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BIONICLE Fighter Alpha version 16.1 Advanced (not yet) multiplayer platform fighting game Download links at the bottom of this post. Click the thumbnails to see the full screenshots. For work-in-progress previews, check my Dropbox gallery and my BZP blog. Latest game version update: v16.1 - November 29th, 2014. Download found below. Introduction From its start in late 2000 and to its almost-end in 2010, BIONICLE was one of my favorite series. I had, and still have, a great affection for the bio-mechanical beings that inhabit its universe. For several years, I've wanted to create a large-scale game based on BIONICLE. I've tried and failed twice in the past due to lack of sufficient programming skill. But now I'm back and ready, and I've gotten quite far already.I therefore proudly present to you: my work-in-progress.Note that I am making this game for you, fellow fans. Your feedback is very valuable to me. So please, if you enjoy this game: take a moment to post a reply. It will be greatly appreciated! Character creation First out: the Toa, chosen heroes of the universe! Each Toa wields an elemental power, which allows them to control, create and absorb that element. Toa also wear Kanohi masks or helmets imbued with an additional power. Losing the mask, however, weakens the Toa. In this game, you will be able to select both your element and mask power, as well as picking a weapon from a wide selection. Some weapons have special powers of their own. The other playable race is one of the fiercest enemy types the Toa have encountered: the Rahkshi! They might be primarily empty shells of armor controlled by a leech-like creature, but Rahkshi have special powers of their own, most of them based on destruction or deception. Rahkshi can not absorb power from the environment like Toa can, nor can they use mask powers, but they make up for it with their powerful attacks and ability to fly at will. If a Rahkshi chooses to carry a staff imbued with their own power, they can increase their strength through that as well. Toa and Rahkshi with different powers can pick up a dropped Rahkshi Staff in order to use its power. In addition to choosing between the two species and their many powers, you can also adjust the values of five different stats: Strength, vitality, dexterity, element and mind. - Strength modifies the power of physical attacks and melee strikes. - Vitality increases health and other related attributes. - Dexterity determines run speed and jump height. - Element modifies the power of special attacks. - Mind relates to the amount of energy available as well as its recharge rate. Mask powers also benefit from the mind stat. Current features The engine is still being worked on. Most of the basics are in: Movement, terrain, the ability to customize. Weapons, items and powers are being worked on. All the powers have been indexed and given default colors, but not all have actual effects in gameplay. - Play as either Toa or Rahkshi. - Customize your character's powers, equipment, stats and color. - Toa elements: Fire, air, earth, stone, ice, light, shadow, plasma, magnetism, plant life, sonics, lightning, iron, psionics. - Rahkshi powers: Fear, disintegration, poison, fragmentation, hunger, chain lightning, teleportation, quick healing, plasma, magnetism, chameleon, laser vision, gravity. - Mask powers: Shielding, levitation, speed, strength, invisibility, corrosion, regeneration, hunger, teleportation, truth, light and shadow, portals. - Weapon powers: Burn, freeze, stun, disarm, chainsaw, laser shot, light beam, armor piercing, Rahkshi powers, stat modifiers. - Five main maps and two test maps. Proper maps: Karda Nui, with its giant stone pillars, straw hut village, Codrex, swarms of Nui-Rama and a boss; Mangaia, mostly a dark, flat cave at this point; Kini-Nui, the Great Temple; a joined version of the two previous maps; Onu-Koro, with its dim tunnels, underground village and flooded mine section; and Ta-Koro: Village of Fire, with a large central platform and lethal lava on both sides. A stone fortress will eventually be placed in this map. - Various status effects (freeze, burn, poison, healing, gravity changes, temporary stat reductions, blind) - Color customization, power and weapon selection, stat modification. - Saving and loading of character files. - Settings menu with customizable controls and music/sound toggle. - Screenshot function (hit F9 to capture a screenshot and save it to the game folder) - Battle AI enemies while you wait for the game's true purpose: