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Toa Jaxus

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Everything posted by Toa Jaxus

  1. My general guess is that Toa would continue to do what they know; being heroes and protecting the matoran (and probably the agori and Glatoran on Spherus Magna). Some might do other things, but at the end of the day that is their duty and Duty is one of the Three Virtues.
  2. I think the Makooti mask would actually induce a feeling of pure cringe in the target, disabling them for a short period of time. Toa consider it immoral and the Brotherhood of Makuta consider it a joke.
  3. My originally thought was that Rahi were specifically the monsters created by Makuta and that they were just regular animals he mutated by throwing some of them into a magic cauldron he had. Oh and that Bionicle existed in the same world as Lego Island Adventure but was on a really distant island so no humans had gotten there.
  4. So I've been toying around with this concept for a Robo-riders reboot, and I wanted to post it to see what people think of it: Aesthetic: Post-Apocalypse dieselpunk for the heroes and slightly organic cyborgs for the bad guys. Sets: Standard lego pieces focused on oversized motor-cycle like vehicles for the heroes and monster/vehicle hybrids of the bad guys. Setting: the world of Talos is cursed; every 115 or so years the dreaded 'Virus' returns from the depths of the earth and ravage the world; twisting people and creatures into mutants and monsters, poisoning the air and waters, and animating natural features and artificial constructs into abominations. To combat this, the ancients created four beacons scattered through the land, when the beacons are lit the Virus is banished from the surface and retreats to it's cthonic sanctuary. The beacons were hidden to avoid the mutant hordes of the Virus destroying them; only their four switches can be found and then only with help of the Robo's machine spirits that each know the location of one switch. Each cycle has six heroes chosen, the 'RoboRiders', with different element powers and able to infuse the robos in machines to acts as focuses for the Robo's and RoboRider's combined powers. The current year is 527 of the City of Victoria, and the current team of RoboRiders start their quest to light the four beacons and drive back the virus. Their adventure will involve crossing the know world looking for the missing Robos and lighting the beacons; all the time being chased by the mutants and monsters spawned by the Virus and having to fight them off in Mad Max style vehicle combat. However two complications have occurred in their quest; a mysterious seven RoboRider has also appeared and seems to be trying to take down the current RoboRiders so that he alone can light the beacons; and one of the current RoboRiders is a cured mutant (something thought impossible by most people) who has glimpses of the Core of the Virus, which could now be defeated once and for all, and that ancient evil will not permit this threat to it's existance. Characters: Factions: Victoria: city founded by the leader of a past team of RoboRiders, Minerva Victorio, who was active around 530-527 years before the current team. Tend to serve as a base for the RoboRiders and a stronghold of civilization in these dark times. Has a central position on the known landmass of Talos, and is the most technological advanced city, producing finished goods and power crystals to sell to nomads and other cities. The RoboRider Galvani Victorio is from Victoria. RoboRiders: team of elemental powered heroes that can use the Robos to empower machines; their mission is to like the 4 beacons of North, East, South and West. Current team made of Galvani Victorio, Rufus and Alba Feynman, Zoey MacMidas, Sha Rakis and Vizuna. They are helped by the Robos, 16 ancient machine spirits that each know the location of one of the switches to turn on the four beacons. All current and past RoboRiders are revealed by an incident when their elemental powers are rapidly developed to protect them; for example Rufus fell into a pool of magma and crawled out without taking any damage from the heat. Nomadic Tribes: Tribes that cross the vast plains and deserts of Talos looking for scrap and ruins from lost cities destroyed by past attacks of the Virus. Tend to also animal herders and traders. Have lower levels of technology than the city states, but occasionally have very advanced ancient technology that they scavenged. Rufus and Alba Feynman come from one scientifically focused nomadic tribe and Sha Rakis is from a different desert based tribe. City States: Small city states, some having colonies, that have arisen between Virus attacks. Tend to be focused on a major resource and use merchants to trade. Zoey MacMidas was born in the city of Werner. Sorcerers and Druids Covens: Small covens of magically adept individuals, they have less power than Mutant Warlocks or the RoboRiders but still capable in their own ways (such as being able to locate hidden objects, immunity to the Virus, making healing potion or place curses on evil doers). They seperate themselves from the rest of society and their covens tend to focus around sites of elemental