Jump to content

They

Members
  • Posts

    2,673
  • Joined

  • Last visited

Everything posted by They

  1. I am back. I look forward to exploring this wonderful game with all of you. However, I am not always available to immediately respond, so please give the courtesy in combat to only POST ONE ATTACK at a time from each character so I'm not overwhelmed. Otherwise, I will simply ignore the extra attacks... Thank you.--Kughii Quick Reference for fellow players:Location [*]DJ's current location: Ko-wahi[*]Kriigata's current location: Ga-wahi [*]Ishi's Current Location: Ga-Wahi[*]Kughii's Curent Location: Ga-Wahi (and perpetually editing his profile pages)[*]Riaril's Current Location: Ga-Wahi Name: Kughii Age: Young for a vortixx, having only completed his rite of passage under a 100 years ago. Gender: Male Primary Hand: Left Species: Vortixx Alignment: neutral Occupation: Foreign Tech: A single edged long-sword type tech Currency: 450 Widget Detailed Description of Appearance: Two-toed and light for his size, Kughii is an average vortixx in height. His organic biomass is soft and pliable, yet heavily trained from centuries of bodyguard work at factories back on Xia, allowing him to burst into action at a moments notice. His armor begins in a soft cream, slowly fading into a deep persimmon from below the hips, cutting off at the ankle in preservation of his snow-white feet. Kughii’s eyes are a pair of dark chocolate orbs, and he adorns his ears with a pair of blue, rectangular, glass earrings. While traveling and fighting, Kughii wears a simple mask of pale white with orange accents shaped akin to a kanohi Iden. He stretches daily to remove the stiffness form his bio-organic anatomy. Around Kughii’s neck, a different scarf for every occasion hangs lazily, the color and tie changing at the drop of a few widgets. The scabbard of his nodachi is often carried loosely in his left hand, or else tied across his back during long stints of travel where combat is not expected. Personality: Kughii smiles, laughs and engages in comedic discourse with most he encounters. He is loyal, courageous and honorable, yet self-centered, shy, and arrogant as well. He is an actor of many roles: warrior, scholar, playful spirit, muse, lover. In his heartlight Kughii recognizes how important all life is, and feels a sense of honor at having the power to protect or destroy such a powerful force. Weaknesses: Kughii is at a weighted disadvantage in combat against non-direct elemental attacks and powers. He also can easily lose concentration during a battle, losing interest in the minutia and costing him set-backs or injury. Kughii has a hard time processing lots of auditory information at one time, asking others to “speak bluntly” when addressing him with a task. He is also rather forgetful. Fighting Style: Kughii is most adept at a single handed style of sworldplay with his long-sword style toa tool, using a sequence of parries, deflections, and rotations to increase his tool’s potential while gaining the increased stamina and dexterity from his opponent’s attacks. The long handle, about two hands laid together palm to tip, is most commonly used one handed and Kughii expertly defends a thrust or strike that passes through his guard with the base of his hilt, using the tang to alter the attack’s course and bring the blade down on an unsuspecting opponent. Possessions: Foreign Tech: Although classified as a nodachi by the weapon smiths of Xia, Kughii’s proto-steel forged sword barely resembles its parent-type, and is a striking feature on the battle field. The hilt is three of Kughii’s hands in length, wrapped in tan takea-hide for grip, and fitted with a bronze Kashimiri of approximately 4” in length. The first 6” from the blade end of the hilt is clasped on either side by bronze which extends over the cross-guard and two hands along the blade as overlay. The cross-guard is designed in a sunflower pattern: four spokes on the blade’s edge-side and alternating in layer of thickness, one spoke on the back. The blade itself has only the slightest of curves, is sharpened one foot down the back of the blade in addition to its normal cutting edge, and is four hilts in length. A large weapon, with a blade width of around 2”, Kughii’s nodachi is his only piece of foreign technology. In combat, Kughii can use its special properties to nullify any direct elemental attacks by physically blocking them with the blade, their energies funneling through the sword and heightening his own stamina and dexterity while fighting. ProfilesDraeverian JoskiirName Draeverian Joskiir, goes by “DJ”Age Human equivalent, approximately 22Gender MaleSpecies De-Toa (Sound Elemental)Alignment GoodCurrent Affiliation noneKanohi Calix, mask of Agiilty (see detailed description)Known Languages Matoran and “Click”Primary Hand Right (for fighting) and Left (for writing)Detailed Description of AppearanceStanding at a toa average of 6’6”, Draeverian Joskiir is a languid and well-toned young adult. Muscled from his continuous practice of swordplay with his large toa tool, DJ’s whole body is toned for two purposes: dancing while making music, and fighting while making music. Draeverian wears a black leather band around his eyes, tied into a tail coming of the back of his head, by which the use of sight is rendered impossible. However, a rumor surrounds with the possibility Draeverian lost his eyesight in a grand duel with a toa of electricity, since Draeverian has a large and potent fear against other sparking toa. His armor is built smooth and without any flat edges, the curves imitating what he refers to as “the sound-waves of my soul” in silver with purple trim. His purple and silver