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  1. Toodles, y'all o/ Being a game designer/developer, I'm pretty good at getting the feel of a game, and knowing if it's too difficult/easy for the players. However, I'm also a massive Bonkle nut (if the name didn't give it away []), so with Bionicle games I find it very hard to subjectively evaluate them. So basically what I'd like to know is: What style of gameplay is your favourite out of MNOG II's realtime Kolhii matches, or VNOG's turn-based CRPG battles? I know that both games had really poor "grinding" mechanics for quests (I lost count of the times I ran across Voya Nui), but I'm talking specifically about the Kolhii matches from MNOG II, and the battles from VNOG. So which one is your favorite, and why?
  2. Chapter III Released! Play Now Walkthrough Screenshots and the trailer: Follow Fanatic Studios® on Twitter for exclusive OOG updates! @Fanatic_Studios Or check out our website for more of our projects: http://fanaticstudios.weebly.com Download for offline play (no loading): Mac: https://www.dropbox.com/s/23utk52tb4dmaik/Okoto%20Online%20Game%20Chapter%20III%20Standalone%20Mac.zip?dl=0 PC: https://www.dropbox.com/s/lbi0w0csw7e287w/Okoto%20Online%20Game%20Chapter%20III%20Standalone%20PC.zip?dl=0 Please note that any images depicting gameplay may not reflect the visuals or mechanics of the final game. ​Also note that Fanatic Studios® are not associated with or under employment by the LEGO® Group, and that the upcoming game is fan-made content.
  3. So, first of all, I don't know if a topic like this is allowed. Yesterday I was overwhelmed by nostalgia and I decided ot play the once-popular game by created user Populus, called Toa's Quest. The problem is that there's no audio! Is it because of I have the wrong version of the game, or it's a compatibility issue? Has anyone solved this problem? Will someone upload a working version for me?
  4. Things have stood rather still the past few weeks, at least as far as game development goes. Due to a slew of school work and other things, I have not found the drive for heavy programming. I have at least completed a new ability or two for the old BIONICLE Fighter game engine, and I will upload these as soon as I polish them a bit with sound effects and stat tweaking. I have unfortunately not succeeded in fixing any of the crashes that occur on Windows 8 whenever certain abilities are used. For this reason I will instead implement a very sad countermeasure: A Settings button to temporarily disable the problematic powers. This will keep Toa of Lightning from using their secondary, and it will keep the Exo-Pyro boss from using its multi-fireball attack. It will instead fire a single fireball, while Toa of Lightning will get a lesser version of Chain Lightning. Please note that this is a completely optional setting meant for those who have trouble running the game as-is, and once I manage to fix the crashing it will be removed again. The new engine is still just in the planning stages. There are lots of things that need to be planned in advance, so that I don't run into the issues I have with my current engine: Bloating of file size, slow and inefficient code, and a rigid system that can't easily be added to. I am working on splitting up sprites, recoloring them, and making new position arrays for keeping track of equipped items on your character. This will lend itself to a better and more flexible animation system, but it will also take time to finish. Until I get a system I am comfortable with I can unfortunately not move on to programming the rest of the revised game engine either. However, once the baseline is done, it will be rather easy to port over all the attacks etc. from the current game. While there will be changes in the way the stats work, and in the effects of some abilities, most will stay the same and thus need no real reprogramming. What you are all waiting for, though, is multiplayer. Multiplayer is finicky, but I am looking at ways to make it work right. I've posted a connection test before, which worked for two players in a simple shooter environment. Once I figure out exactly how to structure the networking to work efficiently with all the things that BF needs to keep track of, I will put together a new demo for you to try. Keep checking my topic; I will be posting sprites and other tidbits there as they get done.
  5. After searching & being surprised by not finding a thread quite like this I decided to make it. This is the place where people go to for some aid in the Mata Nui Online Game from a technical stadpoint. I wanted to know a couple things; Can I somehow make the game fullscreen? There's no setting for it on the site & right-clicking doesn't give me an option for it. How can I alter the sound? I can't hear stuff in other tabs when playing MNOG becuase I can't find any place where I can control MNOG's sound levels. Please feel free to use this for any other help you may need when playing. Thanks in advanced!
