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Ghosthands

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Everything posted by Ghosthands

  1. IC (Lohkar) The backroom was lit dimly by a single lightstone, throwing more shadows than it illuminated. There was a table in the middle of the small room, and a pair of armoured blue feet rested on it, crossed. The rest of the being's wiry body leant lazily backwards in a chair, with the upper torso and face in shadow. "Now what can I do for you?" he asked the Le-Matoran. His voice was a little rough-sounding, but had a certain suaveness to it. It sounded both relaxed and quietly dangerous at the same time.
  2. IC The Skakdi bartender looked up from cleaning a glass. "You looking for the Captain?" he said gruffly. "He's in the back." He jerked his head towards a door leading to the back of the inn.
  3. Actually, you didn't-I made him over the downtime before I even knew Lohkar existed ;P But I'd suggest that if we want to continue this, we go elsewhere. In any case, can't wait to actually RP with you guys in the pirate crew. Raknar (LL's char) is joining as well, BTW. At this rate, your crew will be full before the day is up ;P -The Fearless Leader Lohkar first appeared on Page 9 of the original Ga-Koro topic Great! Never underestimate the power of advertising. This is going to be fun...
  4. Ok, TFL, but I made Lohkar before anyone else made any Jack Sparrow-inspired characters. So really everyone's plagiarising my plagiarism XD Right, messages have been pinned in inns in the most sailor-frequented Koros, with a message: Crew Wanted Previous sailing experience helpful but not essential Fighting, stealing, drinking involved Water/Air elemental powers particularly welcome Apply in The Black Spot Inn, Ga-Koro If you want a character in the crew of the Infernavika, now's your chance! Lohkar is waiting...
  5. ICOne inn on the lower levels of Le-Koro was known for its popularity with sailors, coming in from Lake Kanae and the Kanae River, its connection to the Endless Ocean.In this inn, nailed to the wall, was the following message: Crew Wanted Previous sailing experience helpful but not essential Fighting, stealing, drinking involved Water/Air elemental powers particularly welcome Apply in The Black Spot Inn, Ga-Koro
  6. ICIn the corner of the Lavapool Inn, a (now slightly charred) notice had been nailed to the wall, bearing the following message. Crew Wanted Previous sailing experience helpful but not essential Fighting, stealing, drinking involved Water/Air elemental powers particularly welcome Apply in The Black Spot Inn, Ga-Koro
  7. ICThere was a notice nailed to the wall of this bar. It held the following message: Crew Wanted Previous sailing experience helpful but not essential Fighting, stealing, drinking involved Water/Air elemental powers particularly welcome Apply in The Black Spot Inn, Ga-Koro
  8. IC On the outskirts of Ga-Koro there was an inn with a rather more shady reputation than the others in the village. It was called The Black Spot, and was frequented by beings of a somewhat unsavoury nature. In this inn, nailed to the wall, was the following message: Crew Wanted Previous sailing experience helpful but not essential Fighting, stealing, drinking involved Water/Air elemental powers particularly welcome Apply in The Black Spot Inn, Ga-Koro
  9. Haha, still, I'm glad it worked on me I agree, but they could at least have been a bit more imaginative.
  10. Yeah, I had to call mine "Ethan Ice Mind". My personal choice would be "Cedric Codex".
  11. Oh, only the best character in sci-fi So, which character is it that might join up?
  12. Has anybody else bought a Hero using Hero Recon? I did, and was very pleased with it. The packaging is great, the instructions are actually kind of useful, and you get a sticker! A STICKER! Oh, and fortunately, I ordered before they ran out of chestplates. Now that is a cool piece. I do dislike the naming system, though.
  13. That would be a great asset! Read this. Oh, and off-topic, are you planning on continuing your "Writers' Alliance"? (I think that's what it was...and that it was you...but not quite sure...)
  14. Quite Mmm, I don't really like that idea. Maybe at some point on the future, but not yet. I'll be a part of the crew, but you'll have to come recruit me from my mercenary work in the Great Mine. Just sayin', my character has a life too. That's fine. What's he/she called?
