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Silvan Haven

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Everything posted by Silvan Haven

  1. IC: Kale Ironshaper - Ostia - Fowadi A slight twitch ran through the Fe-toa's body and he resisted the urge to look at the part of the ceiling he knew that the doubtful duo were currently standing. They wouldn't do anything too bad. He had to tell himself that or he'd spend every second of the day slowly turning grey from the stress. Wait. He was already grey. Karz "Sooo, Tirokk! Tell me some more about yourself. What kind of skills do you have, where did you learn them, what have you spent you time doing. That kind of thing."
  2. IC: Loren - Ta-Koro - Lavapool Inn Memorial Major events leave major memories. The attack on the Lavapool hadn't exactly been a wakeup call for Ta-koro. No sudden realization that the world was a dangerous place. Mata Nui had always been dangerous for as long as anyone could remember. It had left a mark though. Some reorganization of the Guard. A certain sense of caution and mourning by the townsfolk. The most physical mark was of course the ruins of the popular establishment. No longer smoking but certainly still ruins. Left as such in respect of the people and memories lost within. Loren had made a habit of coming to see the place he and many others had failed to stop the Piraka all those weeks ago. It helped to remind him of what was at stake in his job.When he failed in his Duty it meant good people died and bad people got away. Which meant more good people dead. The thought centered him and drove him forward. Gave him a sense of drive that helped the commander of the RRF to work through the mountains of paperwork his position demanded. It also helped him to keep track of certain people. Ta-koro was large and growing larger seemingly every day. Even so, over time it was not hard to pick out regulars. People who visited the memorial on a daily or weekly basis even this long after the tragedy. Loved ones of those who had been lost. Or people like him who felt responsible for allowing the disaster to happen in the first place. More than once the tall De-toa had found himself comforting a grieving father or distraught daughter. Taking care of the aftermath involved more than just picking up the physical rubble. Like a young guardsman that Loren remembered seeing at the fight. Or at least had seen in the area at the time and had later heard about what he'd done. Brave kid, skilled too. Going hand to hand with one of those bruisers was no easy feat. Although if what his file said was any indication the kid probably wasn't the best fit when it came to The Guard's ordinary duties. People like that could be valuable members one day if properly cultivated. Maybe now as a good time to give him a pat on the back. "The older you get the more you have to be nostalgic about." He hadn't been meaning to listen in exactly. As a sonic elemental he was by nature listening in to everyone constantly. It did make for a good party trick when combined with his mask's ability to let him appear out of thin air though.
  3. IC: Kale Ironshaper - Ostia - Fowadi "Captain!" Kale called out through the lower decks of the ship. The Fowadi was big for a ship but that still didn't make it all so big that you couldn't hear other people easily enough. "We've got another recruit!" It didn't take them long to catch up to the duo. They hadn't moved on since Kale had left them earlier. "Dehkaz, Krayn, this is Tirokk. He said he wanted to join up with the Aggressors."
  4. IC: Kale Ironshaper - Ostia - Fowadi "I take it you like to travel light...comparatively." A smile quirked at the corners of Kale's lips. He turned away from the railing and headed once more for the door to below decks. Calling over his shoulder as he did so. "Then let's get you settled in."
  5. IC: Kale Ironshaper - Ostia - Fowadi "The anchor Another member of the crew. I'm sure you'll meet him eventually. Is there anything you need to bring aboard? We should be able to find a berth you can fit in."
  6. IC: Kale Ironshaper - Ostia - Fowadi "Always nice to meet a fellow brother of the metals. No though, I only keep our armor in working condition while we are out in the field. I have long since learned to keep out of the shipwrights way when they are working on a refit of our girl here." He gave the handrail a fond pat before giving the large metallic figure a once over. "You're a rather large one aren't you. About the same size as Brukin I'd wager."
  7. IC: Kale Ironshaper - Ostia - Fowadi The abrupt jumble of words caused Luten's wearer to blink and pause as he parsed the confusing information. A slight lull in the conversation before him provided an ample opportunity for him to speak up and excuse himself. if there was someone new on the docks it might require a person who's official signature could actually be accepted. With a nod to the pair of men, he turned and made his way back up onto the deck. It wasn't hard to pick out the new person what with everybody else staring at the metallic giant. "Permission granted. I'm First Mate Kale Ironshaper. Have these..." A glance. "Fine examples of Aggressor quality introduced themselves yet?"
