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Skyrise: Ascent - OOC Topic


Nato G

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10 hours ago, Nato the Traveler said:

 

Then I think it's time for you to make a decision. Are you interested in playing the game, or continuing to nitpick the way it and the community operates? If you want to play, make some changes to the profile and run it by me again. 

I have addressed very issue with my profile you've taken up with. The only two that remain open are the Krana and the legs. There has not yet been a good reason to get rid of either of them. 

13 minutes ago, Onaku said:

@TheLegoRoleplayer

... Whatever RPing environment you come from sounds competitive to a toxic degree. Regardless of what caused it, your attitude toward RPing doesn't seem compatible with ours in the slightest. None of us is here to take over the RP, or to kill everyone else, or to tell some story we personally want to regardless of the game. Quite the opposite in fact, we're here to work together toward a cooperatively written narrative, one built around the setting Nato has laid out for us. This isn't some competitive matching ground for us to measure our power against each other, it's to build a story we find to be compelling with the characters we've written, poured our souls into, and sent off on their adventure in the wasteland.

I come from dozens. I've been in almost every single environment, be it toxic, healthy, or the many in-between kinds. But Nato said that "...most people who want to play the game want to play the game."  With the implication being whatever he could consider as true play of the game, to play "the right way." Unfortunately, what people consider to be playing the game can be quite contrary and have different goals than the GM, community, or forum. That's just the simple fact of text-based RPs and online gatherings.

The difference is that I have a wider range of experience, knowledge, and understanding. It is not to say I am planning or will do any of those things, or that I'm accusing of any of the current players doing something like that (yet), but to not acknowledge that such reasons and players exist is foolish. 

Though if you want an example of my acting in a more narrative heavy based RP, I can certainly link you to several. One is much more recent than the others and pretty much dead at the moment, but probably would be the best one. Short and sweet, little to read. Unless one rather have me just compile it here.

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10 hours ago, TheLegoRoleplayer said:

I have addressed very issue with my profile you've taken up with. The only two that remain open are the Krana and the legs. There has not yet been a good reason to get rid of either of them. 

Right, then. With the legs, you haven't provided any explanation or justification as to why someone would build and attach large custom legs to an airship in the first place. It's pointless, and nonsensical. Airships can already levitate, so there's no purpose or point to them having legs. Integrating the thrusters and power source from a Skyfighter into the legs would also be a considerably complicated job, given that it's a completely different kind of aircraft. Also, as I previously mentioned, you've already given the ship an upgrade that allows it to be more fast/maneuverable. It doesn't need a second one. 

As for the Krana, I've given plenty of reasons, you're evidently just refusing to accept them. Simply put, I'm not allowing autopilots of any kind, period. If you need a further in-universe explanation for why it's not going to happen, the Bohrok in canon went dormant once their mission was complete, so in this universe, they would've all still been in their nests in the Matoran Universe when it fell into The Chasm. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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13 hours ago, Nato the Traveler said:

Right, then. With the legs, you haven't provided any explanation or justification as to why someone would build and attach large custom legs to an airship in the first place. It's pointless, and nonsensical. Airships can already levitate, so there's no purpose or point to them having legs. Integrating the thrusters and power source from a Skyfighter into the legs would also be a considerably complicated job, given that it's a completely different kind of aircraft. Also, as I previously mentioned, you've already given the ship an upgrade that allows it to be more fast/maneuverable. It doesn't need a second one. 

As for the Krana, I've given plenty of reasons, you're evidently just refusing to accept them. Simply put, I'm not allowing autopilots of any kind, period. If you need a further in-universe explanation for why it's not going to happen, the Bohrok in canon went dormant once their mission was complete, so in this universe, they would've all still been in their nests in the Matoran Universe when it fell into The Chasm. 

Could walk around in ports, surprise risings from lower areas that are viable to land on, etc. But fine, I'll remove the legs and just have them as spikes for the teeth. 

You gave no reason other than not liking autopilots and it somehow being able to solve the world's problem. Though I will much more accept Krana being inactive and rescind it. 

 

Now then, unless there's anything else, where would be the best place for him to show up? Any place in particular that wouldn't be too intrusive to ongoing events? Or is just wherever fine enough? 

