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  1. Who gave the crab dynamite?!
  2. So, in this timeline, the toa metru don't ever come to existence, they just stay as matoran. Makuta terridax succeeds in erasing all the matoran's memory, even memory of their gender (matoran gender usually depends on their voice and element), explaining why korgot is a girl, and why the old jungle protector has a jungle tribe wife. Makuta somehow also steals the mask of creation, intending to use it sometimes in the future. He steals other ancient artifacts, including the mask of light - we will get to that later. In his time as dume, he learned a lot about matoran culture, and the art of mask making, and because he doesn't want to wait untill poor vakama makes the mask of time, he makes it himself, and succeeds. Now he is ready to wake up the matoran (now okotans) on the island of mata nui (now okoto, because he wants the matoran not knowing about mata nui, so they wouldn't revoult and want to return to his body) under his rule. He will provide them with masks of power, which they would use in daily life, and will keep the secret of mask making for himself. For thousands of years, he made all the masks himself. But one day, a ta matoran (actually just a av matoran in disguise) in an another world known as takua, but here going by the name ekimu, working for makuta as a janitor, finds the mask of light, but he accidentally knocks it into lava (no, now it isn't incased in stone) and that lava eventually flows to the place where he once comes through to become the toa of light (in journey to one). Not realising what he's done, and thinking it was just a normal mask, he keeps on working. Then makuta came into the room, and saw ekimu. Ekimu, interested in his art of mask making, asks if he could know how he makes those masks, and begs makuta to teach him his art of mask making. So, makuta, needing some help in his workshop, accepts him as his apprentice. They, for thousands of years made masks of power for all the okotans, but untill eventually makuta went insane, ekimu killed him, and the toa killed him again. The end. Some notes include culta and the skull villians being fallen toa, the skull spiders and LOSS being mutated visorak, and the elemental beasts being pure elemental rahi. This theory is definetly flawed, for instance, how the heck are okotans able to reproduce (we clearly know the jungle protector has a child, and in the webisodes the fire protector talks to his son) but let me know in the comments.
  3. What's your opinion on knockoffs? I'm talking about those nearly perfect duplicates you can find on sites like Wish, AliExpress, DHgate, and TaoBao. What do you think about them? I personally am not that big of a fan of them, but since G2 is so expensive, you pretty much have to buy them if you don't want to turn your wallet into a nuclear wasteland. Example below
  4. Let me explain ... So there are obviously ridiculous amounts of parallels between G1 and G2, or not so much parallels as rehashes. But what if this wasn't just a marketing ploy, what if these connections actually hinted at something bigger? (Okay, they obviously don't, but it's pure headcannon from here on so sue me.) The way I see it, the whole of Gen-2 is actually a prequel to the original series. Ekimu is Artakha in disguise (this is far from big stretch, they both have the same mask and fulfil similar functions), and he created the whole of Okoto to test out the Toa Okoto (later to be Toa Mata) before deployment. The whole thing is one giant crash test. He knew they'd be up against Makuta, so he created a fake to serve as an enemy (along with fake matoran, fake adversaries, he's basically testing his creations). Nothing more to it really but it makes things very nice and neat in my head. Anyhooooo ...
  5. Something that confused me about G2 of BIONICLE was their villain lineup. There always seemed to be for the main lineup (at least in G1) 6 heroes, and 6 villains, there were smaller supporting characters that could be heroes or villains (Bohrok Va, or Rahaga for example), and there might be more heroes and villains in the form of large titan/warrior sets as well, but for the most part, there were 6 heroes and 6 villains. (the exception to this was 2009 when with the glatorain, the heroes and villains were really mixed up, with the Skrall being the main baddies, and then minor villains in the story as well, e.g. Malum, Strakk, Vorox etc.) Come G2, you get the 6 toa and their smaller helpers, but you only get the LoSS, and little spiders mixed in with the Toa/protectors. Later in the year the skull villains are introduced and you have 4 sold individually. the fifth one is Skull Basher and he is sold with Ekimu so he's more of a titan set than stand alone. Fast forward to the 2nd year of G2 and you have the 6 toa and their critters, you have Umarak as the villain, but you only get 3 elemental creatures for the second wave. So what happened? Was it a marketing ploy? Were they winding stuff down that last year and decided "we only need 3 villains to fight the Toa."? What do you all think/know?
  6. I've been prowling eBay, Bricklink, and Amazon for Bionicle G2. Obviously, I'm gonna give a pass to Amazon considering everything there is overpriced. However, G2 on eBay and Bricklink have seemed to increase tenfold ever since I last checked on them a few years ago. Why? If G2 was a true flop with few people buying it, why would it sell for so much on the aftermarket? G1 sells for relatively cheap, and that line and in an extent it's parts have been gone for almost a decade by now.
  7. Going back through the 2016 Lego catalog i noticed a different Version of the Umarak Combiner Model in the german version I can´t seem to find any relevant information on this on the Bionicle wikis... for comparison: the official Combiner Model on biosector01: https://biosector01.com/wiki/Set:71313%2B71314%2B71315%2B71316 vs the version in my catalog: https://drive.google.com/file/d/16LautHLIB3qIgZgKBxc8mXksCQieF3cw/view?usp=sharing Might try to build it someday since it seems more interesting than the official one (btw pls tell me if i post this to the wrong thread, haven´t done anything on this forum since 2014)
  8. Hi, guys. It’s been 5 years since Bionicle G2 happened in 2015. I know that Bionicle is not there now and G2 cruelly got ended in 2016, but let’s be happy for the 5th anniversary of G2. To begin with, in 2014, at New York Comic Con in early October, Bionicle’s return was announced, but Bionicle came as a reboot (don’t leave G1’s unfinished story hanging). Of course, Bionicle was first cancelled in 2010, but we were extremely happy that Bionicle came back! Hero Factory disappeared in 2014 when it happened. G2 is a reboot of Bionicle, like The Amazing Spider-Man movie series in 2012-2014, where six magical and bio-mechanical heroes called Toa, who are versions of the Toa Mata from G1, saving the island of Okoto (it looks like the island of Mata Nui) from a villain named Makuta (a version of Makuta Teridax, but without the “The”) and his evil forces. They have to collect masks to do this, and they seek help from a dwarf-sized guy named Ekimu and other inhabitants. G2 lasted in 2 years rather than at least 3, sadly, so the story is short. There is the 2015 storyline and the 2016 storyline. Here are how the first and second yearly storylines happened: It all started in thousands of years ago, when Ekimu and Makuta are Mask Makers who make magical masks called the Masks of Power (G2’s own Kanohi) for Okoto’s people by using the island’s six elemental forces, Fire, Water, Jungle, Ice, Stone, and Earth. Ekimu’s masks are more treasured than Makuta’s, which made Makuta jealous, so Makuta turned evil. There was a sacred law that now Mask should have more than element, otherwise it would be dangerous, but Makuta broke the law by creating a mask called the Mask of Ultimate Power, the most powerful of all masks, and it contained all six elements. When he put it on, it took control over him and was destroying the island. Ekimu stopped him by knocking the Mask from Makuta’s face, but this kind of ruined the island and put Ekimu to a coma. Makuta disappeared, and the Mask Makers’ masks are scattered. Ekimu’s friends called the Protectors found Ekimu, who whispered the Prophecy of Heroes during his sleep, and then they put Ekimu’s body in a tomb. The masks have to be found. In 2015, in the present, the island is attacked by Skull Spiders, which are searching for the Golden Masks of Power. The Protectors’ latest descendants (their people can reproduce, like Agori) used the Mask of Time, which can see the future and was how Ekimu came up with the prophecy, in the Temple of Time to summon the Toa. The Toa came to Okoto like meteors, as each landed on one of six regions of Okoto that matches his or her element. They are called Masters in 2015. They are Tahu, the Master of Fire, Gali, the Master of Water, Lewa Jungle (rather than Air for some reason, but I can see that he went to the jungle region of Okoto, and it’s reasonable for the younger audience to see things, but it’s weird), Kopaka Ice, Pohatu Stone, and Onua Earth. When the Toa arrived, they couldn’t remember who they are. Each of the Toa meets the region’s Protector, who guides the Toa and leads it to its Golden Mask of Power hidden in a temple. The Toa got their Golden Masks and defeated the Skull Spiders while saving the Protectors’ lives from the spiders. They went to the City of the Mask Makers, where they must reawaken Ekimu. They saw each other for the first time. They fought some other Skull villains, which are the Lord of Skull Spiders, the leader of the Skull Spiders, Skull Warriors, Skull Slicer, and Skull Scorpios, while they learn to work together to be able to defeat their enemies. They found and reawakened Ekimu, who warns them that the Skull villains’ leader, Kulta the Skull Grinder, who is the main antagonist of the 2015 storyline, is going to destroy Ekimu’s mask called the Mask of Creation at his forge. The Toa rush to the forge to stop Kulta, defeating Skull Basher along the way, but Kukta uses the mask to become stronger in order to defeat the Toa and Ekimu. The Toa got weakened by Kulta, but Ekimu rebuilt his powerful hammer and then used to knock the mask from Kulta’s face and defeated him. Ekimu reclaimed the mask. The end of