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Kopekemaster

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  1. Thanks. I never finished MNOG II (I believe I got a good way into it and got softlocked, and was annoyed by how long it took Hahli to walk across the screen so I didn't want to start over) and have been thinking of starting it over now. At the very least, I'll probably read through the walkthrough (I remember reading the MNOG "narrative walkthrough" a while back and enjoying it). Seems like it could give some good insight into the elemental philosophies.
  2. Oh, so the Rahkshi we see in the Mask of Light arc were uniquely powerful? It would make sense, since they were a pretty major threat while the Rahkshi portrayed through the rest of the story were just like mid-power drones. Here's another question for you all - do Rahi (or at least the Rahi in 2001) need to wear Kanohi to the same degree as the Matoran species? We see them wearing infected Kanohi, and also them wearing uninfected Kanohi (though I think some of the time they were just used as design elements for the sets, rather than actually being KanohI), but do they need to wear them? Will they go unconscious if their masks are removed? In MNOG, the Tarakava Gali fights seems like it goes unconscious after she removes the mask, but other than that I'm not sure. Also, what would you all consider the "philosophy" of each (main) element? I replayed MNOG to look for some in-game direct descriptions to the values of each element but there's not a ton - Ko-Koronians are peaceful and value knowledge, Ta-Koronians are the most powerful warriors and more prone to anger, and...? I know Ga-Koro is connected with more naturalistic and healing themes, Po-Koro is quite industrious, but what do you all think the members of each element are good at, what do they value, etc. Just their general philosophy and themes, particularly for how they're portrayed on Mata Nui, but there are obviously there are similarities across the universe for each element. This is for determining the mechanical identity of each element. I think I have a functional concept for each elemental identity, but having a deeper understanding of the ideals for each element would be incredibly helpful. Thanks for any help you can give! I'm currently waiting on 2000 blank cards to arrive to start prototyping.
  3. Okay, thanks for the clarification. That's actually good news for me, I was planning on the Matoran species being the only ones tied to elements (at least at the start), which lets me just stick with the 6 elements (ignoring the lesser elements, for now at least), then I could tie Rahkshi/etc. to Shadow. However, Shadow complicates things a little bit. I was planning on having generally evil things tied to Shadow (in this set, just Makuta and infected Rahi/Kanohi, and maybe Ahkmou), which I wasn't really considering to be an element, but apparently it actually is. I may just go with some other generally evil thing like "Dark". We'll see, it may just end up working fine to have Shadow and Light as the eighth and seventh elements respectively. Light creates its own problems, but they're not necessarily things I need to deal with at the moment.
  4. Thank you very much for the thorough answers! This is something I just noticed today when looking into things. I always thought there were like 50 elements, then I was surprised to see that even including the less common ones, there are only like 15 or something. Then I saw the Rahkshi page, and realized that's probably what I was thinking of. However, I noticed that some of their abilities are elemental abilities. This made me wonder, what about, say, Poison? There are Poison Rahkshi, could there theoretically be Poison Matoran (that is to say, could Poison be an element, we just haven't seen it outside of the Rahkshi)? What differentiates some of the Rahkshi with non-elemental abilities from Rahkshi with elemental abilities? Sorry if I'm digging in a little too deep here, it's possible I'm asking questions with no answers here. It's also not particularly relevant for the game, I was just curious.
  5. Hello everyone. I've just barely started working on designing the first set (corresponding with 2001 Bionicle) for a Bionicle TCG (I'll post more about it on BZP once I have more details), and have a couple specific questions for determining the way I should make some mechanics work such that they'll be in keeping with the lore, as much as I can without it getting in the way of the gameplay. What is the fundamental difference between Noble Kanohi and Great Kanohi? I know the Great Kanohi are generally more powerful, but what is the real difference between them? And why can Turaga use the abilities of Noble Kanohi, but not Matoran? Could a Matoran theoretically wear a Great Kanohi, and if so, would they still be unable to use its abilities? Is it possible for a Noble Kanohi to become a Great Kanohi or vice versa (aside from a Toa just becoming a Turaga)? Does their difference have anything to do with energized vs. non-energized protodermis? Does activating the ability of a Kanohi deplete any form of energy? Like, a Toa can't just use their Kanohi's ability endlessly, right? How taxing is it for a Toa/etc. to use the ability of their Kanohi, if so? It is similar to how their elemental powers work (they can use it, for a limited time, then just have to wait and recover for a little while)? *I think I know the answer to this one, but did the Toa Mata's Kanohi have their abilities when they first arrived on Mata Nui? I seem to remember them not having their abilities until they met with the Turaga or something but I could be mistaken. In this case, did the Kanohi actually not have any abilities, or did the Toa just not know how to access them? (*I just looked at the first comic and it seems like they had access to their Kanohi and elemental abilities from the get-go, so I guess I remembered incorrectly. Does someone know what I'm thinking of with them needing to meet with the Turaga first about something? In any case, I think game-wise it the Kanohi will need to start out powerless, but we'll see.) How do elemental abilities work for non-Toa? I get that Matoran of a given element are more proficient with that element (e.g., Onu-Matoran are good at mining), but do they have any actual powers? Or is that just restricted to the Toa? Do the Turaga retain any elemental powers? Energized protodermis prompted the growth of nature that became the island of Mata Nui, but are all of the plants and everything made out of protodermis? Both Mata Nui and Voya Nui have jungle-like terrains unlike what most of what we see in the GSR, so I'm guessing that the energized protodermis just prompted the growth of life already existing in the otherwise natural world of Aqua Magna, in combination with the large supply of water surrounding them to help the plants grow. edit: One more thing, I'm guessing not, but do we know of any characters with connections to multiple elements? The closest thing I can think of is Takua being a "Ta-Matoran" while actually being an Av-Matoran, but have we seen anyone with actual access to multiple elements? Thank you very much for any help you can give! I'm very excited to be working on this project. I love TCGs and just card games in general, and realized Bionicle is basically the absolute perfect setting for a TCG. The way the world/story/characters/etc. was created was already made in a way such that it's easy to make representations of things in the world (toys), and entails a certain amount of collectability, but in a very natural way. It really just fits perfectly. I'll be sure to share more here once I have the first set done (or at least a lot of work put into it)! Also if any of you have any sort of skill and interest in graphic design stuff, I could really use someone to help me with coming up with the visual design of the cards once I've gotten further into design. I'm extremely non-graphical.
  6. Starting to work on designing the first expansion for a Bionicle TCG...

