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  1. Hello! Remember MNOG 3D? This isn't it, but it's something by a few of the same people! We wanted to make something for Bionicle's 20th Anniversary and we decided that a Quest for the Toa inspired game with MNOG gameplay would be a lot of fun, and now we've made it available for you to play for free! DOWNLOAD HERE! We made a goal for ourselves to make this game in a weekend, but we did have some pre-production time as well as tinkering with it after. This game is the culmination of about 3 weeks of work. We hope you enjoy it! The objective of the game is to simply help the troubled Matoran scattered around Onu-Koro. Talk with everyone and see if you can find the items that they require. Maybe Turaga Whenua will give you something special if you help everyone? Make any Matoran you want using our character creator!
  2. So you know how nuju tells you to give a letter to all the turaga, and then you return to ko koro, and kapura is suposed to be there? Well, i gave the letter to all the turaga, flied to ko koro, and he wasn't there, resulting in me not being able to continue. What is wrong and how can i fix it?
  3. So, I've been working on these all month! You might have heard of the Inktober art challenge: the aim is to do an ink drawing for every day of October, and a list of prompts is provided for inspiration. In addition to that, I like to pick an overall theme to work within, so I'm not just shooting off wherever for ideas. This year was my second time participating; and, looking at the prompt list in advance, all I was really thinking of was Bionicle ideas for a few of the prompts. This may have come down to me being SUPER-inspired by NickonAquaManga's The Toa Bionicle retelling, which I'd just finished reading (which you should totally check out if you haven't seen it, I can't speak highly enough of it!) and having a ton of Bionicle inspiration that needed an outlet! But in any case, I had in mind Bionicle for my monthly theme, particularly 2001 - 2003, from which most of my relevant inspiration comes, and... I ran with it. So here we have days 1 - 31 of Inktober 2020, Bionicle-themed! I posted more detailed explanations for most of these on DeviantArt, where I was uploading them daily; to explain to my non-Bionicle-savy watchers what was going on, and also just musing around what I picked and why. But to an initiated Bionicle fan, most of these are more self-explanatory, so I'm just going to summarise here, unless there's something that I feel really needs an explanation (like the unashamedly silly one for day 29!). EDIT: The images seem to have broken after a few years, so I'm just gonna replace them with links to the pictures instead. Day 1 - A Ga-Matoran fishes for her living. Day 2 - After Tahnok-Kal steals his Nuva symbol, the most Tahu can summon are wisps of smoke. Day 3 - Onua and Pohatu, the two bulkiest Toa. Day 4 - Kopeke finds an old piece of Metru Nui technology, a radio, that got left behind when the Turaga dismantled the airships. Day 5 - Interesting. The power is in me. The sword is but the focus. Day 6 - To Onepu's dismay, a Kinloka rodent has broken into an Onu-Koronan storehouse. Day 7 - What's more fancy than a golden mask, in Bionicle terms? Gali unlocks hers at her Suva. Day 8 - Matoro (and Takua) find themselves up a little too close and personal with a Muaka's mouthful of teeth. Day 9 - Tamaru in the battle of Kini-Nui, throwing a disk to repel Rahi attackers. Day 10 - "No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. [Makuta] learned this lesson once. We will teach it to [him] again. Though it take a thousand years, we will be free. (Quote source: Babylon 5 2x20, The Long, Twilight Struggle) Jala rallies the Ta-Koro guard with a speech of hope, during the 1000 years of the Makuta Wars. (And one of my favourite quotes from that show, honestly!) Day 11 - “Remember that time I was hanging upside down in a swamp hole, just above some hungry mud crawlers,” said Nuparu. “You know, the ones with the acidic tongues and the breath that smells like Tarakava that’s been out in the sun too long?” “Sure, what about it?” answered Kongu. Nuparu sighed. “Those were the good old days, huh?” I don't know about anyone else, but that sounds like a particularly disgusting situation to be in, to me. And yes, that is a little Kongu up there being all like "Nuparu, how in the HECK?!" (Also I made up what mud crawlers look like, because according to BS01 that was literally their only mention in the storyline and they don't even have a full page on the site, much less an image!) Day 12 - On Takua's first trip to Ko-Wahi, he was probably not prepared for how slippery the icy terrain was underfoot. Day 13 - Pohatu and Hafu pause, for a moment, to appreciate the dunes of Po-Wahi in all their harsh majesty. Day 14 - The freshly-transformed Toa Nuva inspect their new armour for the first time. Day 15 - "Ta-Koro used to reach all the way to the coast; the Charred Jungle used to be a green, peaceful place, but in the fury of our battles it was burnt." Kapura mans a small outpost near the border of Ta-Wahi, across the charred forest from the main city. Day 16 - *You are an obstacle. You do not belong. You will be removed.