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Wherever you want is fine. If there's a particular storyline or location you want to jump in on, go for it. Once you've updated the profile, you'll be good to go. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Character:
 
Name: Rakpazis 
Species: "Airwatcher's" species--"Poison's" species fusion.  
Gender: Male
Powers: [Redacted]. Launchers are stored inside a chest cavity and helps form an energy webbing, which can be launched at foes. The energy webbing itself is much like a sticky net, binding itself to the target [Redacted]. This net can easily ensnare beings the size of Toa.
Gear: Rakpazis's tail [Redacted] can deliver powerful stuns. Aside from his natural ability to fly due to his wings, his only weapon is a simple spear that has the same powers as a Mask of Scavenging. 
Personal Aircraft: Dweller In The Deep
Allegiance/Role: The Chasm, though more often the Cliffside with other outcasts.  
Appearance: A bestial being that is a mix between vulture and hawk; large wings, a bit stocky with forward hunch, pointed beak with powerful jaw with some fang-esc teeth, tri-toed large talon feet, and vicious claws. 
Personality: Not a great conversationalist, having only about the intelligence of Krekka. As such, he appears simple minded and has difficulty speaking Matoran, with his speech breaking into clicks and screeches. Though far more clever than he appears, especially in aerial combat where his natural understanding of flight and air travel gives him some advantage. A bit prone to anger when other beings fail to understand him, but a bit more cowardice than going into direct conflict. His exact goals and wants are unknown, appears to more be serving someone than the mastermind.  
Bio: What must be eons ago by now, the one known as Rakpazis was once two separate beings entirely. One was a member of "Poison's" race, a "lucky" survivor of the Matoran's attempt to make them extinct. Only he managed to survive as he was captured to be displayed in the Archives, a reminder of their hated foe. There he would remain in stasis until the Great Cataclysm, when that mighty earthquake woke him from his slumber. He feasted on some of the other Rahi there for a time until the Visorak invaded the city, in which he fled. 

The other was a member of "Airwatcher's" race, who accidentally stowaway-ed on a ship heading for Stelt, trying to kill some small rodent that kept evading him. It wasn't long before one of the crew members encountered the being and was promptly killed as a result. After a bit of chasing and a few more deaths, the crew was eventually able to capture him, saving him for their boss to decide what must be done. The Steltian Noble known as Lehderon was not pleased to hear so much of his crew was dead, but found some humor in his new prisoner. Lehderon would gift the being to another Steltian Noble who was under him, Ingoha , as he knew the Dark Hunter would have some fun with him. And that Ingoha did, using his powers to essentially make it their crow up in the nest of their ships, attacking other vessels and Rahi. 

It was on one of these Destined voyages that the two beings met. The "Poison" member was fleeing for a new home and passed over the ship that the crow was guarding. Going off instinct, the crow attacked and the resulting battle nearly killed both combatants. The crew members thought it was such a great show, they would take both back to Stelt to become one of the many matches in the arenas. During one of these showings however, someone or something blasted the two with some sort of energy, fusing the two together. Neither one on their own was very intelligent, but as one they were now almost passable as being intelligent. This new being called itself Rakpazis and managed to escape the arena. 

After this event however, not a whole lot is known about him. He stole a ship, eventually gained his own crew, and was a minor pirate down in the Southern Islands. Like so many before, it seemed he wanted to conquer territory down there, or at least get away from the dangers of the north. He was spotted having escaped the collapsing Matoran Universe, but outside of minor skirmishes here and there, he was largely nonexistent. By this time, in fact, it was assumed he was long dead, if anyone even remembered him. Yet suddenly he appeared in the Cliffs with a surprisingly advance ship looking for supplies. And since his return, he has been doing some minor raiding in the land, taking what seems to be trivial items at times and dumping them into the Chasm below.    
 
 
Aircraft:
 
Name: Dweller In The Deep
Model:  Airship
Weaponry: The ship's primary offensive capability are its Kanoka Cannons; two in the front, one on each side, and one on the top.  The cannons are not completely fixed can be rotated around to a limited degree. Powers typically used are Weakening and Gravity.  

     Kanoka Cannon: The Kanoka Cannon is a large energy artillery weapon capable of firing energy beams and/or energy projectiles of whatever Kanoka is loaded within. In the back of this cannon, Kanoka are placed in (up to three can be placed in at a time) and some electromagnetism manipulation causes the disk to float in place and then spin rapidly. Once the disk is spinning at enough momentum to where its power can trigger, a part of the cannon further down siphons/draws this power away from the disk, charging it up into a ball of energy that is purely of the disk's power. This energy drawing is similar to what is done in the Energy Extraction Rifle and Midak Skyblaster, though closer to the Skyblaster as it solely focuses on drawing the power from the disks. Once ready, it fires the stored up energy. Depending on how powerful and type of blast will determine the length of charge/build up required. Rapid fire or weaker shots, such as Midak Skyblaster or Force Blaster equivalents, will need little to no charging time. The strength/power of the blast depends not only on charge, but the power levels of the disks and how many disks are loaded. The disks themselves slowly disintegrate from this process, requiring an occasional cleaning to remove the dust.      

Aside from this Kanoka Cannons, the underside of the airship has four Catapult Scorpion tails installed. The tails retain their function to create and launch boulders, allowing the ship to do a sort of bombing run. 


Customization: The airship has been quite modified and no longer uses a pulley system for its sustained flight. Instead, it has been replaced with a more automated clockwork system that charges up the disks and strikes the ship to make it move up or down. As a result, it is more efficient in this function and requires less crew, but its complexity makes it more difficult to repair if it breaks down. Speed Kanoka have also been added to the disks used to help increase movement.

