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ProfessorBrickkeeper

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Everything posted by ProfessorBrickkeeper

  1. Recently, while moving from one computer to another, I came across something I forgot I had on the deep recesses of my hard-drive; a copy of the LEGO Fusion Style Guide. I don't entirely recall where I got this originally, as it was intended for internal usage within TLG, but considering that the Fusion line has now seemingly ended, I assume it's okay to release this to the public. It's a short 16-page visually rich document, but it is still quite interesting, providing a neat look into the inner workings of LEGO's box art, graphics, and communication departments, and their policies when communicating products. As I cannot seem to find an easy way to add the .PDF document directly into this post, I have uploaded a preview below, which links to the .PDF. Enjoy!
  2. Actually, the idea of LEGO vending machines isn't as far-fetched as some many think. In fact, LEGO actually did install two fully-operational LEGO vending machines at terminals in the Munich Train Station a few years ago, which presumably have worked, seeing as they are still there. If you want to see for yourselves, a quick search for "LEGO Vending Machine Munich" ought to turn up some results.
  3. So, how long until Kopaka going "weeeee" at the 1:25 mark in episode six becomes some sort of an infamous internet meme?
  4. Okay, as requested, the original post has been updated with additional images. Enjoy.
  5. Since I first saw the initial 2015 Pohatu model, I have been annoyed by the way the torso was designed, with the shoulders being larger than the hips, unlike the original. I got the whole collection on the first, but didn't get around to trying anything until this past weekend. I eventually decided that it was necessary to combine the Protector of Stone with Pohatu, in order to get enough brown elements, so it ended up turning into a combiner, akin to the LEGO Club Tahu combiner. Mid-way through building, I went all out and tried to replicate the original Pohatu as best as I could using 2015 elements, including leg functions as was the case with the original, and the more claw-like hands. I plan on creating some instructions whenever I find the time to do so. Additional Images:
  6. https://www.flickr.com/photos/66138404@N06/ I was just linked to some new Bionicle 2015 wallpapers by my friend, Brigs. There is so much to remark at and absorb from these new wallpapers. I think we all expected a few classic fan-services from the reboot, but I don't think any of us expected just how many we would get so soon. First of all, we can see some nice quality of the new animation style, which is neat, but that's nothing compared to everything else in the wallpapers. First of all, these wallpapers mark the return of the classical Matoran language, yup, the original Mata Nui one. Oh, and the text on the Tahu wallpaper translates to the original Tahu catchphrase which those of you who were original fans ought to recognize, yes, the classic "Water is for Wimps!" one. My nostalgia senses are already overloading. But wait, perhaps the most interesting development from these wallpapers can be seen in the Gali wallpaper, which is easily the least impressive at first glance- until you look carefully. Do you see that? Yes, it's the immortal logo which helped to define the line: "Unity, Duty, Destiny!" These fan-services are pretty awesome, and my faith in LEGO and the reboot has now been restored.
  7. My opinions really echoes many of the other feelings which others have expressed in this forum. I agree that it feels the TT games formula has become stale from being overused and that a return to roots of the diversity which made the original LEGO games of the 1990s-2004 so nice and continue to withstand the test of time (Just look at the active community of rockraidersunited.org) may teach LEGO a lesson. I would would probably break the best LEGO games into a few categories, Creative, Action/Strategy, and Exploration games. The best of the games I would say have been able to seamlessly cross or merge these categories. These are games such as LEGO Island (All three), LEGO Racers (All three), and Island Xtreme Stunts (Action/Strategy and Exploration). I would also like to say that sometimes focusing purely on one category has turned out well, in the case of LEGO Rock Raiders and Alpha Team, focusing on strategy made both great games. What I really would want from my dream LEGO games is innovation (and doesn't use the TT games formula), true customization and building experiences, open world exploration in a variety of unique locations, racing*, the melding of multiple themes, original LEGO IPs, an immersive plot (sometimes), and nice graphics never hurt. I'm sorry I couldn't really provide any ideas beyond just constructive criticism, but I should hope the input I provided is still useful. Thanks for soliciting our input, ProfessorBrickkeeper *I could also certain settle for mobile ports of some classic LEGO games. The original developer (http://www.high-voltage.com) of LEGO Racers is actually still active and has had success with developing for mobile platforms so it would be nice to see that on mobile platforms.
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