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  1. This would have probably been my fav G2 set if it was real, I'm a big Mata Nui fan. This build was designed using purely the CCBS system except for the obvious Mask, Thornax Launcher & Shield. Excited to finally share it with you. Used part #11334 for his shoulders.
  2. Story 1, chapter 1: The Mysterious Hero In the desert of Bara Magna, on a cold winter night, an insect was on the move. Feeling for heat it scurried across the desert. It felt a warmth coming from the north. As it hurried towards the warmth it saw a light which attracted the creature. It picked up speed and came to a large crater. In the middle of the crater lay a mask glowing brightly. Too bright to make out any details. The creature stopped and watched. The mask began to levitate and sand began to move, forming a tiny tornado of sand. It began to form a body. As the body solidified the light grew brighter until a giant flash occurred. And then before the creature was a body of gold and yellow. The figure looked around, confused. Unsure of where it was. And yet, calm. “Where am I?” the figure exclaimed. He began to look around more frantically. “How did I get here” he said as he began to breath more heavily. “Who am I?” it said one last time before beginning to pace on the spot. As he probed his mind, he saw flashes of a red light with a deep voice announcing “I banish you!”. “Banish?” he thought to himself with a sense of fear. He began to calm down again. Having a fraction of an answer was enough for the time being. He had no name for himself, no memory. And yet he was there. The insect had been quietly watching him during all this. He eyed up the creature and suddenly had an urge to pick it up. His only friend in this world that he didn't understand. The critter quickly ran up to his ear and started making a clicking noise. And all of a sudden he felt comfortable and relaxed. “Click, shall I call you?” he said to it. It clicked once again. He interpreted that for a yes. “So then Click, why do you take a liking to me?” he said knowing he wouldn't get an intelligible response. “Well I guess there's more important questions such as where exactly I am” he said to himself. And then in the distance he saw what may have been his answer. A vehicle was coming in, fast, with a red figure piloting it. As it dashed through the ocean of sand the golden figure waited patiently in full confidence he would receive a warm welcome. Clicked moved itself to the mysterious figure's back out of fear. It arrived just in front of him and the red figure piloting it pulled out his sword and exclaimed “Your name!”. The golden figure looked at him perplexed for he had no answer. “Your name, now!” his captor repeated again but this time raising his voice ever so slightly. “I... I don't know” he replied. “Don't know?” the Glatorian replied with a slightly aggressive tone of voice. “Very funny, but that kind of disrespect gets you no where on this world.” He drew out a pair of cuffs and cuffed the confused person and then led him into the passenger seat of his vehicle. The strange figure sat there perplexed and shocked. He didn't know who he was but he expected a much better welcome than this. The vehicle began to move. He looked behind him at the engine of the vehicle and noticed something. A small plaque with the words “Property Of Ackar” written on it. “Ackar?” he said to the angry looking fighter. “Your name is Ackar” he said much to Ackar's displeasure. Ackar responded with “You can play this game all night for all I care but it won't get you out of here. You know full well what my name is and every other Glatorian across this planet”. “Glatorian?” he replied. Ackar started to glare and said in a harsh tone “From here on out you will not speak unless spoken to, and if you don't follow that rule you will only make things worse for yourself”. They arrived at the fire village of Ta-Magna with its ever present volcano in the skyline. Ackar took him to a barracks with a small cell. And in the barracks was a blue figure looking at him with a mix of curiosity and suspicion. “Who's this?” she asked Ackar. “Kiina, I want you to meet our first suspect with no name”. “No name?” Kiina replied. Ackar guided him into the cell before shutting it and saying “Yes, he says he can't remember it and we're going to keep him here until he starts giving honest answers to our questions.” Ackar then turned to Kiina and said “You and Gresh are to keep watch of him while I go out to fight Strakk.” Kiina gave a determined look and said “On it. I'll inform Gresh once he gets back from cleaning the carrier.” Ackar left the barracks. Kiina turned to the cell and said “Alright, what's your game?”. The prisoner responded with “I have no knowledge of this game you speak of. I was just standing in the desert and now I've been transported here.” Kiina gave him a glare and said “Sure, just standing in the desert in the middle of a crater.” At that moment Gresh entered the barracks and said “I'm back!” He turned to see they had a new captive. He turned to Kiina and said “Who's this?” Kiina responded with “He apparently doesn't know.” “Doesn't know?” Gresh replied. The glatorian of Le-Magna approached the cell. “Can I get your name?” He asked. The mysterious yellow figure responded with a rising frustration in his voice “I don't know! I am telling you I have no idea how I got here! Now let me out!” Kiina chuckled and said “now you're just making yourself look more suspicious.” But during the pestering from the two glatorian he felt something moving on his back. It was Click and he was crawling towards his hand. When it reached his palm a blinding flash of light filled the barracks and a large shield of purple and platinum had emerged. It was heavy and strong. The now frustrated stranger rammed the shield into the cell door causing the door to fall on to the floor. Gresh and Kiina drew their weapons in preparation for a confrontation. The atmosphere was tense. Each of them waiting for the first strike. The glatorian knew this was not the average criminal. He slowly shifted toward the door way keeping his eyes on his two captors. Neither of them was prepared to strike. The former captive then bolted out of the doorway and toward the arena. The glatorian quickly ran after him. “HALT!” Gresh called after the fugitive. But he kept running until he was in the arena and was able to witness the battle between Ackar and Strakk. Ackar was failing. His sword swings were slow and dispassionate while Strakk was quick with his axe. He held the axe in a hook like position and then yanked Ackar's shield out of his hand. The runaway prisoner called out “Surely that is against the rules?” The crowd looked down at him with a mix of curiosity and displeasure that he had called them out. Ackar looked it at him with an intense hatred as Kiina and Gresh were close behind him. They leaped to grab him. But at that same moment Strakk was raising his axe to strike at Ackar's chest. The hated yellow figure then leaped in between the two with his shield held up. Strakk striked. As the cheating Glatorian opened his eyes expecting the ultimate victory, he saw his axe had instead striked the purple core of a large platinum shield. The mysterious figure then grabbed Ackar's sword and used it to cut the back of Strakk's hand. He dropped the axe out of shock alone. The stranger then rammed his shield directly into Strakk and sent him flying to the ground. Strakk was humiliated. The golden fugitive then presented his hand to Ackar who was lying on the floor. The look of shock filled the stadium in perfect unison like a synchronised dance. “I don't know what kind of world I'm on but I refuse to accept one where that kind of conduct is permitted” Ackar slowly raised out his hand to the person he had antagonised so much earlier that same evening. He slowly opened his mouth and said “Th...thank you... I.. I suppose you're free to go” he said with a stutter. The former fugitive turned around to walk away from the scene until Ackar grabbed him by the shoulder and said “Listen, we should probably get to know each other better. But before that I do want a name out of you. Can you not think of anything which might be your name?” The golden hero then probed his mind as deeply as possible and came out with “Ma... Matan. I think that might be my name” Ackar replied with “Then Matan it is. It's nice to meet you Matan. Please excuse the earlier transgressions” he said with a mixture of relief and defeat. They returned to the Barracks and sat down for a talk. “So you don't remember anything?” Gresh said in a more understanding tone. “That's correct.” He replied. “Yet you have this strange ability to terraform creatures and perhaps objects.” Kiina interjected. “Whoever you are, you must be important to have been given that type of power.”Ackar said. Matan placed his face in hands and said “I just remember the words “I banish you” being said to me” Gresh stood up and said “The colours, the desert. Po-Magna! He must be from Po-Magna! They've been falling to the Makuta empire as of late!” Matan heard that word and suddenly saw a red light in his mind. Two glowing red eyes looking at him with contempt and those same words “I banish you”. “Makuta!” he blurted out. “I recognise that word. It's... not good, is it not?” Kiina looked to her fellow glatorian with a look of unease and said “no... it's not.” Ackar then said “I think we should take you home or whatever parts of it are still accessible. We'll ask the turaga there what they know about you” He felt comfort at hearing the word “turaga” and said, let's do that. They all got on board the carrier which brought Matan to the barracks and Kiina said “but during the journey we'll have to explain to you who we are and what our situation is.” End of chapter 1
  3. What is the meaning behind this dialogue in the Mask of Light movie: Makuta: Well played, Toa. Now, I will protect Mata-Nui from you. Takanuva: Protect him? Makuta: Sleep spares him pain. Awake, he suffers. Takanuva: You - are not protecting him! Makuta: My duty is to the Mask of Shadows! How is Makuta "protecting" Mata-Nui from the Toa? How would Mata-Nui suffer if awake? And what does Makuta mean that his duty is to the Kraahkan?
  4. Hello, happy 810NICLE day USA people! Ran out of time to post this update on my project but as the Island is a build of it's own I'll just post it here: MNR_2022ISLAND1280×960 67.3 KB (Thanks to my brother, @eilrach for help with this, took us 2 or 3 days of work to get it like this, it’s not perfect but this along with 6 mini Toa Mata was going to be the final update) (Note: This was written just before it got 10k) Well, here we are, on the verge of 10,000 supporters. I won’t be able to update this once it hits the goal so some aspects such as the Island of Mata Nui won’t get seen here…although I will post a version of the GSR with that and instructions to Bricklink so keep an eye out for that! (I will stay true to my promise!) Gathered friends, thank you. When this started out, it felt impossible to get here, this was my first Studio build and I did not know if I would complete it. Once it was built, I did not know if people would be interested, but we did it, thanks to you, a Toa, a hero. Thank you all. Thank you Maskposting, thank you r/bioniclelego, thank you TTV Boards-my digital home, thank you BZP, thank you to all those who shared the message whether it be on “Biscord” or “Biogram” and thank you to all the people who gave input and advice-you were heard. And thank you to all those with other projects, who code and modify games, those with digital forges in which new masks and tools are made, who make mocs from worlds both strange and familiar, those who film stop motions, those who review and those who write new tales. You have ensured that Bionicle has never been gone. Whatever happens from here, Bionicle will continue to live on. I was brought into the fandom by fan works and I’m sure many more will be. I’ll end things off by quoting the lad himself: “All journey’s must come to an end, but this time, there is a new beginning as well. There will be challenges to face and enemies to fight, but I know you will overcome. All that has gone before, my friends, has only served to give birth to this new day. Let unity, duty and destiny be your guides. Be well, be strong, care for this world and for each other. Farewell.” - Mata Nui Greg Farshtey -Axelford
  5. Prologue: The Hauntings There were peaceful moments in living on Mata Nui. There were times where the Matoran would sit around the fires, or wander the beaches, marvelling about the paradise they were so thankful to live in. But for as much as the Turaga made the island— named in honor of the Great Spirit himself— out to be a paradise, there were times when the place was a living nightmare. The Makuta terrorized the Matoran of Mata Nui for a thousand years. He created infected masks to control the Rahi, turning relatively docile creatures into fearsome beasts. He sent out the signals to awaken the Bohrok swarms, trying to destroy the lands the Matoran called home. He created diseases and plagues to weaken the peoples whom would not bow to his rule. He even at times took control of the island itself, to show the might of his powers. The Makuta operated from the deepest of the shadows, using his extreme tactics to keep the Matoran in their villages, around their campfires, and as far away from Metru Nui as possible. Not only were there threats from the Makuta. There were other things lurking in the shadows that did not come from him. As domineering and sinister Makuta was, there were things that were not of his origin. Many of the threats the Matoran encountered bore the signature style of the master of shadows; However, there were eerie occurrences—few and far between— the Matoran encountered, deep within their Wahi, which were from some other origin entirely. Other events the Makuta could have not possibly have had a hand in. Terrors and odd happenings that the Turaga, despite all their secret keeping, could not hide that they had no explanation for. Makuta was responsible for many things on Mata Nui which would live in the nightmares of the Matoran for the rest of their days. But there were other unsettling things that happened on the island that haunted them even more. Review
  6. Hey guys, I'm Skip, and I make Bionicle music. A couple months ago I talked with a few other music producers about what the original elements of Bionicle would sound like. Eventually, this conversation turned into a project, and that project turned into this. Mata Nui: The Music Chronicle is. ‘a tribute to the original 2001-2003 era of Bionicle Gen 1, that introduced so many fans into the world of Bionicle.’ With 10 tracks in total, ranging from across the island and world of Mata Nui, this album seeks to capture that nostalgic MNOG feeling in all of us. Give it a listen if you’re interested, and please share it with others, cheers!