[Redacted]

Includes spikes coming off the sides. 


Appearance: It is similar to other airships, but painted to look like the Dweller in the Deep, with its spikes painted white for the toothy jaws. So whenever the airship descends, it looks as though the giant monster is coming to devour everyone below. 

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Rakpazis and the Dweller In The Deep are Approved!

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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  • 2 weeks later...

For those of you looking for a little more RPG action in your lives, check out Edge of Dawn, run by my esteemed friend Voltex, the mind behind Bionifight and BZPGOT, among other things.

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Character:
 
Name: Garema
Species: Fa-Matoran
Gender: Male
Powers: Like all Fa-Matoran, Garema has a small amount of Elemental Energy for Magnetism, manifesting itself as an internal compass and better sense of direction.
Gear:  A powerless noble style Matatu and a pair of custom, artificial Catcher Claws. The catcher claws allow Garema to safely grab and catch Rhotuka spinners, allowing him to also throw them back at their creators. Unlike other catcher claws however, they can allow him to grab the spinner and continue travelling along whatever course they were heading; to ride them essentially in a more jerky way.  

     His only other piece of gear is his Rhotuka Wingpack. This device is a modification and addition to his old "wings," a pair of tools that could manipulate the magnetic field to slightly levitate and allow him to glide short distances if he fell from a high place. The Rhotuka Launchers added into this allows them to charge up on this magnetic power to provide greater levitation and much further glides, even change directions in glide and increase travel speed. However, it is unable to make him takeoff and fly, due to some malfunction with the design. The launchers on the outward wings have a tendency to "let go"/fire their Rhotuka and cause it to lose powered flight. Hence the claws to try and catch the Rhotuka from getting too far and put them back into the wings. He cannot intentionally fire the spinners, but can take them out with his claws and throw them. The Rhotuka spinners themselves have the power to levitate those struck by it via magnetism. 

          The jetpack looking portion on this wingpack is a small generator and energy storage unit of sorts. It's what supplies the Rhotuka launchers, primarily the wingpack but also the Rhotuka Board, with additional power to draw upon. Garema is just a Matoran after all, his energy stores aren't as great as Toa and other beings and these many Rhotuka would drain him too quickly under constant use.


Personal Aircraft: Rhotuka Board
Allegiance/Role: Tesara, Search & Rescue (if that's a thing), Package Delivery  
Appearance:  bd2faa621b1356cf430548adb13558276af2c700.jpgb0a489428622384395d274b58889fd4f108d66ea.jpg
Personality: Despite poor circumstances, Garema is the kind of fellow who will always hope for a better future, for someone to eventually rescue them. Not to say he's always uplifting or happy, just that, when it comes down to it, he believes there is a good Destiny awaiting. Determined to help those he can, specially any injured or needing repairs, often will go scavenging for weeks to find the parts necessary. Though a bit shifty towards Skakdi, still doesn't have much trust with them after the Piraka.  
Bio: 

Garema was a Fa-Matoran who was injured in the early days of the Matoran Universe and sent to Karzahni for repairs. The mad titan did as he always does and performed a horrible job, wrecking his form. Initially he gave him a pair of tools for compensation, strapping it to his back. These tools could manipulate magnetic fields slightly, allowing him to glide should he ever fall off cliffs. However, the wretched ruler decided it was not enough and banished the Matoran from his realm, sending him to the Southern Continent.

Garema would often return to the shores of the continent, looking in hope for a messenger or guide. Someone or something that was looking for him and the other Matoran, to send them back home or their real places of work. Instead, he often found more terribly repaired Matoran and would lead them to the nearest settlements to get them started. Though one day an odd creature showed up on the shores, a Rahi completely unknown to Garema. After looking him over, he came to conclusion that perhaps the mad titan had tried his hand at repairing Rahi now and resulted in even worse craftsmanship. And with much pity, he took the creature home to look after.

This creature he would go on to call Cogger, for its love of gears and cogs. Cogger itself was not much use for anything, though it tried desperately to assist in anyway it could. In truth, there were only two things Cogger could do aside from walk, sleep, eat, and provide companionship; that being able to rub things clean and clap. Give the old boy the rustiest gear one can find and it would be shining new again by the time Cogger was finished.

Unfortunately for the two, when the Great Cataclysm occurred, they were among those who got stuck on Voya Nui. With the harsher conditions of the island, the other Matoran's view on Cogger went from "Whatever" and "I guess he's cute," to wanting rid of him entirely. The Rahi was a liability and drain of resources, providing nothing really useful to them in return. Garema was distraught by this and eventually worked out a deal where he could keep Cogger as long as he worked extra hard to get the items necessary for his existence. After satisfying what was needed for the group of course. And that he would do, only taking breaks to go to what little shore there was to look out and hope for rescue.

