Katuko Posted February 8, 2012 Author Share Posted February 8, 2012 Heads-up to anyone who cares: I am kinda swamped with school work at the moment, which is why I haven't given you any updates despite mentioning a lot of small things I've been doing. Link to comment Share on other sites More sharing options...
The Great Spirit DM Posted February 8, 2012 Share Posted February 8, 2012 I'm patient. I just got RuneScape membership so I am willing to wait as long as it takes for you to make this thing.Oh, and I care. Conflux: BIONICLE Tabletop Combat System Link to comment Share on other sites More sharing options...
sunflower Posted February 8, 2012 Share Posted February 8, 2012 I would like to be added to the caring list, please. :PI shall play Darkspore until an update comes out. No rush. - BZPRPG - Link to comment Share on other sites More sharing options...
Rahkshi Guurahk Posted February 12, 2012 Share Posted February 12, 2012 I'l just do what I've been doing until the next update.and by the way, good progress( i started at the first uploaded version.) :bzp -Rahkshi GuurahkGENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.If I actually tried putting all the stuff I like on here, the sig would burst. (This banner is created by http://www.bzpower.com/board/user/59020-onaku/ ) Link to comment Share on other sites More sharing options...
Katuko Posted February 12, 2012 Author Share Posted February 12, 2012 (edited) New update: As good as done. I wanted to make a Makuta boss for this one, or fix the ice slope physics, but screw it. You can have what I've made so far, and then I'll try to be quick about fixing the rough parts.Upcoming changes and additions:- Bots can now use the Kanohi Huna, Kakama, Pakari, Kiril, Jutlin and Avsa.- Reduced Fireball damage.- Flamethrower no longer penetrates targets.- Added new ice map: Frozen Base.- Fixed the "swimming" state triggering in too shallow water.- Settings (sound and controls) are now automatically saved and loaded.- Added Rahkshi of Gravity primary ability: Gravity Slam, which weighs the target down.- Added Rahkshi of Gravity secondary ability: Black Hole, which pulls in players and objects.- Added Toa of Stone secondary ability: Fracture, which causes stone spikes to jut out in sequence where the attack strikes.EDIT: Download is now up. Edited February 12, 2012 by Katuko Link to comment Share on other sites More sharing options...
The Great Spirit DM Posted February 13, 2012 Share Posted February 13, 2012 (edited) Woah! Must download! Full review... Soon.Partial Review:Well, I must say I still like the (now weaker) fire element. Fear is handy and can be good against meleers, but can be easily dispatched by a good elemental attack. I can't wait for armor/shield spriting. Edited February 13, 2012 by Nujanii: Kanohi Master Conflux: BIONICLE Tabletop Combat System Link to comment Share on other sites More sharing options...
sunflower Posted February 13, 2012 Share Posted February 13, 2012 New features.*starts downloading*What!?! What do you mean the download needs to be fixed!?!*looks at IE options, with box thats checked that says 'stop downloads from sites'*Darn. Need to fix that.I can't wait to use the new Rahkshi of gravity. - BZPRPG - Link to comment Share on other sites More sharing options...
Katuko Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) Well, I must say I still like the (now weaker) fire element. Fear is handy and can be good against meleers, but can be easily dispatched by a good elemental attack. I can't wait for armor/shield spriting.Ya, I tried making fire be not quite as ridiculously powerful while still keeping its functionality. I tried removing knockback from the fireball instead, but that didn't work too well. Fear is set to work against everything (possibly with something else than just full-on "can't do that" as well), but it'll have to wait a bit.*looks at IE options, with box thats checked that says 'stop downloads from sites'*Darn. Need to fix that."Friends don't let friends use Internet Explorer." :lol:Oh, and a sneak peak on something that's in the works:"Get over here!" Edited February 13, 2012 by Katuko Link to comment Share on other sites More sharing options...
sunflower Posted February 13, 2012 Share Posted February 13, 2012 Oh, and a sneak peak on something that's in the works:"Get over here!"I'MA FIRIN MY- wait what? :lol:I used the new Rahkshi of Gravity and I must say one thing: awesome. Using it with the ice gun makes it even awesomer.The Toa of Gravity looks sort of weak compared to it. - BZPRPG - Link to comment Share on other sites More sharing options...
