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Prime Axiom

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Everything posted by Prime Axiom

  1. I have a good solution. Make it so that the gender ratios mirror the exact gender ratios of real life. Problem solved.
  2. It's not that LOSS is a bad set. It's that all the other sets in winter 2015 out-shined it.
  3. The theory came out at around 07' I believe. I was very skeptical of the idea at first...but the arguments that they made were sound and there were a lot of evidence. Moreover, all the evidence pointed towards a single conclusion. By 2008 I was fully expecting the Mata Nui = Matoran Universe theory.
  4. False dichotomy. Mystical vibes can feel epic so long as the story is well written
  5. I guess the trouble with Lhikan MoCs is that it usually resembles Tahu a tad too much. I always envisioned that Lhikan was slimmer and more aero-dynamic, like a spy. Whereas Tahu was always more heavily armored and imposing, like a general ready to take on an army in the front lines. I think a CCBS Lhikan MoC would look a lot more distinguished if we used more black shells with red highlights...and keep the gold to a minimum. Like maybe mask-and upper arms.
  6. One solution is actually to chew or use pliers on the end where the axle connects to the gearbox. This will displace the plastic and give the connection more friction. I would recommend against doing so if you can find a tighter connection by switching out the pieces. Tahu comes with 3 axles and 3 gears. Simply switch out the one with the loose arm. I never hold a set by the arms, either. The only time I've ever had Tahu's arms fall off is when I personally tug on it.
  7. I've never had an issue with Tahu's arms falling off.
  8. Get Pohatu if you already have the other 5 Toa. Then you'll have the entire team for added play value. That in and of itself is a plus. Save the money you'll spend on LoSS for a summer villain like Skull Grinder. If you're tight on cash, I recommend getting your favorite Toa + Mask Maker vs Skull Grinder. That way you get a hero, a protector, and a villain all for around 40-50$
  9. I actually don't mind gold and silver, but they should be reserved for the elite characters or special characters. Like I have no problem with Tahu's golden armour.
  10. Too many to name. Tahu's fire swords. Tahu's magma swords from 03 and Lhikan's swods were my favorite weapons of all time, and I never had a chance to get them. This is like an improved version of both those two combined. They can click together, which is very nice. Very satisfied. The masks. Boy, these masks stay faithful to the original Mata design, yet have such a new and improved look. Very satisfied. Love the portrait view of the Hau. The heads. The fact that the masks now clip on like an actual mask is a major plus for me. The fact they also have an action feature where you can launch the mask is another major plus. Also, I love the fact that Tahu's eyes are now blue. That's icing on the cake. The gear box. What else can I say? It's genius. Actually, the Toa from the 2015 winter wave of Bionicle is arguably the best Bionicle sets we've ever gotten. It's going to be tough following this up.
  11. All Toa are the same size, roughly 7 feet in height I think. Sets within the same scale are in scale with each other. 01-03 and 2010 is one scale. 04-05 is one scale. 06-09 is one scale. Of all the sets, I consider the inika-glatorian the official scale so far as sets goes. Probably because it's the closest to the one we have in Gen 2. 2015 should be pretty up to scale, because the sets were created with the size difference in mind. And we're pretty advance on the building system not to expect a huge dramatic change in size anymore, so the entirety of gen 2 will likely be in scale. I'm not counting animations. Unless they go stars on us.
  12. Most powerful entity would likely be the Mata Nui robot. That's a true planet buster. Most powerful species in the MU would be the Makuta with probably Miserix or Teridax or Icarax at the top of the food chain in terms of combat prowess. Most powerful Toa would be Tahu, who has Makuta powers. Most powerful elemental power are the element lords. And of course we have the golden being, anona, and the likes
  13. The sword arm. So for most characters, right handed. For characters who use dual weapons, like Tahu, I assume that training has allowed them to become equally proficient with either hand in combat.
  14. Euugh... Bionicle is the last place I want to discuss idealogies. I have a solution: First, leave the original characters alone. That is, Tahu, Kopaka, Gali, Lewa, Onua, and Pohatu remain the exact same gender as they were before. That means that fans of any of these characters that like them for the gender they were can remain happy. No point in retconning some guy's favorite character into a different gender. Then introduce more female characters. So introduce a steady cast of female characters to balance out the cast. We can have female heroes with the power of fire, ice, earth, ect, ect, ect...and play around with the roster. Kitania: You're saying that because the general media is heavily geared towards males, that in turn favors an argument that BIONICLE should be solely geared towards females? Isn't that just refuting an extreme with another? If you want to promote a healthy diet in the midst of a nation full of obese people, the solution is not to starve yourself to skin and bones. Shouldn't we, if we were truly interested in promoting equality between the genders, promote a cast of both females and males that both play strong roles to the plot. I dunno, the whole concept of Bionicle being a counter-balance to the rest of the media seems ridiculous to me.
