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Reporting In The Blogs *updated*
Blog Reporting
In the past, before the upgrades and the downtime, reporting things in the blogs was a complicated mess of PMing BlogAlert, linking the content, describing the broken rules, and hoping someone read the BlogAlert account in a timely manner.
NO MORE!
The "REPORT" buttons on comments and entries DO WORK. Before the downtine, they did not. Now they do! Hurray!
So, in short, if you have something to report, click that button, describe the offense, and a blog staff member will receive the report and an automatic link the the offending content. (Please do not use this to report signatures)
This is much easier on us, on you, the general populace, and also on kittens everywhere.
-The Blog Staff
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BZP T-Shirt Contest 2023
This years theme is water. A toa of water? A golden beach? The choice is yours!
Feel free to offer color suggestions with your design. Contest ends on June 11th!
The winning design will be on T-shirts for BrickFair VA 2023!
Rules: Your design must be a simple design, one color, and must be medium sized.
Your design must also be black on a clear white background. This makes it easier for the screen printing process.
You may post your entries in this thread, and have until the end of May to submit your design.
The Prize: The maker of the winning design will receive a free T-Shirt!
ADDITIONAL INFO:
The winning design will be chosen through a voting process of the members of BZP.
Colors will be suggested and chosen by the members as well.
Feel free to ask any questions if needed.
That's all for now. Have fun, and good luck!
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The Horror of The Baterra
Remember the Baterra from the 2009 storyline? Have you ever asked yourself, "What if they were horror movie villains?"
Quick refresher (long one at BS01), the Baterra were a group of shapeshifting robots created by The Great Beings to end The Core War...by killing anyone holding a weapon because I guess The Great Beings get their morals from "Chappie". After the war they did a number on the remaining Skrall on Bara Magna and forced them to move south and become the villains of the 2009 storyline. The Baterra following the Skrall south was a minor plot point of '09.
I'm wracking my brain to remember what it was like in 2009 (which was somehow 14 years ago) when the Baterra were introduced. I remember Greg hinting at them in answers saying the Skrall were running from something else, which was honestly good hype. I can't remember how we found out about their origin and purpose, but I know it was before "Yesterday Quest". Either way, in late 2009 the robots appeared briefly in the Skrall serial and the next year in the really cool graphic novel "Legends of Bara Magna". (Side note, does anyone remember the effort the community made to get as many people as possible to preorder that comic because Greg said we might not get anymore if doesn't sell well? Good times.)
Both of their minor story appearances highlight their potential as horror villains especially the forest ambush in the comic. Imagining a horror movie with them is pretty easy I mean they're killer robots they can hide in plain sights and can get you before you even know they're there. Think of the jump scare potential! And the last thing we learn about them (outside of Greg quotes) is they refused to shut down after the war ended, which also screams horror.
Obviously the Baterra (or a Baterra-like robot/creature) would fit right into the slasher or monster genre. Heck, a Baterra hunting people in a city would basically just be "The Terminator". I'm bringing up that movie because the Baterra have another connection to that franchise. The second Terminator movie featured the T-1000 a robot made of liquid metal, which according to Greg is how the Baterra shapeshift.Like many pages for things relevant to Bionicle's last years, the Baterra page is littered with small tidbits from Greg made since Bionicle's end. The liquid metal info being one, which is nice although something I don't like as much is the Baterra being the inspiration for the Bohrok and also them being the same height as the little rolling guys from 2002. I know I wasn't the only one who imagined the Baterra as tall and slender to be disappointed to learn that.
When the story ended the Baterra were on a collusion course with the newly united good guys. I don't know if Greg would have used the Baterra if he had continued writing the serials, but in all honestly I can't see that going well. Probably it would have been a minor conflict resolved in a couple of chapters so Greg could focus more on ideas he had more interest in. The weapons of the Baterra, which slew hundreds of Skrall red shirts would be no match for our heroes' plot armor. Sure, maybe a couple of minor characters like Trinuma or Vastus would die to build up the tension, but in the end Nuparu or some other tech guy would come up with a clever way to defeat the Baterra and finally put an end to a really cool footnote in the legend of the Bionicle.
But, I still want see to that horror story.
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Strange Bionicle Find
Recently I managed to find someone selling the Bionicle Quest for Makuta board game online. It was in pretty good condition. An excellent addition to my collection.
I also picked up a few other board games. Just something to do with the kids I work with. One of the games was Monopoly. What did I find inside the box?
A single Cordak bullet.
The evidence speaks for itself. Family game night turned violent, the Toa Mahri intervened, and there were no survivors. 😔
Open and shut case.
Bake him away, toys.
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Art Avalanche, Lapdesk Land, Crafting Crashes
Good Dawning, dear comrades!
And by golly, the months melt by.
I must so apologize for lack of coherence to reply well to such goodheartedness received here, unimaginable appreciation and thanksgiving to each of you! I owe so much to this site, the little, so-loved Lego city!
A little homelife hurricane-eye era gallery I forgot about. Started sketch March 2022. I was shedding raretears after a dead-end doctor visit while drawing it, if I’m honest.
But I lived through a lot more than I ever would have believed, thankfully! Picked up and completed this year.
Cards printed from my zebra drawing-I think these were thanks cards for birthday gifts?
Fixatif-ing old art because eventually I find out how to do things…sometimes...
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A flooring scrap and thin cutting board travel artpad that I never anticipated using in the situations that swiftly followed. I can confirm it’s rather worn out now.
I somehow had my scanner resolution so rough it’s barely discernible, but maybe it’s for the best given the story here. I decided to draw my distant aunt’s Anatolian shepherd, Tippy, as a thanks gift, as out of the ocean blue(?) she sent a gift. Then another gift, which was very generous… and looking back this was uncanny given what wrongs were going on at home, then I was blocked on social media, though no interaction was ever exchanged, only mailed christmas cards and felt ornaments and occasional like posts from family I didn’t see. I guess I don’t have an aunt anymore, or anyone on that side?. Sadly, strangely, sorry-ingly. I guess I’m grateful to never have been allowed to attach or interact prior, the separation would hurt more? It’s an odd thing, to become aware of mourning something you never genuinely had. So nice to say “Aunt, uncle and cousins!”- Like beloved characters in a book. You hear about them, know their happenings at length, but can’t quite access their world. I liked believing it, the belonging that goes along with it. So I’ll appreciate that time of that pretend. (PS Cannot recommend hammock-lapdesk art, poor posture choices on my part and promptly abandoned, haha. )
I am unsure if this was instinct, or if it was a blessing before its time. For around four years we’d stored some very filthy inherited possessions in attic totes. Platters, china, statues and odd trinkets brought back from my mom’s family home for safekeeping, in light of the place sitting in an abandoned state of disrepair half a day’s drive away. I decided it was time my mom got to enjoy them! Funny metal fluff to get off the tar. Do you play Cinderella when you scrub stuff? Or perhaps a Bohrok? A great gear to turn the wheel of cheer!