  8. IC: Kale Ironshaper - Ostia - Fowadi Kale stopped and looked at the De-toa. Lips quirking upwards for a moment in wry amusement that he smothered a moment later. The island was changing quickly these days. So what if the Iron Mahi had been a thing for months now, was a major source of transport in the region, and was well popular enough that people had already tried to rob it. Yes, it connects all of the settlements in this region of Mata Nui. It's a lot easier and safer than walking or riding in a cart over the dessert.
  9. IC: Kale Ironshaper - Ostia - Fowadi "As a matter of fact my family runs a smithy a little ways off of the Le-Onu trade road. That's where I got most of my new gear. I'm sure they'd love to help you out. It might take a day or two to get there though. I'm not sure if we can get there and back before the Fowadi is set to head out. Even with the Iron Mahi taking us part of the way." Kale followed up at the back of the small party. His voice trailing off as something Krayn had said earlier resurfaced. "You do know that there's an Iron Mahi route running between all of the Po-koro settlements no...right?"
  10. IC: Kale Ironshaper - Ostia - Fowadi "No more than two days. Probably only one with you back here to help iron out the final details." With so many people around Kale decided that there were far too many moving feet in the vicinity of his mask's projection. Kneeling down, he held his hand out, palm up for her to stand on, and gestured her over.
  11. IC: Kale Ironshaper - Ostia - Fowadi "Come on Krayn, lets get you settled into a berth. In fact would you like a tour? I don't think you've been on the Fowadi in...at least the last two refits." The subtle hum of Skyra's blade stopped as Kale started casually making his way over to the door leading below decks. The problem had been averted...for now. Any further developments would be dealt with at a later time.
  12. IC: Kale Ironshaper - Ostia - Fowadi This time Kale did turn to look at Skyra. The Fe-toa staring hard enough that her blade almost start rattling in its sheath from the sheer amount of focus being directed in it's general direction.
  13. IC: Kale Ironshaper - Ostia - Fowadi "We are glad to have you for however long you will be with us. There's an armory onboard that you can look through. We'll be here for a little bit yet so if you feel the need to do some shopping in town I can give you some funds. Something tells me you don't have too many on you and we make sure our crew is well armed." Kale took a moment to look the grey toa up and down. A quizzical look crossing his face as he tilted his head to the side. "You're a bit of a mess. You mentioned being in Ko-wahi for a while. How did you get here?"
  14. IC: Kale Ironshaper - Ostia - Fowadi Kale froze, very specifically did not turn to look at Skyra, and then continued speaking to Krayn. "The whole island has felt it. Everybody knows but nobody wants to come out and say it. Not after how long it took to get rid of Him the last time."
  15. IC: Kale Ironshaper - Ostia - Fowadi "Permission granted my good friend. Welcome aboard! Are you planning on staying with us long or was this just a visit before gallivanting off to do something heroic and lonesome?" He stepped carefully so as to avoid stepping on his sentient mask's projection. stepping towards the gangplank and reaching out a hand in welcome to the other toa. Without even looking over his shoulder at the other pair he called out. "Kiiiiids, behave yourselves."
  16. IC: Kale Ironshaper - Ostia - Fowadi "Yes but I can't introduce you you others if you don't appear." Kale smiled up at the small figure. She had been an odd companion to find on the road back to the Fowadi. Not that he minded meeting her in the slightest. She brought a spark of joy and innocence to his life that it seemed to lack more and more often as time went on. Turning his gaze down to meet Krayn's he sent the other man another smile. "This is Luten. If you'll notice, I'm wearing a different mask from the last time we met. Well...she is that mask."
  17. IC: Kale Ironshaper - Ostia - Fowadi Well this was a pleasant surprise to be sure. Kale strode over to the railing and leaned on it. One hand opening palm up, fingers pointing towards their guest. As Skyra visited the other toa Kale murmured softly. It was still strange to seemingly talk to thin air like this. His new companion was taking a lot of getting used to. It was worth it though, both for the abilities she gave and because she needed someone to look after her. "Come on out Luten. There's someone I want you to meet."