  15. Apparently it's been announced that Moffat's only giving us half of 2012's series, and showing the rest in 2013. ... WHAT!? Doesn't he think I pay my licence fee for a reason?
  16. Hi guys! You may remember a certain pirate named Lohkar from the aborted timeline. Well, he needs something to do, and also a crew. I haven't decided whether or not he'll ask forgiveness from Nokama in this storyline; probably not without the threat of Xa-Koro. I also don't know if his crew mutinied in this universe. The replies I do or don't get to this message will determine whether or not I choose to have Lohkar start with a crew or go looking for one. I was wondering: would anyone would like to have a character in Lohkar's crew?
  17. NOTICE: Having looked over these profiles, I have realised that most of them need to be updated. Thus, I will be giving them a comprehensive overhaul in the near future. Name: Merror (MEH-roar)Gender: MaleSpecies: Toa of FireOccupation: WandererAlignment: Neutral GoodAppearance: Merror MOCMerror is a fairly tall, imposing Toa. His armour is dark red, silver and black. His mask is not organic, but looks like Jaller Inika's. His eyes are a piercing bright green. In the opinion of many female Toa, he is rather good-looking.Mask: Kanohi Calix, the Mask of FateWeapons: Twin swordsPowers: Elemental fire, increased physical abilities due to CalixPersonality: Merror has a firm belief in honour and virtue, and is very compassionate. Physically, he is fast, dextrous and agile, and a highly skilled swordsman (though he is perfectly able to fight without weapons), and these qualities are all enhanced by his mask power, making him formidable in battle. He is also intuitive and a master of strategy. He sometimes seems careworn and world-weary, and will often blame himself even when things are not his fault. Although Merror is a natural and skilled leader, for some reason he doesn't want to be seen as one.Biography: Little is known about Merror's past. He almost refuses to talk about it altogether, but it is clear that something terrible happened, and because of it Merror can be reluctant to work with others; he says he doesn't want to "put them in danger".Merror has been on Mata Nui for a while. In the time he has been there, he has saved countless lives. And he has never asked to be thanked. He refuses to kill, and his anger can be sparked by needless killing and people who have no regard for the value of life.Weakness: Merror's focus is on hand-to-hand combat; he has little means of fighting at long range.Name: Zadron (ZAY-dronn)Gender: MaleSpecies: VortixxOccupation: Assassin/mercenaryAlignment: Neutral EvilAppearance: Zadron is tall, lean, and black-and-silver-armoured. He has a thin, sharp-featured face with orange eyes. His long fingers are clawlike in appearance. he often wears a hooded black cloak when in villages to avoid detection.Weapons: retractable Radius Blades (on forearms, use a mental interface i.e. can be activated with his mind), shoulder-mounted energy rifle (with mental interface; can be removed for use as a handheld sniper-rifle), daggers, knives, sword (which he often wields with the blade pointing down).Personality: Zadron is cold, calculating and very, VERY good at what he does. His mind is as sharp as his many blades, and he is extremely stealthy and fast. He is so stealthy, in fact, that in shadows he is almost undetectable, and moves like a ghost. He is very ambitious, a trait which is not always readily visible in him.Biography: On Xia, Zadron grew frustrated with the prejudice against males and hungry for power, so he trained to become an assassin. He ended up on Mata Nui when Roodaka shot him with a teleport Rhotuka.On Mata Nui, he has earned himself a reputation as one of (if not THE) deadliest assassins on the island. He has a custom of taking the masks of his victims as trophies and proof of his success.He works often for the evil forces of the island, but offers his services to any who will pay. In other words, nobody's safe.Weakness: As a Vortixx, Zadron has no innate powers and as such must rely on his weapons and physical abilities.Name: Lohkar (LOE-karr)Alias: The Lohrak, Light-fingers, Morell, KorrisGender: MaleSpecies: Water LesterinOccupation: PirateAlignment: Chaotic neutralAppearance: Lohkar's armour is blue and yellow. It is shaped with fin-like spikes, and is sleek but durable. He wears two belts, one around his waist (on which he keeps his cutlass) and