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Evex_Wolfwing

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Everything posted by Evex_Wolfwing

  1. IC: Fall (Gymnasium) Fall had been contemplating manners to pull off the mock assassinations (mostly combinations of dismemberment and caving in the torso of their chassis when they were alone) when further instructions came, and new Rahkshi joined at the last minute. She wouldn't have to fear attacks from the entire academy, then. Just the selection on the stage. They were already eyeing each other up, searching for weaknesses and strengths. There were warriors and intellectuals on the stage, and some that she didn't feel fit into either. Suddenly, an outburst. Fall's head snapped towards the source. A large Rahkshi of Magnetism had shoved aside a smaller fellow by the name of Squid, and yellow-green Rahkshi called Hashan. The Shapeshifter was the source of the noise. Fall made no noise, waiting to see how the larger Rahkshi, Omega, would respond.
  2. Depends on how much of the chassis the Kraata takes up. I assume they are in the very top, so yeah, impaling the chest may be fine.
  3. OOC: hang on, you posted right as I did. Let me get this fixed up... IC: Fall (Gymnasium) Beneath her armor, Fall made whatever equivalent to a frown Rahkshi had. It had to be non-leathal, yet could kill a Toa. Very well then, she would have to think of something, and soon, before she was targeted. Unless, though, she waited for them... Why focus on just the target, when she could also take out her would be assassin? That would require quite a bit of caution for a while, but it could work. She stepped forward, already eyeing her peers suspiciously.
  4. I'm not sure for Hunger; I'd much rather have a power that's more useful at the lower stages, like dodge, invulnerability, accuracy, insect control, etc. Planning ahead for the endgame.
  5. IC: Fall (Dormitory) Fall rose from her resting place. Her room was dark, though of course this was not an issue for her. Catch Pole in claw, she forcefully pushed the door open, striding with purpose. There had to be purpose, lest she be seen as weak. She would not allow that.
  6. Okay, let's give this a go. Name: Fall Variation: Hunger Level: Level 2 Gender: Female Gear: Wields a steel catch pole. In theory good for keeping foes restrained, and siphoning off their strength. Also good for bludgeoning with, but so are her fists. Appearance: A somewhat large Rahkshi, bulkier and taller than some, though not to an exceptional degree, rather she simply looks more the part of a bruiser than the usual lanky frame of a Rahkshi would. The black of the Vorhak chassis is being painted dark blue and gold, though the black remains on her forearms and feet. In terms of shape, she is keeping the plantigrade legs and hunched over build of the standard Rahkshi chassis. The usual curved, skull-like head of a Rahkshi has been replaced with a more angular and wedge shaped, almost shark-like casing. Fall herself possesses golden eyes, and her flesh is of the usual colors for a Kraata-Vo. Personality: A rough, grumpy, proud being, determined to become more powerful. Intellectual matters are a curiosity, but Fall’s main interest at the moment combat. Terrified of the concept of failure, though she tries to keep this to herself. Heights still make her uncomfortable, and she tends to be more irritable while flying. Bio: Falling. It was the first sensation she experienced, thrust from her glass womb without warning. It was not a sensation she enjoyed. Why would she name herself after something she found unpleasant? To remind herself as to why she is so determined to grow more powerful. She had felt helpless, and she will never allow herself to feel that way again. What started as a desire to become better has begun to grow into a hunger to become more powerful. Might makes right, so far as she is currently concerned, and she will not allow her weaknesses to get in her way.
  7. What exactly makes Rahkshi romance so much more unappealing than regular Bionicle romance? I mean two Toa would basically just be mashing their mechanical faces together like some weird clockwork if they kissed, whats so romantic about that? At least Rahkshi have lips. Quite a lot of lips judging by those split-mouths the movie gave them. Thats like romance times five right? This guy knows what's up.
  8. EDIT: Honestly a stupid thing to say, if a mod could please delete this...
  9. Corpus Rahkshi has my attention. Question: Could a PC Rahkshi change their name, say after some important event or revelation in their lives?
  10. Maybe the RPG section will have some new life breathed into it, with this good news.
  11. Hopefully we'll see some life spark back up in the RPG forums. I pretty much never venture beyond that sub-forum, so its decline led to my leaving. One of these days I'll win a contest... one of these days...
