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makuta_icarax

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Everything posted by makuta_icarax

  1. Ok, so no stunts and skills... so what are we looking at here? Are we going to do d20? I agree that less dice is better, but if we go D&D, it'll be pretty tough to run with minimum dice.Though I would like to add that I have quite a bit of experience with Star Wars D20, which is more or less D&D.
  2. Uh well, I suppose really all we can do is go full steam ahead and make up the whole system. Then see how it works out. I feel so long as we stick close to an established system, we'll be fine.Could someone make a list of all the confirmed things that have been created for this so far? I'm a bit confused as to what we have all definitively decided on.EDIT: So have we decided on the d20 system which would utilize dexterity, charisma, strength, etc, or the FATE pyramid? The FATE pyramid would most certainly be easier, but I know its a huge jump from what The Iron Toa first envisioned. I leave the decision in his hands.OK, so I just skimmed FATE, and basically it sounds as if it will work perfectly for what we're trying to do. Stunts could easily become mask powers for Toa, and regular skills for other, the elemental powers would be easy enough (and very fun) to create, and so on. The only snag that I could foresee would be that it might potentially be difficult to create different "races". Because FATE is a pulp game, its basically assuming that all the characters are going to be one species, in this case, human. Off the top of my head, I can't really think of any way to differentiate between, say, Toa and Turaga. Normally it would be a stat increase or something, but that doesn't really lend itself to this. Any ideas?
  3. Yeah, I played a game like that, too, but the tracks were called "stress" tracks, and there was mental and physical stress. The further along on the track you got, you started to suffer negative effects. Far enough down and you would pass out/die.I support that as the effect of the Kakama. Obviously this will require playtesting eventually to make sure there isn't a ridiculously overpowered mask or whatever. But that sounds good to me!
  4. Oh, I meant for the AOE, it can be hard to precisely measure said area of effect if you don't have a map or something. This fixes that problem.Not so sure what you're asking about movement, but tomorrow I'm gonna start going through the FATE system and brainstorming. We may be on the edge of a breakthrough!EDIT: Had a question. Which system of FATE are we talking about here? 3.0 or 2.0?
  5. Yes. Yes, this I like. My main concern with indistinct movements was that it would sort of eliminate certain attacks- namely Area of Effect attacks. But this sort of takes care of that problem. I'm all for adapting this system, I think I'll give that a look-over and see what would work/what wouldn't for Bionicle. I'd assume we'd need to create rules for masks and such, but the main mechanics (movement, skills system, combat) would be basically laid out.
  6. College isn't nearly as difficult as people say.

