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A group of Matoran tentatively approached the gates to the abandoned city, eyeing their options carefully. Beyond the gate, the path appeared to split into two; to the left, numerous Visorak webs were visible, with many cocoons and struggling Rahi still ensnared. To the right, a tunnel leading down into the Archives was visible. This was Metru-Nui. Two members of the group elected for the Archives, while the rest approached the path with the Visorak webbing. They had only just reached the webbing when the ground rumbled underneath their feet, sending each of them toppling to the ground; and as the dust settled and they each slowly picked themselves back up, one by one, they all turned back to the tunnel opening. It was gone. The tunnel had caved in, and their friends were surely dead. Metru-Nui was a dangerous, unpredictable place. Their journey would contain many choices like this one, and each would be just as risky as the last. IN BRIEF You are one of the members of a small group of courageous Matoran who obeyed an intuition telling you to return to the long lost city of Metru-Nui, where remnants of the Visorak horde still run rampant, wild Rahi roam the streets, and Dark Hunters prowl in the shadows. Your goal: to reach the Coliseum, where it is rumored you might find a Mask of Dimensional Travel that will allow you to escape to a better realm. Upon each new round, you will be given two options on how you wish to proceed – one option will kill you (and most likely wipe you from existence), while the other will allow you to survive and move on. The choice you make, of course, is entirely up to you. Should you die by making the wrong decision at the forks in the path, that is it – your journey is over. At certain points in the game, should enough players last that long, surviving players may reach checkpoints that will allow them to revive a certain number of deceased players. This is, for the most part, an individual game – though of course, alliances may form when convenient. The last player to remain standing wins the game. RULES 1-BZPower Rules Apply 2-Have Fun 3-Anything else I forgot to mention SPECIAL ROLES Medic x2 - As long as this player remains alive, they can revive one fallen player every two rounds. Pyro x2 - Once per game, this player can set one path ablaze, forcing all surviving players away from that path. This ability cannot be activated unless there are more than two paths available. Thief x2 - Once per game, this player can interrogate another player, forcing them to share the correct path with the Thief. The Thief then kills the target. Literally Everyone Else xWhatever - Make your choices! PLAYER LIST 1-Seaborgium 2-Underscore 3-Shagaru 4-Pulse 5-Ehks 6-ToaK 7-Quisoves 8-fishers64 9-Tiragath 10-Burnmad 11-Ghidora 12-Shadow Ignited 13-Luroka - winner! 14-Windrider 15-Jed 16-Dragonstar 17-Nevermore 18-Lewa 19-Tea-Rex Signups are now closed.
hello this is my first time on bzpower although i have been a bionicle fan for years. i've decided to do a fan series continuing from the last official series if you dislike my story's take it somewhere else thank you. there will be one new part each week, but for now unity! duty! destiny!
Hey look, a comedy by your friendly neighborhood Rift Commander! Anyway, this is more of a side project to my current MAS, Rift. Hopefully I can make this thing a 5 days a week comic. Here goes my pride... 1) Cars (see what I did there?) 2 Pimp my...comic? 3 Empty space 4 Gideon Truth Saga 1: Paranoia 2: Fleshie 3: Flashback 1- Creation 4: Awkward 5: New power Fillers OVER 9000!!! FOOLISH FLESHIE! PGS'es Soran Bulik (By kidnapping...but still) Demon Jester aka Taka Nuvia (Also by kidnapping) Toa Piraka Hakann Malignus Credits: Soran Gerlicky Dark709 some others...I'll get their names soon enough