the storyline. This is primarily told through the 2015 online animations and a chapter book. Plus, a graphic novel to make things more specific. Before the 2016 storyline began, the Protectors fought more Skull villains. Then, the Toa and Ekimu fought Kulta again when he has more of his friends called the Skull Raiders to help him. This is told through two chapter books. In the 2016 storyline, the Toa became Uniters by getting new armor, masks, and weapons. The armor helps them control their powers better. Since the masks tell the Toa that there are the six Elemental Creatures needing help from getting captured by Umarak the Hunter and his robotic servants called Shadow Traps, and get the Golden Masks of Unity. Each Toa goes to its region to meet its Elemental Creature. The Creature challenges the Toa until the Toa figures that the Toa and Elemental Creature must work together. The Creature lets the Toa get the Mask. Then, the Toa is able to combine with the Creature by having the Creature attach to the Toa back, like a piggy back ride. The Toa learn from the Creatures telepathically that there is a maze that has Makuta’s mask called the Mask of Control (like in 2008 where the Av-Matoran can combine with the Toa Nuva by attaching their themselves to the Toa’s backs and then sharing their memories with the Toa). The Toa and Elemental Creatures went to find the maze, and then went inside it to find the mask. However, Umarak is in their tail and then took the mask from them because Makuta told him to. Makuta forces Umarak to be his servant by using the mask to turn Umarak into a bigger, more powerful and obedient monster called the Destroyer. Umarak unleashed Elemental Beasts to attack the city, so he can get the shattered pieces of the Mask of Ultimate Power (Ekimu shattered the Mask when he knocked the Mask from Makuta’s face. The mask’s power was too much for it, so it got shattered and then caused Ekimu’s coma. There is a flashback where Ekimu created the Toa’s Golden Masks with the help of the Protectors and Elemental Creatures because of the Prophecy, and Makuta was present the mask in Okoto’s Capital City before he put it on. This is shown in the second graphic novel). When the Uniters were protecting Ekimu’s city, he turned into a Toa of Light and has a seventh Elemental Creature named Agil to be his partner. The city’s people and the Uniters’ Elemental Creatures defend the city while the seven Toa go to find Umarak. They found Umarak in a crater where the incident with the Mask of Ultimate Power happened. They tried to defeat Umarak, but he’s too tough and smart. He is using the mask’s fragments to free Makuta from the Shadow Realm (when the Mask was shattered, it also tore a portal to the Shadow Realm that trapped Makuta and the Capital City in the Shadow Realm). Ekimu changed back while Agil disappeared for some reason during the battle. Gali accidentally had her soul sucked up by the portal. In the Shadow Realm, she learned the rest of the prophecy. When Umarak absorbed Ekimu’s powerful Light blast during Umarak’s ritual with the mask’s fragments and then Makuta cruelly sacrificed Umarak’s life to open the portal, Gali’s soul was able to come back and then went back to her body. She told the Toa that they must use their powers from within to trap Makuta again. Makuta tried to blast the Toa with a Shadow blast, but the Toa resisted it with their powers and then used them to defeat Makuta by pushing him back to the Shadow Realm and closed the portal to imprison him again. This caused the Toa to go back to the Elemental Stars for some reason (why not stay in Okoto like normal people?). However, they can come back when they are needed again. The End of the storyline. In fact, the end of G2. The storyline is told through a Netflix show called The Journey to One in 2016. Now, that’s the story. Let’s talk about the sets. The sets have CCBS (the system that Hero Factory introduced in 2011) and transparent pieces with various colors to represent energies coming from them. Most of them have gear functions, like the Toa Mata and Toa Nuva. They introduced masks with two things that attach to the cheek bones. The sets are bulky with a lot of parts and were expensive. Most of them came in hexagonal boxes. In 2015, the Masters have weapons that have two functions, one for fighting and one for travel, like the Toa Nuva. The Protectors introduced and use machine guns that shoot six studs. You can put the Protectors’ equipment on the Toa to “power the Toa up”. The Skull Spiders can be worn like masks. In 2016, you can combine the Elemental Creatures with either the Toa or Umarak by putting them on their hosts’ backs. Other sets have various functions, including tools that can remove masks from wearers. The sets borrowed a few stuff from Hero Factory and Ninjago. There is a lot more purple than in G1. There are combiner models, but they are not canon. Plus, there’s no combiner models for the Toa Mata’s fusions in G2, neither did the fusion appear in G2 for some reason. However, you can combine Onua Uniter and Umarak the Hunter to make a Shadow Spawn. You can also combine some sets to form Makuta. Speaking of Makuta, sadly, Makuta doesn’t have a set, and the Lego piece for the Mask of Ultimate Power doesn’t exist. There are two app games, Mask of Creation and Mask of Control. I’ve seen better games than these games. G2 is very different from G1 in many ways, but it’s classic that there is the Toa Mata as the main protagonist and Makuta as the main antagonist. There are some references to G1’s stuff. It’s nostalgia. There are various media, which largely involved artwork through Facebook. Now, how do I feel about G2. Well, I think it’s alright. I didn’t like the fact that it lasted 2 years (and I hate the fact that constraction is gone since 2018, and there is not replacement or Hero Factory G2), and the 2015 online animations and Netflix show are kind of wonky and rushed. The story is too simple, is the least good constraction theme, and there are a lot of questionable stuff hanging around. I kind of felt that G2 isn’t what Bionicle is naturally. It sort of feels like a stereotypical Saturday morning cartoon. I like the Toa, Ekimu, Makuta, and Umarak, though. Good thing that G2 has some G1 references. The sets are very great, though, and I love the use of colors for most of them sort of. However, some of them, like the Skull Creatures and the Elemental Beasts, are kind of wonky, and there are weird relationships between colors and story. The Toa Masters’ gear functions aren’t strong enough, like the Toa Mata. Some of them are unequal to each other, like Toa having their own rivals and infected masks. There’s no other G1 characters, either. Just people that we don’t know. To be honest, I like G1 a lot better than G2 because there are a lot of reasonable stuff in there. People say that classics are better. No doubt. Even though that G2 ended (that is extremely not fair because it just came back), many of the pieces introduced in there are used in other themes nowadays. I pray and wish that Bionicle comes back again (perhaps on 2021 to celebrate Bionicle’s 20th anniversary). Anyway, so, how do you feel about G2? What’s your favorite moment or set? What medium or media remind you of Bionicle G2? Whatever you like to think of. For me, I love Onua, Tahu, Umarak, and Mask Maker vs. Skull Grinder. Happy 5th anniversary, G2! I collected all of the sets. The things that remind me are: Bionicle G1 - obviously. Lol. Hero Factory - the use of CCBS. Plus, the Elemental Beasts look like Aquagon and giant Jumper beasts. Umarak the Hunter looks like Black Phantom. Skull Basher reminds me of Pyrox. The Skull Spiders are kind of like the Arachnix Drone. The Quake Beasts are like Bruizer. Ninjago - skeletal villains, brothers having a feud, heroes with elemental powers, and a dark and shape-shifting lord who is in a dark realm. P.I.X.A.L.’s Samurai X mask in 2017 looks kind of like the Mask of Creation. Skull Slicer is sort of like Samukai. Ekimu is like Sensei Wu. The Amazing Spider-Man movie series in 2012-2014 - there are a lot of similarities. I have a list of them: http://www.bzpower.com/board/topic/25567-bionicle-g2-the-amazing-spider-man-movies/ Transformers - recently, while the heroes retain their classic looks, they look modernized and cooler. Plus, they look more realistic and reasonable. Ekimu’s and Makuta’s brother feud is sort of like Optimus Prime’s and Megatron’s feud. Umarak is sort of like Lockdown. Transformers: The Last Knight in 2017 - Megatron’s look reminds me of the Mask of Control. Marvel - the Toa are like the Avengers. Plus, Umarak the Destroyer is like the Abomination and Kurse. DC Comics - the Toa are like the Justice League, sort of. Plus, Umarak the Destroyer is like Doomsday. Samurai Jack’s Season 5 - the Scotsman has a machine gun that looks similar to the Protectors’ machine guns. Sonic Unleashed in 2008 - the Elemental Beasts’ faces look like Dark Gaia’s. Steven Universe Future - Steven Universe’s giant monster form reminds me of Umarak the Destroyer. In the main series, when Jasper turned into a big and corrupted monster, she looked kind of like Umarak the Destroyer. Power Miners - Umarak the Destroyer and the Elemental Beasts reminds me of the Rock Monsters and Lava Monsters. Plus, Jasper’s corrupted monster form reminds me of Umarak the Destroyer. Star Wars - Skull Slicer kind of reminds me of General Grievous. The Skull Warriors are kind of like the Stormtroopers. For how the Skull Grinder’s Mask is animated in the online animations, it looks like Darth Vader’s mask. The Lord of the Rings - the Lord of Skull Spiders is like of like those giant spiders. Skull Basher concept art makes him look kind of like an Orc. When the Skull Grinder wore the Mask of Creation and then hit all six Toa with one hit, he’s like Sauron. Toy Story - For how the Skull Grinder’s Mask is animated in the online animations, it reminds me of Zurg. Lego Legends of Chima - Using some pieces is one thing. The Elemental Creatures’ heads also look like the Eagle heads. Teenage Mutant Ninja Turtles - the Turtles are like the Toa, Master Splinter is like Ekimu, and Makuta has claws on his left wrist that looks kind of like the Shredder’s. Ultimate Spider-Man TV show - Doctor Octopus is sort of like Makuta when he mutates someone and then turns him into his obedient servant.