Then came the Piraka, who managed to show up in a time Garema was not watching the shores. He, like so many others, was fooled into believing these Skakdi were Toa, here to finally save them. While their distaste and insults towards Cogger made Garema suspicious, it was not enough to break him from their lies. As a result, he was enslaved by the Piraka as with so many of the others and taken away while Cogger slept. And as Garema was digging away at the volcano, Cogger had awoken and found Garema, only to freak out. The creature rapidly clapped and rubbed Garema's mask, making such a commotion that it attracted one of the Piraka. With the Matoran mindless, the Skakdi just expanded his grin and punted Cogger into the lava. As the Rahi burned, Garema woke up from his enslavement and the true power of Cogger was revealed. He did not just merely clean things, but removed Infection, Poison, and, as it turned out, even the Antidermis influence. Unfortunately it was too late and he had only waken up in time to see his old companion die, unable to save him.

Before he even had much chance to do anything other than sob, the Piraka noticed he was no longer working and enslaved him again, this time with double dosage. When he was finally freed by the Toa Inika, he took some time to grieve his old friend before rejoining the others, placing the Rahi's favorite cog over his heartlight as a reminder. And after Voya Nui had rejoined the Southern Continent, he did not stay with the others to rebuild and instead left to go visit the old shore again. After staring out into the sea for days, he decided what his new Duty was, and what must be done. Probably something he should have done long ago, something that could have saved countless Matoran and his old friend from the nightmare they lived or died in. To go out, use his good sense of direction, and find someone that know how to actual repair beings. Then either bring them back or learn from them how it's done.

Cogger liked cleaning, more than just items, but the hearts of others, to cheer them up even if they found him a liability. And there were certainly a lot of Matoran that needed to be cleaned up from this mess, both on the continent and back in Karzahni. Physical repair was just the start, but with his senses of direction, who else better to lead and guide towards the beginning steps of healing?

Prior to Teridax's takeover of the universe, he did manage to at least get his own body restored. Even began some experimentation on his old "wings" and some Rhotuka Launchers, creating the Rhotuka Board for faster travel and flight while he tried to perfect the same for his wings. Unfortunately, when Teridax did take over, he ended up stopping this experiments and his mission to repair the other Matoran. Instead, he was going to and fro, delivering messages and goods to other groups that needed it in help of resistance. After Teridax's death, he helped evacuate the Matoran Universe, constantly searching for any remaining survivors possibly instead. And once satisfied that all who could be saved were saved, resumed to help restore any remaining Matoran still weakened and cursed.

Though these days he's not entirely sure what he should be doing. He still searches and help those he can, but is looking for a new direction. Something else that needs his skills and talents.  
 
 
Aircraft:
 
Name: Typically just refers to it as his board, occasionally specifying with its model name. Never had the heart to nickname it.
Model: Rhotuka Board

     The Rhotuka Board is a simple device that generates and contains a Rhotuka spinner as its primary means of flight. It can go pretty high with a light pilot (such as Matoran), though it is not as nimble or as fast as the Skyfighters, nor can it gain the same amount of altitude. 
Weaponry:  N/A
Customisation: Not so much a customization with the board per say, but in tandem with the wingpack, it can travel faster and make quicker maneuvers. Perhaps not Skyfighter speeds of travel, but at least enough to not be immediately shot out the sky by one. The wingpack can provide additional power and boost for higher flight.  
Appearance: 7ade0f0b7c0989042ab1b243be9affb481de63ec_1_375x500.jpg

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I'm fine with most of Garema's profile, but I'm going to have to say no to the board/backpack. I think the game offers enough aircraft and customisation options already, so I haven't been allowing custom/original aircraft for the sake of keeping things balanced and streamlined. All of that equipment also feels like a strong effort to circumvent the no-Toa rule by giving a Matoran near Toa-level mastery of their element. If you really want a little guy with powers, play as a Turaga. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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17 hours ago, Nato the Traveler said:

I'm fine with most of Garema's profile, but I'm going to have to say no to the board/backpack. I think the game offers enough aircraft and customisation options already, so I haven't been allowing custom/original aircraft for the sake of keeping things balanced and streamlined. All of that equipment also feels like a strong effort to circumvent the no-Toa rule by giving a Matoran near Toa-level mastery of their element. If you really want a little guy with powers, play as a Turaga. 

So question then, if he just had a Rhotuka Launcher strapped to his back and used that to fly, would that be fine or rejected as well? And would other vehicles like the Moto-Sled or Skyboard be out of the question? I know the Skyboard is very unique and couldn't be exactly replicated due to dissipating, but the Rhotuka Board is basically the Skyboard, just smaller, not as capable, and without weapons. 