* "Beware, monster... this "obstacle" has a sting!" Tahu fires the Exo-Toa's electro-rocket. Day 17 - "Water!" "Wind!" "Together, we can summon the might of the storm!" Day 18 - Having caught a Tarakava in her rahi trap, Kotu cautiously takes a few steps forward, hoping to prise off its infected mask. Day 19 - When the Chronicler's company reach the ravine with the broken bridge, Takua naturally turns to his team for suggestions. Most of them helpfully point towards Tamaru's agility and skill with ropes to get across; Taipu, however, has possibly the most invaluable contribution to the discussion: "When I stand at the edge and look down, it makes me dizzy." Day 20 - Diving deep to the bottom of Naho bay, Gali discovers a thriving growth of coral on the sea floor... unbeknownst to her, covering one of Metru Nui's sun-holes. Day 21 - "It is said the Bohrok sleep an eternal sleep, waiting to hatch. Once awakened, the swarms are unstoppable... a force so powerful, they can reduce mountains to rubble, and turn life-giving rivers dry as the desert sands." Day 22 - Because I had literally NO CONTEXT for the term chef in Bionicle, I improvised and took this in a less serious direction... and also took a chance to include the OTP, since it was remiss of me to not have planned them in anywhere else. Huki and Maku, on a date at a Matoran restaurant, are served by the chef herself! Day 23 - "The krana controls your body, Lewa, but not your will. If it is so strong that it can make you harm a friend... then go ahead -- I will not defend myself. But I know you, Lewa. I have fought beside you... and I know you are stronger than this parasite. You are a Toa -- prove yourself worthy of the name!" "Yes... Toa... my people... my friends...! I will not harm Onua, creature... I WILL NOT!" Day 24 - Onua, at home in his element. Day 25 - Sometimes, your best buddy is a giant crab and you ride around on her back when travelling the island. And there's nothing wrong with that. Day 26 - Hahli hides from the Rahkshi during the fall of Ta-Koro. Day 27 - "Who can walk silent in the Wood? Taku-cry and Fikou-chirp, windhorn and trunkdrum, all around is the ceaseless junglesong, dawn, highsun, and night! To unite their voice with this music is the duty of all Le-Matoran." Plus Taipu, the band's biggest non-Le-Koronan fan, dancing along in the foreground there! Day 28 - When he gets some rare downtime during his quest for the Kanohi, I imagine Lewa likes to take advantage of his mask of Levitation to float high above the jungles of Le-Wahi, just kicking back in the air and watching over his realm. Day 29 - "What. Are. Those." "Oh, I dunno. I thought they looked kinda dashing." "I've got twenty-four hours to get rid of this BOZO. Or the entire scheme I've been setting up for 1000 years goes up in smoke. And you. Are wearing. HIS. MERCHANDISE?!" Okay, this one takes a bit of explaining, because it's unashamedly silly and I don't apologise. But the shoes prompt... Bionicle characters don't WEAR shoes, so I was stumped at first. But then I thought of the Rahkshi and Toa Nuva sneakers that had been produced in 2003 to promote the brand. And then I remembered this scene from Disney’s Hercules. And THEN, I discovered that there had been a Takanuva version of the sneakers, in addition to the Tahu/Gali/Lewa ones I remembered… and that was just too perfect an opportunity for me to pass up. Day 30 - "Chronicler, heed us! We step now through the gates of doom." The Toa prepare to enter the ominous heart of Mangaia to confront the master of destruction himself. (And yes, I cheated and photoshopped the background, because I didn't have a red pen for the glow from the entrance, and the scene just didn't capture that ominous feel without the colour!) Day 31 - Captive in the Nui-Rama hive, a pair of Le-Matoran attempt a desperate crawl for freedom. However, with a lightning bug watching their progress, it's unlikely they'll get very far... I am... not altogether sure how I managed, in thirty-one drawings from the Mata Nui arc, to not focus on the Turaga beyond a background appearance on day 1. I just didn't think of them, I guess; my focus was just on whatever seemed to work for any given prompt... as well as making sure that each of the 'main fifteen' Matoran characters, the ones with bios on Bionicle.com in 2002/2003, got featured at least once. And, um. Yes. My style was not very finalised during this. As you can tell, I kind of went back and forth on how expressive I made the masks, and, well... Matoran and Toa have hair. Which... yes, is weird. I'm not honestly sure why, quite, the idea came about, only that it crept into my style years back, when I was doodling Bionicle characters all the time as a teen, and I kinda liked it so - when I wasn't going for complete set-realism - I kept it around. It makes these otherwise very alien beings just a little more human-like, I feel, and that's something I like when I depict them. As you can tell, I went back to MNOG, the comics and (occassionally) the movies for reference; but I tried very hard not to copy directly, instead taking elements and changing around camera angles, poses, etc. to make them more 'my own work'. There are, I must admit, some of these that I like the result of A LOT better than others... but I hope you enjoy seeing the biggest output of Bionicle work that I've produced in many years!