  9. I feel like there haven't been that many G2 Mocs after it ended a few years ago... let's fix that! this is Choroko a Protector of Water and the Daughter of Kivoda. she's probably my Favorite Protector Moc I have made and I hope you like her as well so yeah, hope you like the Moc!
  10. Ride the crab? Yes or No? Ussal Crabs are a species of domesticated animal on Okoto commonly used to ferry passengers and cargo. One of the more famous crabs, Pewku started her career as a racing crab used by the future captain of the Ussalry the earth villager Onepu. A common example of her species, Pewku with careful training and skill went on to become an early champion of many Ussal races in the years prior to the arrival of the Toa. The crab was outfitted with special racing colors, a blue and yellow scheme in contrast with her natural brown and black colors; and was a crowd favorite in many races. However, the increasing threat of the Skull Spiders forced Pewku into retirement. After the Skull Spider and other threats had passed; Pewku had grown to old for the racing circuit and Onepu retired the crab for his current purple armored mount. Pewku had been sold to Midak, an earth villager who used the aging crab in a subterranean taxi servic. Eventually though the Ussal caught the eye of wander-prone fire villager Takua; who purchased her. For several years after the Defeat of Makuta, Takua and his partner the famed archaeologist Harvali used Pewku as a mount to carry equipment and tools during their frequent explorations across Okoto's wilderness. Since Harvali departed over the seas several years ago searching for the lost continent to the east, Takua has kept the crab at his home on the outskirts of the Fire Village, on occasion using her to carry musical equipment for his band "The Chronicler's Company." Pewku is a character I have long wanted to do in CCBS, but I have yet to have a spark of inspiration on how to tackle the crab. I felt that if I were to do Pewku, I'd have to make her large like her 2003 set was; and wasn't particularly looking forward to investing so many parts into one character. Well today I got the idea to check my parts bin, and noticed the Star Wars back piece designed to fit over a Toa Master's gearbox, made for a really decent crab shell shape. The rest just started to flow from there. Yes, the crab has only four legs instead of six, but I am happy to have a smaller build more reminiscent of Pewku's MNOG appearances. Yes, just barely big enough to fit a G2 villager figure on her back too; with enough attachment points I could feasibly add a cart or something in the future. Pretty happy with how this small build turned out.
  11. This is the first of many G2 MOCS I have already posted on my Twitter account (@CyclonatorZ). They are part of a G2 headcanon I have devised that throws out basically everything written by a third party (so, yeah, pretty much everything other than the shorts.), and also changes or expands upon many other story elements. My Kopaka is based heavily on the Warcraft character Jaina. I got the inspiration from the massive shoulder pads both Kopaka Master and Kopaka Uniter with Ketar have. (Please excuse the slightly poor quality of the picture. This was the first I took using my smartphone camera. I've gotten much more adept at using it since then.)
  12. I recently decided to give my old "G2 Toa of Time" MOC a bit of a makeover - thought I'd post a new topic for the result. This was my entry for the MOC category in BZPower's The Legend Continues contest from a couple years ago, titled "Bingzak, Toa of Time" (it managed to secure third place in the first round - one place to low to advance, but still, it's something ). I was going for what a G2 Toa of Time would look like, with the idea being that Bingzak would, similarly to Takua in G1, acquire a legendary mask and be transformed into a 7th Toa. The top half of the Mask of Time is from Shapeways. I usually avoid using 3D-printed pieces, but this was sort of a special case - since the theme of the contest was "stuff you wanted to see happen if G2 continued," I really wanted to do something with the Mask of Time halves. Gallery You can see the original version of this MOC (as entered in the contest) here. I'm pretty pleased with how the updates came out (particularly in regards to his "shield"), but any feedback is welcome!
  13. Hey there people! I have a number of bionicle gen 2 sets to sell off. First we will start with what's left of my 2016 collection: Gali - uniter of water - £10 Lewa - uniter of jungle - £10 Akida - creature of water - £6 Uxar - creature of jungle - £6 As a special offer if you buy a toa with their corresponding creature I will lower the price of the creature to £4. And now the 2015 collection: Tahu - master of fire - £14 Kopaka - master of ice - £14 Onua - master of earth - £14 Lewa - master of jungle - £11 Gali - master of water - £11 Pohatu - master of stone - £11 Protector of fire - £6 Protector of earth £6 Protector of water - £6 Protector of jungle - £6 Protector of stone - £6 Protector of ice - £6 As another special offer if you buy a toa with corresponding protector you get the protector for £5 Skull scorpio - £8 Skull warrior - £8 Skull basher - £8 Skull slicer - £8 Mask maker v skull grinder - £22 Please PM me if you are interested.
  14. Looking to buy the Mask Maker and Mask of Creation from the 70795 Mask Maker vs. Skull Grinder set
  15. An attempt to blend the visual style of the Bionicle films with G2.
  16. The Tempter and Corruption Skull Villanis by Toa TimeLord, on Flickr "I'll give you a good price on that soul of yours..." "I once was like you... now I am nothing but... corruption..." Just two fun G2 style MOCs.
  17. Allow me to explain my issue. At the moment I have an entire collection of G2 bionicle sets. It's still in very good condition and I am debating with myself if I should sell it or not. I spent hundreds getting the collection together. However much like many things from over the years it nowadays sits in a plastic container like my all my other Lego from 15 years ago. I have been a bionicle fan since the age of around 3 and a half and the series always meant a lot to me. So for that reason I went to great efforts to support it's reboot. However now that the initial excitement for it's comeback has died down I see a lot of the reboot's flaws and don't have as much of a positive outlook on it. If I sell it in it's current state not only can I get a lot of money I can also stop it from taking up space in the future. My older sets are all in terrible condition and as such are tough sells. But there is still some emotional connection for me and I do fear regretting this decision in the future. So I wonder if anyone here has any advice on if I should sell my G2 collection or not.
