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Xboxtravis

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Everything posted by Xboxtravis

  1. Updated my G2 Matoro MOC lately to more accurately capture the original figure's colors. Captions in the linked Flickr posts below: https://www.flickr.com/photos/96380166@N07/52294526504/in/photostream/ https://www.flickr.com/photos/96380166@N07/52294264923/in/photostream/
  2. Can Bionicle be successful with kids now? I mean, my niece likes to play with my Galidor figures sometimes. She is too young to appreciate the "story" (not that anybody is in a rush to share Galidor's story) but she has fun with the figures. She has not taken as much interest in the Bionicle figures other than for the ones with "balls" (Zamor spheres) and she likes watching me fire the Zamor launchers. When it comes to Lego figures in general she recognizes the Disney characters from the CMF line though, since that is more in line with the stuff she watches at her age (she also refers to the big monster dude from Hidden Side as "Daddy Jack" though since that figure does look like Jack Skellington). She does also enjoy AT-AT and AT-ST models as well because she likes the walkers stomping around in Star Wars. So as toys, the appeal of all this stuff is timeless even if many of it is much older than her. So yes certainly kids will find appeal in Bionicle still if they are exposed to the toys, even if they don't know the "lore." I think its a fallacy to assume that kids don't have the same interests in kids of generations past. Yeah, I played video games, had satellite TV, and got on Bionicle.com to read stuff as a kid; but contrary to what Boomers may lead you to believe I also rode my bike around, hiked through the woods, slept in sleeping bags under the stars, drank from garden hoses and put rounds through a BB gun against tin can target ranges. Kids still enjoy a lot of the same stuff, its just the digital age has offered new competing interests. But give Bionicle good enough toys, and appeal will be there just as it was in the past. Kids are not a magical enigma that change drastically, that is more-so an imagination of the adults around them. But can the Bionicle story work now? That I think is a more interesting question. The early 2000's were a time of big ideas in fantasy and science fiction. The adaptations of Lord of the Rings, Harry Potter, the Star Wars Prequels etc. I look at stuff like Halo, Atlantis or Treasure Planet as sharing a lot of that same DNA with Bionicle; a mash up of science fiction and fantasy with elder races and big giant objects and the like. Avatar the Last Airbender also dived into elemental powers and elemental tribes as well. The DNA of an era that made Bionicle is imprinted on a lot of its peers from the same age. Now though we are more in the realm of super-hero stories, and the tonal shift is subtle but visible. Yes, Greg gave the Toa personalities more akin to the Justice League and gave Makuta a sense of "Lex Luthor meets Dr. Doom but he's a robot" as well... so the elements of superhero vibes are there in Bionicle. But I think themes like Ninjago with their focus on a core cast and a "villain of the week" formula captures the era of superheroics more than Bionicle ever did, with its focus on mythology and the habit of changing out Toa teams every few years. Bionicle's story is convoluted because in a way it wanted to imitate that expansive world building of its peers at the expense of having more fleshed out character dynamics that have become more the norm in later years. So its not impossible to bring Bionicle up to the modern era, but a lot of what made it so great is a relic of a past time. And as others have mentioned, Lego would have to invest a lot to make sure Bionicle stood out against their own offerings; something they failed to do for G2 and well G2 suffered as a result. Maybe someday the nostalgic gold mine of Bionicle will appeal to Lego when they want to tap into Millennial and Gen-Z nostalgia baiting, and we'll end up like Transformers with endless tribute toys trying to capture our nostalgia and wallets. But if Lego wants Bionicle to have the same cultural impact it had back in the day, it would require a very heavy investment to top and surpass Lego's own offerings elsewhere.
  3. Blazing Saddles is an excellent movie worth seeing, but also 100% one that violates probably every forum rule this website has in its runtime so I can't quote some of the best scenes here. I think this video does a pretty good (and SFW from what I remember) summary of why the film is a classic:
  4. As for connections between the two settings, remember this from the official story bible: So the main true canon aspect is that the G2 Mask of Time is the upper half of the G1 Mask of Time. So the connection certainly exists, but how it does is up to your imagination. One more vague connection exists, the next page of the story bible confirms the Great Beings exist in G2 as well: Unfortunately we do not know more about the Great Beings, that is their one and only mention in G2's story bible.
  5. I mean in the case of Bionicle G1, there was an ending... Yes all the B-Plots that got opened up by the serials were never ended; but when we consider the meta-narrative or the A-Plot of the franchise was "Mata-Nui is asleep, the Toa wake him up, he goes on a journey to get a new giant robot body because Makuta stole his old body, and then there is a giant robot punching match and Mata-Nui wins." That story has a very definitive ending, and while the Velika plot and all that from the serials opened a new can of worms and unanswered plot points, its easier to brush those aside as trivial or just world dressing as a reminder that the world continues on even if the main conflict is resolved. So while it would be nice to see the serials resolved, lets be honest and admit G1 had a fine ending; that for 95% of the story wraps things up in a bow; and everything in the serials is just set dressing at best.