Online multiplayer. Screenshots NOTE: The hosting site I use is down, so I will migrate to a new host if it doesn't come back up again. The latest working screenshots are at the top of this post. v16.x: v14.x: v13.x: v12.x: v10.0: Older versions: Attacking an Exo-Toa with Lightning Dissolving an enemy with Poison Disintegrated! Kopaka Nuva in action Rock to the face Modifying the character file for fun and profit A Rahkshi of Gravity creating a black hole Spikes attack from a Toa of Stonev8.0: Character creation menu Rahkshi firing off Chain Lightning A Toa of Fire accidentally hitting himself with a fireball Onua, Toa of Earth, joins the fight Draining the energy of enemies with a Rahkshi of Hunger Turning an opponent to ash with a Fire Staff Unleashing the power of Shadow Preparing to teleport away from danger Download (Windows executable, 72.07 MB, packed in ZIP format) Click the banners to choose your preferred download host (what hosts are available may vary): IMPORTANT: After downloading, you must extract the files from the archive, otherwise the game will not work properly! Extracting is as simple as right-clicking the ZIP folder and selecting "Unzip", "Extract", or whatever your computer calls it. After you get the uncompressed files, you can safely delete the ZIP itself. To start the game, simply run the EXE file (the one with the proper game icon). Note that this game is made to run on Windows systems only (Vista and later); I can not guarantee that it will work with WINE or similar. ALSO IMPORTANT: Do not change the folder structure, or some files will not load! The game itself must be in the same folder as any DLLs and INIs, and the music must be in a sub-folder. Moving stuff around will break the program. If you want a shortcut to the game, right-click the main EXE file and choose "select shortcut". Do not move the game file itself. Changes (16.1): - Toa Mata didn't spawn properly on Kini Nui. They do now. - Items will now spawn in the joint Kini Nui/Mangaia map. - Fixed the gravity field preventing flying characters from exiting Mangaia, and also made it 100% certain to prevent fall damage. - Added a column of light which lifts you out of Mangaia after the boss fight. Use it by pressing Up+Use, like you would on a teleporter. - Fixed a few issues with the Makuta boss fight... and apparently introduced some new ones. Sorry about the mess. - Added music for Makuta boss fight. - New attempt at solving the Windows 8 crashes - the crashes are related to sound, so go to settings and turn on Win8 bug fix to eliminate certain troublesome sound effects for the time being. - Nui-Jaga now spawn every 30-40 seconds in Onu-Koro. - New weapon: Lava Launcher. Fires a stream of flames. 16.0: - New map: Kini-Nui and Mangaia combined. - New boss fight: Makuta Teridax. Found in the Mangaia portion of the joint map. - Boss fight with Rahkshi moved from Kini-Nui to joint map. Defeating them opens the way into Mangaia. - Boss fight with Toa Mata moved from Ta-Koro to Kini-Nui. - New Rahi enemy: Nui-Jaga. A few of them appear in Onu-Koro. - Made bots use the new Plant Life secondary attack. - You still have to go to settings and turn on the Windows 8 "bugfix" if you have problems. Multiple sound effects being placed at the same time is the primary crash factor. Another game trailer (old, from game version 9.0) Test files / "mini-games" Sometimes I program something for testing purposes, but don't include it in the main game for various technical reasons. You can still download these test runs and try them out if you want. Kanohi Kadin, Mask of Flight (4 MB, fly around as a Toa): Download from Dropbox | Download from MediaFireLaser Crossbow, aiming and animation testing (2.5 MB, shoot down Nui-Rama as a Toa, Vortixx or Skakdi): Download from Dropbox | Older post linkKanoka types, disk launcher: Post linkPlease note that these are all experimental and subject to change before actually being added to the game. FAQ When is the next update? I use my spare time for this, so it's very hard to schedule new versions. I try to pop one out every few months or so. I hope to fix the game engine and start popping out more rapid updates sooner or later. This weapon/ability doesn't work, or it causes errors. It has most likely not been fully programmed yet. If it has been mentioned in the change log, though, then please report any errors to me either here in this topic, or via PM or e-mail. Will you add X to the game? There are a lot of items, powers and characters that I want to include, but because everything needs to be programmed