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  1. WARNING: This topic contains a lot of original material, even if it is fan-fiction, so it is legally protected by Creative Commons. Unlawful abduction of original material straight from this topic or similar writings by listed authors and project members is illegal. All rights go to their original authors and creators, only thing being claimed here is original material written by the individual that goes by the aliases Iaredios / RC15O5 / Kaiser_Quanah / Tahuzilla, and other authors that are members of the A Rude Awakening project. You have been warned. -----A BIONICLE STRATEGY GAME----- -----AND LORE EXPANSION PROJECT----- (Formerly known as BIONICLE Universalis) Still a Work In Progress! (Including the Topic) Background Hello, I am Iaredios! This is a topic for requesting help for an overhaul modification for the acclaimed Grand Strategy Games, Europa Universalis IV and Crusader Kings II. Now, here are things that I am in need of: --- A Few Graphic Artists, mainly for loading screens and a world map; also flags. Loading screens show important characters (Tahu, un-mutated Pridak, etc.), scenery, marching troops, and battles between armies (Skakdi v. Aternea, Element Lords v. Barraki, and the like), and other things; about 15 or less would be needed. I already have one and am currently working on another. I have already designed some flags, but I could use some assistance with others. The world map. As I am the main developer of this mod, I have decided to take it upon myself to create the world map. I will update my progress as I go. ---Musicians, I need unique music and/or some Nathan Furst BIONICLE-styled music to fit a grand strategy game. 15-20 songs (5-15 minutes each) would be nice for the soundtrack. As this is being done completely free, I am sure it would be okay to use a pre-existing song that you deem to fit BIONICLE, I will be sure to give credit in the read me file and credits (music companies, you have no need to sue me. ). Most of the songs need to be peaceful and non-intrusive, while some songs need to be "epic" but remain true to the atmosphere of the game and not be too distracting. I would recommend listening to the original soundtrack of Europa Universalis IV (and prepare to tune along to Andreas Waldetoft!). ---Coder, I am familiar enough with the game and could probably do this by myself, but a helper wouldn't hurt. This game is easy to mod, its just time excessive (just like the game itself. ). i will be seeking help from ParadoxPlaza when the need arises (and it will). --Discussioneers: I know that is not a real word, but I could some people to just generally talk to about the course/direction of this mod, mainly discussing each faction's flag design (and meaning), cultures, religion (or virtues/beliefs), and locations, as well as organization of history. Really, I would just like a couple of Watsons. --Modification Developers-- Head Developer: - Iaredios Graphic Artists: - Iaredios - Toa Imrukii - Monty Musicians: - Toa Vanson - Madu Cabolo Discussioneers: - scratchR Special thanks go to SPIRIT for letting me use his avatar as a flag, and -Windrider- and Bonesiii for being patient with my many questions and requests. You guys are awesome. . Song ideas and themes (to retain a Bionicle atmosphere, all songs must have at least some synthetic electronic tones, be it electronica, droning, etc. Battle tunes have to have some sort of soundtrack feel. Ask in topic if you have a question): - Nealite Agori use a mixture of Bulgarian, Byzantine, and some Near-Eastern inspiration. Irfan, Ante Diem, and City of the Fallen are good sources of examples, as well as some traditional Medieval Roman music (I have good examples so just ask). Element Lords and Great Beings fall under this. - Luhneahn Agori are primitive and their music should reflect that. Inspiration could be gained from Europa Barbarorum's barbarian music tracks. (And please for the love of God lets not do anything annoying) - Skrall and Jirapa have a European barbaric feel to them, while retaining an organized imperial feel. TES IV: Skyrim (especially with choir and drums) and Conan the Barbarian (1980's) are good examples. Ancient in atmosphere, but also timeless. - Ostonigosa [bone Hunters] draw inspiration from Eurasian Steppes and desert nomads. A mixture of ethnic tunes from these two regions would probably fit best. - Vorox could use like one song, being a mixture of tribal with old world desert tunes. - Matoran draw heavily on a mixture of Maori