Name: Veneras, the Zealot Species: Toa of Ice Alignment: Neutral Good Gender: Male Appearance: Veneras wears cold white armor. The armor decorative and grooved with religious runes, ornate symbols, and markings, heralding him as a zealot of Mata Nui. Over his archaic armor he wears grey and blue robes, symbolizing that he is an intellectual and a counselor rather than a warrior. Mask: Veneras wears the Kanohi Hau, the Mask of Shielding. While most Hau's worn by fire types have vents, Veneras's instead has icicle fin that arches over the mask, and a single large vent on each side instead of three smaller ones, resembling an aesthetic Rode. Weapons: When Veneras became a Toa his staff transformed with him, turning from a philosopher's walking stick into a Toa's Scepter, topped with a blade that represents the sword of Justice. The Staff stands taller than Veneras, inscribed along the shaft and the blade with the inscriptions of the tablet, the same inscriptions that cover his very body. The Vertus Staff, as it was named, is able to channel his elemental energies of ice and cold. It seeps energy from its target, reducing its temperature dramatically. The shaft can retreat leaving only the blade and pommel to serve as a sword. Sheathed under his robes is a protosteel dagger. The blade is curved, medium sized and designed for swift close combat. Like most of his possessions the blade is grooved with the same symbols and designs. Although he prefers honest combat, he also carries an arsenal of throwing knives. Each carved with the familiar symbolism and artistic care, as is his custom. Notable possessions: Bag of widgets, journal, pipe and tobacco, Kanohi reading-lenses, pocket time-keeper, Virtus Staff, Abode: After the destruction of Ko Koro, Zealot took shelter among The Outsiders in the Obsidian Outpost. He once again wanders Ihu, but has yet to find a suitable substitute for his Koro. Powers and Abilities: Veneras has the ancient powers of cold and ice. Filled with a zeal for the Great Spirit Veneras fights with the religious fervor of a valiant crusader. He strikes with great passion and cold sense of justice. Not exceptional in physical strength, he makes up for it with speed, elemental energy, and zeal. Traits: Veneras is calm, methodical, and resolute. He is obsessed with morality and lives by a very strict ethical code, which can make him difficult to get along with. He is very perceptive, usually able to discern the truth from the lies. He can have the tendency to be argumentative, which renders him more talkative than traditional Ice-Toa. As a scholar he used to spend much of his time studying in Ko Koro before it was destroyed. Veneras is a renegade zealot, declaring war against the Akiri and their laws. Veneras sees the law as a hindrance to true justice, rather than her agent. And Veneras holds the Akiri (especially Jaller) accountable for letting Ko Koro Burn. Biography: As a Matoran Veneras studied in the Sanctum as a philosopher. He always carried with him a tablet covered in bright blue inscriptions. It's rumored that the wall of prophecy lead him to this tablet. It's inscriptions are not the native language of the Matoran and most cannot read it's content. Yet Veneras carried this tablet with him everywhere he went. He claims the tablet tells of the nature of Mata Nui as a just and true God, sovereign over all the universe, and the standard of morality and virtue. He believed that the inscriptions taught that Mata Nui was the "Unmoved Mover", the sole creator of all things keeping everything in motion and change, but never being changed. Veneras once was married to a Ga Koronan named Sophia. Not much else is known about this era of his life, other than she died sometime during the Makuta wars. Veneras was burdened to carry this sadness with him for the rest of his life and he keeps as a reminder of his loss. No one knows how she died, but Veneras has always blamed himself. In the depths of his sadness Veneras left the monastery of Ko Koro to wander. All that had once defined him was gone, stripping him to his core. His travels led him deep into the caverns beneath mount Ihu; in hopes that he might study the nature of foundations and structure. No one knows what happened deep within those caves, only that he returned not as a matoran but as a toa. He devoted himself exclusively to the protection of Ko Koro. His home was all he had left. In Game Activity: here Weaknesses: He is physically vulnerable to flames and heat. He is highly emotionally vulnerable. He also has a particularly hard time breathing thicker air, and has low stamina in such areas, as he grew up high on the mountains. During the battle of Ko Koro he sustained an injury to his left knee which will never properly heal. Name: Tharros Species: Toa of Fire Alignment: Chaotic Good Gender: Male Appearance:Bright red armor covers his black flesh, shining bright like his zeal for the Great Spirit. Shining gold arms and legs, and a bright red Pikari. He wears a long cape, flickering like the flames. Glowing red eyes hide behind his crimson mask of Strength. He stands tall among the Toa. These robes are kept constantly aflame by his power, their intensity reflecting his mood and rage. Weapons: Tharros carries a Protosteel warhammer. Through this hammer he channels his energy and rage. On his left arm he has dual blades