  12. The following is the result of a mad rush over the past day to make something for the contest. I've decided that I won't be entering after all, but figured I'd show you guys what I had made. “So what happened?” The Turaga, paused, closing his eyes. He didn’t want to tell the story, he had told it so many times. So many bright, young people, eager to set out and change the world. So many faces like hers, all dead. “It went wrong. Worse than it was supposed to. We had mastered our mask powers, retrieved the Great Disks, been betrayed. The World ended, the ground shook, the sky went dark, and he laughed… But at the moment, when the Makuta revealed that he was responsible, that it he who was the mastermind of this scheme…" The Matoran waited patiently for the elder to continue. She was eager to learn of the battles of old, and had not stopped to consider the horrors that the Turaga had seen, what he had lived through. “The Morbuzakh was not dead. Or maybe it had died, but seeds for another had already been planted. It grew, so fast, so violently… This one was different. It cared not for us, not at first. It just grew and grew and grew. Towers fell, the walls of the Colosium shattered. All of those vines were converging on one point…” “The Makuta,” she said with awe. “He was consumed in an instant. After that, the death began…” The Turaga slowly rose to his feet, leaning heavily on his cane. “The vines continued to grow. Faster, perhaps. Whole blocks were leveled. The Morbuzakh dove into the Silver Sea, spreading to the end of the dome. It tore into the wall, and grew, and grew, and grew…” “Well, the Makuta snuffed out our light, and the Morbuzakh then brought it back. Its tendrils shattered the top of the dome, and light poured into our poor city. It was then, when it encompassed all, that it tried to replace us.” “That’s when they appeared?” The Ga-Matoran asked, eyes wide. “Yes, that is when they appeared. Hewn from wood and fiber, crowned by branches and growth, they emerged from the vines that were now our world. Those who survived now fought for their lives, as these giants tried to claim the world as their own.” “And that’s how the war-“ “The war,” The Turaga of fire spoke, “Which I do not want to speak of. It was a long war, brave men, many far stronger and nobler than I, came from other lands to combat this menace. It went on the centuries…” “But we won, in the end!” The Ga-Matoran looked proud, excited. “No… No we did not win the war.” He silenced her outcry with a wave of his hand. “In the end, the world became quiet. The battles were not so frequent. Both sides exhausted their soldiers; we lost the greatest of our numbers. Did we survive? Yes. Did they succeed in exterminating us? No. But, young one… Look around you, when you leave. Who controls this world? Who is the world made of? The Morbuzakh. The Morbuzakh won the war, and the giants may yet return. We just sit here, pretending we did well, and don’t think about what may happen, what will eventually happen.” The Ga-Matoran stood up, and walked away. She left the old red and orange Turaga, didn’t look back. She refused to believe him. The war had been won; the giants had been driven back. He was a coward, he was afraid of the enemy. As she scrambled across the thick branches, finding footholds in their massive surface, she cursed the old fool. He was decrepit, senile. He must not have remembered correctly. She stopped and looked around her. Trees, almost a mile wide, reached high, high into the sky. She couldn’t see the tops. Nobody could, the air was too thin at the top of the world. Below her was a fog, and branches for an unimaginable distance. They said that there used to be a sea, but the plants had long since taken in all the water. Now there was mud and swamp and horrible things at the bottom. After a time she found her home again. It was hollowed out root that reared out of the ground at this point, miles across. Her people burrowed through it like ants, mining the hard wood to make tools, and farming the mosses that covered the bark. She was angry at the Turaga because he said what she knew was the truth. She was angry because she knew that life had once been better that this. She cried because she knew that this was not the world she had been meant to live in. She cried because the Turaga was right. They had not won, and after the war… The World Became Quiet It is the end of the world. Rather, it is long after the world ended. Mata-Nui has fallen asleep, and the Morbuzakh has grown throughout his body like a cancer. It keeps him alive, as it feeds in silence. It is a God now, indifferent to the beings that scamper across its many vines and roots. It has been a very long time. Old growths have died and rotted, new growth has taken their place. The years are uncounted, and mortals continue to fight and love and die. Yet new life