alpha123 Posted February 13, 2012 Share Posted February 13, 2012 (edited) Great job on 9.2 Katuko. Stone primary isn't really implemented the way I imagined, but it's quite cool. The black hole for Gravity Rahkshi is really neat.It seems the Kaukau doesn't work in this version though. And um, I don't think this is supposed to happen."Friends don't let friends use Internet Explorer." ...Less than IE9, anyway. IE9 is actually a reasonable browser, and IE10 is gonna give Chrome and Firefox a run for their money...Oh, and a sneak peak on something that's in the works:"Get over here!"Z. O. M. G.This is gonna be good. Edited February 14, 2012 by alpha123 If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Katuko Posted February 14, 2012 Author Share Posted February 14, 2012 I used the new Rahkshi of Gravity and I must say one thing: awesome. Using it with the ice gun makes it even awesomer.Ice gun? Now there is a combo I haven't tested.The Toa of Gravity looks sort of weak compared to it.Expect some tweaks to Toa of Gravity in the future.Great job on 9.2 Katuko. Stone primary isn't really implemented the way I imagined, but it's quite cool. The black hole for Gravity Rahkshi is really neat.It's not quite the way I imagined it either. Black hole is copy/pasted (both code and graphics) from another game of mine, but it works. It seems the Kaukau doesn't work in this version though. And um, I don't think this is supposed to happen.Kaukau doesn't work? Must have something to do with me tweaking the air mechanics. And yeah, the ice physics are ######. People will often slide straight up to some crazy place and then the lack of friction on ice makes them stuck for the few seconds it takes until another arrives. Then they stand within another and can't ever hit. This is why this update was delayed so much: I hate those physics but can't seem to fix them. In the end I decided to just give you a half-finished map, buggy map instead of nothing....Less than IE9, anyway. IE9 is actually a reasonable browser, and IE10 is gonna give Chrome and Firefox a run for their money...My personal experience with even the newer IE versions have been nothing short of traumatic. I am too used to my delicious FF plugins to be able to switch now. Link to comment Share on other sites More sharing options...
alpha123 Posted February 14, 2012 Share Posted February 14, 2012 It seems the Kaukau doesn't work in this version though. And um, I don't think this is supposed to happen.Kaukau doesn't work? Must have something to do with me tweaking the air mechanics. And yeah, the ice physics are ######. People will often slide straight up to some crazy place and then the lack of friction on ice makes them stuck for the few seconds it takes until another arrives. Then they stand within another and can't ever hit. This is why this update was delayed so much: I hate those physics but can't seem to fix them. In the end I decided to just give you a half-finished map, buggy map instead of nothing.Same thing happens on in Mangaia (or at least did in 9.1, haven't tried 9.2). A bunch of people just stand in one spot at the edge of the map and punch.Ah well, it is an Alpha version after all. If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Katuko Posted February 14, 2012 Author Share Posted February 14, 2012 Well, the problem lies in the AI. It is set to move towards the nearest target it can detect, and choose an attack depending on range. At close range, melee often kicks in ,and then keeps going until the target is out of range again (either by moving or by being dead so that another target is chosen). But then one runs or gets knocked into a wall, and another follows, leaving those two perpetually targeting each other with melee attacks that never hit.Mangaia and Ice Fort are the only two maps with pronounced walls you can get stuck in, and so you notice the issue a lot quicker there. Karda Nui and Ta-Koro usually ends with the character falling or going off-screen, as their walls are slanted with no ground beneath. Link to comment Share on other sites More sharing options...
Ringoster Posted February 17, 2012 Share Posted February 17, 2012 Hi Katuko, i was wondering if this game has Mac support yet. I've wanted to play it for months now, and the last time i checked there was none..... Link to comment Share on other sites More sharing options...
Katuko Posted February 17, 2012 Author Share Posted February 17, 2012 While I would want the game available to as many as possible, making it Mac-compatible would sadly require a full rewrite in the Mac version of Game Maker. (Or possibly, IIRC, using the Game Maker Studio version, but that's a bit expensive to get just for one game.) Since I have neither a Mac nor the time to make everything over again while also doing the Windows version, you'll have to use Windows for now; I'm sorry.Note that you could possibly run some sort of system environment emulator on either Mac or Linux in order to run Windows programs, but I can't say that I know how to do that. Link to comment Share on other sites More sharing options...
alpha123 Posted February 17, 2012 Share Posted February 17, 2012 Hi Katuko, i was wondering if this game has Mac support yet. I've wanted to play it for months now, and the last time i checked there was none.....You could try running it under the Mac version of WINE. I haven't had success with the Linux version, but perhaps with a little tweaking you could get it to work. If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Ringoster Posted February 17, 2012 Share Posted February 17, 2012 I used a program called PlayOnMac to run the game. It works, but it's REALLY slow, and none of the sounds are playing. I'm not as tech-savvy as you guys, so i can't really identify the problem. But it's better than nothing, i guess! Link to comment Share on other sites More sharing options...
sunflower Posted February 17, 2012 Share Posted February 17, 2012 When I first downloaded the game I noticed that, too. I eventually figured out that the path was too long: (E:/programs/games/biofighter...) So I shortened it to (C:/Biofighter). Game now works like a charm. - BZPRPG - Link to comment Share on other sites More sharing options...
