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Wotz

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  1. IC: Kahlynn (Obsidian Outpost) Mar seemed distracted, aloof even, but by now Kahlynn was confident that he might prove handy in making some cash. "Weeeell, if you fancy cancelling your early retirement, I've got a job for you." He rose to a kneel and gestured to the close-to-death Gak. "You can get some information out of this idiot before he finally conks out."
  2. IC: Kahlynn (Obsidian Outpost) Kahlynn nodded a greeting to the Kavinika, but continued to eye Mar with at least a small degree of suspicion. "'Independant contractor', huh? You a merc?"
  3. IC: Kahlynn (Obsidian Outpost) Half-dazed, the Skakdi sat fixated on the flames and did not initially reply, the vapour from his nostrils illuminated by the fire with each heavy breath. Just as the moment for him to reply had passed, grunted and turned his head slightly like the stranger had only just spoken. "We came looking for..." as if only just remembering why they were here, Kahlynn shuffled over to Gak. The other Skakdi's heartlight was fading fast. Noticing the stranger was still awaiting a response, he looked up. "None of your business. Who are you, anyway? Ko-Koro Guard?"
  4. THIS is an open announcement that my assassin Vortixx from arc 1, Illicia, is all profiled up and available for work. Some may remember her as Onewa's killer. Well, his 'kuka killed him but hey, it's good for her resumé, right? Anyway, if you want anyone or anything murdered, stolen, scared or if you have any other job in mind for a stealth-type character then pop me a DM. Her rates are steep but negotiable. Service charges may apply.
  5. IC: Kahlynn (Obsidian Outpost) "Yeah? Well... Yeah." The Skakdi was disarmed by the lack of a confrontation. He must have lived on this island for a hundred years, but there was still something supremely unsatisfying about getting angry with somebody who doesn't get angry back. They carried Gak up the stairs and to the lifegiving warmth of the fire. Kahlynn hadn't realised how cold he was until the fire's heat reached him; he dropped Gak's head, leaving the stranger standing there holding the feet, then immediately knee-slid across the floor to the fire, tearing his wet parka off in the process. "Fire... Fire... Warm..."
  6. IC: Kahlynn Before long, Kahlynn, with much complaining, had dragged the parka-bound lump to what appeared to be some kind of Ko outpost. Whatever. Anything to be out of this. "Cheers for the help," he sneered sarcastically, dragging Gak over the threshold. He threw him down in a discordant heap on the floor, sparing his unconscious companion little dignity. Then, he turned his burning hot eyes to the stranger. "Okay, big guy, what's the big idea? You scared the bajeebus out of me back there! You got some kind of death wish?"
  7. IC: Kahlynn (Obsidian) Just as the voice spoke again, Kahlynn tripped and fell flat into the snow, his hood flopping over his head like a closing lid. What did he say? A resort? The kinda afterlife is this? After a few moments deliberation, he was dragging Gak towards the rough direction of the voice. "Where are you?!"
  8. IC: Kahlynn (Kinda near Obsidian) "This way, follow the light" Kahlynn stood, stunned, staring at where the sound appeared to come from. Was he...? Was this... Death...? Had he just stepped outside, found Gak, then frozen to death? Was he even in Ko-Wahi? Who did the voice belong to? No, nonononono... "But... What about the treasure? Won't you at least let me find the treasure first? I wanna be real rich, at least for a little while! It's not that I don't want the glory, you know I do, it's just that right now I want this glory! Just give me a few more years!" He looked down at Gak. What would he say? Wait, no, screw Gak- Discarding Gak in much the same fashion as he had the stone tablet, he whirled around and sprinted away from the voice - "Just a few more yeeeeaarrsss!" - or tried to, as the snow was now nearly up to his knees, greatly impeding his progress.