  6. This is a topic for discussing the new Lego video game, Lego Worlds! What do you think of the game? On a scale of 1 to 10, how would you rate it? In comparison to other Lego games, how good is it? What have you built in the game? What's your favorite part about the game? Are you looking forward to getting it or do you already have it? What would you want to see added to the game? I'm really really REALLY excited about Lego Worlds and can't wait to buy it! From the videos I've seen of it, it looks awesome! Here are some things I would want to be added to the game (that aren't already going to be added like LDD model importing (which is already possible through a manual method) and online multiplayer): CCBS/Constraction PartsMore NPCs and animals (all the collectable minifigures ever released, pigs, and chickens)Minecraft sets (because placing the Lego form of the "Lego of the digital world" in a digital Lego world would be wonderfully meta and hilarious)Lego Dimensions character support (Dimensions minifigs can come with codes you can enter to unlock them in Worlds)At least one Lego Universe or Lego Island easter egg/referenceThe ability to play as a Hero Factory minifigure (or possibly Bionicle minifigs, should that ever happen? Lego Friends is already a thing with a bit of minor modding to unlock unused characters)The ability to custom-generate worlds, such as a superflat world or one-biome-only world, like in Minecraft.Some sort of equivalent to Minecraft's Redstone of the Lego Universe Property Behaviors to allow for custom interactivity and contraptions. I want this the most.Feel free to discuss your thoughts and opinions on Lego Worlds! Technical Stuff: For modders and people wanting to skip collecting everything. How to unlock any character or vehicle, including unused ones (Become a Lego Friend! ) How to fly and change jumpheight, as well as walk under the ocean and other abilites How to import LDD models Other important technical info (thanks to here): The game renders using chunks like in Minecraft. Each chunk is 32x32 studs.When you first start playing on a world, you will spawn somewhere near 2,048 X-coordiante and 2,048 Z-coordinate. This seems to imply that the worlds are 4,096x4,096 chunks, assuming X: 2,048 & Z: 2,048 is the center of the world. This would mean that worlds are 65,536 studs long.Trying to go outside the map boundaries will crash the game. This is confirmed for going to chunk -1 on the X-axis, and is presumably also true for the Z-axis and for chunk 4,096 in each axis.The chunk filenames are 24-bit integers and each axis is 12-bits, interleaved. So a filename for a chunk would be in this format: "XZXZXZXZXZXZXZXZXZXZXZXZ".The game saves any unmodified chunks, as well as whatever was in memory when you quit, AKA the nearest chunks and everything within a short distance from you. This means the game will load in the area around you quickly when you return to the game. Unmodified chunks that are not loaded in memory will not be saved and will be re-generated from the world's seed as you travel near them when you reload the world.
  7. http://gamejolt.com/games/platformer/phinto-first-games/68248/ this is my firt game as a kid runs on game maker. duh...
  8. It has returned! DOWNLOAD FROM DROPBOX Having trouble extracting? Download ZIP version here Before the downtime, I posted this game for the first time. Now I am bringing it back up, but even better than before. Changes to the original include having all six Toa in battle at the same time and improved battles in general, as well as many bugs fixed. So the Voyage of Fear: The Game, is a fan-made game using the RPG Maker VX Ace engine. It follows the canon storyline of BIONICLE Adventures #5: Voyage of Fear. It is very story accurate. Of course, you want to see some screenshots to determine whether the game is worth your time before actually downloading it. So here you go:
  9. What if there was a game like no other? A game that stepped outside the usual cliches of ComputerRPG and Real-Time Strategy? A game set on the most incredible island you'll ever visit? A game you could play again, and again, and again... And each time have a completely different experience? The OmniMyth is coming. And when it does, #NothingWillNeverBeTheSame. Follow Fanatic Studios on Twitter for updates.​
  10. Here is a new game thingy example: Person One: WWYDI someone dumped a huge bucket of paint on you? Person Two: Dump a larger one on them. WWYDI I stole your coffee? Rules: Don't say "Same Question" more than one time in a row. WWYDI a snail knocked on your door and asked for some coffee?
  11. Introducing… BONKLE RIM When the worlds of Pacific Rim and BIONICLE collide, you can expect stuff to happen. Kaiju begin falling into the Matoran Universe, and the Vortixx start building… Jaegers! It’s now your turn to get a character, get into a Jaeger, and PUNCH A KAIJU REALLY HARD IN THE FACE! Or become a Kaiju and PUNCH A JAEGER REALLY HARD IN THE FACE! To join the game, just fill out a profile and when you’re approved, jump into the game! The aim of the game is to get as large of a killstreak as possible during the ten weeks of Bonkle Rim, by, as you can guess, if you’re piloting a Jaeger, killing Kaiju, and if you’re a Kaiju, by destroying Jaegers. Because we want to make this fun, drifting is not necessary. You can create characters that pilot their Jaeger on their own, but be warned: if you do drift, your Jaeger will get some stat boosts. You aren’t allowed to create two characters which drift with each other; if you want to drift, you can only play one of the characters, and a different player has to play the other. The MKs and Cats differ, MK 1 and Cat 1 and 2 are both fast melee fighters, MK 2 is a ranged sniper, while Cat 3 is a fast assassin. Cat 4 and MK 3 are both powerhouses with heavy weaponry and strong melee attacks, but slow. MK 4 and 5 and Cat 5 are reserved for BOSS characters. BOSS CHARACTERS: MIRAS: Name: Arkie Species: Kaiju ######-kicking Ko-Matoran Gender: Female Weapon: Crossbow Appearance: Tall, white all over, wears a powerless Kanohi Hau. Jaeger name: Jat Class: MK V Weaponry: Twin plasma cannons on the shoulders, capable of taking down a Cat 5 Kaiju; Rocket fists; swords stored in the arms, able to cut through a Kaiju’s hide with ease; “The Godkiller”- a hammer which easily crushes Kaiju skull. Appearance: ‘Tis a colossus. 