🎶
Ah, those good old days when we were useful...
Suddenly those good old days are gone
Ten years we've been rusting
Needing so much more than dusting
Needing exercise, a chance to use our skills!
🎶
For mother’s day decor, 2022. No idea if I posted this prior!
🎶
She's our guest!
Be our guest! Be our guest! Be our guest!
🎶
Ivory ponies, polished for bro’s home (apartment, in actuality)!
And statuary with dust undeniably scary. My grandmother’s whole house was once engulfed in this.
I do think there must have been some kind of inkling of impending doom driving a lot of trying to invent special, for-mom happiness. My efforts seemed to further ignite an explosion from another element, upsettingly. Right there in the lower rooms, the heirlooms sat ready as the tumultuous, unexpected trek took place.
When family lacks, but grandfather’s monkeybank with a snack has your back!
🎶
With your meal, with your ease
Yes, indeed, we aim to please
While the candlelight's still glowing
Let us help you, We'll keep going
🎶
Fast forward to October, as such scenes seem better in-order.
A barn box, caulked and reclaimed-painted. We found a big branch to put up my human swing here! Over the past couple years at our old house, I started swinging daily by the duckpond for some form of physical activity/fun/pain distraction because of weakness and joint pain/not being able to walk or stand much at all.
Of course the baby couldn’t just sit on the ground here, wouldn’t be prudent! And a read-tree for dear Mum, where she may sun her silken coat, so pretty plum.
Red shirt/dress may or may not be my Winnie the Pooh dress from when I was a human child.
Still more than just a bear, btw.
It was soon discovered that my swing was in fact to be Mum’s also, though.
I fast found out I couldn’t propel it anymore. I hadn’t noticed I was shallow-shuffling instead of stepping. I was so busy pretending to be well, not able to use the wheelchair in the condition of this house, absent-mindedly on plaquenil and painpills, in knee braces because I had a home to build and clean! I was just sitting there on the swing after a few kicks and my legs sat immovable. I couldn’t get my feet off the ground or slide them into shoes all for days. That ability returned but not the full lifting of lower legs/stepping.
(In brackets due to medical/disease content, my apologies if disturbing, not sure if I should/how to use spoiler tags anymore)
[ Five days from swing setup, neurology did the EMG and skin punch biopsy to evaluate the pre-fleeing ambiguous disease progression numbness. Also, they noticed my toe-lifting paralysis that seemed to upset them, a progression which had escaped me.The tests involved probing the leg nerves with a zapper tool and measuring the reaction. It appeared similar to an ultrasound. Then they took two BB-sized skin biopsy samples from my leg with a hole punch. They said the results took a few weeks.
And I was prescribed Gabapentin for sleep and pain. That had the reverse effect and made me rather lobotomized, unable to feel my body and terribly sad. Also, hello hives! Very much a personal-refuser of the mind altering medications, this is the closest encounter I’ve had to one.
The medical daytrip/appointment/procedures done late last are a blur. Casually showing up there like a normal, civilized chronically ill human when in reality refusing to take a single day off renovation attempts with reckless inspiration. There are some things they need not know, haha
I lost count of the amount of diagnostic GI procedures I’ve had at this point, the last one was in late August and I think it must have been the 6th one in 14 months? Two full years now since the really high tTg IgA test. I told them at the time Celiac certainly did not add up and no change was happening even with dietary omission. Two and a half years have passed in a state of extreme undernutrition due to the sickness. We have no idea how I'm still living like this. Tests, baffled doctors, more baffled doctors, ERs, other specialists, blood draws, scans, referrals, genetics waitlist, being *diagnosed with hypermobile EDS and UCTD, Retests, problems being found but still not Celiac. So thankful for Duke financial aid. The auto-released biopsy on this most recent EGD again confirmed that this wasn’t Celiac disease, so I am grateful to say I was able to stop force feeding myself 4 slices of bread a day, as it is always followed by fevers, face flushing and writhing. In January I finally had a follow up. Apparently I was correct that this is not Celiac disease, not a return of Alpha-gal or another allergy and it is actually something neurologically-related. A mystery systemic disease. The two year-ago genetics referral at UNC hospital is now canceled because they are overfilled with Ehlers-Danlos patients and rejecting the people who were waitlisted two years ago.
My tonsils & adenoids are gone for good, thankfully no tonsil stones/infections now, however, the extremely thick mucus that causes the throat soreness did not go away as hoped.
In January I contacted neurology about the forgotten biopsy results and got diagnosed with small fiber neuropathy. There aren't enough nerves in my legs. Systemic autonomic dysfunction is suspected. But SFN seems more of a secondary disease, and they are not definitively sure what the root disease(s?) is. And this shouldn’t be causing bilateral foot drop. *In light of the overall progression, the diseases I was diagnosed with last year are now being reconsidered as rarer/different/more serious things than anyone thought. Not that they told me, I stalk the visit notes. Now there are tons of specialist tests coming up like cardiology, GI, rheumatology, possible ASD testing (that I personally requested because of the realization that I was weird/have some cognitive/social/learning quirks, its genetic significance, having a sibling with it, etc.) this year.
The January 15th stroke-like neurological blood vessel paralysis emergency thing was like no other ER visit I’ve had before. The 7ish other trips in my life were acute, life threatening, temporary things. This did lasting damage and I was discharged as no one at the local or Duke hospital was sure of the cause. That day has split my existence in half. We were advised after a 3 am phonecall to drive to Duke ER for hyperswollen left foot, I collapsed paralyzed in the passenger seat on the way and local ER paramedics had to remove me and evaluate the situation there. I could hear everything, but my whole body was like a corpse and I couldn't move or speak. Awkward when your mom is signing paperwork and the doctors are like "Who is this? No idea what her name is" They CT'ed my head, and immovable hours later, I heard them saying I was discharged without diganosis, they were scared to do a spinal tap, and to follow up with Duke. I still couldn't open my eyes or move most of my body and my mom had to shovel me into a wheelchair and checkout. They forgot to evaluate my gigantic foot. We went home, I slept for a few hours then, still being very numb/semi paralyzed and swollen, we made the daytrip to Duke ER, who did imaging of the foot and dischargeded me with permission to add more OTC painkillers to my life, lidocane patches for my giant limp foot, and to follow up with my specialists as they had no idea what was wrong with me. My left foot is still bluish and swelling, and both legs go randomly limp, icy cold and blotchy on and off now. My whole body lost feeling, I cannot feel thirst, and getting in over 16 oz a day is a painful and rare accomplishment. Eating has been reduced to a few small bites daily to try to keep myself alive somehow. Sleep is in random couple hour intervals, which makes it surprising when I hear what day of the week it is. I am so glad the total paraylisis wasn't permanent-I cannot imagine having paralyzed hands or eyes. Take the legs, take the feet, they can't create, just not the hands please, haha!