  7. This year, 2010, is the 10th anniversary of Bionicle’s 2010 storyline, the final storyline with Lego sets. It is about Mata Nui and Makuta Teridax using giant robot bodies to fight each other for the fate of Bara Magna while characters from past storylines or their counterparts participate and fight each other to help them. It’s because Mata Nui has to reform Spherus Magna, which was destroyed long ago and it is the primary purpose for Bionicle 2001-2010’s story, but Teridax is getting in his way. I know that Bionicle is not here, even that Faber was talking about it nowadays, but let’s be happy for Bionicle for something else. Think of the positives. I would love to have us celebrate this storyline’s 10th anniversary when I explain what it is about. First, let me say why the storyline happened. It happened when in late November 2009, Lego announced that Bionicle is going to be cancelled in early 2010 “for the foreseeable future”. That was emotionally devastating. We all went crazy about it. Originally, Bionicle was going to have more years to come, but this happened (well, we did get a script for the cancelled fifth Bionicle movie). In early 2010, we only got six small sets that have the Agori build in 2009 storyline. That was plain silly. It was very depressing for what happened, but it happened unbelievably. Bionicle got cancelled for the first time in 2010. Anyway, here’s what the storyline is about: It takes place after the 2009 storyline, when Mata Nui, who was exiled by Makuta Teridax in the 2008 storyline, was using a coin found by Berix in a hidden lab owned by the Great Beings long ago as a map to find something that could help him get the Matoran Universe back from Teridax. He was going with his friends, Ackar, Kiina, Gresh, and Berix, to go there, but a bunch of Skrall attacked the group and injured Berix, so Mata Nui decided to tell his friends to stay in the Mega-Village for their own sake. Mata Nui went alone, but he had Click coming along because Cluck can turn into a shield. The coin led Mata Nui to the Valley of the Maze, which is something that his friends, Tarduk and Crotesius, had been talking about (referencing the 2009 storyline’s podcast serial called Riddle of the Great Beings, where Tarduk couldn’t finish his quest to go to the Maze). Crotesius took Mata Nui to the Maze. Mata Nui went inside the maze, which inspired the symbol for the Skrall’s tribe called the Rock Tribe. He had to survive traps in there. When he got to the center of the maze, he found Tarduk. Both of them survived a deadly fake volcano. Mata Nui found a room in the volcano. When he accidentally activated a screen in there, it reminded him of his origins: About 100,000 years ago, people noticed the Energized Protodermis in Spherus Magna’s core. They had a war called the Core War over it, but this caused the substance to destroy the planet by splitting it into three pieces, Bara Magna, which is the desert planet, the main part of it, and its people were suffering in there, Aqua Magna, the water moon, which is where Mata Nui’s Great Spirit Robot body (the 40-million-foot-tall robot with god-like powers, the Matoran Universe inside it, and Makuta controlling it to do tyranny) is, and Bota Magna, the jungle moon. That’s called the Shattering, and this inspired the Three Virtues symbol in the Matoran Universe. People from Bara Magna hated the Great Beings for the Shattering. The Great Beings created Mata Nui and the Great Spirit Robot before SM was destroyed, and they did it to heal the planet. Before Mara Nui was created, there was a prototype of him being tested out, but something went wrong with it, so it exploded into many giant pieces, even though that Bara Magna’s people use the pieces to make their villages and then put them together to form the Mega-Village because of their unity in the end of the 2009 storyline. Mata Nui had to study many worlds in the galactic universe, which is required for him to heal the planet, so no one can make the same mistake again. About 1,001 years ago, when Mata Nui was done learning, he was ready to go to Bara Magna and glue the three pieces back into Spherus Magna, but Makuta caused the Great Cataclysm in the 2004 storyline, which stopped Mata Nui by putting in a come, and then Mata Nui crashed landed onto Aqua Magna. This caused all other storylines to happen in the first place, and made him forget about his mission. When the Toa Nuva woke him up in the 2008 storyline, Mata Nui was going to recover his lost memories, but Teridax took over the Great Spirit Robot and banished Mata Nui. Mata Nui landed on Bara Magna, which was his intended destination, but in a wrong way. Mata Nui needed his original body back or something similar to it, like the prototype robot, to restore the planet, he discovered something else. He learned that the Great Beings wanted to build another Mata Nui robot required for the mission, but they had the time because the Shattering happened. After learning about all of this, Mata Nui felt hopeless because he wanted to help Bara Magna’s people heal their planet, and the prototype robot was useless because it didn’t have a power source anymore. However, when he told Tarduk about his origins and impossible mission, Tarduk helped Mata Nui by finding a power source in the volcano for the prototype. Mata Nui and Tarduk came back to the Mega-Village with the power source, which is a cube containing a lot of power. Mata Nui told Raanu, who is the leader of the village’s people, about what he had learned and wanted to ask his permission to use the prototype to do his mission. Raanu and Mata Nui’s gang were surprised at first and Raanu was too reluctant to let Mata Nui use the prototype because they couldn’t believe Mata Nui’s story and the prototype made up the people’s new home, but this reminded him of a time when he noticed the Great Beings building the Great Spirit Robot while working for them, everyone wants the planet to be prosperous again, people respects Mata Nui for his heroism in the 2009 storyline, and Raanu would lose his honor, so he let Mata Nui use the prototype. Mata Nui also warned the people that he sensed that Teridax is coming and will use the Great Spirit Robot to destroy them. The Great Beings originally planned for Teridax to use the Robot and Mata Nui to use the prototype, so they can restore the planet, but Teridax didn’t know about this and only cared about tyranny. Teridax finished crushing the rebellion in the Great Spirit Robot, and then he sensed Mata Nui is still alive and worries that Mata Nui could try to find a way to defeat him, so he flew from Aqua Magna and was heading toward Bara Magna. He planned to use the Robot to take over the galactic universe, and he will use Bara Magna as a base of operations once he destroyed Mata Nui. Along the way, a creature in the Robot called Tren Krom gave a message to the Mask of Life, which Mata Nui’s spirit is in, in hopes of defeating Teridax. The rebellion couldn’t find a way to defeat Teridax. He allied with a blue Skakdi warlord named Nektann, who has water powers, and his Skakdi army, and he promised Nektann that he will give Nektann a place to conquer. Teridax formed an army of Rahkshi, most of them are Rahkshi of Heat Vision, which are yellow Rahkshi that use heat vision. After Raanu ordered his people to evacuate the Mega-Village, Mata Nui went to the prototype’s giant head. He still promised Kiina that he will find a new prosperous world for Kiina to live in, and Mata Nui was grateful that he learned about friendship and being a normal person when he arrived in Bara Magna, despite his rough experience with being a normal person, something he wouldn’t do when he was a giant robot. After Kiina left with Click for Click’s own protection, despite Kiina’s dislike on insects, Mata Nui inserted the power source into the prototype, so it could activate the prototype. Mata Nui removed the Mask of Life from his 7-foot-tall body, which caused his body to become sand again. He willed his spirit into the prototype, so he could control the prototype, like how he used to control the Great Spirit Robot. The prototype rose from the ground, and Mata Nui became extremely powerful again. He used the robot’s gravity powers to try to pull the moon back to Bara Magna, but Teridax’s arrival in Bara Magna interrupted the process. Mata Nui, instead of showing his anger to Teridax for overthrowing him, told him about their mission to restore Spherus Magna, but Teridax asked Mata Nui to join him in his conquest to take over the galactic universe. When Mata Nui declined, Teridax decided to fight and destroy him to get him out of the way, so an extremely huge battle began. However, the prototype is two-thirds the Great Spirit Robot’s size (around 27 million feet tall), weaker, and the power source is unstable, which caused Mata Nui to have some time to be able to use the prototype, so Mata Nui was kind of losing. His Glatorian friends were worried about him, so Ackar, Kiina, and Gresh came up with a plan. Ackar, Kiina, and their fellow Glatorian went to distract Teridax while Gresh, who wears new armor and uses two new blades that can use his air powers, find to get inside Teridax’s robot. The Glatorian’s Thornax Launchers couldn’t damage the robot because its shell is extremely super-tough. Teridax noticed this, so he unleashed his Rahkshi and Skakdi forces through a hatch on the robot’s foot onto the Glatorian when Gresh found the hatch. When Gresh noticed more people coming out, he attacked, but Takanuva and Tahu stopped him. They discovered that they are working on the same side for Mata Nui. The Toa told Gresh that it’s too dangerous to get inside the robot. Gresh decided to team up with them. The Mask of Life put Tahu in an illusion because the Mask got the message from Tren Krom. The message stated that Tahu must wear a magical set of armor called the Golden Armor that can be used to defeat Teridax. The Mask devolved Tahu from his Nuva form back to his original Mata form in 2001, even though that he keeps his Adaptive Armor. Tahu didn’t like that, but the Mask said that he needs his Mata form to wear the Golden Armor. After the illusion ended, the Mask used some sand to make the armor. It came in six pieces, one for a Kanohi Hau, one for chest armor, left shoulder armor, right shoulder armor, sword pummel, and shield. Tahu was going to get the armor, but Teridax noticed and blasted at the armor, scattering the pieces. A bunch of green-armored Skrall, led by Stronius, joined the fight to help the Matoran Universe villains fight the Glatorian while good-hearted people from the Matoran Universe also joined the fight against Teridax’s forces. Gresh got two pieces of the armor after defeating some Skrall who had one of the pieces. Takanuva, who changed his colors from gold to silver to avoid getting attention, was having a hard time fighting the Rahkshi of Heat Vision because they wore modified to wear thicker armor that is immune to elemental Light attacks. However, Takanuva defeated some Rahkshi that had one of the pieces, and he got two. Tahu fought and defeated Nektann to get a piece, and then Tahu got two, too. During Mata Nui’s and Teridax’s side of the fight, Teridax kept beating up MN, and then, when Mata Nui proved to be a nuisance to Teridax, Teridax was preparing to create a gravity blast that can destroy Bara Magna in one shot while saying that he claimed Bara Magna to be his. Mata Nui, who was trying to tell Makuta to stop this madness, but Teridax didn’t listen, stopped Teridax by redirecting the gravity blast to the moons, causing the moons to go back to Bara Magna. Meanwhile, Takanuva and Gresh gave Tahu the rest of the armor, so Tahu can have the whole set. Tahu put it on while the villains are coming to get the heroes. Tahu activated the armor’s power, which destroyed the whole Rahkshi army in one blast. That gave him the Rahkshi’s powers. When Teridax was trying to stomp on people, he stopped and the destruction of his Rahkshi army caught his attention because destroying the Rahkshi weakened him. When Mata Nui noticed a fragment of Aqua Magna heading towards Makuta, he took an advantage of this, as he pushed Teridax to the fragment’s direction. The fragment smashed the Great Spirit Robot’s head, destroying the Core Processor and Teridax inside, ending Teridax’s tyranny for good. The moons merged with the planet to become whole again, as they became Spherus Magna again finally. Mata Nui felt bad for Teridax because he wished that they could have worked together to accomplish their mission, but Teridax was a selfish tyrant, and Mata Nui had to destroy him for everyone’s good and Bara Magna’s sake. The Matoran Universe became uninhabitable because of the Great Spirit Robot’s destruction, so its inhabitants moved out and went to Spherus Magna. Mata Nui finished his job by using the last speck of the prototype robot’s energy and the Mask of Life’s power to make the planet flourish with planet to have it prosperous again, like it was before the Shattering. Everyone, both MU and SM people, were happy, and Kiina was happy that Mata Nui gave her a tolerable world to live in by bringing back Spherus Magna. Good-hearted people arrested their evil enemies, but some of the villains escaped into the wilderness. MU people who got mutated were changed back to their original selves by the mask’s power, even though that the underwater ones can breathe both air and underwater. The usage caused the prototype to be disintegrated. Everyone was worried, so they rushed to the robot. However, when Ackar and Kiina found the mask, which didn’t alter them when they touched it this time for some reason, Mata Nui revealed that he retreated into the Mask to survive the robot’s destruction. Tahu asked Mata Nui to lead people, but Mata Nui decided not to because he wants them to live their lives themselves without needing a leader or ruler to guide them, because of his experiences in his life. However, he told his friends that they have to find the Great Beings for him because the GBs left the planet when it was destroyed, and he wishes to see them and let them know about the planet being reformed. He then started sleeping, but in the healthy way this time rather the coma that Teridax caused in the 2004 storyline. Tahu agreed with Mata Nui, so he told everyone to have good and peaceful lives while people from both the MU and SM live together because their big adventures are finally over since the planet is restored. The End in that way. The G1 story actually still doesn’t have an ending, so it continued, though. That’s the story. Now for the sets: Basically, there are six small sets in smaller canisters than the medium sets’ from G1’s previous years. They are called Bionicle Stars, or just Stars. Each of them have the Agori building style in 2009, but with some new pieces and colors. They are ridiculously short, but they do make us look like giant robots to them. Lol. Plus, each of them are based on a character from one of the previous years. The sets are Tahu, Takanuva, Gresh, Piraka, Rahkshi, and Skrall. No more than that, ridiculously. Each set has a piece of the Golden Armor, and once you collected all six, you can put them on Tahu, so he can wear the armor completely. Tahu looks like his Mata self in 2001, beside from some differences because of the Adaptive Armor. His Hau has a plus connector rather than a circle connector. He looks very cool with his look, and he would look cooler with the Golden Armor on. He has the Golden version of the Hau. Takanuva, Gresh, and Piraka have three identical Golden Armor pieces that make up the chest and shoulder armor pieces. Rahkshi has the Golden shield. Skrall has the Golden pummel. Takanuva from 2003 has two new staffs, and he has silver and white armor. Too bad that he doesn’t have gold pieces. Gresh has new armor on his shoulder and chest. I wonder if he can combine his new blades to form a shield in the story? Piraka, aka Nektann, from 2006 has a new rubber piece that looks kind of like Vezok’s head skin can fit a Glatorian head while it has spines that connect to Nektann’s arms and back. Why not call him Nektann? His teeth are not white, which is weird. I heard that he was supposed to have two weapons, but his finalized set has one. Why? His weapon is cool, though. Rahkshi from 2003 is a Rahkshi of Heat Vision with bulkier armor than its fellow Rahkshi. It has two-toed feet. It has a piece that is its head and spine connected together. Its staff looks like Guurahk’s staff, but the staff’s heads are positioned vertically rather than horizontally for some reason. That’s lazy. It doesn’t include a Kraata. Why didn’t the Rahkshi and its Kraata have a name? The Skrall set looks a set disproportionate because of his arm blades, and I don’t know why he has green color for a secondary color. Overall, the sets are the best ones. I like Tahu the best, and it’s good to look back at the past, though. It would have been nice if Lego had continued the G1 toy line, so there would be more sets and sets aren’t that small. There are no sets for Mata Nui or Makuta. That’s cheap, sadly. It’s a silly way to end the G1 toy line. All six have a combiner, which looks like a mutated Tahu with four lengthened arms, four lengthened legs, and Gresh’s blades as wings. He looks very weird with his look, but he looks cool because