music, electronica, and modern classical/soundtrack styles. - Barraki is the same as Matoran except with a militaristic and imperial feel. - Makutine (Makuta Cult) is the same as Matoran except sounding more sinister and mysterious Song Teasers: - Neuropolis, by Toa Vanson - Neuropolis is what the agori call Metru Nui (it translates into Brain City). You can imagine Spherus Magna travelers going through the ruins of Metru Nui, or a Matoran remembering the City of Legends in it's glory before the Battle of Bara Magna. - Nealite Market, by Toa Vanson - Otherwise known as 'The Bard', this is a song fit for the daily hustle and bustle of forum or market square in the Greco-Near Eastern-inspired Agori of Greater Neala. - Song Of The Nomads, by N/A - This is a song for the Ostonigosa (or, Bone Hunters). it is a combination of two songs from the Rome: Total War modification, Europa Barbarorum. I must make this clear, I did not make this song, just put the two songs together since they are very alike. A revision of this song could be done to have a more Bionicle feel to it. - Makutine, by Toa Vanson - The theme for the evil cult based on Makuta Teridax, his prophet 'Turaga' Ahkmou. Pronounced as 'mah-koo-tee-nay', the name is of Nealite origin and is their linguistic variation of the word Makuta (obviously). The cult is made up of not only MU races but Spherus Magna races as well, as is reflected in the throat singing by present Ostonigosa culstists. - 'Matoran Battle Song', by Toa Vanson - An absolutely fantastic song with an unfinished name. The people of the Matoran Universe gather together in what appears to be a battle that will be remembered for all of time, and the very survival of the Matoran Universe races hangs in the balance. - 'ARA Electronics Demo', by Madu Cabolo - Great song test that has a very Bionicle-friendly atmosphere as it blends some world music with electronica. Fits the matoran race(s) very well. I would like it if this were extended. Loading Screens: http://tahuzilla.deviantart.com/art/Tserkoura-v-Anonna-497787769 http://tahuzilla.deviantart.com/art/A-Rude-Awakening-Barraki-War-Chamber-concept-art-527208215 Banners: (the top language is modern Agori; ancient Agori is close to that of the Matoran written language. My full alphabet can be found here) -- Great Being Civil War (shows a Great Being departing a space ship with others closely behind him/her, and Marendar approaching the landing ramp) -- Eternal War: Two groups of fluid spirit collectives, Protodermis/Avhagnu and Antidermis/Krahagnu, wage war upon each other across the void-remnant, their material corpses becoming either observable matter (stars, rocks, air, water, etc) or celestial monsters (Lovecraftian horrors). Waging for eons and used by Grunchar to create material things in Existence, the Eternal War between Light and Shadow continues today. The mass of darkness can be seen by the reflective light of the Avhagnu collective. Secret Spirit MAP UPDATE: http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_small_4_october_2016.png ____________________________________________________________________________________________________________________ *****UPDATE*****: Modification development is currently on hiatus to develop lore and art. Sorry if this disappoints you*****
  2. -----A BIONICLE STRATEGY GAME----- (Formerly known as BIONICLE Universalis) Still a Work In Progress! (Including the Topic) Hello, I am Iaredios! This is a topic for requesting help for an overhaul modification for the acclaimed Grand Strategy Game, Europa Universalis IV. Which brings me to something: most people have not played this game! It is a wonderful game. The original (vanilla) game of Europa Universalis IV is a grand strategy game, with time moving with a second or four being a day in-game (meaning that in less then several minutes a year should pass), but you have the ability to pause the game to do what you need then simply let the games time flow resume, and if it is too slow you can fast forward it like five times The game takes place anywhere between the dates of 1444 (Ottoman empire defeats a Polish-Hungarian crusade to protect Europe and then the Ottomans gets ready to destroy the final remnant of the Roman Empire, while the West is fighting in the Hundred Years' War) - 1821 (Death of Napoleon I Bonapatre and the beginning of 'Victorian'-era), where you can select any country on the planet and do what you want with them, the only goal being to make sure your country stays alive and does not become another footnote of