The spine involvement is new, I had to unexpectedly see neurology again a couple weeks ago for it. They forgot about weighing me prior, as a (non-paraylzed/short-distance ambulatory) wheelchair user and did not realize how bad this was getting. Instead of unexplainably maintaining and frequently gaining weight, I’m losing again-20lbs down from one year ago when I was already at the edge of underweight-all in the past few months. Not ideal when eating and drinking cause extreme illness and idiopathic anaphylaxis that worsens with epinephrine. So this trip thankfully led to getting me new genetics referrals to different clinics and a neuromuscular doctor. Guessing this is good because the autumn ENT doctor was concerned about ALS due to the throat strings and neurological abnormality. At the time I was happily unaware of what that disease was. So now is the time to “survive to the next appointment, hopefully” and spend the days/nights creating things, as always. Abundant audiobooks, and comforting and cheery Christmas music. Sometimes I feel a little like how the orchestra band kept playing on the night of the Titanic, but then I remember an encouraging ex-doctor patient in a power chair at Duke whose diagnostic path of Myasthenia Gravis took ten years. I’ve only been a full time lab rat for the past two and a half, ambiguous sick/disabled (without much early investigation) for over half my life now. In late 2019 when I began crashing again, I was crazed for a cure. Those prior two years post-PICU of trying to be normal and healthy and getting to eat all the fabulous foods was such a treat! I ponder how it must feel to possess a prognosis, or the power to plan. If I merely live to get an answer, I would feel rich. And I will proudly proclaim that a major life goal of mine is eating, hahaha. I do so wish my mom had a family- It's just my faraway bro and I...and, unfortunately that one past-16-years-incarcerated uncle who we hope won't get out of prison this fall...y i k e s. She's had to deal with all my medical drama alone... But life is still lovely, there are little things of beauty in all if you look close enough. I do think happiness is an inside job. ]
Some small efforts put forth in order to retrain my art amnesia-brain! Done in December 2022 to a cozy comfort audiobook and Cladrite radio. I do adore pretend time traveling and brain roleplaying, such fun to be a magazine illustration fine artist in the 1930s-1950s when the fancy strikes. Painting these, in truth, felt as an internal battle because of the practical-or-nothing-at-all predicament that 2022 sent. Painting seemed..improper so soon after, almost pointless-but thank goodness for the motivation of doing it for someone else. Maybe that’s the secret joy in doing any and every thing? Who is it done for, and the love behind it? Tis for me, that feels like truly living.
Mini scenes, 3x3” cardboard canvases. Sneak peak of barnchair, woven with care.
First try on this, had the canvas squares sitting idly for years. My grandmother’s generous gifts of art supplies live on.
Pencil sketch covered in acrylic paint and gloss glazing medium.
I “should” probably watermark some of these, but oh well. And maybe blur my signature but eh, doesn't really matter. Going to blissfully believe in the morality of humankind instead, I haven’t the energy to worry.
Low res-resized version of scan, it appears.
Painting times:
Baby: 6.5 hrs
Girl: 13 hrs
Deer: 6.5 hrs
Reindeer (if I recollect correctly)?: 7.5 hrs
Chipmunk: 7 hrs
Birdy: 7 hrs
For my mom’s Christmas gift. I credit her completely with forming my art obsession, I wonder if she knows that…I’m afraid I never thanked her prior, oh my. All those splendid art history books and children's drawing books, that dearest impressionism book of unrivaled beauty and dashing colors, the craft-centric homeschool curriculums that danced across my child kingdom- all at the kitchen table in that sacred morning sun. She covered its wallpapered wild ivy walls with my paint splattered scrolls and sketched scrawls. Something odd began happening recently, in light of meeting a few individuals for art transfer. They wondered when I started drawing.. I felt a fool because it never consciously occurred to me that people ever stopped drawing. All children I’ve seen are creators. Maybe artists don’t grow up? Hope they don’t have to, I’m quite afraid of such heights.
So soon, If all is well, I can freely photodocument and publish my professionless-and proper-product-less projects that paperwork presently prohibits!I am glad to further discover how the less one has, the more unconventional uses for other objects appear. ‘Till then: Drawings!
Gratitude echoes over my very being over the luxury of getting to do art again.
Lapdesk Land doodles. Some of these were unrequested ones for BZPers, and other random victims of my art endeavours, so I feel odd/guilty about posting them.... My apologies if unacceptable… Please let me know if any would want them taken down and I shall gladly do so!
Graphite sights:
Anatolian puppy, one of the first tiny attempts to remember how to draw. (September)
12hrs, 8x10 as I actually began googling standard art sizes. My brother’s Japan research trip. How was that half a decade ago? (September/October?)
Car art of a family photo for my mom. Started in September when summoned to show up for a scary Social Security “prove you are sick, please” interrogation because of the new need of insurance and never having had income. I never noticed I was considered disabled until recent years. My mom never made me feel like I was, being homeschooled since forever helped this, I guess! Standard small photograph size, whatever that is.
Public domain peoples! 8x10”, 8hrs.
A memorial of a Facebook church acquaintance’s pet, pit bull Boo Boo. 8x10”
Anatolian, another attempt! 10hrs? 8x10”.
We found this poster on our front door once getting back from the ERs on January 15th. Impressive determination considering our yard is gated and farm-fenced!
I collapsed on the couch treasuring this task.
The dog owner did find their furry friend again! And introduced us to a local children’s charity runner friend. It was initially started by her rare-disease daughter. So I tried to draw her, 13hrs, 8x10”.
Then it occurred to me I knew of one other similar children’s cancer charity, so drew the girl who founded that one, for fun. 17.5hrs, 8x10”
Shoutout to my mom’s art delivery services!
And a bit of a rough one as my accuracy and speed is absolutely unpredictable and pain-dependent. 8x10”, 16hrs. Quadriplegia violinist from IG, I need to muster the brain power to ask about mailing this one.
