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sunflower

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Everything posted by sunflower

  1. Well sence this is my first Bzpower RPG character I though I would post his MOC here.Original Photo:(Is Clickable)And the Photoshoped one (I used this one for the Bzprpg)This is one of my favorite MOCs that I've done and the best way I've used the Inika build. (C & C) Cookies and Coke greatly appreciated.EDIT: More photosI am Nathen EVO!Or am I?This was originaly a Meltdown MOC.
  2. IC: OnuzekWhile waiting for Tairel's reply he kept himself occupied by rebuilding some of the wall.OOC: Hey The King of No Isles any idea how you want to start it?
  3. IC: Onuzek"Onuzek happy, he no like smashing heads together, to many law suits brains get all over claws." Happy with being called "big guy" he asked a quick question: "Onuzek can be called Xek by fire-toa. What can Onuzek call him though?"OOC: you might have just earned your self a huge purple nice body gaurd.
  4. OOC: look out its the fuzz!IC: Onuzek"Did wall-destoying beings pay for big-boom. Onuzek with smash heads together if not." He flexed his huge biceps to make a piont.OOC: Um, Rakata I don't quite understand you last post. And Onuzek just became Mata-Nui's freindliest giant cop.
  5. IC: OnuzekOnuzek lumbered over and stood behind TairelAddressing Tairel he questioned "Onuzek want to know what loud-crash-bang was, strange-ice-toa-carrying-fire-toa-whos-nameOnuzek-doesn't-know." Being very tall Onuzek has to crouch to fit in the hallway.
  6. IC: OnuzekOnuzek was bored. Although he usually punches things when he was bored the strange-ice-toa-carrying-fire-toa-whos-name-Onuzek-doesn't-know was nice to him. So he did't punch holes in the walls of the sick-people-get-better-place. Hearing crashes inside he stood up and lumbered over to investigae.OOC: happy New Year! From the Sunshine State.
  7. OOC: I return! for only one post though.IC: Onuzek"Onuzek gavity-toa with big-crusher-claws and purple-strong-mask." He replies with a bellow.OOC: have fun with him! He is smarter then he sounds though. Gon't leeve him alon for too long, he might start punching holes in the floor and wall.
  8. OOC: last post, thanks for letting tag along.IC: Onuzek"Thank you strange-fire-toa-who-onuzek-still-no-know-name"OOC: just have him sit on the floor, he might break a chair You guys can control him for a little bit. no killing though he won't like that.
  9. OOC: maybe later, this might be my last post tonight, Although do you mind if he tags along?IC: OnuzekWalking up to the two strange toa, he bends down a little lot, to be at head level with them."Do strange toas care-mind if Onuzek come with you?"Edit: OOC: sorry I didn't see your post Mef Man.
  10. OOC: Thanks! :)IC: Onuzek"Good bright-sun-afternoon strange-ice-toa-carrying-fire-toa-whos-name-I-don't-know." Onuzek replies with a wave and a smile.(please excuse him, he's a little off, and way to nice)"where you walking and carrying ice-toa-whos-name-I-also-don't-know?"
  11. OOC: Ooo scary, my first Bzprpg post!IC: OnuzekThe huge purple armored Toa walked slowly to the gates of fire village, known to him as hot-volcano-rock-buildings-place. Not knowing exactly why he was going there, he walked through the gates. Seeing a Toa of fire holding a Toa of ice, he revized his name of the place to: hot-volcano-rock-buildings-strange-people-place. Despite not having a destination he strode purposefully through the streets.Onuzek open for interaction.OOC: Because this is my first post I would like to now how I did.
  12. -The Hulk- Name: OnuzekSpecies: Toa of GravityGender: MaleAppearance: Onuzek is gigantic, put simply. Taller then most beings, he stands at about two and a half meters, with his great bulk increasing this image of height. His chest is broad and powerful, to the point where one could fit a Skakdi inside with room to spare, while his back is hunched over like that of a Toa of Earth. His arms are massive, with huge muscles bulging out from under his armor. His hands are equally large, and look like he could put a hole in a few walls without much effort. His hulking form is increased even more by the thick armor he wears. Bulky and covered with short spikes, it provides amazing protection against most attacks, and is scarred from countless battles. The guantlets are especially thick, where he can almost use his arms as shields to block attacks, or as massive melee weapons to smash opponents with. These massive armor pieces also have gigantic pincers built in, making them even more deadly. His armor is mainly purple, as with all Toa of Gravity, but the color is fading along the edges of the plates, leaving matte black in its place. His natural armor is dark black, but has hints of dark, teal-blue in it. His purple Kanohi is shaped like that of a Pakari Nuva, while retaining the vents of a normal Pakari.Voice: Deep and low, seems to make the ground rumble. He speaks in third person, "Onuzek Speak".Dominant Hand: None.Powers/Abilities: Onuzek's main ability is his enormous strength, which is clearly obvious given his hulking form, surpassing even that of a Toa of Stone in terms of sheer physical power. His Pakari grants him even more raw power, pushing his physical limits to the max and allowing him to land tremendous blows.However, his elemental control is far below that of an average Toa. He can still use it to some degree, but has a much harder time bringing his power to bear and controling it specifically. Simple tasks that other Ba-Toa would be able to complete without much problem, such as altering the weight of a target, are much harder for him to accomplish. When he does manage to use it, it normally involves just increasing the weight of those around him. He can limitedly fly with the use of his element, but still isn't skilled in the ability. When Infected, the gigantic Toa can only affect himself or things in direct contact with himself with his elemental power.Equipment: (2) Gravity Gauntlets- Two massive peices of armor with gigantic, crushing, pincers built into them. These huge claws are comprized of protosteel, and can easily be used as shields, as well as destructive melee weapons. They are very weighty, and are actually parts of his arms/hands, thus, they cannnot be removed. They seem to take on a purplish glow when his elemental power is channeled through them.(1) Broadsword- A giant sword that's easily as long as a normal Toa. Its about a three handspans wide, and stays this width up along the entire blade. Additionally, the blade ends squared off, and does not come to a point. It is a weapon one would cleave, not slice with.(1) Carbine Rifle- A piece of techonology he recently "aquired" from a Vortixx, it is a semi-automatic sniper rifle-like weapon that has a shortened barrel and silencer device attached. Each clip holds about 25 bullets. The weapons itself is compact, and also has a scope attached.Fighting Style: Unsurprizingly, Onuzek's fighting style mainly relies on brute strength to overpower and crush opponents. His heavilty armored arms can be used as blunt weapons themselves, and with the addition of his gauntlet's claws, almost nothing can withstand a direct assult from them. Mainly relying on melee-range combat, his Pakari adds even more strength to his already powerful blows. When his Pakari active, and directly channeling his elemental power through his fists, he becomes almost unmatched when it comes to strength related combat. However, he has almost no technique whatsoever, and just smashes whatever's in his way.This also applies for when he is using weapons, such as his sword. Bringing the weapon around in Pakari-enhanced arcs is almost all he does.Fighting ranged, elemental combat is not his strong points, but when he is able to use his power, it usually just involves forcing