    1. Show previous comments  4 more
    2. confused piraka

      confused piraka

      how will you market it?

    3. Kopekemaster

      Kopekemaster

      Well, I'm hoping to market it to LEGO - a bit absurd, it may seem, but LEGO has a history with TCGs, and even continue to produce (very simple) Ninjago and Star Wars TCGs, in Europe specifically. Combine this with how LEGO obviously still recognizes Bionicle as one of their (if not the) most powerful IP, thirteen years after its cancellation, and it doesn't seem out of the question.

      Now, as for how I'll actually do that, I don't know. Maybe put it on Ideas to start, or something like that. But I love card games, love Bionicle, and realized that Bionicle seems tailor-made for a card game (many of the same things that make it a good toy theme also make it a good card game theme).

      That's looking a bit far ahead though. I still have a lot of development and testing left to do. Once I get to the testing phase, I'll probably come back here to look for people who want to try it out and give feedback.

      If it never ends up getting printed, I'll at least release the cards online so people can print them out themselves if they want. Maybe make a version of it playable on Tabletop Simulator.

    4. confused piraka

      confused piraka

      I mean if they do a reboot they could include some cards in sets and have gameplay videos online but seeing as that's very unlikely (they would probably not want stuff from g1 in there new sets) but best of luck anyway.

      love to see the in progress if you have time

  7. A little late, but thanks a ton B6! Also excited to hear the original BZPowercast, I never got to hear that one.
  8. Hello everyone. Been a while. I was wondering if anyone had an archive of the BZPowercast. I loved listening through it while BZPower was offline around 2010/2011 before I got a chance to make an account, particularly Hahli Hahli and Janus (Janus)'s dramatic readings of the comics and Smeagol4/Princess Grrr's music. It's still on iTunes, but are unavailable (presumably whatever server that the files were being hosted on got disconnected or something). If anyone could help me find the podcast files, I'd really appreciate it. Kopekemaster
  9. Been a while, eh?

    1. Mushy the Mushroom
    2. Mushy the Mushroom

      Mushy the Mushroom

      May your birthday be splendid! 