  4. So, as a longtime fan of bionicle, I've had a deep desire to share the love with my friends who never experienced the story when they were younger. However, my friends don't always have the time or will to muddle through all the books, MNOG, and all the other bionicle media. My solution was to create a series of PowerPoint presentations that present the story of bionicle. The presentations are meant to be used in conjunction with the physical sets, and the whole layout of the storytelling is designed to work in a similar way to how Turaga Vakama uses the stones in the Amaja circle. Here's an example of how it works: Slide #1 describes the village of Ta-Koro. The characters of Turaga Vakama and Jaller are introduced. The presenter brings those sets forward into the center of the table as he describes the characters and their relationships. Slide #2 describes the village of Ga-Koro. The inhabitants of Ta-Koro are moved aside, and replaced by Turaga Nokama and Macku. Etc. It is still a work in progress, but I wanted to release what I've been working on to the community. I'm still working on adapting the slides to a wider audience, and I am completely ignorant of where I pulled many of the supplemental photos included in the slides from. Please let me know what you guys think, and please try these for yourself. Even retelling the story to friends who already know it can be a fun experience to remind us how truly epic these stories are. Note: I only have 2001 and a selection of other Character Highlights available as of now. This list will be expanded very soon. Here is the link to the Google Drive folder: https://drive.google.com/open?id=1LbonT2t33sQjFXZBiaUtaEoykxFcx5dK EDIT: Updated Link
  5. Hello, Templar retweeted this today and I thought it is really nicely made.
  6. About a year ago, I started my own Drop a Brick blog, which I dedicated to an early iterations of the Bionicle story. But I am from Russia and I kept this blog in my native language. Since then, I have decided to keep my articles in English. Special thanks to my friend Frozen Death for the translation and a big thanks to Eddy and Maku aka The Shadow Emperor for editing. What's about this topic? I’ll say it right away without complicated introductions – it's all because of Maku. This guy with his document “Early & Unused Story Concepts in Bionicle” showed me the other side of the Bionicle, the one that I always dreamed about and which I always tried to comprehend, considering the fascinating concept-arts by Christian Faber. This is a document that I highly recommend checking out before reading my articles. Since Maku and I accidentally found out about each other, thanks to Peri, we share with each other the finds of the original story. The resulting symbiosis is very important to me, and I sincerely hope that these articles will also infect someone with the idea of an early Bionicle. MNOG. The game that many fans rightly consider the best media in the history of the franchise. And I also love this little piece of art madly. But this block of articles will be devoted not so much to the game itself as to the secrets that it hides. MNOG for me is not a reason, but an occasion to tell about the very original lore from the Story Bible, written by Alastair Swinnerton and Bob Thompson. Many people stereotypically believe that the early Bionicle was a naive tale and nothing more. To some extent, yes, since it is still the backdrop for the sale of toys, and we need to keep it in mind all the time. But we also cannot ignore the fact that Bob Thompson with his famous Seven Books of Bionicle wanted to create a complex and large world in which its study prevails over the narrative. Everything was built around the idea of the Big Secret and was strung on it by a huge number of small details and secrets. It is hard to deny that the 2001–2003 Bionicle made a strong bet precisely on the atmosphere of mystery and the fact that “everything is not so simple here”. 2001–2003 was the first book among the cycles of Bob Thompson, and it is logical that this book was to lay the foundation for the subsequent disclosure of the world. We were shown a huge number of strange and incomprehensible things, many of which, after Thompson left the company in 2005, were not justified, but forgotten or repelled. And in this block in each article I will take one of the elements of the game and carefully examine it with the help of Kanohi Akaku, extracting for you a grain after grain of an untold story. Prologue Ch. 1: Lhii the Surfer Ch. 2: The Hidden 7th Tribe Ch. 3: Sky Father Rangi and Earth Mother Papu Ch. 4: Secrets of Kaita Ch. 5: The Rahi breeding cycle Ch 6: The Culture and Meaning of Tohunga and Turaga
  7. Hi BZP! been a bit. Here's my take on an animation Templar intended to include in mnog, but didn't have the time to finish. Its about Onua!