somehow I can't afford to include them all. Feel free to make suggestions; I try to reply to them all. How do I spawn the bosses? First, make sure that AI enemies are enabled on the map selection screen, as no bosses will appear otherwise. In Karda Nui, the boss is spawned by eliminating all the Exo-Toa on the map. In the Mangaia and Kini-Nui maps, the boss battles are triggered by finding a special sparkling point somewhere on the map, activating it, and then returning to the center. An item will be present that calls the boss(es) when touched. The arrival of a boss is signified by a change in music and sometimes map backgrounds. Defeating them will leave behind a special power-up item. It crashes. I'm sorry, but I'm using a pretty old version of GM for this game, and it has issues with newer systems. I will eventually port it to a new engine. In the meantime, other factors of slowdown may be high usage of CPU or RAM, as my ancient code isn't exactly the most efficient. Known errors: - Players will often spawn with a health bar that is not entirely full. - If a players or AI dies right before their attack strikes a target, the log might show an "Unknown variable" error. - Wearing armor other than Nuva Armor is not recommended at the moment. - On newer systems (Windows 8), the game might crash when a lot of sound effects play at once. This happens most frequently with the fire- and lightning ball attacks. A settings option is included to turn of the problematic sounds for the time being. Banners If you wish to support this game, feel free to copy and paste the code beneath one of the banners into your signature. Thanks! Banner links found here. NOTE: Not entirely working ATM. Manual adjustment needed. Credits Main programmer and designer - Oskar A. Garshol (aka "Katuko" and "Noxious") Additional ideas - Various BZP members (thanks for your support!) Main spriter - "InnerRayg" (BZPower) Additional sprites - Various BZP members, see in-game for details Interface graphics - Oskar A. G. Music and sound effects - Various artists, sounddogs.com Game Maker 8 - Mark Overmars and the YoYo Games team Exact list is being worked on in-game, and will change as the game gets updated. If you want to see yourself there, check out what you can do to help develop BIONICLE Fighter!
So, first of all, I don't know if a topic like this is allowed. Yesterday I was overwhelmed by nostalgia and I decided ot play the once-popular game by created user Populus, called Toa's Quest. The problem is that there's no audio! Is it because of I have the wrong version of the game, or it's a compatibility issue? Has anyone solved this problem? Will someone upload a working version for me?
Toatapio Nuva proudly(?) presents a new short platform game filled with excitement and challenging levels. And gem-collecting. Who would've guessed? Download (Dropbox) StorySeve used to be a powerful, immortal being with a mission. During his mission, he was challenged by another immortal being. The two powerful beings fought in a titanic struggle. It is said that the universe shook during the battle. In the end, the other immortal being was able to break Seve's power and immortality into small gems that scattered across a strange world below. Seve followed the gems to this strange world which is filled with surprises and mysteries... and powerful enemies, some of which have found out that these power gems can be used to make themselves more powerful. Now Seve must collect all the power gems in this new world to regain his former power... and immortality. GamePlaying the game is very easy. Use arrow keys to move and different number keys to use powers. Powers will be obtained during the course of the game. The objective is to collect all yellow gems in a level, activating gateways to other levels. The game has some pretty challenging and exciting monsters as well which you can spam your abilities on. ScreenshotsOkay, it's common knowledge that screenshots are what make you decide whether you want to play a game or not. So here are some.That black ball is a falling bomb, just so you know. Being underwater causes your health to slowly diminish. Violence.Please use spoiler tags for spoilers only. -B6 Note: This game was made really quickly so it would be on time for the Titans and Monsters contest. Therefore there may be bugs, although I didn't encounter any when test-playing. If you find a bug, please report about it so I can fix it. Even if there are no bugs though, feel free to tell me what you think of the game. It would be nice to know everyone's opinions. Have fun!