  9. IC: Kahlynn (Not terribly far from Obsidian Outpost) My red armer stiked out in the blizerd lik-- Nah, that sucks. Scribble that out... My blud red armer stiked out in the blizerd like blud Yeeesss, that's more like it. Vicious. Carnivourous. How do you spell carnivourous...? "Hey, GAK!" Kahlynn roared over his shoulder. "How do you spell, CAR-NIV-A-RUSS?" Gak did not reply. He shrugged and returned to his scrawlings. blud red canivrus blud wiv sharp teef cuverd in blud Okay, maybe a bit too much blood. You can have too much of a good thing. "HEY!" he bellowed, "HEY! GAAAAAKK!" Discarding the stone tablet he had been carving, he stormed out of the cave and into the snow. In his rage, he initially didn't notice the blizzard and powered a good ten meters from the cave before the realisation set in. Oh, yeah. Pulling the parka close around his chest, he yelled again, louder than before. "GAAAAAAAAAAKKKKK!" A sudden, sharp pain in the toe made him stop in his tracks. "Mata, bleedin'--" he looked down to find "...Gak?" lying in the snow, a heap of parka. It looked like he had been there for hours. "Idiot." He kicked him again: frozen. Like a rock. Sighing, Kahlynn knelt down and, with a degree of care unbecoming of his manner, used the slightest amount of his heat vision to defrost his companion somewhat. Then, he rolled him over and began to drag him back towards the cave. Yeah, the cave. He looked around. Where the B. A. Brakas is the cave?! He could faintly make out at least one triangular red flag in the whiteness, recognisable as the kind used by Ko-Koronans to mark their way in the harsh climate of the Wahi. This was the only landmark he could see, so by proxy he hauled Gak's limp, damp frame in its direction. "HELLO?? ANYONE OUT THERE?"
  10. After that long you can probably just say he's served his time or whatever
  11. Sohllok Lainiika'al (SOUL-lock LAY-nick-kahl) Species: Draconic Mystix / Ice Dragon Gender: Male Alignment: True Neutral Affiliations: Dragons of Kentoku - Older brother of Fuacht Powers/abilities: Elemental control over ice Enhanced senses Appearance: Personality and Traits: Contrary to the seriousness of his younger sibling, Sohl is a wise-cracking socialite, always cool, always one step ahead. Still, like Fuacht, he places the needs of others before his own, and is widely adored in the Draconic community for his wit, compassion and magnificent beauty. History: TBA Weaknesses: Like all Draconic Mystix, Sohl lacks precise control over his element. His bright white armour with its glowing pink gemstones and gold adornments also render him an easy target. Aounda (ow-WUHN-dah) Species: Vo-Matoran Gender: Male Alignment: Neutral Good Affiliations: Ga-Koro Appearance: Weapons: Trident: Aounda carries this in tribute to his former hero, Turaga Nokama. It works as an actual weapon, too. Bamboo Disk: Self-explanatory. Traditional Matoran weapon/tool. Personality and Traits: Once hopelessly nostalgic, the slow departure of Aounda's faith has left him just straight up hopeless. He is pessimistic, bitter and resentful, however maintains a deep respect and admiration for the few of his friends who still put up with him and remain in contact. His nature is that of an idealist - he feels betrayed by the world (and/or by Mata Nui) now that those ideals clash with the reality he faces. As a Vo-Matoran, he has an innate resistance to electrical energy, however has never had any experiences which demonstrate this. He has always assumed he was a Ga-Matoran. History: A few years ago, Aounda may be recognised around Ga-Koro, and in fact around any Koro, as a leading figure in 'popular' religion, crafting the legends of the Turaga into palatable formats for the diverse masses. He was widely criticised for constantly changing his message and for allegedly bending the legends to fit whatever he was saying. In truth, he was coming to the realisation that the legends don't always fit together, and that prophecies don't always come true, at least not how they were supposed to. Since dropping off the public stage, Aounda's spiritual journey spiralled into a long hike to nowhere. Left without answers to his questions, his life's purpose, he now spends his days in the Great Takea, spending the fortune he amassed in 'donations' on drowning his curiosity. Weaknesses: He is a Matoran and is physically unimposing. Noka (NOH-kah) Species: Po-Matoran Gender: Female Alignment: Lawful Good Affiliations: Po-Koro (Sentinels) Appearance: Weapons: Katana: The blade is comprised of two metals, one gold in colour, closer to the tsuba, and the other pitch black, comprising the upper part