beings to ground under their own weight. When Infected, he has almost no ranged elemental attacks.Weakness: Onuzek's great strength comes with a price. His main weakness is the fact that he's the exact opposite of agile, and his heavy armor only serves to slow his body down more. Any being with moderate speed would easily be able to run in circles around him, as long as they stayed out of his massive arm's reach. His thick armor isn't perfect, and beings with keen eyes could spot weak points in it. Additionally, he is incredibly dumb. He doesn't realise that things could actually be dangerous, and thus can get himself into some dangerous situations. Some elemental attacks also bypass his thick armor, such as heat, sonics, and lightning; leaving him vunerable to them. His weakness with his elemental powers also puts him at a great disadvantage when it comes to ranged fights of elemental energy. When wearing an infected Kanohi, he is restricted to just melee range elemental attacks.Widgets: 14Other Possessions: Various plushies of his friends, such as Skyra and Tillian.Home: NoneAffiliation: Villiages of Mata Nui, his friends.Alignment: His friends is the only alignment he understands.Personality: Onuzek is almost child-like in his personality. Stupid, more then a bit slow, and friendly are all good ways to describe him. Despite his appearance, the Toa of Gravity is extremely friendly. In fact, he wants to be your character's friend. He wants to be your friend. He wants to be friends with your friends. His entire life seems to revolve around his friends. Almost always in a good mood, it takes an awful lot just to take the smile off his Kanohi. However, if any of his friends are hurt, then he turns into a giant mass of muscle and gravity powers running after whoever made his friends upset.Additional Notes: Onuzek has a strange reaction to wearing infected Kanohi. He looses the ability to use his elemental powers at range, but a sort of "mental barrier" is lifted, giving him intelligence as any normal being would have. In this state, he is cold, cunning, and ruthless, and will not hesitate to kill. With this change in personality, he takes on a technique edge in combat, where his moves become calculated and planned. (Approved by Nuju Metru)-The Wrath- Name: ZaukSpecies: Toa of LightningGender: MaleAppearance: Zauk stands a few inches taller then a normal Toa, just enough for it to be noticable. The Toa of Lightning is very lean, muscular, and athletic looking as the result of extensive training. Two dark grey plates cover his shoulders, while dark grey, spiked gauntlets cover his lower arms and hands. A set of ridges rests on the knuckles of the gauntlets, allowing him to punch without worry of injury. A segmented piece of dark grey armor covers his back and spine, and a chest piece covers his upper torso. He wears thick hiking boots, and the occasional long, collared coat when out hunting in the drifts. His natural armor under all of this is teal, while his Kanohi is also teal. His Matatu greatly differs from the norm, with the long scope replaced with one more akin to the compact one of an Akaku. The eye hole has been enlarged, and the mouthpiece is similar to that of an Arthron. His eyes, the lenses on the scope of his Kanohi, and his heartlight are all colored bright orange. A grin is ever-present on his mouth. His whip is curled at his hip, with his ax, quiver, and bow all strapped to his back. A pack is slung over his shoulder.Voice: Talks with a noticable Ko-Koroan (British) accent.Dominant Hand: Left (In a pinch, can use both)Powers/Abilities: Zauk is highly skilled in the use of his Matau, using it as another being would their arm or leg. This is shown when he uses his mask opens doors, picks up objects; pretty much using it as an extra limb(s) without meaning to. The Toa of Lightning has gotten so used to this, he barely notices if he's using his hands or his mask in order to do something. Toa that acheive this level of control normally do so with their element, but almost never with their mask power.Becauseof his beyond-average control over his mask, it only makes sense that his control over his element is also great. Although not quite as skilled with as his mask power, Zauk has better control over his elemental power then most, allowing him to control it through thought alone. Although, this isn't as accurate as if he channels it through his hands or tools, it is enough to slightly surpass other Toa. Not a master at his element, he can use it like his Matau to some degree.Equipment: (1) Double-bladed ax-A double-bladed ax, with one edge slightly lower then the other. The protosteel blades are lined with wicked spikes, each about an inch long. The weapon has a very "Bionicle" feel to it: pistons, gears, joints, etc. The two ax heads a detachable, allowing the weapon to become two rather large daggers and a staff.(1) Clawed whip-A long metal whip-like weapon that serves for medium range attacks. Unlike other whips, this one is not a cord of material. Instead is segmented, with each protosteel segment about an inch and a half long. In the center of each segment is small spike, allowing the whip to latch onto enemies. At the end is cluster of these small spikes.(2) Daggers-Two simple daggers that he has inside his pack. Nothing really special about them, besides their protosteel edges.(1) Recurve Bow-A powerful bow of average size, this bow was custom made for the Toa of Lightning. Its components are reenforced to allow for considerable pull-back, giving the bow amazing power. However, it is mainly built for power, and not range. The body of this weapon is black, and the tips of the bow crackle with electrical energy as he fires an elemental arrow.(25) Metal Arrows-These bolts are able to be charged with his elemental energy, and release the built-up electrical power upon contact with a target. They are built for penatrating thick armor, but not so much for range. They leave a ghostly blue trail through the air when fired elementally charged.Fighting Style: Zauk's main fighting style relies on the use of his Matau, hands, weapons, and element at once. An example of doing this is using his Matau to accuratly control the movements of his whip, while sending a strong electrical current through it to shock whoever it hits. Hand-to-hand, if it can even be called "hand-to-hand" with his Matau, is another one of his strong points. Using his Matau to deliver telekinetic punchs just as he would his own hands. He mainly relies on joint-locks, throws, roundhouse and sweep kicks, and punches. As a result of extensive training, both in the wild while hunting and under the guidence of a teacher, Zauk is very fluid with all of his movements; generally going with or around enemy attacks rather then against them.His physical skills have been honed over the decades of training. At peak physical condition, the Toa of Lightning is both physically strong and fast. His reflexes are quick, a skill he's gained from hunting.He is also skilled in the use of his weapons, although his whip is the one he's most effective with. Using his Matau along with his general skill at manipulating it, the weapon can be used like an extension of his arm. A huge advatage about it it's metallic composition, allowing him to charge it with his electrical power. The spikes on the weapon also allow it to tightly grip object and people.Weakness: Zauk's main weakness is brute strength. Although he is quite strong himself, his armor isn't designed to take hits with immense strength behind them. Because he relies on his Matatu for many attacks, knocking his mask off is highly effective.Widgets: 250Other Possessions: (20+) Knives-Stored in his hut, Zauk has many knives of all shapes and sizes.Painting supplies-Zauk, suprisingly is a painter, a fairly good one at that. He keeps these supplies