Beings are capable of traveling on the spinners and using them for flight, and the Rhotuka Launchers were one of the most widespread and used weapons/technology. With that sort of resource, I would imagine in a scenario, like this RP, where flight is more important that modifying or using Rhotuka for flight would be fairly common. There are some drawbacks of course, the primary one I thought of was size and weight, given the largest beings we've seen using them to fly was the Rahagah (off memory anyways). So they can probably also be flown by Matoran, depending on the strength/form and/or build of the Matoran. Garema's version was supposed to be a boosted variant, albeit an improperly functioning one. 

 

As for circumventing the no-Toa rule........If only being able to levitate magnetic objects is considered mastery of the element of Magnetism, that is very sad. If you gave a Matoran a Rhotuka, chances are it is going to draw upon their elemental energy, no matter how little it is. Would it be strong? No. Could they use it to manipulate the element? No. And in this case, it's designed to draw upon the energy and power of this old tools from Karzahni, and some of those tools (Chargers) tended to also draw upon the energy of their users. And while not directly stated in the profile, which is my bad, those old wings did also draw upon his energies. Which is why it was also pretty weak, since it was doing the job of a Miru, but reliant on magnetism and far less efficient at pulling energy. And why he also had that extra pack, for while it doesn't drain him quite like the Chargers, it still has a decent amount of energy drain. When being demanded for greater travel and flight like this anyways.

So he can throw Rhotuka at enemies, that would levitate them if struck......only a small amount depending on their size and if they've got metal on them. I would think of it more or less like a noble version of the Miru that is dependent on metal. Pretty weak and can't cause things to levitate all that high. And unlike the Miru, he can't control it to just turn the effect off. 

As for giving powers, I originally was going to have it were his Rhotuka had no powers and were purely just for flight. So if they escaped and hit someone, it would just....push them? Do nothing? But I thought that might not fly, given the nature of Rhotuka, they needed a power of some sort, so I went with the same as his old wings. All I wanted to see was how viable a little guy on a hoverboard would be, after I built that little guy.  

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10 hours ago, TheLegoRoleplayer said:

So question then, if he just had a Rhotuka Launcher strapped to his back and used that to fly, would that be fine or rejected as well?

That would probably also be rejected, since to my knowledge that isn't usually how Rhotuka work.

BS01 vaguely says they can be ridden on, and there was one scene in Web of Shadows where the Toa Hordika used their tools to grab onto them to fly upwards a short distance, but aside from that, I can't find much evidence from canon to support them being able to be used for sustained flight or lengthy travel. The Rahaga are the only exception I'm aware of, but that seems more to do with them being Hordika and having built-in Natural Launchers that they could continually channel their energy through. Not to mention the fact they were comparatively small, lightweight creatures. Off the top of my head, I can't recall an example of the Toa Hagah, Roodaka, or any other character with an Artificial Launcher using their Rhotuka to fly. 

Considering we never saw Rhotuka being used in a long-distance/sniping capacity (despite users being able to mentally guide their trajectory), it would also be reasonable to surmise that the energy they're made of is expended the further they travel, causing them to weaken with distance until dissipating. Which again, makes them less than ideal for uninterrupted, long-distance travel like in this game.

And would other vehicles like the Moto-Sled or Skyboard be out of the question? I know the Skyboard is very unique and couldn't be exactly replicated due to dissipating, but the Rhotuka Board is basically the Skyboard, just smaller, not as capable, and without weapons. 

You've pretty much answered your own question regarding the Skyboard. There's a reason it's the only Karda Nui vehicle I didn't bring over into this game. As for the Moto-Sled, I'm seeing a few issues with that as well. The only one we ever saw in canon was the test vehicle that Matau broke, and I can't find any reference to them being produced once the Matoran returned to Metru Nui. It could also only hover, not fly, which would make it pretty useless for travel or combat, especially given its apparent lack of durability. 

As for circumventing the no-Toa rule........If only being able to levitate magnetic objects is considered mastery of the element of Magnetism, that is very sad. If you gave a Matoran a Rhotuka, chances are it is going to draw upon their elemental energy, no matter how little it is. Would it be strong? No. 

Fair point. I admit I can get a little antsy with magnetism, given its inherent OPness in a game filled with metal people, metal armour, and metal weapons. With that in mind, I'll retract my previous statement. 

All I wanted to see was how viable a little guy on a hoverboard would be, after I built that little guy.  

Look, what it really comes down to for me is keeping things simple. Your ideas are certainly creative, and potentially feasible.

The issue is, there are plenty of things in canon that were designed specifically for flying, and already exist in this game. Taking mismatched bits of other canon tech, mashing them together and pushing them to theoretical extremes in an effort to create something that's on par with the tech that's already freely available is needlessly complicated. 

 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Apologies for not responding sooner, been busy over the weekend helping my brother move house (and playing Reach in my downtime). I'm fine with that. Once you've made the changes, Garema is approved. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Character:
 
Name: Garema
Species: Fa-Matoran
Gender: Male
Powers: Like all Fa-Matoran, Garema has a small amount of Elemental Energy for Magnetism, manifesting itself as an internal compass and better sense of direction.
Gear:  A powerless noble style Matatu and a pair of custom, artificial Catcher Claws. The catcher claws allow Garema to safely grab and catch Rhotuka spinners, allowing him to also throw them back at their creators. Unlike other catcher claws however, they can allow him to grab the spinner and continue travelling along whatever course they were heading; to ride them essentially in a more jerky way.  

