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RahiSpeak

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Everything posted by RahiSpeak

  1. Pieces from the Stars sets breaking in the canister? Never heard of that one. Pieces from the Stars sets breaking the first time they are put together? Oh yeah, that's the Stars for ya'. Quality-control? What's that?
  2. Well, compared to the opened blue-bottom one, the black-bottom one appears to be sealed. Yes, I suppose he could have just peeled the sticker, switched lids, and then pasted it back down, but then again, the edges of the sticker seem completely undamaged and untouched. I'm going to say it's genuine.
  3. Actually, the original topic died while discussing the composition of the planets -- about 79 posts later. Anyway, Rahkshi Lalonde, you are right that this has been talked about before so I guess it would be helpful to refer to that rather than start from scratch. Here is the link for the original topic. Talk on the masses, sizes, and densities of the planets begins on page 3, posts #88-#104 (pardon my derpy math: it was a long time ago).
  4. Some things to keep in mind: -All that air above Levahk-Kal has to go somewhere and it definitely isn't going to all fit in two shields. Yes, matter can be super-condensed, but the shields would need to be strong enough to hold it and -- correct me if I'm wrong -- no material could ever be that strong. -A vacuum column to the upper-atmosphere created by a vacuum or blast of air from the ground is completely impossible. Rather than create a pillar overhead, a vacuum would just pull in air from around it. Also, a blast of air at any reasonable force would dissapate well before reaching the upper-atmosphere. For those reasons, I think it would actually make a lot more sense for Lehvak-Kal to take in then expel air in bursts on his way into orbit. It wouldn't be too complicated to happen involuntarily either. Basically, those shields are probably designed not to blow up and are therefore likely to have an automatic emergency release valve. Being overloaded, the shields would take in more air than they can actually hold, the valves would open, there is a blast of air below, and the cycle repeats.
  5. For some reason, I cannot for the life of me seem to find the reference (which is driving me crazy since I just saw it), but that is in fact what the Mask of Time looks like -- the lower half of it that is. Eventually, there will be a top half. EDIT: Derp. Switch lower half and upper half.
  6. Canon or not, I can see where inspiration for the "brains" in HERO FACTORY: Brain Attack came from (just above the bohrok). I guess one of the evolutionary stages of the bohrok wasn't completely thrown away (and it controls minds too!).
  7. No, these were given to the Skakdi by Makuta Spiriah.
  8. If it is still a thing, it's not mentioned on BS01 and as far as I know has never affected the plot (which may be why it's not on BS01).
  9. Ever look closely at a Skull Spider? Did you notice that circle on their forehead? It is also on the foreheads of all of the Skull villains. I used to think that this was just what skulls in Gen2 looked like, but it turns out that this medallion-shaped feature is also on the foreheads of the Mask of Creation, the Mask of Control, and even Umarak the Hunter. However, you will not find it on the masks of the Protectors, Masters, or Uniters or on the heads of the Creatures. Does anyone have any theories on what this thing is? Or at very least, do you think it has any signifigance at all?
  10. Well, there was the same amount of articulation in the matoran of Metru Nui, Voya Nui, and Mahri Nui as well. In fact, there were some additional points of articulation in the matoran of Mata Nui. So, yeah, in terms of articulation, the Av-matoran still are nothing special. Of course, don't forget the pieces used! There was something like 40 pieces used in each of the matoran I mentioned while there were maybe 20 pieces included with the Av-matoran. Besides, what can you even use those pieces for? The previous matoran had lots of pieces that were generally handy, but those huge torsoes and awkward limbs of the matoran of Karda Nui? Your intentions were noble, but nope, they're still bad.
  11. We certainly did not manage to beat him before he put on the Mask of Creation. Actually, we were both killed by him shortly after he spawned in and spent a lot of time running in circles when we came back. Cool, I didn't know you could put armor on a wither skeleton.