at his hut and in his bag.Home: Hut in Ko-KoroAffiliation: Ko-KoroAlignment: Chaotic Good (Doing whatever he pleases)Personality: Zauk, in almost exact opposite of the other Ko-Koroans he lives with, is generally outgoing, talkative, and loud. Although, only around people he knows. He speaks his mind and lets those around him know his opinion. Also a bit hot-headed and arrogant, he has a short temper, but rarely shows it. Noticably, however, he gets exremely uncomfortable around females. Competitive and stubborn to the point of never backing down from a challenge or fight. Easy enough guy to get along with once you know him.Bio: Zauk grew up in Ko-Koro with his "brother" Tehlin. The two were quite different then the Ko-Koroans that they lived with, being out going and generally loud. While Tehlin joined the Guard, Zauk decided not to, and instead traveled around the island for a time, training in whatever forms of fighting he could find. The Toa of Lightning returned to Ko-Wahi about ten years ago, and spent most, if not all, of the last ten years in the drifts alone; training and hunting. This may explain his relative awkwardness around females.Theme Song: When All Lights Go Out, Erik Ekholm -The Gentleman- Name: Dehkaz KyhrilikSpecies: Toa of MagnetismGender: MaleAppearance: Dehkaz is tall and muscular for a Toa, standing a few inches above normal. His arms are well muscled and chorded, while his fingers are long and dexterous. His armor is smooth and segmented, allowing for great range of motion as well as exceptional protection. The shoulder guards are rounded and spherical, and there is only minimal armor covering his upper arms and lower back. His guantlets cut off at his fingers, but still cover his hand, allowing unobstructed movement when using his weapons. Two leather belts form an X across the Toa of Magnetism's body, holding his many throwing knives, while a belt around his waist holds most of his crossbow bolts. A pair of handcuffs, as well as a small pack, it also attached to this belt. Additionally, his gauntlets have knife sheaths on their undersides that allow him to drop a weapon into his hand with a flick of the wrist. His guantlets and shoulder armor have slots that allow him to store bolts for his crossbow. His armor is mainly gunmetal dark grey, with a secondary color of red-orange; this color scheme is also shared with his Kanohi. His natural armor is black and silver, as with most Toa of Magnetism, and seems to absorb light rather then reflect it. This makes it extremely stealthy, as well as quite handy. His body style is similar in some respects to the Inika, but his armor is obviously differently shaped.Quite a noble and handsome being, his Kanohi has a strong jaw and brow, and is in the shape of an Arthron, but is slightly stylized to match his segmented armor somewhat. Facially, his is somewhat gaunt in appearance, with an unnaturally grim disposition. The Po-Koro Guard symbol is crafted into his right shoulder armor, as well as his current rank of Major. A large scare runs across his left shoulder, starting just at the top of his shoulder and ending on his back near his shoulder blade, while a smaller scar runs along his jawline of the same side. His eyes are dark, grim, and hard, the violet orbs seeming to know exactly what you're thinking at any given moment, piercing through whatever secrets your mind may be hiding. His heartlight shares this deep violet color, as well as the various lights on his armor. Occasionally wears a stylish black fedora which obscures his facial features when he does not wish to be identified. An air of forboding surrounds his brooding figure, filling the area he occupies with it's oppressive weight.Voice: Deep, noble, and refined with a hint of a Ko-Koroan accent.Dominant Hand: Right (Although is skillful enough with both)Kanohi: The Great Mask of Laser Vision- Its power is pretty much what the title of the mask says: It allows the wearer to shoot variable-sizing (from very thin to as thick as one's eye) lasers from their eyes. Unlike the Avohkii, it does not provide further light manipulation than that, and a wearer of the Mask of Laser Vision cannot make the lasers any wider than their eyes without help or a lense. However, the lasers can be used many more times than regular light powers and can be shot from the pupil of an eye, meaning a wearer only has to turn their eyes, not their head, to fry things with their ocular weapon. (Created by Norman Efiks, approved by Friar Tuck)Powers/Abilities: Dehkaz, as a Toa of Magnetism, has all the powers and abilities that come with that. He can shape, create, and absorbmagnetic fields. This includes magnetizing an enemy's armor, flying by pulling his own armor through the air, firing magnetic pulses, and various other applications and uses. Dehkaz can also indirectly manipulate metal, plasma, and even lightning with his element, and has gained some skill with this. He has a very fine control over his elemental power, as a result of extensive use when in combat. He's not an elementalist, but could possibly top a normal Toa when it came to elemental control. He commonly channels his element through his crossbow, as well as using his hands. In addition to this, his elemental power grants him the abiliity to sense magnetic fields, gicing him a great sense of direction. Very handy when out on the high seas. His Kanohi grants him the ability to fire lasers from his eyes, which he is still learning how to use correctly.Equipment: (25) Throwing Knives- Simple knives specially designed to be thrown with impressive accuracy. They are light, strong, and easily replaced. He has about 15 normal throwing knives, 5 double-bladed ones with a blade on each end to be used with elemental manipulation, and 5 weighter ones with a inward curving hook-blade. Most are coated with a protosteel alloy covering, making them very hard to damage. Unfortunately, it raises the price somewhat.(1) Repeating Crossbow- A standard-issue Onu-Koroan Ussalry Type-8 "Kane-Ra" Heavy Repeating Crossbow, modified for longer range with heaver components that make use of his Toa-strength. It is further customized with metal bars running lengthwise along the chamber that allow him to magnetically launch the metal bolts without having to pull back the mechanism. Doing this allows him to fire "silent" shots for stealth. It is exceptionally accurate in the hands of the Toa of Magnetism, and can also be used as a means to channel his elemental power. It has a variable load, and can be loaded with up to four separate bolts at once if the side-loading repeating mechanism is removed.(40+) Crossbow Bolts- These bolts are made for range, power, and slicing through armor; accuracy isn't as needed when he can magnetically guide them to a target. Most of them are smooth, solid metal, allowing him to fire them magnetically as well as control their flight. A few have wicked barbs, causing them to stay in rather well to whoever he hits. These are stored on his belt, gauntlets, shoulder armor, and on the crossbow itself.Fighting Style: Dehkaz's fighting style focuses almost entirely on ranged combat. He mainly uses his crossbow at long range, filling beings with armor piercing bolts before they have a chance to counterattack. If they manage to get closer, the Toa of Magnetism switches to his throwing knives, which he directs towards a target with deadly accuracy. He also uses his elemental power to prevent them from getting any closer, making use of it to block their advance with metal objects.In elemental fighting he makes use of magnetic pulses that force beings back, as well as magnetize their armor, or magnetic fields to pin enemies or crush their armor. Occasionlly uses his powers to fly during battle, but not all the time. Is skilled enough to disarm enemies quickly, ending fighting before it can begin. Launching metallic objects in the area at a target is another one of his favorites, and frequenly uses the tactic. He is althetic enough to dodge most ranged attacks sent at him, but he is in no way perfect, nor does he have a Calix.Weakness: Dehkaz's biggests weakness is close-range melee fighting, where he can't do much more than try and redirect his enemy's weapons with magnetics. Brute strength is another weakness of his, because his armor can't take many hits with great strength behind them. (He is trying to get rid of his lack in melee fighting ability through training.)Widgets: 2,500 (Personal) Has a certain amount of widgets given to him from the Guard depending on the mission he is on.Other Possessions: (2) Guard-issue Disks- Made of metal instead of bamboo, to allow him to control then via his element, Dehkaz mainly keeps them in his cabin. Is experimenting with using his element to remotely controlthem. They have a lot more mass and are much more weighter than average disks.