone I was still standing up.” There was a small look of defiance on his face, wanting to be believed, not dismissed as some cross-wired freak with weird dreams. He knew what he had seen was important, and needed to share this with the Turaga. “You had a vision, Vakama” Dume said kindly. “Please go on”. “Well, I saw the city” Vakama said, "but it was in ruins, destroyed.” (Dume’s face turned very grave), “but then it was whole again, and shining. And I saw what did it: six kanoka disks. They sort of shot past me, and then all turned into one, great disk. That was what healed the city”. “The six great kanoka disks” Dume mused, remembering the legend. “I though as much” Lhikan interjected. “That was what prompted me to bring Vakama to you.” “This is a strong boon from the Great Spirit” Dume observed. “Was there anything else, Vakama?” “Yes, Turaga” Vakama replied. “Just before the vision ended, I saw six Matoran, and their names came to me. Nuhrii, Vhisola, Orkahm, Ehrye, Tehutti and Ahkmou.” Onu-Metru... Ancient sat, deep in the archives, a smile on his face. When clearing space for a squad of Hunters to rest, he had happened across a most interesting record. It had been written by none other than Toa Lhikan, before being stored here with other pieces of knowledge concerning past protectors of Metru Nui. He turned the tablet over and reread it from the beginning. Before my eyes, Tuyet began to rise on a column of water. Higher and higher she climbed, until it seemed like she would be able to touch the stars themselves. And she was laughing, a thunderous, horrible sound that seemed to break my hopes and beliefs like they were fragile things of crystal. I feared for her mind, but more for our city. "I always knew she looked down on us, but this is ridiculous," said Nidhiki. "Are you up to putting a chill in her plans?" I didn't answer. Instead, I focused my energy on drawing all the heat out of the column of water on which Tuyet stood. The effects were immediate – water became ice. Before the Toa of Water could respond, Nidhiki had picked up a pole made of solid metallic protodermis and swung it, smashing the pillar of ice to pieces. Stunned and thrown off-balance, Tuyet dropped the stone. Out of contact with it, her new powers abruptly vanished, and the sudden shock of such a loss stunned her. She fell. The stone fell. I watched them both, wondering which – if either – I should catch. I chose the Toa. Nidhiki was fine with that choice. He positioned himself under the Nui Stone, ready to snatch it out of the air. I caught Tuyet. The Nui Stone came closer, closer and then I made my choice. An object of such power that it could corrupt the hearts of Toa into murderous tyrants should not be saved. I threw out an arm and hurled a blast of fire to knock it out of the air. "No!" yelled Nidhiki, trying to grab it. But its surface was molten hot and he couldn't touch it for more than second. The stone hit the ground and splintered into a billion pieces, whose red glow flared and then faded for good. "You --!" raged Nidhiki. "You stupid, moronic -- what's the matter with you?" I had encircled Tuyet with fiery chains. Although they did not touch her, she could not move without being burned, and they burned so white-hot that any moisture instantly evaporated on contact. With the destruction of the stone, the red glow had faded around her as well. "Sorry, Nidhiki. My mistake," said Lhikan. "I seem to have made a lot of them lately." Tuyet would be confined in the Coliseum while Dume and I tried to decide on a fitting punishment. Despite being under guard, she disappeared during the night, never to be seen again. Reports that a large creature had suddenly appeared in her cell and then teleporting out with her were publicly dismissed as, at best, a delusion. Still, I wonder what became of her. She did not escape alone – of that I am sure. I set the guard myself, and made sure that she was secure. Who wanted to take her, and for what, I do not know, though it sometimes keeps me up at night. Does some unknown force seek the power of the Nui Stone? She was the last one to hold it, and may have knowledge of its workings. I can at least sleep safe in the knowledge that the thing itself is destroyed, shattered into innumerable tiny fragments on the Ga-Metru street. Even those were gone the next morning when I returned to the scene. It had rained that night in Ga-Metru, so I surmise that the fragments were washed into the canals, out into the silver sea and scattered by the tides. The stone is destroyed forever, of that