swirled -- like two consecutive spirals -- Calix helps him perform stunts without the use of his eyes otherwise deemed impossible. He wears a silver wallet chain with purple pyramid studs on his left side, although the money pouch attached is more occupied by space than widgets. The most impressive display of force Draeverian has is the massive scabbard he carries with him to house Rivet. A large shoulder strap made of toughened leather stretches across his body from his right hip over his left shoulder and back down to a “double sheath” positioned and buckled to a belt at his waist. The whole contraption distributes Rivet’s weight across Draeverian’s upper body, but it makes for a lousy time trying to sit on anything with a backing. The double sheath is made as two loops attached to a plate, not being full scabbards in their own right, but allowing the individual prongs of Rivet to slide inside and at least be kept secure, though the blade is more or less exposed to the elements. Highly inefficient, but Draeverian isn’t looking for efficient; he’s looking for impressive. The whole shebang places Rivet’s hilt at a fourty-five degree angle from his right hip, allowing him to draw Rivet in a single, dramatic action.Currently, Draeverian's left arm is in a sling, and he walks with a cane. Rivet sits in the healer's hut where DJ sleeps at night. However, Draeverian can be seen wandering blindly through the airborne town of Le-koro. (Conversation and banter is absolutely possible, just don't expect a sudden answer... I'm very busy right now, apologies.)PersonalityIf the ear-dampeners with purple studs on them don’t give you an idea of DJ’s personality, his loose jaw and “work-later, party now” attitudes will. Draeverian is a real hot head with a “hero” streak. Arrogance isn’t a fault of his character, more a lack of prudence. Draeverian’s friends are the luckiest on the island, as DJ does everything he can to keep them out of harms way. While fighting, he attempts to keep a music making “zen” attitude, but once Rivet slides into its massive scabbard Draeverian returns to the punked music man he is.BeliefsMusic is the soul, by tapping into the music of your friends, and your enemies, you know who they are. The inner song of a heart is a melody grace gives, and Mata-Nui sustains. Fighting StyleWhen fighting, Draeverian usually starts off by creating fight music, usually by using the “click” language he practiced over the years to create rhythmic patterns with his voice. These can sound like drums, snares, and even small explosions or electronic sounds. After the beat is confirmed, and he’s transferred it to another source so he doesn’t have to repeat it over and over, DJ lets his words fly, either rhyming or generally downgrading his opponent. If words and beats don’t seal the deal, he’ll switch to using Rivet by pulling her out of her sheath with dramatic flair, usually spinning her around one of his fingers by way of the ring at the top of the hilt, before attacking his foe with a one-handed cut. DJ usually never uses Rivet two-handed as he says it; “Chokes her, like I’m shoving too much food down her throat.” If his attacks land a hit, DJ immediately uses his elemental powers to magnify the sound waves of the contact, increasing the damage and creating a much more painful experience for his foes. If he has to block a strong melee or ranged attack, Draeverian will pull the button on Rivet’s hilt, swing her forward until she becomes a shield of sorts, at which point he can block attacks and then use the still sharpened tips to attack his foes as if it was a massive stabbing knife.Elemental/Special AbilitiesDraeverian uses his elemental abilities of sound to the maximum, having to rely on his mask and his element to see him through all his harrowing trials of battle, or crossing the street without being run over by an ussal cart, which would be a said fate indeed, given the speed of such a rahi. The true mastery of his craft, however, is his ability to create sound, and then transfer it to another medium. For example, DJ may start a fight song before a battle using click, but then transfer it to a small grouping of nearby crickets, allowing them to keep the beat instead of him. This practice of “transmission music” is his art, though it is never used for direct attacks as DJ says; “to get someone to sing for you the melody you wish is only possible if you are in accord. If a conductor told me to sing higher than a ga-matoran, I couldn’t do it. In the same way, if I have an enemy sing their vocal cords to ruin, it will only be because an enemy gives me unconscious permission to trash their voice. Who’s cool dude enough to do that? No one, that’s why you can’t attack with transmission music.”WeaknessesAs a toa of sound, many noises are grating and dangerous for him to hear. Also, being young and cocky, Draeverian will often underestimate his foes. He also has a rather large fear of lightning and anything electrical, especially toa of such an element. Perhaps the rumor of his eyes being zapped out is more truth than fiction. Also, the creation of ozone disrupts his wave lengths, ruining his good fight music and setting his mood off.ToolsRIVET: Rivet is not an “it,” according to Draeverian. Rivet is his music partner and is very much female. People referring to Rivet as anything less than “Rivet” or “her” get a very sound (pun intended) lecture from Draeverian. Rivet is shaped like a massive tuning fork, save the outside edge of both prongs is sharpened as a sword would be and tipped to face inwards, creating the overall gist of a broadsword three feet in length. The one-foot handle attaches to the blades by way of a ring at the top