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  1. Mafia: Damage Control Heat, alien and oppressive, permeated the Isle of Botalnu. The turquoise sky, so often a welcome sight, seemed unwelcoming, a willing party in the act of smothering the island. The villagers, their pistons pumping strenuously, struggled to dig a hole that they might trap one of the increasingly elusive and hostile Rahi. Food was not yet scarce, but the labor required to obtain it had never been so hard. Nature was out of joint, that was unquestionable. The weather wildly fluctuated, tremors were common, the beasts seemed to fear everything, the stars (when they appeared at all) were erratic in their movements, and, perhaps most disturbingly, the Shamans' powers were waning. Some held that Haipori Nui was angry at his people, that he had forsaken them. Not that they could offer any helpful ideas. As the villagers dug, something glinted in the foliage. They all saw it, tried to ignore it, tried to concentrate on their job, but to no avail. Its presence there was quite out of the ordinary, and yet it was eerily familiar. They stopped their task, and as one they moved to uncover it. So they did, and horror spread over them. The shining object was a mask, broken in two. Near it, half buried in the sand, was the savaged body of one of their own. He had been a cripple and a recluse, and thus his absence had gone unnoticed. Someone had taken advantage of that. Indeed, no Rahi had killed him. The villagers knew the marks of the beasts, but these were something new. The Amber Shaman's prediction had been right, it seemed. Death was coming to Botalnu. Known roles: The village is blessed with the presence of four Shamans, beings of marvelous abilities. As if in connection to the upheaval in nature, their powers are not what their once were. Emerald Shaman: This gifted individual possesses the ability to influence the weather, by way of controlling the temperature. Sapphire Shaman: This valuable being can protect himself or others from harm. At the moment, he can only protect one person a night, and only from bodily harm or extreme heat. Onyx Shaman: This one has power over life and death. His abilities are now limited to either ending or restoring the life of a villager, every two nights. Amber Shaman: This Shaman is gifted with the power of divination. Now, he can only either determine the role of one player or determine the approaching weather each night Killers: Before the decline of his powers, the Amber Shaman foretold the affliction of the village by those who valued not the lives of the villagers. He did so mere hours before the first signs of natural upheaval, and, unusually, fainted before he could elaborate on his message. When he awoke, his memory of the vision was dim. All he knew was that they were not all necessarily allied and that they would be, or would appear to be, inhabitants of the village. Rules: Standard BZPower rules apply. Please keep in mind that this means no treachery. Each Night lasts Twenty-Four hours, as does each Day. Votes can be switched no more than twice. The weather has seven levels-extreme cold, miserable cold, cold, temperate, hot, miserable heat, and extreme heat. Miserable weather has a 25% chance of delaying any activity. Extreme weather has a 50% chance of doing so. It also has a 1-in-3 chance of killing a villager. The Emerald Shaman acts during the Day. Weather lasts for one night and one day before changing (if it does change.) Twists: There are several of these, so be on your guard. Night One Day One Night Two Day Two Night Three Day Three Night Four Day Four Night Five Day Five Night Six Slots: 1. , Vllager, killed on Night Four. 2. @Chro, ???, killed on Night Two. 3. , Deranged Villager, executed on Day One. 4. , Villager, executed on Day Three. 562341414623.2346 @Underscore 6. @Taka Nuvia 7. @Toa Chuck, Deranged Villager, executed on Day Three. 8. , Villager, killed on Night Three. 9. , Deranged Villager, killed on Night Two. 10. @Axilus Prime, Villager, killed on Night One. 11. , Villager, killed on Night Two. 12. , Villager, killed on Night Four. 13. , ???, killed on Night One. 13.1. @Unit#phntk#1 15. , Villager, killed on Night Three. -16. 17. @Rahkshi Guurahk, Villager, killed on Night Three. 18. @JAG18, ???, killed on Day One (should have been Night One) 19. , vanished on Night Two. 20. , Onyx Shaman, executed on Day Two. 21. , Villager, killed on Night Three. 22. @Seaborgium, Opportunistic Killer, killed on Night Four. 23. , Villager, executed on Day Three. 2427135. @Makuta Luroka, Emerald Shaman, killed on Night One. 25.