I am sure. It is its last owner whose fate is uncertain. Whoever has her now, I can only hope they are a better judge of character than I, and can see the betrayal before it comes. Ancient finished reading the tablet and set it aside, thinking hard. He had no direct evidence of the Orders’ involvement, but it just seemed to fit, both with everything he knew of them, what he knew of the stone, and this record from the Toa who had been a first-hand witness, but never realised what had happened. This was a good day for the Dark Hunters, and with this knowledge, they would soon win the war. He would have to see Lariska immediately. Welcome This is the point at which you enter the game. You will play as either an inhabitant of Metru Nui, or as a part of the invading army, the Dark Hunters. As you can see, things in this war are a little different from how they were in canon. Ancient, a servant of both the Dark Hunters and the Order of Mata Nui, has made an important discovery in the archives, coming to the same conclusions that I presented in this topic in the Storyline and Theories forum about a year ago. Since this game coincides with a period when the Dark Hunters had the Staff of Artakha, they could recreate the whole Nui Stone from the smallest fragment. To balance things out, the Toa also get a boost, in the form of Vakama’s visions of the Great Disks coming two millennia early. Finding and combining these could allow the creation of the vahi, legendary mask of time. Let’s see who can solve their mystery first, in a race for power in the City of Legends. Factions: Mangai Nui The Great Protectors are an extension of the Toa Mangai, now including every being in Metru Nui who doesn't want to be ruled by the Dark Hunters. Toa and Vahki make up most of the fighting forces, while many Matoran work tirelessly to keep up the war effort, building fortifications, manufacturing weapons, carrying messages and a myriad of other vital tasks. There are currently fewer Vahki than usual, since their hives were destroyed in the Dark Hunters’ initial assault, but more are currently being produced. Leader: Turaga Dume Military Commander: Toa Lhikan Base of Operations: The Coliseum At the current time, the Mangai Nui have around 80 Toa, 150 Vahki and 2,000 Matoran. All members of the Mangai Nui are bound by the Toa Code. Dark Hunters This group of rogues needs little descriptions, as they’re much the same bunch they were in canon. This horde of mercenaries has no moral compass and has come to take Metru Nui for The Shadowed One. They come from all over the Matoran Universe (and possibly beyond), united in the name of power and profit. All species are welcomed into the Dark Hunters, so long as they have useful skills. (Hint, hint! Go for some more unusual species when making DH characters.) Leader: The Shadowed One, though he has chosen to remain on Odina rather than fight in the war himself. In his absence, the Hunters answer to… Military Commanders: Lariska and Ancient Base of Operations: The Canyon of Unending Whispers in Po-Metru. At the current time, the Dark Hunters have around 250 operatives in Metru Nui. Locations: Click for a larger version NOTE: This map contains an error regarding the location of the Canyon of Unending Whispers. It should be along the Po-Onu border. The Great Temple is also mislabelled: it is not on an island, but the end of the adjacent peninsula. This game is set in Metru Nui, a city we all know well. Much of it is as we knew it during the 2004 arc, but the war has made some changes, as wars inevitably do. Po-Metru Po-Metru has been taken by the Dark Hunters for their own. No Matoran live here anymore. The Hunters’ main camp is set in the Canyon of Unending Whispers, on the border with Onu-Metru. The district’s many canyons, abandoned sculptures and assemblers’ factories all make excellent hiding places for watchful Hunters, so anyone trying to approach the camp would likely by shot a dozen times before they realised there was anyone there. Most of the carvers and assemblers who lived here have been displaced to Le-Metru. Onu-Metru Onu-Metru is also heavily inhabited by Dark Hunters. The maze-like archives are a haven for Hunters slipping through the shadows, and a nightmare for those trying to track them down. The archives also provide the Hunters with knowledge, weapons, dangerous rahi to unleash on the Mangai Nui and tunnels leading all over the city. The Mangai Nui have made some efforts to collapse these, but the sheer number of tunnels and the fact that they undermine most of the