100 metres tall, painted in blue and white. Crew: Arkie DANE: Name: “Sharky” Species: Kaiju Category: 5 Adaptation: Knifehead, with huge teeth that leak kaiju blue when they bite, and a large dorsal fin on its back. It also has jagged claws on each of its arms. It’s tail has a large axe like feature on it. “Gender”: Male Appearance: He is a Knifehead. Much bigger than most Kaiju, with light green energy markings on his body. His “knife” is jagged. He also has a pair of “fins” on his back, which are actually wings. Profile templates: Name: Species: (Matoran, Vortixx, Kaiju) Category (Applicable only to Kaiju): (Similar to Jaeger, but Category 2 is more agile and weak) Weapon (Applicable only to Matoran and Vortixx): Adaptation (Applicable only to Kaiju): Jaeger profile template: Name: Class: (Mk 1-3)(Mk 1 is fast melee fighting, Mk 2 is more ranged, and MK 3 is a powerhouse.) Weaponry: Crew: Approved profiles: Name: Klawz Species: Kaiju Category: 3 Adaptation: Kaiju Blue: Klawz can launch streams of Kaiju Blue from his mouth which melt through Jaeger armour like acid. Appearance: LOTS AND LOTS OF SPIKES. Klawz has the standard brown Kaiju hide, with pulsing channels of red light running across the skin. Player: Makuta Miras Name: Omega Species: Fa-Matoran Weapon: A small handgun Gender: Male Appearance: Beefy, with a powerless great Ruru. He has an omega symbol painted on his ruru. Is black and gold. Player: Sharkydane Name: Forge Biter Class: Mk 3 Weaponry: Large claws, and a cannon on its chest. Crew: Omega Appearance: Slightly hunched over, with large feet. The cockpit is shaped like a rahkshi head. Player: Sharkydane NOTE: If anybody steps out of line, you will be smited. No autohitting, no godmodding, and play nice. All the usual rules apply. Written by Sharkydane, and Makuta Miras.
  12. In my research for the third section of Volitak_Boxor's alternate model database project, I've heard in BIONICLE Heroes (on the BIONICLE Wikia) that among the three other Rahi of the game (Fikou, Visorak and the dragonfly-like thing), there is a fourth Rahi that is a destroyable enemy that leaves currency and is a fish-like creature. Can anyone give me some more information or a picture of this thing?
  13. Don't know if there's a topic on this yet, so... I need help with the BIONICLE app game! Yeah, I know, easiest game in the world. I've beaten the Lord of Skull Spiders with all the Toa, (and somehow unlocked the "winged" Kopaka) but now I rarely get those little exclamation marks notifications or new pieces. What do I have to do to get more pieces and "special" modes for the Toa? I'm playing on an Android. Is it glitchy? What's the solution?
  14. As a new-year's present, I'm releasing the unfinished MORPG I half-completed about a year ago [ ] It's massively buggy, (even the GUI is just the standard one) but still quite fun, and seeing as I'm not working on it anymore I decided just to at least release it [] Here are the downloads, for mac and PC. To run on a mac is easy, just download and double click the file. For PC, make sure both the downloaded files are in the same folder, then double-click the .exe launcher. (No ads []) https://www.dropbox....D8md8EGYra?dl=0 -Mac https://www.dropbox....I0OTO6_QWa?dl=0 -PC No personal details are needed to sign in, just a username and password (don't use any previously-used passwords though, because I will be able to view your full character from my database). Have fun, and don't get beaten too badly by the Golem Lord [] Note: I just downloaded it onto my other mac laptop, and the .app came out as a folder instead, making the game unplayable :\ I'm hoping that it's just my computer, but if anyone else experiences this, please let me know []
  15. Hey guys, some time ago I decided to project called Bionicle: The Quest for Masks, but it looked bit too big to begin with. I've came up with an idea of spliting the big goal to smaller and easier to achieve goals. I started work on Bionicle: The Quest for Masks Episode I - Tahu, it's simpler to make adventure for one Toa than six of them. This project also get some spliting so I can be satisfied with smaller things before I finish the bigger one. This game undergone some changes in time trying different technologies and ideas. Finally I've chosen Unity I like this choice it gives me what I want and helps with making it. I want to make it RPG/Adventure game. I present you eary alpha build, it's not much but it's good enough teaser I think. Background Image is temporary. Windows Download Mirror 1 Mirror 2 Mac Download Mirror 1 Mirror 2
  16. Mafia: Damage Control Heat, alien and oppressive, permeated the Isle of Botalnu. The turquoise sky, so often a welcome sight, seemed unwelcoming, a willing party in the act of smothering the island. The villagers, their pistons pumping strenuously, struggled to dig a hole that they might trap one of the increasingly elusive and hostile Rahi. Food was not yet scarce, but the labor required to obtain it had never been so hard. Nature was out of joint, that was unquestionable. The weather wildly fluctuated, tremors were common, the beasts seemed to fear everything, the stars (when they appeared at all) were erratic in their movements, and, perhaps most disturbingly, the Shamans' powers were waning. Some held that Haipori Nui was angry at his people, that he had forsaken them. Not that they could offer any helpful ideas. As the villagers dug, something glinted in the foliage. They all saw it, tried to ignore it, tried to concentrate on their job, but to no avail. Its