  12. That was pretty good! My sister and I just started (and finished) it yesterday. Definitely would be more fun as a survival world rather than just running around looking for the masks (like we did). I think this map deserves a review so I'll do my best to give you my thoughts on it. I tried my best at a review of it here, but I was also trying to be quick, so I'm sorry if it lacks detail at points or if my words don't flow too well. Regions: -Region of Ice: When I first teleported here, I thought, "this just looks like a normal snow biome," but it looked nicer once I got deeper into it. Overall, I think you did alright with this region -- mixing ice in with the ground -- but I would have liked to have seen some snow drifts or even glaciers in areas. -Region of Stone: This place was cool: the jagged landscape helped to distinguish it from a normal desert biome. The sculptures were also a nice touch. -Region of Jungle: By far the most overwhelming jungle I have ever seen! I mean, I thought it was easy to get lost in a normal jungle biome, but the trees are so tall here that this jungle has multiple levels! It also is incredibly dense and the sun doesn't shine but in a few spots. Certainly, it feels like whoever finds the Mask of Jungle truly earned it and that's what I like about it. However, while I'm used to lag in jungles, this jungle is very glitchy. -Region of Earth: It's not much to look at (not sure what there really is to see on the suface of this Region), but the landscape is intriguing with all of the crystal veins (which are very well done) and areas were there seem to be great cracks or slashes in the ground. Looking for a cave entrance here is pretty daunting though: like finding a needle in a hay stack (a very, very big hay stack). Region of Water: The islands here are well done and the area has a serene feel to it, but I would have liked to have seen some stuff under the water. By the way, the villagers as seen in "The Legend" were a really nice touch. Region of Fire: Not much to say: it's stone and volcanoes. Now, I know it was just the lighting, but I kind of wish the stone looked more like it did in the animations than the grey that it probably would look like in day light (then again, I haven't tried it so that may just look terrible). Also, I think some cracks in the ground like in the Region of Earth would look nice. Shrines: Ice Shrine: An ice bridge, stone steps leading up into a hill; the outside looks great (maybe there should be more of a crevace underneath the bridge, but that's minor). However, I would have liked the Mask of Ice to be held in a room inside the hill rather than immeadiately at the top of the stairs. Stone Shrine: The lead-up isn't too interesting (not that it's much different than the animations), but the pedestal and its immediate surroundings are well done. Jungle Shrine: It's just a pedestal, but that's okay because it feels well hidden in the trees. Earth Shrine: Everything I could say about this shrine could be summed up in one word, "EPIC!". If if was just a really tall pedestal surrounded by crystals, it would be awesome, but actually making the cave big enough that you can descend onto the pedestal makes it epic. I kind of wish all the shrines could have felt like this one. Water Shrine: Descending into a black pit to retrieve the Mask of Water, that was pretty cool! Now if I took a night-vision potion, I'd say the area around the pedestal looks a little bare, but otherwise who could tell? Fire Shrine: This is my least favorite shrine. The outside looks intruiging, but I'm not a fan of the all-lava walls and floor. The room is also too small. Masks: Mask of Ice: When you said it takes a while to charge the shield, you weren't kidding! When I counted, it took about twenty seconds to carge; I think ten seconds would be a more reasonable time. Unfortunately, I wasn't able to test it against the Skull Warriors because the mask just stopped working when we got to the Ancient City. Mask of Stone: Awesome! Definitely a favorite. Not only is it useful and fun, but it works beautifully. Mask of Jungle: Another favorite. A lot of places don't have enough running space to use it, but it's a cool idea, and again, useful and fun. Mask of Water: I almost feel like this mask is a little OP, but then again, I didn't use this mask -- my sister did. Mask of Earth/Fire: I can't say anything about these masks because they weren't working. We wore these masks for something like ten minutes and they still weren't charged (that's an "extended period of time", right?). City of the Mask Makers: -The City: Okay, this place just looks too awesome! I mean, it's not that big, but it really has quite a presence, especially from the outside. -The Gate: This place does a great job in setting the stage for the rest of the city: the bridge is impressive, the entrance is imposing, and the Skull Warriors are a terror. -The Arena: Pretty cool. Again, not that big, but it has a presence to it. Kudos for building masks all the way around! 