  18. Hi, guys! Anyway, we know that in Bionicle: The Journey to One where Umarak the Destroyer was destroyed when he did Makuta’s command to do a ritual involving the pieces of the Mask of Ultimate Power to open a portal, Makuta destroyed Umarak to complete the portal (some friend that Makuta is). Plus, Umarak couldn’t be defeated by the Toa when they lost Gali and couldn’t use their elemental powers or Elemental Creatures. But, have you ever wondered how could the Destroyer be defeated by a hero or more? To be honest, Umarak is super-tough like Doomsday from DC Comics and Batman v Superman: Dawn of Justice movie in 2016 and Abomination from Marvel and The Incredible Hulk movie in 2008. Umarak is like the only villain in Bionicle in general that couldn’t be defeated by a good guy. Well, I could come up with some logical ways to defeat the Destroyer: 1. All six Toa (or with Ekimu in his Toa form) could do the combining-their-power move that they did to Makuta, if they had figured that out earlier. 2. Ekimu would do his powerful Light attack with Agil again. 3. Bring the Elemental Creatures. 4. Summon an army to fight Umarak 5. Do a teamwork move. 6. Remove the Mask of Control from Umarak (that was shown in the Mask of Control app game) 7. Have the Toa became G2’s Toa Nuva somehow. 8. Find G2’s own Mask of Dimensional Gates/Olmak to banish Umarak to another dimension. Well, I also came up with a silly way, which to find the Olmak to summon some character powerful, like Superman from DC Comics, the Hulk from Marvel, Sonic the Hedgehog from the Sonic the Hedgehog (possibly in his Super form), Mario from the Mario franchise, Wreck-It Ralph from the Wreck-It Ralph movie, the Alpha 1 team from Hero Factory, the Ninja from Ninjago, some animal warriors with Chi from Legends of Chima, or the Nexo Knights from the Nexo Knights franchise, to help defeat Umarak, but that’s just being silly unless you do a crossover or shared universe idea. I also know that Umarak’s demise was a part of the prophecy, but, again, have you ever wondered how can the Destroyer be defeated by the Toa and Ekimu? I’m just talking about a possibility (it’s like talking about an alternate ending). What are your thoughts, guys? EDIT: If you’re not sure about this topic’s title, you could say that what I mean by that is “How can Umarak be defeated by the good guys?”
  19. Title covers my main question: are the characters in G2 - Toa, Protectors, Okotan villagers, Mask Makers, Skull Raiders, Elemental Creatures, etc. - biomechanical? Or perhaps fully organic but wearing armor? They have to at the very least be somewhat organic as they can reproduce biologically. I can't seem to find an official answer anywhere and so wanted to pose the question here. Thanks!
  20. Few legends told on Okoto have prompted as many young and brash adventurers into scouring the island in the face of danger as the Legend of Eora. Generations before the time of Ekimu, another Mask Maker worked the great forge, whose daughter was known across the island for her beauty. The already overprotective father was driven to madness by the never-ending flow of suitors, leading him to forge a mask for Eora which would send her into a deep sleep while preserving her life and youth. He hid her away and a secret cavern, and decreed that any suitor can prove their worth by finding her and waking her up.Unfortunately, the father was too cautious, and Eora wasn't found within his lifetime, or even since. Legend has it she's still sleeping somewhere on Okoto, waiting for an adventurer to awaken her... --- This MOC is less about the build, which is your standard Protector, and more about colors and posing. I also toyed around a tad with editing to get some decent effects. More pics: https://flic.kr/s/aHsksLswYa
  21. INTRODUCTION: I had never believed in Toa. It may seem like a strange thing for an okotan to say, but always thought it was another story, a bunch of mumbo jumbo based off of the ramblings of an elder who had eaten too much gullok fruit. That all changed, one fateful day. Seeing that you sat through the first paragraph, I should probably share the Legend of The Toa. My Dad, the protector of Le-Koto, has told it a bajillion times around the public campfire, to all the okotans in our village. Long ago, there were these two brothers, named Ekimu and Makuta. They made masks for our people, and we all prospered. We made a huge city on our island home, called the capital. But Makuta was jealous of his brother's talent. He started fusing masks of different elements, like fire and water, earth and ice, stone and jungle (I bet you can see from here how that turned out). But he wanted more. Makuta made a mask breaking all of the ancient laws, a mask of all elements, a mask of "Ultimate Powah" as he called it. He took it to the capital, hoping to get at least some followers on his facebook page. Ekimu, hoping to correct his brothers wrong-doing and terrible English, followed him. But by the time he arrived at his brother's demonstration, it was to late. Makuta had put on his great mask, and Ekimu had no choice but to duel him. Ekimu won, but the capital and Makuta were banished to another dimension, a shadow dimension. As for Ekimu, he was placed into a deep sleep forever, that is, until the Toa came. Makuta eventually extended his influence beyond the shadow realm. He created an army of skull spiders and undead skeletons, and they terrorized the okotans. Only six heroes could defend the island. And as an answer to our hopes and prayers, they came. No one knows where they came from. But as soon as they found the great masks, hidden around the island, they kicked some serious Makuta tushy, and awoke Ekimu. Makuta realized he needed more. He created a being much more powerful than any Toa, a merciless hunter named Umarak. The Toa found new allies in the elemental creatures, but they did not prevent Umarak from winning back the mask of control, Makuta's first mask. Okay now, deep breath. Makuta mutated Umarak into a monster. While his thugs attacked the city of the mask makers, between Le and Ga Koto, Umarak found Makuta's first mask, and returned it to Makuta. Makuta had been changed into a giant, and now he had an army, so it would be impossible to stop him once he got out of the shadow realm, via the dark portal. But the Toa used all their elemental energy united to stop him, even at the cost of their lives. What happened next? The elders are convinced they ascended to the stars above the island, but I'm not sure. It's just another mystery of life we will never uncover. The creatures? They left without a trace a month after the Toa disappeared. The masks the Toa discarded when they found the golden masks are gone too. No one knows where they went. Anyway, my story starts one hundred years after the disappearance of the Toa and their creatures. I'm Trilek, heir to the Le-Koto Protector seat in the council of elders, all around cool kid, etc. I'm only thirteen years old, but my dad still lets me ride razor raptors occasionally. I have an eight year old little brother named Kevaku. He's okay, as far as little brothers go. I never knew my mom, but dad says she was the most beautiful Okotan ever. I miss her, and wherever she is, I hope she's fine. I don't know how I can feel love for someone I've never met, but she's my Mom. Anyway, get ready for a legend that goes beyond what we have known, in fact, beyond Okoto itself.
  22. We're on the tail end of what should have been the third year of Bionicle G2, and there's a high chance that the theme is gone for good. My personal hopes to the contrary notwithstanding, that is what the biggest likelihood is. I'm not here to debate whether it will ever return, or if it even should, but rather to look back and ask what it meant to my fellow BZPowerians. Not just G1 or G2, but Bionicle as a whole. Was it just a cool looking toyline for you, or more? Did you collect the figures without much care for the story? Was it the other way around, with the world and lore gripping you without feeling a need to own the sets? Do you have some kind of emotional connection to it or was it just a cool hobby that you don't particularly mind having passed? Did you collect the sets for their own sake, or was it to get parts for MOCs? For me, I feel I got more attached to Bionicle than I maybe should have, but there's a reason for that - it was one of the very few positive aspects of a tough and dark childhood. It helped me cope during the hard times, and I've grown a great deal of appreciation for both the sets and the storyline. I replay MNOG once every year, almost always listen to the soundtrack of the films or games when writing, frequently build MOCs and try to engage with what remains of the community as an effort to contribute to keeping it alive. When Bionicle got cancelled (both times) I added my voice to the crowd saying that the fans can and should keep it alive, and BZP is the epitome of that. I've been lurking since ~2004, so this site has become entwined with my perception of Bionicle as a whole. Making a product line which ultimately serves as a source of income for a corporation part of your identity is silly and childish, but as a child Bionicle made such an impression on me that it still lingers. I still read the books, am fascinated by the unique world and setting of it. The various characters, the deep lore and intriguing locations always fascinated me. I still strive to complete my collection of sets, and am quite close, but as the years go by achieving that goal becomes harder and harder. Whenever I engage with Bionicle in any way (MOCing, playing one of the game, watching the films, etc) I always eventually reach a point where I just wish there was more to explore, and more coming. The anticipation of images for next year's sets, reading the comics and seeing as the story develops, speaking with other fans about set design or how we imagine upcoming sets will look like based on hints and leaks, discussing the way the story is progressing - I miss all that. G2 brought it back briefly, but was marred by so many fans disliking it, and it was taken away again far too soon. Right now the soundtrack of the films is running in another tab, and is likely influencing my starting of this thread, but I'm curious to know how big a thing Bionicle was in the lives of other fans, and what it means to them.