presence there was quite out of the ordinary, and yet it was eerily familiar. They stopped their task, and as one they moved to uncover it. So they did, and horror spread over them. The shining object was a mask, broken in two. Near it, half buried in the sand, was the savaged body of one of their own. He had been a cripple and a recluse, and thus his absence had gone unnoticed. Someone had taken advantage of that. Indeed, no Rahi had killed him. The villagers knew the marks of the beasts, but these were something new. The Amber Shaman's prediction had been right, it seemed. Death was coming to Botalnu. Known roles: The village is blessed with the presence of four Shamans, beings of marvelous abilities. As if in connection to the upheaval in nature, their powers are not what their once were. Emerald Shaman: This gifted individual possesses the ability to influence the weather, by way of controlling the temperature. Sapphire Shaman: This valuable being can protect himself or others from harm. At the moment, he can only protect one person a night, and only from bodily harm or extreme heat. Onyx Shaman: This one has power over life and death. His abilities are now limited to either ending or restoring the life of a villager, every two nights. Amber Shaman: This Shaman is gifted with the power of divination. Now, he can only either determine the role of one player or determine the approaching weather each night Killers: Before the decline of his powers, the Amber Shaman foretold the affliction of the village by those who valued not the lives of the villagers. He did so mere hours before the first signs of natural upheaval, and, unusually, fainted before he could elaborate on his message. When he awoke, his memory of the vision was dim. All he knew was that they were not all necessarily allied and that they would be, or would appear to be, inhabitants of the village. Rules: Standard BZPower rules apply. Please keep in mind that this means no treachery. Each Night lasts Twenty-Four hours, as does each Day. Votes can be switched no more than twice. The weather has seven levels-extreme cold, miserable cold, cold, temperate, hot, miserable heat, and extreme heat. Miserable weather has a 25% chance of delaying any activity. Extreme weather has a 50% chance of doing so. It also has a 1-in-3 chance of killing a villager. The Emerald Shaman acts during the Day. Weather lasts for one night and one day before changing (if it does change.) Twists: There are several of these, so be on your guard. Night One Day One Night Two Day Two Night Three Day Three Night Four Day Four Night Five Day Five Night Six Slots: 1. , Vllager, killed on Night Four. 2. @Chro, ???, killed on Night Two. 3. , Deranged Villager, executed on Day One. 4. , Villager, executed on Day Three. 562341414623.2346 @Underscore 6. @Taka Nuvia 7. @Toa Chuck, Deranged Villager, executed on Day Three. 8. , Villager, killed on Night Three. 9. , Deranged Villager, killed on Night Two. 10. @Axilus Prime, Villager, killed on Night One. 11. , Villager, killed on Night Two. 12. , Villager, killed on Night Four. 13. , ???, killed on Night One. 13.1. @Unit#phntk#1 15. , Villager, killed on Night Three. -16. 17. @Rahkshi Guurahk, Villager, killed on Night Three. 18. @JAG18, ???, killed on Day One (should have been Night One) 19. , vanished on Night Two. 20. , Onyx Shaman, executed on Day Two. 21. , Villager, killed on Night Three. 22. @Seaborgium, Opportunistic Killer, killed on Night Four. 23. , Villager, executed on Day Three. 2427135. @Makuta Luroka, Emerald Shaman, killed on Night One. 25.
  17. Welcome, all. I am death, your omnipresent narrator. It seems that The Shadowed One had grown bored of his Hitman games. Apparently, having some assemblage of characters kill each other just didn't carry quite the same... excitement that it once had. So, this time, he decided to make a few... changes. The first of which is merely an addition to the fact that you have no ultimate control over your fate. For every time you try to kill someone, I will roll (RNG) a 10-sided die. If you get a "6", then, unfortunately, your attack method fails. Badly. So badly, in fact, that you are the one to die. By your own hand, though not intentionally. So sorry. Your profile must be sent in. You will set up your profile in the following way. There are six weapon options. There are six numbers (1-6). You will assign a number to each weapon. Then, that will, in essence, be your "tolerance" to that weapon. So, if you set a weapon to "4", and someone attacks you with that weapon, and they roll a four, you're safe. But if they get a five or a six, then you're toast. By this standard, whatever you set for "6" is your can't-be-killed-by weapon. Obviously, you can only use each number once. Here is an example of a profile: Knife - 4 Sledgehammer - 3 Explosive - wait a minute. No. These weapons are much too boring. I'm gonna pull my rank here and move TSO's hand myself. We're upping the ante with these weapons. Instead of the normal ones, you get to choose from these: Saw Nail Meat Cleaver Syringe, with a filling of your choice Red Hot Poker and, of course, the infamous and highly deadly Rusty Spoon So, an example profile would be: Saw - 3 Nails - 1 Meat Cleaver - 6 Syringe - 5 Red Hot Poker - 4 Rusty Spoon - 2 Ah, yes. This looks good. This should be a... very fun round. For me, at least. When you send in a kill, it will look something like this. "I wish to kill ~~~~~ with a ~~~~~~." That's about it. If two people target each other, then they will be ordered chronologically. So, if the first person to send it in kills them, then they don't get to try to kill the first person. But if the first person fails, then the second person can have their turn. Oh, and I guess I'll copy these rules from the previous game. They look good. 1. Use only a single PM to send in your targets - that is, don't start a new PM each round; just add a reply to the existing PM. 2. No changing targets. I will accept the first PM you send me, and will ignore any others you send in an attempt to switch your target. 3. No complaining about outcomes. I am not biased; I am genuinely just rolling the RNG. This game is a little bit of strategy with a whole lot of luck. Oh, derp, forgot a roster: 1. Neo ShadowVezon (Did not send in profile) 2. Col. Mustang 3. Doorman 4. Chris Pratt 5. Axilus Prime 6. Makuta Lukora 7. Chro 8. JAG18 9. 10. 11. 12. (gonna make it a little smaller this round for sake of simplicity/not killing me, as well as generally smaller games recently)