'The Mask Makers' Forge: Wow! From the outside, it is so awesome that it makes the whole city around it look awesome! You even made statues? Too cool. However, the inside was kind of disappointing -- too small to make look like the actual forge. Also, is the upper room finished? -Skull Warriors: Ouch, these guys hurt! Even with my sister and I both fighting them, they were really hard to get past (guess we should have got some armor). I think they were the most successful of the Skull villains. -Skull Slicer: I kind of expected this guy to kick our butts, but he went down suprisingly easy. I think he should have had more health and used his grabber-claw more often. -Skull Basher: Again, kind of expected him to kick our butts, but we kicked his. After fighting the multitudes of Skull Warriors, we got pretty good at hitting the baddies away from us and not getting hit ourselves. I think he should have had a bull-charge ability where he briefly gets extreme speed and increased strength. -Kulta: He hurts. The Skull Warriors hurt too, but Kulta really hurts. Not too hard to beat him with two people once you've got the right strategy, but I could see him being really hard to take on solo. I'm also curious, what mob did you use for him? Overall, I'm pretty impressed with what you did here. I can see that a lot of work went into this and it is really a quality map. For those who are going to play this map, I suggest you play this as a survival world with a cool setting rather than just going straight for the masks.
  13. Not just anything created by Makuta can be mimicked, only rahi. In example, rahkshi are not considered rahi and cannot be mimicked by Faxon. While a clear distinction between rahkshi and rahi, as far as I am aware, has not been made, I have noticed that rahi are made by use of viruses and energized protodermis while kraata are pulled directly from a Makuta's antidermis, thus a possible distinction. As a side note, not all rahi were created by Makuta: some were created by the Great Beings and other groups. Did I say from? I meant the enviroment they were made for. According to BS01 (search "powers"), physical adaptations are not considered powers: powers are not physically apparent. It does not explicitly state this, but none of the listed powers have any sort of physical distinction.
  14. The Skakdi fusion, 'cause he's, like, gold. I like gold. Also, the Stars by themselves were kind of disappointing and could have used a titan.
  15. 1) Not area, enviroment: a Great Faxon allows the user to mimic the powers of rahi that share the same general enviroment the user is currently in. Some examples of general enviroments are water, land, and sky. A Noble Faxon allows the user to mimic the powers of rahi in the specific enviroment the user is currently in. Some examples of specific enviroments are deserts, swamps, and mountains. 2) Sentient beings can be mimicked, but Toa cannot. The requirement is that what is being mimicked must be a rahi. 3) A name is not necessary to use the Faxon, but I believe that if used, a name would suffice (providing the rahi existed). If you don't have a name for the rahi, then a good mental image or seeing the rahi in front of you will work. What counts as a good mental image is simply enough detail to distinguish the rahi from other rahi in that enviroment. EDIT: Forgot to mention, in order to use Faxon, the rahi being mimicked must be from the enviroment the user is currently in, not just present in that enviroment.
  16. Well, anything is possible in a fictional world, but in terms of real-world physics, matter and anti-matter are the only kinds of particles I know of that act like matter, but I guess I could be wrong. That's my take on theory #1. On theory #2, the only way to get atoms to fuse together is to add energy to the system, and usually a lot of it. So these particles would have to be very high in energy. Also, in order for protodermis to change form, it would need to have some way of producing these particles when experiencing a trigger circumstance. Basically, it would need to pull energy out of the vacuum space and I don't think that is possible.
  17. I see what you say. But my theory is that nanobots were put into the protodermis.Oh! Okay, so your theory is much like bonesiii's (except that the Great Beings put the nanobots there), right? Nanobots alter a substance and that gives protodermis its variety? Man, I read every post in this topic and somehow missed that. But there it is, post #3. Off the top of my head, I don't see anything inherently wrong with your theory. I'll keep thinking about it. and when you melt the protodermis? or shatter it with shock? o: Why melt what you can reprogram? But the nanobots would be fairly durable. If "molten" in "molten protodermis" meant the temperature of real-world lava or molten metal then no nanobot -- no matter how durable -- would survive. However, molten just means made liquid by heat, so protodermis does not necessarily have to be that hot to be molten and could be survivable to nanobots. Makuta have direct access to the nanobots, the matoran do not. Also, some things (like sculpting, tool making, etc.) are much easier to do manually anyway.