(1) Pack of Metal Shards- Various shards of metal he keeps in a small pack on his side, Dehkaz uses them as a last-ditch effort to cut, confuse, and blind enemies. Especially dangerous when controled by his element, they can slice through armor if propelled fast enough.(1) Roll of Wire- A few meters of lightweight, but strong wire that can be twisted into a rope.(1) Pair of Handcuffs- Standard Guard-issue handcuffs, he took to keeping these on his person after joining the guard. They are made of a protosteel alloy, and even a Skakdi would have trouble breaking out of them with sheer strength alone.(1) Spyglass- As every ship captain must have one.Various maps, papers, books, and tablets in his cabin.Home: FowadiAffiliation: Po-Koro Guard (Rank of Major)Alignment: Lawful GoodPersonality: Calm, collected, not one to anger easily, like militay officer should be. Not blunt, though he rarely adds any extraineous information when military matters are being discussed. He is generally in a good mood, cracking a joke here and there. Prefers to work alone, but is not antisocial. Is a sticker to the rules, following ever procedure and regulation provided by the Guard. However, in times of need, he will do what is necissary to protect those around him. Unfortunately, recent events have taken a turn for the worse for the major. He's become more withdrawn, grim, and quick to threats in his calm, I'll-throw-you-to-Karz-and-back-if-you-look-at-anything-funny way. It seems as if life has finally decided to come and drop down onto his shoulders, causing his overall demeanor to become much more dark and brooding. Dehkaz has an amazing analytical and tactical mind, methodically going through information as he recieves it. A brillient stratagist, his, at times unorthadox, plans look like random orders until he pulls it all together in the end. Not one for dramatic flair, his stratagies do still leave some of his enemies wondering what just happened. Thanks to a network of contacts he didn't quite get rid of after throwing away his life as sa bouty hunter, Dehkaz knows quite a lot about the going ons of the island.Theme Song: Radioactive, Imagine Dragons -The Fallen-Name: EmbokSpecies: Toa of PlasmaGender: MalePowers: Elemental Power over Plasma, reanimation of dead bodies through his Kanohi. Embok is an elementalist, and he has very refined control over his power, surpassing most Toa when it comes to elemental battles. He can easily shape, create, and absorb plasma as well as heat. His mental focus allows him to manipulate his element without the use of his hand, but it isn't as accurate as if he were channeling it straight through. He can also absorb all the heat in the area to encase the target in ice, however, he rarely does this because of the effect the sudden drop in temperature has on him. Furthermore, it takes time to absorb the heat, and so isn't an instant attack. He can also create a similar effect of freezing by forcing all of the heat from the area, but doing this doesn't regenerate his elemental energy.Kanohi: NoneSkills: Embok is more of a dualist, with a melee fighting style and swordsmanship abilities that focus on fighting one opponent at once. As such, if up against anything more than two enemies, he would struggle to hold his own in melee battles. His attacks are refined and calculated, often hiding a larger plan.Weapons: Two Crystal Spikes, a heat resistant longsword. His longsword can be heated to extreme temperatures with his element without a loss in strength.Description: Image: http://www.brickshelf.com/gallery/Gravity/Sketches/embok.jpgAlignment: Good (Ga-Koro)Personality and Traits: Distant, quite. The shell of a powerful man, tossed aside without thought. He cannot speakWeaknesses: Cold effects him a lot more then other beings, because of his connection with his elemental power. Also, if he runs out of EP, fighting becomes a lot harder for him. Fighting anything more than two enemies in melee range would prove fatal to him. He isn't the strongest Toa, but his extensive knowladge of technique makes up for it somewhat.Theme Song: Fallen, CryoshellName: MirehuSpecies: Toa of CrystalGender: FemalePowers: Mirehu has standard powers over crystal, allowing her to create, control, and absorb crystal. Her Kanohi grants her the ability to levetate.Kanohi: A Great Miru.Weapons: A single small, protosteel edged knife, as well as whatever she can create with her elemental power.Description: Mirehu is small for a Toa, barely coming up to most being's chins. The Toa's armor is very light, but still offers a fair amount of protection, and it seems like it is one size too big for her. Mirehu's Miru is shaped similar to an (unmutated) Mohtrek. Her armor itself is a dark blue color that fades to a bronze. Her Kanohi shares these colors. Her natural armor looks like it used to be white, but has turned black overtime. Two wild looking, light blue eyes shine out from under her Mohtrek shaped Miru.Alignment: Herself.Personality and Traits: Mirehu is generally shy, cowardly, and not one to draw attention to herself. However, she is also very manipulative, always trying to get something from someone. Despite her size, Mirehu is surprizingly strong. Growing up in Xa-Koro has forced her to become a thief, something that she is very good at, and she seems to actually enjoy stealing from other beings. Sometimes, she does it just to see if she can get away with it. Once you get to know her though, she is easy to talk to and agreeable, just be sure to keep one hand on your widgets and the other on a knife when around her.Weaknesses: She isn't actually that good of a fighter, as she's always running away from people she steals from.Character Gifted by Katuko:Name: Naru (NAH-rue)Species: ToaGender: FemaleElemental power: PlasmaKanohi: FaxonOther equipment: Knives. Lots and lots of knives.Appearance: Metru-styled Toa body with orange armor, secondary color white. Greeneyes. Naru also wears two shoulder straps in an X across her chest. These are used to hold her knives in addition to two belts around her waist.Alignment: Chaotic NeutralHome: UnknownPersonality and traits: Naru loves combat, and will often be the one to initiate it. She is obsessed with sharp, pointy objects and gets a kick out of action and explosions. She also likes seeing cool stunts, but as she is a bit weighed down with all the knives she carries she can't go jumping around herself. She feels at home in Ta-Koro due to the heat, but has been wandering around Po-Koro for a while, where she practices her Plasma skills in the desert. She has a certain fascination with technology, particularly foreign stuff such as that of Xia.Skills: Until she can get her hands on a Calix, Naru is the "big guns" in any given fight, either melting any obstance to slag or turning her opponent into a pincushion with expertly thrown daggers. She uses her