importance; such as shrines dedicated to the past RoboRiders or naturally elemental wonders like the World Tree. Tend to be allies of the RoboRiders but the prominent Ogel familiy seems less willing to help. Virus: an ancient evil that nearly destroyed the world in ancient times. It corrupts people, animals and inanimate objects. People become mutants, twisted beings with most of their good emotions (hope, compassion, trust, etc.) removed and only interested in spreading the virus and crushing all resistance; the most powerful mutants are called Warlocks, who control the Virus' mutation process to turn animals and objects into monsterous vehicles called abominations. Mutants are divided into raiding bands/primitive tribes based on similar mutations and these tribes compete with each other in seeing how much they can spread the Virus and thus corrupt the world, one example is the Harrowing Hawks tribe, who all had functional wings and parts of the body covered in leaves. Vizuna used to be a mutant, but she was latter cured. RoboRiders: Galvani "Van" Victorio - the Power RoboRider - an engineering noble from the power district of the city of Victoria, being a descendant of the city's founder (Minerva Victorio). He is the team leader (by the fact no-one else wanted the position), but has a lot of self doubt in the situation and either takes on too much work for himself or takes on any advice on how to lead, no matter how useless or ill intentioned. However he is a good leader when he doesn't listen to his doubts, along with being brave, loyal and charismatic. Van has the least control of his elemental powers, but has the largest pool of elemental energy and modifies his machines so that he can power them with his Electricity powers. Rufus Feynman - the Lava RoboRider - a member of a tribe of nomadic scientists and twin brother of Alba Feynman. He was crippled in a childhood accident, requiring him to use a wheel chair to move around. However the incident also revealed his fire powers as he survived falling into a pool of magma, and it was his hitting the bottom of it caused his spinal image. Rufus is a talented scientist and engineering, being intelligent, insightful and able to pick up on details; This all allows him all massive level of control with his elemental power, allowing it to be used as blow torch or welding torch. However he is too cautious and overly protective of his team mates. Alba Feynman - the Frost RoboRider - a member of a tribe of nomadic scientists and twin sister of Rufus Feynman. She is energetic and passionate, but is still a brilliant scientist; she tends to design multiple experiments every day and coming up with multiple hypothesis for any new problem the team face. Her elemental power of Ice is less developed than her brother's power, but she is more creative and spontaneous, leading to unpredictable results for her enemies to deal with. Zoey MacMidas - the Onyx RoboRider - born as to an outcast family in the city of Werner that had no claim to a mine shaft. After she lost her parents, Zoey had to make her own way in the world; she surprisingly excelled as a business woman, and eventually became a traveling merchant before being chosen as a RoboRider. Her skills in bargaining, dealing and stock management are incredibly useful for the team, however she often gets them on sidequests and problems in bargains she makes; Zoey can be a little selfish and cynical about people, but is optimistic of the party's success and is good at spotting and taking opportunities. Develops her powers the least, but still uses her earth manipulation to get cheap shots on her opponents. Sha Rakis - Dust RoboRider - the trainee shaman of a nomad tribe in a desert; his blindness from birth caused him to develop his latent wind powers, proving him as being a future RoboRider. He was developed his abilities to be able to sense disturbances in nature, helped by his pet scorpion (the totem of his people), and to get a 3d sonar sense. Sha usually has good advice, but from the moment he could understand he was raised to be a champion of justice and good in the world so he has a poor time relating to people as equals and can seem condescending. Sha is also the best at detecting and dealing with the Robos, having been trained to do so from his earliest days; he usually is in charge of them when they are not infused into a machine. Vizuna - Swamp RoboRider - A former mutant, she is the only person known to be purified of the Virus. This happened when her tribe (Harrowing Hawks) attack the World Tree, an primeval source of jungle magic; when she destroyed it's core, the tree released a burst of it's power; enfusing her with the Jungle essence and making her the Swamp RoboRider and purging the Virus' hold on her (the rest of her tribe was less effected as they were outside the tree fighting off a bunch of a druid defenders, although their feathers became leaves). Vizuna has poor social skills due to being raised in society entirely dedicated to raiding and corrupting the world, and often misunderstands social situations and common objects; however her up bringing has made her the best fighter in the party, physically the stronger and a brilliant strategist (especially against