  7. I got all the Stars for Christmas in 2010. Saved Tahu for last.A single manly tear was shed that day.
  8. I'm liking the sound of this FATE system quite a bit, actually. How does it handle combat?
  9. Hmm yes, true. I'll take a look at a system for that too. I'll report back later, hopefully with some progress. The movement is going to be fairly simple, though.EDIT: Seeing as there isn't going to be a grid system for miniatures, I would say movement/placement doesn't exactly need to be precise. Measuring it in combat range is probably the best idea.In other words, someone could be:-Close range: Melee weapon range; within striking distance-Medium range: Distance weapon range; Melee weapons with a long reach (spears, javelins, etc.)-Long range: Distance weapons only; elemental powers may suffer a penalty, etc.A play-by-post system would probably benefit the most from this anyway, since it will then allow the fighting to focus more on actual skills and abilities and less on placement. This is obviously a very bare-bones outline, if one wanted they could add in additional ranges, but I think it would best to measure placement in relation to enemies.A suggestion I would have would be to have an "opportunity" system. That way there is a penalty for leaving close range with someone. Obviously, if someone is standing next to you, fighting you, and you try to disengage, they're going to take a swipe at you with their sword. This could also bring in the usage of Kanohi- a Mask of Speed or Intangibility could allow to ignore the opportunity or something like that.Maybe this doesn't make any sense... I'll be back tomorrow with more.
  10. Hey, even better. That means no keeping track of XP, which is nice. And the GM doesn't have to worry about handing out XP and can focus more on handing out loot XD
  11. Oh, well, it does, but it's considerably more complicated and involves you deriving bonuses from your stats, adding a bunch of stuff up, and keeping track of it over time... which in the heat of the RPG can get kind of difficult to do.
  12. I personally find miniatures too cumbersome to work with, and the role-playing sort of devolves into a war game... which is fine, but it isn't really an RPG. For an online forum, I suppose a relative distance rule set would work best. Do you want me to try and come up with one? You can revise it or totally ignore it if you want, maybe it could just provide inspiration.EDIT: Oh, and I like this "points into skills each level thing". It would be simple and flow well.
  13. Yeah, that's sounds like a good mix of both sides. That way the more hardcore players can finely tune their attacks whichever way they want, but the more casual ones (me haha) can have the subpowers for convenience.I had a question about combat actually- how much of combat will rely on elemental powers?Also, how do you plan to represent movement and positioning? Would you be using miniatures (not my preference)?
  14. My first sig since coming back to Bzpower earned me a warnign for being over 100kb. Which it was, and I felt dumb for not knowing that rule. Fair enough, so I changed it to another one.Which combined with my avatar, was well under 100kb. Maybe 50 or 60.Everything was fine for awhile, until the the sig disappeared. Literally. It was replaced with the words "Image posted" or "Image linked" or something like that, and clicking it took me to some random domain for sale. I shrugged, checked that it was in the guidelines (it was) and changed it back. Same thing happened again, a few hours later.I changed it to what I have now (still in guidelines) but I'm really confused and I really liked the old one better. Does anyone know what's going on? Am I doing something? Is this common?Thanks for taking the time to read this!
  15. I have a bit of experience with table-top RPGs, and I'm going to go through this thread in a bit and read it all, because I've been wanting a Bionicle RPG for years. My first comment though, would have to be to keep things as simple as possible. Too much complexity, and the players and GM will end up more in the rulebook than in the game world.I think a truly successful RPG would be one that sets guidelines and rules, but foregoes the equations. Force the players to use their imaginations. A really good example of this would be the Marvel Heroic Roleplaying Game that came out fairly recently. The game flows extremely well, and focuses mostly on what the players want their characters to do, yet still retains a solid rule system utilizing dice and stats.Be back later with more. Thanks for getting this started!EDIT: Ok, I got through everything. Sounds good, so far, I stick to my plan of simplification.For the whole powers thing, I think running a system that is based off of points would work best. Each "species" (or type or whatever) would have a different pool of powers to aquire as they got stronger, and the powers cost points to use in combat. You could increase the range, duration, power, etc, by spending more points. Running out of points could have some sort of negative effect, signifying the character being tired out or something to that effect. The only negative to this would be that it would probably involve some sort of math.The alternative would be to have a power pool similar to the one in Bioshock (what I'm playing currently, excuse the reference). Basically you'll have Fire Blast. Then you upgrade it to Fire Blast 2. It gets more powerful, it costs more points. I'm not sure which option is better.I like this FATE thing, because like I said, the simpler the better. Most players would rather get straight into the action than spend time doing equations and such. However, there does need to be structure. So I'd say borrow some of the elements from FATE to streamline the whole thing, but definitely keep the stats and powers and such.
  16. I think they find it very uncomfortable- they sort of give up their own individuality. I would imagine that it is physically and mentally exhausting, and if it didn't work for whatever reason, then it would leave them very vulnerable.I think destiny probably plays a role, too, especially in the case of forming a Matoran Kaita. That's a lot of power for just any three Matoran to be running around with.
  17. But the Nuva are acting perfectly in line and he wants to ultimately kill them as well.-TN05That's... true. Huh. Good point. The only thing that was supporting that theory was a quote from Greg... didn't he say the GB was trying to kill "wild cards"? Doing "housecleaning"?
  18. Fair enough, I suppose the Hero Factory plot was never really as in-depth as Bionicle
  19. Who actually builds the heroes, anyway? Was it ever actually said?
  20. I don't think the GB would kill them, as he's only been killing people who are acting unpredictably, or out of line. The Bahrag are pretty predicatble, and now that they don't have a purpose, they'll probably just end up as neutral Rahi type things.
  21. I kind of assumed your theory was the correct one... but now that I think about it, that seems a little too haphazard for the whole big plan thing. I assume its a mix of krana and programming.
  22. I would've loved to have seen a Metru Nui trilogy... the Disk montage really ruined that one for me, it took out a whole lot of characterization and plot. I wish there could have been a lot more of the Toa who didn't have that many lines.On another note, a Mahri movie or a movie showing the two robots fighting would have been amazing.
  23. @Spark

    Lucky!

    I'm looking forward to getting them for Christmas and mybe one or two of the villains.

  24. Hey, I just got Stormer, Stringer, and Bulk! They are TOTALLY wicked! Oh, and did you ever watch Generator Rex? it might look cheesy at first, but its actually pretty good.

  25. @~Spark~ I know! But I'm utterly broke, so I just have to wait till my birthday... did you see the website for it?

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