      ~vigilante greeter

  10. I definitely wish they had handled the switch to Bara Magna differently. My interest in the story definitely fell off a lot at that point. Since then, I've learned a lot more about the story of Spherus Magna (thanks to Duckbricks' 9-hour story overview) and it's very interesting, but going straight from the rich, incredible world within the GSR to this postapocalyptic Mad Max world we didn't know or care about wasn't great IMO. One possible route they could have gone with it (assuming they were able to continue Bionicle for a few more years) would be to, after Teridax took over the GSR and ejected the Ignika, flashback to when Spherus Magna was whole, introduce what the world was like at that point, learn about Annona, show how the Great Beings broke off from the rest of the population, the discovery of energized protodermis and how that affected the world, and the development of the prototype GSR and eventually the final GSR. For the story, to keep people who cared about the Matoran universe interested, you could keep cutting away from the Spherus Magna A-plot and showing how things inside the GSR were going after Teridax took over. From what I've seen, there's a lot of stuff going on at that point that we never see in the comics, so it would have allowed them to flesh that out a lot more while also giving us a reason to care about Spherus Magna and want to see it reformed. Then, you could basically keep the Bara Magna story the same from that point.
  11. It's funny, I just pulled up BZP for the first time in years because I was listening to a song I thought was very Bionicle, and what do I see but this thread. The song in question is "Get Ur Freak On" by Missy Elliot. Especially towards the end when you can hear the instrumental clearly. There are definitely some other songs I heavily associated with Bionicle when I was younger, mostly as a result of listening to them a lot around that time- Atmosphere (Remix) by TobyMac was associated with the 2005-6 era of Bionicle, shifting from the return to Metru Nui to Voya Nui. I believe this is around the time Hero came out. Burn for You (Shortwave Radio Mix) by TobyMac was associated with the 2007 era of Bionicle. Particularly the Barraki. I also listen to a good bit of Jungle/Breakcore, and the folks at LEGO in the late 90's-early 00's really loved themselves some Jungle/Breakcore. Pro>Tech is a big one for me, but any sort of Jungle or Breakcore will give me heavy Bionicle vibes. A good specific track is 666 MPH by Bong-Ra - track slaps, but furthermore I'm pretty sure it uses a synth used in the Inika Island Assault soundtrack.
  12. **crickets**

    1. Erasmus Graves

      Erasmus Graves

      Miss ya chief. But then, I rarely use BZP myself nowadays lol. I do like to pop on a couple of times a year though and see how everyone's going. 

  13. I don't remember where I saw it (it was probably here, like five years ago), but I remember someone had come up with a pretty simple, effective mechanism (consisting of LEGO) that could pop them out easily. Based on that (and the fact that many other people have been changing them out for a while), I'd say they're probably fine as long as there isn't, like, a visual defect after disconnecting them.
  14. Oh geez, I forgot to post here for a while. Since my last post, I've read: Things Fall Apart by Chinua Achebe The Left Hand of Darkness by Ursula K. Le Guin Skylark by Dezső Kosztolányi Persepolis by Marjane Satrapi Candide by Voltaire Hamlet by Shakespeare Durarara!! Vol. 2 by Ryohgo Narita I enjoyed all of them, but some more than others. Candide is absolutely hilarious and twisted, The Left Hand of Darkness is beautiful and closer to a holy text than a simple novel, and the Durarara!! series is fantastic as always. Skylark is an amusing (and surprisingly deep) little semi-comedic, semi-depressing book, which I chose mostly because I have a bit of an obsession with Hungary. Things Fall Apart and Persepolis are both great stories that offer views into worlds that not many people would get, but they rank a bit lower because both of their protagonists are rather intolerable (to varying degrees, Okonkwo is an alcoholic wifebeater, whereas Marjane is just an obnoxious and incredibly egocentric kid) which takes away from the experience. And Shakespeare is, well, Shakespeare. Hilarious, insightful, and poetic. I also read a bunch of short stories (as part of the World Literature course, which was why I read a number of these). The Lady With the Pet Dog by Anton Chekhov (one of my favorite short story writers), Nice and Mild by Gunnhild Øyehaug, The Sun, the Moon, the Stars by Junot Díaz, After Cowboy Chicken Came to Town by Ha Jin (my favorite of the lot, an absolutely amazing look into the clash between eastern and western business practices, among many other things, I could rave about it for hours), and Interpreter of Maladies and A Real Durwan by Jhumpa Lahiri. Not sure why some of the text is weird here, but I can't fix it so whatever.
  15. It's been a while since I read them, but I would probably say Tales of the Toa. I had been into Bionicle for a while, but didn't have any of the sets from 2001-2002. This was around Metru Nui, maybe Hordika era. I saw Tales of the Toa for sale at a book store, and golly gee but I sure wanted to get Tahu after that. If I remember correctly, I showed it to my mom and said something like "I'd sell my soul for that set", at which she was appropriately horrified. (I was like maybe eight or nine at the time.) As it happened, I found a huge lot of Bionicle sets for sale at a nearby thrift store for $20 shortly after that, and I think there were two Tahu sets in it. Maybe I did sell my soul that day and just didn't realize it.
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