history. In-between these two dates are series of bookmarks you can select that are considered important parts of history or just have interesting events, but you can select any date by the day. Other game mechanics include monarch points (which you earn by playing the game and spend accordingly to upgrade your country), trade, colonization (either peacefully or violently), religion (very important, each religion has different mechanics), civil duties, economics, technology, and probably most importantly, military! This game is easy to mod, where people have made their own music playlists, countries, cultures, religions and starting dates (one extreme one going from 1 AD to 9999 AD, or like my personal mod that extends the game to 1914 just before the day WW1 starts), some even making their own worlds, like the ones in J.R.R.Tolkien's Middle-Earth, Elder Scroll's Nirn, and whatever planet Game of Thrones takes place on (all of those were done on Crusader Kings II due to it's Medieval setting, but worlds can also be created in every Paradox game, like EU IV). This modification does all of the above by doing the last one! This video should show what the base game is like. The mod will be, as the topic title says, be based off of LEGO's BIONICLE (Generation 1). It will take place in a time period that has not been covered in the story, 200 years after the Battle of Bara Magna. I chose this because it has been enough time for the inhabitants of the Matoran Universe to have chosen their homes, settled down, and make some history, and hopefully many of the stories that Greg Farshety started on have been finished by now. Due to the nature of this game, one won't have to tell what happened outside of the bookmark description. The initial bookmark will take place as previously stated, but over the course of the development of this game additional bookmarks will be created. I want this to be a community-driven project, so after the initial version of the mod is finished, I would be more then welcome to hear of BIONICLE fan-fiction, or a science-fantasy story that might be compatible with this world, and if accepted could be made into a bookmark; this planet is freaking huge, there will be plenty of room to fill up (just stay away from east of the Great Spirit Robot). The title 'A Rude Awakening' refers to the happy ending dream that Mata Nui envisioned for his subjects (the Matoran) and friends (the Agori), but reality settled in and violently awoke them from their vision of a peace-filled realm as the outsiders showed (Barraki, Skrall, Skakdi, Element Lords, Bone Hunters), as well as their own hearts (racial and religious divisions). Take a look at the following definition from Dictionary.com and Yahoo Answers: I was pondering about whether this mod should be made in Crusader Kings II, but as individuals of the Matoran Universe cannot reproduce by biological means, that was out of the question; maybe some other time I can start on a Bionicle mod that is set on post-Core War Bara Magna from about a century or two after the Shattering (let natural phenomenon have it's fun before the world tries to adapt to a new world) to before the Battle of Bara Magna (I apologize both games lack a giant robot fight simulation) (that mod actually sounds like fun). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now, here are things that I am in need of: --- A Few Graphic Artists, mainly for loading screens and a world map; also flags. Loading screens show important characters (Tahu, un-mutated Pridak, etc.), scenery, marching troops, and battles between armies (Skakdi v. Ateros Nova, Element Lords v. Barraki, and the like), and other things; about 15 or less would be needed. I already have one and am currently working on another. I have already designed some flags, but I could use some assistance with, for instance, the Element Lords and multiple tribes of former-Bota Magna (among many, many others). The world map. As I am the main developer of this mod, I have decided to take it upon myself to create the world map. I will update my progress as I go. ---Musicians, I need unique music and/or some Nathan Furst BIONICLE-styled music to fit a grand strategy game. 15-20 songs (7-15 minutes each) would be nice for the basic soundtrack, separate playlists for individual factions/cultures could be done later. As this is being done completely free, I am sure it would be okay to use a pre-existing song that you deem to fit BIONICLE, I will be sure to give credit in the read me file and credits (music companies, you