  18. Hi guys ! I am George , and i would like to build up the idea of creating the best video game the internet has ever seen . So i started by asking people all over the internet about their vision of the best game that can ever be created. Please post your ideas and opinions for what could be done to make the internet gaming industry ski rocket and gamers just blush ! Thanks ! ( miru fan )
  19. This is a project I've seen many groups try and fail to finish: creating a tabletop RPG for Bionicle. In order to circumvent that risk, this project will be open to EVERYONE to participate. All input is welcome and appreciated! Updated 3/08/14: Akavakaku added Building Stats, Species, Light and Shadow, and Elemental Stat Modifiers Updated 18/08/14: Akavakaku edited Statistics and added Turaga, Semi-Intelligent Species, Unintelligent Species, Playing the Game What is the Bionicle TRPG? It's (hopefully going to be) a fanmade tabletop role playing game for Bionicle. Interest in Bionicle is currently increasing with the possibility of its return, so this, I feel, is a good time for this project to start. Assuming a potential Bionicle revival does not completely deviate from the original, both the first and next generations of Bionicle should be incorporated into the TRPG. Tabletop role playing games are interactive, multi-player games that require no special technology to play; only pencil, paper and dice (in theory). This restricts the complexity of the game, since players must perform all needed calculations and create all assets appearing in the game. However, it also allows players to be as creative as they like in their character creation and in-game choices. Creating Characters Statistics The most basic actions a character can take, like attacking, defending or moving, rely on statistics. As of now, the Basic Stats are: Strength A measure of how much force a character can support or exert. Strength is used for lifting, carrying, pushing, holding, wrestling, crushing, etc. Agility A measure of how easily a character can change speed or direction. Agility is used for leaping, dodging, catching, etc. Speed How fast a character can think, move and act. Speed is used for moving around, and also determines how soon they act or react. Energy The strength of a character's special powers. Elemental powers, for example, rely on the Energy stat. Energy is not depleted when powers are used; it simply describes how strong those powers are. Stamina Describes how long a character can continue to exert themself. All the Basic Stats above consume Stamina. When Stamina runs out, the character must stop and rest. Will This is not a quality of a character's body, but of their mind. Will is how much mental strength a character has. Will is used for exerting or resisting mind control, maintaining focus despite distractions, activating certain powers, etc. Will can also be used to give a temporary boost to any Basic Stat above, meaning the character is pushing themself past their limit. If this is taken to an extreme, however, the character will injure themself. Health A measure of how much a character or inanimate object can be damaged and still function. As a character is hurt, their Health decreases. At low health, characters may take penalties to all other Basic Stats, even Will. When Health reaches 0, a character is considered to have been knocked out. If they continue to suffer harm, they may be seriously injured or killed. An object whose Health reaches 0 no longer functions. Building Stats To design a character, you must determine their Basic Stats. Each species has its own base value for each stat. Then, on top of the base stats, you first apply elemental stat modifiers (if applicable) (see below) and then apply individual variation. To apply individual variation, first choose a stat to exclude from the individual penalty, then roll a d6 or RNG 1-6 for the remaining 6 stats. The stat rolled gets a -1 penalty. Then choose a stat to exclude from the individual bonus, and roll a d6 or RNG 1-6 for the remaining 6 stats. The stat rolled gets a +1 bonus. Elements Elemental affiliations are common for Bionicle characters. For the purposes of the game, I've modified the list of elements. Fire The element of heat, flame and combustion, with some relation to volcanic activity and sunlight. Active Fire powers allow the creation and manipulation of fire and heat. Passive Fire powers give resistance to heat and burning. Fire-elementals normally enjoy warmth and are tolerant to soot and ash, so they are often found working in forges or living in volcanic areas. The prefix for Fire in Matoran is Ta-. Fire is represented by red with accents of yellow, orange and/or black. Water The element of liquid water and water vapor, with influence in the weather and in physical health. Active Water powers allow the creation and manipulation of water and mist. Passive Water powers make swimming and diving easier. Water-elementals typically spend much of their time in or near water, whether canals, rivers, lakes or seas. The prefix for Water in Matoran is Ga-. Water is represented by blue with accents of teal, white and/or green. Stone The element of solid mineral matter, related to sand and tectonic activity. Active Stone powers allow the creation and manipulation of rocks and minerals. Passive Stone powers confer increased hardiness and ruggedness. Stone-elementals usually prefer