  23. Since Bionicle G2 was horribly cancelled, I started to compare to a movie franchise called The Amazing Spider-Man movies in 2012 and 2014 (you ever heard about them?). I noticed that there are some similarities between the two franchises, and they are: 1. Both are rebooted 2010s versions from the original 2000s versions that are modernized, used for younger audience, came around five years after the cancellations of the 2000s versions, got cancelled after two years since they started, and lasted shorter than their 2000s versions. 2. Each of both 2000s versions have good and bad reviews in their last installments before they got rebooted. 3. Companies who made the 2000s versions couldn't continue them, so that's why they made the reboots. 4. Each of the 2010s versions have two storylines. Bionicle G2 has two story years while The Amazing Spider-Man series has two movies. 5. Both the 2010s versions were planned to last longer, but they were stopped as they got cancelled. 6. Both the 2010s versions use different actors to play their recycled characters, as well as the characters are and look different from their 2000s versions. 7. Both the 2010s versions use new characters as well as the old ones. 8. Both have main protagonists who learn how to be a hero and how to use their powers. The Toa had to learn that they have to fight evil to save Okoto, use their weapons, elemental powers, and masks. Peter Parker from TASM learns to become Spider-Man after he got spider-powers by learning how to use them and it is his self-given duty to save and protect people from threats. 9. The heroes from both franchises change suits and get new equipment. 10. Most of each of the 2010s franchises' villains are new and the main antagonists are old ones from the 2000s franchises, but look different and have different lives. 11. The heroes get ordinary people to support them in their adventures. 12. The heroes determine to know the truth that is related and personal to them. The Toa want to learn about their past while Peter wanted to learn about his parents' disappearance. 13. Both the 2010s franchises have funny and agile heroes, who are Lewa and Spider-Man. 14. Both show more funny scenes than their 2000s counterparts. 15. The Lord of Skull Spiders and the Lizard from the first The Amazing Spider-Man movie are the first villains to be fought by the heroes, as well as they both attract creatures relating to them. The LoSS attracts the Skull Spiders while the Lizard attracts normal and smaller lizards. 16. Umarak is like the villains from TASM movies combined. Umarak is like Electro and the Rhino when he is hired by the main villain to help them (Umarak was hired by Makuta to get his Mask of Control while Electro and Rhino are hired by the Green Goblin to help him). The main villain also enhances them with things (Umarak got enhanced when Makuta used the Mask to turn him into his Destroyer while Harry Osborn (before he turned into the Green Goblin) gave Electro a suit to help him with his powers and Rhino with a giant metal suit to destroy Spider-Man). Umarak the Hunter is like the Green Goblin when he is a smart, green-armored guy who threatened to drop a good-hearted character that a hero cares off a tall structure in front of the hero (In this case, Umarak threatened to drop Ketar off a tall cliff in front of Pohatu while the Goblin threatened to drop a girl named Gwen Stacy from a tall tower in front of Spidey). When Umarak became the Destroyer, he is like the Lizard by being mutated with claws, Electro by being a mutated (never wanted to be mutated before the mutation happened) villain who has the most screen time than the other villains in the second installment and gets killed in the end, the Green Goblin by not wanting to be mutated into a freak, and the Rhino by being large and dangerous who appeared like that in the end of the second installment. 17. Pohatu and Spider-Man had to attempt to save beings that they cared from falling to their deaths. However, Pohatu saved Ketar while Spider-Man couldn't save Gwen, who is his girlfriend (Gwen died, and that was as traumatizing as Bionicle G1's and G2's cancellations). Plus, it's interesting that both Pohatu and Peter's names both start with a "P", and Ketar element, Stone, is the same as the actress who played Gwen, Emma Stone's last name. Lol. 18. Makuta is like the Rhino and Green Goblin combined. Makuta got mutated by the Mask of Ultimate Power while Harry Osborn was given a serum that turned him into the Green Goblin. They became stronger and got new armor and powers. They also both appear, fought and get defeated by the heroes and at the very end of the second installments and the entire stories (not too impressed, in my opinion). Makuta and Rhino are also big and last villains in the second installments and the entire stories to be fought by the heroes (Makuta got defeated while Rhino's battle with Spider-Man was never concluded sadly). 19. They both have a grudge against the heroes before they got mutated. Makuta was jealous of Ekimu, so he created the Mask of Ultimate Power and was trying to use it, but Ekimu stopped him by knocking the mask off from his face. Makuta later turned evil and wanted to defeat Ekimu and the Toa when he could get out of the Shadow Realm. Harry asked Spider-Man if Spider-Man could help him cure his disease, but Spidey declined, so Harry hated him and turned evil. 20. Stories from both the 2010s stories have shadowed villains who secretly serve as major threats to the heroes. Makuta is sort of like that before revealing his giant form while a man in the shadows in TASM movies works with Harry in creating the Sinister Six and defeating Spider-Man. 21. Both second installments sadly show major female characters with heroic hearts die in the end. In the 4th episode of The Journey to One, Gali died by having her soul sucked into the Shadow Realm, but the soul returned to her body, so she's alive again. Gwen, however, died from a fall from a tall clock building in the end of the The Amazing Spider-Man 2 and stays dead (Poor girl. Why can't she be like Gali by being still alive? ). Also, Gali's and Gwen's names both start with a "G" and have four letters in each name. Lol. (To be honest, I originally thought that Pohatu is going to die instead of Gali because Gwen's actress, Emma Stone's last name is the same as Pohatu's element. Lol. Plus, Pohatu would have sacrificed himself to try to make up for his mistake of letting Umarak the Hunter take the Mask of Control when Umarak, as the Destroyer, proves too powerful for the Toa to defeat.) 22. Each of the rebooted franchises has both good and bad reviews and their stories are a bit rushed, which could be reasons why they are infamously cancelled. That really broke my heart twice. (crying in tears of sadness). When some people say that after their cancellations, they feel that the rebooted franchises could be sort of forgotten. 23. Both rebooted franchises include powerful guys using hi-tech-looking jet-like machines to fly, they ride them with their feet, and use blades. In this case, Bionicle G2's Pohatu uses his boomerangs as gliders on his feet while he carries a dagger while The Amazing Spider-Man 2's the Green Goblin, well, use a glider to fly and a strange-looking blade. 24. Both 2010s franchises involved abnormal spiders with powers. In Bionicle 2015, there are skull-shaped spiders called the Skull Spiders, which can mind-control people when they attach to their faces. In the first The Amazing Spider-Man movie in 2012, there is a radioactive or genetically-altered spider that bit Peter Parker by the hand and gave him spider-powers. When I look at characters, it goes like this: Spider-Man = the Toa (Mostly Lewa. Lol. ) Gwen = Gali The Lizard = the Lord of Skull Spiders Electro = Umarak The Rhino = Umarak the Destroyer The Green Goblin = Makuta Spider-Man's Uncle Ben = Ekimu (Important old people. Lol. ) So, guys, what do you think? Good comparisons? Plus, do you think that Lego probably took inspiration from TASM series to make bionic G2 before TASM series was cancelled (That kind of would be called a weak inspiration since both franchises are cancelled similar), or is it just coincidence (I feel most likely)?