of the multiple limbs and blades that he carries in his hands. A contest was held and it was where fans would make up a story about who this guy is. When the winner was announced, the combiner’s name is Gaardus, who was mutated by some Nynrah Ghosts and can teleport. He is only featured in a story serial called The Power That Be. Now, for the media. The storyline is told through several things. There is two comic book issues, one in January and one in March, which sadly never got their own graphic novel to be included in for some reason. There is a chapter book called Journey’s End. The Polish version was released as a book while the English version was divided into 11 segmented entries, where you have to use a Bio Code that come every two weeks to unlock each entry. Plus, there is an audio podcast called Mata Nui Saga, where Michael Dorn, who voiced Mata Nui in Bionicle: The Legend Reborn in 2009, was narrating as Mata Nui. There are 34 chapters that came every Monday and Thursday. There’s no movie for the story, sadly. There is a series of five stop motion short videos that centered on the Stars characters. There is an online game called Agori Defender, which is a Tower Defense online game. It sucks that it doesn’t have a save function when you stopped at one of its six levels. Those stuff aren’t the best, but they’re good. For how I feel about the story, well, here’s this: I feel that the story is rushed, but it is epic in some ways. The ending is heart-warming. I’m impressed that Mata Nui learned how to be a normal person, like the people of Bara Magna. It’s very cool that people from MU and SM get to work together and know each other. Restoring Spherus Magna is the primary purpose in the G1 story, and I’m glad that this is done and fulfilled. I’m very glad that MU people are free from Teridax’s tyranny finally because they suffered for over a year since the end of the 2008 storyline. I pity Tahu for turning back into a Toa Mata. He lost slme things in his life, like his Kanohi Nuva. When will he change back into a Toa Nuva, though? Nektann is cruel and fearsome, and he is not afraid to face a Toa without a weapon. I don’t know what are his other powers, though. I heard that Gresh is a veteran while Teridax gave the Skrall shadow powers in the Lego set descriptions, but they never happened in the story. Why? Teridax is a psychotic tyrant who wants to destroy his enemies to do his conquest, but it’s a good thing that he is stopped for good. I’m happy for the people to Bara Magna to have Spherus Magna back because they suffered Bara Magna as they had scarce amounts of resources. I was expecting Mata Nui to get the Great Spirit Robot back, but it happened something else, and I find it okay. I heard that if he tried, he would have doomed his own people because the Mask looked at the world as imbalanced because of Teridax’s tyranny, anyway. I feel bad that Mata Nui had to sacrificed his first body to do the greater good. There are a lot of references to G1’s past storylines. To be honest, it’s not the best storyline overall, but it does have some charm. So, how would you celebrate the storyline’s 10th anniversary? What are your best moments and memories of the storyline? What is your favorite set and character? What medium reminds you of the storyline? Well, I could read Journey’s End, the comic books, and Mata Nui Saga again. I like these things the best. My favorite set is Tahu, and my favorite characters are Tahu, Takanuva, Nektann, Mata Nui, and Teridax. The things that remind me of the storyline are: The Marvel Cinematic Universe - Thanos was like Teridax when he came to ruin and take over the universe. That story made a lot of references to the Marvel Cinematic Universe movies before it. In Thor: Ragnarok, Thor is like Mata Nui when he had to sacrifice his home world for the good of his people and then have them move to the planet Earth. In Captain Marvel, Captain Marvel is like Mata Nui when she re-learns something that she was forced to forget. Ninjago - The Overlord wore the Golden Armor in the 2014 storyline. In Day of the Departed, March of the Oni, and Prime Empire storylines, etc., there are a lot of references from past storylines. Transformers - Mata Nui’s and Teridax’s relationship is like Optimus Prime’s and Megatron’s relationship for how they used to respect each other, but they became enemies because Megatron turned evil and doesn’t want to listen to reason. Plus, the giant robot fight reminds me of Primus vs. Unicron. Plus, in Transformers: The Last Knight in 2017, it made some references to the past films. Star Wars: The Rise of Skywalker in 2019 - It made a lot of references from the past films. Pacific Rim movies - the giant mechs in the movies kind of remind me of the giant robots in Bionicle. Hero Factory - Thunder and Drilldozer use Tahu’s foot pieces for feet. A story serial called Reign of Shadows in 2009, which is about people fighting against Teridax and his forces when he ruled the Matoran Universe, continued from that year to early 2010, amazingly, as it has 14 chapters. No other serials went that far. I wonder when will Alternative Teridax come back to his dimension and Vultraz to return to the prime reality? That bothers me. In early 2010, there is a podcast serial called Sahmad’s Tale, which is about Sahmad finding the source of his tribe’s dreaming problem. That spanned from early 2010 to June 2010 with 7 chapters amazingly. In late 2010, there are two story serials that take place after the events of the 2010 storylines. One is called The Yesterday Quest, where Onua sends a group of three new Toa, with a Glatorian named Gela from the 2009 storyline as their guide, to go find the Great Beings (I wonder how when the Great Beings left the planet, though). The other serial is called The Power That Be, where Kopaka and Pohatu are investigating a strange thing going on. Sadly, each of those serials are unfinished with cliffhangers, leaving the G1 story unfinished. There are a lot of unresolved stuff in the story. Greg Farshtey hasn’t updated the story since late 2011. That is traumatic and terrible. In 2012-2017, Greg was kind enough to answer Bionicle fans’ many questions, but he never finished the story. When will he do that? That’s very unnatural. How can we live with ourselves? Since that day, everything is changed sadly. Things are never the same. Hero Factory came to sustain the constraction category for Bionicle from late 2010 to 2014 until Bionicle came back as G2 in 2015-2016. We suffered cancellations of these awesome themes (Bionicle ended twice while HF once, and then category disappeared since 2018). The 2010s was a disastrous decade for constraction. We expected a good future, but that didn’t happened, and we are now in a Great Depression without constraction. We can’t be completely without those things, you know. Bionicle is a huge part of its fans’ lives. It saved Lego from bankruptcy in 2001, so Lego should have respected Bionicle much more. There is a question or two that are always in our heads: when will the G1 story be continued and have an ending, and when will Bionicle come back again? I always pray that they can come true for the sake of me and the fans.
  8. I'm currently working on a screenplay for what I hope will someday become a series of BIONICLE films. I've begun with Takua activating the Toa Stones and the arrival of the Toa Mata, but after researching a little more, I'm wondering if I should go back to The Great War with the Matoran's battles with the Rahi. I'd welcome any thoughts on this, as well as any concepts for my screenplay. Thanks, the Kohrakazi project
  9. Hi, guys! Today is the 15th anniversary of Bionicle: The Legend Reborn, the fourth and final direct-to-video Bionicle movie! To celebrate, let me tell you the summary of it: It is about a good-hearted ruler, Mata Nui (played by a Star Trek actor named Michael Dorn) being overthrown by an evil tyrant, Makuta Teridax, who banished him to a planet called Bara Magna, where it is a complete, decayed desert. In there, there are tribes and warriors called Glatorian fighting each other in arena matches to survive in the desert planet as they struggle to do so. The tribes also face threats from evil warriors called the Skrall and Bone Hunters. It is up to Mata Nui to help the tribes battle and defeat these villains in order for him to go back home and defeat the tyrant. Basically, it primarily is about the second half of the 2009 storyline, and it’s a loose continuation of Bionicle: Mask of Light in 2003. Unlike the first three films in 2003-2005, this film is made by Threshold Studios, the company who later made the Hero Factory TV show in 2010-2013. Plus, the set of voice actors is changed to a new set of more popular voice actors, and the animation makes the character look almost exactly like the sets while covering up some empty part rather than having muscles showing on some body parts. The movie’s DVD includes a music video called Bye Bye Babylon by Cryoshell and a short called Metus’ Revenge, which takes place after the events of the film. Now, about my opinion, I watched and loved the film. It’s epic! It’s quite relatable because it reminds me of a fact that when I went from a school to a different one, I miss my old friends, but I can make some new ones. Trust me, I graduated a school in early 2009 and then went to a new school in late 2009. It feels crazy, but I got used to it gradually. Anyway, I also love the funny and action parts. The short is funny and fun to watch, too. Lol. My favorite scenes are the Skopio fight, Tuma fight, and the Glatorian and Mata Nui combining their powers to defeat the evil army. I love Michael Dorn’s portrayal. It’s very interesting that Mata Nui learns to defend himself as a warrior rather than just a ruler that he once was. The animation is good, as it gives actual mouths with teeth and makes characters almost exactly like their sets while the muscles are fitted inside the armor, as you can see them through the holes. It’s interesting that the Mask of Life and Glatorian’s helmets have mouth guards that flip to open or close, like Transformers in the Transformers movies.:) Anyway, those are the positives. Here are some negatives. The movie should have included the end of the 2008 storyline for a good prologue. The island of Mata Nui should have looked destroyed because it is destroyed. There should have been more action scenes rather than talking most of the time. I wish that all 2009 storyline characters could have been in the movie, like Malum wanted to have revenge on Mata Nui for breaking a Vorox’s stinger tail because that Vorox could be a part of Malum’s pack of Vorox, and Gelu having Ice powers. The animation makes the heads kind of hard to tell whether the characters are smiling or frowning when the heads look like Iron Man’s helmet from Marvel. It’s like they are skulls. What’s up with the spinning axles that happen sometimes? Why some characters’ armor pieces get misplaced sometimes? Why not show all weapons from the sets? Why Mata Nui have his sword in his set? I mean, some of the characters, including Mata Nui, don’t have Thornax Launchers for some reason. What the movie did with the Skopio’s design is silly and lazy. I mean, why make it look like Telluris being fused to his own vehicle? That’s disgusting. The script felt kind of short while the the first three movies have a bit more serious tones. Low budget, perhaps? That’s the same problem with the Hero Factory TV show.:( Well, I remember fondly that when it was announced in February, I was so hyped for it, and when I got the DVD and watched. It was mostly worth the wait. Happy 10th anniversary, movie! Man, it’s so long ago!:D There’s also a novelization of the movie. Originally, the movie was going to be the start of a new trilogy where Mata Nui finds his way back home and save it from Teridax, but the sequels in 2010 and 2011 were sadly cancelled when Bionicle was announced to be cancelled in November 2009. That was shocking and depressing. I was looking forward to them, and I wanted The Legend Reborn’s cliffhanger to be resolved. That’s where my depression happened, and the cliffhanger seemed traumatic (but I know that Mata Nui’s quest is completed in 2010, though).:( However, Greg Farshtey was kind enough to show us a draft of the script for the fifth movie. We would presume that the sixth movie would be about Mata Nui and his gang on Bota Magna and probably completing his quest, judging for the end of the fifth movie’s script. The 2010 storyline is about something else where Mata Nui completes his quest earlier, which is kind of rushed. Along the way, in early 2010, there was a web series called Mata Nui Saga, where Michael Dorn voiced Mata Nui, who narrates the 2010 storyline. So, what are your memories and favorite parts of the movie? How you feel about it? What things does the movie remind you of? For me, the things that remind me are: 1. The Marvel Cinematic Universe - How Mata Nui ended up on another world is sort of like how Captain Marvel arrived in Earth in the Captain Marvel movie. In the first Thor movie, Thor got banished to Earth. In the third Thor movie called Thor: Ragnarok, Thor unintentionally crash landed onto another world, where there are gladiator matches and he finds some familiar things, like Korg’s species and the Hulk. Thor’s fight with the Hulk in the arena kind of reminds me of Mata Nui’s fight with Tuma. How T’Challa from the Black Panther movie is overthrown by his evil relative is like how Mata Nui got banished while there are these scheduled man-to-man fights. 2. DC Comics - How Mata Nui crash landed on Bara Magna is sort of like Superman’s arrival on Earth, as both learn about their origins eventually. Plus, in The Dark Knight Rises movie in 2012, how Bane banished Batman in a desert place while harassing Batman’s home place kind of reminds me of The Legend Reborn. Also, in the Shazam movie in this year, how Shazam shares his powers with his friends reminds me of Mata Nui giving his Glatorian friends elemental powers. 3. Transformers - Bionicle characters using mouth guards remind me of the Transformers movies, where the Transformers use mouth guards. Plus, the Revenge of the Fallen movie in 2009 is sort of like The Legend Reborn. 4. Prince of Persia movie in 2010 - How there are fights in the desert in that movie reminds me of the fights in The Legend Reborn. 5. Disney’s Aladdin - The desert parts remind me of The Legend Reborn, kind of. 6. Disney’s Hercules - How Hercules got sent to another place reminds me of how Mata Nui got forced to get stuck on Bara Magna. 7. The Lion King - How Scar banished Simba and then Simba going to the wastelands reminds me of The Legend Reborn 8. The Emperor’s New Groove - How Ezma threw Kusco out of his kingdom and Kusco ended up on another place kind of reminds me of The Legend Reborn. 9. Hero Factory - There is a TV episode where a gold beetle is crawling around the desert before encountering something strange from outer space, which is how The Legend Reborn started. 10. Ninjago’s Seasons 8 and 9 in 2018 - How Garmadon caused most of the Ninja to be banished into another world, which is a desert, while he takes over their home realm, and then how the Ninja struggle in the new desert realm reminds me of The Legend Reborn.
  10. Ah it is nice to find my feet on solid Protodemis again, hey everyone been a long time but I am back. Then again I will always will be for life with the fantastic world brought to me by Denmark, Maori and much much more. Just as a certain other franchise about robots in disguise from a rival company will bring me back or even the morphing grid. Anyway to kick off the reopening of the forums I thought I would start off with a question for scaling purposes on a project I am currently reviving to a degree, a alternative universe with Teridax not being as quick as he could be and Mata Nui's awakening went unhindered thanks to a brave Toa of Ice. But I shall not get into that here I will in time be posting threads for it and more, so without further ado let's get to the point. As much as I have been able to convert measurement and currency conversions in many fictional worlds (For example I have a good hand on how much in USD a Wand from the Pottermore franchise would cost converted down from Galleons. Roughly $45.00 so Universal Studios Wizarding World wands are sold at authentic prices) but Bios, Kios and is it Mios? Well they have given me a bit of trouble, being a writer for most of my career has made scale not one of my finer subjects to visualize (I only recently got a grasp of just how massive even the smaller Steam locomotives in the UK are) So for scaling purposes can anyone help me figure out how long in Miles, Feet and Inches Mata Nui (The Island) really was? I would wager that it is a bit larger than the Island of Sodor which is Fifty miles wide by I think 30 feet south to north. While we are at it Toa are roughly 7 feet tall correct? So would my attempt to calculate average Matoran hight being 4.4 feet be close to the mark? I am planing actual physical projects with those in mind but again I will post that in a topic all its own soon enough. Anyway welcome old friends and newcomers alike, Unity, Duty, Destiny treasure these virtues and the Toa will never truly fade. Such is the nature of the Bionicle!