  18. I feel it worth pointing out that -- with the exception of Akida, Tahu, and Onua -- all of the Creatures and Uniters have very similar numbers of pieces: -Uxar: 89 -Ketar: 80 -Ikir: 77 -Terak: 74 -Lewa: 79 -Pohatu: 90 -Gali: 87 -Akida: 120 -Tahu: 132 -Onua: 143 Perhaps we will see similarly priced sets next year?
  19. Interesting, a good idea to be sure! However, while nanotechnology is without question employed, I do not think that protodermis is a large collection of nanites. First, let's consider the ways in which a microscopic nanite could alter both its microscopic and macrscopic properties. It could change its shape, change its charge, change where it is charged, and change its relation to another nanite. Since the theory is about protodermis being made entirely of nanites, there is no way that a nanite could change its chemical makeup. This is a problem for living organisms that require a store of energy. If the energy cannot be stored chemically then it must be stored electrically. While lithium ion batteries and capacitors are good examples of stored electrical energy, nanites suffer from a very low energy capacity (consider that a battery's volume is devoted almost completely to storing energy while a nanite is more of a machine -- that takes up energy -- than energy storage itself). This is not just a matter of having to eat constantly because even the food itself would be very low in energy: living things would not be able to sustain themselves. Also, nanites probably are not very good conductors of electricity. A nanite could not, as far as anyone knows, be made completely of conductive metals and would have to include at least a few insulating elements that would impede current flow. In addition, good conductors are also usually quite uniform so the atoms don't hinder the flow of electrons. Nanites like these likely are not very uniform at all (a grid of atoms is very uniform and a good shape for conducting electricity (think graphene), since a grid of atoms is not a nanite, a nanite probably is not uniform) and, all said, are more likely to be insulators. All this is to say that electrical circuits would probably not be functional, so we would lose pretty much all of Le-Metru. The above are just a couple of the issues I see with the nanite theory, but there are others (i.e. the elements of fire, plasma, lightning, and magnetism would not exist). Still, the nanotechnology part is good, so is the programmable matter part. I actually have my own theory for how protodermis works, but that seems more suited for another topic (that, and I'm just tired of typing and don't remember if the topic is about nanotechnology in general or just nanites). EDIT: Okay, it's about nanotechnology in general. I guess I'll stick around this topic.
  20. Actually, it looks like a blue squiddy tail.
  21. As far as a movie based on Gen1 BIONICLE goes, it is extremely unlikely that LEGO would initiate or even give support to such a project. That is, The LEGO Group probably would not invest in a movie that would not boost sales (they don't exactly sell Gen1 sets anymore). Now, we all like BIONICLE -- at least in part -- because of the story, so it stands to reason that someone in Hollywood would think the same. Perhaps "BIONICLE: The Movie" is going to be anounced tomorrow, or maybe not. What we have to keep in mind is that in order for Hollywood to be wowed by the story, they first have to read the story. If there were a bunch of directors/producers wasting their time each day scrolling through internet forums and wikis devoted to BIONICLE, we'd probably have a movie by now. Too bad there are currently no movie-makers on BZPower
  22. Okay, this is really good! So, Teridax sent the other Makuta to Karda Nui telling them that they were to change the Light matoran into Shadow matoran so that there could be no more Toa of Light. But of course, the real intent was to eliminate the competition; e.g. the other Makuta. That right? However, did any of the Makuta besides Icarax know about the doomsday countdown?
  23. I remember that Teridax wanted to eliminate the other Makuta, but a pretend threat is new to me, what was it?
  24. Hello everyone, it has been a little while since I've really been active here on BZPower, but this question has been nagging at me and I thought I'd finally take advantage of my resources. So, if Teridax was set up to be in control of the GSR, why did the Makuta in Karda Nui bother fighting the Toa at all? Thanks in advance!
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