  24. Hi, guys! We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? For me, I made up of a very good one: Title: Bionicle Generations or Bionicle: Inter-dimensional Forces Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world. Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they had Artakha invent two Olmak. They used one of the Olmak to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. They also recruit Von Nebula from Hero Factory since Von Nebula is a mastermind like them and wants revenge on his heroic enemies (and he could the main culprit for the Breakout when he had Black Phantom stole the plans for the Hero Factory building and then Brain Attack events when he gave the plans to the Brain maker). I add that part because I would like to think that Hero Factory shares the same universe as Bionicle G1 because of the similarities, and it may be implied, despite Greg Farshtey not admitting it just because the themes aren’t active. Anything can happen, like how Legends of Chima became a part of Ninjago. So, the villains also do evil changes in HF’s events. When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again (and probably have Artakha make new replacements for his lost masks in Ta-Koro’s destruction) because he has a feeling that this problem would be very hard to deal with. The Heroes from Hero Factory have the same thing. The main heroes from G1 and G2 and HF end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), as well as the Alpha 1 Team from HF, and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. ). Takanuva, Gresh, Mata Nui, and Ekimu and the HF heroes also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other and the Toa teams. After good forces from both universes discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 Bionicle levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too. After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika, G2 Makuta, and Von Nebula. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 15. Final level and exclusive storyline in the game - Defeat Velika, Von Nebula, and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu and the Alpha 1 Team). Enemies: Every minion from all the 20 levels with all 20 past storylines (this is because the mech summons them to help Velika and Makuta and VN defeat the heroes). Boss: the mech (piloted by Velika, G2 Makuta and VN), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has six arms that can use giant versions of the villains' weapons (Velika's Power Carvers, G2 Makuta's staff and blades, and VN’s Black Hole Staff), shoot energy blasts, create teleporting black holes (VN), and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech. If I were to include Hero Factory and make the game a crossover game, it would be six levels in between the Bionicle G1 levels and the Bionicle G2 levels because I always like to think that it shares the same universe as G1 because of similarities. It’s 21 levels in total. 1. One of the HF levels would have the HF’s 2010 storyline (with VN as the main boss, his six henchmen as mid-bosses, and Mekron City robots as minions. Plus, mind-controlled Preston Stormer as a mid-boss). 2. One with the Ordeal of Fire storyline in early 2011 (with Fire Lord as the main boss and his three henchmen as mid-bosses), 3. One with the Savage Planet storyline in late 2011 (the Witch Doctor as the main boss and his mind-controlled Quatros animals as minions/mid-bosses). 4. One with the Breakout storyline in 2012 (the eight Breakout villains as mid-bosses and Black Phantom as the main boss. Plus, they would have minions). 5. One with the Brain Attack storyline in 2013 (the Brains and their mind-controlled slaves as minions, and Dragon Bolt and mind-controlled Surge as bosses). 6. One with the Invasion From Below storyline in 2014 (the Queen Beast as the main boss, the Flyer Beast and Splitter Beast as probably mid-bosses, and the other kinds of Jumpers as the minions). Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri, probably HF heroes) and villains (including the Piraka and Barraki, probably HF villains). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika, Makuta, and VN are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. ). I'm also thinking there would be a third scene that would preview G3. In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's and HF’s side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of of this decade lately. Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. Well, I may also be thinking some other made-up games, like: 1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, remove the glitches. Same with Bionicle: The Game in 2003. 3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses. 4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, fix and add stuff in there. Good ideas, huh? So, there. What is your dream Bionicle video game? (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)
  25. Note that I will be starting from Lehvak-Kal, since that was my first BIONICLE set. I will also say I am not avoiding Bias. For obvious reasons, I am going to consider Small Sets, Canister Sets, and Large Sets to be separate as much as possible, though this will be hard for Hero Factory because of its inconsistent numbers of small sets and canister-sized sets per wave. Notably, for the first few waves it's going to be matters of preference even moreso. GENERATION 1 2003 (The Bohrok-Kal and the Search For The Mask of Light) The Bohrok-Kal: Lehvak-Kal. Why? Because it was my first BIONICLE set. While I may have been a year late to experience the original Bohrok, if it were not for Lehvak-Kal I wouldn't even be here writing this right now. The Rahkshi: Lerahk. Because of all the colours I prefer green the most, and there isn't much difference between the Rahkshi besides colour, spine, and staff. They're all like 70% grey too, not helping matters. The 2003 Large Sets: Makuta, I think. Takua and Pewku and Jaller and Gukko I took apart like instantly for no reason at all. Even if Makuta did have the habit of having his head fall off, he was still the Makuta. 2004 (Metru Nui) The Toa Metru: They may have a lot of grey, but they are a bit more varied - and I would say Matau wins here. Because you can put his Aero Slicers on the back and they become wings, which is better than simply storing them on the back like Onewa or Nokama. The Vahki: Vorzakh, I guess. They fall into the same trap as the Rahkshi, except they don't have spines to differentiate them this time. The Metru Nui Matoran: I dislike Ehrye, he has a stupid face. I dislike Nuhrii, he also has a stupid face. I'm going to go with Orkahm, who in another universe caused a jungle to burn down. The 2004 Large Sets: I was so excited to get Nidhiki... but Nidhiki loses out to Lhikan and Kikanalo. Moreso for the Kikanalo than for Lhikan, but the Kikanalo is, IMO, easily the best titan G1 BIONICLE had at that point: 13 points of articulation not counting the tail, with a solid build that would be emulated once more in Skirmix five years later. Lhikan's cool too, nice weapons and function for them. 2005 (The Visorak Horde) The Visorak: Finally, a villain wave that doesn' have grey or silver as a secondary colour across every single set! Not only that, but the (re)start of a bit more variety across sets, with sets like Oohnorak having Bohrok arms instead of slizer arm piece. The Visorak are honestly underrated for what they are - they are leagues better than the Vahki, and if I had no bias, the Bohrok-Kal as well. I'm tempted to say they're better than the Rahkshi too. The Toa Hordika: Let's judge the Hordika, who had a tough act to follow in the Visorak: Uh. For the first time, the Toa sets completely fall into the same trap as the 2003-2004 villain sets. There's not much variety here, so it comes down to preference and I'm going to say Matau or Nokama, as they have the best Hordika heads. Though I suppose I cannot hate on the wave that gave us Hordika necks. Still... probably among the worst waves of G1. The Rahaga: Not much variety here either so I'm going to say Iruini. The 2005 Large Sets: I don't particularly like any of these, but if one has to come out on top... Sidorak. Keetongu is a bit awkward and Roodaka is... Roodaka. The Toa Hagah: Put it simply, these should have been a full wave and should have been the Toa for 2005. I'm going with Toa Iruini here merely because the nuva armour on Norik's shoulders looks a bit awkward on the double socket piece compared to the Metru armor. 2006 (Voya Nui) The Piraka: BIONICLE got edgy. We were gifted the greatest music to grace this earth, and we got the Piraka. Also a bunch of colours that were literally never used again. I'm going to go with Avaktan. The Toa Inika: Ah, the arrival of the from-then-on omnipresent Inika build, and the Piraka build following suit... it's a shame about them having the worst heads in all of BIONICLE (related, can Constraction sets please use a head for more than two years lately? From Glatorian to Brain Attack to Beast to G2 heads, I wish there was a head that was compatible with all masks and helmets). I'm going to pick either Kongu or Nuparu, although I think the Kongu/Jaller/Hahli Inika torso armour is far nicer looking than the Nuparu/Hewkii/Matoro torso armour, which IMO is just a bit on the ugly side) The Voya Nui Matoran: These Matoran were a year ahead of their time, because they had different builds. That was such a huge thing, no wave had really had this level of variety before - while they generally all used a Bohrok foot as their base torso (except Kazi, who used a hordika lower arm and is the worst of them), they used it somewhat differently. It's either got to go Balta or Piruk, and I can't really decide. Velika and Garan shared a nice build too. There needs to be a special mention of their combiners - easily among the best in G1 and HF and G2, especially the Lava Hawk. Gonna ultimately go with Piruk. From now on, it gets much harder to decide, because: there are less clones. And that's huge. The 2006 Large Sets: Brutaka. Already decided, without a doubt, Brutaka. However, 2006's large sets were IMO so much better than almost every large set that came before them - they were much more solidly constructed and less awkward looking than titans like Krekka, Keetongu, or Makuta. Brutaka exemplifies this, I think, and is an exemplar of G1 titan design. There also needs to be a special mention of the Kardas Dragon and Botar, although Botar looks more awkward than I remember. (remember when Botar was killed off only to be replaced immediately by Botar but not Botar? 