to be in places of exposed rock, and are not easily bothered by the harshness of such open areas. The prefix for Stone in Matoran is Po-. Stone is represented by brown with accents of tan, black and/or orange. Earth The element of soil and substrate, connected to erosional features and ecological systems. Active Earth powers allow the creation and manipulation of dust and soil. Passive Earth powers cause sensitive eyesight and good hearing. Earth-elementals generally like dark, cool, enclosed places, making them ideal miners or tunnel constructors. The prefix for Earth in Matoran is Onu-. Earth is represented by black with accents of gray, orange and/or violet. Ice The element of frozen water and general cold, related to crystal and freezing. Active Ice powers allow the creation and manipulation of ice and coldness. Passive Ice powers give increased resistance to cold and eyesight not easily bothered by glare. For most Ice-elementals, the ideal places to live are cold and usually still. The prefix for Ice in Matoran is Ko-. Ice is represented by white with accents of blue, gray and teal. Air The element of wind and atmosphere, related to flight and elevation. Active Air powers allow the creation and manipulation of air and wind. Passive Air powers ease adjustment to elevation changes as well as improving coordination. Air-elementals often prefer to live high above the ground, for instance in towers or treetops. The prefix for Air in Matoran is Le-. Air is represented by green with accents of teal, white and/or yellow. Light The element of illumination and radiation, tied to the ethical judgments of the conscious mind. Active Light powers allow the creation and manipulation of visible light. Passive Light powers confer a great tolerance for brightness and the ability to change colors in extreme circumstances. Light-elementals are very rare, but may be found in places of legendary illumination. The prefix for Light in Matoran is Av-. Light is symbolically represented by gold and white, but may take any bright color. Lightning The element of static and current electricity, related to magnetism and energy. Active Lightning powers allow the creation and manipulation of electrical charges and current. Passive Lightning powers grant resistance to injury from electrical shock. Lightning-elementals often like to live around powerful electrical charges, such as stormy regions and power plants. The prefix for Lightning in Matoran is Vo-. Lightning is represented by yellow with accents of blue, white and/or red. Glass The element of inorganic, noncrystalline solid, related to minerals and light reflection. Active Glass powers allow the creation and manipulation of glass of any color and shade. Passive Glass powers grant excellent vision near and far, as well as skill in distinguishing colors. Glass-elementals usually inhabit places that are sandy but not totally exposed. The prefix for Glass in Matoran is Idi-. Glass is represented by teal with accents of white, brown and/or blue. Plasma The element of concentrated channels of heat energy, related to thermal radiation and life force. Active Plasma powers allow the creation and manipulation of energy flows, including those of organic affinity. Passive Plasma powers confer tolerance of extreme energy levels and temperatures. Plasma-elementals may prefer humid environments, which conduct heat easily. The prefix for Plasma in Matoran is Su-. Plasma is represented by orange with highlights of white, tan and/or blue. Gravity The element of gravitational attraction, related to mass and density. Active Gravity powers allow the creation and manipulation of gravitational fields. Passive Gravity powers allow increased balance and stability. Gravity-elementals are attracted to areas of higher gravity, such as mountain ranges. The prefix for Gravity in Matoran is Ba-. Gravity is represented by violet with highlights of black, yellow and white. Sonics The element of sound waves and vibration, related to tremors and kinetics. Active Sonic powers allow the creation and manipulation of sonic waves. Passive Sound powers grant highly acute hearing. This causes most Sound-elementals to seek out the quietest possible places to live. The prefix for Sonics in Matoran is De-. Sound is represented by gray with highlights of black, tan and/or white. Plantlife The element of wall-celled organic tissue, related to chemistry and the biosphere. Active Plantlife powers allow the creation and manipulation of plants and fungi. Passive Plantlife powers give resistance or immunity to many plant-based toxins and irritants. Plantlife-elementals almost always prefer areas rich in vegetation. The prefix for Plantlife in Matoran is Bo-. Plantlife is represented by green with accents of brown, yellow and/or tan. Iron The element of metals, related to technology and natural ore. Active Iron powers allow the creation and manipulation of metals. Passive Iron powers give unusual strength and durability. Iron-elementals almost always prefer areas full of metal, usually artificial. The prefix for Iron in Matoran is Fe-. Iron is represented by gray with accents of red, orange and black. Shadow The element of darkness and absorbtion, tied to the moral instincts of the unconscious mind. Active Shadow powers allow the creation and manipulation of shadow. Passive Shadow powers confer excellent night vision and the ability to blend in in dark environments. Shadow-elementals are very rare, but may be found in places of legendary darkness. The prefix for Shadow in Matoran is Kra-. Shadow is symbolically represented by silver and black, but may take any dark color. What do elements mean? Several areas of the game are affected by the elements of characters. First, different elemental powers give different options for attack and defense in battles. Second, each element carries different innate alterations to the player's stats. Third, certain elemental powers can be an advantage or a disadvantage in certain