the other diagonally across his chest. He appears a little windswept, but is every inch the swashbuckler. Facially, he looks similar to Berix.Weapons: Cutlass, knife, Zamor launchers with solid metal spheres, Grapnel GunMask: Kanohi Arthron which he only wears when deep-diving or as a disguise when going ashore.Powers: Sonar (when wearing Arthron), innate, passive elemental power to go without air longer than most, enhanced agility, resistance to toxins (technically a biological attribute).Personality: Lohkar is wild and free, and sometimes seems reckless, but is more in control of the situation than it appears. He has the capacity to be suave and charming, and is not always vindictive or destructive like most others of his trade. He does what he does not only because it is lucrative, but for the adventure. He does not kill needlessly, preferring to outwit his opponents and make them feel foolish.Biography: Lohkar is an infamous pirate. He is captain of the Infernavika, and has been known not to discriminate between potential victims on the grounds of their village or alignment - only the challenge, and the potential loot.Weakness: Lohkar has no directly controllable elemental powers. He is extremely protective of his rum.Name: Echelon (ESH-ell-onn)Gender: MaleSpecies: Toa of MagnetismOccupation: NecromancerAlignment: EvilDescription: Echelon’s armour is black and acid green, sleek, and light (it will not stop a weapon). It is spiked in places. His mask is shaped and coloured like Mutran’s Kanohi Shelek, giving him a malevolent appearance, and his fingers are claw-like. He wears robes that match the colours of his armour. He is tall and thin.Mask: Kanohi Tryna, the Mask of Reanimation (now Infected, with a tattoo-like pattern)Weapon: staff topped with three ornamental blade-like tines and a green jewel; three inch-wide spheres of condensed metal.Powers: Echelon has developed an unusually high level of proficiency with both his mask and his magnetic powers. He is able to use Undead minions as spies, seeing through their eyes, and can make them talk to some degree. Using his mastery of elemental Magnetism, he is able to control his opponents' bodies, shape metal, reconstruct his minions, and levitate, to name but a few uses of his power.Personality: Echelon is a mysterious being. He is highly intelligent and cunning, and also ruthless and scheming, forming plans within plans - a trait of which Makuta seems to approve. Cold and unsympathetic, Echelon has a mind of steel and a heart of ice.Biography: Echelon has remained unnoticed by the Matoran for a long time, because he has spent almost all his time hidden from them, conducting his sinister experiments. After all, a few Matoran going missing is hardly an unusual occurrence...Weakness: Echelon is not physically strong at all. He relies completely on his Undead minions and powers.Name: The IllusionistGender: MaleSpecies: Toa of AirAlignment: EvilDescription: Whatever he likes. Precious few have seen him in his true form.Mask: Kanohi Mahiki, the Mask of IllusionWeapon: NonePowers: Elemental Air, Illusions and shapeshifting (highly skilled)Personality: A malicious trickster, who takes pleasure from creating chaos using his illusions.Biography: Practically no-one on Mata Nui even knows he exists. He can be anyone, anything, and uses this ability to create chaos and trick or terrify people, and to completely disappear afterwards.Weakness: His control over Air is average, and, though quick-footed, he is not particularly strong or skilled at physical fighting. He carries no weapons, and without his mask, he could potentially be helpless.Name: GarnGender: MaleSpecies: Iron LesterinOccupation: MercenaryAlignment: NeutralAppearance: Garn's armour is gunmetal, with brown highlights. His shoulder armour is shaped like a pair of short blades. He's muscular, a little taller than the average Lesterin, and intimidating - his face typically bears a scowl, and the addition of a long scar over one eye and a lit cigar in his mouth only add to this image. He wears a belt across his chest, which holds several ammo clips.Weapon: Zamor Rifle - fires spheres a little smaller than the standard, but which are still available in most munitions shops. The gun is heavy, and an large cylinder allows it to fire semi-automatically in clips of six. The gun packs quite a punch, but the price of this is a recoil which would snap most Toa's arms. A large plate on the top of the gun is