of the blade towards the tip. The tsuba and hilt are black, with a dark green grip. Abilities: Noka is: athletic, although unremarkable; a competent fighter and bladeswoman, fighting honourably; and a talented multi-disciplinary artist, although primarily a painter. Personality and Traits: In general, Noka is about the halfway point between a stoic and an empath. She is also slow to trust and generally suspicious of men, however will keep her thoughts to herself until she feels action is required. Despite her long career in the Po-Koro Guard, and later Sentinels, she has never killed another living being and doesn't intend to - although there are many who she feels would deserve it. History: Noka's full history can be found on her wiki page. Short version: Noka was a guardswoman who was present during a number of events in Po-Koro's history in Arc 1. Her ex-boyfriend, Kuhrin (see above), who was believed dead, eventually resurfaced as a Makuta servant and serial murderer. Noka, along with several others, confronted Kuhrin in the drifts of Ko-Wahi and basically whooped his booty and talked him down after he killed his own brother. Noka and Kuhrin tried to make it work, but she just couldn't forgive him for all the evil stuff he did, so they split up and haven't seen each other in years. Now she's a Self Care Queen who paints - but recently she's been craving something different. Weaknesses: She is a Matoran. Kahlynn (CAH-lin) Species: Skakdi of Plasma Gender: Male Appearance: Red and gold armour. Webbed, two-toed feet, glowing orange eyes, and a raggedy poncho with a large amount of holes and tears. A deep scar is etched across his face. Affiliations: Himself, other Skakdi in the Horde and elsewhere Powers: Heat Vision Plasma (elemental power in conjunction with another Skakdi) Abilities: He is a quick thinker, a good tracker and an overall good fighter. Weapons/Equipment: Wrist Blade: Deployable, attached to his forearm. About ten inches in length and about as wide as his forearm, if not wider. Shield: A lightweight, diamond-shaped, metal shield strapped to one arm. Crossbow: Acquired from Xa-Koro, and has become Kahlynn's favourite toy. He's still a better shot with his heat vision, but the crossbow is more fun. Fighting Style: Kahlynn prefers to charge his enemies, softening them up with Heat Vision then engaging in brutal melee fights. He has no qualms about fighting dirty. Description: A hardened Rahi Hunter, the island of Mata Nui is like heaven for him, what with its tremendous amount of wildlife. Kahlynn never forms firm friendships, believing them to be a waste of time if there's nothing in it for him. Pretty much every anecdote he's ever told is a lie. History: According to Kahlynn, he was banished from Zakaz, the reason being that his Rahi kill-count had caused a borderline mass-extinction event and was decimated the ecosystem of the island. Why he was actually banished is unknown, and in fact he may have simply left of his own accord. He joined up with the ILS to kill Nui Rama, and took part in the battle aboard a Gukko bird, surviving being shot down, presumably by a Rahkshi (?). He later joined the Horde, a posse of Skakdi, and migrated to Ga-Koro with them. The others settled down and founded a bar. Perhaps due to being surrounded by water, surrounded by alcohol, or just due to his own impulsive nature, Kahlynn struck out into a self-destructive lifestyle of nightly intoxication. Since then, he has dipped in and out of hunting, be it for Rahi, treasure or whatever else, while still remaining gripped by his vices and missing large chunks of his memory. Weaknesses: Besides having a short temper and being an overall degenerate, Kahlynn cannot swim, and becomes anxious around water. Grolasch Stonebelly (GROW-lash) Species: Skakdi Affiliations: Fort Garsi Alignment: Chaotic Neutral Gender: Male Appearance: A hulking blob of muscle. Green and brown light armour with some gunmetal grey. Enormous chin. Blackened teeth. Very thick limbs. Abilities: If there is a Skakdi that can be described as an 'immovable object' then Grolasch is it. If he's standing in the way, the way is shut. He can also take an unholy punishment before he goes down, his thick skin serving as additional protection from attacks. Powers: Thermal Imaging Plant Life (elemental power, in conjunction yadayada) Weapons/Equipment: Hammer of Nasche;Dii; 'The Mutilator': Passed down to him from his forefathers. A colossal hammer, modified to have rocket propulsion, increasing the velocity of its strikes. The offensive side of the weapon has been carved into enormous spikes, which in turn have smaller