  2. There comes a time when everything must end. For Mafia, that was no different. When the First Age ended, a drought the likes of which had never been seen before struck the lands on BZPower. During this drought, great changes occurred, and many players were lost forever. But some came back; and a fresh wave of players arrived. So the Second Age began, plagued with chaos and uncertainty. Before a new rhythm could be found, it was over; it was done. The Second Age had collapsed upon itself, and the realm of Mafia was a wasteland. Then, one player rose from the ashes, journeying through the Desolation to claim the Staff of Unlimited Power. They rebooted Mafia once more; and so the Third Age began. The Third Age lasted long, bringing with it players from the First Age, Second Age, and those newcomers foolish enough to believe they had what it took to survive in this harsh realm. While at first, there were only minor hiccups to what was otherwise the greatest of the Ages, eventually, things took a downward turn. Players began to disappear; hosts began to vanish into thin air. The crop of new players slowly ran dry. Inspiration was lost; and yet new concepts, new twists, new gimmicks, were added again, and again, and again. The Third Age had outlasted the First in both game count and years, and yet in time, it too failed. It died a slow, painful death. And when it finally died, there was nothing of the Third Age left to recover. No players. No games. No locations. No twists. No roles. No hosts. Nothing at all. It was gone. Mafia was gone. Or so they all thought. --- In the middle of a vast desolation, a cloaked figure stood. Their cloak flapped in the wind as sand blew all around them; while parts of their armour had been permanently scorched by fire, others remained their original sleek black and silver. Teal, sometimes purple eyes glowed from within the hood, although their face could not be seen. A mountain towered over the figure, and although its size was still intimidating, it had lost its luster to the figure below during the Third Age. Time and time again, he had been forced to cross the Desolation of the Staff; and Mt. Power was slowly beginning to fade, its power falling. The threats and obstacles that had once been so commonplace in the Desolation were rarely to be found; indeed, not a single trap or obstacle had hindered his path on this latest journey. The location, once so well known, had been lost just as the concept of Mafia itself was becoming; the figure had spent what felt like an eternity trying to find his way back, to save it once and for all. Yet here they were at last. The figure did not expect to find the Staff of Unlimited Power inside; that had recently become lost in its own way, having dissolved into pure energy and scattered by the wind, signalling the supposed death of Mafia. No… hidden within was now nothing at all. But soon, something that he had created using the last of the Staff’s energies would be hidden within. Contained within what had once been Mt. Power would be the Voltex Constant. Of course, finding - and activating - the Voltex Constant would be a struggle like nothing anyone had ever known; the figure had deliberately planned this. Those searching for the Voltex Constant would require aid from others - many others. Help from the best of the best, or the worst of the worst. Help from those who played Mafia. Slowly, the figure pulled a crystal out of their cloak, which glowed a brilliant shade of blue - hinting at teal - in their hand. It had been created to shift time and space, from the energies of the Staff of Unlimited Power itself. It was meant to help reclaim a realm; the figure had created it with the intentions of saving Mafia, or at least enough of it that someday in the future, the Fourth Age could begin. Summoning the mystical power contained within the crystal, the figure concentrated. And as the figure and the crystal began to disappear and fade, … the greatest players of all began to disappear one by one. The figure concentrated harder, finding himself within the crystal, which had grown in size. It re-appeared within the center of Mt. Power; and in his final moments before darkness claimed him, the figure watched as the mountain created its own defenses. I am Voltex, and that is what you may call me, said the figure, whispering the thoughts across time and space. And I shall wait for you through time and space to help me save Mafia itself. Come, and find the Voltex Constant. Let the true game begin. RULES 1. Do not reveal roles unless revealing your own. 2. Roles will have 24 hours to PM me each night; 24 hours will be given for voting each day. 3. Vote changes are not permitted. 4. BZP Rules Apply, of course. 