used when reloading (similar to a shotgun). He also carries a jagged knife, which can clip into his rifle's barrel as a bayonet, and wears a metal gauntlet on his left hand.Powers: Garn forgoes the use of a Kanohi. He has innate, passive elemental Iron, which grants him enhanced resilience and endurance, plus a resistance to metallic weapons.Personality: Garn is tough, gruff, and has a tendency for violence - and a lack of respect for authority. Not known for his sense of humour, he gets the job done.Biography: After emigrating to Mata Nui, Garn joined up with the Ta-Koro guard for a while. Before long, the rules and regulations of the Guard got on his nerves, so he quit and became a mercenary. His fighting style consists of gunning down opponents at medium-range, or punches, elbows and headbutts at short range, and his often-ruthless modus operandi have earned him something of a reputation.Weakness: Garn is tough, but not indestructible, and his decision to eschew a Kanohi leaves him vulnerable to many elemental attacks. Name: Korero Gender: Male Species: Ko-Matoran Occupation: Historian/Archaeologist Alignment: Good Appearance: Korero is a small, white-and-grey Matoran. He's unremarkable to look at, but there is a sparkle of curiosity in his eyes (which are a gentle gold). He wears a Ga-Matoran-made satchel (which is waterproof), in which he keeps his personal belongings, the most prized of which is a leather-bound paper notebook, in which he records his travels and studies, as well as sketching pictures. Mask: Mask of Psychometry, shaped like a Noble Huna Weapon: Small blade (Ta-Koro Guard standard issue) Powers: None (inactive Ice powers) Personality: Korero has an insatiable curiosity and an inquisitive nature. He is mild-mannered and humble, kind-hearted, and sometimes a little timid; however, in situations of great danger he can show moments of great bravery. Unlike most Ko-Matoran, he is friendly and talkative, and does not share his people's typical uninviting demeanour. Biography: At a fairly early age, Korero was sent to the Sanctum to become a Scribe; while his teachers were impressed by his thirst for knowledge, his interest in the past rather than the future met with their disapproval. As time went by, the Sanctum's scholars grew more and more annoyed with this Matoran who adamantly (and apparently obliviously) refused to follow tradition; daydreaming and poring over history books when he was supposed to be deciphering prophecies. Eventually, the scholars petitioned Nuju to send him to Ta-Koro, where he could study the famed Wall of History to his heart's content; but this was more to get rid of him than anything else. Nuju obliged; he recognised that Korero had an adventurous spirit that was not meant to be confined to the snooty ranks of Ko-Matoran scholarhood. In Ta-Koro, Korero would spend all day working at the Wall; he was given the job of keeping it clean and maintained, but he spent most of his time reading the inscriptions there, sometimes copying them onto what scraps of cloth and paper he could find. Eventually, he saved up enough money to buy what soon became his most treasured possession: a leather-bound notebook, made from real paper, with a small clip on the spine to hold a stick of charcoal. One day, when Korero had read every single inscription on the Wall over and over, he suddenly had an odd feeling, like a calling from within; a calling to go out and explore, to find new history as it was created. That day, he quit his job, gathered his things into a satchel, and wandered out into the world. Korero has since explored many places on Mata Nui, searching for artefacts and relics of bygone days, be they ruined temples, hidden carvings, or ancient writings. He records his findings in his notebook, and has become pretty good at drawing sketches of them as well. So far, however, he hasn't managed to record any new history for himself; somehow he's always missed the great events of the island (such as the kidnapping of the Turaga), only to read about them in the Mata-Nui Daily afterwards. Weakness: As a Matoran, Korero has no powers and little physical strength. He is not a fighter; he is a thinker, and an explorer. Semi-inactive: No longer in use:
  18. :o

    YOUR AVATAR CHANGES

  19. Haha! Nice name!

    Welcome to BZP :)

    MATHEMATICS!!! Ah, how I love it.

    And I, too, am happy to help you if you need it.

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