  8. Hello all Recently I have been playing MNOG on biomedia project but when I arrived at ko-koro I open dialogue with one of the matoran but there are no lines of text more responses I also am unable to refresh the page to skip him. So I was wondering if there was any way to download the game safe for mac osx. Any help is appreciated thank you
  9. Hope this is the right place for this kind of content! Full size
  10. Hi everyone, Lastly I've been doing a MNOG walkthrough and a new episode will come up every thursday. So what makes it different from other videos is that I added humor and my commentaries. Here is it: Enjoy it
  11. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  12. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  13. I need some help identifying the origin of the track during the Gali vs. Tarakava sequence; there seems to be one oddly complete and high-quality instance of it on YouTube that includes fragments I'd never heard before and can't seem to find when decompiling the original SFW files. Does anyone have any ideas where this could be from? It sounds like the uploader may have found the original stock music library that features this tune but I can't get in touch with them.
  14. So I am making a bionicle game in the style of The mata nui online games and I have the programing skills, all I need some help with the art. This is kind of a competition to see whom will get some art into my game every week I will post a new assignment for anyone that is willing to try it. Anyone that gets in will get credit for their work, so good luck and Godspeed. Before I give the first assignment, I wanna see how many people are interested in this, so just follow this topic so I can get a good count. I am looking for anything that looks like it could easily fit into one of the mnog games, so use any means you are comfortable with.
  15. This may or may not have been posted before, if it has, I haven't found it until today, but as noted by user bionicle_fanatic on the /r/bioniclelego subreddit, the countdown on the telescope in MNOG will reach its conclusion on October 18th at approximately 4:04 PM EST. According to him, the Red Star is to reach its destination on that date? I'm honestly not sure where he got that info from. Personally, I feel like the clock's just going to stop, or loop around, and nothing is going to happen. However as a community, I feel like we should all try and do something special on that day regardless. Be it a large scale community event, or smaller personal celebrations of BIONICLE history. Source: https://www.reddit.com/r/bioniclelego/comments/53od3m/in_roughly_23_days_the_red_star_will_reach_its/ EDIT: If my numbers are correct, this is actually going to happen 18 days sooner than originally calculated. I'm not sure where my Skype friend got the 18th, but I'm getting something entirely different now. EDIT 2: As noted by the original Reddit poster, it seems the counter resets after every logon, unfortunately leaving us with no actual solid date for that timer's end. However, as posted here, it would seem that in the code of the game, there is a hard coded date after all: January 12th, 2290. Nearly 300 years from now. It's pretty freaking far off, but at the same time, it IS feasible to pass the date on for the next three or four generations. So who knows? Maybe one day we will get to celebrate that day. Until then, I suppose we'll just treat January 12th as some kind of inverted anniversary.