strapped to his forearm. These are short and sleek, extending just past the tips of his fingers, but placed behind the wrist as to not impede the use of that hand. These blades also increase in heat as his rage grows, but they do not channel his full energies. For backup, Tharros sheathes a fire shortsword designed for quick close combat. Mask: Tharros wears the Pikari, Great Mask of Strength. Powers and Abilities: Tharros controls the flames and heat. The air crackles and sizzles around his eyes. With a raise of his hammer he can send fire leaping towards any enemies The energy he creates can light even the densest matter aflame. He is also a strong, and skilled warrior with his hammer. Traits: Not a soldier, but a warrior. A brute, not tactician. A warmonger, not a protector. Like most fire toa, Tharros is wrathful and strong willed. Tharros longs for war and conflict. He fights against the evils that threaten the known universe. He is very protective of his allies, quick to take up arms in the name of those who have been wronged. It remains a worry that Tharros’ lust for conflict supersedes his desire for justice, and should evil cease to threaten his hammer may be turned against the Koros. No one knows for sure. Biography: Tharros background is somewhat of a mystery. He claims to hail from the island of Detra Nui. However historians know the island to be totally desolated by Rahkshi and Exo Toa over a century ago. All the toa of Detra Nui were confirmed dead, including their Toa of fire, making Tharros' true origins questionable. Tharros showed up on Mata Nui just after the defeat of Makuta. He claims to have come as a response to a prophecy, hoping that the next great threat would arrive at the island of Mata Nui. He hoped to fight against that threat. Weaknesses: Tharros's warrior heart will often drive him to attack enemies without thinking. He shows no compassion for cowardice, and this often drives him to take action, even when none is immediately necessary. Name: Tarian Gender: Male Alignment: Lawful Good Species:Ta-Matoran Appearance: Standard Ta-Matoran with red mask, hands and feet, with night-black body and arms. His eyes glow deep blue, as well as his heart-light. his face is adorned with a red Mask of Levitation. Mask: Powerless Mask of Levitation. Weapons: Tarian carries the traditional spear and shield of the Ta-Koro guard. He carries a disk launcher, and a fair supply of spare disks for ranged combat. He also has an affinity for forging swords and blades in his furnace, and usually has one or two of those swords on his person. Rahi: His companion Rohen is a male Ussal loyal to him (as Ussals are) since his time in the Onu Koro Ussalry. Powers and Abilities: Trained in combat, skilled for a matoran; as any Ta guardsman must be. Disk throwing, forging, and lava-smithing. His true power is in his intellect; his brilliance has brought many battle-winning strategies. Traits: Loyal, courageous, a warrior. Tarians heart longs to protect those closest to him. he loves his city, and his people. He is very intelligent. Biography: Tarian is the son of Ta Matoran refugees. Raised in Onu Koro, Tarian never learned why his parents were banished from Ta Koro. His parents were tragically murdered by a rahi attack to the village while Tarian was very young. This drove Tarian to join the Ussalry and fight for Onu Koro in his adulthood. He served all throughout the Makuta wars, and after the death of Makuta he moved back to Ta Koro in hopes to find out more about his mysterious parents. Even still, he loved his home in Onu Koro, having a deep nurtured love for the tunnels, Tarian was inexplicably drawn to the Mangai. He found a home in Ta Koro and joined the Ta Koro guard, although he has still kept his Ussal, Rohen. He is a veteran of combat and has seen many wars. Weaknesses: Being only a matoran he is not very powerful and easily overcome. His only advantage is his intellect; If he can be outsmarted, he can be defeated. Name: Xerrand Species: Toa of Lightning Alignment: Idealistic Evil Gender: Male Appearance: Deep blue armor with burning white accents and silver over-armor. Aesthetically his Kualsi takes the honorary shape of the Avohkii, with Red eyes. Weapons: Xerrand wields dual lightning maces, heavy and billowing. He also carries a heavy chain which he uses as a whip, channeling his electric energies. Powers and Abilities: Xerrand summons the power of Lightning and electricity. He can send beams of energy hurling towards his enemies. When he brings himself in contact with an enemy, lightning is summoned from the sky and everything around bringing catastrophic damage. He is arguably the strongest Toa (Pakari wearers excluded) and has trained his body through electrical shocks to register neither pain nor pleasure making him nearly unstoppable. Traits: Xerrand is analytical, pragmatic, and idealistic. Unable to feel pain he is a true brawler. Biography: Raised as a Ta Matoran, Xerrand was once an energy specialist in Ta Koro. He devoted his life's work to converting the raw unpredictable energy of fire to a sustainable power source. He also served on the Ta Koro guard and often volunteered to accompany Jala whenever he journeyed to Ga Koro. Xerrand kept to himself after becoming a Toa. Usually finding solace in the Mangai volcano. When he emerged he was changed. Completely callused to all