Katuko Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) You're running it on Mac or Linux then, Gravity? Or was it a Windows problem you were having?Ringoster: Emulation is often slow because you have to not just run the program, but also "translate" the foreign code into something your computer understands at run-time. As said I don't know how it works, but you might be able to get some help from people who know the program well. Edited February 17, 2012 by Katuko Link to comment Share on other sites More sharing options...
sunflower Posted February 17, 2012 Share Posted February 17, 2012 Windows... Although my friend was using Mac and he made the path shorter, it seemed to help. - BZPRPG - Link to comment Share on other sites More sharing options...
Exo-Kahgarak Posted February 20, 2012 Share Posted February 20, 2012 The new update is great, and the ice map looks really cool (PUN!)!That being said, I did have this weird glitch where I died, my respawn counter counted down to -0.03 and then stopped, and I never respawned. [No signature until I think of something witty] In the meantime, why not visit my blog? Link to comment Share on other sites More sharing options...
Katuko Posted February 20, 2012 Author Share Posted February 20, 2012 Ah, yet another reason to rewrite that thing. Current respawn-related problems I'm working on, then:- Attacks that hit just as the "owner" dies throws an error in the system due to the then-missing object (you can see lots of this one in the error log)- Player returns to default settings when spawning (unknown cause)- Player can spawn and then die half a second later due to a pile-up of attacking bots on the spawn point (solution: allow delayed respawn and spawn protection)- Players can not be changed into other objects (such as Exo-Toa for driving or Nui-Rama for shapeshifting) without the game thinking they are dead. (solution: fix system )- Respawn timer gets stuck (unknown cause) Link to comment Share on other sites More sharing options...
alpha123 Posted February 21, 2012 Share Posted February 21, 2012 To add to that a bit:- Player spawns without full health (and possibly EP)- Occasionally kill and/or death counter goes wild after respawn If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Katuko Posted February 21, 2012 Author Share Posted February 21, 2012 I knew about the former, but the latter is new to me. Eh, rewrite time! Link to comment Share on other sites More sharing options...
Astrotorical Posted February 27, 2012 Share Posted February 27, 2012 (edited) This may not be a bug, more of a suggestion, but with the Toa of Gravity causing someone to float up, then crash down does not give you a kill. So this would get annoying. Id say either make the Weight attack give damage, or do a more complicated system change to realise i pushed you off a cliff.2) You should totally make Bohrok you know, instead of Kanohi make krana giving them special powers (scouts give flight etc.)3) This one his a annoying. It seems some of the powers say (unavailable) but are completely usable. Mind fixing this? 4) whats the deal with Emanate? I have no idea how to use it Edited February 27, 2012 by Astrotorical axonn, trying to excape my signature Link to comment Share on other sites More sharing options...
Katuko Posted February 27, 2012 Author Share Posted February 27, 2012 1) First one is a limitation of the current system; I will fix that later. Right now you simply get damage applied from the "world" when you fall, which overrides whomever attacked you last. Knocking people off cliffs or force them into high-gravity falls are of course perfectly legitimate of killing someone, and should give points. The gravity attacks do deal some damage, by the way, but it's very little compared to other elements due to the powerful side effects.2) Bohrok and other species have been discussed a few times, and as much as I want to implement them it's too much work right now. They might appear later, when Toa, Rahkshi and the game itself is more done.3) Ah, an oversight on my part. I'll go through the list and fix it for the next version.4) Holding R (or whatever key you have set) uses the Absorb ability. Holding R + Down uses Emanate. Note that only a few elements actually have those abilities implemented (namely fire, ice, gravity, plasma, and electricity), and that they only work for Toa.Thanks for the feedback. Stay tuned! Link to comment Share on other sites More sharing options...
Astrotorical Posted February 28, 2012 Share Posted February 28, 2012 Ok thats all cool. I suggest you have a tutorial and what not, just like a basic text file saying "use these keys to do this stuff (note, keys are defualt)"Side note: You seem swamped, all the time. Need a hand? axonn, trying to excape my signature Link to comment Share on other sites More sharing options...
Katuko Posted February 28, 2012 Author Share Posted February 28, 2012 The info button on the main menu lists everything at the moment, but there will be some sort of tutorial, yes.It would be very hard for any of you to help me with coding, but if someone is able to make sprites, or map graphics (I need some jungle!) or sound effects... then I could make a list for you all, like I did in the old topic. Any help with such things would be nice. Link to comment Share on other sites More sharing options...