of the hilt, which allows Draeverian to spin his partner around like the blade of a windmill. However, there is also a latch that, when pressed, allows Draeverian to throw the hilt forwards, pushing the blades outwards and back towards the hilt until they form a shield of sorts, the sharpened edges on the inside, the dull inside now the rim. With a click of the button and a shove, Rivet will return to her normal form. Draeverian is very careful around Rivet, treating her as a living thing, which is why he allows her exposure to the air and only “collars” her to his waist instead of putting her fully into a sheath.Possessions-Rivet-Earbuds to cancel out sound-A sachel which carries bare necessities and a cleaning kit for Rivet Ishi Name Ishi, Field-Name Hapaka (Characters in-game besides Liara and Riaril use his field-name) DDA: Current Condition Ishi's left shoulder is currently damaged, the carapace having melted from contact with fire-heated glass in an escape attempt from Casa Juturna, making rotation or movement with the limb impossible. He has multiple burn marks across his left arm as well, though not as severe as his shoulder. He also has a somewhat charred Kohlii stick strapped over his coat with a lanyard, stolen from a le-koro kohlii player (NPC) en-route to Ga-koro. Age AdultGender MaleSpecies Matoran of StoneAlignment NeutralCurrent Affiliation SelfKanohi Great Komau (mask of mind control), inactiveKnown Language(s) Matoran, Skakdi, Vortixx, a tad of avian rahiPrimary Hand Left DDA: Base ConditionAT FIRST glance, one is hypnotized by a flamboyant cinnabar coat. The aged garment covers Ishi from ankle to neck, and is split up to the crotch for ease of movement. The exterior is made from the fireproof skins of lava-eels, thousands of mottled scales shimmering in the playful sunlight. The lining is soft fabric the color of virgin coal. Black fur of the Hapaka trims the front, cuffs, and bottom hem. The garment closes at the chest with a metal clasp shaped like two fishhooks gripping a hammer. Ishi wears his coat with the angular collar turned up to match the stark lines of his komau. Of average height for matoran, though less stocky than his po-toran kin, Ishi wears a smirk as his constant expression. His head and shoulders are pulled back, as if reserved and unattached with the workings of the world, and yet, like a slender branch, Ishi bears himself with fluidity unbecoming of his physique, with a physical demeanor bordering on narcissism. His otherwise brown carapace is adorned with what appears to be a single thin orange stripe. Closer magnification reveals a host of incredibly minute matoran runes containing the Great Prophecy of the Toa Mata running from the back of his komau down the left side of his front to the outside toe of his left foot. Ishi's inactive Komau perfectly compliments his flashy, fast-paced lifestyle as an informant. His right eye reveals his heritage in the brilliant orange of the desert carvers, the left now a razor sharp aqua-marine. Ishi sways from side to side in a calculated saunter, sprints with his feet barely leaving the ground, arms pulled close to his side using his body to direct momentum or perform mid-air athletic stunts. Ishi has a pair of thigh-bags he coyly refers to as "finger-play" due to the immense number of individual pockets whose zippers, buttons, and ties keep his hands busy when bored, which is often. Over half the pockets are filled with some material or tool he has retrieved during his travels, from sundry bamboo flasks of le-wahi mud to the grisly and immoral inorganic components of a melted toa's eye. Strapped to the back of his finger-play is a pair of gloves Ishi uses for climbing, small hooks on the fingers and prickly palms holding fast to the slipperiest of surfaces. He also carries a bamboo flute stashed like a boot knife against the lateral side of his right leg with which he produces the most haunting of melodies. Personality and CharacterIshi is not adverse to stealing or lying, regularly employing both to collect information. Cynical and bordering on genius, he is viewed as egotistical, sneaky, and apathetic by colleagues. While thinking deeply he often stares at an object without blinking for hours. His body is a mode of transportation for the clever mind within. Truthfully a shy and socially-awkward matoran, Ishi plays the bamboo flute in times of emotional upheaval, letting the improvised melodies carry his feelings better than any words could. Ishi is more than just an information maven, he craves continuous input of knowledge. Collecting and selling information is more than just an occupation: knowing information counteracts his shyness, and ties into his innate ability to observe everything in the blink of an eye. Solving puzzles, riddles, or even crimes simply by accumulated knowledge forms the basis of his life and livelihood, and Ishi calls all of them "games" in equal measure. To him, the game of one genius against another is irresistible, and he constantly scours the island for secrets that might lead to a "game". Fighting StyleIshi verbally accosts or breaks deals with his opponents in order to come out alive. When faced with an impossible situation, Ishi will attempt to wriggle his way out of fate's grasp by playing off his deductions of an opponent's character. He carries no weapons or tools for combat, but within his pocket-infested thigh bags is always some powder, stimulant, or small item that can be quickly converted into an impromptu attack if need be (such as that flask of mud or a blow to the face with his climbing gloves). In unarmed combat, Ishi holds his own against other matoran by dodging their blows and jabbing precise