have no need to sue me. ). Most of the songs need to be peaceful and non-intrusive, while some songs need to be "epic" but remain true to the atmosphere of the game and not be too distracting. I would recommend listening to the original soundtrack of Europa Universalis IV (and prepare to tune along to Andreas Waldetoft!). ---Coder, I am familiar enough with the game and could probably do this by myself, but a helper wouldn't hurt. This game is easy to mod, its just time excessive (just like the game itself. ) --Discussioneers: I know that is not a real word, but I could some people to just generally talk to about the course/direction of this mod, mainly discussing each faction's flag design (and meaning), cultures, religion (or virtues/beliefs), and locations, as well as organization of history. Really, I would just like a couple of Watsons. --Modification Developers-- Head Developer: - Iaredios Paerkenon Graphic Artists: - Iaredios Paerkenon - AidanBionicle1 Musicians: - Toa Vanson - Madu Cabolo ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Song Teasers (meaning only a few will be shared here, you will have to wait for the full mod to be done to have the full song list): - Neuropolis, by Toa Vanson - Neuropolis is what the agori call Metru Nui (it translates into Brain City). You can imagine Spherus Magna travelers going through the ruins of Metru Nui, or a Matoran remembering the City of Legends in it's glory before the Battle of Bara Magna. - Song Of The Nomads, by N/A - This is a song for the Ostonigosa. it is a combination of two songs from the Rome: Total War modification, Europa Barbarorum. I must make this clear, I did not make this song, just put the two songs together since the are very alike Loading Screens: http://tahuzilla.deviantart.com/art/Tserkoura-v-Anonna-497787769 http://tahuzilla.deviantart.com/art/A-Rude-Awakening-Barraki-War-Chamber-concept-art-527208215 Some flags I feel are done: Matoran Colonies Barraki Makuta Followers Other Matoran Universe Immigrants Zyglak Korta Magna Agori Vorox Paiete (made by AidanBionicle1) Taileen (made by AidanBionicle1) Yachu (made by AidanBionicle1) Naeboj (made by AidanBionicle1) Ostonigosa Skrall & Jirapa Element Lords Bota Manga Agori Velika & Allies Order of Mata Nui (made by AidanBionicle1) Greater Korta Magna or United Spherus Magna (made by AidanBionicle1) Some flags I am not satisfied with: Sand Despotate (Element Lord of Sand)- After the Core War, the Element Lords were trapped in cages of protodermis by the substance itself due to their crimes against the planet and their fellow inhabitants; eventually, they escaped and made kingdoms surrounding the Valley of the Great Beings many disgruntled and/or overly patriotic Agori left their homes (most from New Atero) and joined in the effort to make their tribe and culture the dominant one (a master race, if you will) Other factions that need a flag: -- An island(s) colony (whom I have no name for as of yet) that Krakua defends -- Other Matoran island colonies. -- Many Tribal Vorox bands (give them each a name) -- United Vorox Kingdom; unite the tribes by either marriage or conquest and reach a certain technology level to announce to the world that the Vorox of the desert wastes have reemerged from obscurity! Beware their stinger tails! -- Teridalla, the mountain peak headquarters for the Makuta Cult -- Many basic looking flags for various Zyglak tribes that spot the map. -- A united Zyglak flag, country can be created when specified provinces are gained; fulfill your revenge upon those that cursed you in ages past with a unified lizard-knuckle-sandwich! -- Dark Hunters flag. A major faction for the west. -- New Destral, a country led by Miserix. -- Many elemental-based, modern-tribal-mixed Matoran flags. Small-arse countries. -- Many agori flags. Be sure to make they are authentic-looking and professional. -- Order of Mata Nui -- Kini-Nui ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Things will be different from the main canon that I (and probably others) had problems with, mainly being the apparent immortality of the Spherus Magna inhabitants (I was always annoyed by this, as it made no sense to me). Some leaders and characters will be descendants of those we met in 2009, using their first name as the name of a royal house (they proved themselves in the Battle of Roxtus and the Battle of Bara Magna). Some Toa and other MU characters might be left out to imply something may have happened to them in the time gap. Things I have already explored for history files