spikes sticking out of the sides. The weapon is designed to decimate the skulls of its enemies. Hip Cannon: Strapped to his back, this is an enormous cannon, designed to be pulled out over the user's hip. Grolasch tends to use a chain shot, otherwise known as Two Cannonballs Chained Together. The projectile spins in the air and topples wooden structures, and is deadly against pedestrian combatants. It fires a single shot before needing to be reloaded, which is a time-consuming process. For this reason, he rarely carries more than one spare into battle. Fighting Style: Tank. Description: Grolasch is happy to just smash stuff. People, buildings, nature, whatever. While he enjoys the same self-pride as the rest of his race, he primarily gains his sense of achievement through domination on an individual basis, rather than through territorial conquest, as in the case of the warlords he fights for. That being said, he is no traitor, and will maintain respect for any leader able to keep him in line. History: TBA Weaknesses: Grolasch's densely muscular frame restricts his movement to an extent. He is not particularly mobile, and is far from swift. Kuhrin (CURE-rin) Species: Toa of Sonics Affiliations: None - Kuhrin is, to some extent, hated and despised by anyone that has ever known him. Alignment: It's... Complicated. Lawful Neutral. Gender: Male Appearance: His armour bares the wear of time. Unwashed, poorly kept - the equivalent of a permanent morning shadow. The silver that gleamed as chrome after his restoration has become muted and dull like old cutlery, and that old blood red clotted into a brownish tint. There is, again, rust, but not the infected, pitted rust of the Makuta. Instead, it is the rust of a disgraced and buried knight, the rust of a disturbed tomb. Ever his slender form has been suited for stealth, but now he is a ghost, a faint imprint on the world that he betrayed, and forgot him. His Huna only covers the mouth area of his face, like a gas mask - it keeps him from dying. Abilities: Even in his current dilapidated state, Kuhrin remains agile and athletic, although is obviously a far cry from what he used to be. Still his muscle memory is programmed for the infliction of pain, a quality about himself he resents bitterly. Powers: Elemental sound control Kanohi Huna, mask of concealment Weapons/Equipment: The Resonator: His current Toa Tool. Since being cured of Makuta's sickness, he no longer uses blades - he does not trust himself with them. This is essentially a speaker cone with a handle on the back, which he holds like this, to channel his elemental powers. Description: To say that Kuhrin has blood on his hands would be an understatement. He is nothing short of a war criminal, responsible for the deaths of dozens of innocents during Makuta's reign, and for the damage on countless more as a result. The mercy granted him by his would-be killer, which once seemed to be an opportunity for healing and redemption, has instead amounted to a lifetime of infinite suffering, his guilt tormenting him every waking moment of the day. History: Kuhrin's full history can be found on his wiki page. Weaknesses: Being a Toa of Sonics, loud noises are painful for him. Pukipuki (POO-key-POO-key) no relation Species: Matoran Gender: Male Alignment: Good Appearance: Affiliations: Ko-Koro, Ta-Koro, Onu-Koro Weapons and Equipment: Staff - The very same staff he has used throughout his life as a Ko-Koro guardsman. After his mother died, he customised it with a shock-absorbing mechanism below the whacking end. Volo Luto Launcher - This particular Volo Luto is able to carry up to three Matoran. Photothermic Powder - A few grams of the stuff in a small pouch, fastened into his belt. Personality and Traits: Pukipuki, or just Puki for short (no relation), has been through it all, but he's far from grizzled. On the contrary, he has maintained a young spirit and is a determined optimist, even when he is laughably outmatched. His armour and equipment is a mishmash of what he has accumulated over the years. His family and mixed-Koro heritage are deeply important to him, and he keeps in touch with both extended sides of his line. History: During the days of Makuta, the dark lord's monsters annihilated most all of the fringe settlements that existed outside the main Koro. A Ta-Koronan guardswoman and an Onu-Koronan engineer would meet when their respective groups of refugees crossed paths, and go on to raise a son, Pukipuki, in Ko-Koro. While they were technically welcome there, the icy village is not renowned for its hospitality, and his parents would eventually find safe passage to