(Property of BZPers below)
8x10” , 8.5 hrs
6x8”, 5.5 hrs
9x7” , 13.5 hrs
8x6”, 13.5hrs.
8x10” from a few days ago, 16.5 hrs. Trying to improve at people's portraits, proportions I do struggle with. My method is to do a light sketch focusing on the angles, then going back over that, erasing and mechanical pencil detailing down from the upper left side so I don’t smudge it. Then fixatif spraying and cutting to-size. I seriously need to thank the pastor who supplied this orphaned tilting lapdesk from their church gym, the hours of joy and purpose it has provided are inexpressible.
Moving back to one’s hometown is funny. The one family I was fortunate enough to call my (only) childhood friends is still around.
Drawn for her mom while she was gone on a missionary trip. 8x10”, 20hrs.
My mom adores old-fashioned paper calendars (only the finest ones from Dollar General, haha), and I’m quite fond of their picturesque vignettes. I fell for this feathered friend and had to fashion an embroidery lookalike. Plumped it up a little. It’s a pleasure to stitch rainbow plumage and other colorful crafts in between the graphite-gray sketching. Keeps the immobile insomnia hours vibrant events. 38 hrs total, framed it (Yay for spray paint and barn-find frame) instead of making it a pillow. Initially for my mom’s Christmas gift, but upcoming mother’s day makes more sense for her new-old home’s wall art needs. An uncanny color match to my grandmother’s lamp.
It fit in our scanner! Wrapped and sticky leather taped it onto heavy cardboard.
Craft collection! Truth be told, I’m torn on what to post, project-wise. I want to wait on posting the home decor stuff as it makes more sense to show it with the whole room, so we wait.
My mom loves heartleaf philodendron plants. Historically her houseplants ended up getting suspiciously knocked off the surfaces where they sat, and she gave up. With funds for foliage now as the only barrier, I decided a few pseudo plants would make the shelves merrier. For Valentine’s day, since they are conveniently heart-leaves
I didn't have the proper supplies or a way to get them, so the base was a wood-cutting ripped old shirt I’d remade from an old shirt. Used a similar method as last year: fusing two cotton layers together with spray adhesive, ironing and cutting out.
Sewed leaf creases down each one and smothered them in glazing medium for stiffness. Cut around the edges again for a smooth finish. Scalp massager (???) and pipe cleaner base. Tied on with green yarn. Ginormous cardboard tubes, old shoe foam and laces, and upholstery swatches for “planters”. The superglue I used to attach the fabric to the cardboard started smoking when I pressed it together. No spontaneous combustion has occurred so far.
Definitely not one of my greatest creations, but passable from a distance.
*real ladybug lounging on leaf*
And gratitude greetings from owl arts, little laminated prints.. Recycled partially from gift bags. Going to pretend that the printer ink wasn’t too red on some, and this was intentional.
Scrunchies for my mom.
Octo-O’s, balloons windblown, done into donut bundles because why not?
And assembled the pants for my mom I’d cut out in the basement last year and abandoned. Maybe these will be for a Christmas gift, stashed and waiting for now.
Basic bakes and birthday bakebox gifts. Butter, beautiful butter!
In other news, I’ve just last week figured out how to organize the kitchen to be much more wheelchair accessible! It's worlds less exhausting with appliances on lower surfaces and a folding card table for a low countertop. Figuring out wheelchair life is new in itself. I started using part-time at the former home in January 2022 as the mobility/pain/weakness issues worsened. That house wasn’t very easy to drive it in, with the rooms being much smaller and closer. Once we were given no choice but to leave in May, so began the season of painful staggering. This new-old home is perfect for rolling with all its hallway loops and long rooms now! I love it here, endearingly old and unusual.
Handkerchief head scarf bandanas for my mom’s coworker, as she kindly sent one to me as the color wasn’t her preferred.
I think that wraps up the majority of neglected knick-knacks and novelties and my endlessly talking about my mom being awesome, haha. Looks like I’ll be making a collection of current yellow-thing-projecting for next time.
My mom made my whole life with a birthday gift of this baby. One with feet, what a treat!
Wishing everyone a happy week!
Also, I've patched this thing together in Google Docs again and haven't a grasp of if the images upload too largely as a result, apologies and will try to remedy if so!
Or if my brain can form sensible entries anymore 🙈 -
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I'm Building Lego on Twitch!
Hey, all! I'm still alive and kicking! I hope you are all doing well as I know it's been a long time since my last visit.
Life has been uh... or I guess continued to be crazy? But things are mostly pretty good right now, there is still a lot that could be better but I'm still here and trying to move forward. My last entry was 2019... so a lot has happened. I'm back in my house thankfully. It's not perfect but it's livable so that's a good thing. Housing was questionable for awhile from hotel to RV to another rental. I'm a manager at a pharmacy so that's unexpected and I guess interesting. On April 4, 2021 my father passed away so that's been tough especially as we just passed the two year anniversary of that so Tuesday was a hard day. But I met more new friends and people I care about and twoish weeks ago we hung out for the first time and that was some fun that I found was sorely needed as I haven't done something like that in a long time.
There have been ups and downs as that's life.
Lately though I've been streaming on Twitch! I've recently become a Twitch Affiliate and early in the year streamed some Lego Building.
And on Saturday I am going to be building a few sets on stream at 1pm ET!
We're building:
40581 BIONICLE Tahu and Taku
40516 Everyone is Awesome
... And a couple more but one of them is unofficial... but for Bionicle fans of 2004 should be very familiar.There is a whole tweet that announces it and hints at it right here.
I also plan to giveaway a few small sets I have during the stream. (It's nothing too huge but it's still free Lego.)
I also stream video games with a lot of friends. So if you like that kind of thing feel free to check it out.
If you feel like joining the Lego stream will be at 1pm over on my Twitch channel!
And I'll try not to be a stranger.
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I Did It
Price went down on eBay, so I ended up being able to grab this.
Now the question is, do I open it?
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An adorable new acquisition
I've been wanting to get a copy of the original WALL-E set for a while now. This morning a local independent Lego store got one in and I couldn't resist!
The box is in absolutely mint condition, like it just came off the shelf - and it's staying that way! Won't be building him anytime soon, if ever. He was a bit pricey, but I traded in a few sealed sets that I had duplicates of to make the purchase more palatable.
Now I need to get the new Brickheadz version!
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Hello
Dropping in again for no reason, seeing who's about. Still a few folk I remember doing similar now and again, kind of nice.
