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Things you would of liked to see in the MNOG


Fry

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More Rahi would have been cool. The game was able to feature all of the larger Rahi sets, but I always loved the smaller Rahi like the Husi, Maha, Ussal, and Kewa, as well as the combi models like the Kahu and Nui-Kopen. More of those, like the Fusa, Vako, Ruki, Takea, and Kofo-Jaga, could have been quite cool.

 

Onu-Wahi was supposed to have a minigame featuring Onua and a number of Kofo-Jaga according to Templar, but they got cut because they were strapped for time.

Edited by Aanchir: Rachira of Time
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To be able to explore more of the island beyond the villages. You never get to go anywhere outside of the locations the story requires you to visit for a specific event, after which the location becomes either permanently inaccessible (the Rama hive) or pointless to revisit (the water below Ga-Koro). It's frustrating that there's frequently no reason why you shouldn't be able to wander off into a huge area, but the game simply doesn't allow you to. For instance, when you arrive in Po-Wahi and later Le-Wahi, you have the entire desert and jungle around you, yet you're confined to the paths leading to the villages. The Charred Jungle is the only example of an area that isn't compulsory to visit but is still out there to be explored.

 

From a storyline perspective, learning the fates of the comet ball traitor and the North March guards would've been appreciated. I'd also like more evidence of the increasing Rahi threat towards the end of the game. The Turaga all tell you that hordes of Rahi are bearing down on them and their defences are under pressure, yet apart from the appearance of the Ga-Koro palisade and Le-Koro being shut off you never actually see much of this and the island remains peaceful looking.

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To be able to explore more of the island beyond the villages. You never get to go anywhere outside of the locations the story requires you to visit for a specific event, after which the location becomes either permanently inaccessible (the Rama hive) or pointless to revisit (the water below Ga-Koro). It's frustrating that there's frequently no reason why you shouldn't be able to wander off into a huge area, but the game simply doesn't allow you to. For instance, when you arrive in Po-Wahi and later Le-Wahi, you have the entire desert and jungle around you, yet you're confined to the paths leading to the villages. The Charred Jungle is the only example of an area that isn't compulsory to visit but is still out there to be explored.

 

From a storyline perspective, learning the fates of the comet ball traitor and the North March guards would've been appreciated. I'd also like more evidence of the increasing Rahi threat towards the end of the game. The Turaga all tell you that hordes of Rahi are bearing down on them and their defences are under pressure, yet apart from the appearance of the Ga-Koro palisade and Le-Koro being shut off you never actually see much of this and the island remains peaceful looking.

Same here. I also feel like the game gets frustratingly limited. In Le-Koro, besides the rama-hive, you can only go to 3 places in the actual village! The game is also very linear. For instance, look at LOMN. You can go anywhere on the map. It isn't really fair to compare a 3D adventure game to a point and click game though...

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Since so many people dislike how confined the game is, why hasn't any of BZP boasted animators expanded it yet? I'd download a expanded version.

*cough* we're working on it in MNOG the bohrok swarms *cough* :P. But in all seriousness yea, an expanded island would be nice.

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