city have made this very difficult. On the surface, the metru is largely abandoned, though any Toa travelling here should keep a careful watch out for snipers and assassins. Ta-Metru The steam and smoke of Ta-Metru have grown even thicker since the war began, with every forge and factory running around the clock to bolster the Mangai Nui’s war effort. Masks, weapons, barricades, prison bars, Vahki parts and more are being churned out at a phenomenal rate to keep the Toa supplied. Many Matoran from other metrus now live in this area, working alongside the Ta-Matoran. Those buildings which cannot be productive as factories now house the refugees. Vahki and Toa are thick on the ground, watching over the workers to keep them safe from stealthy Hunters. Le-Metru Le-Metru has become much like Ta-Metru, though its factories are of a different kind. Nevertheless, the Matoran here are working just as hard, aided by Po-Matoran assemblers driven out of their own metru. It is here that new Vahki units are assembled. Many airships were produced and fitted with all kinds of weapons, but have stayed on the ground, ineffective against a foe that can’t be found. Other vehicles, however, have proved useful, and so are being churned out of the Moto-Hub at record pace. The chute system is still operational, sending goods, people and messages between the Toas’ strongholds. To prevent interception by the Dark Hunters, squads of Vahki or Toa are now required to accompany every shipment, and emergency shut-off mechanisms are in place, controlled from the main chute-station in Le-Metru. Ko-Metru The neighbour of Onu-Metru, Ko-Metru is now mostly abandoned for fear of the Hunters. Only a few knowledge towers near the coliseum are still operating. Scholars and Astrologers are frantically searching the stars for any hints of prophecy about the war’s outcome, but none have been found yet. Ga-Metru The city of water is largely abandoned, since defending its large area and few resources would take too many Toa away from other strongholds of the Mangai Nui. Only a small area on the border with Ta-Metru remains inhabited, since it contains protodermis purification facilities. This area has, for all intents and purposes, become a part of Ta-Metru. The rest has been looted by the Hunters, though they too seem disinterested in controlling the territory. The Coliseum The centrepiece of Metru Nui was a fortress to hide in for the Toa Mangai when the Dark Hunters first attacked, but now it is a fortress to make its enemies cower. It has been given every protection possible, has a large stockpile of resources and is filled with Toa and Vahki guards right around the clock. As the centre of the Mangai Nui’s operations, it is a busy place, behind the walls. Messengers run about, warriors are in training, supplies are distributed, councils are held and orders given. The place has also become a safe haven for the hundreds of Matoran whose homes were conquered or destroyed by the Dark Hunters. It is connected by secure chutes to key points in Ta-Metru and Le-Metru, while chutes to the other metrus have been cut off. Characters Characters in this game can be any being living in Metru Nui. This includes many MU species, especially within the Dark Hunters’ ranks. There are no Makuta (yet ). To create a character, fill out this character profile and submit it for approval. This layout is only a suggestion, so feel free to change the format if you wish. Name: Make it BIONICLE-sounding. Gender: Male, Female, unknown, neither, somewhere in between. Species: Something from the MU, or create your own custom species. Faction: Mangai Nui / Dark Hunters / Other? Element: If applicable to the character’s species. Kanohi: If applicable to the character’s species. Custom masks are OK if approved by the GM. Other Powers: If applicable to the character’s species. Appearance: What do they look like? A MoC, drawing or description will do. Equipment: What do they have with them? Biography: About their life. Personality: What are they like? How do they act? Skills/Strengths: What are they good at? Weaknesses: What are they bad at? What hurts them? Character Limit There is no limit on how many characters a player may control at a time. Powers: As with any RPG, there are some canon powers that cannot be used. These include: The legendary masks, for obvious reasons.The olmak, avohkii, krahkan, olisi and mask of elemental energy, all of which are unique. There are none of these masks in existence other than the ones shown in the canon story.The elements of light and