continues to appear. For long as Mata Nui lives, so will his children. Whether that is a good thing, or if they should have passed on, and let the new ruler of their world takes control, is questionable. This is an age that they are not meant for, a world alien to them, uncaring, unnoticing, and unforgiving. The would-be residents still prowl. Giants of wood and leaf stride across the tangled branches. Living flowers and trees muse to themselves, and other strange creatures from other strange places have crawled into what was once the Matoran World. What you must Know · The plant life is for the most part immune to most Elemental manipulation. The Morbuzakh is naturally immune to fire and heat, and at this size ice and cold has no effect outside of a Nova Blast (which are banned). Those who control plant life have no sway over the Morbuzakh. The wood of the Morbuzakh is harder than steel. · Toa of Psionic are incapable of making contact with it. It is there, in the background, but otherwise out of reach. · There are plenty of other species of plants, most of which grow on the surface of the Morbuzakh. These are used for fuel and firewood, as well as crops. · The tops of the trees cannot be seen, they stretch so far. If one where to attempt to climb to the top, they would suffocate long before they reached the top. · Weapons nowadays are made from the wood of the Morbuzakh. Protosteel is incredibly rare, and such weapons are often passed from one owner to another, as are Kanohi Masks. · Very few people from before the war are still around. You could probably count them on your hands. Where we are The Old City is simply the tangle of roots, fallen trees, and branches of the Morbuzakh. They are massive, some trees over a mile across, some roots larger than that. The dome which Metru Nui resided in has long since crumbled away, a thick lattice of vines taking its place, known as The Wall. One may try to burrow through and reach the other side, but then what? Either they enter what is left of the Matoran Universe, which is no better off, or they will be staring across an ocean of unimaginable size, held back by these same plants. These walls have expanded beyond the reach of the old dome, and the space that once housed the Old City now is around four hundred (400) miles across. The Hill is the epicenter of the growth, an elevated point that fluctuates between fifty (50) and seventy (70) miles across. Countless generations of massive trees have grown and fallen, while the ground had been upheaved by the unthinkable large roots. The Hill is the only way to figure out where Metru Nui once was. Some buildings still have managed to ride the tide, and stick out of the tangle of roots. The Knowledge Towers are no more; the Archives are choked with the roots. Trees are thick here, and are at their largest. One in particular towards the south of the Hill, named the Everlasting King, is three miles across. Carved into the Everlasting King is the Everlasting Kingdom. Ruled by an insane Toa of Plant Life named King Lorik the Merciful, the Kingdom is filled with mundane plants, all under this one Toa’s control, and unfortunate people who are not allowed to leave, and must try to make a living in the filth. Lorik is unusually powerful, ruthless, egocentric, insane, and rumored by some to have absorbed the power of many Toa Stones. He claims to rule the entirety of the Hill, but he lacks the manpower to back that up. The Rahkshi below challenge his rule, and he refuses to have anything to do with the Great Temple. The King often orders raids be done on various Koro in the Wanderlands, conducted by his Everlasting Army. Most other military forces prefer to call it the Mad King’s Army, a name less daunting. At the center of the Hill the Colosium is buried. The many intertwining roots create countless tunnels, which twist and turn. It is inside the Hill where one may find many other buildings from the Old City. Other smaller growths eagerly fill in gaps, and it is not uncommon to see a person from long ago, caught by the growth. The vines now are one with them, and they are mercifully no longer alive to feel the agony. Within the Hill lies the Grave of the Makuta, among many things. Within a massive hollow chamber, hundreds of feet across, the Makuta is frozen in time, caught mid transformation. His armored corpse, filled with long dead vines is a nightmarish menagerie of faces and limbs. While he is most certainly dead, Kraata have taken refuge here, living and breeding. Rahkshi dwell in this hole, free now to learn and grow, and worship their perished Father. It is said that Energized Protodermis is stored here by the Rahkshi, for use in their lifecycle. Other beings, in touch with the darkness within, will make pilgrimage here to join in worship of the Master of Shadows. It is in this wooden cavern that the Sons of the Makuta stand