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Toa of Mirrors

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Year 17

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    Bionicle, Kingdom Hearts, Mirrodin

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  1. Alright then. If you ever need more help with this project, I'll be here.
  2. Was this updated today? You know, I really worked hard on those upscaled beach SWFs last year, and then, like, months passed with no further response about them. And then this project gets quietly updated and the only indication that it happened was a surprise appearance on the Bionicle Day stream. I was hoping that if this ever got updated, the SWF edits I made last year would be included in the all-in-one release in some form or another. But if there was a problem with them, I figured I'd at least get told why they can't be put in. Instead, I got neither. The V.2-S.swf in V0_2 doesn't have the upscaled sand the V.2-S.swf I posted on this topic does. And I have no idea why my edits were not deemed fit for inclusion! I'm not trying to rant here -- I am happy this got updated -- I'm just trying to understand.
  3. I don't know why the file would be "unavailable", but just to be safe, I've uploaded it to Mediafire. You can view it here: https://www.mediafire.com/file/7oc92bee9e3p9gc/I.1-S_Upscaled.7z/file Though I must warn you, Zyro is not perfect. The last few sets of footsteps are faded and barely visible in the upscaled image compared to the original. But it's still generally a major improvement. EDIT: I'd have posted this next section as a separate post, but BZPower has a strict policy against double-posting, so I have to make this update an edit instead. I ran the bitmaps from I.4-E.swf through Zyro and worked the same magic on the top part as before, this time using a waifu2x upscale as the transparency edge. I similarly edited a few other SWFs. I'll post all my upscales and SWFs as attachments and on mediafire as one big 7zip file: MNOGIM-Zyro.7z https://www.mediafire.com/file/crymla67tvluydw/MNOGIM-Zyro.7z/file
  4. Thanks, I'll try it right now! And congratulations for getting mentioned on BZP's news feed! EDIT: I ran the original beach mosaic from I.1-S.swf through a number of different upscaling processes, and the free one at zyro.com did the best job of it, so I've attached it below. It also increased the resolution x4, so after shrinking it back down with waifu2x, I used FFDec to replace the version in your modified SWF, but the top looked a bit iffy because Zyro had a little trouble upscaling the transparent area. So, I removed the top 9 lines from it and replaced them with the top 9 lines from your version of the mosaic, then replaced it in the SWF and saved the SWF. It came out pretty good, I must say. I've attached a 7zipped copy of it below as well. I included the zyro upscale image in the 7z file because BZPower seems to be dumbing down image attachments. I-1-S_Upscaled.7z
  5. This looks amazing! I can't wait to try it. Thanks for releasing this. EDIT: Okay, I'm playing All-In-One, and I'm loving all the fixes and new additions, but I've noticed one little remaining bug. I talked to Maglya, who gave me the Lavaboard before I even got my backpack, so the add item animation doesn't play. Should the scene be edited so that he doesn't show up until passing some sort of backpack check? If it would help, JSLBrowning did something like that for his edits of the game. And he thoroughly documented how he made all the changes here: MNOG Documentation (google.com)
  6. Okay, so I've already posted a topic about the Galidor Glincher files I salvaged, but I have updates for it now. Unfortunately, the topic hasn't been posted on for a few years, so if I've got BZPower's rules correct, I can't add to my old existing topic, but I can make a new one. Here's a link to my original topic, and when you're finished reading it, I'll discuss the updates below. Alright, so about a month ago, I tried to convert the models again with Terrev's 3DXML-to-OBJ converter at https://github.com/Terrev/3DXML-to-OBJ . I still couldn't figure it out, but then I went to https://rockraidersunited.com/topic/7897-3dxml-to-obj-converts-ldd-model-captures-to-obj/ and watched the linked tutorial videos jamessterV2 posted at https://www.youtube.com/watch?v=SsP1QZr39W0 and https://www.youtube.com/watch?v=bqKf5gmfZbs . That showed me how to convert the models to OBJ, so now I have versions of all the Galidor Glincher parts/characters that most 3D model viewers can read. Then I used waifu2x-caffe to denoise and upscale their textures. Now they look just about as good as 20-year-old models can. I bundled them into all a 7zip file; the base folders have the models with the original textures, and the subfolders of each of those folders, which are each called "(UpPhoto)(noise_scale)(Level3)(tta)(x4)", have the models with the upscaled textures. The link is below: https://www.mediafire.com/file/wjo5pbuhn4lrlk2/Galidor_Models.7z/file I hope all you fellow Galidor fans enjoy the models!