  11. A swarm of scarabax beetles scurried across a sand dune, in search of their evening meal. On most evenings, this hunt was uneventful. The beetles would feed and then return to their underground tunnels. But this night was destined to be different. My entry for this year's BZPower t-shirt design contest. There technically isn't a theme this year, but I wanted to do something 2009-based to stay in line with the recent designs (which have all been themed after the Bionicle year from 10 years prior). This was my first time using Clip Studio Paint, so I thought it'd be good to start out with something a bit simple.
  12. I made a video regarding a Bionicle Themed Minecraft MMORPG Server Check it out The Server has been in process since 2014, Developed by only 3 people who put over 1000 hours of work invested into Terraforming, Building, Server Programing and creation of Custom textures & Models.[/size] Empire of Toa promises to bring a breath of Fresh Air into the Minecraft MMORPG community, as most Minecraft MMOs follow the same aesthetic of an Medieval Fantasy World filled with Orcs, Undeads and Magic. Empire of Toa follows a theme of a Tropical Island with Biomechanical creatures and Powerfull Warriors whose power comes from their Masks.[/size] At the beginning the player will be able to pick an elemental class (Fire,Water,Air,Stone,Earth & Ice) and starts his journey on a random coast of the island, Quests will be mostly given by the the Villagers of the island known as the Matoran, who awaited your arrival as part of a prophecy to stop the Dangerous creatures that have been attacking their villages. The leveling experience is based on questing, completing co-op Dungeons and unmasking the dark secret that lies beneath the island.[/size]
  13. Acid Fly by AlexParkDesigns, on Flickr My take on the Acid Fly, a small insectoid Rahi of the Southern Continent.
  14. (Similar to previous games, this story will take place in a drastically alternate timeline. The game will largely ignore a lot of the GSR stuff, including the forced gender assignments for each element, and instead focus on some of the more mystical aspects of the G1 story. If seeing the early years of Bionicle reinterpreted and retold like this isn’t your cup of tea, go somewhere else.) THE STORY Two years have passed since the events of the first game, and the situation on Mata Nui is worsening. Swarms of roving Bohrok rampage across the island, growing in number and strength with each passing day, laying waste to the landscape. Colossal defensive barriers now surround each of the villages, shielding swathes of land and wildlife from the wrath of the ravenous creatures. Debates rage in every corner of every settlement as to how this crisis should be combated, with no clear answers. Some argue for unity, while others petition for independence. Followers of the old gods urge for the resurrection of Makuta, while other factions suggest that nature be allowed to take its course. Regardless of what line of thought one chooses to follow, one thing is abundantly clear: something needs to be done, and soon. The remaining Krana have been found, but their power is wavering. Unconfirmed sightings suggest that the rumoured ‘Generals’ of the swarms, the Bohrok-Kal, have awoken, and if they have freed themselves from their ancient prison, then it’s only a matter of time before the Bohrok Queens rise... and all life on Mata Nui succumbs to their ravenous hunger. HOW IT WORKS Although I imagine that most of you will be somewhat familiar with how these games work by now, I’ll give a quick rundown of the basics nonetheless. The game will consist of seven rounds, known as Episodes. (However, the number of rounds may be increased or reduced if I feel it necessary) These episodes will last 3-5 days, depending on how much is happening, and I will announce in this topic when each episode begins or ends. Over the course of each episode, players will use PMs to travel between locations, interact with other players, and a wide variety of other actions, which will be elaborated on further below. When each episode is concluded, the actions that occurred across the various PMs will be combined into a scene and posted in this main topic. Keep in mind that even if you, the player, knows something from reading the scene, that doesn’t necessarily mean your character will know those same things in-game. In regards to PMs, there are two kinds: OFFICIAL and BACKDOOR. An Official PM is any PM that I have been added to. Anything you say or do in these PMs may or may not find its way into the scene, so be careful. Actions and moves made in Official PMs are the only ones that will be acknowledged in episodes, so if you wish to travel, or communicate, or do anything that will actually happen, it needs to be declared in an Official PM. Each player and village will have an Official PM, and others will be established as the game goes on. (So please ensure you have room in your inboxes for multiple PMs). A Backdoor PM is any PM that I’m not included in. These are the PMs where you can form secret alliances, communicate covertly with other players, or whatever else you wish. Keep in mind, though, that anything you say or do in a Backdoor PM will not be acknowledged as having actually happened. This also means that information gained in a Backdoor PM can’t be used in-game unless your character has another way of learning it. MOVES There are a great many actions you can take over the course of an episode, and very few limitations to what they moves can entail, but here’s a brief overview of some of the more common moves you might choose to make. Communication – The simplest and most integral of moves, this is the simple act of talking to another player. Obviously, you need to be in the same PM as the other person for this to work, but aside from that, there aren’t many limitations to this. Remember, only conversations that occur in an Official PM will be included in the episodes.Messages – Each Koro also has access to a limited number of small Kewa birds. As scavengers, they’re easier to feed and care for than most other rahi species, and serve well at the task of delivering handwritten messages between villages. Due to their small size, there is a slight risk that they can be intercepted by larger bird species, but they still provide the best way of delivering anonymous messages. (In other words, if you send a message by bird, your name won’t be explicitly mentioned in the scene unless someone sees you, or you include your name in the letter). In addition to this, certain roles also have the authority to send NPCs via Gukko bird to deliver messages on their behalf. Combat – Depending on how you all choose to “negotiate”, this might happen a lot, or not at all. How it works is fairly straightforward – you describe your action, then the other player/s involved will describe their response, and counteraction. You might choose to ask me to roll for certain stats to better your chances of landing or evading a hit (more on stats later), in which case you’ll need to wait for me to determine the outcome of the dice rolls before proceeding further with the battle. Command – Regardless of your role, you may at some point find yourself in charge of groups of NPCs. As with regular combat, battle with NPCs will be turn based, with the commanding players dictating to me which re/actions they wish to take. However, battles between NPCs will not be won solely based on whoever has the largest force at hand. The way you take advantage of terrain and resources, as well as your use of strategy and logistics, will have a major impact on deciding the outcome of any engagement. Travel – Another straightforward action, this is the simple act of going from one location to another. How long this takes will depend on where you’re travelling, who you’re travelling with, and what might happen along the way. As a baseline rule, though, it takes roughly 24 hours IRL to travel from one Wahi to another. Other – There are plenty of other things you can attempt. If you can think of it, and justify being able to pull it off, it’s probably worth a try. ROLES Turaga – In a slight divergence from canon, Turaga is simply the name given to the Matoran who’ve been appointed to lead each village. They get the final say in most decisions, and can potentially overrule the commands of other roles. Captain – Serving as both Captain of the Guard, and Admiral of the navy in certain cases, this role oversees the protection and defence of their village, and is expected to take charge during combat operations. Should the Turaga be killed or incapacitated, it may fall to the General to lead the Koro in times of crisis. Diplomat – These guys handle trade, negotiation, etc. with the other tribes. Much of their time is spent travelling across the island, speaking with their counterparts in the other villages. Some diplomats also have access to certain shady contacts, who may be able to provide them with integral Intel on other villages. Should a Diplomat be eliminated, or deliberately sever trade, it will take three episodes for the other villages to run out of whatever resource that diplomat was dealing in.Other – Each Koro will also have a fourth player. It’s up to you to pitch to me what capabilities and privileges this additional player may have – they may be a religious leader, a spymaster, or something else entirely. In some cases, this role may instead go to a returning character who is estranged from their home village. GETTING STARTED You don’t need to have read or participated in the original BZPMN to play this game, but if you wish to read up on the events that have come before, they can be found in the Season 1 topic. There is also a blog post explaining some of the events that have transpired between seasons, and a map of the island. Please post in the topic which village you would like to be assigned to, then send a PM to me entitled BZPMN 2: [Your Username]. Include in this PM your stat sheet (see below), your character’s pet (if they have one – see below), a short description of your character if you wish, and their name (if you want them to be called something other than your current username). Once all spots have been filled for a village, I’ll gather everyone into their village PMs, where you can decide on your roles. After this is done, I’ll create a short, introductory prologue episode, and then the game will begin in earnest. STATS For the most part, I’ll be relying on player’s own logic and decision-making skills to determine the outcome of most of their actions, but for those of you who prefer to use numbers for these sorts of games, the stats below will help generate more divergence between players during actions and encounters. You have 15 points to distribute between the three categories, although you are limited to a maximum of 10 points for any given stat. Whenever an action occurs that requires a roll, your stat will be combined with a RNG roll out of 10, resulting in a total value out of 20. Strength – this stat relates to any action involving brute force or endurance, such as overpowering an opponent, fighting on despite an injury, and so on.Agility – this stat is used for actions relating to speed and finesse, such as attacking quickly, dodging incoming blows/projectiles, and sleight of hand. Intellect – this stat is used for actions involved perception and persuasion, such as convincing or deceiving someone, or noticing hidden things. PETS While resources are somewhat scarce on post-cataclysm Mata Nui, there are nonetheless some Matoran in positions of power who can afford to own and care for rahi companions, which can provide certain benefits. Players are limited to only one rahi pet, which will share the same stat sheet as their owner, and are just as vulnerable to fatigue and attack. Brakas – Annoying, noisy, ape-like rahi, these creatures are extremely dextrous, adept at climbing trees and walls. While not the brightest animals around, they do understand simple commands, and can be instructed to fetch objects and the like. However, they’re not the most stealthy of creatures, and are therefore better suited as distractions. Dikapi – Well acclimated to a desert environment, these creatures are known for their strong beaks, and heightened endurance. A Dikapi is capable of carrying two Matoran, or one Matoran and additional equipment, without reducing travel time. A Dikapi can make multiple trips across the island without needing any sustenance or rest, making it an ideal mount for those who plan to do a lot of frequent travelling. Ussal – Similar to the Dikapi, Ussal crabs can be used to carry two Matoran, or a single Matoran with extra gear, without impacting the time it takes to travel. As well as this, many of them have been trained to serve as mounts in combat, particularly in the Great Ussalry of Onu-Koro. Gukko – Graceful, four-winged birds, these creatures were frequently used as mounts in Le-Koro. The few that survived the inferno have found new homes in the other villages. Riding one reduces the travel time between any location by half, but once the destination is reached, the Gukko will require 24 hours IRL to rest before it can be used in this way again. The Gukko can still fight and travel during this cooldown time, if need be. Hapaka – Agile, dog-like rahi, these bipedal creatures are known for their sociable, curious nature, and sharp, barking cry. They understand basic commands, can track scents, and make for amiable companions or guard dogs. Kavinika – The bigger, meaner cousin of the Hapaka, these vicious lupine beasts are more savage and hard to control than their relatives. Kahu – Cunning, hawk-like rahi, (for the purposes of this game, think of them as being more like a bird of prey, big enough to ride on your arm or shoulder), these intelligent avians have been trained to follow simple commands, and are capable of intercepting and grounding their smaller Kewa cousins. VILLAGES As detailed in the blog post linked above, many things have changed on the island of Mata Nui during the past few years. The villages have embraced a newfound sense of multiculturalism, allowing Matoran of any element to reside within their walls. As such, there are many who believe that the names of the villages are outdated, and in desperate need of changing. S0, after a village has been filled, players will have the opportunity to decide if they wish to rename their village. Once the villages are filled, players will be arranged into a group PM, which will contain more in-depth information about the Koros. Ta-Koro A veritable fortress of stone and metal, Ta-Koro is encased in towering fortified walls, and surrounded by a moat of lava, with a retractable drawbridge to prevent enemy access during a siege. They primarily trade in metal and other goods mined from within the volcano. The village’s total population numbers at around 1000, with 300 of those serving in the guard, and 100 more in the navy. The population consists mainly of Ta and Su Matoran. Turaga - Grav Muthbren (Burnmad) Captain - Nakali (Onaku) Diplomat - Dornak (Toru Nui) Exile - Elittra (Voltex) Ko-Koro Making judicious use of the natural defences at their disposal, Ko-Koro is situated beneath a colossal block of ice that separates two glaciers, and is surrounded on all side by crevasses. The village is accessible only via a bridge connecting