Been doing some self-reflecting recently, bit of therapy and that, you know how it is. Probably should've been doing that as a teenager but eh, better late than never. Actually brought up this place during a few sessions, was very much a place I turned to to be 'validated' when I wasn't getting that elsewhere in my life. Growing up I had nobody around who shared my interests and a lot of folk who just thought I was dumb - so BZP gave me a place to have shared interests, and be seen as 'smart' for knowing a lot of Bionicle lore. And then the 'popularity' and 'fame' I'd get leaking set pictures or kicking off for gay rights or whatever was giving me the attention I wasn't getting elsewhere. And there'd be a bit of a 'fight' mentality in all of that because of dissatisfaction elsewhere in life. A lot of the motivations and brain loops involved back then have persisted over the years - getting quieter, but when I step back and look I can still see that stuff is cycling around in my head a lot. People's opinion of me informs a lot, I do a lot to be valued by people and react badly when I even get the WHIFF that people think I might be dumb or not understand something - it's like I have to 'prove' myself in those situations. It's all able to be traced back, and seeing this stuff laid out like that and mapping it all back just makes it all a lot easier. I can see how my brain naturally functions, and why.
Wiped this blog because I mentioned it to a few people IRL and they tracked it down, them seeing how I used to be was not a comfortable thing so I panic deleted as they started reading. Bad times. It's tricky with new people, you get the fresh start with them, but having a previous version of yourself 'preserved' online for them to also see is....yeah it's weird innit.
Anyway, things are good overall. It's cool analyzing myself a bit more - always growth to be had, just trying to actively dig for it a little bit more at the minute. Pretty fun and cool.
Also, you know what I'm desperate for? A run-down of like, what happened with every BIG NAME person from BZP back in the day. I wanna know where everyone is and when they dropped off the site and why etc. I live for the GOSSIP.
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A Professional
Well, after a brief Invision Board-based hiatus, we're back!
Did you like that video review of Tahu and Takua? I haven't done one in a while and it was fun to dive back in, especially since, over the past year, I've moved to doing video post-production full time. I was freelancing for around a year at a couple of documentary houses until last month when I started as a staff Assistant Editor a trailer house. If you saw the trailer for Indiana Jones and The Dial of Destiny, that was us. I had nothing to do with that Indy trailer, but I did see a TV Spot I helped out with on TV on New Year's Eve, so that was pretty dope. There are a lot of projects in the pipe that I can't talk about (I'm NDA'd within an inch of my life) but it's super cool to, y'know, be doing this professionally.
Part of the fun of the gig is getting to see how those trailers are made and see all the ways the Editors make them work. And then learn from them and use them when cutting something else.
Like a video review for a Bionicle site.
I put more effort into this than the other reviews I did, part because it's Bionicle and part because, well, I wanted to take stuff I've learnt out on a semi-dry run. There was an AfterEffects project too to enhance the glow in the opening too, plus some foley and externally-recorded sound. Then some funky sound design too 'cuz this stuff is fun.
Because hey, I am a proper professional.
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Board Game Bulletpoints from a Somewhat Sore Loser
After a season of change, I've emerged with a new set of musings gleaned from a new hobby - board games.
A new set of friends who became family (because the season of change definitely included but was not limited to marriage), have introduced me to a slew of various card/board games. Unfortunately I married into a very strategically savvy family, but fortunately they still know how to make the experience fun.
To clarify, "favorite" here equates to the combined most enjoyability and re-playability. The optimal board game for me is something just the two of us can bust out after dinner when we don't want to do dishes right away, enjoy, and move along with our evening.
In ranked order my favorites are:- Splendor
- Firefly
- Codenames
- Coup
- Boss Monster
- Azul
- Gloomhaven: Jaws of the Lion
- Red Dragon Inn
- Hive
- Onitama
Games that didn't quite make the list:- Ticket to Ride
- Carcassonne
- Villainous
- 7 Wonders
A bit about the "not quite" list - something they all have in common was that when I learned them the first time, they were poorly explained. The new games I ended up liking the most either were explained systematically with clear win-conditions from the start, or they were completely new to everyone so we figured it out together. I'm sure there will come a day when most, if not all of these games make it into the actual ranking list.
Honorable mentions that don't count because they are not new to me, but would still recommend:
- Settlers of Catan (shameless plug for my Bioniclized Catan)
- Scattergories
- Bananagrams
- Catch Phrase
- "What did you knock over this time?!?", a game with the Little Peeps (below), which I must admit is not my favorite but for some reason we keep playing it. Every day. Multiple times. But look at that face.
Moving on to the reasoning behind my top choices from the actual games list. I promise this is not just a post about the cat. I hope you don't expect too much explanation or a tutorial on how to play, as this is not a game review blog. I will simply state what I found enjoyable, challenging, and frustrating - like a very subjective pros and cons list.
Common deciding factors are:
Commitment - Some games are highly enjoyable, but are also highly complex and require a larger number of players. Large time and/or social commitment detract from re-playability.
Complexity - Closely tied to commitment, but not the same. Basically, how difficult it was for me to learn. An example of a game that I would consider higher in complexity but lower commitment would be Red Dragon Inn, listed below.
Versatility in # of Players- A game that is easily playable and enjoyable both in a group or just the two of us is ideal. Yes, I'm aware there are many "two player variants" for some of the games lower on my list, but learning a new variant would up the complexity and mental commitment and thus lower the overall enjoyability for me.Cut-Throatedness - This is where the "sore loser" aspect of this post comes in, and this is probably the most subjective measure on this list. I have learned that I am much more of a sore loser than I originally had thought. Now, this factor is somewhat related to number of players. It is also the reason why Hive and Onitama are at the bottom of my list. They are both exclusively two player games, and you must take something away from the other person to beat them, if that makes sense. I can lose in Splendor all day and feel fine, because it's more of a resource race with optional/minimal "mess with the other person in their face" mechanics. But losing so directly in Hive, losing each turn and knowing it, gets old really quickly.
1. Splendor (image source)
I'm just going to throw an x/10 rating for some of the pertinent factors, and then my 2 cents. And just keep in mind that a 10/10 in a given category may not be a good thing in my book.
Commitment: 3/10 - low time commitment is a plus for me, can definitely play this while a pot of rice simmers or something.
Complexity: 5/10 - not entirely sure how to have an accurate/consistent complexity scale. It was easy enough to learn and play, but the pattern of thinking needed to make progress is so different from my usual that it never feels boring.
Versatility: 8/10 - This is the game we play most often, just the two of us, and one we recommend most to play with friends and/or bring to family gatherings (probably tied with Codenames). The only thing I would improve is to have condensed travel-version, because playing at cafes and informal restaurants (like a pizzeria) is a favorite thing for us to do.