Onu-Koro. Puki remained in Ko-, however, unwilling to abandon his home. Before long, he would follow in his mother's footsteps and become a member of the Ko-Koro Guard, receiving his staff as a gift from his father. He and his mother would eventually fight side by side, during a Rahi attack on the cable car on the Ko-/Ta- border. She died saving his life after his Kakama was shattered in the struggle, and he has since worn her Pakari in honour of her strength and her sacrifice. More recently, Pukipuki fought in the defence of Ko-Koro from the forces of darkness at the end of Arc 2. Harrowed by his experiences, he has taken some time off in an attempt to settle his mind, taking up quasi-whimsical adventuring. Weakness(es): Being a Matoran, Puki is diminutive in both stature and strength. Plus, he's a guy with no powers in a world where everybody's got 'em. Illicia (il-LISS-ee-ah) Species: Vortixx Affiliations: Bad Company (formerly) Gender: Female Appearance: Dark red and black armour, average Vortixx height. Athletic build. Abilities: Illicia is light-footed and agile, specialising in stealth and acrobatics. Weapons/Equipment: Shotgun: One-handed projectile weapon, bulky around the handle with a long single barrel that extends outwards. Fires a projectile that splits in the air spreading shrapnel on the target. Useless beyond point-blank range. She keeps this weapon on her leg, where it is kept in a leather holster strapped to her thigh. A grappling rope, a pair of leather gauntlets, a coinpurse of caltrops, three bolas, a whip, and a serrated knife - all acquired while part of Bad Company. Description: Illicia doesn't just kill people because it pays well, she likes to hurt - the more vulnerable the better. She takes supreme joy in being the black widow, in playing with her prey. History: Illicia first came to the island as first-mate of a one-eyed Vortixx who had the usual lofty dreams of a feudal Mata-Nui with himself as king. Like all the rest, this would-be tyrant was crushed under his own ego. Illicia killed off the rest of the idiot's inner circle, took the money and ran. She eventually joined Bad Company, the group contracted for the assassination of the Turaga. Illicia and another Vortixx, Sev, were dispatched to kill Onewa, the Referee. Before she could do so, however, the Turaga's Parakuka drained the life from the old man, doing her job for her. Even so, she took the credit and the payment. Since then, she has been taking more low-profile jobs so as not to draw too much attention to herself after being apparently responsible for the death of such a beloved figure. Weaknesses: She lacks brute strength and is likely to lose in a full-on fight. Xaruthan (ZAH-roo-thahn) Species: Chiropteran Mystix Gender: Male Alignment: Neutral Good Affiliations: Aclaraung, Aru Appearance: Xar is a lean, even scrawny Mystix, concealing his true physical strength with poor posture and long, spindly claws. His armour, once a bright green, has since faded over many years to a dull grey, barely standing out from his jet black skin. Almost every inch of his form is covered in scars, burns and signs of decay, all of which have healed, been reopened then healed again. It is no surprise, on first glance, that Xar has died so many times. Powers: Elemental plasma control Sonar Personality and Traits: TBA History: TBA Weaknesses: The armour on his torso was torn away in a Mystix disgracing ritual, leaving him vulnerable to direct attacks. In addition, his eyesight is better suited to dark environments than to daylight.
  12. Wow I picked a good time to make my quad-annual BZPRPG visit, holy Slappa-Nui So I'm not saying I'm back, but I seem to remember giving my characters away to a bunch of people. Anyone know if that's a real memory, and if so who has them, and do they still play this game? Anyway you guys are the greatest and I love that this is happening right now <3
  13. Yeah you pretty much just solved this for me, cheers! So that album of production music you just mentioned was pretty popular in late 90s/00s media, composed by this guy Dick De Benedictis, and the music in question is 'Predators (A)', which in itself is apparently modelled on a theme from the movie Predator. I'll probably comb the soundtrack for that at some point, I'm that kinda guy. What's funnier is that someone already uploaded this to Youtube under the MNOLG banner but I just never saw it when originally trying to find the music, whoops. I'd link, but it ain't working for me right now. So yeah, mystery solved, I guess, but there's still a bunch of other stock music in there that I don't think has been identified yet.