  18. IC: Kale Ironshaper - Ostia - Fowadi Sheets of paper lay scattered around the dimly glowing Istone in the center of the desk. Silver fingers tapping at the touchscreen in a well practice cadence. The lightstone in the center of the ceiling thankfully providing light in what otherwise would have been a rather dingy room. The fingers paused, the soft sound of metal against smooth cloth as the sole occupant of the room looked over to check something on one of the papers. Expense reports, inventory intakes and checks, crew readiness reports. Each more mind numbing than the last. Each one had to be hand typed into the digital archive for proper record keeping. Mata Nui Kale was bored out of his skull. Of course Dehkaz had chosen now of all times to go off around the island before they had even set off. Half of these papers weren't even the younger toa's responsibility! Not ordinarily at least. With the captain ducking his responsibilities they were Kale's job to take care of. Sometimes he wondered why he had ever agreed to be the Fowadi's First Mate. the pay certainly wasn't good enough to warrent it. "Yo, when we leaving?" The call cut through the Ironshaper's growing melancholy. Loud and high pitched. Skyra. He couldn't help the smile smile that snuck onto his face as he looked up at the ceiling. Right, that was it. Someone had to look after the crew. Half of them would probably walk off a cliff without someone keeping an eye on them. A slightly exasperated chuckle followed the smile and Kale shook his head. Glancing down at his unfinished paperwork. It could wait. A gesture set the Istone down on top of the stack of unoccupied papers. The rest went into rubber sealed box for later physical archival. Where would any of the Guards be without paperwork. Satisfied with the state of the office Kale turned and headed out onto the deck of the ship. A warm salty breeze met him as he finally exited the bowls of the ship. The rest of his dark move blowing away. Replaced by one of amusement. "Getting bored of learning how to swing a metal stick?"
  19. Name: Kale Ironshaper Species: Toa Gender: Male Powers: Elemental Iron powers and accuracy power via Luten. Weapons: A pair of wrist blades hidden in the armor of his forearms. An ornately carved carved staff made of just under eight feet of rahkshi metal. Clean flowing lines loop and whirl around the grey haft in ways reminiscent of the hidden currents in the deepest of oceans. Either end of the rod has had a threaded hole bored several inches into the haft, allowing the weapon’s child daggers to join with it and become a spear of surpassing elegance. Those daggers are no less impressive. In overall shape they are identical. Each one is eighteen inches from the tip of the blade to the knob of the handle, the blades three inches across at the base with an extra inch and a half of crossguard flowing seamlessly beyond. In the center of that crossguard each dagger has a unique swirling pattern. Once more bringing to mind the unseen currents of deep waters. Every one of these knives echo those hidden eddies. The hilts are formed of moulded, leather wrapped protosteel around a threaded rahkshi metal tang. This allows them to be joined with the parent staff into a spear of surpassing elegance. A several foot long clump of ever-flowing protosteel that hovers near him at all times. Not a weapon but still equipment worthy of mentioning, some time ago Kale found a pair of ancient bracers that reflect the force of a blow back at an attacker. Description: Kale is a Toa of relatively young years but much less youthful experience. No obvious scars mar his skin, one of the perks of being a Toa of Iron, but long hours spent traveling, training, and fighting have left him with a whipcord build obvious to anyone watching. Emerald eyes aged with experience watch from behind a somewhat smoothed Sanok. The bright silver of Kale’s armor is complemented by the dark blue, electrically insulated longcoat he has taken to wearing. Threads of more litteral silver have been worked through the fabric in form part fashion and part practicality. The right shoulder bears the Aggressors insignia. Weakness: With the addition of Kale’s flowmetal armor he is much more durable than in the past. However, said armor is tricky to use and requires significant concentration to keep in it mobile state. Metal does not naturally flow like water. A sufficient disruption of his concentration will lock the Fe-Toa solid as he loses control over his protection. Alignment: Aggressors Task Force Personality and history: Kale was raised in a small village on the border between Onu and Le wahi. Being the eldest child of a well off family of metalcrafters ensured that he had a decent upbringing. His mother and father stressed ethics and manners while teaching him and told him stories of great heroes. Those stories took root in fertile soil and grew with him his entire life. As news occasionally trickled into the Ironshaper homestead Kale would hear of horrible things from all over the island. Eventually the guilt at staying safely hidden away while the world seemed to be falling apart grew to be too much and he left, much to the dismay of his father. For a time, he wandered the length of Mata Nui, doing good deeds when and where he could. After more than a year he met up with Captain Dehkaz of the Aggressors and joined the task force in their efforts to rescue Turaga Onewa. Other members came and went with time but Kale stayed with the group and was eventually promoted to First Mate of the Fowadi as a result. He led the crew of the Fowadi and the Pirate ship