  15. I am back, and I have to say: TAHU FOREVER! So long as we're on the subject of "beast modes"...here's what I envision the Toa representing: Tahu - Dragon Gali - Shark Pohatu - Bear Kopaka - Crane Onua - Turtle Lewa - Snake
  16. Unless we were going to get sets of them...none. Just the classic six + light (and of course, that would mean a Toa of Light set). And of course, shadow. Keep it simple. Like my suggestions on the sub elements thread, I wouldn't mind if existing powers were worked into the classic six elements. Otherwise, I don't want a bunch of masters running around on Okoto that we're never going to get sets of.
  17. It was my understanding that plasma was ionized gas with free electrons, and that lightning was one phenomena of natural plasma. My knowledge on this isn't solid. But if Lightning is a cause of plasma, and plasma can be achieved through great amounts of heat...Then wouldn't a Toa of Fire whose main power is the produce heat be the most appropriate user of this power? It's already associated with fire in other fictional works. Plus lightning sounds cooler and is probably easier to grasp than plasma. To answer your questions Jaxus: The way I envisioned sub-elements isn't necessarily that it is a "second element" that the Toa uses, but a high-level technique of the classic element. As such, they are not really new elements...but phenomena that you get with mastery over the classic six. Lightning for example, could be caused by very intense heat. Metal can be thought of as refined minerals. Acid can be secreted from rare and exotic plant-life. Lowering temperature can affect kinetic motion. Mastering the powers of earth allows for a certain degree of control over gravity. Stuff like that. The way I envisioned it, the Toa wouldn't be able to use these powers like a 2nd element. There would be considerable effort that goes into controlling gravity for Onua.
  18. I find lightning more appropriate for fire, seeing as lightning is a form plasma anyways. Plus several works of fiction have already associated lightning and fire to be very similar powers. Jungle already encompasses air and plantlife control. I was toying with the idea that Water would have weather control, but then that would kind of neglect Jungle's air powers. I'm not sure how I feel about psionics as an element as a whole. Feels more like a culmination of powers than an actual element in Gen-1. I wouldn't mind if the powers were worked into elemental ice. I feel that kinetics would be a better sub power of ice though, specifically the slowing down of kinetic motion.
  19. I'll admit that I had a hard time coming up with a water based ability and simply threw in healing because it was simple. However, I don't necessarily dislike psychic or mystical powers in Bionicle. Part of the appeal of Bionicle for me back in 01 was the whole mythological feel it gave. As the years went on, it seemed to move into the realm of hard sci-fi. I'm glad 2015 embraces the notion of magic.
  20. Those are some pretty good ideas. Really? Absolute zero is only for a limited amount of time (like several minutes). Afterwards, everything resumes and the user is left drained of power. In a combat situation it wouldn't defeat any opponents.
  21. I always just assumed air was already part of jungle...but having it be a sub element works too.
  22. I designed most of these powers to be rather OP as the idea was to have them be a high level ability that would replace Nova blasts. For example, blasting someone with lightning is like a death sentence and requires you to be in a calm state of mind, so Tahu is highly unlikely to be using this ability sparingly. In fact, there may only be rare times when it is appropriate to use them. I find stuff like Lewa using acid to be along the same lines. Acid does generally have a negative connotation, so I don't imagine Lewa to be too fond of using this power often. In fact, he may find such a power repulsive and find it immoral to use it. All more story fodder for character development for the writers to play with. Also, I think air is already a part of Jungle. The way I envisioned gravity is a bit different than how a Toa of Gravity would have control over gravity in Gen-1. This version of gravity would simply pin everything to the ground. Yes, it could cause a city to crumble, but it wouldn't have nearly enough force to crush someone to death. Another Toa should be able to fight its effects, they would probably just move really, really slow. Onua himself will need a lot of concentration to keep the effect going, so he wouldn't be able to just wave his hand and get it over with. Gravity would have large scale ramifications, but it wouldn't necessarily be good for an one on one duel. As for the 'absolute zero' ability. I see it being similar to the Kanohi Vahi in application. Say Kopaka is fighting an army alone, and needs to hold them off long enough for reinforcements to arrive. Ice is already a pretty solid power so far as application for combat goes, I'm not sure what crystal would bring to the table other than the fact it might not melt. Basically I tried to model these new abilities on how to put the characters out of their comfort zone. Kopaka was always portrayed as a cold and calculating figure that likes to rely on himself, so I found it appropriate to give him an ability that relies on his teammates. Kind of hard to do unique ones for water and ice seeing as the two are basically the same thing. Good thing Bionicle 2015 acknowledges magic, so I think we can get away with some things.
  23. I associate gravity with a large volume of mass, which is exactly what the earth is. Or really any planet, seeing as otoko is unlikely to be located on earth. I see a Toa of Earth as being a toa that harnesses the power of the planet. What about space? Gravity in space is from other objects of mass. Unless Bionicle is going to do space travel, the thing most associated with Gravity is going to be earth.
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