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Toa Imrukii

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Posts posted by Toa Imrukii

  1. You know what? I'll give it one last shot

     

     

    Character 1

     

    Player Name: Imrukii

     

    Campaign: #1 A Game of Hunters (if unavailable, assigned to Campaign 2)

     

    Character Name: Taktun Pyre (Okotan Equivalent to Imrukii, lit. Star-Follower)

     

    Gender, Age, Element: Male, 65, Fire

     

    Personality: Taktun is for the most part quiet, stalwart, but with a good sense of socialbility, though sometimes be it verbose, he stands up for himself, though he doesn't like personal conflict between members of the same party he's a part of.

     

    History: Taktun remembers very little of his past, heck he doesn't even quite know what his last name really was, all he knows is that he is a Fire Okotan, who found his way to Karamu and aligned himself with the Jungle Okotans some many years ago.

     

    Greatest Fears: His first fear is the fear of death, not simply the mortal death, but the death of the soul, his soul, even be it a bit ironic since he doesn't have much to his name, at least that he knows of. His second fear is a fear of lose, not knowing where tomorrow may bring him if he somehow loses his way today. His third fear is fear of atrocities of the flesh, that being unwanted images of twisted and bizarre biological features, he can't seem to shake it, though it might unknowingly serve as a strength.

     

    Greatest Dreams: Taktun envisions a world where he can find solace and a clear mind, as it is his mind is foggy, his greatest dream is to clear the fog both of his own mind and of the world. Taktun also envisions for the redemption of the lost, be them alive or dead, he can't quite put his finger on it, but he knows something exterior has a strong grasp over this world, or maybe he's just fogged in the head, who knows.

     

    Ultimate Power: If he were to achieve the power, he would clear the fog of this state of limbo, and bathe Okoto around a bath of fire, bring it safely to a stable place of balance, returning it to a vibrant and living world once again.

     

    Strength: 2

    Agility: 4

    Intelligence: 3

    Charisma: 1

     

     

    Character 2

     

    Player Name: Imrukii

     

    Campaign: #5 A Dance with Time

     

    Character Name: Tijekti Boscage

     

    Gender, Age, Element: Female, 28, Jungle

     

    Personality: Not much of a speaker, at all, or being particularly caring in her current age, she values a well-worn fighter over one with gloat, though if she can she'd pick either to party along with, it's just in her personality to combat pretty much anything alongside another.

     

    History: Originating from Arcadia, Tijekti is a notably strong-bodied character, though elsewhere not as much, like many others she doesn't recall her past so well, however she knows that she did live in Arcadia for much of her time she was able to develop herself for combat where others may have faltered. Now, out on her own she is on a mission...

     

    Greatest Fears: Her first fear is that of being overpower by another opponent in combat, and being defeated through that falter, her second fear is a fear of prolonged loneliness, she's never been one on her own out in the world for very long, she's always been alongside another on her travels. There is one more fear, she hasn't yet realized, and thats the fear of letting someone she loves down, or losing them because her own incompetence.

     

    Greatest Dreams: Perhaps contrary to her nature, she hopes that in the future she would wish nothing more than just settling down after finding a husband and having a family, she doesn't care to fix the world, she just wants to have the excitement of combat when young and when old enough to just settle down.

     

    Ultimate Power: Since she has no plans to discover the power, if she were to most likely the world would be plunged either into darkness, into a void, or be brought upwards to a light, bring the world to a sense of euphoria, it would all hinge upon her state of being whence upon hypothetically finding the power.

     

    Strength: 4

    Agility: 1

    Intelligence: 3

    Charisma: 2

     

     

    Character 3

     

    Player Name: Imrukii

     

    Campaign: #3 A Storm of Blood

     

    Character Name: Mashani Diurim

     

    Gender, Age, Element: Female, 21, Water

     

    Personality: She's assertive and strong, though coming off as reclusive, at first glance you probably wouldn't even know Mashani was female given that she dresses in a mix of casual garb and armor generally used by male soldiers, but you'd be forgiven. Mashani has a very loyal personality, and with much patience for failure of others, though not so much for herself. She's fearful of her past actually, she'd rather retain what she knows now than find out something awful about what came before and for that to define her now.