5. Once killed, players cannot have any effect on the game. ROLES Matoran x14 - Ordinary players that can vote during the day. These players win if the Mafia is wiped out, or if they lynch the Drifter during the day. Medic x1 - Can protect one player each night from the Mafia (NOT the Drifter). This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Detective x1 - Can investigate one player each night to learn their role. This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Mafia x4 - One is sent each night to kill another player. These players win if the Village is wiped out, or if they kill the Drifter at night. Drifter x1 - The Drifter can kill one player at night, and one player during the day. They win if one of the factions wipes out the other while the Drifter survives. The Drifter cannot ally with either faction; should an alliance be suspected, roles will be shuffled. The Drifter will automatically survive the first attempt to kill them at night and the first attempt to lynch them during the day. The Drifter will show up as a regular Matoran to the Detective. HOW THE NIGHT WORKS Each role selects their target; the Detective shall discover a role, the Medic shall protect someone, the Mafia shall kill someone, and the Drifter shall kill someone. HOW THE DAY WORKS Each day, Voltex will give a list of players that did not commit the Mafia crime of the previous night - these players are therefore immune to any lynch attempts for that round. No other suspect list of any kind will be provided. A maximum of four players can be lynched each day. SAVED BY THE VOLTEX CONSTANT 1: Gengar - Matoran; Killed by Drifter, Night 2 2: Manducus - Matoran; Killed by Mafia, Night 2 3: Xaeraz - Matoran; Executed, Day 2 4: Underscore - Matoran; Executed, Day 1 5: Toa Chuck - Mafia; Executed, Day 2 6: Shadow Ignited - Matoran; Killed by Mafia, Night 3 7: Portalfig - Matoran; Executed, Day 3 8: Chro - Matoran; Executed, Day 4 9: Ehks - Detective; Killed by Fate, Day 3 10: ToaD - Matoran; Executed, Day 4 11: Quisoves - Mafia; Executed, Day 3 12: Smooth Jazz - Matoran; Killed by Drifter, Night 1 13: Tyler - DRIFTER; WINNER 14: Shadowhawk - Mafia; Killed by Drifter, Day 4 15: Windrider - Matoran; Killed by Drifter (Overrode Mafia), Night 4 16: Taka Nuvia - Matoran; Killed by Drifter, Night 2 17: Pulse - Matoran; Killed by Mafia, Night 1 18: Captain Caboose - Matoran; Executed, Day 1 19: Voltex 20: Zakaro - Medic; Killed by Drifter, Day 3 21: Voxumo - Mafia; Killed by Drifter, Night 3 22: RG - Matoran; Killed by Drifter, Day 2
  3. Sequels (of a sort) to Bionicle Mafia 12: Dead Sea Bionicle Mafia 23: Red Sea (confirmed!) Bionicle Mafia 34: Endless Ocean Bionicle Mafia 45: Sea of Troubles Bionicle Mafia 56: Cruellest Mistress Bionicle Mafia 67: Pirate Latitudes Bionicle Mafia 78: Seventh Sea
  4. NEW CHAPTERS EVERY WEDNESDAY Credit to TBK PRIOR READING Prelude - Book 1: Isolation - All Hail the King PREMISE Having survived a conference where nearly 200 Matoran were killed, a small group of survivors bands together with the residents of BZ-Koro, the island city where the conference was located. Hunted by operatives of the White Council and fighting against the mysterious forces of Project Mayhem, they must not only survive this latest onslaught, but also prepare for war. CHAPTERS Story Here Prologue - C1 - C2 - C3 - C4 - C5 - C6 - C7 - C8 - C9 - C10 - C11 - Epilogue THE ROLES This series is based on the Mafia games in the Games & Trivia forum; as such, some of the roles from those games are used as baselines within this tale. Pro-Town Matoran x12 - Ordinary Matoran; they vote, don't do much else. Medic x1 - Can protect one other person each night from death. Detective x1 - Can learn the role of one other person each night. Mayor x1 - Has double votes at the lynching. Armed Matoran x1 - Can kill one other player during the game. Anti-Town Mafia x5 - A group of Matoran trying to hunt everyone else down on the orders of a higher power. Cryo x1 - A Matoran who wields ice powers; kills one other person each night. Pyro x1 - A Matoran who wields fire powers; kills one other person each night. THE CHARACTERS Based upon members of BZPower; this is the main cast. Bolded links indicate that the character is a narrator in Book 2. Survivors of Bionicle Mafia: Book 1 - Isolation Luroka - Ehks - Portalfig - Sumiki - Lhikevikk - Pulse - Kayn - Locke - TBK - Voltex - Taka Nuvia - Automaton - Xaeraz - Burnmad - RG Newcomers in Bionicle Mafia: Book 2 - Extraction Shockwave - Tyler - Baltarc - Fishers/Agent 64 - Canis - Kaithas - Squishy - Vinylstep - Valendale - Hero - Meta - Xonar - Phantom Terror - MT - Fighty - White Thirteen So... you may review now! Share your thoughts!