mask to smooth out her own weaknesses by lending powers from other creatures, though she can naturally only use one at a time. She likes to heat her daggers before use, both to cut through armor and because it simply makes them look cool and glowing.Weaknesses: Naru can be reckless at times and has a tendency to be overly confident. Naru is a bit slow on the move, but tries to make up for it with sheer power and ranged weaponry. She also wastes a lot of energy when she carelessly sprays her element around instead of focusing it more.History:See the wiki for details.Current status:Name: Leli (lell-ee)Species: MatoranGender: FemaleAppearance: Leli is around average height for a Matoran, if a few inches smaller. She wears a single vambrace on her left arm, has minimal shoulder armor, and light torso armor. This allows her great freedom of movement and allows her to move quickly, at the cost of protection. Like most of the Matoran in her village, Leli's armor is different variations of green. Her shoulder armor, hands, and feet are a green-teal color; while her torso, arms, and legs are Mata-green mottled with lime and dark green accents. This gives her armor a camoflauged ("Commando") look, allowing her to blend in quite well with the trees. Her Kanohi is also this camofluaged color, and is shaped like a Great Huna stylized for a Matoran with a more femine quality to it. She is athleticly built, which shows her agility and speed. Leli's heartlight and eyes are a greenish-yellow color, as with most Matoran in her village. Commonly has a light backpack around her shoulders, as well as a hunting knife strapped to her thigh. Her vambrace has straps that carry darts coated with dagger spider venom, and she has recently taken to wearing a few gukko feathers near her Kanohi (for "flair"). Her shoulder armor is painted with white markings showing her as one of the Gukko Force, as well as her current rank. A length of rope is wrapped around her body, from her left shoudler to her right hip. A pair of black, aviator-like goggles sit on her forehead, and a grin is ever present on her face. A necklace of wooden beads sits around her neck, which she frequently fiddles with when nervous.Voice: Light and bubbly, with an almost musical quality to it. The tree-speak common to her village sometimes slips in.Dominant Hand: LeftPowers/Abilities: Leli, as a Matoran, has no powers of her own. However, she is extremely quick and nimble, her light armor and natural skill giving her an agility that surpasses even the Le-Matoran in her village. Her smaller size allows her to move quite quickly through the trees without problem. She is incredibly acrobatic, and is actually quite strong for her size. She can be quite stealthy, something she uses to her advantage.She is trained in various forms of martial arts, something that her opponents learn quite quickly. Is quite good at using her opponent's size against them.Equipment: (1) Blow Dart Launcher- A fairly simple bamboo tube that she uses to shoot her darts, this is quite accurate. Curiously enough, it can also be used as a flute of sorts.(5) Darts- Coated in dagger spider venom that causes temprory paralysis in the target, she is quite accurate with the darts both when thrown and when shot out of her blow dart launcher. These darts are carried on her vambrace.(1) Knife- A fairly average survival knife. The blade is made of a protosteel alloy, and so is very strong. The blade curves a bit near the tip, and is serrated on one side about two thirds of the way up. This is strapped to her thigh for easy access.(1) Rope- A length of light, but strong rope. It has a grapple-like hook on one end, and can also be attached to her vambrace.(1) Collapsable Blade- A hilt about two feet long she wears across her back, when a button is depressed, a simple mechanism inside extends two blades from each end, before locking them into place. Similar to the extendable blade used by the Ta-Koro Guard.Weakness: Leli does not have any powers, and so despite her quick reflexes and agility, she will be at a disadvantage against those with powers. Her light armor, while still effective, isn't as strong as normal armor.Widgets: 300Other Possessions: (1) Spyglass- Something that comes in handy during her job as a scout. This is stored in her backpack.(1) Map- A map of Le-Wahi, which she uses when out on her Adventures. Also kept in her backpack.(1) First Aid Kit- Because one never knows what's going to happen out in the jungle.(1) Notebook- A journal of sorts she keeps in her pack.Home: Le-KoroAffiliation: Le-Koro Gukko Force, works as a scout. (Likes to think of herself as a commando).Alignment: Lawful GoodPersonality: Bubbly, sly, and always-in-a-good-mood. Leli is extremely adventurous, wanting to see as much as she can in as little time as possible. She is friendly, energetic, and seems to almost never slow down. She is quite loud and talkative, even for a Le-Koroan, and is almost never shy. She absolutely loves to travel and see new places, recording it all in a small notebook she carries. Leli likes meeting new people and making friends, and is always willing to help anyone, or anything, in need. She can be possessive and overbearing, getting defensive of her friends. Extremely stubborn and competative, she will never, ever, give up. Gets a kick out of crazy stunts that are always dangerous, which has gotten her into trouble more than once. She is an adrenaline junky in every possible way. Has a thing for dramatic flair and is more than a bit of a show off. Eccentric is another nice word to use to describe her.Name: Puroruk- the Carver (per-OR-ook)Species: Matoran of Stone (Po-Matoran)Gender: MaleAppearance: Porouk, put simply, is large in every way for a Matoran. His size comes from both muscle and... not so muscle. His arms are thick and burly, and end in large, but surprisingly dexterous fingers. He has a bit of a paunch, showing his rather enthusiastic eating habbits, but is not overly fat. His flab is kept down by a regular calisthenic and training routine, which he prefoms daily. Despite this, his is mostly muscular, which betrays the great strength granted to him from his element. His brown armor is ornately decorated with a bronze finish along the ridges and edges of the polished metal. His hands and feetare a dark grey color. He wears a Kanohi in the shape of a Garai, which shares the bronze/brown color scheme of his armor. He is quite handsome, but ruggedly so. He seems like a stereotypical uncle figure. His eyes, heartlight, and the various lights on his armor are a yellow-orange color. He will occasionally wears a tan fedora in they style popular in his home Koro. When working, his armor tends to get rather dirty, but he otherwise keeps it shining.Voice: Gravelly, with a Po-Koroan accent that isn't very heavy, but still quite noticable.Dominant Hand: BothPowers/Abilities: Puroruk,being a Matoran, has no elemental powers of his own. However, he is granted the immense physical strength that benefits most Po-Matoran. He is incredibly dexterous with his hands, with a level of refined control that would normally be impossible for his thick fingers. He moves his hands with a precision and deftness brought on by an equally sharp and artistic mind. He has very acute senses, especially in terms of his sense of touch and sight, as well as having an amazing spatial sense. He is quite athletic, despite his apparent bulk.Equipment: Stone Hammer- A simple enough tool that is commonly seen throughout Po-Koro, however, Puroruk's is of much higher quality and specifically designed to his personal specifiactions. This includes hammer weight, the size of the shaft, the curvature of the head, etc. All are made for enhancing accuracy and controlability of each swing.Stone Chisels and Tools- The Po-Matoran rarely goes anywhere without his carving tools, while he