Cut-Throat: 4/10 - There are definitely ways for you to mess with other people in this game, or try to, but there are enough other ways for them to keep progressing or mess with you in return that it doesn't get discouraging (again, very subjective factor).
Pros: Fun, relatively simple to learn, pretty art, very tactile tokens (those things are solid), and a potentially cool Marvel version that I have yet to play.
Cons: I still haven't won a two-player game, the pieces are small enough that the kitten can easily mess up the entire board (most games have this con, now that I think about it).
2. Firefly: The Game (image source)
This game is so so great, we absolutely love it, and actually re-arranged an entire room in our house so we can more easily play this game kitten-free. That is, she gets to roam the whole house while we spread the game and various decks across multiple tables in a small room 😂. It definitely helps to have seen the TV show, which was actually recommended to me for the first time by old BZP friends back when I was in high school :) the only reason this game is #2 and not #1 is because of the effort it takes (combination of time commitment, complexity, and the low points of versatility).Commitment: 9/10 - We have routinely set aside 3-4 hours for this game, as per instructions, but each time it has taken 4.5+ hours. The exception was playing through a fan-made scenario recently crafted specifically for a two player cooperative game.
Complexity: 7/10 - Not gonna lie, it was a lot to learn at first. So many moving parts to the game and mechanics. That said, once you learn it, it was easy to keep going and pick back up. Still complicated, but not difficult.
Versatility: 7/10 - This is great in versatility because 1 player scenarios are possible and fun, 2 player scenarios are possible and fun, etc. etc., but additionally, there are great fan-made scenarios that are playable and fun. The negatives on versatility are that once you set it up, you're stuck there for a while. There's no sane reason why you would want to take this to a coffee shop for an afternoon unless you want to lose half the tokens and pieces and cards.
Cut-Throat: 2/10 - The way the scenarios are set up, and the variety of ways you can achieve the series of goals to meet the win conditions make the game competitive in the "racing" sense, rather than the cut-throat way. Actually to the point that even I wish there were more direct ways to mess with other players. However, this is not a negative factor for me, because if there were other ways to mess with other players, I would probably be getting the short end of the straw. Both Splendor and Firefly are solid favorites because they are highly replayable with a variety of numbers of players.
Pros: Goes so well with the show! Adds a whole new layer of fun. You get to follow a story line, which is always fun. It's fast-paced enough to keep you engaged and not complex enough that you have to pay attention to every single move every single person makes, so you can relax, grab a snack or chat throughout. Also has cool expansions, or so I'm told.
Cons: Complex set up for comparatively simple gameplay, need lots of time and considerable amount of space. Also kind of expensive, but totally worth it.3. Codenames (image source)
Don't let the low numbers in the ratings fool you, this game is one of the most enjoyable ones we have on our shelf.
Commitment: 3/10 - This one is nice because you can easily play multiple rounds without getting tired of it, or at least we can when the family gets together. And if someone gets tired or needs a break, they can step out for a round with little to no impact (depending on number of players).
Complexity: 3/10 - Very easy to pick up the gist by just watching a few rounds, although some explaining would probably be necessary before fully playing as both a team member and taking a turn as the codemaster.
Versatility: 3/10 - This is the one major drawback, we've found it best with 6+ players, 4 at the very least, as it's a team game. We haven't tried the 2-player variant yet, but it's enjoyable enough that we have plans to in the near future. It also would not be ideal for a travel game because of the 5x5 grid of small cards that are easily lost.
Cut-Throat: 5/10 - So this 5/10 is more for general competition aspect and perceived pressure during gameplay, not necessarily because of any cut-throat mechanics. Guessing and being the hint-giver/codemaster both feel relatively high pressure to me, but that's part of what makes it so enjoyable.
Pros: great combination of social deduction, word association, strategy and teamwork.
Cons: higher player number needed, so we don't play it as often as we like.
4. Coup (image source)
Coup is probably the game we've had the most laughs with, just the dynamic of how well different people bluff or don't.Commitment: 2/10 - Pretty simple set up, don't need much table space if any, and a round can probably be as short as 5 minutes, although that somewhat depends on number of players. We probably average 10-15 minutes per round in a game with 5 players.
Complexity: 4/10 - A bit difficult to learn and keep certain rules straight, but also straightforward with refreshingly black-and-white rules compared to all the lying and bluffing the game is based around (my husband describes it as a streamlined version of poker).
Versatility: 6/10 - I would travel with this game! One of the main downsides is that it requires at least 3 players to really make it worth it, although, again, we are researching more into the 2-player variant.
Cut-Throat: 8/10 - This is the exception on the list, the game is by nature cut-throat, with the goal to be the last man standing. I think part of what helps is that the rounds go so quickly, and you tend to go out quickly when you do, so it's not a slow, inevitable defeat you have to watch unfold before you. And everyone else killing each other off after you're out is many times more entertaining and educational anyways.
Pros: Very strategic and simple once you learn it, and has a significant social aspect, which is always a fun variable to throw in.
Cons: If you're very against lying, morally, this is not a game for you.5. Boss Monster (image source)
Commitment: 3/10 - This is another game that's easy to play in under half an hour. The setup is comparatively simple, and it's easy enough to play a second or third round if you want to.
Complexity: 4/10 - Pretty straightforward, but the variety of monster/trap rooms and combinations lend variability that keeps everything interesting.
Versatility: 7/10 - Great to play two player, because there is some element of randomness/luck involved that tables can turn quickly (something I like and annoys my husband). Also good with groups, and theoretically could be played while out and about, but probably not outside.
Cut-Throat: 4/10 - This one really depends on number of players. Even if it's just the two of you, it's possible to win without messing with the other player, which can get tiring if you're always the target. However, it's obviously not as fun if you don't play the "gotcha" cards on the other player, thus it's better as a more-than-two player game, but can be played pretty sustainably as such.
Pros: Great pixel art! I have the biggest nostalgic soft spot for pixel art. Also what I think is a creative, unique dungeon/deck-building theme that I think is just charming.
Cons: Not initially as much variety in the decks as I'd thought, we were interested in expansion packs pretty early on.
6. Azul (image source)Commitment: 4/10 - Although we haven't played it in a while, it's pretty simple to set up, put away, etc. It can be played in under an hour, although sometimes it's extended past that. The players have the ability to trigger the last round pretty early on, so the play time can vary greatly.
