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AuRon the champion

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Blog Comments posted by AuRon the champion

  1. *Why doesn't it show when new posts show up here?*

     

    I see your point Francis, but (I should have stated that at the top >_<) I was making a generalized, unspecific statement that doesn't apply to everyone. Sure, there are those who don't fit the description, all the characters that we play as should be individuals, not run-of-the-mill grunts in some complex machine that they don't fully grasp.

  2. *Late*

     

    I'd still like to imput thought here. Even though they're suppossed to be Militia groups, Militia have often had unorthodox strategies. I could see some of these ideas working.

     

    Ko-Koro, a main guard positioned at important locations, called out to deal with problems. There could also be a radical group of sanctum guardsmen who travel out into the wastes to guard. Vigilant always I believe could be a Ko-Koroian trait, I could see some or the more conservative Matoran being uncompromising guards, following orders to the letter, and often cold-hearted as the mountain they come from.

     

    Le-Koro, the standard Gukko-riders, and a group of volunteers who swing from trees to guard the jungle. I view the Le-Matoran as the least orthodox of any of the Militias, goofing off until a threat rises, where they respond immediately and directly, getting the fight over with. Then returning to their drinks and games. Little organization involved.

     

    Po-Koro, the foot-soldiers, and some dikapi-riders I could see, as it would be comical/practical. Dipaki are strong enough to hold a Po-Matoran (to my knowledge), and can survive in the desert, since there isn't a good camel-type rahi that I know of. I think of the Po-Matoran as horsemen at best/worse, who often joke about. They could also be excellent as runners, and hard as a rock (get it?) in the face ofa rahi raid on their koro, or vital tunnels and ports to other wahi.

     

    Onu-Koro, do I really need to explain? Fierce defenders, with a knack for being excellent siege-fighting.

     

    Ga-Koro, The gaurdsmen, and a "Navy" a group of Ga-Matoran who range the oceans around Ga-Koro. The "navy" also could work with a smaller group of Ga-Matoran who know how to fight underwater Rahi. Somewhat flexible, like water, easy to respond to stranger threats (mark-bearers anyone?). I can easily imagine a Ga-Matoran having a complex plan to win skirmishes with Rahi, or raids, similar to Ko-Matoran.

     

    Ta-Koro, Just gaurdsmen is all that I could see of Ta-Matoran. Superb ghi-men, proud in their masonry, nearly irremovable when they're behind their earth-and-stone-works. They're strict, loyal to the core. Imagine a mixture of medieval knights, and samurai here. (Like SiDrakkon), They follow the creedo of attacking fast-and-hard, dealing a death blow from the start. If not, then they put up a fierce defense, or a last-stand.

     

    As this is all theory, you can interpet this as you wish, I'm just adding my thoughts to the mixture here. I tried to thing of each of the Koros having two types of citizens, the ones who are pacifists, more willing to work than fight, and the ones who think that the Koro should fight back. I tried to keep the thoughts down to say... twenty-twentyfive per main group, five-ten to the sub-groups. Interpret it as you will, I'm just adding my few remaining fragments of sanity and intelligence to the mix here.

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