keeps in a leather bag. He always seems to have some sort of intricately designed object in his hands at all times, which he also keeps int he bag.Fighting Style: Puroruk rarely fights, however, it doesn't stop the Po-Matoran from training in combat. He generally uses his hammer and great strength to his advantage, and his artistic deftness serves him well when forced to fight. He is very good at using his opponent's own strength against them. Although, he will at times resort to just bashing enemies with his hammer, something that is surprisingly effective.Weakness: In the end, Puroruk is still just a Matoran, and so any being with powers or otherwise would have an atvantage over him.Other Possessions: Various trickets and gadets that he uses in his sculptures.Heatstone- A high-powered heatstone able to weld metal given enough time. He uses this to create his complex works.Home: Fairly isolated hut in Po-Koro. The building is large, but its space is maily occupied by the courtyard in the center of the structure. This open area is where he creates some of his smaller works. (Larger works are done int he various sculpture fields.)Affiliation: Po-Koro (To an extent).Personality: Puroruk seems to be friendly and quite jolly on the outside, even if he does keep to himself most of the time. An easy enough being to get along with, he's happy to help... As long as something he gets something out of it. He isn't greedy by most standards, and really only wants better tools to make better work with. However, when angered, the Po-Matoran is not someone you want to be around. He isn't overly trusting, and really only believes in what he can feel with his hands or hit with his hammer. Still, he is loyal and solid like a rock in his allegiances. He's willing to do whatever it takes to get something done, as long as the results are good.Bio: Puroruk is a skillful carver. He's lived in Po-Koro most of his life, and while his sculptures aren't as grand as those created by others, his works are much more artistic and hold a hidden complexity that appeal to some beings. He is most known for his eleborate kinetic sculptures, pieces of art that move entirely under their own power. He doesn't just limit his work to stone, either, and uses a variety of different materials from wood to iron. This sets him apart from other carvers, and has made him popular with those who wish for something other than a stone carving. As a result, he has gained quite a bit of wealth, but continues to live a relatively simple life. Besides his armor, that is, which he keeps in excellent condition. He isn't that famous, but anyone on the island has seen his work atleast once.Name: Liikyra M'TrahkSpecies: Toa of EarthGender: FemaleAppearance: Liikyra is around the everage height for a Toa, if slightly taller, and has the general build of a Toa Metru. She is very muscular, but more lean and not overly large. Her appearance betrays her skill in melee range combat. Her armor is completely smooth, having no sharp angles, and is segmented to allow for maximum protection and movement. It is around average thickness, but is comprised of an alloy that is much lighter then standard armor. Despite this lightness, it provides amazing protection from most forms of bladed weaponry, as the smooth surface makes most blows glance off. Twin long blades are attached to her gauntlets, allowing her to keep her hands free while fighting. Her armor is primarily a dark grey color, fading to a lighter, silvery shade near the edges of the plates. Her natural armor is a dark black, and seems to almost absorb light that hits it. Her dark grey Kanohi is uniquly shaped. It has the general shape of a Faxon, while having a mouth piece similar to a Huna, and vents like that of a Pakari. Her eyes, heartlight, and the various lights on her armor are all a bright yellow. She generally covers her form in a thick, black cloak.Voice: Switches between completely featureless and a light, almost musical tone.Dominant Hand: BothKanohi: Mask of Sensory AptitudePowers/Abilities: Liikyra. having the elemental power of Earth, has the ability to shape, control, absorb, and create earth. She also gains the ability to control seismic energies, which allows her to sense vibrations within the ground and create earthquakes. The Toa of Earth is lacking somewhat in her ability to actually create her element, and mainly relies on earth already present in the area to attack. However, she makes up for this with her fine-tuned control over seismic energies. Commonly using it to knock her opponent off-balance with a powerful pulse running through the ground, or as a means to locate being walking nearby.As a Toa of Earth, she has physical strength above that of an average Toa, but not on the level of a Toa of Stone. Additionally, she is very fit and athletic, with intense training honing her relfexes to what she can physically manage. She is very skilled in moving around unnoticed, even without Masks such as the Huna and Volitak. Having a high tolerance for pain, she can ignore most injuries that are not immeadiately life-threatening.Her Kanohi allows her to enhance her senses to a high degree, and she has gained quite some skill in using this to her advantage during a fight.Equipment: (1) Longsword- An elegent weapon, the blade is comprised entirely of protosteel, giving it a silvery-bronze color. The hilt is stylized with a bronze metal, waith the head of a Tarakava shaped into the guard, with the blade extending out from the "mouth". The hilt is a hand and a half long, allowing for both one and two hand blows. A series of 45* notches run along the first third of the blade, with the notches being bigger near the hilt before completely disappearing closer to the tip.(2) Longknives- Twin weapons with thick, black, wickedly curving blades that serve for closer range fighting. The grips have small metal rings attached, allowing for better grip on the weapons.(2) Bladed Gauntlets- The only weapons that can't be knocked out of her hands during a fight, these blades extend past her elbow, and allow for both slashing and blocking.Fighting Style: Liikyra's fighting style is comprised almost entirely of close-range melee combat. She mainly keeps her opponents off balance with repeated seismic pulses, while increasing her own sense of balance with her Kanohi. This combined with the lightning-fast slashes she delivers with her knives and gauntlet blades makes for a devastating attack. She has moderate skill with her sword, but prefers to use her close-range weapons more. She could hold her own against a skilled sword wielder, but wouldn't be able to gain an upper hand without the use of her powers.While noticably lacking in range co -The Demon Hunter-Name: Tehlin MarrikhSpecies: Toa of PlantlifeGender: MaleAppearance: Tehlin is incredibly athletic, his limber form packed with lean muscle. Broad shouldered, but not bulky or overly burly, the Toa of Plantlife is around average height. His arms are corded and muscled. His legs are equally powerful, and built like a runner's. His body is toned from long hunting trips out in the Drifts, the Motara Desert, the Fau Swamp. If there's Rahi there, Tehlin has probably hunted there. His otherwise pleasant facial features are broken up by a white scar across his left eye. His armor is smooth and ridged, like the carapace of some giant insect. He wears only minimal armor on his chest, lower arms, back, and legs. Two large, plant-like spikes adorn his shoulders, while the ridges on the backside of his gauntlets are almost serrated. A band is tied around his right upper arm, holding three paralyzing darts, and another around his left hand. His Kanohi is similar in shape to a Miru, but much more rounded in design, with ridges similar to a Miru Nuva. His armor is mainly a greyed, Mata-green color, with the various ridges and spikes