to the main entrance, and a secret tunnel known to only a few high-ranking officials. With a population of skilled rahi hunters, they trade heavily in sophisticated animal traps, as well as various captive rahi and other animal goods. Their population is roughly 1000, with 300 serving in the Sanctum guard, and a further 100 in the navy. Most of the inhabitants are Ko and De Matoran. Turaga - Unit Captain - Romana (TTL) Diplomat - Stark (Voltex) Recluse - Tuili (xccj) Po-Koro Situated on the vast, open plains of Po-Wahi, the skilled carvers and masons of Po-Koro have had to work hard to establish their village’s defences. A high stone wall encircles the village, and the surrounding landscape is dotted with statues and monuments that are both visually pleasing, and make for decent cover in a firefight. Officially, the population is currently around 750, with 250 of these operating as a defensive garrison, but the city is still home to a great many criminals and fugitives. Po-Koro is primarily populated by Po-Matoran, but is home to a wide variety of others as well. Turaga - Zee (ZippyWharrgarbl) Captain - Kunduj (Trijhak) Diplomat - Ehksidian (Finch) Scout - Kaathe (Voxumo) Onu-Koro Hidden away in a cavern deep underground, Onu-Koro’s isolation is its greatest defence. A singular large tunnel connects from the village entrance to the surface, but there are numerous other entrances known only to the populace. Their exports include minerals and metals mined from beneath the earth, Their population sits at around 750, with 250 of these serving in the Ussalry. In addition to the resident Onu-Matoran, the village has also come to house a large population of Fa and Fe Matoran. Turaga - Onaku Captain - Kefana (Jed) Diplomat - Domor (Burnmad) Mining Chief - Oxokoro (Drakua) Ga-Koro Nestled in the heart of Naho Bay, Ga-Koro is built atop a network of giant lily pads growing up from the seabed, connected by sturdy bridges and walkways, and held aloft by a series of pumps. Much of the surrounding land is dense mangroves and inhospitable bogs, meaning that the safest approach to the village is by boat. Beyond their trade of food and water, their other goods include fish, rope, and bamboo. They have a sizeable population of 1100, 325 of whom serve in the Marines, while a further 125 make up the Gukko Force. In addition to the resident Ga-Matoran, Ga-Koro has also come to be home for the Le and Bo Matoran. Turaga - Tomodo (Scrubbish) Captain - Maxas (Toru) Diplomat - Guurahk (RG) Spymaster - Azalea (FF) Kra-Koro Built atop the ruins of what was once Kini-Nui, the sprawling encampment that makes up this ‘village’ is protected by a labyrinthine mess of defensive trenches, imposing barricades, and rudimentary ramparts. It remains largely self-sufficient, housing Matoran of all elements and skillsets, and trades nothing to the rest of the island save for vague promises of ‘salvation’. The population is believed to number somewhere around 500, and given the fanatical nature of the inhabitants, it’s expected that most, if not all, of this number would commit themselves to the defence if Kra-Koro were ever to come under attack. Turaga - Tuyet (GM NPC) Captain - Davros (Timelord) Diplomat - Trijhak (the mad) Spy - Hua (Scrubbish) ARTEFACTS The island of Mata Nui is home to a great many strange and powerful items and devices, some originating from ages long gone, others having been constructed in more recent times. Krana Xa – provides more complex control over the Bohrok, allowing the wearer to control 30 Lehvak and 15 Lehvak Va. (Currently worn by Tuyet of Kra-Koro). Krana Vu – allows the wearer to control 20 Tahnok, and 10 Tahnok Va, as well as fly short distances. (Currently in Elittra’s possession)Krana Su – grants the wearer greatly enhanced strength, and allows them to control 20 Gahlok, and 10 Gahlok Va. (Currently in Ga-Koro’s possession). Krana Za – allows the wearer to, with concentration, read the surface-level thoughts of others, as well as control 20 Kohrak and 10 Kohrak-Va. (Currently owned by Kaathe of Po-Koro).Krana Ca – provides the ability to generate a weak, temporary energy shield, and allows the wearer to control 20 Pahrak, and 10 Pahrak Va. (Currently owned by Tuili of Ko-Koro).Krana Bo – gives night/low light vision to the wearer, and provides control over 20 Nuhvok, and 10 Nuhvok-Va. (Currently in Onu-Koro).Fire Sword – the famed weapon of Toa Tahu, the blade remains hot to the touch, and constantly emits a flickering, torch-like light. (Currently in Onu-Koro).Air Axe – once wielded by Toa Lewa, this weapon is incredibly light, and meets with no resistance when being swung through the air, allowing it to be wielded far more dextrously than is normal for an axe. (Currently owned by Grav of Ta-Koro). Water Hooks – the weapons of Toa Gali, these peculiar tools have a strange habit of making their way back to each other should one of them be dropped or thrown. (Currently possessed by Unit of Ko-Koro).Earth Claws – once owned by Toa Onua, the tips of these weapons are deceptively sharp, able to penetrate stone and metal alike with unnatural ease. (Currently located in Po-Koro).Ice Sword – formerly the personal weapon of Toa Kopaka, this blade gives off a constant, intense aura of cold. (Currently located in Kra-Koro). Toa Shield – the other tool of Toa Kopaka. Like the rest of the Toa tools, the shield appears to be utterly indestructible, although the impractical network of gaps in the surface of the shield make it semi-useless for fending off regular weapons. However, the shield has proven itself able to negate elemental attacks. (Currently in Ga-Koro).Staff of Light – formerly wielded by the short-lived Toa of Light, Takanuva, this staff is allegedly more powerful than the other, comparatively dormant Toa Tools. (Location currently unknown). Makuta’s Mask – once worn by the Dark God Makuta himself, the mask is many sizes too large for a Matoran to wear, and is always cold to the touch. Many believe that this is where Makuta’s spirit still resides.Infected Masks – tainted by Makuta influence, Matoran who wear these items often hear an unfamiliar voice inside their minds, a voice that urges them to indulge their darkest vices and desires (to be very, very clear – I am not trying to mind control players. The voice from the mask is just a voice, and can be ignored).EPISODES As each episode occurs, it will be linked here. Season 1 Teaser – Countdown to Chaos Prologue – Another Story's Beginning Episode 1 – Broken Koros, Part 1 & Part 2 Episode 2 – Dreams of Chaos, Part 1 & Part 2 Episode 3 – Beneath the Surface, Part 1 & Part 2 Episode 4 – The Dawn of War, Part 1 & Part 2 Episode 5 – A Slaughter of Ice and Fire, Part 1 & Part 2 Episode 6 – The Cost of Victory, Overture Episode 7 – Into Darkness, Finale Season 2 Teaser – Evolution of an Island Prologue - A Chorus of Warnings Episode 1 - Stand Alone Episode 2 - The Calm Before The Storm Episode 3 - The Bohrok War Begins CANCELLED
  15. Whetu and Onupi are two very different, yet very similar Matoran. Whetu is a miner, a grunt worker toiling in the vast mines of Onu-Wahi, digging for Lightstones, protodermis and other valuable minerals. He's down-to-earth with the heart and mind of a worker, much like the countless other miners he works with. Onupi, on the other hand, has more in common in terms of personality with Ko-Matoran than his Onu-Matoran comrades. Not much of a speaker, Onupi is Onu-Koro's most skilled surveyor, and his name is known across Mata Nui for never making a mistake and always finding the best veins. Not he, nor the other Matoran, and not even Turaga Whenua know that this isn't talent, but rather a glitch that allows him to minimally utilize his Kanohi Akaku, a feat no other Matoran is capable of. Despite being so different, Whetu and Onupi are bound by a friendship unlike any on the island of Mata Nui. For outsiders, it might often seem like they hate each other, as constant insults aimed at their different positions fly between them, but it's all in good fun and their way of communicating. They would be willing to die for one another, their friendship more like brotherhood. --- This theme of "similar yet different" continues in their builds. They have similar body shapes and sizes, however Whetu's torso is Slizer-based, Onupi's is fully custom using small Technic doodads. Whetu's drill has a working gear function, and his security frame still allows minimal head motion, and he can actually see out of it too. Onupi, when carrying his tablet "wears" his thumb on his back, concealed by the cape. Flickr album: https://flic.kr/s/aHsmbUEzt6 As always, comments and criticisms much appreciated!
  16. Yet another pair of Matoran. Tarn is a brash and hot-headed lava surfer even by Ta-Matoran standards. He has an insatiable need to perform, achieve and be the absolute best. At everything. Lava surfing is his passion, and he has become obsessed with the myth and legend of Lhii that Turaga Vakama occasionally tells the villagers. His fixation has grown to such a level that his goal is to surpass the fabled skill of Lhii, and to scour the lava falls of Ta-Wahi to find any remnant of the legendary all-yellow surfer, such as his mask. The Turaga has tried time and again to dissuade him, however Tarn often disregards the "ramblings of that old coot". Hoi is a much less rebellious Matoran. In fact, she is a completely everyday Ga-Matoran fisherwoman who shares most of her kin's traits in calmness and wisdom. She'd be mostly of no interest, save for her intense (and mutual) dislike of Macku. Such rivalries are rare among the Matoran of Water, but when the affections of a particularly handsome Po-Matoran Kohlii champion are at stake... well, we've all seen what the sea is like during a storm. --- Having built this pair just a day after my Onu-Matoran due, Whetu and Onupi, a bunch of similarities have arisen in their bodies. Hoi is, again, a Slizer-based build, using a lot of parts from Scuba, Her body is less gappy and better proportioned than Whetu's, the previous Slizer-based Matoran. I'm quite happy with her functional (!) fishing rod. Tarn's body is custom, based primarily on orange Bohrok inner-head pieces (found in the Boxor set). His proportions are a tad off, but I really wanted to incorporate the mata red Pahrak-Kal shield into his torso. His lava surfboard is mainly based on the MNOG appearance, with color changes and some creative liberty. Flickr Album for more images: https://flic.kr/s/aHsmeA5gRt I welcome all comments and criticism!
  17. After BZPower's Bara Magna got started, I thought to myself "what other settings could work for these kinds of games", and I eventually settled on the original Mata Nui as being a potentially workable location. I'm working on a modified map, which I'll add to this once it's done. The biggest issue I had with both BZPGOT and BZPBM (I mean no offence to the creators of those games when I say this), was that there was usually an obviously-evil NPC faction that everyone was forced to side with or against, rather than players being completely free to make their own decisions. While this probably made the games easier to run overall, it also meant that (especially in regards to BZPGOT S2) certain factions and characters got screwed over pretty badly between seasons. With this game, I wanted to create a situation where each village had its own strengths, weaknesses, and motivations, and leave players free to their own machinations. Obviously, there are still some subplot elements that people will uncover as the game goes on, but nothing quite as blatant as an entire faction of nigh-unbeatable NPC villains. So, without further ado, I present: (Similar to Tex’s BZPGOT, and Trijhak and Voxumo’s BARA MAGNA, this story will take place in a drastically alternate timeline. The game will largely ignore most of the GSR stuff and forced genders, among other things, and focus on the more mystical aspects of the early G1 story. If seeing the early years of Bionicle distorted like this isn’t your cup of tea, back out now.) THE STORY SO FAR Long before Bara Magna, and even longer before Okoto, there existed an island mired in mystery and malice, an island where the forces legend and destiny were almost tangible, an island where two great spirits warred for centuries over the hearts and minds of the populace. The island of Mata Nui. For millennia, the island had existed in a delicate balance between good and evil, with the benevolent Mata Nui (after whom the island had been named), and the malevolent Makuta, fighting in an endless stalemate over the souls of the Matoran inhabitants. But, as time went by, the people lost faith in their legends, and Makuta was able to cast the weakened Mata Nui into an endless slumber, giving himself the freedom to wreak havoc across the island. All was not lost, though, as seven prophesised champions, the Toa, rose from obscurity to combat Makuta and reawaken Mata Nui. However, fate played a cruel trick on these heroes. The stories foretelling their destiny had been misconstrued, distorted, and skewed. Under the direction of the Turaga, the Toa ventured into Makuta’s lair beneath the island, and slew him. They never returned. Their mission had been to reawaken Mata Nui, and restore balance to the island. By destroying Makuta, they had instead destroyed what little balance remained, bringing about a disaster more catastrophic than anything Makuta alone could’ve managed. The island underwent an immense tectonic upheaval, the Mangai Volcano erupted, and, as a result of Ta-Koro’s attempt to redirect the lava flows away from destroying their own village, the jungles of Le-Wahi burned. With almost half the island incinerated, Ga-Koro soon came to hold the monopoly on water and food. With only limited land available to grow food and crops, they struck up a partnership with Po-Koro, who worked to maintain farms and fields on Ga-Koro’s behalf. However, ten years ago, Ga-Koro caught wind of rumours that Po-Koro was planning to invade and seize sole control of the food and water trade, and pre-emptively poisoned their next water shipment, slaughtering half of Po-Koro’s population. In the aftermath, the rulers of Ga-Koro made it clear that they would do the same to anyone else who crossed them, and even threatened to burn the fields and poison the water stores if they were invaded… a threat that, if carried out, would likely doom much of the island’s population to starvation. Now, change is on the wind once more. The villages have slowly recovered from the ravages of the cataclysm, their defences repaired, their populations growing, but resources remain just as scarce as always. Ko-Koro, having been quiet for years, has begun rapidly militarising, while the people of Onu-Koro have become even more elusive than usual, retreating into their defensive tunnels. Most concerning, Ga-Koro has recently undergone some manner of internal conflict, resulting in all of their leadership being replaced. Only time will tell if these new leaders will continue to threaten and extort the other villages, or seek a more peaceful path. HOW IT WORKS Although I imagine that most of you will be somewhat familiar with how these games work by now, I’ll give a quick rundown of the basics nonetheless. The game will consist of ten rounds, known as Episodes. These episodes will last 3-5 days, depending on how much is happening, and I will