Infernavika on a hunt for the escaped criminal Rehn. The adventure forced him to learn just what it entails to lead people. Eventually they cornered Rehn on an island off the coast of Ta-wahi and captured him. On the island was a trove of relics with amazing powers, one of them being the bracers that Kale now wears. After leading the Aggressors in an almost disastrous infiltration of the Makuta Worshiper held Ko-Koro, Kale learned another valuable lesson in leadership and took a rare quiet moment to go home and see his family. It was a trip that provided much needed closure on a part of his personal life that’d needed dealing with ever since he first left. Since then he has been hard at work training and overseeing the Fowadi’s refits. Skills: Foraging, Significant medial training, sailing, metalworking, quarterstaff, spear, knives. Elemental Transcendence: When growing up, his mother taught him one of the most esoteric elemental techniques on the island, more concept and philosophy than simple technique in all honesty. It teaches that there is no difference between a Toa and their element. For Kale this means that his mind sees no difference between his body and all the various metals around him. He can move and feel those metals as if he were moving and feeling his own limbs, with the same degree of accuracy and ease. Long practice and constant use of his element have added levels of power and endurance that mere technique cannot. Name: Loren Description: A fairly normal sized Toa with grey main coloration and black secondary. His eyes glow out of his Kualsi in a shade of light grey and have a hint of laughter in them. A large black, burn resistant cloak normally covers the nicks and dings that his armor has gathered over the years, including a trio of jagged claw marks that run over his left shoulder and halfway down his back. His shortswords are held in brown leather sheaths on either hip. A small black bag hangs from the swordbelt with a trio of stars sewn onto it. After his promotion to Commander of the RRF, Loren has added a series of heavier, slanted plates to the more vital areas in expectation of the heavier combat that goes with the post. Species: Toa Gender: Male Powers: Sonic elemental powers and teleportation from his Kualsi. He specializes in creating soundshapes with his powers. While prolonged containment is difficult, he is proficient enough to create simple shapes and give force to his constructs. Weapons: A pair of high tensile strength short swords that have been tweaked to allow for easier use in combination with his element. He picked up a rahkshi staff during the battle for Ta-koro. Weakness: Can be somewhat impulsive and rush into danger to help innocents. Alignment: Good, Ta-koro Guard Personality: Good natured, cheerful, always willing to help out a friend. His experience in the guard has made him a fairly good leader. Has an ironclad set of morals that he will not break no matter what. Biography: Loren was an adventurer for the first couple hundred years of his life, eventually joining the Ta-koro Guard after they saved his life from a pack of Kane-ra that one of his enemies had gathered and launched at him. His experience in the field helped Loren to repeatedly deal with attacks by Makuta worshipers and rahi, allowing him to steadily rise through the ranks until he reached Lieutenant. However, he has started to become discontented with the Guard lately, after watching time and again how the crook got away because procedure needed to be followed. Not that he had a problem with following rules, he just feels like the Guard could do with a few less of them. When the villages started to grow apart, he voiced his opinion that they should stay together and not ignore the virtue of Unity. With the return of Makuta's followers and the reunification of the koros, Loren's doubts have faded and he remains as dedicated to Ta-koro as ever before. Due to recent distinguishing and consistent acts of Guardsmanship, Loren has been promoted to the head of the Rapid Reactionary Forces. A new branch of the Guard designed to, as the name says, react quickly and efficiently to any hostile events in Ta-koro. Name: Lenat Description: Tall and lean as all of his people are. Lenat carries himself with a self assured gait and the even movements of someone used to handling volatile materials. Since his promotion to the head of Po-koro’s industrial sector the Vortixx has taken to wearing an insignia that is half sash and half work belt. Its tan and brown do not particularly compliment his natural black and dark green, but it is a sign of office rather than a fashion accessory. If one were to get close enough they would notice that his hands and arms are covered in small scratches and scars. Evidence of his constant efforts at perfecting the mechanical arts. Weakness: As a mechanic he is not all that great at combat. Species: Vortixx Gender: Male Weapons: Magnetic Manipulation Gloves A pair of metallic weave gloves that create a magnetic field with a radius of about three feet. They were designed to help a mechanist in his trade and are not made able to handle large weights. Unable to be used for extended periods of time. Semiautomatic Miniature Rhotuka This small scale weapon is designed to fit in one hand and fire small wheels of corrosive energy. Each wheel is capable of melting through an inch of rock. If more fire power is needed it can be charged up to fire more powerful shot. Needs to recharge after five normal shots. Equipment: A set of tools that include things such as files, saws, screwdrivers, anything one might need in his profession. He