pain, physical and emotional. He now devotes most of his energies to protecting Ga Koro. Weaknesses:Lightning occurs by in imbalance of electrons and protons; lightning is the rapid transfer of energy between objects in order to balance them. This means that once Xerrand has summoned the power of electricity onto a target, he must wait for the electrons to even out and become imbalanced (or "recharged", for lack of a better word) before using his power against that target again. He does possess the power to create such an imbalance, but this takes time and he must find a way to distract his opponent's energies in the meantime. Also since he cannot feel pain Xerrand can be mortally wounded and not notice, decreasing his chance for survival. Name: Niralle Race: Onu Matoran Element: Earth (innate) Alignment: Neutral Appearance: An onu matoran, black, robed in expensive purple. He wears a signet ring bearing his seal, and his armor is decorated with rare stones and expensive gems excavated from his mines. Mask: Purple Pakari with lens attachment Powers: Social political and market influence, large sums of wealth. Weapons: none Notable Possessions: Considerable wealth, large estate in Onu Koro, Traits: Not much is truly known about the Onu Matoran Niralle other than that he has an expendable supply of wealth, and that he is not afraid to spend it. Though many claim to, none have actually met Niralle save his most trusted servants and representatives. He usually uses his resources to help fund the expansion of Onu Koro, cultivate trade and feed the economy, and throw the most lavished parties the Matoran have ever seen. Biography: As mentioned prior, Niralle is shrouded in mystery. With such wealth, and no confirmed account for its acquisition, rumors are in no short supply. Some say he was a weapon forger who capitalized on the Makuta Wars, others say he made a deal with Makuta himself. Some say he does not exist at all, but is an elaborate ruse. With all the uncertainty only this much is certain: everyone loves his parties. In Game activity here Weaknesses: Matoran fragility, lack of weapons. Name:Yeri MacGukko Species: Le-Lesterin Alignment: Alcohol. Gender: Male Appearance: Minimal armor, Yeri prefers a sleek lightweight style that allows him maximum mobility in the bar. His body is Green and blue reflecting his vibrant and lively personality. He wears dual holsters on his hips, each carries one of his prized Ale Steins. Mask: Kanohi Sanok, Mask of Accuracy (aesthetically a blue Great Mahiki) Weapons: Ale Steins, variety of alcoholic beverages and containers. Powers and Abilities: Being a Lesterin he has an extremely high alcohol tolerance level. He is remarkably talented in the art of drink making, employing his skills and the full use of his Kanohi to create a fully artful experience. Traits: MacGukko is a carefree, fun-loving Le Koronan. He as a refined taste for drinks, and extensive knowledge of flavors and mixes. He speaks with the Bionicized equivalent of an Irish accent, accentuating his charm and magnetism. Biography: As long as Yeri can remember, he has been a bartender in Le Koro. After the evacuation of Le Koro Yeri wandered the island in search of an outlet for his passion. Weaknesses: Stuck-ups who think drinking is a ploy of Makuta. Similarly he hates pretentious b*st*rds who condemn to Karz those who enjoy Mata Nui's greatest gift: Alcohol. Name: Eretas Race: Fe-Matoran Element: Iron (innate) Alignment: Neutral Appearance: A Fe matoran, gunmetal black body with gunmetal silver mask Mask: Powerless kanohi Hau Powers: Considerable legal knowledge, a psychological warrior. Weapons: none, other than his mind Notable Possessions: He has one heck of a library Traits: He is cold, confident, and very intimidating. Even when next to a Toa, he holds himself as higher than they. Biography: Eretas is a long standing lawyer all across the island, although he specializes in Onu Koro. His life has consisted of little more than his practice in law. Not long into his career he was put on retainer for lord Niralle and he is often called upon to suit the mogul's legal needs. In Game activity here Weaknesses: Matoran fragility, lack of weapons. Name: Mikrash Race: Fa-Matoran Element: Magnetism (innate) Alignment: Lawful Nuetral Appearance: A Fa matoran, gunmetal black body with gunmetal orange mask Mask: Powerless kanohi Akaku Powers: Innate sense for mining and extensive knowledge in the feild Weapons: Arsenal of hammers, drills, and digging tools Notable Possessions: Digging tools, iStone, widgets Traits: He is warm, friendly, and very smart. He uses his innate sense of magnetism to help him find ideal mining locations Biography: Not much to say. Mikrash was raised in onu koro his whole life. His father died in a tragic mining accident where the prospector had made a faulty call, leading to the collapse of the mine and the death of most of the crew. Mikrash swore that he would do better, that one day he would become a prospector himself and that he would keep the mining crews of Onu Koro safe. He is an extended employee of lord Niralle. In Game activity here Weaknesses: Matoran fragility. Name: Aurin Species Dashi Appearance: Basic Dashi with blue armor and mask, gold lining and details Caste and Clan: Saihoko, Fursik Gender: Female Powers: Skilled combattant and sailor Weakness: Dashi fragility