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About slifer3000

  • Birthday 09/09/1997

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    Singer, Dancer, Actor. Big fan of Bionicle ever since it came out in 2001. I also like Halo, Dragon Ball Z, and Star Wars.

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Aquatic Guardian (21/293)

  1. I had a thought today. The six Rahkshi that were sent to stop the Toa Nuva from finding the seventh Toa had powers that kind of correlate to the Toa's. Turahk = Fear, and Fire is associated with courage. Vorahk = Hunger, and Earth is associated with strength. Panrahk = Fragmentation, and stone is associated with stability. Stone resists better than other building materials the tendency to fall apart. Kurahk = Anger, and ice is associated with calm, or the absence of emotion. Anger is perhaps the strongest of all emotions, and those with the elemental power of Ice tend to avoid showing any emotion. Guurahk = Disintegration. This one is kind of reaching, I know, but disintegration is the ultimate death of something and water tends to rejuvenate things. Lerahk = Poison. I don't know how this has to do with Air. All right, my whole theory starts to fall apart here, but I think the first four are strong enough correlations to make one think that the powers were selected to negate those of the Toa. Any thoughts?
  2. i'm not sure i'm entirely feelin' it. I think Closer to the Truth would be a better choice for a classical adaptation. Nonetheless, still awesome that they decided to do this so long after the original release.
  3. But compared to later Toa, the Mata were tiny and lean Like, compare a mata limb to any later limbs. Their legs were always 1 unit thick, and the Inika lower leg pieces were huge compared to that. Didn't they retcon the skinny limbs as their muscle getting eaten away while they we floating in the ocean for millennia? I think we're unfairly neglecting to take into account that the Mata were set-wise much younger than any of the later Toa. If we go with the sets TOO much, we'd be led to believe that the Toa Mata were lacking in the locomotive department and were very non-agile. However, the canon seems to indicate that the Mata were very competent Toa, no less competent than any other team. They aren't described as being clumsy in any stories either. I think we just need to believe that the joints are to be imagined and that their proportions may have been slightly different in the canon. THAT ALL BEING SAID: I like the idea of the Mata being sort of a prototype Toa. It does help explain why they look so different, and it wouldn't be too much of a stretch to assert that the reason they were capable of becoming Nuva and rising beyond the level of normal Toa is because of a dormant mechanism stored within them based on the idea that everything would run on energized protodermis, since they were created on a planet in which this was the case and were made for a universe in which this was the case. BUT if we're gonna let imagination really take over, I've liked to think that Throwbots were an ancient attempt at Toa, perhaps a 0% organic one at that. I don't know, it just felt wrong having such bionicle-ish figures as Throwbots lying around and then not using them somehow in the Bionicle story, so I thought "what the heck?"
  4. We're talking a lot about the functions but I like a lot of the canisters'/boxes' designs. The boxes of all the titans/rahi from 2001-2003 were so aesthetically pleasing. The world the rahi were depicted in looked so real and believable and helped me to feel immersed in the island of mata-nui. The lair of the Bahrag was so nicely depicted in a way that was very ominous and mysterious, and made me wish i were there watching the Toa and the Exo-Toa battle the Bohrok queens. The boxes of 2003 were beautifully simple and sinister looking. A recurring theme was the stony floor of the Makuta's lair with an image of Takanuva and Makuta facing off in the final battle of good and evil on Mata Nui. It just had a very epic look to it. The Bohrok Kal canisters had some of the best graphics on them as well, in my opinion. The terrains were so interesting, especially Nuhvok-Kal's. As far as functionality and overall looks go, the Mata canisters have to win here, though, with a great and unique portrayal of Mata Nui (as opposed to the portrayal on the Turaga and Tohunga packages which just includes the Kini Nui placed in the wrong terrain) along with a 100% play functional canister itself.
  5. Zaktan. He's one of the most dangerous people in the Bionicle Universe if you ask me. The guy is at least as cunning as roodaka is, and probably more physically skilled considering that skakdi are very rugged bestial beings that do nothing but fight.
  6. I can definitely think of much more horrifying deaths in the Bionicle story lol
  7. I thought he had been intending to leave to rejoin Lhikan, although it's probably me remembering wrong Fairly certain you are remembering wrong, but it may be me that is mistaken. I feel bad for the Bohrok Kal primarily, because they were only doing a job that was not morally objectionable. They were so cool too, Bohrok but with their own thoughts. Who knows what might've happened to them if they survived to see the GSR's goal reached. They could have been cool characters with their own motives once released from their duties.
  8. Ya'll really don't know how dumb i feel right now lol
  9. Takanuva was a matoran of light, which means he had, at some point in his past, the ability to fire bursts of light and change his armor color. This is the highest level of elemental expression of any matoran type. Av-Matoran are also taller than all other standard Matoran. This explains why Takanuva was as tall as a Toa Nuva despite being only a normal Toa. But, since Av-Matoran have higher elemental power than other Matoran types, should we assume Takanuva, excluding his boosted power from his Avohkii, has higher elemental power than the standard Toa does? Perhaps he is at the level of a Toa Nuva, if not stronger?
  10. Did we ever get told how the Rahi got from Metru Nui to Mata Nui? I always assumed that along the walls of Metru Nui's domes were the tunnels that took you up to Mata Nui, which would require airships or boats to utilize since it involves crossing a sea. But the Rahi wouldn't be able to use that technology. I assume that the Bohrok more or less corralled the Rahi up and drove them underground, but this still doesn't explain how they got back to Metru Nui. Anyone have any interesting theories on this?