announce in this topic when each episode begins or ends. Over the course of each episode, players will use PMs to travel between locations, interact with other players, and a wide variety of other actions, which will be elaborated on further below. When each episode is concluded, the actions that occurred across the various PMs will be combined into a scene and posted in this main topic. Keep in mind that even if you, the player, knows something from reading the scene, that doesn’t necessarily mean your character will know those same things in-game. In regards to PMs, there are two kinds: OFFICIAL and BACKDOOR. An Official PM is any PM that I have been added to. Anything you say or do in these PMs may or may not find its way into the scene, so be careful. Actions and moves made in Official PMs are the only ones that will be acknowledged in episodes, so if you wish to travel, or communicate, or do anything that will actually happen, it needs to be declared in an Official PM. Each player and village will have an Official PM, and others will be established as the game goes on. (So please ensure you have room in your inboxes for multiple PMs). A Backdoor PM is any PM that I’m not included in. These are the PMs where you can form secret alliances, communicate covertly with other players, or whatever else you wish. Keep in mind, though, that anything you say or do in a Backdoor PM will not be acknowledged as having actually happened. Keep in mind, also, that information gained in a Backdoor PM can’t be used in-game unless your character has another way of learning it. MOVES There are a great many actions you can take over the course of an episode, and very few limitations to what they moves can entail, but here’s a brief overview of some of the more common moves you might choose to make. Communication – The simplest and most integral of moves, this is the simple act of talking to another player. Obviously, you need to be in the same PM as the other person for this to work, but aside from that, there aren’t many limitations to this. Remember, only conversations that occur in an Official PM will be included in the episodes. Messages – Each Koro also has access to a limited number of small Kewa birds. As scavengers, they’re easier to feed and care for than most other rahi species, and serve well at the task of delivering handwritten messages between villages. Due to their small size, there is a slight risk that they can be intercepted by larger bird species, but they still provide the best way of delivering anonymous messages. (In other words, if you send a message by bird, your name won’t be explicitly mentioned in the scene unless someone sees you, or you include your name in the letter). In addition to this, certain roles also have the authority to send NPCs to deliver messages instead. Combat – Depending on how you all choose to “negotiate”, this might happen a lot, or not at all. How it works is fairly straightforward – you describe your action, then the other player/s involved will describe their response, and counteraction. You might choose to ask me to roll for certain stats to better your chances of landing or evading a hit (more on stats later), in which case you’ll need to wait for me to determine the outcome of the dice rolls before proceeding further with the battle. Travel – Another straightforward action, this is the simple act of travelling from one location to another. How long this takes will depend on where you’re travelling, who you’re travelling with, and what might happen along the way. As a baseline rule, though, it takes roughly 24 hours IRL to travel from one Wahi to another in sequence (for example, if you went from Onu-Koro to Po-Koro), and 24 to travel further than that (such as travelling from Ga-Koro to Ko-Koro). It’s also possible to travel by boat, which will take roughly the same amount of time, but is generally a little safer overall. Of course, a boat can’t sneak past guards… Other – There are plenty of other things you can attempt. If you can think of it, and justify being able to pull it off, it’s probably worth a try. ROLES Turaga – In a slight divergence from canon, Turaga is simply the name given to the Matoran who’ve been appointed to lead each village. They get the final say in most decisions, and can potentially overrule the commands of other roles. As wise, experienced rulers, they also get slight buffs to their Perception and Intelligence stats. Captain – Serving as both Captain of the Guard, and Admiral of the navy in certain cases, this role oversees the protection and defence of their village, and is expected to take charge during combat operations. Should the Turaga be killed or incapacitated, it may fall to the General to lead the Koro in times of crisis. As a combat-oriented position, they get a small buff to Speed and Endurance. Diplomat – These guys handle trade, negotiation, etc. with the other tribes. Much of their time is spent travelling across the island, speaking with their counterparts in the other villages. Should something happen to the Turaga, the Diplomat may be forced to take over that role, depending on circumstances. Should a Diplomat be eliminated, or deliberately sever trade, it will take three episodes for the other villages to run out of whatever resource that diplomat was dealing in. As their primary duty revolves around mediation and compromise, they get slight buffs to Intelligence and Luck. Scout – A more polite word for spy, their jobs are to gather intel, infiltrate villages, listen in on conversations, and much more, depending on the agendas of themselves or their Turaga. While they hold no official place in the chain of command, they answer only to their Turaga, and have been known to take over as military leaders if the Captain is otherwise indisposed. As a stealth/espionage-focused position, they receive a minor boost to Speed, Perception, and Luck, but also get a small penalty to Endurance. GETTING STARTED Please post in the topic which village you would like to be assigned to, then send a PM to me entitled BZPMN: [Your Username]. Include in this PM your stat sheet (see below), your character’s pet (if they have one – see below), a short description of your character if you wish, and their name (if you want them to be called something other than your current username). Once all spots have been filled, I’ll gather everyone into their village PMs, where you can decide on your roles. These village PMs will also feature some information that isn’t included in this post, including a few Goals (these are suggestions only, and there are no penalties for failing or ignoring them), and a single Secret that may prove to be a decisive factor somewhere down the line. After roles have been settled, I’ll create a short, introductory prologue episode, and then the game will begin in earnest. STATS The stats below will help generate more divergence between players during actions and encounters. You have 30 points to distribute between the five categories, although you are limited to a maximum of 10 points for any given stat (the bonuses for different roles are exempt from this limit). Whenever an action occurs that requires a roll, your stat will be combined with a RNG roll out of 10, resulting in a total value out of 20. Please note, while you may feel that some actions require you to use multiple stats, please refrain from trying to spam all of your stats at once. This inevitably results in such wonderful exchanges as “I roll all of my stats to kill you”, followed by “I roll all of my stats to not die”, which somewhat defeats the purpose of having a stat system in the first place. Speed – This category pertains to any actions involving speed, agility, finesse, or quick reactions. Depending on your preferred combat style and choice in weaponry, you may use this or Endurance to decide attack effectiveness and damage. In addition, this value can also be used for stealth-based actions. Perception – This particular stat functions somewhat differently from the others, as it functions passively. Any time you enter a new area or situation, I’ll automatically roll for Perception, and detail what you see or discover, based on the result. Intelligence – This stat covers anything involving wisdom, charisma, manipulation, strategy, and much more. Basically, it encompasses anything that relates to planning something complicated, or trying to persuade someone of something. This is also the stat you use when trying to aim with ranged weapons, such as knives, bows, spears, or launchers. Endurance – This value relates to physical strength and fortitude. Whether you’re trying to overpower or pummel someone, or fight on past the pain of an injury, Endurance is the stat you’ll need. Again, dependant on your choice in weapon and type of attack, you may deign to use Speed for attack rolls instead. Luck – Can be used as a saving or aiding throw, to help your chances of accomplishing a complicated or risky manoeuvre, or mitigating the outcome of unfavourable rolls. It may also be used by me, alongside your Perception stat, to determine the likelihood of you finding, or being found by, something while you’re travelling. PETS While resources are somewhat scarce on post-cataclysm Mata Nui, there are nonetheless some Matoran in positions of power who can afford to own and care for rahi companions, which can provide certain benefits. Players are limited to only one rahi pet, which will share the same stat sheet as their owner, and are just as vulnerable to fatigue and attack. This is a bit of an experimental addition on my part, so we’ll see how it goes. Brakas – Annoying, noisy, ape-like rahi, these creatures are extremely dextrous, adept at climbing trees and walls. While not the brightest animals around, they do understand simple commands, and can be instructed to fetch objects and the like. However, they’re not the most stealthy of creatures, and are therefore better suited as distractions. Dikapi – Well acclimated to a desert environment, these creatures are known for their strong beaks, and heightened endurance. A Dikapi is capable of carrying two Matoran, or one Matoran and additional equipment, without reducing travel time. A Dikapi can make multiple trips across the island without needing any sustenance or rest, making it an ideal mount for those who plan to do a lot of frequent travelling. Ussal – Similar to the Dikapi, Ussal crabs can be used to carry two Matoran, or a single Matoran with extra gear, without impacting the time it takes to travel. As well as this, many of them have been trained to serve as mounts in combat, particularly in the Great Ussalry of Onu-Koro. Gukko – Graceful, four-winged birds, these creatures were frequently used as mounts in Le-Koro. The few that survived the inferno have found new homes in the other villages. Riding one reduces the travel time between any location by half, but once the destination is reached, the Gukko will require 24 hours IRL to rest before it can be used in this way again. The Gukko can still fight and travel during this cooldown time, if need be. Hapaka – Agile, dog-like rahi, these bipedal creatures are known for their sociable, curious nature, and sharp, barking cry. They understand basic commands, can track scents, and make for amiable companions or guard dogs. Kavinika – The bigger, meaner cousin of the Hapaka, these vicious lupine beasts are hard to control, and are useful for little else except as savage attack animals. Kahu – Cunning, hawk-like rahi, (for the purposes of this game, think of them as being more like a bird of prey, big enough to ride on your arm or shoulder), these intelligent avians have been trained to follow simple commands, and are even capable of intercepting and grounding their smaller Kewa cousins, without harming them. VILLAGES Ta-Koro A veritable fortress of stone and metal, Ta-Koro is encased in towering fortified walls, and surrounded by a moat of lava, with a retractable drawbridge to prevent enemy access during a siege. They primarily trade in metal and other goods mined from within the volcano. The village’s total population numbers at around 200, with 50 of those serving in the guard, and 50 more divided between Ta-Koro’s five military ships. Ko-Koro Making judicious use of the natural defences at their disposal, Ko-Koro is situated beneath a colossal block of ice that separated two glaciers, and is surrounded on all side by crevasses. The village has only a singular entrance, guarded at all times by a heavy contingent of Sanctum Guards, although there are rumours about a tunnel that leads somewhere out into the Drifts. With a population of skilled rahi hunters, they trade heavily in sophisticated animal traps, as well as various captive rahi and other animal goods. Their population also sits at approximately 200, with 50 serving in the Sanctum guard, and a further 50 divided between their ten navy vessels. Po-Koro Situated on the vast, open plains of Po-Wahi, this village lacks the imposing natural defences possessed by most of the other villages. The Po-Matoran are skilled carvers and masons, however, and have managed to establish a high stone wall around the village, with the surrounding landscape dotted with statues and monuments that are both visually pleasing, and make for decent cover in a firefight. Their population remains low after the poisoning, with many houses remaining empty, and their total population numbering at only 100. The majority of these work as labour in the farms and fields, with a measly 25 operating as a defensive garrison. With so many empty buildings, and the guards stretched thin protecting the city, and the workers out in the fields, Po-Koro has become a den for criminals and other unsavoury sorts. Onu-Koro Hidden away in a cavern deep underground, Onu-Koro suffered greatly during the cataclysm, with much of their tunnel network being damaged, or destroyed outright. With the subterranean highways connecting them to the rest of the island cut off, Onu-Koro initially struggled to re-establish trade, until they were forced to overcome their sensitivity to light and establish overland trade routes like everyone else. Their exports include minerals and metals mined from beneath the earth, although it’s rumoured that their engineers also have some kind of exclusive trade deal with Ko-Koro. Their population sits at around 150, with 50 of them serving in the Ussalry. Ga-Koro Nestled in the heart of Naho Bay, Ga-Koro is built atop a network of giant lily pads growing up from the seabed, connected by sturdy bridges and walkways, and held aloft by a series of pumps. With access to multiple waterways, the area around Ga-Koro remains extremely fertile compared to the rest of the island, and is home to a prosperous rahi population… including a significant number of tarakavas, which pose as much of a threat to the locals as they do to everyone else. Beyond their trade of food and water, their other goods include fish, rope, and bamboo. They have a sizeable population of 250, 100 of whom serve in the Ga-Koroan Navy. EPISODES As each episode occurs, it will be linked here. So yeah, that's the rough draft of what I've got so far. I've been weighing up whether I should change the stats and bonuses and whatnot, I just didn't want to outright copy the systems used in previous games. Any suggestions, feedback, etc. on the game concept as a whole would be appreciated.