points on their anatomy in order to cripple their motor functions for a short period of time. WeaknessesIshi's main weakness is boredom: he can't stand it. To avoid boredom, Ishi will do anything, even risk his own life in a mad gamble to feel excited and engaged. Another, more mild weakness, is motion sickness. He hates boats and other moving craft, as the rocking motion causes intense nausea for the matoran. Riding an ussal is frustratingly hazardous, and gukko birds are not much better. At one point he rode around in a basket carried by a colleague. The only real relief is an expensive and highly sought after paste of herbs Ishi chews during travel to settle his internal organics. ("No pay no paste, so get to work Hapaka.") The fall of the toa Mata shattered Ishi's trust in heroes, and his lack of faith in their power to protect often leads to a falling out with potential allies. Since Ishi is a matoran of stone, he cannot access his kanohi Komau nor use his elemental powers of stone. Special abilitiesUnlike the rabble of Mata-Nui, unlike the brave toa-heroes, unlike technical and cunning Vortixx, unlike the rash and violent Skakdi, and even unlike the wealthy members of the Cultured Gentry, Ishi sees and observes. Where others see only what is before their eyes, Ishi can take the information he experiences through all his senses and convert them into deductions of incredible accuracy. Although not perfect, he is rarely entirely wrong, and enjoys practicing this science and art to unravel the greatest mysteries his island home can produce. History and Game Plot For information on personal history and in-game plot, please click (here) (redirects to the BZPRPG wiki page for Ishi) RiarilName RiarilAge Mid-fourtiesGender FemaleSpecies Toa Of WaterAlignment Lawful GoodCurrent Affiliation NoneKanohi Mask of HealingKnown language MatoranPrimary hand RightDetailed Description of AppearanceA cigarette drooping, ash clinging for dear life from its stubby body, hangs from the mouth of her mask of healing. Standing 6'5", Riaril is an impressive sight in her white doctor's coat, the front buttoned up to her neck and slits made on the side up to her hips, exposing the holster of her silver colored sai. Her armor is a mata-blue with little dimples here and there from years of field service. Scratches cover her left thigh armor from a fall off a water fall. The most riveting part of her complextion is the mass of silver flesh covering where her left eye should be. A beautiful yellow orb glows in the right, taking up the mantle of its partner in sight. Her body is physically fit, toned with years of running to and fro while in team Kanohi Dragon. She always carries a lighter when outside of ta-koro and a package of po-koro cigarettes, enjoying the dry aroma that comes from the region's crop.PersonalityDry humor with a wisp of cigarette smoke, passive remarks which sting like hot oil, crude language referring to your injuries, this is Riaril. A witty conversationalist, Riaril does not suffer fools gladly, often bashing, thrashing, or mashing her objects of disdain with a sailor's tongue. She feels no remorse for her actions. "If they weren't given brains then karz, like I'm supposed to fix that?"Fighting StyleDue to her medical oaths and strict observance of the toa code, Riaril is solely a defensive combatant. She never attacks, but rather uses pins, her sai, and evasion to keep a foe at bay until the brute squad can relieve her. A common technique is to block a weapon with her sai, then slide inwards and throw the opponent over herself while applying a quick wrist lock to hold them on the ground.WeaknessesRiaril is a trauma medic specializing in healing wounded warriors and civilians in the heat of battle. Her downfall, however, is she has no training in actual combat besides evasion and disarming an opponent with her sai. Riaril will always run rather than fight, even if she has to leave the wounded. "If you die, it's just you. If I die, so does the army."Special AbilitiesHer medical training and intensive knowledge of anatomy allow her to quickly pin point and treat critical trauma with her mask of healing, while poisons and other chronic maladies can be removed using her elemental powers of water, the healing element. Riaril specializes in traumatic injuries such as wounds inflicted through battle, but she has a general grasp of psychology and the way the brain infleunces the symptoms of the body as well. Realizing she is not perfect, Riaril's true power is the ability to accept new information and assimilate it with what she already knows about healing and medicine.BeliefsMany times Riaril is asked about her patients, and she always responds with "that's secure information." A firm believer in personal privacy, Riaril seeks to make her patients feel safe, even when infected rahi or mad toa are attempting to assault them during treatment. She also believes alcohol is hideous and takes great lengths to remove it from her company, unless its the only antiseptic or numbing drug around.Tools and Equipment [*]Sai: Riaril carries a silver colored sai in a holster on her right hip. This simple weapon has seen few minutes of active service, though Riaril keeps herself accustomed to using it for defense in the event a situation ever did occur.[*]A medical fold-out bag of doctor's tools including, but not limited to, a stethoscope, small hammer, several types of cutting utensils, etc. These are all stored in a black travel bag with buttons on the side reading "number 1 Doc," and "Make way for the dragon!" Kriigata Deceased Characters
  2. Dear Razgriz, I think you're confusing me with Der Blitz. I played Ishi and Fraashion, not Viveloc. --K