  11. "Haw-oo" isn't incorrect. It's probably the most correct way to say it, actually.
  12. Wait, that's not how it's pronounced!? Huh. Biosector says it's "KOH-peek". That's honestly really weird. I just thought of it as being the same as "Kopaka" with the A's switched out for E's. Kopaka... Kopeke... whoa... never noticed that. Also a pet peeve when people say oh-knee-wah for onewa.
  13. But this still doesnt make as much sense as what Pohaturon said. If any Toa of Stone, or even a couple of them combined could destroy an entire fortress, then no one should have been able to stand up to Toa ever, since they would be unable to build lasting footholds. Well, I don't know about that. Take this quote from Maze of Shadows: Now, Matau was an ordinary Toa of Air and the Coliseum is a pretty big building, so if we take this quote literally we deduce that an ordinary Toa does have the power to destroy a fortress or a building of similar size. Another example, always concerning the Coliseum, is when in Dwellers in Darkness the Toa Hagah and the Toa Mahri dig a hole through the foundations of the Coliseum; Kualus, Bomonga and Hewkii (all three ordinary Toa) cooperate to keep the building intact and at the end Hewkii is left alone to keep it in the air with his mask power, which I'd warrant to be equal or weaker to that of an ordinary Toa of Gravity. Now, if a Toa of Gravity could lift the Coliseum into the air, he could also destroy it. To be honest, I think that when writing remarks or scenes like these Greg never really bothered to remain consistent with previous (far more limited) displays of elemental power and exagerated to make the story more spectacular. The only explanation I can think of that would reconcile enormous manifestations of power such as these with the defeat of the Toa Nuva at the hands of enemies like the Piraka is that since Toa don't kill, they would not usually unleash such forces directly against an enemy (Matau's cyclones would be an exception to this), for they wouldn't be able to maintain sufficient control to make sure that their opponent did not die. I would assume with power at the level of those examples, if we are taking them literally, Toa would be able to threaten a Makuta alone. But yet, we are led to believe that the Toa are essentially one sixth of the strength of a Makuta, since it took 6 to beat teridax on Metru-Nui. Of course, we can't assume that this is more than just speculation. Now with the Toa Nuva, i imagine they must be considerably more powerful than normal Toa for one more reason: none of them died in Karda Nui. Let's assume we go with the whole idea that the Makuta let the Toa win (which is probably true.) The Makuta could have still killed two or three Toa and allowed them to achieve their goal. The Makuta despise Toa, and killing them brings most of them pleasure. But yet they didn't kill a single one. And in numerous exchanges with the Makuta of Karda Nui, the Toa seemed to come out on top, particularly when Mutran got frozen, or Antroz had his armor damaged by his own lasers, or Tahu had Gorast imprisoned and seemingly in a position to execute her. The Makuta probably allowed the Toa to win, but NOBODY lets someone inflict serious harm to them. The boxing match between Floyd Mayweather and Conor McGregor is a perfect analogy. Floyd let Conor look like he had a shot. But Floyd did NOT let Conor land a clean uppercut; Conor earned that one. Because most of the Makuta immediately shrugged off the Toa Nuva as no threat, but later found themselves in contested combat with them, I'd assume the Toa Nuva are more formidable by a margin large enough to consider.
  14. I think the question is why he was forgiven after the sell of infected Kodan Balls. The Turaga probably forgave his actions on Metru Nui because they thought he had lost his memories of them (or perhaps because they didn't think them serious enough to warrant banishment; Ahkmou, did, albeit reluctantly, tell them where to find the Po-Metru Great Disk and he did form the Matoran Nui to help them in the Great Furnace). We don't know much about Ahkmou's activities in the following 1000 years. At some point, he tried to swindle Matoran by selling them "lucky Ghekula", but Turaga Onewa probably decided that this wasn't serious enough to warrant banishment. According to BS01, Onewa eventually realized that Ahkmou knew about Metru Nui and sternly told him not to reveal anything. To be honest, I can't find evidence of this in any storyline source; in any case, we don't know the extent of Ahkmou's knowledge (remember, he did lose his memories; what he knew of Metru Nui was revealed to him by Makuta, whose account most likely contained more lies than truth), nor if Onewa realized just how much information Ahkmou possessed (was he aware, for instance, of his actions during the search for the Great Disks? Onewa probably wasn't sure and neither are we, since we don't know whether Makuta told him about it). Ahkmou's true allegiance became clear only after the sale of the infected Kolhii balls. He disappeared for some time after that ("Gone fishing", apparently), but later chose to return. The real question is why he wasn't banished after this. Maybe, as Vakama said, the Turaga wanted to keep an eye on him, or else Ahkmou managed to convince them that he regretted what he had done and was no longer in league with Makuta (again, it might be true; the fact that he didn't misbehave again until Makuta took over the MU and named him leader of Metru Nui might imply that, after the Kolhii ball sale, he lost contact with the master of shadows for some time). I don't think there was any reason to banish him after the tales of Metru Nui were told. Some Matoran might have demanded it, but nothing had really changed; the Turaga had remembered his actions in Metru Nui all along and undoubtedly took them into account when deciding not to banish him after the infected Kolhii ball sale; the only difference between before and after the recounting of the tales of Metru Nui was that more people were aware of Ahkmou's treachery. Welp, that pretty much answers it, eh? I seem to remember the stuff about Onewa warning Ahkmou not to reveal information about Metru Nui coming from the OGD. What is the OGD?
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