shadow (though some light or shadow-based powers may be allowed in custom species).The mohtrek, because insta-armies are annoying.The mask of undeath, because unkillable zombies are no fun.The komau (great mask of bunnying), the sanok (great mask of auto-hitting) and the mask of clairvoyance (great mask of meta-gaming) are all off-limits. While it is possible to use these responsibly in an RPG, I’d rather save everyone the trouble of sorting out how they should and shouldn't be used within good RPing etiquette.The mask of conjuring, because it is ridiculously overpowered. Canon Characters Some canon characters are available for use as PCs, both Toa Mangai and Dark Hunters. Players wishing to play as these characters should PM a profile to the GM. If there is competition for a character, the GM will award the character to the player who submitted the profile he liked best. The GM’s decision is final. The following characters are up for grabs, if anyone wants them. Mangai Nui: Nidhiki, Naho, four unknown Toa of ice, three unknown Toa (At least one of the unknown Toa wore a kakama) Orde, Zaria, Chiara, Lessovik, Takua, Nokama, Matau, Nuju, Whenua, Onewa, Jaller, Hahli, Kongu, Matoro, Nuparu, Hewkii, Kapura, Macku, Tamaru, Kopeke, Taipu, Hafu. Dark Hunters: Lariska, Airwatcher, Amphibax, Avak, Charger, Conjurer, Devastator, Eliminator, Gatherer, Gladiator, Guardian, Hakann, Lurker, Krekka, Mimic, Phantom, Poison, Primal, Prototype, Ravager, Savage, Shadow Stealer, Spinner, Thok, Tracker, Triglax, Tyrant, Reidak, Vengeance, Vezok, Zaktan. Kanohi In the days before the war, it was rare for Ta-Matoran mask makers to craft great kanohi, since there were very few Toa who had need of them. Matoran masks were cheaper to make, since they used lower-powered disks, and so were produced in much higher volumes. The forging of great masks was considered a show of great skill for a mask-maker, but had little practical value, and so was rarely done. Now, with over a hundred Toa in the city, all of them using masks against the Dark Hunters, the trend has reversed. Great masks are being produced as quickly as possible to aid the Toa. For this reason, it is acceptable for a PC to have two great kanohi, rather than the customary one. The conditions for this are as follows: a) The character with an extra mask must be a Toa b) The character with an extra mask must be part of the Mangai Nui, and have been for some time. c) The character will have had their second mask for only a short time, and so may not have completely mastered its power(s) as yet. Technology Concerning the level of technology present in the game, players should go with what we saw in Metru Nui in the 04-05 arc. Kanoka disks, moto-sleds, rhotuka launchers and memory crystals are all fair game. Xian standard weaponry is cool for DHs and some Toa, depending on which part of the universe they came from. Toa who lived on Xia or Nynrah before going to defend Metru Nui will have better tech than Toa from the back-blocks of the Tren Krom Peninsula. Rules All BZP rules apply, obviously.In general, don’t do anything that detracts from other peoples’ enjoyment of the game. All the usual RPG fallacies fall under this, such as god-modding, meta-gaming, bunnying, auto-hitting and the like. For more on these, see the BZPRPG, where you will find some great descriptions and more details on the subtleties of these.Use IC and OOC to separate what your character(s) do from you talking.Do not wreak huge destruction on the city. Both sides in this war want the city in-tact, so going nova and sinking Metru-Nui beneath the silver sea is no good for anyone. Cause a bit of destructive mayhem if you have to, but please, no apocalyptic, metru-destroying attacks.Do not kill or injure somebody else’s character without permission. The same goes for (character) life changing events.GMs have the right to do anything they see fit in the IC world. This includes punishments for rule-breaking and rewards for making positive contributions to the RPG. Final Words You will see that this game looks similar in many ways to Strike from the Shadows, a game created by Zarayna a few contests ago. I have taken some good ideas from the game and incorporated them into my own, with a few changes, while attempting to give City of Legends its own points of uniqueness and not just rip off the older game. Nonetheless, this game would not be what it is without Zarayna and his Co-GMs having pioneered RPGs set in this time and place. Credit where it is due.
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