areas. And fourth, there is a story aspect to elements. Members of the same element usually share a bond stronger than between members of the same species but different elements, and may organize into elemental factions. Elemental Stat Modifiers Being of a certain element gives a character certain changes to their stats. All elemental stat modifiers increase stats overall. Fire: +1 Will Water: +1 Health Stone: +1 Speed Earth: +1 Strength Ice: +1 Stamina Air: +1 Agility Light: +1 Energy Lightning: -1 Strength, +1 Agility, +1 Will Glass: -1 Health, +1 Will, +1 Agility Plasma: -1 Stamina, +1 Health, +1 Agility Gravity: -1 Speed, +1 Strength, +1 Stamina Sonics: -1 Health, +1 Stamina, +1 Speed Iron: -1 Agility, +1 Will, +1 Strength Plantlife: -1 Will, +1 Speed, +1 Health Shadow: -1 Health, +1 Energy, +1 Will Light and Shadow Unlike the other elements, Light and Shadow are not merely physical but also metaphysical powers. All beings have inner light and shadow--the greater the complexity of their mind, the more of each they must have. All beings, even those with light or shadow powers, naturally have a balance of each. However, this can be changed. By intense meditation upon either their lighted side or their shadowed side, a being can purge themself of nearly all of the opposite side. If they do so, they will gain Light or Shadow powers respectively, though the strength of these depends on the being. While inner light and shadow seem like good and evil, they actually describe the two sides to moral and ethical thought. Inner light is the conscious, ethical side of the mind, while inner shadow is the subconscious, moral side of the mind. A being with only inner light is unable to operate without a rigid ethical code, while a being with only inner shadow has no regard at all for the values of others. There are certain, rare powers that can cause the inner light or shadow to spontaneously drain from a being, and others that automatically restore one or the other if it has been lost. Species There are many different species in the Bionicle universe, and each has its own base stats, powers and other traits. Ultimately it should be possible to play as a character of any reasonably intelligent species, although it is reasonable to assume that within a given game Player Characters would usually be species with similar levels of power. Intelligent Species Matoran Matoran are the most common intelligent species in the official Bionicle universe (not counting post-2009 expanded universe), and likely in most other settings as well. They are considerably shorter than average human height, but still fairly robust. Biologically they are biomechanical, like most all other beings of their universe, with metallic armor protecting their organic tissue. Some of this armor is easily removable, but much of it is finely integrated into their body and cannot be removed without surgery. Less than one third of their body is organic. To remain conscious, Matoran must wear Kanohi masks, which are made from metallic Protodermis. Great Kanohi and Noble Kanohi have powers that they can bestow upon the wearer, but Matoran usually wear powerless Kanohi, since they have no means of activating Kanohi powers. If a Matoran's Kanohi is removed or broken, they will weaken until they become unconscious. As is the default, the insides of Matoran's eyes are luminous, and in the center of their chest is a "heartlight" that flashes in time with pulses of energy through their body. This plasma energy, rather than blood, sustains their body, and it will not "bleed" if they are injured. To maintain their energy they must breathe air, as their lungs convert oxygen to energy (and waste gas). Their brains are fully organic. They may restore their energy either by eating organic food or absorbing it from a font of "edible" plasma. To remain active they usually either have to visit a plasma font monthly (as little as annually if it is a very powerful one) or eat roughly every other day. Deprived of either of these, they will starve. Additionally, due to their organic composition, they need to drink clean liquid Protodermis or water from time to time so they do not dry out. But since they do not have sweat or any other fluid releases, they can go without it for a long time in normal circumstances. All Matoran have elements, and may have any element at all, although Light and Shadow are very rare. However, they have no active elemental powers, nor any other powers. A Matoran's base stats are: Strength 5 Agility 5 Speed 5 Energy 5 Stamina 5 Will 5 Health 5 Toa If it is their destiny, then with the help of an external blast of power a Matoran may become a Toa. Toa are like Matoran in appearance, but they are taller than most humans (about 2 meters) and very powerfully built. The appearance of Toa generally varies more than that of Matoran; upon transformation the appearance of a Toa is reflective of how they envisioned a Toa as appearing, as well as how they envision themself. Toa still must wear Kanohi masks, but while severely hindered by the loss of a mask a Toa will not lose consciousness without it. Furthermore, they are capable of accessing the power of Great and Noble masks, and may even be able to access the power of Legendary masks to a slight degree. When a Matoran becomes a Toa, their mask becomes a Great Kanohi. Toa are well-known for their elemental powers. A Toa has a great capacity to manipulate their element, beyond that of most other element-users. They also have a supply of Toa power that they may give up to make new Matoran into Toa and/or become a Turaga. A Toa's base stats are: Strength 15 Agility 15 Speed 15 Energy 15 Stamina 15 Will 15 Health 15 Or you can just add 10 to their stats as a Matoran. Turaga Becoming a Turaga is a kind of retirement from the duties of a Toa, and signifies that the Toa has fulfilled their destiny. Turaga are slightly taller than Matoran, but are more frail in appearance. Turaga must wear Kanohi masks. If