mutants); she also has insights into the Core of the Virus and it's probable weaknesses. Vizuna is compassionate, espcially to mutants and hopes to find a way to cure them all so that they will be free of the Virus' control. Her elemental powers are on the weaker end, but she has a large reserve of magical power and can heal people and cure diseases and pollution. Has a love of flying as all of her mutant tribe have wings which she lost when she became purified. Robos - small machine spirits that the RoboRiders can infuse into machines to empower them (most of the RoboRider's sets would represent vehicles infused with a particular Robo). Most have been scattered over the world after the last time the Virus attacked, meaning the RoboRiders would have to find them. Based off of the original RoboRider Wheels; and the current RoboRiders would only start with a hand full at the start (likely Scout, Fuel, Driller, Rope, Flame and Grab), and the Boss RoboRider has one (Skeleton or Dynamite). Enemies: The Core of the Virus - the ancient source of evil, it constantly spreads it's dark influence on the world with regular accelerated periods every 115 years as it increases production rates. It usually leaves it's war in the hands of the Mutants, but Vizuna's purification have left it twitchy and hands on about the RoboRiders situation. Most of the time it seems to just hate humanity and seems a little jaded by the continual cycle of war that it finds itself in. Is a shapeshifter, usually appearing as a human made of shadows or as a giant floating sphere; true form is unknown. Vizduas - Warlock and younger brother of Vizuna, he is persistent on tracking down and corrupting his sister; partly based on a twisted sense of community that does not like people leaving and being happy or free. Vizdua has many powerful abominations in his personal army (the Hallowing Hawks) and has access to terrible curses and spells as is his right as a warlock. Tends to use flying machines and monsters when he can, but does use land based options occasionally (usually when he has no choice). Has leaves covering patchs of his skin and two large and functional wings as his mutations. Zlammer - an elite mutant warrior hand crafted by the Core of the Virus, he is the strongest of all known mutants. Immensely skilled in combat, ambush and tracking and with mild Warlock powers, he is ruthless in his mission to crush the RoboRiders of this cycle and is fearless to a fault. Seems to have regenerative powers and a new set of mutations everytime he fights the RoboRiders. He is usually silently stoic but will never miss an oppurtunity to make a bad pun; this along with his heterochomia of a completely white eye and a complete black eye are his defining traits. If he creates abomiations to server him they are usually vaguely draconic. Archgeneral Lilliana - another agent sent directly by the Core of the Virus, her mission is specifically to take command of mutant tribes and lead them to victory against the RoboRiders. She is logical, pragmatic and domineering, making her a terrifying general to face in battle. Like Zlammer she is always testing new strategies for taking down the RoboRiders and has amassed several tribes under her control. Her mutations include red skin, three eyes and attenta. Drocsid - a mutant who has few obvious mutations and hides the ones she does have under cybernetics. She likes to infilitrate human settlements and cause problems for the RoboRiders by sowing lies and confusion. Has a personally vendetta with Rufus and Alba as they revealed one of Drocsid's schemes prior to becoming RoboRiders; Drocsid also has a occasional business relationship with Boss Rider, who also wants to take down the RoboRiders for personally reasons. This relationship is complicated by the fact that Boss does not fully trust Drocsid and that she has developed an almost romantic attachment to him - something that is not only rarely seen in Mutants but is seen as an abomination and weakness by them. Boss Rider - a mysterious individual who seems to be able to use the Robos like the RoboRider can; he has no obvious elemental powers but is immune to magical effects and take control of spells and elemental abilities at will. His goal seems to defeat the RoboRiders and activate the beacons himself, becoming the hero of the world. In combat he is cunning, skilled and brave, and can easily out compete any individual RoboRider, but is usually outmatched when they work as a team. His true identity is unknown to most, even to Drocsid, who seems to be his closest ally most of the time. Also has a hook for his left hand. General plotline would be the first year or two dedicated to finding the Beacons and their Switchs, with the RoboRiders finding clues to the Core of the Virus and it's nature. The third and final year would be going into the subterrean world that the Virus has completely dominated and ending it's reign of terror by defeating the Core of the Virus and using it's power to cure all the mutants. Edit: Immediately after publishing this I realised that naming the villain the 'Virus' and talking about it during the current situation may not have been the best choice of words, so I am sorry if I offended or distressed anyone.