a bright orange. His secondary color is a pale lime-green. The Sanctum Guard's emblem is painted onto his left gauntlet, and in the upper left hand corner of his chest armor. His eyes and heartlight are bright orange, and a grin is constantly on his face.Kanohi: KadinVoice: Definite Ko-Koroan accent, with hints of Le-Koroan.Dominant Hand: RightPowers/Abilities: Tehlin, as a Toa of Plantlife has the ability to create, control, transform, and absorb plants. This power extends to wood, seeds, and pretty much anything else that's part of a plant. After his encounter with the Valkyr Anthyn, his power was reduced considerably, but has since returned to normal levels. After the event, Tehlin made a point to train with the elemental power he never quite mastered before. As a result, he has very fine control over his power, able to control the plants around him with great precision. He's gotten quite apt at changing plants from one form to another, but still needs to work on the whole absorbing thing. His Kanohi allow him to soar through the air under his own power.Equipment: (2) Axes- Double-bladed axes with sharpened protosteel edges. They have a shortened handles that allow him to wield both at once. The hilts seem to be grown from tree limbs, doubtless the result of his elemental power.(9) Darts- Wooden darts coated with a variety of different venoms from rahi across the island, Tehlin can use his elemental power to control these darts in mid-flight.(1) Staff- Standard for the Sanctum Guard, Tehlin's Toa-sized staff is normally strapped to his back.Fighting Style: Tehlin's fighting style really has no clear style. He isn't masterful at any certain range, but can hold his own in each. He generally tries to outlast his opponent, taking minor hits while letting them tire themselves out. Trained in hand-to-hand combat by his brother, and melee combat within the Sanctum Guard, he improvises to make up for his lack of serious skill in those fields. His toned physique in no way puts him at a disadvantage at close range, and the limber Toa can generally leap out of way of most attacks. When it comes to elemental fighting, Tehlin is much more apt at it than he was before, and generally uses it in subtle ways, rather than straight out attacks.Weakness: His main weakness is plasma and fire elements, as they can easily counter his own powers. Additionally, his lack of skill in any specific field of fighting can leave him at a disadvantage to those who specialize.Widgets: 3,400Other Possessions: (1) Sanctum Guard BadgeHome: Ko-KoroAffiliation: Sanctum Guard (Lieutenant)Alignment: Chaotic Good/Lawful Good.Personality: Easy-going, wise-cracking, ladies man are all very good ways to describe his personality. Growing up in Ko-Koro caused him to be even louder than normal, and he would frequently get into more trouble than it seemed physically possible. He'll be your friend almost instantly. Perhaps a bit too trusting for his own good. His mood has recently taken a grim outlook, and it's caused him to become reckless and less concerned about his own well-being. Not insane... But close enough.Theme Song: Go It Alone, Beck Through the various establishments in the village of ice, one can get a glimpse of life in the frozen village in the peaks. After a few drinks to loosen the lips, tales of the Drifts spew from hunters' mouths. One such tale is that of a beast living in the caves of the glaciers...You shake your head, dismissing it as myths created by those sitting near a fire, freezing in the drifts. But, the lingering feeling of some truth stays...Name: The Frostic Wind of The Mountains, Clan Leader of the East, The Frost Dragon, The Blade of Burning IceSpecies: Rithorak of Ice (Custom species approved)Gender: MaleAppearance: Large, even for his own species, he is slightly bigger than your average Vortixx. His is overall very muscular and burly, creating an imposing presence anywhere. Being of the six-limbed variety, he has four powerful legs that end in razor-sharp serrated claws the size of small daggers. Two large, bat-like wings sit just behind his shoulders, each of the finges tipped with a small claw. His maw isn't as pointed as most of his species, being wider and more blunt. It is filled irregularly with numerous serrated teeth built to rip through armor and flesh. A frill of icicle-like spikes sweeps back from his head, while a large, double pointed horn slants forward. Spikes running along his lower jaw and chin create an almost "icicle beard". A row of icicle-like spikes runs down the length of his back, being the longest at his shoulders and ending in a split-spike at the tip of his tail. His armored hide is covered in jagged, overlapping scales, which gleam brilliantly in the light. His armor is mainly white, while his scales are a silvery ice-blue color. The tips of the spikes along his body are blue. His slanted eyes look like clear orbs of molten blue ice. A powerless, light teal Kanohi sits atop his head, shaped similarly to a Pakari.Voice: Deep and rumbling, like an avalanche just held at bay.Powers/Abilities: He has no powers of his own, elemental or otherwise. However, he is much more durable than your average being, able to take much more punishment thanks to his scaled armor. This combined with his sheer size and power makes up for it somewhat. He has a enhanced sense of hearing and smell, but almost no sense of touch as a result of his thick armor. Because of his element, he is resistant to ice and cold. His huge wings allow him to fly, but his acrobatics are limited because of his bulk.Weakness: His main weakness is his lack of powers. As such any being with them would already have an advantage over him in battle. Gravitic and Magnetic attacks also are effective, as they prevent him from flying.Widgets: NoneOther Possessions: Various crystals, jewels, and other such objects. Stashed in a cave somewhere in Ko-Wahi.Home: Ko-WahiAffiliation: NoneAlignment: Chaotic NeutralPersonality: -will be written as character is played more-Custom Species: RithorakRithorak are a large, reptilian species who are almost mythical creatures to most beings. Known to lurk in the outer edges of tales told by Turaga, they are anything but a simple myth.Rithorak are large and muscular, somewhat resembling a small Tahtorak in terms of their scaly armor and head frills. Most have six limbs, four powerful, muscular fore and hind legs that end in clawed feet; as well as two bat-like wings that attach just behind their first set of legs. Although this is the norm, it is not unknown to see a Rithorak with just wings and hind legs. (This trait is not seen as much as the six-limbed variety, and they are in no other way different from others of their kind). These wings are covered in scales, and are actually quite durable. A row of short, sharp spikes run along their back, ending at the tip of a long tail. A frilled head sits atop a long, corded neck, while sharp teeth fill a large maw. Their armor is scaled, and reflects light, giving it a metallic look. Rithorak have a powerless Kanohi mask mounted on the top of their head, similar to some Rahi.While young Rithorak start out around the size of a Matoran, adults grow to the size of a Vortixx. Their large, bat-like wings allow to fly, however, the larger ones have more trouble getting their bulk off the ground, and prefer to glide to save energy.The have no elemental (or other) powers of their own, but to display different elemental traits similar to Matoran. (A Rithorak of Stone would be physically stronger, and Rithorak of Air more agile in the air.) Although they can wear Kanohi, they lack the mental discipline to activate and use the masks.Because they have a connection to elemental powers, Rithorak display elemental variations, like many other species within the Matoran universe. The most obvious feature is their armor color, which