they do not, they will not lose consciousness, but will be hindered even more than Toa. They can use Great or Noble masks, but can only use the powers to the degree a Noble mask provides. Upon becoming a Turaga, a Toa's mask becomes a Noble mask. Turaga retain slight elemental powers. A Turaga's base stats are the same as a Matoran's, but due to their frailty they take penalties once they use them. Semi-Intelligent Species What makes a species "intelligent" is very subjective. Possibilities include the use of language, the ability to learn and be taught, advanced problem-solving skills, and the capacity to evaluate their own goals and motives. Species with all of these abilities will be labeled "intelligent," species with one or none will be labeled "unintelligent, and those with some but not all will be categorized as "semi-intelligent." Most semi-intelligent and unintelligent species are called Rahi, a term which roughly means a wild creature. However, some Rahi are fully intelligent. Unintelligent Species Playing the Game Once the characters are made, the game may begin. The two roles are Player and Storyteller. A Player controls a character, and is responsible for that character's actions and reactions. There are usually several players. The Storyteller is responsible for everything other than the Player characters' (PCs) actions, including the environment, the non-Player characters (NPCs), and the adventure itself. Generally, the Storyteller is in command of the game, and is in charge of making decisions that can't be easily settled by simply referring to the rules. Conflicts Conflict is at the core of most games, and is essential to Bionicle. Conflicts in the Bionicle TRPG are not necessarily physical, but a non-physical conflict must be settled by the relationships of the characters and the wits of the players; there are no rules for a shouting match, debate or negotiation. Physical conflicts must be settled according to the characters' Stats and actions. A conflict is divided into rounds, each round being roughly six seconds long. During a round, every character gets to act at least once. The order of characters' actions is determined by a Speed roll. For every character roll a d4 or RNG 1-4, and add the roll to the character's Speed. The highest-rolling character acts first. In the event of a tie, all characters that tied roll again to determine the order amongst them. That's all for the moment, more will come sooner or later. Feedback and ideas would be wonderful!
  20. Hello all. I was curious to know how many members on BZP play Clash of Clans? I downloaded it quite recently and thought it would be interesting to find out what you all think. Favourite unit? Tips on invading? If do play Clash of Clans, I have a clan known as 'clanterbury', filled with a couple of friends that you are all welcome to join.
  21. I personally have never played it but I was wondering if anyone thought it was good. What is the game-play like?
  22. Alternate title: The Figure of Speech Game. Create LEGO figures of speech! Be as absurd as possible! The following poster will then have to do his or her best to explain what the figure of speech means. Examples: Post 1: "That really grinds my gear functions." Post 2: "A figure of speech pertaining to irritation, derived from silly Technic Toa figures. That essay was a real brick under my foot." Post 3: "A figure of speech derived from stepping on a LEGO brick: in other words, something painful. That dude's a real Nex." So those are pretty straightforward examples, but the point is not to be boring like me. Rules: 1. LEGO-related! 2. I dunno, that's it really. -- Let's start with: Like taking Kraata from a Rahkshi.
  23. #5, I guess? Anyway, How to play: Provide a stupid answer to the question in the post before yours. For example... Person 1- Why can't Ruki breathe air? Person 2- Because they don't have lungs. Why aren't Matoran pink? Person 3- Because the Great Beings had no pink paint. Why isn't Teridax nice? ...And so on! (Remember to keep it Bionicle related) I'll start... Does Jaller like Hahli?
  24. Hey all, I would like to show off a project that I recently started, as I got the idea of a reimagining of the Mata Nui Online Game after revisiting the game. What I have so far is just a "proof of concept" video with basic graphics and a playable engine that I made. https://www.youtube.com/watch?v=zpvd4vcIbRU -Objective- What I would like to do in this project is to present the story in an isometric gameplay style as well as implementing fun mini-games where they feel necessary. You can think of the game concept as the Bionicle GBA game (2001) and MNOG combined. I also aim to include full voice acting to add to the experience. I feel like this will be a tough challenge, but with enough motivation, I think I can make this possible. -What To Do- As you saw in the above video, I need character animations for the protagonist, Takua, as I'm not able to create decent pixel art of any characters in general. I'd also like an additional background artist for certain areas such as the rocky parts of the beach. As for my own pixel art in general, I'm able to do some background assets and the ground tiles. I'm also able to create art for the HUD as well as possible character portraits since cutscenes in the game will be text box based. I'd also need a music composer some time down the line if this ever becomes a serious project, but that really isn't a high priority right now. Same goes with VAs. I can still continue on, but I can't say that this will be a successful project if I'm lacking a character pixel artist. Since this is a Not For Profit Fan Game, I won't be focusing on this as much as another game project that I'm making as well. I will still try to continue working with the skills I have. Let me know on what you guys think as I appreciate feedback! (If any applies to just a proof of concept video)
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