vigil, defending their home from the Everlasting Army. They are led by the Greatson, a Stage 7 Kraata who has proved to be the strongest and most cunning. Deeper into the Hill lays the Great Temple. The Morbuzakh dared not touch it when it began its growth, but now it simply does not care. If it were to stir, it would crush the temple in an instant. This does not stop the faithful from traveling to the Temple, and the path is well lit, the wood polished, and the journey usually safe. The Custodians of the Great Temple are directed by the Fair Iliaz, a young Vortixx who only recently took charge after the Fair Duriga passed away. Far, far below, what was once the sea floor is now the Evermire. What is left of the ocean is deposited here, along with horrible things. Rot has fueled the growth of many toxic plants and glowing fungus. The rot has poisoned the water and air, and to stay down for too long is to invite sickness. Almost no sunlight reaches this far down, with the breaching roots and tangled vines blocking it from view. One must make their own light down here, so a bizarre take on the bottom of the sea has come about. In the darkness and the fog, unusual creatures prowl, unseen except for patches of brilliant color that glow and lure in their prey, or unwittingly even greater hunters. The Evermire is not without its people. Mutants and madmen live here, serving the queen of the poisonous land, the Archrex Krevikana. The Mire Wardens once were a proud order dedicated to preventing the creatures of the Evermire from reaching the surface, but the fell from grace long ago. Now they plot and scheme, but until now it never came to anything. In the past few years, they have begun to penetrate the Underwood. They are crawling their way to the surface, seeking hapless villagers to kill and/or devour, and not always in that order. Their new Archrex is far more monstrous than any that had come before, and has an appetite to match. The Canopy lies above the Wall, an unusually dense thicket of branches that circle around the outer 50 miles of the Old City. In these thick branches many people have taken up residence, as have many creatures. Bandits often hide here, squabbling among each other. The Wanderlands are everything between the Canopy and the Hill, a massive, relatively sparse area on the “surface” of the Old City. Most of the roots don’t rise above this elevation, and this is where most people live, burrowing into the roots or building on top of them. Some roots stretch several miles across. The Wanderlands take their name from the surviving giants who live there. The roots are covered with moss and parasitic trees, and on those roots that are large enough, it can almost seem like they are standing on firm soil, in the middle of a forest. Herd Rahi, and other strange fleshy beasts, roam on these surfaces as they consume the mosses. Notable of the countless Koro is that of Serikoro, ruled by King Seric the Brave. The largest of the Koro, his village has transformed several miles of root into fertile ground and strong fortress wall. They have been able to hold off the Everlasting Army, and have gained the support of many smaller Koro. However, if a giant decides that these funny buildings filled by the mortals should be destroyed, then there is little they can do. The Underwood is the vast distance between the Evermire and the Wanderlands. Three miles deep, it is a network of vines and roots which is mindboggling in its complexity and scale. Countless people, unknown to the Wanderlands, live here, as do countless creatures. To try to list the inhabitants and their villages in detail is impossible. Those who are Worth Knowing Name- King Lorik the Merciful Gender- Male Species- Toa Description- An unusually large Toa, overly muscular and armored in green and blue. Truly, he looks more like some sort of titan, instead of a simple Toa. Horns adorn his shoulders and mask, and his mad eyes burn yellow. He wears the masks of other Toa he as slain, be they tied to chains or welded to his armor. Mask- Kanohi Pakari, the Great Mask of Strength. Weapons- The plants that grow in his kingdom. Powers and Abilites- Elemental Control over Plant Life. Immense strength, already amplified by his Pakari. History- Name- King Seric the Brave Gender- Male Species- Toa Description- A red and gold Toa of Fire. Tall and regal in appearance, her wears Mask- Kanohi Hau, the Great Mask of Shielding Weapons- Protosteel Longsword Powers and Abilities- Elemental Control over Fire History- Believed by some to be the reincarnation of a long lost hero, King Seric attained the throne after slaying the previous owner, a corrupt Turaga who often made deals with bandits and King Lorik. Under Seric the people of the now renamed Serikoro have made their humble village into the closest thing to a city seen since before the Old War, apart from the