is that of the normal colors associated with an element. However, the primary color is more metallic looking then normal, because of their reflective scales. Furthermore, the shape of the spikes running down their backs also reflect their element.As a species, they have a acute sense of smell and hearing, but a very limited sense of touch as a result of their scaly armor. They are quite durable, able to take many more hits than an average being.As a whole, they are a notably more primal race then others, although, this does not apply to all. They are quite intelligent, but behave more like Rahi then actual sentient beings. Not much is known about their culture, but it has been observed that they live in clan-based groups, with a single clan leader in control. This position of leadership is usually held by the oldest (and therefor usually the wisest) of the clan. Honor, both personal and clan honor, seems to be a very important concept to them, and those who break that honor are exiled from the society. They prefer the company of others of their kind, but can learn to tolerate those of other species. They have their own language, a combination of musical whistles and deep growls, and may be an offshoot of the Language of the Fliers that Turaga Nuju speaks. A normal being can learn this language, and most Rithorak can also speak Matoran.Their biggest weakness is their size, as moving around on the ground can sometimes be more than a bit awkward for the larger ones. This also applies for when flying, as their bulk prevents them from any sort of acrobatic maneuvers. They have a distinct disadvantage against being with powers, as they lack any sort of their own. If their Kanohi is removed, the suffer from effects similar to a Toa; weakness, dizziness, etc.They may be somewhat related to the Mystix species, as they share several physical characteristics such as large, bat-like wings. However, they don't seem to be as developed mentally as their more humanoid cousins.Name: KytheraSpecies: VortixxGender: FemaleAbilities: Like all Vortixx, Kythera is far faster and much more agile than your average Toa. She can easily dodge away from attacks, or land lightning-fast blows within seconds.Kanohi: NoneWeapons: Two daggers concealed on her back armor, a blade that extends from her wrist armor when her wrist is flicked. She also carries a small shortsword when needed. Her pistols are holstered on his hips.Tech: Two laser pistols that fire precision beams that impart most of their power as kinetic energy, rather than heat. As such, they can punch through heavy armor without difficulty, while still be extremely accurate. These have to cool-down for about 20 seconds after being fired two times rapidly, to prevent damage from the powerful blasts.Description: Tall, lithe, and quite a striking figure. Kythera is clad in smooth, lightweight gray-silver armor that serves to give her maximum range of movement, at the cost of some protection. Her lower back, right shoulder, and left gauntlets show signs of recently being replaced, after being melted by a Skakdi's heat vision.Alignment: HerselfWeaknesses: Elemental powers such as Gravity or Magnetism that hinder her movement.Name: Ackune StrongironSpecies: Toa of FireGender: MaleAppearance: A burly Toa of around average height, the smith is clad in scarred yellow-highlighted maroon armor. His left arm is completely mechanical, evident by it's iron-grey color and visible workings. His reinforced armor is of around average thickness, able to stop most bladed weapons. His blind eyes are stark-white, while his heartlight retains it's orange glow.Kanohi: Arthron, which he uses to "see" his surroundings.Weapons: An impressively sized warhammer, as well as rectangular shield. He has a multitude of other weapons, though uses these currently.Equipment: Smithing tools.Weaknesses: His is blind, and thus any able to work around his Arthron would have a huge advantage.
  13. Yeah thats what I was trying to say, maybe I shouldn't stay up as late next time . I just thought of something from playing Darkspore, would chat be avalible for multiplayer? I'd hate to suddenly let loose my gravitic powers, only to have a team mate float off into the sunset the screen. (But that would only work if you could (e?) affect/damage your team. One more question, would Toa be able to take control of Exo-Toa, like in the story? No elemental powers though. (Perhaps after they have been shut down or have taken a certian amount of damage?)
  14. My screen is on 1920(10?) x 1020, I have never experienced the game freezing though... BTW I like the idea of gravity being a pulse with hight power, stream doesn't work very well.I also had an idea for the Olmak: the mask works like teleportation, only it creates a portal that anyone can pass through. The portal dissapears after a few seconds though. I think that it shouldn't stop all momentum though, like in Portal 1 and 2.Do you have any plans for game types for multiplayer, like CTF or Deathmatch (Or even teams?)?
  15. I finally got around to playing the game and I have to say that it is awesome. I had to stop myself from continuing to spam fragmentation blasts while on a respawn point. The only things I have to say is the fire is a bit to over powered (maybe not becoming lit on fire after only being hit once) and bots seem to only use attacks and not absorb abilities. I was a bit annoyed that the bottem third of my screen was cut off so I couldn't see my armour or weapon health (and sometimes my feet). Other then that I say good game and I can't wait for multiplayer!-Gravity
  16. I like to thimk of a Hau like this:Imagine somebody takes a swing at you, as you were expecting, so you can block it. But then someone else sneeks up from behind and punches you in the back of the head. You were not expecting it so you couldn't block it.Like wise, the hau's shield might strengthen at a portion to block an expected incoming attack, but still remain weak at other portions. Thus allowing other attacks to get through.-Gravity
  17. Very nice drawings! I absolutly love your art style, it reminds me a lot of the movies (LoMN). The only thing I have to say is that it looks like your Glatorian are either mummies or wraped with toilet paper (Oh, and the Skakdi's face looks flat)Can't wait to see more!
  18. Meltdown will always be my favorite HF set.Mainly because: [*]Yellow Metru legs[*]Mask-like face[*]Trans green bucket-thingies[*]Cool dual color Mahri tubes[*]Black thornax launcher meteor blaster[*]Pincers and a tentacle ("I'm like Carapar and Kalmah combined!")[*]Yellow Metru legs[*]Makes my think of a crazy doctor villian evil guy.Although Nitroblast comes in close second.
  19. Gaahhh! This song follows me even when I'm off of Pandora! Lol I thought of Terry too when I heard this song!Oh Go- I mean Mata Nui, Makuta was Jolly.
  20. sunflower

    Spaced Out

    I LOLed so hard at this! "I swear, everyone else got cool stuff like super-hot plasma and magnetism and lightning, but I? I get vacuum. Not even air, just vacuum. I got the awesome power of controlling nothing! Friggin' Bahrag." This was a very fun and funny story to read!"Now eat you veggies Takua or the franken-matoran will get you!""But Vakama!"
  21. Whoa, wait a minute. I've only been gone from LU for 3 months and already there are levels? Whats going on here? Could someone please explain to my poor out-of-sync mind? Am I using to many question marks?
  22. Spectral dots with a hologram in the middle.Shiny green lights.
  23. So there's laser vision AND heat vision? That's like having a Toa of Lightning and Electricity. Well Toa of lightning could control the plasma created by the static electriciy, and Toa of electricity could control, well, electricity; but that creates a whole new set of problems...
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