include: Wars between -- Ateros Nova Civil War (racial divisions orchestrated by Makuta Cult) -- Ateros Nova and League of Four Kingdoms (Barraki for short) -- Takadox and Barraki --Skakdi Dominion/New Zakaz allied with Makuta Cult, against much of the known world -- (Not a war but part of an important event) Assassination of one of Ackar's descendents by the Cult of the Makutine while protecting Ateros Nova (city) from violent cultist attacks. -- The previous events led to the Makuta Cult showing themselves to the world and proclaiming the establishment of New Destral, despite Miserix's qualms. -- Region-wide invasions by the brief Ostinigosa (Bone Hunter) Grand Khanate. (Note: exact order of these things still being thought out, the first few and last couple are in a good order in my opinion) Here is a rough edit of the Bionicle canon (specifically Spherus Magna history) to fit my vision. further additions and other histories can be found throughout this topic. The calendar system is a 36 day, and is split up into Eras, sub-divisions being Ages (if you think this should be switched around, do tell me): First Era (Creation) Second Era (Era of Giants and the Rise of the Skrall) Third Era (Era of the Great Beings, Element Lords and the Core War) Fourth Era (Era of Anarchy and Glatorian Age) Fifth Era (Modern Day) In the aftermath of the Battle of Bara Magna Cultures: -- Korta Magna Agori: The culture of the agori (both Tall and Small racial variants) of Korta Magna is Byzantine, being influenced by both Latin and Greek roots, wearing togas, having access to automatons from earlier generations, and rare technology from the Great Beings and the Core War; the greatest warriors are given ancient armor from the Core War, giving them a superior advantage to the lamellar and scale wearing commoners. For centuries after the Core War, the Tall Agori pushed around and often enslaved their smaller cousins, and though the dark age has long since passed, it is still a sensitive issue. After the Shattering, many agori borrowed cultural aesthetics from the Ostonigosa and ideas from previously-civilized vorox peoples, adapting desert-proof wear and building to their own; after the Melding this stuff has slowly began to be phased out. Some of the more well known Korta Magna Agori settlements include: Vulcanus, Tajuun, Tesera, and Iconox. --Matoran: The Matoran are a peculiar culture, carrying both the ancient tribal traditions of pre-enlightened Great Beings into their initial creation and the spread of Mata-Nui (island) Matoran cutlure, and their own culture which has flourished for many thousands of years and is very technology-dependent. They decorate their intricate exoskeletons with tattoo-like paintings; this was initially phased out with Matoran of the northern Matoran universe, the ones of Metru-Nui instead having the top of their masks silver then fade to the masks actual color, but after living outside of Metru-Nui for one thousand years the Matoran of Metru-Nui (or Mata-Nui) went back to their origins and adopted more tribal traditions, and even expanded upon their myths to create a religion based on not only the three virtues given to them by the Great Beings, but virtues for each of their tribes. Since immigrating to Spheros Magnos and having lots of contacts with the non-primal elemental tribes (gravity, lightning, the green, etc), said tribes also developed religious principals based around their tribes and cultures. Most Matoran are hard and diligent workers, taking pride in their work as they labor to please their watchful idol Mata Nui (formally this was done to ensure the body of the Great Spirit survived, but due to it's destruction, it now has a more symbolic meaning to it); Matoran that do not enjoy working are either just plain tired or lazy, or they are destined to become Toa later in their lives, as eccentric Matoran have been known to be chosen ones. -- Jirapa: The Jirapatine Empire (or just Jirapa in-game) is a government that goes back thousands of years before the Core War. It is ruled by a race of giants called Jirapa, which itself means giants in Agori and Matoran. Long ago they met the Agori, and satisfied their hunger upon their warriors, those meek women that were left over the forced to give them children. This resulted in the unholy creation of the Skrall. Since then, the Jirapa had always been ruling over the Rock Tribe Agori as slave masters and possible eaters and using their unholy spawn as fit warriors for their pillaging armies. Ironically, it would be one of these