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makuta_icarax

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Blog Comments posted by makuta_icarax

  1. I don't think to activate a Kanohi (except for the first time), it should be difficult. Unless there's some negative effect on the mask-wearer, generally the effect should be easy to use. of course, for the first time, it should be very difficult, and decrease from there.

     

    As for the Matoran becoming Toa... I would imagine most players will want to be Toa. I know I would. Keep that in mind.

  2. Ok, for the Toa, the only concern I have (and I just speed-read this, gotta get some sleep), but the +10 dexterity will result in some very very dextrous Toa. A score of 18 is considered very high. Granted, not all Toa will be that high, but that's something to consider. I'm gonna print this out and look over it tomorrow (in class. Of course).

     

    I'll try and come up with some other stuff, too.

  3. I like those elemental values! Nice job!

     

    Yeah, I agree, we do probably need different names for some stuff... But I'm fresh out of names for skills haha.

     

    As for the expertise dice, that seems to be decent idea. Could I have an example to make sure I fully understand it?

     

    And for Resistance, I think that should be fine, at least for most characters. THere might be some exceptions or something.

  4. Instead of the above equation, let's say if an elemental or similar type of attack ends up with an attack roll of 1 or less, then the character will lose control of his gathered power and release it randomly. Maybe if you get a natural 1, too.

     

    Perfect. Yes. The equation was just not clicking in my head, and this works wonderfully.

     

    As for XP, maybe it would be best to keep track... I wasn't thinking about the lack of levels. I have an XP chart that could basically do the work for us.

     

    Power = Intensity * Duration * Area * Ranged * Z

     

    That seems fair enough. How would one calculate area, though? And what is ranged (I'm assuming its how far the attack reaches)?

    ---------------------------------------------------------------

    Melee Attack Roll

    1d20 + Base attack bonus + Strength modifier

     

    Ranged Attack roll

    1d20 + Base attack bonus + Dexterity modifier

     

    Dodge Roll

    1d20 + Dexterity modifier + species/race/whatever bonus + Equipment bonus

     

    Block Roll

    1d20 + Strength modifier + species/race/whatever bonus + Equipment bonus

     

    Not sure if I'm missing anything

  5. Yeah, I like that idea for the organic/mechanical. I just don't really know how to implement that in the actual rules...

     

    There definitely are artificial dice rollers, I use some of them, the problem is exactly what you said. I don't want to tick off the mods.

     

    That's fine on the Mask of Healing.

     

    I did look at the equations, but I don't really remember them all that well. If I recall correctly they were pretty basic, so a review/redo couldn't hurt at all.

  6. I was meaning to ask you about the cost for the powers... I'm not really sure how to balance that. We would need to come up with a base amount or something like that, and then from there we could sort of determine how much an increase would "cost".

     

    I can sort of make charts... I don't actually have Excel though, so I'd be really limited.

     

    The dice rolls on the internet is definitely an issue. I have no idea how we could do such a thing, beyond the honor system. I mean, if someone really want to cheat at an online RPG based on a toy line... I think they already lost.

     

    The difference between damage is a fair point, but:

    1. That would require us to figure out mechanical/biological values for each species

    2. Make combat really, really difficult

     

    I personally don't think it is necessary. The Mask of Healing could be used to restore HP or something (limited, of course), and we could work rules around this. The alternative would be very tough to do.

    In the event that, say, there's an attack that only hurts organic tissue, then we could have it only be able to target people with organics.

  7. The relative positioning system works for me, I feel like that's the only reasonable option.

     

    As for weight, I don't know metric at all (uneducated American here), but I think it would be unnecessary and overly complicated to create a new system. Maybe we could do a relative weight system based around the weight of a Toa or a Matoran?

  8. Cool. So let's talk about combat. Distance and size of the target should affect chance to hit, so how will we include that?

     

    Ok, well, size modifiers on an attack roll usually go like this: (The size is the size of the target)

    -Colossal +8

    -Gargantuan +4

    -Huge +2

    -Large +1

    -Medium/normal +0

    -Small -1

    -Tiny -2

    -Diminutive -4

    -Fine -8

     

     

    As for range, I think as soon as you leave the "ideal" range of your weapon, you take a -2 penalty for each range "increment" away from your target you are. I'm not sure how we would define ranges, though.

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