Complexity: 3/10 - Pretty easy to learn and then teach. The only somewhat tricky part is learning the scoring. And a lot of the scoring turns into honors system, which is fine for adults, but if we teach the nieces I have a feeling we'll have to keep a closer eye on their score counters.
Versatility: 7/10 - Great for 2 players, great for more than that, with the only difference in set up being the number of tiles available each round. Also tactile enough to take different places without fear of it blowing away (that is, no cards), although it can take up a decent amount of space. And I'd highly caution against losing even a single tile.
Cut-Throat: 2/10 - Nice and chill, and honestly gameplay went better when we focused on our own scores. When we tried to get to the resources (tiles, in this case) that we thought everyone else wanted, instead of the ones we knew we needed, it was a much longer game with much slower progress overall. That is, a more cut-throat style of gameplay is possible, but nets an overall negative result based on our experience (of course, maybe we were doing it wrong? I'm sure it's possible to play that way and do it well. Shrug).
Pros: So pretty! Very tactile, and I would love to teach this game to our niece. And my mother. I think the fact that it doesn't look like a scary strategy game (which it's not, really), appeals to a wider player base. Also it's tactile-centric, which is always fun. Very solid tiles, and again, just beautiful, fun designs.
Cons: Honestly, the only con in this game for me is that I'm constantly stuck playing with highly strategic people who do the equivalent of counting cards, so they're just always ahead and in power the entire game. Some level of unpredictability/luck would be useful.
7. Gloomhaven: Jaws of the Lion (image source)
Commitment: 9/10 - We needed to schedule an extra 45 minutes for setup alone, essentially, although this included small talk and such. Imagine a somewhat streamlined version of D&D that's just dungeon crawling and fighting. So far it has a fun story (bonus is that you don't need a DM, the guide books/monster decks are basically the DM for you). But we needed upwards of 5 hours per scenario, every flat surface we owned, and needed to schedule the sessions with our other two players, which always becomes a logistics battle sooner or later.
Complexity: 10/10 - I'm not sure where to begin describing this complexity, so just trust me. Like, I'm sure there are much more complex games out there, in fact, I know there are. But out of the games mentioned here, this is far and away the most complicated.
Versatility: 1/10 - Not much flexibility in setup, like even if one of the various decks a player has set out gets nudged over an inch, everything feels off.
Cut-Throat: 2/10 - It's a cooperative campaign game, so that's cool. Very limited movesets for your characters, at least the level we're at. But the scenarios themselves felt pretty challenging. More than once we spent 3+ hours working our way through a room, only to fail and have to start over (usually we just called it an evening and rescheduled).
Pros: It is fun once you get going. It really is. It just takes a lot to get there. It also has an intriguing story and a cool world. It's expensive, but you get so much bang for your buck. I'm constantly amazed how much fit into the game box (and continues to fit back in).
Cons: It's just a huge effort any time we want to play. Sometimes I miss playing (it's been a few months), but the other two players in our party are busy now with holiday stuff, so it's unlikely we'll play again anytime soon.8. Red Dragon Inn (image source)
Okay so as a bit of a disclaimer, I think I've only actually played this one once? I really enjoyed it when I did, so that should say something. But the disclaimer is to note that I have no idea how to really rate it.
Commitment: 5/10 - It felt like it took a long time, but we had a large amount of players.
Complexity: 4/10 - It was simple once I got the hang of what a turn looked like. It's a fun balancing act and "gotcha" tricks you play on other players, or tavern-goers. There's a gambling mini-game built in that I remember really hating/being confused by though.
Versatility: 5/10 - It seemed easy to play with many people (we had 7 at one point), but I imagine playing with two players would be much less fun.
Cut-Throat: 5/10 - Most of the game seemed based on playing your cards' effects on other players to their detriment, but with enough players, the effects felt spread out enough that it didn't feel cut-throat.
Pros: Great art, fun concept, you can choose a character to play as and get really into it if you want.
Cons: Unsure, but it was fun (except gambling, no idea why that gets to be a thing).9. Hive (image source)
Commitment: 3/10 - Very easy to play even while you wait for your pizza to come out, fits on a pretty small area usually, but the hive has no boundaries and can grow in weird directions if you're not careful.
Complexity: 3/10 - I say it's like streamlined chess without a board. My husband who plays chess for fun (shudder) disagrees.
Versatility: 9/10 - This is very fun because you can really take it anywhere. We've played it outside on a mountain top, in the aforementioned pizza place, in our backyard, etc. Fun shape, fun concept, easy to teach others. Only detriment in versatility is that you don't have the option to expand past a two-player game.
Cut-Throat: 9/10 - I believe this fits the "zero sum game" category. If you progress, it's to the detriment of your opponent. Thus, the reason why I can only lose so many times in a row - you feel every inch that's taken from you. Also, it really depends on pacing. If you fall behind by one step, it's only a matter of time before you lose, and you know it within one or two turns. It is possible to draw, though.
Pros: Versatile, fun and well-designed tiles, I think it's a pretty unique concept (surround you opponent's queen bee using your other bug tiles with their specific movement abilities), easy enough to play with kids. I definitely did this and lost to a six year old not on purpose.
Cons: You can lose to a six year old.
10. Onitama (image source)
Commitment: 4/10 - This one varies in time commitment, although the surface area required is probably one of the smallest on the list, along with Hive and Coup. Games can be quick, under 10 minutes, or run over 45 minutes. It really depends on the cards you have to work with and how stubborn/careless both of you are.
Complexity: 4/10 - Simple enough concept, and interesting. It's kind of like checkers but you have a rotating set of move patterns (Tiger, Cobra etc. that you see in the picture), and the strategy involved in how the cards rotate between you and your opponent really stretched my brain. I liked it.
Versatility: 7/10 - Pretty good travel game, it comes with a roll-up mat that's like a mouse pad, and pretty solid figurines. Cards have potential to blow away though. Also can only play 2 players.
Cut-Throat: 9/10 - Again, since it's like chess/checkers, you win based on the other person losing. Sometimes it's possible to have a stalemate, but that's rare from what we've found. This is another one I can only lose so many times in a row.
Pros: Really pretty cards! I like the mythos worked in, like you see the tiger lunging forward, the cobra I think is supposed to be dancing back and forth trying to hypnotize. I find it more tolerable than chess or checkers because of the rotating moveset mechanic.
Cons: Really can drag on if you let it. Also if your game has 5 bad cards, you're kind of stuck with them for the game.
Phew. I didn't think this post would take the entire afternoon when I sat down with the idea, but here I am, one afternoon later 😅. If you stuck with me this long, thanks, and I hope it was worth your while one way or another - maybe an idea for a holiday gift or something.
