aneroth
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Tohunga (3/293)
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You are being fooled by the great coloring. the figures are flat. it is merely the amount of shading on it that makes certain parts appear 3-Dimensional. I felt like adding to my previous edit. Link so as to not waste this post. I am not wrong with what I say, even if You like the piece or find me unpleasant. I mean no harm in my words, I only come across as I do because I have seen vezok's work for years. Similar trends appeared and have stayed for a lack of taking critism / learning / applying the basics to his work. I merely point out what I see and how to improve it. I will admit the shading is good. As I have said it does hide many flaws. But the fact remains the lineart of the piece. the figures alone. No shading. Are very wrong. I have isolated one of the figures linearts to properly show how flawed it is Link There is a general lack of direction and orientation from the lines at play. This should all become obvious when the line art stands by itself without the color.
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I use photoshop and my mouse. nothing more special than that. I am familiar with paint though, and its abilities. It takes time to make good art in it, but it does not mean it is impossible by any means. Keep at it though, Fixing mistakes now will make you better in the future.
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We have been over this before. I see things in your art that have become bad habits. Link I got tired of scribbling on this, cause honestly i'd be here mainly all day. Things go from 3D to 2D with no rhyme or reason. Nothing is kept with proper alignments. armor designs get forgotten because of that trend. Look, We both know you have skill. A great amount of skill. But you choose to rush the beginning processes and it results in a work that looks good but is inherently nothing but flaws. Your color does do a great deal to hide flaws in this piece. Most eyes wont see them. But my eyes do. You drew the entire thing mainly as a complete 2-Dimensional set. you did not consider or did not care about actually designing anything here as though it was 3-dimensional, and it shows. because of this your figures remain flat and carboard like. as i said already things are not drawn properly because of the trend. and if anyone pays attention it looks as though all the figures are connected. there is no depth. nothing to seperate them. in fact your very feild of view shows us that this is a 2d drawing set in a 3d world in need of help. all the feet are flat, but the ground has perspective. This shows the great flaw of the piece. One that results in the whole thing needed redrawn and no amount of corrections would help it.
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This sums up my thoughts There is a great deal wrong with the initial body design. and from there stems more problems than i can shake a stick at. try to focus on improving basic things and then the rest shall fall better into place.
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Link so some things. -lights on the head are no where near symetrical. -centerlines are slightly off resulting in... -misplaced/mishaped body -certain areas do need a 3-dimensional look Now where the sketchy style can be good, these drawings of yours are too sketchy to make out much of anything, thus it makes it very hard to help with corrections. I do see talent here, but it is talent that needs some restraint and some patience to make good things happen. And I also note that you know something about photoshop, which ultimately raises my expectations of what you can do. If you can edit in a background like that, you can also clean up your art to match it. All I can say for now. Keep at it.
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I'm absolutely certain they will. Thanks [a bunch!] for taking the time to review my work, it's really not every day that I get such an indepth critique, and I'm definitely going to use them in future works. Again, I can't thank you enough for taking the time to do this. It is what I do. So do not even mention it.
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You are now a cartoon drawing of an Elven Biomancer. Have fun with that. I wish for 1 million dollars.
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My Thoughts hopefully they serve you well for learning and improving in the future.
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I would giev you c&c but there is not much to say the chibi's proportions seem fine enough and the coloring is good as well. About all I can say is keep it up.
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Cute picture, wonderful shading. all minor errors I will let slide this time. but i am sure you know the knees are the problem anyways Wonderful work though Keep it up.
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I see some nice art.poses could use some creativity but its all goodand away I go
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aneroth started following blogs_blog_6 and blogs_blog_1391
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If you have a problem with the club, PM a Curator [The Dark Knight or Ratsel Feinschmecker]. If you want to criticize an MOC; do so in their topic. What Ratsel Feinschmecker [ballom] said is true.
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Bohrok Kool Contest: Mocs & Art Welcome!
aneroth commented on bonesiii's blog entry in blogs_blog_39
Do forgive the insanely long delay. Entry: Member Name: Captain Cool Entry Name: Nuhvok Kal Topic Link: None Category: MOC Explanation: Nuhvok Kal has Power over gravity, but why should it only use it for offense? My Kal has the ability to manipulate the gravity around it and change its own form! This allows for a elongated and more agile fighting form, but still allows it to use its classic ball form when it doesn't need to cover long distances or smash through walls. -
Bohrok Kool Contest: Mocs & Art Welcome!
aneroth commented on bonesiii's blog entry in blogs_blog_39
Captain Cool simply cannot resist Cool things, and this contest is definitely cool! However Captain Cool needs to ask questions before Captain Cool enters. Captain Cool has created a new kind of 'Nuhvok Kal', one that doesnt have just two forms but three! 1 - 2 - 3 Captain Cool Needs to know if this is allowed.