     His only other piece of gear is his Rhotuka Wingpack. This device is a modification and addition to his old "wings," a pair of tools that could manipulate the magnetic field to slightly levitate and allow him to glide short distances if he fell from a high place. The Rhotuka Launchers added into this allows them to charge up on this magnetic power to provide greater levitation and much further glides. However, it is unable to make him takeoff and fly, due to some malfunction with the design. The launchers on the outward wings have a tendency to "let go"/fire their Rhotuka and cause it to lose powered flight. Hence the claws to try and catch the Rhotuka from getting too far and put them back into the wings. He cannot intentionally fire the spinners, but can take them out with his claws and throw them. The Rhotuka spinners themselves have the power to levitate those struck by it via magnetism. 


Personal Aircraft: Jetpack
Allegiance/Role: Tesara, Search & Rescue (if that's a thing), Package Delivery  
Appearance:  bd2faa621b1356cf430548adb13558276af2c700.jpgb0a489428622384395d274b58889fd4f108d66ea.jpg
Personality: Despite poor circumstances, Garema is the kind of fellow who will always hope for a better future, for someone to eventually rescue them. Not to say he's always uplifting or happy, just that, when it comes down to it, he believes there is a good Destiny awaiting. Determined to help those he can, specially any injured or needing repairs, often will go scavenging for weeks to find the parts necessary. Though a bit shifty towards Skakdi, still doesn't have much trust with them after the Piraka.  
Bio: 

Garema was a Fa-Matoran who was injured in the early days of the Matoran Universe and sent to Karzahni for repairs. The mad titan did as he always does and performed a horrible job, wrecking his form. Initially he gave him a pair of tools for compensation, strapping it to his back. These tools could manipulate magnetic fields slightly, allowing him to glide should he ever fall off cliffs. However, the wretched ruler decided it was not enough and banished the Matoran from his realm, sending him to the Southern Continent.

Garema would often return to the shores of the continent, looking in hope for a messenger or guide. Someone or something that was looking for him and the other Matoran, to send them back home or their real places of work. Instead, he often found more terribly repaired Matoran and would lead them to the nearest settlements to get them started. Though one day an odd creature showed up on the shores, a Rahi completely unknown to Garema. After looking him over, he came to conclusion that perhaps the mad titan had tried his hand at repairing Rahi now and resulted in even worse craftsmanship. And with much pity, he took the creature home to look after.

This creature he would go on to call Cogger, for its love of gears and cogs. Cogger itself was not much use for anything, though it tried desperately to assist in anyway it could. In truth, there were only two things Cogger could do aside from walk, sleep, eat, and provide companionship; that being able to rub things clean and clap. Give the old boy the rustiest gear one can find and it would be shining new again by the time Cogger was finished.

Unfortunately for the two, when the Great Cataclysm occurred, they were among those who got stuck on Voya Nui. With the harsher conditions of the island, the other Matoran's view on Cogger went from "Whatever" and "I guess he's cute," to wanting rid of him entirely. The Rahi was a liability and drain of resources, providing nothing really useful to them in return. Garema was distraught by this and eventually worked out a deal where he could keep Cogger as long as he worked extra hard to get the items necessary for his existence. After satisfying what was needed for the group of course. And that he would do, only taking breaks to go to what little shore there was to look out and hope for rescue.

Then came the Piraka, who managed to show up in a time Garema was not watching the shores. He, like so many others, was fooled into believing these Skakdi were Toa, here to finally save them. While their distaste and insults towards Cogger made Garema suspicious, it was not enough to break him from their lies. As a result, he was enslaved by the Piraka as with so many of the others and taken away while Cogger slept. And as Garema was digging away at the volcano, Cogger had awoken and found Garema, only to freak out. The creature rapidly clapped and rubbed Garema's mask, making such a commotion that it attracted one of the Piraka. With the Matoran mindless, the Skakdi just expanded his grin and punted Cogger into the lava. As the Rahi burned, Garema woke up from his enslavement and the true power of Cogger was revealed. He did not just merely clean things, but removed Infection, Poison, and, as it turned out, even the Antidermis influence. Unfortunately it was too late and he had only waken up in time to see his old companion die, unable to save him.

Before he even had much chance to do anything other than sob, the Piraka noticed he was no longer working and enslaved him again, this time with double dosage. When he was finally freed by the Toa Inika, he took some time to grieve his old friend before rejoining the others, placing the Rahi's favorite cog over his heartlight as a reminder. And after Voya Nui had rejoined the Southern Continent, he did not stay with the others to rebuild and instead left to go visit the old shore again. After staring out into the sea for days, he decided what his new Duty was, and what must be done. Probably something he should have done long ago, something that could have saved countless Matoran and his old friend from the nightmare they lived or died in. To go out, use his good sense of direction, and find someone that know how to actual repair beings. Then either bring them back or learn from them how it's done.