I am always open to new suggestions, and of course any hints for improving this or that!
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Bright Young Mind Discovers Toa Nuva
Just want to share this pic of my son playing with some Bionicle sets for the first time. It melted my heart, if anyone else will get it it's got to be you guys!
My plans to indoctrinate the babies are finally coming to fruition. 🤨
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Join Us For the Next Game!
A roguelike game where players must traverse seven deadly trials, collecting & crafting loot along the way! Click the banner to join the Discord - AetherGarde begins October 3rd.
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artblocked, indeed
The best thing I can say right now is that the breaks between my blog entries are much, much longer than the breaks between my artistic endeavours (please imagine those two words in a more sarcastic tone). Wish I knew what was the problem, but sitting down to draw is no longer as easy nor natural as it used to be. Mostly, I am afraid, I think. Afraid of what I create not lining up with what I had in mind (a given, if I rarely try my hands at it.) Afraid of only being able to produce slightly off, slightly nightmarish vent art when really all I want to do is draw pretty things to distract myself from what's causing the vent arts in the first place.
Especially the latter point.
So what am I doing to combat that, and the accompanying feelings of hopelessness?
Two things, mostly. One is working on my mental health and resilience. Times are bad still, but I don't want to let that crush me. The other thing is moving to other creative things to do in the meantime - I've taken up crocheting, darning and other mending techniques, and painting. To keep my hands occupied, and have something to show by the end of the day, something tangible, a proof of my tiny existence in that miniscule time frame that I'm around for.
Because things will get better again.
They always do. - 1173
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This is a strange, strange place now.
I come here every few years just to see what happened. It is like returning to a hometown that never existed, and all the people were fictional characters you made up as imaginary friends, and only a few straggling ghosts roam the grounds as though nothing changed.
I post this just to see if the ghosts can hear. The sensation of wandering in here ever since 2013, when I left the staff, has been haunting.
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this site makes me feel old
almost 16 years since I joined this site as a kid. it was a major part of my life for so long. to say that my time and the people I met here was instrumental to my development would be an understatement.
so many friendships came and went, even a relationship started and ended here, and the drama - so much drama. all the arguments, bullying right-wing bigots, carving out an identity and (infamous) reputation through so many different phases and identity crises. Laughin'Man, Scythey, Ryuujin, Serein, Heck - I changed so much from the time I started here till I faded away that it feels like I was five different people, and there's a little bit of every one that's made me who I am today.
shout out to the 3 people who might see this and think, "hey, I remember him". and to the handful of people who joined after I left who are reading this and thinking "who's this weird old guy?" just remember when you're pushing 30 the people, places, and things that got you there.
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where are they now?
hey everybody! I decided to visit bzp last night and was really happy to see a lot of familiar usernames. I joined here back when I was only 15 years old... I'm nearly 30 now, and looking at my post history on this account it looks like I haven't regularly posted here since bionicle gen 2 was coming out. I think the best part of checking around sites I used to frequent is seeing the familiar users getting into careers they enjoy, getting really into a new hobby, or otherwise just doing new things in life.
So here's my question for everybody, whether you've been here a long time or not. What have you been up to since Bionicle ended?
As for me, I became a game developer. Not my full time gig yet, I'm working as a cook full time now too. Back during my teenage bzpower days, I always thought I would be a visual artist or novelist, but nowadays I'm way more into game dev and producing music. I can't link my project since it's fairly M-rated, but I have one game on Steam! My goal right now is to make a lot of little arcade projects in my signature garish grossout style.
Anyway, this is me procrastinating. I should be programming right now, lol. Let me know what you've been up to! See you all around! ❤️
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Latest Entry
You've Never Read an Entire Book
When you read, your eyes look at symbols that stand for sounds, and those sounds represent concepts. Reading requires both of these events (symbols-to-sounds, and sounds-to-concepts) to take place. It happens so quickly, we can ignore the middleman if we want. Writing systems like Chinese are called logographies as opposed to true alphabets, because Chinese characters don't stand for sounds at all, just concepts. You have to learn as many characters in Chinese as there are ideas. English sometimes works like that. Consider the difference between to, too, and two. In this case, different sets of symbols all produce the same sound. The only option the English-speaker has is to memorize separate what spelling corresponds to each idea.
This is a lot of work, and your brain is doing it all the time. It's doing it right now, in fact. On top of that, you don't remember the symbols you've read for the rest of your life. I'm reading a book right now, and I'm in the middle portion, and I don't recall exactly the symbols it opened with, and I'll remember them even less precisely by the time I reach the end. And yet, the thoughts it made me think remain in my head. I still know what the book is about. It's not as though I've never read it.
Now we introduce a third (potentially fourth) stopping pointing in the act of reading: symbols correspond to ideas (through the byway of sounds), but those ideas in turn correspond to an impression. The impression, most often, remains in the reader's mind long after most, or even all, of the symbols and sounds do not. You cannot recreate the physical, indisputable elements of the book, but you can still say what it was about. How can this be?
This is to say nothing of the nuances that exist even within the individual letters and sounds, and how many things even simple combinations can mean. This has been just a little look at the act of reading, provided to you by the act of reading no less.
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What's been going' on with Zork?
It appears that BZP makes a triumphant return.
So, what have i been doing over the past few days?
Well, i was surprised by the emergence of a new trailer for Kirby And the Forgotten Land, and even more surprised by the release of a 3 level-long demo for the game. The demo shows off new features like "Mouthful Mode", which you either love or hate. (I love it) The game really reminds me of Kirby's Blowout Blast, most likely due to both games having B I G K I R B Y
(Also, both are 3d)
I've also been preparing for another Ye Olde Not-So-Good Film Review.
Uh, wow, that entry was a lot shorter than i thought it'd be. Oh well! See ya later!
-Heyzorks
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Bracing Myself
On Thursday, I went to the Orthodontist for what I thought was just a routine visit, but to my surprise they started taking some scans of my mouth, telling me it was for my retainer. And at the end of the appointment, I was informed that my braces would be fully removed at the end of the month!
I started laughing with joy when I heard the news. One of the staff told me my laughter was contagious. That has to be one of the best compliments I've ever received.
I've had my braces for almost 3 years now. They've become a part of my life as I've grown over that time. And getting them off reminds me of that, but it also reminds me of how much some things haven't changed.
I've also already made an appointment with some friends to hit up a candy shop that day and get some of the things I've been missing out on for so long!
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Some news
Maddison and I got married on October 2nd, 2021 in a very lovely elopement in the same city we live in, at sunset.
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