  18. Dark forces are at work on the island of Mata Nui. Miners and explorers are vanishing all across the island, and sightings abound of strange insectoid creatures lurking in the underground. There are rumours about rusted, whispering masks being discovered in isolated corners of the continent, and enchanted Kolhii balls washing up on forgotten shores. Perhaps Makuta isn't quite as dead as everyone once thought. Suffice to say, bad things are coming. Ko-Wahi, Mount Ihu Summit (Two Weeks Ago) Turaga Nuju died screaming. Or, to be more accurate, he died making a shrill, strained whistling sound not dissimilar to that of a distressed Gukko bird. This sound broke off in an echoing crunch as his flailing, falling body finally struck the bottom of the ravine he’d just been pushed into. “What…” Matoro stammered, staring dumbstruck at the familiar being responsible for Nuju’s abrupt departure from the realm of the living, “…why?” “Why?” The other Matoran scoffed, taking a few steps away from the ravine edge, “Because your precious principle of peace is overrated. Because he was leading our people to stagnation and isolation. Because he was too weak to stop me. Because you were both stupid enough to agree to this meeting.” “Wha- what are you going to do to me?” Matoro whimpered, clawing at the flimsy bone knife strapped to his thigh. He finally managed to pull it free, and brandished it before him with his shaking hands. “What do you think I’m doing to do?” The other Matoran chuckled, withdrawing a compact crossbow from within the folds of his furred coat. “Are you afraid I’m going to kill you?” “Ye-yes.” Matoro looked to be on the verge of sobbing now. “There’s no need to be afraid,” the killer said gently, momentarily lowering his weapon, “But I’m still going to kill you.” Quick as a Doom Viper, he whipped his crossbow back up, and fired. Unlike his Turaga, Matoro didn’t even get to scream. The barbed bolt that lodged itself in his throat made sure of that. Onu-Wahi, Southern Mine Extension (Eleven Days Ago) “I’m not getting paid enough for this,” Mavrah whined, as he continued hacking away at the rockface before him with his pickaxe. Well, the pickaxe wasn’t his, per se. It had come with the job, and, just like the job in question, it was absolutely terrible. The useless tool broke off pieces of itself almost as often as it managed to chip chunks off of the rock wall. “None of us are,” snapped back the grizzled Onu-Matoran next to him, “You don’t earn the right to complain about it until you’ve been down here a few decades longer, boy.” “Pffft, I don’t think so,” Mavrah abandoned his pickaxe, and rounded on the older miner, “I’m getting out of here as soon as I make enough money to buy an Ussal.” “And what are you going to do with a crab?” the old miner scoffed, “Animals aint cheap.” “I know. But an Ussal gives me freedom. To travel, to explore. The island’s changed so much over the years, but no one’s made much effort to document those changes.” “That’s because no one cares,” the miner guffawed, “Now pick up your axe and get back to work.” Mavrah glowered at him a moment longer, then bent to pick up the dropped pickaxe. Ever though it had landed right by his feet, it still took him a few moments of fumbling to find it again. This was a natural tunnel that the miners had only recently burrowed down into. It was deep, and mostly unexplored, and as such, the lightstones that were normally strung up in the mining areas were few and far between in this new section. He and the old man had come across a promising-looking vein of ore while exploring, and decided to make a head start on digging it up. They only had one lightstone between them, and it seemed to grow dimmer the deeper they went. He heard a gravelly rustling behind him, followed by a gasp of surprise and a sort of wet crunching sound. The yellow-white glow of the lightstone on the floor behind him shifted to a grisly red. Mavrah turned around slowly, and what he saw was something that would have terrified his nightmares. The old miner – what was left of him, at least – was gripped in the pincers of a hunched, chitinous being, more and more of his twitching form being gradually shoved into the monster’s multi-jawed gullet. As Mavrah moved, however, the creature released its meal, and focused its narrow, beady eyes on him. Mavrah screamed. The creature lunged. His body was never found. Ta-Wahi, North Mine Entrance (Eight Days Ago) “You’re going to have to run that by me again,” Takua said, his patient tone contrasting harshly with his growing inward frustration. He was the Chronicler, one of the few Matoran on the island who could still travel free and unhampered through every village on the island, and here he was stuck in some backwater clearing in Ta-Wahi, listening to a grumpy – and quite possibly inebriated – miner boss, who was whining about a supposed ‘monster’ scaring away his workers. “What part aint you understandin’?” The Ta-Matoran burped, “Three o’ me workers quit yesterday. There’s somethin’ down there, I’m tellin’ ya!” “And what did this ‘something’ look like?” Takua pressed, “You need to give me something to go on beyond ‘big’ and ‘scary’, otherwise no one’s going to believe your story.” “They’ll defin’ly believe it if you’re the one tellin’ it.” “That may be so, but I don’t believe your story right now, either. You need to convince me to convince everyone else.” “I dun’t get it,” the drunkard frowned, “You think I’m lyin’ to you?” “No, I think that you think that there’s something down there… which doesn’t mean that there’s actually something down there. Belief doesn’t equal fact. You need to give me proof.” “If my word aint good enough for ya, then there’s nothin’ else I can do.” Takua sighed loudly. “Which way is the mine?” It was the last question he ever asked. Po-Koro, Dark Alleyway (Three Days Ago) Ahkmou was dying. He was slumped against a wall in a desolate backstreet. A spiked dagger was buried up to the hilt in the centre of his chest. Blood was seeping into his lungs. This was the end. He hadn’t expected to die like this. In truth, he hadn’t expected to die at all. He was protected, shielded from age and injury. Or so he’d thought. “I’ll take that,” his assailant bent down to pry a gleaming black object from his clenched hands. It was a Comet, one of the cursed Kolhii balls that Makuta had used to spread a terrible plague through Po-Koro almost one hundred years ago. It was, as far as Ahkmou knew, the only vestige of Makuta’s power left on the island, and somehow, it had kept him safe and ageless for all these long years he’d spent in hiding. He coughed up a mouthful of red. “How did you find me?” “You’re not the only one with Makuta’s blessing,” it was a woman’s voice, “He thanks you for your past service, by the way.” His response came out in a breathless wheeze. “Why?” “Because you stopped serving, Ahkmou. You hid yourself away, and exploited Makuta’s gifts to prolong your own miserable existence.” She slipped Ahkmou’s Comet into a pouch tied to her belt, and smiled coldly at him. “You squandered the blessings he bestowed upon you, so I’m taking them away from you. Along with your life.” “Wh- who… are…” “Who am I?” She purred, leaning in close to give the handle of her dagger a sharp twist, “I guess you can think of me as your… replacement.” Without warning, she ripped the dagger free. It was a cruel weapon, hewn of shimmery black metal, and covered in thorn-like edges. “It was a pleasure to meet you, Ahkmou. Goodbye.” The Po-Matoran was too dead to compose a reply. Ga-Koro, Docks (Present Day) Tuyet stepped off the ferry and made her way into Ga-Koro, unable to hide the growing smile on her face. Makuta was pleased. Everything was progressing as planned. It was good to be home.
  19. Hello, and welcome to my Buy/Sell Topic! There's not much to look at yet, but I'm curious to see how much interest there is for little trinkets. As of right now I'm selling resin-cast Mata Nui totems and mis-casts (see photos below). I've gone through a few different processes trying to make easily repeatable casts, and I've gotten as close as I think is possible with the resources I've available. If you're interested in seeing photos of the progress, you can check out this topic and this topic. The design of the totem is a personal interpretation of the stone totems found in MNOG. I've been working on a more "screen-accurate" version, but it's on hold until I finish school. If you'd like to order a totem, please post here and I will DM you to square away the details. If you'd like one of the mis-casts, post which you are interested in (the number), and I will remove it from the list. If you have any questions at all, don't hesitate to ask. I'm not expecting this to take off, but if there's some interest, it'll be a nice way to recoup some of the material costs while going to school and allow me to continue to experiment. As I'm taking classes right now, the processing time will be one week from the order date (except for mis-casts). Payment and shipping will be handled as follows: - Payment will be sent through PayPal - Buyer pays shipping: $3.00 (USD) - Items will ship as soon as payment is received - I am only shipping within the US as of right now (I will likely be changing this in the future and apologize for any inconvenience) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Cold-Cast Aluminum – Finished: $15.00 Finished casts are buffed with steel wool, rubbed with acetone and black shoe polish (separately), and coated in an acrylic spray to seal the details. Cold-Cast Aluminum – Unfinished: $12.00 Unfinished casts have a flat, stone-like appearance. Please note that the outer layer of these casts is very thin and will easily rub away to reveal the aluminum underneath. If you wish to preserve the flat, unfinished look, refrain from handling them when possible, and keep them away from abrasive objects when storing. Black / Translucent: $8.00 These casts contain no aluminum powder. The resin cures as a translucent, soft amber and can be colored with black pigment if desired. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Mis-Casts: No. 1 No. 2 No. 3 No. 4 No. 5 No. 6 No. 7 No. 8 No. 9 No. 10 No. 11 No. 12 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The purpose of this topic is not merely to see how much interest there is, as I'm completely prepared to sell what you see above. The plan is to offer other things at some point in the future, and honestly I'm not sure if a topic like this is permitted. If not, then close it, and I will create a more traditional topic later. Thanks for looking! JB
  20. Look now to times prior, Not back to World’s End-Pyre, But when the Helm of Gold Holding a god of old From far off Lunar Sea And submerged faux-victory, Came to our broken planet And became a hero on it. Verily, the one christened Mata Nui, Whose utterance were of no phooey, But rather a forgotten truth Declared to be lies to comparative youth. Yes, ‘tis he of whom I speak now, That mighty hero who had borne the hau- In times past, And now the beetle is his icon cast As well as the opened man Famous now across lands of former-tan. ------- Blue-skinned bound Was our hero found Upon his landing in a sea bare, Minuscule and fraught with scare His new mold crafted from the carapace Of the kin of his new friend in alien space The little thing’s ignorance Concerning the form of the Son of Agnance Would stir familiar love Onto this ruler from above A bond inseparable To touch later rabble. Christened Click was the bug Who by horn’s brush upon god-man’s mug Morphed shield-borne into master’s hand By blessing of Helm’s defensive demand In time to guard from beast-man’s leap to gnaw; Such are the ways of the West Seed of Jarra’Shah. Tackled with claws cutting ‘round shield’s surface That cuts the new-born smooth dermis And stinger tip pierces earthen sin As it fails to poison this king of foreign men. By way of arched shield-blade Did the beast-man’s courage fade As his rear-end sword went way of bloody severance, The first victory of this man of former-reverence. Scurried did the bestial foe Away from crater whence did sand blow. Ripped forth from under bare foot blue Went the stinger slide from faux-carapace and red dew The spray sate the taste of thirstsome desert ground; And now armed did trek the bare blue man bound, Wielding speck-eyed-shield and poison dagger Reaped from feasted remnant-attacker. Stuck to nature’s winding rocky road Lest be swallowed by the shifting brine which flowed The Black-topped mesas with white mineral sprinkle Doth reflect heaven’s torches that twinkle. The ancient sand-scattered flat hills Carved from yonder Lunar Sea which doth give chills Of nostalgia to Banished King of memorial ills. O’, how justice will be sworn-served, Though his banishment is deserved; Such was the pride of Mata Nui Now curse-clad in dermal bluey When before his head could touch the clouds. How he wanted garbed shrouds To shield from sandy blight. When the dangers of the night Could be seen by moons-light It’s form aught with fright Serpentine and clad in fur Long eared and winged ensure That Mata Nui dirtied and bare Took to haste and ran with care To escape the sight of the amphiterre Aloft high in the air Did it miss sight by sound Our hero blue-skinned bound Who hid behind rocky décor Lest fret-feasted upon would be his gore. Once passed, did helm-wielder find sensation, Ignorant was he on the nature of starvation. He fell before boulder and submitted to starving sleep And naught was there a peep Under star-lit blanket-black. ‘Twas by a distant crack Did one’s eye’s flash ajar Swift fell did pupils lock onto afar To find more beast-men. ‘Twas they who made bone-crack their kin White bleached on desert floor. Yesternight’s injured fellow did-so chore With pack of brethren did he bring To seek and scout this Exiled King! Cloudless was the sky And cover was lacking by sight of eye. By the light of Solis’ would they find The helm of his that doth shimmer and shine. So he that was outcast by angel-shadowed Took refuge before old-foe’s abode And bade his time to pounce on they clothed by grime. Wordless speech did his enchanted crown Give to Mata Nui in temporal fortune down. “Hear me, oh holy curse-clad king Let me share memories of paladins that did bring Great battle to ways of darkness! Observe their foes meeting unity's blessedness creed-bound to mercy did they show to thine fallen children, the Masters of Shadow. Such as what I saw with mine own eyes Let them quell your mental cries: Take to inspiration of their example And hence give beast-men a sample Of HERO Mata Nui’s valor And unleashing your divine power!” Thus did flicker before his mortal eyes a life Which did the helm witness such strife. Holy War done in his name in most dire hour A conflict he felt undeserving by his lacking honor But sword-slashed dance did he see his saviors Fighting with greatest gallant behaviors With nature’s great power that did Leap forth from palms did their might fled Forth into many an enemy With mercy was their code’s remedy, Sentience-trace be spared And in this bondage their glory flared. All of this did haste-swift flash Before his eyes and weapon-bound did clash Space of beastly crew and this spirit-old Inspired, now he arose in with stance ever-bold Chin up high was he, and chest puffed-proud Stood the fallen lord blue-bare bound Such was his confidence that seeped from his form That the pack of sand people had their morale torn But recognizing their numbers did they dare Twain ilk slowly paced without scare. Fly did Click from thrown fist towards foe And shifted forth into defensive blow And fell down did they, the seekers of harm Leapt across warming morning earth And punched into hard skin hearth With aim of knocking down this vengeance-seeker But tough was this trekker of the acre How he wished his enemy was weaker! Jaw-split hence cried the horrid shrieker With flame-died iris eye did widen And spike-budded tongue slither from fangs whiten With claw-grasped was King’s arm Blue dermis seeping red via harm By fiend’s sharpened nail By familiar-feel did he seek-strike with tail But in the tradition’s death holding to no avail And in anger was that plan brought to bail Thought made him scrape the neck-skin of that male With tongue and ready to eat the throat of his prey But Mata Nui shoved his armored face into the gaping fray His soul’s home jaw-locked and tongue-scraped So they fell to the pebble-spiked ground And grunt did spake the holder of the crown Harmed was the Helm, and so it’s anger escaped Hence cursed was the nefarious Jarra’dine Mouth skin-sewn forevermore after this day Speechless were they, one more than another With fright did the cursed run to stand over fallen brother Who was on ground from blow by Click shield-formed By muffled screams did he noise and by wet-leg warm Did the kin-folk shriek in horror behold his cursed form! Vengeful victim look to sky crying in fear And begins beastly-clawing at absent lip in hope to pry and tear To let rip-loose some sort of bloody cry And witness did Mata Nui who here could not lie And begged with Holy Helm to reverse such cursed affliction. “Cure this childish fiend of thine set condition!” So he yelled, and wordless did it spake, “By ancient defense from thieving take Do I curse those not destined or merit-worth, Such is my sword-and-shield save my brief birth. “ And so our Hero shout-plead to the air To his voiceless mask with angry demanding flair Though it did confound beast-men already wrought with scare. “Hear me now; henceforth will you reserve your power Lest I specifically call upon it, which they will cower Before awesome glow and flick of wrist Vow now to nay-take my words to twist!” And relinquished did his mask-crown No doubt was there to be found a mental frown For the enchanted artifact that predates its new master, But bows it will, for destiny was achieved before rise of outcaster And his new lord, his true lord, has yet to meet his fate And the Heavens above know it will be profoundly great. Mata Nui walked to the frightened beast-man And by mask’s power and his will did he raise hand To grab arm-limb and raise to face with distance betwixt The being’s twain with sand-person doth squirm and twist. The golden helmed face of the fallen king did so glow As if Great Solis did hence rise from body blue did light show And the face’s fresh skin, like fabric, ripped slowly With widening holes it’s natural mouth revealed duly. Mata Nui dropped the creature and it scurried With both joy and fear far from being body-buried. With kin did they three fade into the horizon And our hero found to be in safe lonesome. Author's Notes: I wrote another short story a prequel to Black Coronation, but i went a little too brutal in a scene. It is important so I can't edit it and thus probably can't put it on BZP (idk). This annoyed me, but i love the potential of Mata Nui's story so I decided to flex some rhyming skills. I hope it is okay, and I might expand on this later. Like other things, this has some references to my A Rude Awakening project.
  21. Back around 2007, someone on the old now-deleted boards posted a fan-theory here: that Mata Nui is a Giant Robot, and the Matoran and the other Bio-Mechanicals lived inside him. The member posted detailed descriptions of his evidence, complete with large images and visual aids, such as the fact that the two sun-holes looked like eyes if I'm not mistaken. The original poster even got an award for their theories from one of the Admins or Mods for how plausible and well-thought out the theory was. And a year or two later, it turned out to be true; the theorizer was completely correct in his assertions. I'd like to see that topic again, but the old boards were removed years ago. I think it should be preserved for its historical significance to S&T. So I ask you all: if anyone saved a copy or at least part of the post, or if someone has the means to dig it up from the old boards if they still exist, or even if anyone just remembers the topic, could they come forward to share their knowledge of the matter?