Cogger liked cleaning, more than just items, but the hearts of others, to cheer them up even if they found him a liability. And there were certainly a lot of Matoran that needed to be cleaned up from this mess, both on the continent and back in Karzahni. Physical repair was just the start, but with his senses of direction, who else better to lead and guide towards the beginning steps of healing?

Prior to Teridax's takeover of the universe, he did manage to at least get his own body restored. Even began some experimentation on his old "wings" and some Rhotuka Launchers, creating the Rhotuka Board for faster travel and flight while he tried to perfect the same for his wings. Unfortunately, when Teridax did take over, he ended up stopping this experiments and his mission to repair the other Matoran. Instead, he was going to and fro, delivering messages and goods to other groups that needed it in help of resistance. After Teridax's death, he helped evacuate the Matoran Universe, constantly searching for any remaining survivors possibly instead. And once satisfied that all who could be saved were saved, resumed to help restore any remaining Matoran still weakened and cursed.

Though these days he's not entirely sure what he should be doing. He still searches and help those he can, but is looking for a new direction. Something else that needs his skills and talents.  

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  • 3 weeks later...
  • 2 weeks later...
On 1/14/2020 at 7:20 AM, Unreliable Narrator said:

Is this still open for new players?

Absolutely. The more the merrier. 

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Sorry I'm holding things up in the thread; Six Kingdoms is taking much of my RP attention at present, since it's moving much faster than I'm used to. I'll definitely try and get in a post here in the next day or two, though; particularly for Tarutu, so she doesn't get left behind by the rest of the group xD;

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"New legends awake, but old lessons must be remembered.
For that is the way
of the BIONICLE."

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an experiment

 

Character:

NAME: "Call me Grank, everyone else does."

SPECIES: "Onu-Matoran."

GENDER: "What's that fancy word for 'woman' you folk use?  Starts with an F..."

POWERS: "The usual Onu-Matoran fare- vibration sensing, night vision, a little more strength than others.  You know, things like that."

GEAR: "Oh, what have we got in the old backpack?"

  • Blacksmithing Tools- "Where'd I be without these?  My trusty hammers, tongs, coal bucket, and water bucket."
  • Lantern- "Lightstones are fine and all, but they can't hold a candle to an actual candle, har har.  Except... this isn't a candle... Karz.  Ruined that bit of wordplay."
  • Notebook and Pen- "This here?  This is where I keep all the stories, songs, poems I come across.  I've almost run out of space."

PERSONAL AIRCRAFT: "Ah, the First Collier.  My pride and joy."

ALLEGIANCE/ROLE: "New Atero will always be my first love, but it's no use staying there when the rest of the Wastes need to be forged back together.  They could use a blacksmith like me."

APPEARANCE: "You've got eyes, haven't you?  But fine.  Let's see... I'm not that tall, but then, most Onu-Matoran aren't.  I'd end up looking just like the rest of them if it weren't for all this yellow armor on me; it looks just lovely against my natural black.  Yellow's my favorite color, did you know that?  Every yellow piece I wear, I made myself- even reshaped my Noble Pakari into what it looks like now.  I don't mind all the scuffs and burn marks; you shouldn't, either."

PERSONALITY: "Best part of being a blacksmith is I get to meet and talk to so many new folk, and hear their stories.  I love stories.  I was raised on them, and now I work for them.  You want me to craft something for you?  Tell me a story- long, short, it doesn't matter- and I'll only charge you just enough widgets to get by.  In exchange, I'll tell you one while I craft your thing.  Or I'll sing you a song, if you don't mind me sounding like nails in a bucket... or if you like a lot of fire metaphors.  Oh!  While we're on the subject, don't you dare disrespect the fire around me, else I'll chew you out.  Fire's to be respected, y'hear?  So are fathers.  Don't badmouth your old men around me, either."

BIO: "My father was a blacksmith.  I watched him work constantly over his little fire in my youth, and when I was old enough, I worked over the fire with him.  He would tell me such stories about what we would craft, almost like poetry.  He had great reverence for the fire, my father did; he tried to instill into me his belief that it was a creature to be harnessed, a tool to be honed, a beautiful entity that could make as easily as it could unmake.  I did not believe him, not at first.  When he died, not so long ago, I watched the tall funeral fire dance across his body, singing its song of death and creation into the night, and it was then that I found he was absolutely right.  The fire was beautiful, and I wanted to harness it like he had.  Harness more of it.  And the way to do that was to follow in his footsteps.  His last project- the one he had not finished- was forging new plating for an old Rockoh he had been given.  I finished it for him.  In the past several years I finished it and more, turning it from a shell of a ship into a thing of flaming beauty, in memory of the stories of beauty my father told me over his little fire.  The furnace fire I placed inside?  Made from the coals of that little fire, and an ember stolen from his funeral pyre.  And now, the time has come for me to take that fire of his and use it to bless the lives of the rest of the Wastes, just as it blessed mine."