Astrotorical Posted February 28, 2012 Share Posted February 28, 2012 Gimme a sprite/map to do, and ill get back to you axonn, trying to excape my signature Link to comment Share on other sites More sharing options...
Katuko Posted February 28, 2012 Author Share Posted February 28, 2012 All-righty then. Here's some of what I need; do or don't do as you please. This is up in the air for anyone reading this. Note that game topics are not supposed to be used for straight back-and-forth help requests, so PM me any results.Sprites- Rahkshi falling on its back (hurt).- Toa/Rahkshi falling forwards (hurt, other way).- For all: Standing back up again (right now they just snap back up).Maps- Some trees and bushes for use here and there (particularly the borders of Kini-Nui, at the moment).- Something to put flair into the scouting outpost in Ta-Koro (right crater edge). I'm working on a simple elevator. Speaking of which...- Machinery. Just something MNOG-esque, to place here and there. Elevator controls, Codrex interior, you name it.- Some proper Rahkshi pillars for Mangaia. I've tried and failed several times now.Sound effects- Whatever you can find, really, for anything that's missing them. They need to have the right "feel", though, and that is hard to describe sometimes. Link to comment Share on other sites More sharing options...
BULiK Posted February 29, 2012 Share Posted February 29, 2012 Gimme a sprite/map to do, and ill get back to youDitto.I guess I'll try to make some scenery when I get home in a few days. Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
Katuko Posted March 3, 2012 Author Share Posted March 3, 2012 Status update:- Water element in the works. Primary as good as done.- Preparing to replace current in-built sound system with one that supports OGG files and volume fading. This means a whopping 90% decrease in sound file size, as well as better in-game sound effects. And in that event:- Makuta voice lines... recorded. Link to comment Share on other sites More sharing options...
BULiK Posted March 3, 2012 Share Posted March 3, 2012 Status update:- Water element in the works. Primary as good as done.- Preparing to replace current in-built sound system with one that supports OGG files and volume fading. This means a whopping 90% decrease in sound file size, as well as better in-game sound effects. And in that event:- Makuta voice lines... recorded. *fist pump*does this mean that there will be grunts, gurgling, etc. when you hit somebody, especially when you do an attack that makes them fall down? Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
sunflower Posted March 3, 2012 Share Posted March 3, 2012 MUHAHAHAHA!My foes shall drown in my water attacks! :lol:So, Makuta's makin' his appearence? Awesomesauce. - BZPRPG - Link to comment Share on other sites More sharing options...
Katuko Posted March 4, 2012 Author Share Posted March 4, 2012 (edited) Voice sample. Makuta has not been programmed, but he's on the way. I just need to prepare stuff like the sound system and a few other things, to make sure that I get it all right. (And yes, he will have some of his famous quotes.)Oh, and a few small fixes:- Air loss code fixed so that the Kanohi Kaukau works again.- Ability list updated to correctly show all the available powers. Edited March 4, 2012 by Katuko Link to comment Share on other sites More sharing options...
Astrotorical Posted March 4, 2012 Share Posted March 4, 2012 What program did you use to record the voice? axonn, trying to excape my signature Link to comment Share on other sites More sharing options...
Katuko Posted March 4, 2012 Author Share Posted March 4, 2012 Audacity. Free to download and use, and it can export to a variety of useful formats. Recorded with my simple in-built laptop mic, ran Noise Removal and then a bit of pitch shifting and the likes. Easy-peasy, with decent results. Link to comment Share on other sites More sharing options...
Astrotorical Posted March 4, 2012 Share Posted March 4, 2012 Ive got that too, I use it for my websites pod cast (which i dont want to advertise as its annoying to see)It is handy, but i didnt know you could change the pitch and stuff. Ill play around with it...Suggestion: Unless makuta will be a playable character, I suggest you use a bunch of the code that was used from the Exo-Toa. edit the attacks and stuff. axonn, trying to excape my signature Link to comment Share on other sites More sharing options...
Katuko Posted March 4, 2012 Author Share Posted March 4, 2012 Oh, I'm a big fan of recycling already. Most projectile powers are duplicated from the last one I made, for example, before being edited. Frag beams and rockets use basically the same code, with just a few slight differences in flight speed and damage. Link to comment Share on other sites More sharing options...
Elrond of Rivendell Posted March 12, 2012 Share Posted March 12, 2012 Sooooo...... when do you program shadow's secondary power? And what about the Kadin?-Bane Gentlemen, it's time to spread the word. And the word is: Panic life is not a question of how long we live, but what we do with the life we haveBZRPG profiles Link to comment Share on other sites More sharing options...
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