  14. I mean, it genuinely sounds like the exact same recording just in way better quality - hence why I assume it's library music of some kind.
  15. So, I was watching the X-Files a few weeks ago and a piece of incidental music really caught my ear. I was stunned at first, I thought, 'this sounds just like the MNOLG music' and then it went into actually being the exact same piece. Assuming it's a legal move (I skimmed through the rules a bit and I haven't been here in years, so if I'm being naughty I'm sorry), here's a .mp4 of the scene from the X-Files with the music more commonly known to weird Bionicle people as 'The Cutscene Where Tahu Cuts That Wooden Cage Open'. But yeah, I'd like to know if anyone has seen this before/if anyone knows what's going on; I assume this is actually just library music, but from whence? The episode is Season 5 Episode 7 'Emily' for anyone interested - great show, honestly. X Files Scene.mp4
  16. IC: Trudan This stranger's words are both confusing and trying. Shame? I am not ashamed. Only cautious. Even so, a part of me is somehow grateful for her company - this I find even harder to admit than my caution. And besides, without my flute I am vulnerable. I am forced, therefore, to commune. "Stay back."
  17. Granted, but whenever you do it is a tremendous weight on your conscience, you weirdo. I wish the sky wasn't conceptual and was a substance I could taste.
  18. IC: Trudan "Nothing, nothing at all. At least it wouldn't be much fun" The voice of another startles me out of thought. Often others pass me in the jungle, but always I am heard and not seen. Who, then, is hiding in the brush to be heard and not seen by Trudan? I dare not speak, or move (save my cursed involuntary jolt), as if under the hope my hidden listener will simply disappear if I don't pay them with a response.
  19. OOC: ayyy IC: Trudan Abruptly, the jaws of a great beast of the freshwater lake snap up from below the surface at my viewership. Too alarmed to continue my playing, I halt, my power over the Fishing Birds lost instantly. Even so, one of their number is torn to shreds before my very eyes, the rest dissipating into the air like steam. For a moment I am tainted with anger, but that is rarely the wisest emotional course to take. Besides, it was my music that led to the death of that bird. Such is the way of the jungle, and she yearns once more for The Song. I continue. Before long, time passes. The sun has changed its position in the sky and in my solitude I begin to woe my duty to the jungle and the lake. "Le!" I call, as I always have in times of sorrow. "Le! If you have words to say, then speak to me!" Barely a gust of wind comes as a response. Never before this time have I felt so detached, so isolated, by the world I have always called friend. Where now, is the spirit of the jungle? Where is its soul? Always I have prided myself on my calm, yet my frustration now drives me to cast my flute into the lake. "What use is a song with nobody to hear it?"
  20. IC: Trudan You'd think I'd be bored of this by now. That would make sense - but The Song needs none. Pure instinct, rhythm, life calls me. I know and want no other life than that I live. My fingers dance in time with the flapping wings of my audience of Fishing Birds, my flute with those who rejoice as I do in the waters of The Song. There is no interruption, there rarely is. I've found that few who dwell in the world of complication remind themselves of beautiful places. It is solitude, yet I do not feel alone. Still, a part of me fantasises, craves that somehow, the Rahi would turn to me, offer some of their dirty, raw fish, and I would fly and frolic in blissful ignorance of all beyond my survival and my senses. It is this part that spills from my chest to my lips and into the flute. It is a tear from the Well of Song, heard not as a tear but as melody, pain turned to beauty. This is why I'm not bored. Music is my only friend until the end. OOC: Anyone care to deprive Trudan of his excessively flowery internal monologue?
  21. Granted, but your feeble human mind crumbles at the unquantifiably large volume of information. I wish for the next person to post in this forum to make a wish which is subsequently, shall we say, corrupted.
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