  16. Soran

    Stelt

    Howdy, Back with another digital painting. This time it's my imagining of the landscape of the island of Stelt. I went ahead with the MNOG style again for this one as I felt it worked well with landscapes, especially as far as BIONICLE was concerned. Here's the results. Link to larger resolution Link to background alone Link to background without text The inspiration for this one mainly came from the description I had read regarding the Stelt landscape, which was that it had an almost ancient Greece type environment, with a hierarchy system, coliseums and gladiator battles. It was described as having structures that were often built and shortly thereafter destroyed. I decided to reflect that with the various buildings as well as the coliseum itself as looking ruined in some manner. This also was a test on perspective to see how well I could make a scene using perspective as the focal point. I think it turned out okay. There definitely are some things I'm less excited about in regards to the picture. For one, there really isn't a clear light source. My excuse is that there is no sun inside the robot so… Totally counts. Two, Soran looks a bit off here. The rough draft drawing of him had the pose working much better but I was unable to recreate it in higher detail without it looking… off. And lastly, I actually was going to make more buildings and potentially add some more life to the picture but I ran into some issues. Those being that I was having trouble creating more original looking crumbled buildings, and I have not yet designed Sidorak's species, in relation to my own art style. That and I was having issues with setting up things for them to be doing in the background. Overall I'm pretty satisfied with this drawing, I think it turned out well. There are some mistakes here and there but It's more or less pretty okay. I think it's one of the better backgrounds I've made so that's something I suppose. Materials: Gimp 2.6 and laptop trackpad. Extras: For those curious, here's the rough drawing/idea Hope you guys enjoy! Comments and critiques are appreciated as always. ~Soran
  17. Lewa just got his final mask and is a little eager to show his collection off. But is he a bad enough dude to kick all those Rama butts?? Story here is that I really liked Jonathan Kaplan (Lewa11)'s compositions for a scene in his defunct BIONICLE: Quest of the Toa fan film that had to do with Lewa fighting a swarm of Nui-Rama. He never provided visuals for the scene he had planned, but this is what I imagined based on the music he put up. The idea is that this leads into the Le-Koro chapter in MNOG. HIGH QUALITY SWF VERSION NOW AVAILABLE HERE
  18. What's happening, folks? I've got a bit of a new animation to share today. I've been working with the assets from Templar's BIONICLE stuff to make my own animations for a few years now (time really does fly, my gosh), and for this one I aimed for a distinct change of pace to match working in a new setting. I really wanted to bring out the characters here, focusing on what I'd like to think are subtleties in movement and behavior - the stuff where the real fun is at. This all in contrast to the more action-oriented stuff I have done previously. This is really only a part of what I hope will be a longer animation that completes the story set up here, but I had to get this specific part done for a project and it turned out so nice I really wanted to share it. (and if you want to see the other stuff I've done, go here - heads up that the earlier ones are pretty stinky, though) I love feedback so don't hold back, type up a post!
  19. Still going strong with my MNOG craze 8D The light at the end of the tunnel... So I decided to make the Onu-Wahi/Le-Wahi tunnel. The images are quite high-res, but they're worth the wait, if I say so myself :3 Entrance: http://i.imgur.com/lEDyEjB.jpg All that greenery: http://i.imgur.com/DIdWUuT.jpg Very dark in the tunnel: http://i.imgur.com/biaup2f.jpg Resting after hard work: http://i.imgur.com/ng6fKzg.jpg Drop me a comment saying which scene you'd like me to recreate next! (Although I can't do Ko-Wahi scenes. Not until December, that is...)
  20. I was messing around outside on a road today, playing with a Matatu and listening to the MNOG soundtrack, when I randomly decided to take a pic of a field next to me, and draw it MNOG-style. So, yeah, here it is: And here's the original: Hoping the images aren't too big, it's hard to tell on this messed-up computer screen...
  21. So after years and years of making 8 bit remixes with premade midis, I finally took the plunge and transcribed something myself, by ear. I never really thought I was very good at this, so I'm actually kinda proud of the fact that it only took me a few hours from start to finish, even if it is relatively simplistic as my remixes go. (I did Through The Fire and Flames once. xD) https://www.youtube.com/watch?v=k3wtcDU3A1M Hope you guys like it. Given how surprisingly easy it was, I may just end up doing more. If a few go well, I'll make another album for my Bandcamp! ^-^
  22. After searching & being surprised by not finding a thread quite like this I decided to make it. This is the place where people go to for some aid in the Mata Nui Online Game from a technical stadpoint. I wanted to know a couple things; Can I somehow make the game fullscreen? There's no setting for it on the site & right-clicking doesn't give me an option for it. How can I alter the sound? I can't hear stuff in other tabs when playing MNOG becuase I can't find any place where I can control MNOG's sound levels. Please feel free to use this for any other help you may need when playing. Thanks in advanced!