     

    History: As stated, her past is like an utterly painted over window, she cannot see came before, in a metaphorical sense she'd have to venture outside and scrape it off the glass, which, bring that into reality, to her at least such is impossible, and she doesn't want to try it. Also to note, it's possible that she has amnesia.

     

    Greatest Fears: Her first fear, and maybe her absolute greatest, is the fear of dying and being utterly forgotten, yet in a way, despite it being a fear of hers it soothes her in a way believing that most likely such would never be the case. Her second fear is a fear of betrayal, as though her past is like looking into a painted-over mirror or window, she fears great anger or a similar such reaction to arrise from her, completely out of character for her. Her third fear is lose of her home, that is if by some awful calamity or such event that she won't have a roof over her head, or the very simplest thing to that being the lose of a tent or treeline.

     

    Greatest Dreams: Her greatest dream is just to leave her past behind her if such her past was so awful, which she fears it to have been, she just wished to live her life, maybe beside another, maybe amongst good company alone, to her it would depend on the situation.

     

    Ultimate Power: If she were to achieve the Ultimate Power she would do as anyone with a good heart would wish and that is to bring the world out of it's current state, though how that would happen she doesn't know.

     

    Strength: 3

    Agility: 4

    Intelligence: 2

    Charisma: 1

     

    EDIT: Fixed

  2. Hey, thats actually pretty awesome dude! Imapologize for not seeing this sooner, but I actually really like this interpretation of my character. It actually kind looks like the experimental 'nuva' form I had for him, so again, thats realy cool.

     

    Again dude, thank you for this pleasant surpise, though I'm three days late this certainly made my morning better.

  3.  

     

    • Where do Vakama's visions come from? Why do they always come true?
    That question was already answered, in the worst possible way. To quote Greg, they were "a glitch."

    Thaaaats....... Not the worst possible way it could have been answered. It's marked down in a way to seem maybe a bit cryptic, and it may have ultimately been lazy, it's not uncommon for Greg to have been lazy with his story writing in the past, but the whole concept of 'A Glitch' happening in the BIONICLE Universe is actually intriguing to me.

  4. The coming of the new year, categorized from the latter half of the final month to the end of said month being represented by the element of ice, than with the next coming season being water, followed by air, than by fire, stone, than earth, than back to ice, if we're going by the temperatures of the season based on those of earth. If seasons are not to be counted, than maybe say on mata nui it's a travel across the island representing the passage of time with the elements of the island. If it isn't on Mata Nui, instead it's on Spherus Magna, it would probably be the event of Kohlii tornaments and Ceremonial Glatorian Arena fights, non-dangerous or for any cause mind you, it would only be done for wake of fun and the coming of the new year. I would figure gift giving and feasts would play a part in the festivities, respectively for each of the species that is, but mutually for the feastive acts that can be accomplished. I.e Agori and Skakdi could eat, but Matoran would make things and give said things to eachother and others, that sort of thing.

  5. Has anyone ever dreamt of waking up within the dream more than once in the one dream? I mean, it's not quite Inception but it's happened to me once or twice. I felt as if I'd woken up on two separate occasions in the one night - but the dream went on regardless. And then I really woke up, and scratched my head, as I hadn't watched Inception for almost a year and was wondering why this was happening to me.

    Dude, practically every night when I dream this happens. It especially sucks when you have an absolutely awesome dream, and actually wake up to find that it didn't actually happen. Case and point, I had a dream several years ago that LEGO released Minifigures Series like McToran packs which ultimately on a small level lead up to some evedently big thing in the lore, only to wake to find that it wasn't the case, and actually BIONICLE had been cancelled about a year prior by the point when I had te dream IRL. This dream has actually repeated several times since than, so I have become sort of used to it by now, I just wish I knew what it meant now.

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