2007 (Mahri Nui) The Barraki: The Barraki - I love the Barraki. I think they're among the best villain sets in all of G1, if not all of BIONICLE, and if not that then all of constraction. They have so much variety and only two of them resorted to using standard Inika or Piraka builds (Carapar and Kalmah respectively). The best set, I think, would have to go to Ehlek or Takadox, who I would say exude such individuality and uniqueness that no villain before them had. Plus, you can pose Takadox as a chicken. I think I'd have to give it to Ehlek though. I like green, have you noticed? The Toa Mahri: While not as good as the Barraki, the Toa Mahri were decent. Hewkii Mahri already loses though . So does Nuparu Mahri - I recall he had problems standing up, and I even made a topic ten years ago called 'Nuparu Mahri's leg problem'. After eliminating those two, and then eliminating Kongu and Matoro Mahri, I end up with Jaller and Hahli Mahri. I am going to give it to Jaller Mahri for not having lime green joints, having some unique and good-looking torso armour, and a very nice-looking mask. Also, the Hahnah crab! Who can forget that? The Mahri Nui Matoran... and Hydruka: 2007 is bizarre in that it only had 4 small sets (just as bizarre as 2003's small sets releasing during the summer). I can't really compare the Matoran to the Hydruka, and there's only two of each. Defilak, I think, is easily the better Mahri Nui Matoran, having more green than Dekar does yellow. I also like the Kualsi as a mask much more than the Kiril. As for the Hydruka... Thulox, wait, no, Thulox is the red one. Morak! Morak is the blue one. Morak glows in the dark. Still, why did they even exist as sets? They showed up for one page in a book while characters that had slightly bigger roles like Gar and Kyrehx didn't even get sets. What? The 2007 Large Sets: I don't particularly like Hydraxon. Gadunka is Gadunka. I do, however, quite like Nocturn, as well as Maxilos and Spinax. Nocturn has a really nice colour scheme while I don't quite like Maxilos that much, but rather Spinax - Spinax is basically a four-legged Barraki. Gotta go with Nocturn because without Maxilos Spinax is just a dog-thing. 2008 (Karda Nui) The Phantoka: I have to praise whoever came up with having the waves be split between the Toa and Makuta. That was such an exciting idea for me at 12 years old when my interest in the BIONICLE story was growing. And, honestly, I already know I'm going to give this to Vamprah - Vamprah, like Ehlek and Takadox before him, is easily the most individual and unique of all the Phantoka. The Toa use too much grey - it would be fine if it had been silver (brighter and shinier and would have resulted in more consistency with the Mistika), but grey is just dull. Vamprah pulls off that bat look so well. The Mistika: Krika. Summer 2008 was a really toxic time for BIONICLE fans, who went so far as to call the Mistika 'Mistaka' (Mistake-a). That was pretty immature, I think. They're not the worst things in the world when you consider the Hordika exist. Krika was easily the best of the wave, though. Same reasons as Vamprah, Ehlek, and Takadox - the uniqueness. Runner-up is Onua, because he's the best canister Toa in 2008. And people hated Gali Mistika. The Karda Nui Matoran: The Karda Nui Matoran unfortunately simplified things a lot compared to the Voya Nui or Mahri Nui Matoran. I'm going to give it to Radiak just because Radiak is the best looking and most unique. The 2008 Non-Vehicle Large Sets: Icarax vs Takanuva. Takanuva wins easily, and is up there as one of the best G1 titans, in stark contrast to a later set that would borrow from his build. The 2008 Vehicle Sets: The Rockoh is a flying brick. The Axalara is a bigger, better flying brick (significantly better looking too). Vultaz's speeder is a flying stick. Toa Ignika's board is a basically a series of flat technic parts and the actually interesting part is Toa Ignika. So it's up between Mazeka and the Jetrax T6. I'd say the Jetrax wins, but Mazeka had a really unique vehicle and method of firing zamor spheres. 2009 (Bara Magna) The Glatorian: I love the Glatorian, and it's hard to choose which one is the best - by this time, the set designers couldn't rely on the exact same Inika/Piraka build (the piraka torso pretty much vanished) so they came up with some different ideas to utilise in the Inika/Piraka build. You have Gresh, who had the raised chest piece and lime claws as armour. You had the Skrall and Strakk, who used a technic piece to attach the inika torso at a different angle, creating a very different look. You had the Vorox, a more bestial looking set with a flipped Inika torso and the return of tan. You also had Tarix and Malum, but they weren't as exceptional. Ultimately, I would say it comes down to the Skrall and the Vorox - they are both aesthetically some of the best-looking sets I think. The Black and Red of the Skrall works very well, but so does the Black and Tan of the Vorox. They also had the same new piece of armour, which was very nice and made a resurgence in the Uniters last year - it's a very nice looking piece. Ultimately I am going to go with the Skrall, but if I was in a different mood it would have been the Vorox. There is a reason I hosted a game on Bara Magna. The Glatorian Legends: Ironically, I think the Glatorian Legends are, as a whole, slightly worse than the Glatorian. Still, Ackar blew people's minds with the return of Mata Red as a primary colour, and Mata Nui in set form was a big deal, and people complained about how shiny gold he was in a preview for The Legend Reborn. Ackar and Gelu were your standard Inika builds, while Vastus had a flipped Inika build and I remember people considered him a bit fat. I also got chastised for calling him Vastus once even though the context was pretty clear, but that was on a completely different forum. Stronius looked pretty good, although I think he would have benefited by having mata red as a secondary colour like the normal Skrall - also very brutish looking, which is good. Kiina had a fairly custom build, although it was somewhat oddly small and made Kiina look really lanky due to how long her limbs were in comparison. (SIdeways triple-length double socket + Rahskhi legs (among the longest = very long legs and arms). You know, it was pretty sad we didn't get t osee more of that sideways triple socket piece. The Agori: Raanu is ugly, so he's disqualified. Metus looked pretty decent, but it has to go to the Zesk. The Zesk looks much better than the rest of the Agori. Berix looks fairly decent, but it still has to go the Zesk. The 2009 Non-Vehicle Large Sets: Skirmix. Toa Mata Nui is... well, Toa Mata Nui. Should've been the giant robot as a set instead - that would have also justified including the gold ignika. Tuma is fairly decent looking, but I feel his colours aren't as good as the normal Skrall. Skirmix on the other hand is good by virtue of being almost exactly the same as the Kikanalo from 2004. Also, I can't believe I just realised Rock Steeds are basically dinosaurs. The 2009 Vehicle Sets: The Baranus instantly loses due to being somewhat awkward in nature. But I think the vehicles in 2009 are, as a whole, much stronger than 2008's. The Cendox is without a doubt the best 'small' vehicle (Lesovikk's Sea Sled is easily the worst), with a really good and eye-pleasing build and colours. The Kaxium splits in two, so there's that. The Thornatus is a solid build with a lot of tan and definitely isn't a Jetrax with wheels, and the Skopio has a fairly solid build that's both a vehicle and a walker thing. However, I'm going to eliminate the Kaxium for its sidecar not being anywhere near as good looking as the main part, and the Thornatus for leaving slightly too much uncovered. The Skopio is kind of awkward to pose, so that leaves the Cendox. The Cendox also wins out among all of the vehicles. 2010 (Journey's End) The BIONICLE Stars: No. However - at least they iterated on the Agori build, by adding armour and being a slight bit more inventive. If I have to choose? I'll choose the worst, and that's Takanuva. HERO FACTORY 2010 (Rise of the Rookies) The 1.0 Heroes: The Heroes are basically the Av-matoran build in disguise, except with leg and torso armour now. I only ever owned Bulk, but the non-rookies had the problems of nearly immovable gun-arms, so I won't choose them. I'll go with my loyalty to green and say Breez. Though, to be fair, the 1.0 hero build is a significantly nicer aesthetically than the Av-Matoran build.] The Villains: Meltdown, without a doubt. I'll say it again: the same reasons as Krika, Vamprah, Takadox, and Ehlek: he just has a lot more individuality and personality than the others. thanks to the 'radiation mutation' theme and tentacles and mantax claws and head and general build.. XPlode is a runner-up - the slizer arms I thought would be awkward but I feel they add quite a bit to the personality of the set combined with the grin of the helmet. There was also Thunder, who used a shade of silver that was literally never used again. And I suppose there was also Corroder, who I almost forgot because he was so boring. The Large 2010 Sets: It's either Rotor or Von Nebula and I never owned either. I did own the Furno BIke, and that sure was a bike alright. I can't really judge here but I'd say Von-Nebula. 