  5. I don't recall hearing about it before, but the star ship looks familiar (although it could be a similar to the ship in Rock Raiders).
  6. I have several lines of thought on this topic: 1) Have each element have an opposite; Fire to Ice, Water to Stone, Earth to Air, Light to Dark. Beyond these major elements I would probably add Electricity paired with Metal (metal conducts electricity but toa of electricity can create magnetic fields) and Acid/Poison vs Jungle/Plant (acid is destructive and limits the eternal growth of Jungle, both for good and ill, while jungle is constructive and repairing the damage done by acid). Other elements would not exist. 2) Same elements as canon, except no Psionics, that would be taken by some other element or just leave a void. And explain the difference between Stone and Earth. 3) Only have the six original elements, but have sub-elements, like in Avatar the Last Airbender. So lightning for fire, gravity for earth, sonics for water, metal for stone, air for ice and poison for jungle. However some toa instead develop their element in a spiritual/philosophical manner, basically the principles. So a Toa of fire who follows this second path develops the power of courage, able to light the flames of bravery in their allies and burning the minds of their enemies to fill them with fear. Light and shadow are not elemental powers; but fusions of the elemental essences. Light is when the elements are in harmony and balance, and require moral strength and disciplined control to use, but is the stronger than shadow. Shadow is a chaotic fusion of the elements; twisting them and abusing their nature for a cheap and easy source of sorcerous power, but it corrupts the user both in the body (by twisting of the elements in the user's body) and in mind (by how easy it is the use, encouraging apathy, cruelty or sloth).
  7. I think they would lock it up, if their psychic shielding stopped Sauron's corruption, since spending any resources for little to no gain would be useless. Also it doesn't matter if Teridax has revealed his plans at that point, the Brother was up to some dodgy stuff before hand (like the raid on Artakha or hunting down all known toa of iron and magnetism) so taking measures against them would be a decent priority, especially if the ring cannot corrupt Order of Mata Nui agents. I don't think Sauron would be completely diminished, but I could see him weakened by the lack of the Ring. More interestingly, it could weaken his control on Saruman, who might not enter the war on Sauron's side; with the One Ring missing, Sauron might seem weaker and Saruman might start petitioning some of the Dark Lord's commanders to change to his side (such a the Black Númenóreans and Harad) with Saruman might style himself as the true Dark Lord. However if the One Ring's removal does effectively the same thing as it's destruction, I could see the Elves leaving Middle Earth; remember that both Elrond's and Galadriel's power to maintain their realms was partially supported by their rings of power; which used the One Ring as a power source, so it losing power would doom their kingdoms and force them to leave the land. I do also like the idea of the Ignika and One Ring being switched; although I wonder if some powerful beings like the elves or Gandalf could try and tap into it's power. Admittedly those two would most likely be too cautious and disciplined than to that, but maybe a Ringwraith or Saruman might try.
  8. If the Ring can over come the psychic shielding that each member of the Order of Mata Nui has, then they could be corrupted, and I can easily see Brutaka being chosen for that due to how he fell on Voya Nui. However if the psychic shielding can stop Sauron from accessing the minds of the Order of Mata Nui agents, then they could easily take possession of the Ring and keep it from evil hands. The real question is why would they want to destroy the Ring in the latter situation; it seems to have no abilities but to psychically manipulate people if they have no proper training, invisibility and slipping out of your grasp if it can get a better situation. Nothing it can do is that big a threat and they'd probably just put it into a vault somewhere and forget it. It's dangerous, but no more than a corrupted Kanohi Huna, and they have bigger problems that they need to spend resources on, so why go on some wide goose chase trying to destroy it when you're preparing for a war with the Makuta or trying to stop excessive Dark Hunter behaviour. Heck, since it is not in it's home universe there might be some way to destroy the One Ring (like energized protodermis). The situation would be different if it can corrupt Order of Mata Nui members, then Brutaka and Axxon would likely be sent to get rid of the Ring, and if they're lucky they could enter Mount Doom on the first jump and chuck it into the lava and see it melt away. But that's my two cents on if the Order of Mata Nui got their hands on the One Ring.