recently collected a task pad. These and anything else he might be carrying at the time(such as designs for his inventions)are all carried in a reinforced leather messenger bag. Inventions: Semi-automatic crossbow: Using a system of wheel on either end of the crossbows limbs, the effort needed to pull back the string is cut down to a much lower level. This allows the user to simple pull back on a built in bar on the side of the weapon, it being connected to another stub of metal on the inside of the string. reload time is further sped up by the addition of a spring feeder magazine system. When the string is pulled back, a single bolt is pushed up out of the magazine and into the weapon proper. Explosive crossbow bolt: Most of it is the same as a normal bolt, with the exception of the head. a downsized photothermic powder grenade has been attached to the front ans modified to require a fairly serious amount of pressure before going off. Not enough to prevent the weapon from going off after being fired from a crossbow, but enough to avoid accidental explosions as the user runs and dives across the battlefield. Patero Splattergun: So far the only working weapon in the "Elemental" series, and even this one came out different than intended. A modified version of the standard Patero launcher, this one fires a blast of lamp oil out the barrel. It is then ignited by a slow match fixed to the opening, resulting in a spray of flaming liquid. The original plans intended for a bolt able to fly some distance. Instead what happened was a short ranged burst. Seeing that it was still an effective weapon, Lenat made some modifications to even out the spray and marketed it as a short range weapon useful for high damage first blasts in enclosed spaces. Electrical Generator: Lenat is proud to say that he has invented one of the first portable and versatile electrical generators. The basic idea is simple, a box of whatever size or shape needed is constructed with solar panels covering the inside. Racks of lightstones are then placed inside to generate the light for the panels.The resulting generator can range anywhere from the size of a house or so small that only a single lightstone can fit inside, it all depends on how much electricity is needed. Railless Iron Mahi: Its a mouthful and Lenat plans on changing the name to something that will sell better once it gets out of the prototype stage. Not many people know about it yet but Lenat and Farzan are working on a vehicle that will only require one of the Vortixx's generators to run. the current version is just a cart with the same propulsion type as the Iron Mahi slapped on. It runs but not very well. Telegram: His most recent invention, the telegram is a system of wires running between two points. On either end are equipment to read the electrical pulses and turn them into audible noises. The equipment on either end is the same kind used in radios, but without the bulky equipment needed to send and receive radio signals the resulting piece of machinery can easily fit on a table. Skills: As a Vortixx engineer Lenat is able to maintain and to an extent, create, pieces of technology. He specializes in physical mechanisms and, to and extent, electrical engineering. Alignment: Good History: As is the case with most Vortixx, not much is known about Lenat before he showed on the beaches of Ta-wahi one day, missing his memory and everything but the gloves on his hands. Since then he has made himself a life in Ta-koro, helping to keep the different pieces of technology that protect the town running. However, it has never felt like a home to him and he feels like he should leave soon and explore the island more. He left the koro with Voutok, the Matoran of sonics, journeying to Ga-koro and spending some time there trying to help the Matoran enlist in the Marines and set up a business of supplying the marines with weapons. The rahkshi attack happened soon after, causing damage to the village and allowing the Vortixx to gain a bit of stature as he helped to rebuild the village. Afterwards, he started up a shop in the koro, selling innovative weapons and equipment to Marines and adventurers who passed through. After several months he was approached by Po-koro, and offered a position in their Engineering Department. He quickly distinguished himself and rose through the ranks until the Vortixx was at the very Head of the Department. Even so, the tensions between the villages at the time limited what Lenat could do to help the island, pushing him to open an independent business known as the Mata Nui Technology Emporium. It remained fairly low key until Lenat hosted the Mata Nui Technology Expo, in an attempt to lower the tensions between the koros. A side effect was that his many civilian inventions caught the public eye, resulting in a very substantial boost to business. It was good enough that the Vortixx was able to open up a second branch in Ta-koro. In an effort to help tie the different koros together and shorten response times between them, Lenat went to Jaller with his newest invention. The Telegram was a system of insulated wires that ran between two, radio-like devices, allowing for the people on either end to talk to each other in real time. Jaller agreed to the idea of a Ta-Po telegram system and even agreed to help with resources. The energetic Vortixx has since been making efforts to help bridge the gap between koros even further. Negotiating an extensive series of trade deals and mutually agreed upon laws with Onu-koro. Eventually culminating in the creation of the Po/Onu Academy. Name: Telne Description: A dark brown