  23. We all know the bionicle theme from the power pack, that one song that got used in the MNOG and it became the theme song for the toy line, but there's one thing that's been on my mind. Is the chanting at the beginning of the chant simple nonsense or was a real language used for it?
  24. Pretty shortly after Christian Faber posted this video documenting concepts for the original Voodoo Heads that eventually became BIONICLE, someone threw up a topic on Eurobricks offering brick-built versions of the iconic heads. GK733 took the idea and ran with it, using a modified version of one of the heads in this awesome MoC that he dubbed a Great Being. That really fueled my imagination, and now I've built up something of my own based on his design. As you can see, the core of the designs are taken straight from GK733's MoC. What I did was switch things up to bring in more of the Voodoo Head aesthetic. The heads are also completely custom - I feel like the Islanders theme had a strong influence on BIONICLE's earliest conceptual art direction, and made Papu and Rangi to be siblings to Kahuka in design. Together Rangi Side Back Head Papu Side Back Head For those who don't know, Papu and Rangi are easily the most mysterious of BIONICLE characters. Their names are derived from the Mother and Father gods of Maori, Ranginui and Papatuanuku, which is more than likely why they only appear in passing conversation in the Mata Nui online game - once the Maori lawsuit hit LEGO realized they needed to cover up the evidence they were actually using Maori gods in their story fast and had the only places they had appeared thus far, those vague mentions in Mata Nui, struck from the record. I personally believe that they were conceived as the original Great Beings of the BIONICLE mythos, to later be replaced by what we got. Either way, they were definitely god-tier - Nokama speaks of how they plan the fates and Jala says that they named Ta-Koro as the village of fire. Papu is the blue one - I envisioned her as the warrior of the two and gave her a more dynamic pose to convey that. Rangi is the balancing avatar of knowledge, taking a more hunched and wizened stance. Their attributes are reflected in the Toa Kaita - Akamai of Valor, and Wairuha of Wisdom. Sorry the photos are only okay, I don't have much to work with. Oh! And while we're here, here's another thing I made.
  25. (feel free to move this to the correct forum if this is in the wrong one) Alright guys, here's my idea. Back in the day, they should have made Tohunga grab bags, not dissimilar from the Lego Minifigures bags of today. So here's how it would work: Each grab bag would include two legs, a throwing arm, a claw arm, a body, a head, and a disk. There would also be a mask in one of the six less common colors. You would have to get the rest of the masks from the mask packs. Or maybe the less common color masks could have been included in the normal mask packs. Or maybe the mask packs also included a Matoran. That would actually work pretty well. Each body part (excluding the head) would come in one of 18 colors: the six primary colors, the six secondary colors, and six of the less common colors. So the colors would be: Ta Red Orange Yellow (or dark red) Ga Blue Light blue Dark blue Le Green Lime Turquoise (or dark green) Ko White Light gray Sand blue Po Brown Tan Dark orange Onu Black Dark gray Purple Yellow and Turquoise would be questionable, since those colors already come with sets, and the alternates do not. Each bag would include a complete Matoran with only colors from one element. Also, the body and two arms would be the same color, as well as the two legs. So basically, each bag would include a generic Matoran of one element. So for example, a bag with a Ko-Matoran would have a white body and arms, two sand blue legs, a head, a light gray Hau, and an Akaku disc. Or if the Matoran were included in the mask packs, there would be one rare color mask, a full Matoran, and the contents of a standard mask pack. You would be able to make literally ANY of the Matoran from MNOG. So what do you guys think? EDIT: Bfahome pointed out that with all of the possible color combinations, there would be way too many collectibles. Therefore, I think that the amount could be brought down greatly by only including torsos and arms in the standard six colors: red, light blue, lime, black, tan, and white. Le-Koronans also had some green torsos (http://biosector01.com/wiki/images/thumb/d/d9/Kumo_MNOLG.png/250px-Kumo_MNOLG.png http://biosector01.com/wiki/images/thumb/6/6e/Makani_MNOLG.png/250px-Makani_MNOLG.png) and Ga-Koronans had some blue torsos (http://biosector01.com/wiki/images/thumb/4/49/MNOLG_Matoran_Nixie.png/250px-MNOLG_Matoran_Nixie.png and that cloned Ga-Matoran in MNOG http://s20.postimg.org/6pfowb6ul/warning.jpg) , so that would be two additional colors.
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