fit warriors that would begin the decline of the Jirapa Empire, as the legendary Green Skrall, Graeni, started an insurrection based in Greater Bara Magna, freeing many Agori and slaying many giants before being killed by his enemies. The Jirapa race name themselves the Rock Tribe because: the Jirapa see themselves as the spawn of a titanic hermaphrodite goblin-god that dwells within the mountains or (maybe is) one of the mountains of northern Spherus Magna (Bota Magna region), naming themselves Sons of the Mountain in their mysterious native tongue; to translate easier in the Agori tongue, they went by the name Rock Tribe. Some time after the Core War, the Jirapatine Empire (which is another name for it) found a way into the Valley of the Great Beings, and were enchanted by the shape of said maze. Myths hold that ultimate power lay inside the mighty volcano that toward forth from the mazes center, so they made the maze their flag in symbolizing that they were a force to be reckoned with. By attempting to open the maze, the Jirapa were cut down one by one by the shape-shifting Baterra robots that were inside of the maze until years later the Jirapatine Emperor Tumallus was all that was left on Bara Magna. Tumallus sought to conquer Greater Bara Magna, unite the tribes, then use all the combined resources to fight back what he saw as the greater threat. After dueling the exiled god and champion of the Agori, Mata Nui, while injured and losing to him, Tumallus was exiled as was custom; he lived in a cave where he was brought food by those that still honored his nobility and often brought council to his regent Stronius (an Elite Skrall at the time) through written word until he died. Since then, the Skrall Empire has been ruled by a dynasty of regents that descend down from the mighty warrior Stronius. The Jirapatine Empire can be legally recognized (created in-game) once a Jirapa has been put in power. Most Jirapa have been slain, but there are still pockets of these giants still in existence, all of which are located in Bota Magna. Most Jirapa are vassals of the Element Lord of Rock, while some others are still independent and wish to be the Emperor of all Jirapa (which would mean the conquering of the Skrall Kingdom and the slaying of the Element Lord of Rock, yeah good luck fellas). -- Skrall: The Skrall are a savage and brutal race with traditions going back to thousands of years before the Rise of the Great Beings and the Core War. In far flung ancient times (thousands of years before the rise of the Great Beings), there was a Skrall born green named Graeni [Gray-any], and his initial rescue from his Jirapa father as a baby by his mother (the father did not approve of his skin color and thence was going to commit infanticide via cannibalism), the child grew into a warrior and after slaying his father fought to protect the Agori (both small and tall) from these giants, establishing a great hold in what is now greater Bara Magna, naming it the Chorios Megali Agora (Great/Mega Village of the Agori). Unfortunately, he was slain in battle when the vassals of the Jirapa Emperor stop their petty fighting and opted to put down what they saw as strait insurrection from one of their subjects, as Graeni was a Skrall; many giants died that day, but the greatest of which had to have been Graeni himself. He showed that Skrall, though created by Jirapa, do not have to chain themselves to their will and can make their own destiny. Now to modern times, the Skrallos Kingdom (or Skrallos, as they will be called in-game) was unofficially started after the exile of the last Jirapatine emperor Tumallus. His strongest warrior, Stronius, adopted the color of Graeni and gathered a sizable amount of the shattered empire's forces and exacted his revenge by attacking Mata Nui's allies in the Battle of Bara Magna, but once the Makuta's forces were greatly weakened, Stronius saw fit to save his people and withdrew. Afterwards, Stronius, bested his rivals in a brief civil war and claimed imperial authority, changing the colors from Jirapa-red to Graeni-green; the signal to change the colors expressed a change in government). Thence also abolishing the treaty made between the traitorous Agori named Metus and the former emperor Tumallus, and had scholarly Agori slaves create a document for him (as he was mostly illiterate) that said that he (and his descendents) was to be emperor until one of the true emperors claims his seat on the throne (notice how he didn't say "until the true emperors return to this realm (realm being the word replacement for planet) or the contemporary ruler advocates the throne for another. After the Element Lords were freed, they made kingdoms surrounding the Valley of the Great Beings, and after many patriotic Agori flocked to them, they were able to push back the Baterra and formalize their land holdings. The Element Lord of Rock has engaged many wars against the Skrallos Kingdom for what he sees as his rightful throne. If any Jirapa conquers the Skrall or tensions between these two could be eased, then the two nations can merge to reform the Jirapatine Empire (Only Jirapa, the ancient race of giants, can legally rule Jirapatine Empire without the institutions of regency, as that is what he saw the Skrallite Kingdom to be). As the Element Lord of Rock is a Jirapa and is immortal due to the nature of the elemental armor that has bonded to his body for multiple millennia, he is the perfect choice; there are other Jirapa nations too, but not as powerful as the ELR. If you wish to finalize the death of the Jirapa and cement the eternal rule of the Skrall, then by the memory of Graeni that ancient giant must be slain! Only then will the Skrall be totally free to conquer the weaker races. -- Ostonigosa (or Bone Hunters when translated into Matoran, also called Gatherer(s)): These peoples are nomads that have palisade-fenced villages a couple of proper holds throughout their khanates. In early civilization, after migration periods began to dwindle and agori tribes settled down, there were some that were just accustomed to the nomadic way of life, and called forth city life as being blasphemous in the eyes of Grunchar, the universal potter who molded the realms and great star fields with his hands. After a while, they also left behind Grunchar as well, worshiping the sky instead along with a pantheon of lesser gods. They saw how fire feeds the sky through smoke, and concluded that their prime god ate the life force being freed from organic matter as it traveled into his heavenly domain in the form of smoke. When the Jirapa (a race of giants that are descendents of evil kings of old mythic times that practiced cannibalism that were exiled into the northern mountains) emerged from the north and began their conquest and feasting on the many settled Agori tribes that dotted the globe, they praised their gods for their barbaric lifestyle, and invented the sacrificing of preferably living sacrifices (usually animals, the city dwellers they despised or their criminals), attacking many of the remaining villages in order to capture and pillage, and give sacrifices to their god(s) for sparing them from the man-eating heightful monsters. Their way of life barely changed after the Shattering of Spherus Magna, it just made life harder. Forced contact with Agori villages spread ideas from both sides around, the devastated agori adapting desert-proof clothing in combination to their pre-existing styles, and trading of the thornax launcher (thornax being a prickly desert fruit that grew from spiky thistles and is explosive when raw, the thornax launcher being a contemporary Core War weapon that is similar to a crossbow, only it fires thornax fruits instead of sharpened bolts) and other finished goods. Some Ostonig
  3. Hello All! I am making a mod for Europa Universalis IV that will change the flag of the italian country of 'The Most Serene Republic of' Venice (they must have been pretty cocky to name their country that), actually one of my favorite countries to play as. Main thing is, even though I dislike the vanilla flag, I can't decide what to change it to. I was wondering if the nice folks at BZPower's COT forum could assist me! Please, tell me which of the following look the best to you, easy as that. Additional information: Venice's national colors were blue before declaring independence from the Roman Empire sometime during the dark ages (697 AD), afterwards they went by their 'most serene' red; also, the flags that have bars off to the right side are actually tails, and should be ignored as I will edit those out, thank you. Original In-Game Flag: Choices: A. B. C. Too big for this space. D. E. F. BZP doesn't allow this image format. G. To those who are wondering what is up with the winged lion, it has something to do with an evangelist named Mark that made the island Christian; the exact details i am not too sure on, I do believe the book is the Christian Bible however. I am leaning towards G, but I still like the others a lot.
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