  22. ***I'm not entirely sure where to put this, but I guess that's okay since there hasn't really been precedent for this kind of thing*** Po-Wahi: The Carver’s Husi Welcome to the Culinary Chronicle! My name is Poraru, owner of the famous Comet restaurant in Po-Koro, where Turaga Onewa himself dines. After the Ta-Koroan chronicler visited our village and helped Toa Pohatu cure the plague, I decided it’s time for me to venture beyond my home as well, but instead of adventure, I shall seek out the greatest dishes Mata Nui has to offer. My travels will undoubtedly take me across each six Wahi, but before we get to that, I might as well start off with a local favourite. The Carver’s Husi has spread across Mata Nui long ago and is particularly popular in Ta-Wahi as well due to the spices used, however as the name suggests, it originated here, among the dunes of Po-Wahi. The dish is favoured by the carvers among us, hence the name, and is traditionally eaten after they return to the Koro following a hard day’s work in the sculpture parks. What you will need: 1 Husi breast Cheese (best from Le-Wahi!) Oil Sour cream Ta-Wahian Paprika Powder Salt Pepper Pan Glass protodermis platter First of all, you’ll need to filet the Husi breast if it isn’t already, then cut it up into chunks of desired size. Remove and bloody or fatty parts, as well as any stray bones (if you keep Rahi at home, they’ll surely be thankful for the treat!). Once the slices are prepared, salt one side, flip them, then pepper the other. You’ll need to cook them in oil, in the pan, before moving on to the over, which you ought to pre-heat at this point. You can be generous with the oil, as we’ll need it later, but don’t go overboard. There is no need to thoroughly cook the Husi, just until they’re white all over and a tad red here and there. When ready, lift the meat over to the platter, and pour the remaining oil over it. Rub the Paprika Powder into the slices, lather them in sour cream and finally top them off with the grated cheese and into the oven they go for a good 10-15 minutes, or until they’re ready. Wait for it to cool off before serving, and always allow for the remaining oil to drip off before placing it on your plate – if you don’t, you’ll leave a mess and that much oil is hardly savoury! I suggest rice, croquettes or steamed vegetables as company. With such a hearty mean to give me strength, I’m ready to head off into the desert. We’ll see where my journeys lead me, and what kinds of interesting recipes I discover. I hope that local cooks from across Mata Nui will also contribute to my Chronicle, so that all Matoran may benefit from the flavours of all six Wahi.
  23. So, I was hanging out with my friend who's back in town fro the holidays, and he and I were reliving the past, and he wanted to know how the Bionicle fandom was doing. So, I brought him up to speed on what BZPower has been up to, and just what all we'd seen in the storyline over the years. At some point during our conversation, we got to the topic of Mata Nui, the giant robot, the Matoran Universe, and the inhabitants therein. We went over how the Universe worked and debated the nature of how his body affected their little world. That's when it occurred to us: Mata Nui could have been such a jerk to the Matoran Universe. Think about it. First of all, his eyes acted as a sort of skylight for Metru Nui. We know that there was probably some artificial light generated by the inside of his eyes, as well, but as we saw in LoMN, the rampant formation of the island on his face during the great cataclysm blocked most of the light coming through and made it appear that his eyes were closing. Now, if that were the case all of the time, and the "suns" over the city were just big skylights, then Mata Nui, if he so chose, could have simply covered his eyes and blocked the light for a few minutes at a time while he was flying through space. Picture it, if you will: MN: Hm, I'm bored. (covers eyes) Night time! (uncovers eyes) Day time! (covers eyes) Night time! (and so on) I would hate to be working in Metru Nui if that just happened at random points in the day. Imagine all the sudden accidents it could cause. On another note, what would happen if Mata Nui just started poking himself? Are the MU inhabitants like fish in that they get freaked out when you tap the glass/protodermis casing? MN: (repeatedly taps biceps) Hey, hey, hey, Dark Hunters. How's Odina today? You guys enjoying the quakes? lol (begins poking other bicep) Yo, Artakha, my man, how's it going today, dude? I hope I didn't just disturb anything important you were working on. Or worse, if Mata Nui decided he wanted to sing during his interstellar travels. If his body is anything like ours, then his "vocal chords" would be right under/over Karzahni. And for something as big as he is, they would definitely feel the effects of the bass. It'd be like living on top of a city-sized subwoofer. I don't think I need to paint a picture of that one. Well, there you go. If you got a laugh out of it, great. That was part of the point. But it does raise a lot of questions, like how much of an effect could MN have on his subjects?
  24. Sybre

    Spunk Mail

    Back in 2014, I had a really cool idea for a comedic story, but it would have been in comic form. Not willing to go through that at the time, I put the idea in my back pocket and let it sit. Finally, just a few days ago, it dawned on me that I could just write the idea out as a comedy! So, here it is. I hope you all enjoy! ----- Chapter 1 After the taming of the Bohrok swarm, the island of Mata Nui was once again at peace and the lives of the Matoran were made easier with the reprogrammed Bohrok helping them in repairing damaged villages. However, Turaga Vakama was somewhat uneasy. Fearing that threats similar to the Bohrok swarm would be unleashed upon the island and nobody being able to communicate efficiently enough, Vakama called a meeting with the other Turaga. They all agreed that they would each employ messengers to carry mail to other villages just in case. The system began with six brave mailmen/women handpicked from their villages. Each were brave souls that would traverse any terrain, safely avoid the most dangerous Rahi, and go on for days with undying determination and bravery. “Is he sleeping again?” Maglya, lava board under his arm, asked, staring at a Ta-Matoran sleeping out in the main area of Ta-Koro. The Matoran in question had a red torso and arms, yellow legs and hands, and an orange Hau, a very rare mask to have. He was, indeed, passed out on his back in the middle of the busy village, snoring away. “Afraid so,” Nuri replied, “How can he just fall asleep out here like this, especially when he has one of the most important jobs in the village?” Maglya scratched the back of his head. “To be fair, it’s only his first day.” “On my first day at the Ta-Koro Guard, I was mistaken for the tea lady.” Nuri commented. “I made the tea and a clarification afterwards. It was a rough first day, but at least I did what I was told.” “Point taken. I’ll do him a solid and wake him up.” The lava surfer walked up to the sleeping Matoran and looked down at him. Maglya raised his board above his head, and before Nuri could say anything, brought it down on the sleeper’s red chest. With a breathless grunt, the sleeper sat up. “Wake up, buttercup.” Maglya jested. “Don’t you have somewhere to be?” “Ah, the reclamation yard!” The lazy Matoran exclaimed, scrambling to his feet. “Thanks, Maglya!” “What reclamation yard? Aren’t you supposed to report to the Turaga today?” “The old man can wait! There’s work to oversee; work that’s far more important than helping the elderly!” Maglya’s eyes almost bulged out of the eye holes of his Kakama. Finding himself in a sticky situation, the seemingly insane stranger took off toward Vakama’s hut, not saying another word to the stunned surfer. Panicked, the Matoran screeched to a halt in the doorway of Vakama’s hut. Turaga Vakama stood with his back toward said doorway, standing in front of a great fire. Without the visitor saying a word, the Turaga turned around to look at the Matoran. “You’re just in time, Saru.” He said. “Thank you for your timely arrival and agreeing to filling this position.” “I am? Wait- Yes, I am.” Saru replied, going from confusion to boldness in a matter of a second. “I believe I am a great fit for this job.” “I agree that choosing you as my head mailman was a wise choice. You’re obedient and loyal, you have the energy necessary to complete your work, and you’re unemployed.” “Finally, we have something to thank Aodhan for; that freeloading, gossiping, steaming pile of-” “I have a letter for you to deliver.” Vakama interrupted, presenting a stone tablet with words carved into it. “I must ask that you take this to Ga-Koro and present it to Turaga Nokama.” Saru took the tablet and read Nokama’s name. “What is it? A love letter?” He jokingly asked, looking up at Vakama. “What? Why would you think-” “Dear, Nokama.” Saru began, looking at the tablet. “Saru, I must-” “Even though your element is Water, you looked pretty smokin’ at that last meeting.” “Saru, please.” “If you want, maybe we can hang out on that beach where Pelagia almost had a death wish and accidentally slammed her boat into those tall rocks and we can talk about our feelings, watch the sunset, and smooch-” “Give me that!” Vakama shouted, snatching the tablet away. “It is not a love letter; it is an invitation to have a Kolhii match to liven up the village’s spirits! Morale has been a little low and everyone has been working very hard, so I felt like rewarding them with a simple Kolhii match.” “That’s a noble thing to do, Turaga. That would make you look pretty manly, and I think-” “Maybe I should just have Takua deliver this.” Saru widened his eyes and gasped. “You don’t think I can do it. You think I’m just the incompetent, lazy jokester who will just end up hitting on the Ga-Matoran, don’t you?” Vakama sighed. “No, that is not what I think, Saru.” “Then allow me to prove myself, Turaga. I have so much to learn and I’m willing to help in any way I can, so please let me have this. The experience will do me some good!” “I want to, Saru, but I do not think you can take this seriously.” Before Vakama could blink, Saru had already turned around to face the village outside. “Hey, everybody,” he called, “Turaga Vakama-” A loud thump had startled Saru, cutting him off. He turned around to find Vakama had tossed the tablet at his feet. “Really?” he asked hopefully. “You have one shot at proving yourself.” Vakama said firmly, “Don’t screw it up, kid. Also, tell Pelagia that I hope she heals up soon.” “You won’t regret it, Turaga! Thank you!” Saru ran out of the hut and toward the village gates, excited to get to Ga-Koro. Vakama shook his head with a sigh, only to realize something right in the middle of it. “Kapura, where are you? He forgot the letter!” After Kapura had caught up with Saru, realized that he also forgot the letter, went back to get it, ran all the way back, and handed off the letter, the mail carrier was truly ready for his first day. He made the trek all the way to Ga-Koro, making good time in the process. Saru reached the Ga-Koro beach and looked over at the Gali waterfall carved into a cliff side with a chuckle, thinking about how it appears as if Gali is vomiting or drooling excessively. Brushing this off, he approached the gates of the buoyant village and looked at the two Ga-Matoran guards, both armed with wooden spears. “Well, hello there, Shasa.” He greeted, making sure the forehead of his mask was properly dusted, “How are you doing on this fine, beautiful day?” “Hello, Saru.” Shasa replied, trying not to glorify the Ta-Matoran with an enthusiastic answer. “I’m doing fine, thanks. What brings you to Ga-Koro today?” “I’m here on super-secret official business. It’s a dangerous mission; so dangerous, that I might not return alive.” Shasa rolled her eyes. “You aren’t here to tell Macku that Hewkii’s into that Okoth lookalike, are you?” Amaya asked, tilting her head to the side. “Not that dangerous.” “Then why is your mission occurring in a mostly safe place?” Shasa inquired, already done with Saru’s little game. “I have a letter for Turaga Nokama from Turaga Vakama.” The mailman explained, presenting the tablet to the guards and pointing at Nokama’s name, “I’m here to pass on a safe, peaceful message.” “Alright, you can go through, but you know the drill.” Shasa replied, raising the bars of the gate. Saru walked onto the bridge leading to the village. “Yeah, yeah; don’t touch anything.” “Have fun!” Amaya called after him as the bars of the gate lowered themselves again. ----- Next part's coming soon. Thank you for reading!
  25. So I'm not exactly sure if S&T is the best thing for this, since this is more of a discussion on a "what if" scenario rather than the actual canon story, but hey, I guess it fits here. I'm sure this thought flashed through most of your heads at one point or another, but how would you have envisioned the G1 storyline after 2008 if it would have stayed in the GSR? What if Teridax miscalculated and the Toa Nuva were successful in awakening the Great Spirit in the Codrex, and when the heroes gathered in Metru Nui to celebrate, the constellation in the sky showed them the symbol of the three virtues instead of a Krahkaan? I actually think about this a lot. I would have loved to see a whole new toa team, preferably of the secondary elements, like Sonics (make Krakua a set and main character!), Plasma, Iron, Gravity, Psionics and Electricity maybe (I know there are more of them). It would have been interesting to explore some of the locations we only got glimpsed of in spite of being told that they're really important, like the large northern and southern continents, or maybe something of a island-hopping adventure on the many southern isles. What if, with a bit of 2008 retconning, the energy storm didn't only wreck Karda Nui, but caused all kinds of natural disasters throughout the GSR. While the main cast is all happy on Metru Nui, celebrating and getting drunk off Madu Pálinka, say an earthquake wrecked a prison or something on one of the southern isles, and an inexperienced rookie Toa team is sent to re-capture the escaped Dark Hunters or other baddies. The whole storyline with the Shadowed One and his virus would be continued, eventually making him the next big baddie with Teridax gone (for good), and the new Toa would be mixed up in it due to their pursuit of the fugitive Dark Hunters. I also noted that, in spite of elements and elemental powers being a big thing in Bionicle, the story never ever pulled something where a character tried to achieve control over multiple elements. A new storyline could even have focused on an outlaw Toa who was banished due to killing an opponent and thus violating the Toa code attempts suicide by way of energised protodermis, however instead of dying, he/she is mutated into a new being with the power to gain control over any element if it consumes a user. So initially it would have no element, but if it consumed (via shadow hand or something) a Toa of Fire, it could control fire. If it consumed a Toa of Air after, it could control Fire and Air, and then it would go on a murderous quest to become the master of every element, causing it to target, say, Takanuva, since he is the only Toa of Light. Seeing as G1 had a tendency to become multi-layered and complicated in terms of story, both could be weaved together in some way. Anyhow, that is my personal take on a potential story set on the GSR post-2008. If you were put in charge of coming up with such a story, how would you do it?
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