Everlasting Kindom. Name- Archrex Krevikana Gender- Female Species- Unknown Mutation Description- A massive, sinuous, bloated wyrm, appearing like the cross between the most grand of dragons and the most foul of deep sea creatures. Krevikan stands twenty feet tall, as large as some of the smaller giants. Black, scaly armor covers her body like the skin of a snake. She possesses many limbs, with a thick pair of arms and legs with dexterous digits that she uses to move about in a gorilla-like manner, four much thinner arms on her underside, ending in long talons, and another pair of arms erupting from her shoulders, that appear to be wings lacking in a membrane to fly with. She is far too heavy to fly at any rate, her underbelly seeming to strain against its armor. A long tail trails behind her, covered in serrated spines. Her head is a horrible mockery of a dragons, with many jaws snapping shat from odd angles, all lining her cavernous throat like a crown. Orange eyes are scattered about her head with little reason behind their placement. Gaps in the Archrex’s armor glow a brilliant orange. Mask- N/A Weapons- Her many fangs, talons, pummeling fists, and whip-like, spike covered tail, as well as her immense weight. Powers and Abilities- Further reinforcing her draconic themes is her ability to breathe an oily fire History- Name- Gender- Female Species- Vortixx Description- Mask- Weapons- Powers and Abilities- History- Name- Greatson Arunahk Gender- Identifies as Male Species- Rahkshi Description- An ornately armored Rahkshi of Darkness, clad in Red and Black, with gold trim and decorations. A Stage 7 Kraata dwells within the armor. Large shoulder plates, long, curved talons. Massive, jagged spines embroidered in gold cover his entire back. Mask- N/A Weapons- Double headed Stave of all Rahkshi. Powers and Abilities- Stage 7 Kraata Power of Darkness, the ability to Infect Kanohi at will. He has the strength and durability of a Rahkshi, and the cunning of a Stage 7 Kraata. Able to speak Matoran, albeit with difficulty. History- Name- The Giants Gender- Unknown if they have a gender. Species- Unknown, “Giants” Description- Towering creatures made of plant matter, with a thick shell of wood. They don’t follow a completely set body plan. There are those who stand a mere twenty feet tall, and some are over 80. Some look like long limbed mockeries of a Toa or a Skakdi, with crowns of braches and many moving braches making up a mouth. Some are squat and wide, with long arms branch off into many forelimbs at the elbow. Some walk on two legs, some on four, some on three, some on hundreds. Some look like bizarre insects, others like a bull. They may have many eyes, or they may have none. Despite these differences, all are kin. Mask- N/A Weapons- Whatever natural weapons they have, be they claws, fangs, or fists of wood. Some may carry clubs made from the branches of the Morbuzakh. Powers and Abilities-The giants are made from the same wood as the Morbuzakh and prossess Herculean strength and vitality. At times they seem immortal to all but the most vicious of attacks. History- The giants who fought in the war long, long ago are not all gone, just as the inhabitants of the Matoran Universe are not all gone. They wander the roots of the Old City, in the Wanderlands. For the most part the giants ignore the mortal inhabitants, but from time to time one will take notice, and bring it upon themselves to exterminate the much smaller beings. These attacks are short and brutal, and none in recent memory have been stopped. The giants have not forgotten the war… Those who have Banded Together Sons of the Makuta The Everlasting Army The Serikoro Guard The Mire Wardens Without Allegiance Perhaps you are a mere bandit, traveling from town to town, stealing livestock, taking valuable resources to sell later, or even killing for money. Perhaps you are a wanderer, going about aimlessly. Perhaps you are from the Underwood, without allegiance, and just now have decided to see what is going on in the world above you. Maybe you are a scholar, rummaging deep within the Hill to salvage whatever you can. Whatever you are, whoever you are, if you are without allegiance to the greater powers, then this is where you are. Who you are So, you want to join? Fill out this here paperwork, then. All profiles must be posted in the Discussion Topic first for approval, before posting in the Profile Topic. You are to post once in the Profile topic, and new Characters should be edited into the original post, so the Topic isn’t cluttered. No limit on the number of characters you can have, though I think it would be best to stay reasonable. I doubt most of us here could handle twenty characters running around. Name- (Self-explanatory. Please, keep names Bionicle sounding. No names from existing characters.) Gender- (Self-explanatory. Male, female, none...) Species- (Matoran, Toa, Skakdi, Vortixx... Original