  9. I was thinking about running a one shot for my regular rpg group over discord, and I was toying around the idea of having one set in the Bionicle Universe. Does any one have any experience or advice for an easy rpg system to run a Bionicle game? I'm aware of Doronai Nui but I don't have direct experience with it so I don't how easy it is to pick up for a one shot.
  10. Three Masks for the Matoran by their tools Seven for the Turaga in their High Tower, Nine for Heroic Toa bound by their code One for the Makuta by his dark power In the Land of Drestal where the Shadows goad. One Mask to rule them all, One Mask to find them, One Mask to bring them all and in the darkness bind them In the Land of Drestal where the Darkness Rules. I'm so sorry Iron_Man5, I just had to take the idea and run with it.
  11. Earliest I remember is the Chrome Chrusher from Rock Raiders, but probably some Duplo thinking about it.
  12. Psionics is not an element - acid would be. Give an explaination as to the difference between Stone and Earth or possible switch them. Make love canon/ show the factories where matoran are made. Possibly both. Less races - have some, but just not so many. Make one of the Barraki a Skakdi from the time before they where mutated, or more Vortixx in the Dark Hunters. No Mono-Gender elements. More characters aligned to the minor elements.
  13. Kopaka: Quick! Too the Sales! Izotor: Slow down, it's only G2!
  14. So there has been speculation of a new version of Bionicle (note sure if it's true or not, and I'm not very convinced yet, although I still hope). Anyway, this got me thinking about some ideas for a theoretical third generation of Bionicle and I came to the thought of what could be the possible heroes; I mean we assume that the Toa Mata will be the heroes, but do you guys think that it is important for Bionicle for that to be the case? Personally I think the Toa Mata should be present - kinda like Optimus Prime and Megatron for Transformers. However I would be interested in seeing the Toa Mata in a different role, either as the mentor's or as legendary predecessors to a new Toa team - someone like the Toa Inika, the Voya Nui Resistance or the Chronicler's Company. But that's just my thoughts, what do you guys think the role of the Toa Mata should be in a potential reboot; protagonists? Mentors? Antagonists? Not present? Something I didn't think of entirely?
  15. Gali: At last, I've found a G2 picture for the Bionicle Caption Contest Gen 2! Kivoda: You do know that's a golden mask right?
  16. Musical does sound awesome.
  17. Nuparu: I will defend Jaller and Halhi's love to the end! Vezok: Sorry kid, but Greg hired us Dark Hunters to remind everyone that love is dead!
  18. Click: *click*Kill *klakk*them *click!*all! Mata Nui: Ah,, he wants a treat!
  19. Ackar: Isn't he suppose to have Jungle powers? Mata Nui: JUNGLES AN ELEMENT!?
  20. What is contrived about it? That's the whole reason OP's having his problem, there's no incentive within the G1 universe and lore as of current that necessitates Turaga Nuva. Anything that would prompt the Toa Nuva to become Turaga, then, must be something that's made-up out of the blue--thus, contrived. Making new Toa is the only logical reason I see in this thread, but does Spherus Magna really need more Toa, especially with the revelation that Glatorian can use elemental powers? Only a handful of Glatorian have elemental powers (thanks to the Kanohi Ignika), and Toa have been stated as being physically stronger and more endurable than Glatorian, not to mention their more innate elemental powers and confirmed ability to use Kanohi (no evidence for or against Glatorian having that power). Toa are thus individually superior in a lot of regards, and thus creating more of them at a future point may be required for some situation.
  21. I mean all it takes to make a Toa Stone is a stone and some Toa Power invested into it. I'm not even sure that Suva is needed to use Toa Stones in most circumstances.
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