  6. Its my cousin's name actually... and he had an Xbox at the time. I thought that was cool. He later on invited me to create a Millsbury account to mess around with that game a bit, so since I was visiting his house I just smashed together the two things; his name and his Xbox. I kept the name when I created a BZPower account later in roughly 2006 or so, and its carried with me ever since. Although I do find it funny when people refer to me as Travis because its not my name, its my cousin's. But at this point going with XboxJake or XboxJacob wouldn't have quite the correct ring to it with 16+ years now of using Xboxtravis.
  7. In all seriousness though, I have said it on Discord and elsewhere but the fact Greg has several months of warning about being laid-off makes me think he is leaving Lego on good terms. Companies don't usually tell you if they are going to fire you, months in advance. So the most likely reason, is that Lego is planning on further shrinking their print-media publishing. I.E. they are going to curtail Lego Life or whatever the magazine is called now, and we are going to see less tie-in novels to themes such as Ninjago; since apparently web media, aps and TV series are likely seen as a bigger return in investment for Lego's advertising arm now than printed media is. Which I think is a shame, especially since I think young reader novels were such a great way to get kids to actually pick up a book and read back in the day giving Bionicle a surprisingly education bent... But alas, I think Greg's departure is just a bigger sign of shifting priorities in Lego marketing plans.
  8. Well Greg wrote the books, he wasn't supposed to be fighting in them!
  9. I don't know the full details beneath the hood, but obviously the preserved BioMediaProject versions of MNOG run without a Flash extension on browser. I don't know if there is a Flash emulator built into the downloadable MNOG or something like that. If you wanted a full non-Flash version, it would maybe be easier to rip the assets and reprogram the game in a newer engine. Of course that could lead to another project of upscaling and restoration... since so much of the audio and texture files are very compressed by modern standards.
  10. Such a wise Canadian philosopher. Has he ever written anything in song form? Or play any instrument, like IDK... the drums? Because such a wise Canadian philosopher musician would make a fine addition to my vinyl album collection. Anyways despite the rush of jokes I feel coming on, I think its time to fly by night out of this thread.
  11. Big Boy would certainly be a set I would love to see come to fruition, either via Ideas or a regular D2C release... but it would also highlight the current limits of the official Lego track system with its sharp curves. Still it would be along with the Maersk Train, Horizon Express, Crocodile and Emerald Night such a satisfying entry to large scale Lego train sets. I wish the project luck.
  12. Its important to note: In the alternate model, Nuparu uses the normal left arm. So it makes me believe the main Boxor model is intentional. Why they included two disk arms and one punching arm instead of two punching arms and one disk arm is beyond me.
  13. Yeah it was this set in particular, I guess it was great luck to get two Kaukaus in it. https://brickipedia.fandom.com/wiki/4151848_BIONICLE_Trading_Card_Game_1:_Tahu_and_Kopaka
  14. Do you mean BIONICLE: Quest for the Masks? I got a trans-red Kaukau and a trans-clear Kaukau for the Tahu and Kopaka packs when I was a kid from that game.
  15. A counter argument to this, Bionicle failed financially once. From what we understand when the decision was made to sunset Bionicle in 2008 for G1, the line was still doing well financially but had begun to plateau. So rather than risk beginning to take on financial losses, Lego canned it while it was still near its peak fiscally speaking. So while I think it is fair to assume G2 flopped due to poor sales, I think its unfair to assume the same happened to G1 which ended as one of Lego's strongest themes in its history. We also can't assume G2 solely happened due to fan demand, its possible something else was a factor that lead to the start of G2 because if the Bionicle fan community is a small and vocal group now it was still a small and vocal group then as well. Hehehehe... you are not wrong. Another good point, and its kind of what I view whatever Faber's mystery posting to likely be. He is just, exploring Bionicle and what it means to him as one of the co-creators of the franchise; making it his own and sharing it with us, but don't expect it to be "ermagersh new canon new toys" type of Bionicle. Canon can be fun, but a slavish adherence to it is something all franchises seem to suffer through. Especially with were Bionicle is now, most of us were kids joining this forum and now almost the entire majority is adults... maybe in a way our imagination has ran a bit more dry and we want to apply "logic" to everything, IDK. I don't disparage people who try and create new canon, I even put an entry into the first Helyrx contest; but nitpicking over the canon of the line now we have to just remember that not everything in Bionicle makes sense and that is okay... and if we find some old thing in the canon that isn't fully fleshed out, well:
  16. Yeah Huw's defense of it surprised me, and honestly has made me reconsider if I was too harsh in my initial opinion.
  17. There is a method to get the battery out, that relies on an Exacto knife and some stressing of the plastic to pop it open. I have done it on all my Piraka... and while the stress marks aren't visible once they are put back on display and its great to get the battery light up eye effect again let me say... It was a lot harder than a Mata head is. The Mata heads I learned are easy to use the flat end of a modern style Lego Brick Separator to slide in-between the eye and the head and with a bit of leverage pop the eye off. Seeing how easy it is to get those brick separators now since they come in almost every higher cost set, I think its my favorite method to swapping eyes.
  18. I don't know how many people will see this, but I feel like its worth sharing an opinion I have that is particularly directed towards the Bionicle fandom. As some of you may know, the Lego fansite Brickset has a "Random Set of the Day" feature were a bot selects random sets and shows them for a day on the website, of course Bionicle fans are more than happy to see a Bionicle set chosen. In part, this is because people enjoy sharing a bit of what they love about the characters and the settings; hopefully to encourage non-Bionicle fans who might see the comments to take up some researching into the theme themselves. However, lately going through RSotD feeds on Brickset the Bionicle fans tend to post entire BioSector01 length lore discussions, that are multiple paragraphs long and exceed Brickset comment lenght limits (I probably have been guilty of doing it once or twice myself I am sure if I dig far enough into my own comments there). This is becoming a repeated problem on these Brickset articles though, since the Bionicle fans are just creating walls of text. Some recent examples can be seen in the last few Bionicle RSotD selections: https://brickset.com/news/category-Random-set If the goal is to introduce non-Bionicle fans to Bionicle, then we are failing spectacularly. This would be the equivalent of somebody trying to introduce their friend to Lord of the Rings by handing them a copy of The Silmarillion, or by trying to get somebody into Star Wars by handing them the entire library of Canon and Legends books. We are creating walls of text that are unreadable, and discouraging people's natural curiosity to research the subject themselves. Please, while I would love to see the lore dumps continue on Brickset RSotD articles, we need to keep them brief and direct them to investigate on their own; not teach them the entire Bionicle story in one comment thread.
  19. I'd argue in a biblical sense that the story of Samson and Delilah has more in common with Vakama and Roodaka. In a broader mythology sense there are plenty of other stories about seduction and temptations in Greek myth as well. But I argue Vakama and Roodaka share a lot with more modern film noir influences as well, with Vakama as a weary hero at his breaking point and Roodaka the seductive femme fatale manipulating him and stabbing him in the back. I am more familiar with western myth and religious beliefs than I am with Polynesian ones, but remember early MNOG had references to Maori demigods that were cut in later editions of the game... so I am sure some influence was definitely there in more than just the names.
  20. Call me crazy, but I don't really see any need for Bionicle to be Star Wars levels of huge. Yes its strange Bionicle exists in the bubble of "popular enough everyone knows about it, obscure enough nobody knows what its about" but not everything that has ever existed in the history of ever needs to be Star Wars levels of big. I'd argue the fact Bionicle exists where it is now in that "cult hit" zone is half the fun of this fandom.
  21. That is what I understand too. As for the noble masks though, that area is a little less defined. Did the Rahi steal the noble masks from the Turaga and hide them on the island? I see no reason for the Turaga to have hid masks that would have been useful for themselves. Then again I guess they were still Toa Metru when they went about hiding the Great Kanohi to be fair...
  22. I don't know if it was used in Throwbots/Slizers, but the Competition Cannon has its origin in the Technic Competition subtheme in 1998-1999 in stuff like this: https://www.bricklink.com/v2/catalog/catalogitem.page?S=8233-1#T=S&O={"iconly":0} So not a ball joint ancestor of Bionicle, but kinda a proto-Rahi thing in terms of functions based on hitting targets and triggering four bar linkage mechanism.
  23. On one hand, I worry after MNOG II that a Metru-NOG would have ended up similarly bloated and hard to play in the dial-up era with lots of meaningless fetch quests. BUT, if that MNOG I magic could have been captured, I really think Metru-Nui would have been a much more fleshed out environment. Its odd how cool of a concept Metru-Nui was, and how little of it we actually got to see compared to the really fleshed out world Mata-Nui was (unfortunately I think Voya/Karda/Mahri all suffer MORE from that, it feels like the new environments were skin deep in the later years). The one thing Metru-Nui had going for it lore-wise was the Metru-Nui: City of Legends book and the other books set in the city. But a couple books really lack the same visual power as a game like MNOG has. Although I really really really like the book we did get, and only wish there was more of it.
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