species are allowed. All characters must be from the Matoran Universe. Makuta and species native to Bara Magna and Bota Magna are not allowed.) Description- (What your Character looks like. A written description, MOC, or drawing will do.) Mask- (Optional, only one. Original masks must be approved. The following masks are banned- Avhokii, Komau, Mohtrek, Mask of Clairvoyance, Kraahkan, Rua, Aki, Olmak, Mask of Charisma, Olisi, Mask of Possibilities, Mask of Mutation, Vahi, Ignika, Mask of Creation. If the character has an Element, Kanohi such as the Gaari are not allowed on them.) Weapons- Powers and Abilities- (Powers you wield, how strong or fast you are, etc.) History- (A short biography of your Characters past, personalities... who they are, in short. Stuff that is to outlandish, related to every major Bionicle character, and such is not allowed.) The Rules of this World Like it or not, rules are needed, and that applies here also. 1.) All your typical BZP rules apply here as well. 2.) No God-Modding. Controlling other peoples characters, spamming, flaming, and such is also frowned upon. As much fun going Super Saiyan, unfolding an A.T Field, or using your Bankai is, it has no place in RPGs. 3.) Good grammar and spelling are encouraged. I know that this isn’t a strong spot for some people, but please, try your best. Besides, only good can come from trying to improve. 4.) Killing off other peoples characters is forbidden, except when you have been given permission to. Random NPCs may be dealt with as you feel fit, though I ask that you be realistic about it. Also, if you wish to kill off one or more of your characters, please, inform me ahead of time. 5.) Use IC and OOC in your posts. For Example; 6.) The winner of a battle is determined by you, the players. Strategy, foresight, good RPing, all of this helps. If you and your opponent(s) are unable to decide a winner, one of the staff will decide. 7.) As a RPG, you have freedom. But that doesn’t mean you can change the plot. You’re not going to go on a quest for the Vahi. And... 8.) Enjoy yourselves! I spent a lot of time on this RPG, and I hope that everyone here can enjoy it. I’m not kidding. Have fun. Now. >:C The Consequences Trust me, I don’t want to have to do this. But should the need arise, there will be discipline. 1.) A warning. 2.) The offending character(s) will be injured in-game. 3.) The offending character(s) will be killed. Taking the time to think things over is recommended, before making a new character. 4.) Temporary ban from the RPG. Offending characters(s) will be killed. Now would be the time to decide whether this is really worth it. 5.) Permanent Ban from the RPG. All remaining characters will be dealt with as the staff sees fit. The Staff, and the Musings of the Author. Game Master – Evex_Wolfwing Once again, I present to you a work of Post-Apocalyptic Fiction. Seems to be the only thing I can think of for these RPGs. I’ve wanted to do a RPG in an overgrown forest for many years now. This world that I have created, and the story for it, is inspired by Dark Souls. It too has a quiet world, where a prosperous age has passed on.
  13. *groaning noises* Welp, I suppose I saw this coming. The World became Quiet isn't going to be entered this contest. My rush to finish it burned me out, and now I've lost all interest in finishing it. I'm going to post what I have in the planning topic, and try to remember to vote for you guys this contest. I'll probably set an alarm on the phone. Best of luck to all of you, and remember! Rushing at the last minute won't always work. <3
  14. Well, it sure has been a long time.

  15. I'm rushing to finish this tonight, I can feel my brain slowly melting in my skull. I better have something presentable at least.
  16. Hey, it's good to see you around again. That being said, you've got like... I think a day. xP Best of luck. It's been a long time since I've been here. Worst case scenario, I'll dust off one of the older ones I have stored. But right now, I'm writing up a world where the Morbuzakh has taken over, and is all that is known. The fight against it has long since ended, and The World became Quiet...
  17. So, I just had an idea for an RP, and decided to drop by to see if there was a contest going on. Best get to writing NOW.
  18. Congrats to the winners! A job well done to all of you!
  19. I like Desolation. I'm considering playing it, but college may make that difficult. Still, I'll make sure to vote for it. It does feel a bit breif, and it feels like their is a lot to be explained. But I guess that is the part where we play it. I would like to know a bit more about the Church of the Beast.
  20. 1, 5, 7. Honestly I wish I could vote for all of them this time. Bunch of great and interesting entries.
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