  7. I miss Galidor so much! I remember the retro console-style Flash site, and I wish I could still visit Sam Bluetooth's lab.
  8. I've recently concluded that the transcription of Quest for the Toa in the Complete versions of Book 1: Invasion isn't the most accurate one out there, or at least parts of it aren't. For starters, the first person who talks to you in the game looks like Jala, but the PDF calls him an Onu-Matoran. He is called Jala in Pages 145-153 of ToaTapio Nuva's own Bionicle story compilation, at http://www.brickshelf.com/gallery/tapio/Legend/the_bionicle_story.doc . MakutaMutran's version, specifically The Dark Time Chapter 2, calls him Aft, a Ta-Matoran who bears little resemblance to Jala, and his version later omits Vakama's line about Takua being an amateur. Though I'd have to review the text and the game more thoroughly to be sure, I think Tapio's version is the most accurate account of Quest for the Toa.
  9. https://biosector01.com/wiki/Mata_Nui_Online_Game_Walkthrough has most of the dialog, but a few off-handed comments were omitted. For example, if you talk to Maku just before you first leave for Po-Koro, she'll say, "I've heard that there's trouble in Po-Koro! Oh no, poor Huki..." "Why does Nokama make me stay in the village at a time like this? Huki might need me!" Even though those quotes aren't in the walkthrough, it ironically references them as Takua's motivation for going to Po-Koro in the first place. And that's not even counting the cut dialog Templar recounted in their game dev blog.
  10. I believe he keeps them here, though it makes them a lot harder to download than this collection: https://www.fanfiction.net/u/7913598/MakutaMutran Of course, it's still easier to download than the Wall of History's websites. Speaking of, the Wall of History seems to have the intro preview of Bionicle Legends 7: Invasion, in which Matoro got possessed by the Makuta on his way down the Cord, presumably because it was briefly posted somewhere before it was cancelled, at https://wallofhistory.com/story/no/04/07/01/00/ . Also, there are a few lines of dialog cut from the final chapter of MNOG that Templar posted at https://templargames.tumblr.com/post/183938904297/program-9-the-light-of-victory-and-its-shadow . Are either of those of interest to either of your projects? Also, I do have some ideas on how to add the plot points I previously mentioned in, though they would likely involve inserting quotes between blocks of text from the books, which you said you're trying to avoid. To illustrate what I mean, I attached a list I wrote of some of the additions I would make to various chapters of Book 1: Infection based on some of the lines Templar wrote for MNOG that were cut from the walkthrough or the final game. MNOG Dialog Additions.txt
  11. When you say Dark709's did a number on your machine, did you mean it had a virus?
  12. I wasn't at the Mask of Light premiere at Legoland, but I remember these banners around the Imagination Zone afterward: I believe Dylan and Cole Sprouse were at the premiere, and I also believe the Toa Nuva briefly invaded Miniland, USA:
  13. Yeah, for years their showcase site still worked. They must've shut it down within the past year or so. I captured the 3DXMLs from it back in 2011. But by the time I figured out how to datamine the base w3d files they were generated from a few years later, they had already been taken down, years before the showcase was. You can see what their showcase looked like at https://web.archive.org/web/20180415082102/http://www.templar.com/showcase/
  14. My main priority is converting the other 3DXMLs to a format that such processes would accept, which I don't know how to do.
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