  3. I'll repost my char here as well, so it's in more than one place... Name: Gabel (Ga-bel), Ocean’s Treasure Gender: Female Main Kanohi: Miru, mask of Levitation Secondary: Kaukau, Mask of Waterbreathing Alignment: Neutral Affiliation: Pirates of the Sea, Mef Man’s crew Detailed Description: Gabel has lustful yellow eyes, her vision always trained on the horizon, and her next quarry. Standing 5’11”, Gabel is incredibly light for her size, weighing in at 113lbs, making her the usual candidate for being thrown from the ship onto the enemy’s a distraction while grappling during a sea-fight. Her armor is light, composed of both protodermis and coral, the emerald green, ruby red and turquoise coral adding a brilliance of color in perfect balance with her sea-blue armor. Being almost always on the deck or in the water, it is not uncommon to find a barnacle or two attached to her armor in harder to reach places (such as the middle of the back). Personality: Gabel is strongwilled to the point of insanity, having withstood the torturous practices of the xa-koro inquistion, but is still a girl. She enjoys relaxing, gossiping, and otherwise living a life of ease at sea. Her true love is the sunrise and sunset, it’s glistening reflection on the water filling her with a wonder and the wish to never leave the sea. Gabel usually stays onboard the ship when the crew docks at a port, preferring the motion of the waves to the stable ground of the island. When fighting, Gabel enjoys toying with her prey, usually killing them in them most disgusting and gruesome manner possible. One could even say she becomes a demon when on the field of battle, and not be half-wrong. Enjoying the pleasures wealth brings, Gabel has no inclination to stop raiding Xa-koro ships with the rest of the crew. Powers: Gabel, as a toa of water, has the ability to limitedly control her element. When fighting, Gabel uses the seawater that is physically available to strengthen Wave-bringer’s blade, creating a rippling effect along the length of the sword. Gabel is an expert sailor, having spent all her life either at a port or on the water. Easily loses her balance on stable land. Tool/s: (1) Gabel’s toa tool is a double edged water-blade. Designed for slashing and stabbing, Gabel’s sword Wave-bringer has a bronze scent-bottle pommel, 1’ long leather wrapped (dyed a deep kelp-red) handle with three bronze rings for grip in the top 6”, with a spur on the blade itself to catch an opponent’s sword. The blade is 3’ long, tinted sea blue, with a tapering blade that comes to a triangle point. Wave-bringer has no crossguard. Wave-bringer is worn in a plain brown scabbard at the left waist, lowered slightly to allow for a faster draw by the use of a suspension rig. (2) Along with Wave-bringer, Gabel carries with her multiple throwing knives, held in a belt that hangs loosely off her hips. Once again, the throwing knives are made of bronze. Each throwing knife is 6” long, single edged, double bladed, and curved in an S-shape to increase speed and lethal ability at a distance. To reduce weight, small holes were removed from the length of the blade, creating an ocean-spray sort of look when not thrown, but a nearly invisible bronze wheel when thrown. Okay, that's Gabel (for now) --Kughii
  4. They