coloring with the white that most Po-Lesterin have. His rocky looking armor sports a series of nicks and scars that he has earned over a long period of active combat. Wears the grey cloak that is commonly found among Lesterins as well as a brown hide bag. Species: Lesterin Gender: Male Powers: None other then his Matatu and heightened resilience and strength. A mysterious headband he found while helping to clear out the Darkwalk increases his abilities with his Matatu. Weapons: An eight foot tall glaive. Weakness: Is totally useless when it comes to mechanical problems. Alignment: Lawful-Good, Po-koro Guard Personality: Telne has a rather wry sense of humor and won’t hesitate to make a quip about somebody or something if he thinks of one. Even though he might show a lack of respect and seems to not care who he makes his jokes of, he knows when to get serious and act like a proper Sentinel. Biography: If Telne remembers anything about before he came to the island a hundred years ago, he does not say anything about it. He washed up on the shore of Po-wahi one day shortly after the Toa Mata's failed attempt at defeating Makuta. Taken in by a Po-Matoran, he regained his strength, never saying anything about before he came to the island. Others, believing that he had forgotten, did not press the issue. After a few years, he joined what was at that point the Guard, using his glaive and mask skillfully to protect the koro. From time to time he would go on extended quests that ranged about the island, hunting down felons and particularly unpleasant beings. While not necessarily outstanding, he became known as somebody that one could count on in a fight, something that he proved in the troubles that plagued the koro in recent times. Name: Renaka Lichtgeist Species: Matoran Description: An oddity among Po-Matoran, Renaka seems to be an albino. Her body structure is most certainly that of the Stone Tribe but her entire body is a stark and almost blinding white. Here and there small nicks and old scars can be spotted on her armor. Holdouts from her time in the Po-koro Guard. The one that stand out the most is a single long scratch that runs under the eyes and over the nose of her Kakama. Despite her abnormalities Renaka shows no uncertainty or timidity in her stance. Her gaze is kind, yet firm and her voice possesses a core of strength visible to those who look past the soft and almost lilting sound of her words. Gender: Female Powers and/or weapons:A disket launcher small enough to fit into the messenger bag she carried with her everywhere. Technological items: Task pad Weakness: As a Matoran Renaka is far from the strongest person on the island. This limits her in hand to hand engagements. Alignment: Good, Po-koro History: One of the first Matoran to wash up on the shores of Mata Nui, Renaka adopted Po-koro as her home and quickly joined what was then the Guard. After serving with honor and recognition for many years she eventually moved to the civilian side of things. There she served with an equal amount of zeal and dedication, sending her up the ladder of success . Her even handed nature and willingness to listen to the problems of others has done a great deal to boost her popularity. When Hewkii announced that he was stepping down Renaka quickly grabbed a place in the following elections. Said elections were so short that they probably set some sort of record, Renaka coming out as the clear leader. Personality and traits: Tried in both the fires of war and the red tape of bureaucracy, Renaka has learned how to both both stern and unyielding, as well as diplomatic and well spoken. Each has it's time and place and the Pale Po-Matoran knows those are. Those who know her best describe her character as an iron will within a velvet cloth. Species: Matoran Alignment: Loyal to Po-Koro Gender: Male Appearance: Lean and muscled, Hewkii's build is unquestionably that of an athlete. Even as the leader of Po-Koro, Hewkii keeps his tan-and-brown body trained to the peak of fitness. His posture is usually relaxed and confident. Weapon(s): His signature Kohlii ball Mask: Powerless Great Kakama Powers: None, save control of Po-Koro, and excellent athletic skill. Traits: Hewkii is always concerned for the well-being of Po-Koronans, and considers himself not so much a ruler as a caretaker. To that end, he will weigh choices with his people's best interests as his foremost concern. Since he stepped down as Akiri Hewkii has become much more thoughtful and withdrawn. Those that know him well would almost call him melancholic. Biography: Originally a famous Kohlii player, Hewkii was chosen by popular acclamation to rule Po-Koro. While there was some dissent, at first, Hewkii made his first priority winning the trust of his people and securing his support. His rule could best be described as a troubled one. Plagued by a sense of growing threats from the koros outside and uncertain rumblings within by those uncertain of his extreme actions. It eventually became too much. As tensions neared the breaking point between former friends Hewkii stepped down as the Akiri of Po-koro and allowed a replacement to be elected in his place. Since then he has almost entirely withdrawn from public life. Earning a modest living by coaching the kohli players who fill Po-koro’s stadiums. Weakness(es): Being a Matoran, Hewkii can be overpowered by most other beings. His concern for his people can bias his decision-making.
  20. That's amazing work. Well done you two on imagining her and drawing her.
  21. Glow-up is rather literal in this case.
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