2011 (Ordeal of Fire and Savage Planet (speculation: Savage Planet used preliminary designs for Bota Magna from BIONICLE, so as to not waste them) The 2.0 Heroes: Move aside, CCBS has arrived! This marked a big shift in constraction, and the 2.0 heroes were pretty much just a test of the system. It was quite exciting to see, but BZP was down at the time (thanks datacylsm). Of all the 2.0 heroes, I liked Evo the best. Evo looked really good and had a really nice looking weapon. Surge would be a runner-up because he had a sniper rifle. That's literally the reason. The Ordeal of Fire villains: Jetblast is a weird name but Jetblast looked a lot better than Drilldozer and somewhat better than Nitroblast. The 3.0 Heroes: Basically the 2.0 heroes but with an animal theme instead. The problem with this is the transparent green shells they had... Bulk 3.0 I think looked pretty good. Then again, I only owned Bulk 3.0 and Nex 3.0. The Savage Planet villains: Waspix beats out Raw-Jaw, who beats out Fangz. (They're also going to be wildlife on Bota Magna, shhh) But, I think they all did a fairly good job of showing non-character builds and creature builds instead. The 2011 Large Sets: Fire Lord is immediately at the bottom. Not a good introduction to CCBS titans. Witch Doctor is at the top instantly. Scorpio and Rocka XL are in the middle. Savage Planet's large sets did a much better job of not being bad, and Witch Doctor is still held up as one of the best CCBS titans. 2012 (Breakout) The Initial Breakout Wave, Canister-Sized: The canister-sized sets of the initial breakout wave were Furno, Rocka, Breez, and Splitface. I only owned Breez and Rocka, and I never really liked Rocka's helmet. Splitface was a pretty cool idea, all things considered, but I have to give it to Breez. Breez had some nice colours. (Story-wise, I have to wonder how heroes felt about being random sizes.) The Brain Attack torso piece is also one of the best CCBS torso pieces IMO, detailed enough but not too detailed. The Initial Breakout Wave, Small Sets: Evo, Toxic Reapa, Jawblade, Surge, and Thornraxx. It's gotta go to Thornraxx, hasn't it? Thornraxx was just so creative with the build and really manages to look like a giant stinging insectoid creature, with Jawblade as a runner up. The Second Breakout Wave, Canister-Sized: Core Hunter, Bulk, and Voltix. It has to be Core Hunter- Core Hunter is one of the best HF villains without a doubt. Surprisingly dark, too, and black and red is always a good colour combination. It really works here. I always put those HF core things with the writing on them on Core Hunter's... bandolier thing. Bulk is a clear runner up, and is definitely one of the best Breakout heroes - especially the fact he has a giant gun-thing mounted on him and a load of armour and a nice colour scheme. Voltix on the other hand was a mess of colours. Also I still see him sold by LEGO on amazon even now, five years later. The Second Breakout Wave, Small Sets: Nex, Stringer (RIP both), and XT-4. XT-4 gave us the small torso, and that's an important piece. Stringer has a guitar and sound armour pieces. Nex has a fairly awkward look. Honestly can't decide and I tell you the coin says I have to give it to XT-4 for having four arms before it was cool. Overall Breakout Canister Set and Small Set: For canisters, Breez, followed by Core Hunter, followed by Bulk. Fore small sets, Thornaxx followed by Jawblade followed by XT-4. The Breakout Large Sets: Black Phantom, Stormer XL, and Speeda Demon. I own Speed Demon and Black Phantom but not Stormer XL. It has to go to Black Phantom for making Fire Lord's build look significantly better with just a few alterations. Stormer XL... why did Stormer have a bike? 2013 (Brain Attack) The Initial Brain Attack Wave, Canister-Sized: Literally just Pyrox, Bruizer,and Ogrum. Bruizer got a lot of hate for having a fairly awkward technic mechanism. Ogrum had brown and Metru Green. Pyrox had Metru Red. I will go with Pyrox solely because Pyrox is a minotaur and has a small if ineffectual function. The Brain Attack villains suffer from brains, making their masks useless without them. The Initial Brain Attack Wave, Small Sets: Rocka, Bulk, Breez, and Scarox. I have no idea what Scarox is meant to be. Rocka looks fairly boring with a borind shield, while Bulk looks slightly more interesting with his drill. Also flick-fire missiles for some reason. You know at this point I might as well just say 'guess' and you'd probably guess it right as Breez. It should be obvious by now that I tend to prefer the green sets. Breez also had a much more interesting weapon and buzz-saw shield than Bulk or Rocka, so that helps too. The Second Brain Attack Wave, Canister Sized: Surge, Stormer, and Frost Beast. Stormer has a fairly awkward-looking shield and flick-fire missile system. It has to go therefore to Surge or Frost Beast, and I'm going to say Surge because of wings and no brains. (As in the piece. Not, you know.) The Second Brain Attack Wave, Small Sets: Evo, and Aquagon. Okay this is getting ridiculous, I might have to merge some categories here. Evo is much better looking with a better weapon than Aquagon, so that's that. The trans-blue also complements Evo's yellow nicely. Overall Brain Attack Canister Set and Small Set: For the canister set, Pyrox, follwed by Surge. For the small set, Breez, followed by Evo. The Brain Attack Large Sets: Furno XL, Dragon Bolt, and Jet Rocka. Jet Rocka had no reason to exist when Nex and Stringer had no representation in Brain Attack while Rocka already did. Screw you Jet Rocka. Furno XL is kinda weird. It has to go to Dragon Bolt, who even had a function. 2014 (Exo Force Invasion from Below) The Initial Invasion From Below Wave, Canister-Sized: It has to be 'FURNO' Jet Machine without a doubt. Stormer Freeze Machine is kind of awkward and Rocka Stealth Machine does not look stealthy because mechs aren't stealthy. Flyer Beast vs Breez is a good runner up though, I remember the combiner that made with Jaw Beast was surprisingly good. The Initial Invasion From Below Wave, Small Sets: Jaw Beast. Definitely Jaw Beast. Evo Walker was... just decent. Jaw Beast was very good looking. The Second Invasion From Below Wave, Canister-Sized: It has to be Crystal Beast vs Bulk. So much transparent pieces. Least that's how I remember it. The Second Invasion From Below Wave, Small Sets: Tunneler Beast. Tunneller beast is a very good set. Good colours. Overall Invasion From Below Canister and Small Sets: Furno Jet Machine, followed by Crystal Beast for the Canister sets. For the small sets, Tunneller Beast. GENERATION TWO 2015 (Mastery/Skulls) The Large Toa: Tahu. Tahu. Tahu. Tahu, Master of Fire looks so good. I've always found Onua's super wide chest really awkward looking due to the way it makes him instantly super wide. Kopaka however is fairly decent, but suffers from a silver Brain Attack torso piece. Tahu has four swords, and you should always carry four swords because it makes your silhouette look awesome. Tahu's awesome too. The Smaller Toa: Could it be that I finally betray the colour green and point to Pohatu? Pohatu I think does that desert Toa of Stone thing pretty well and has those hoverboard boomerang things and a Guurahk Staff for some reason. Also burnt orange is one of the better colours stone has used. Tan and burnt orange with a bit of yellow I think should be the stone colours, bright enough to not be as dull as G1 Pohatu Mata/Nuva. The Skulls: Skull Warrior or Skull Basher have to take it here. Skull Warrior does the undead warrior thing really well and Skull Basher does the menacing undead with axes thing well. It's got to go to Skull Warrior, because Skull Warrior just looks cool. Skull Grinder is fairly cool too. The Lord of Skull Spiders is a much better function-based set than Skull Scorpio. The Protectors: Fire and Ice suffer from having no elbows. The others don't, and I like both the Protector of Jungle and the Protector of Stone. Ultimately, I think I will reaffirm my loyalty to the colour green and say the Protector of Jungle is the better of the two, because of their vibrancy and bow instead of giant tuning fork. 2016 (Uniters/Beasts) The Large Toa: This... this is hard. I like Onua Uniter a lot more than Onua Master, because Onua Uniter still looks strong and menacing without being anywhere near as awkward looking . Uniter Kopaka however is just so poseable, even if he has random bits of gold - and Uniter Kopaka has a really nicely-constructed sword. Uniter Onua also has a Gatling-Gun Drillhammer and that's an awesome weapon. (All the Uniters have fairly awesome weapons). I'm having a hard time deciding... I'll break my rules and say I like them both. Tahu lags behind because he still looks good without Ikir, but Ikir is required to make him look outstanding. The Smaller Toa: I return to my loyalty to green and say Lewa Uniter. Lewa Uniter I think manages to look thin and agile thanks to the use of the Vorox armour piece, even if that does result in some awkward poseability issues, and the weapons are very nice - spinny tonfa things, a nice throwback to Gresh except spinny thise time. I like Pohatu too because of his Vorox armour usage, it still carries the same feeling as his Master form, though there's a bit too much transparent neon green this time. Gali has the awkward orange vorox armour on her leg. But I generally prefer the Uniters to the Masters as a whole. I suppose Ekimu counts among these too, and so I'm going to say Ekimu instead of Lewa. The Beasts: Lava Beast, without a doubt. Lava Beast just looks so good very menacing, while I feel Quake Beast and Storm Beast don't quite match that. The Creatures: The Creatures are all really good, though I would say... Uxar. Big surprise. Uxar looks pretty good and insect-like. Akida is a close second as is Ikir. And there we go.
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