    Pirates Update

    Distraction and all around mass fighter, yeah. I'm still working on the backstory, but I'll PM you that one in a bit... -Kughii
  5. They

    Pirates Update

    I'm still in... Meet Gabel Ocean's treasure. Name: Gabel (Ga-bel), Ocean’s Treasure Gender: Female Main Kanohi: Miru, mask of Levitation Secondary: Kaukau, Mask of Waterbreathing Alignment: Neutral Affiliation: Pirates of the Sea, Mef Man’s crew Detailed Description: Gabel has lustful yellow eyes, her vision always trained on the horizon, and her next quarry. Standing 5’11”, Gabel is incredibly light for her size, weighing in at 113lbs, making her the usual candidate for being thrown from the ship onto the enemy’s a distraction while grappling during a sea-fight. Her armor is light, composed of both protodermis and coral, the emerald green, ruby red and turquoise coral adding a brilliance of color in perfect balance with her sea-blue armor. Being almost always on the deck or in the water, it is not uncommon to find a barnacle or two attached to her armor in harder to reach places (such as the middle of the back). Personality: Gabel is strongwilled to the point of insanity, having withstood the torturous practices of the xa-koro inquistion, but is still a girl. She enjoys relaxing, gossiping, and otherwise living a life of ease at sea. Her true love is the sunrise and sunset, it’s glistening reflection on the water filling her with a wonder and the wish to never leave the sea. Gabel usually stays onboard the ship when the crew docks at a port, preferring the motion of the waves to the stable ground of the island. When fighting, Gabel enjoys toying with her prey, usually killing them in them most disgusting and gruesome manner possible. One could even say she becomes a demon when on the field of battle, and not be half-wrong. Enjoying the pleasures wealth brings, Gabel has no inclination to stop raiding Xa-koro ships with the rest of the crew. Powers: Gabel, as a toa of water, has the ability to limitedly control her element. When fighting, Gabel uses the seawater that is physically available to strengthen Wave-bringer’s blade, creating a rippling effect along the length of the sword. Gabel is an expert sailor, having spent all her life either at a port or on the water. Easily loses her balance on stable land. Tool/s: (1) Gabel’s toa tool is a double edged water-blade. Designed for slashing and stabbing, Gabel’s sword Wave-bringer has a bronze scent-bottle pommel, 1’ long leather wrapped (dyed a deep kelp-red) handle with three bronze rings for grip in the top 6”, with a spur on the blade itself to catch an opponent’s sword. The blade is 3’ long, tinted sea blue, with a tapering blade that comes to a triangle point. Wave-bringer has no crossguard. Wave-bringer is worn in a plain brown scabbard at the left waist, lowered slightly to allow for a faster draw by the use of a suspension rig. (2) Along with Wave-bringer, Gabel carries with her multiple throwing knives, held in a belt that hangs loosely off her hips. Once again, the throwing knives are made of bronze. Each throwing knife is 6” long, single edged, double bladed, and curved in an S-shape to increase speed and lethal ability at a distance. To reduce weight, small holes were removed from the length of the blade, creating an ocean-spray sort of look when not thrown, but a nearly invisible bronze wheel when thrown.
  6. Thanks for letting me use your matoran frame on Flickr!!

  7. Thanks for letting me use the matoran frame over on Flickr!

  8. Wow, you have some amazing stuff out there! I love your idea to combine Humans and Bionicle (saw it in a blog somewhere...) --Kughii

  9. Hey, thanks for welcoming me! I'm new to the Bionicle online scene, but you can see my stuff via my signature, or profile. --Kughii

×
×
  • Create New...