 

Aircraft:

NAME: "The First Collier.  Didn't you already ask me that?"

MODEL: "It's an older circulation Rockoh.  A much older circulation... not that you can tell."

WEAPONRY: "I turned that blaster cannon into a flamethrower instead, and sharpened the wings.  Took most of the other weapons off."

CUSTOMIZATION: "Rockoh just aren't made for us smaller types, so I moved all the control mechanisms up higher- with some help, of course- and used all that new empty space as my own personal forge.  Furnace, anvil, tool rack, it's all there.  Makes her a bit heavier than most, but it's an easy sacrifice.  The whole thing's heat-proofed, too, of course.  Don't want the fire in her belly to end up where it don't belong."

APPEARANCE: "Beautiful, isn't she?  Beautiful and tall.  Burnished gold at the front, fading into red fading into black, those four sweeping wings at the bottom, and it's so smooth.  Not a dent or a scratch or a rough piece of protosteel on her... except for the ladder to the cockpit, I'm still working on that.  I'm especially proud of that Kahu head I made as the figurehead, but I'm even prouder of the way I linked up my furnace to the booster engines.  I can make them spit out a trail of fire if I want.  It's a wonderful sight to see at night.  Karz, she's a wonderful sight to see any time of the day."

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Interesting way of setting out the profile, but all of the info is there, and I'm not seeing anything objectionable, so Grank and the First Collier are Approved!

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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PSA: @Toru Nui @Smudge8 @Click @Ironfist @That Matoran with a Vahi @TheLegoRoleplayer @Lip McKalmah @Laval- Master of Energy @Dane @CobaltGale @Toa Niretta @Onaku @ZippyWharrgarbl @The UltimoScorp @Azibo @silo @Bionic_

It’s hard to believe, but it has almost been a full year since Skyrise: Ascent launched. Now that I’m on a bit of a break from work, I’ve taken the time to look over the state of the game, and I’m honestly disappointed.

I relaunched Skyrise because players of the original game came to me and seemed genuinely interested in taking part in a sequel/revival. But that interest seems to have disappeared. In the time it’s taken this game to advance one and a half pages, a new game has started, made 60 pages, ended, and is about to start its sequel. 

I’d prefer not to see Skyrise 2 go the way of Skyrise 1, but for that I really need more player engagement. So rather than just vanishing off the face of the earth without explanation, I’d really appreciate it if you guys could give me some feedback. What is it about the game that is making you lose interest? Is there too much going on, or not enough? Is there something I need to do differently to keep players invested in what’s going on? 

I’ve created a whole literal sandbox for you, and you’ve only barely begun to explore it.  

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Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Sorry, sorry! For me, it's absolutely nothing about your game, I'm still completely committed to it: I'm just a slow writer by nature; and between the more demanding faster pace of SKE and RP commitments on other sites as well, my Skyrise characters have just kinda slipped by the wayside a bit. I've been trying to get in posts here and there, but I haven't mastered the art of balancing and keeping up with everything that I owe, I'm afraid.

Now that SKE's wrapped up, though (and I plan to limit myself to less characters in its sequel), I'll try and manage my girls here a bit better from now on ^^

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"New legends awake, but old lessons must be remembered.
For that is the way
of the BIONICLE."

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i blame six kingdoms for skyrise stalling. 

i'm still very interested in playing in skyrise; it's just that between frequent real life events that need to be attended to and spending a long time waiting for replies to in-game stuff, there are periods when i just... can't post as much as i'd like to. what made me initially excited to play was the amount of player interaction i experienced at the start- i was interested when others were interested. the fellow players kept me going. and with the lack of player goings-on going on in skyrise lately, it's made it harder for me to contribute to the goings-on.

tl;dr, more player interaction, more in-game action, is what i want to see. that's what brought me in in the first place. 

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9 minutes ago, Ironfist said:

i blame six kingdoms for skyrise stalling. 

That's what I wanted to think at first, but this game had already slowed to a crawl long before SKE rolled into town. 

10 minutes ago, Ironfist said:

tl;dr, more player interaction, more in-game action, is what i want to see. that's what brought me in in the first place. 

There's only so much I can do to make that happen, unfortunately. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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I've been fairly busy with real life commitments, and have accidentally let Skyrise fall by the wayside. I'll try to incorporate replying into my daily routine from now on, though.

Memoirs of the Dead entry: The Unknown Turaga, a tale from the late Chronicler Kodan's journal.


Strakk's Best Friend, the story of a confusing yet somehow canon friendship.


Terrible Comics, a collection of comics that are terrible.

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