  5. Bionicle Mafia Uprising: Prelude The Matoran held his disk launcher in his hands tightly as he crept through the pitch black hallway. His steps were agonizingly slow – even a single sound could leave him dead on the floor. He did not even dare to risk activating the flashlight that had been installed onto his wrist for the mission. His target was far too smart for that. He was clad mostly in black armor, and what little of it was purple was shielded from view entirely by the black cloak he wore, with the hood drawn up around his mask. If one were to meet him on the streets in daylight, he might seem like your everyday Matoran of Gravity. Once upon a time I was, he recalled. Not anymore. There was a dull thud behind him and the Ba-Matoran whirled around silently in the darkness, a disk of weakness ready in his launcher as he aimed it at the disturbance. He remained like that for several seconds before slowly relaxing as much as he dared and continuing on his journey. Theoretically, if his sources were anything to go by, his target’s office was at the end of the hall. This is too easy, he thought. It’s Kaiser Manducus, quite possibly the richest Matoran in Metru-Nui... there should be more security. There was only one reason why Manducus would not need more security. The Ba-Matoran tried not to think about that too much. Nor did he try to think about the thud that he had heard only a few brief moments before. And he definitely did not start making the connection in his brain. After what felt like a decade, he reached the door. Although he could not see it in the darkness, he knew it was usually ominous and imposing – rather like Kaiser Manducus himself. Manducus had been open about funding one of Metru-Nui’s most notorious criminals for six months now via his company RomeTech (one of the only supplies of chute fluid, among other things), and the White Council had been attempting to capture the famous business Matoran for five of those. He had been chosen to infiltrate the company a month before and had managed to work his way into the CEO’s good graces. All so that he could detain the criminal before Manducus had a chance to slip out of the White Council’s grasp again. Fighting down the nervousness that was pounding in his chest, the Matoran of Gravity took a slow, deep breath before twisting the knob of the door and swinging it open silently before shutting it behind him with a click. He flicked the light on and dodged to the side to avoid an attack that did not come; crouching in the corner, he blinked his eyes as they adjusted and found Manducus standing by the window that took up an entire wall, overlooking BZ-Metru. He aimed his disk launcher warily as he stood to his feet. “You’ve betrayed me,” the CEO, a Fe-Matoran, said. “You’re under arrest by order of the White Council,” the Ba-Matoran said, ignoring the Iron Matoran’s words. “Of what crimes?” “Openly conspiring against the leaders of Metru-Nui with a known terrorist and criminal mastermind, and for fleeing capture in seven different circumstances,” the Ba-Matoran said. “I could list more, but I think we both realize that is both unnecessary and a waste of my time.” Manducus sighed, still not looking at him. “I suppose I should come quietly this time.” The Ba-Matoran did not wait for the Fe-Matoran to make his move; he fired the weakening disk and hit Manducus directly in the back. His legs suddenly unable to support him, the CEO gave a startled cry as he collapsed, the throwing knife in his hand clattering to the floor. Discarding the disk launcher, the Gravity Matoran grabbed the cuffs off of his waist and crouched beside the Iron Matoran, linking the cuffs into place around the CEO’s wrists before activating them. “I am going to find you,” Manducus snarled quietly, struggling feebly as the weakening field of the cuffs took effect. “And when I do, I will kill you.” The Ba-Matoran stood to his feet, staring down at the disgraced Fe-Matoran and shrugging. “Good luck with that where you’re going.” He froze at the sound of the door clicking shut again behind him, fighting the instinct to cringe or flinch away at the sound of the chuckle that followed. He knew that laugh. His suspicions had been correct. He wished they had not been. “Don’t move Voltex,” a voice drawled. “We wouldn’t want you to put up a fight, would we?” Voltex did not reply, waiting for the newcomer to continue. After a brief second he realized his mistake and in one smooth motion whirled around to face the newcomer while drawing the pistol from its holster at his hip. His eyes widened in surprise as he found the new Matoran already upon him – with one hand he jabbed the gun into the enemy’s stomach, while with the other he grabbed the opposing Matoran’s wrist, holding it in place just as the tip of the knife brushed his body. The other Matoran, who was of Iron and looked as though he had been cobbled together from the wrecked pieces of metal at a trash site, laughed. “You’ve still got the moves, Voltex. I admit that I’m impressed.” Voltex swallowed the fear rising in his throat and responded, “it’s a shame the same can’t be said for you, Xaeraz.” Xaeraz’s eyes widened a little in curiosity as he regarded the Ba-Matoran. “And here I thought you were frightened of meeting me. Such a silly assumption.” “Not an assumption,” Voltex said grimly. “I’m scared out of my wits right now, Xaeraz. You’re the most terrifying Matoran I’ve ever had the displeasure of meeting.” “Oh, but of course...” Xaeraz trailed off, nodding in understanding. “You were in the Bionifight tournaments. You’re one of those silly fools that responds to fear by directly creating conflict with it.” Voltex frowned at the criminal’s ability to read him so easily – but then, there had to be a reason why Xaeraz was considered a mastermind. “The White Council will be sending reinforcements soon,” he said. “I know,” Xaeraz said casually. “How about this – I promise to step back and not stab you for a few minutes if you promise not to shoot me.” The Gravity Matoran considered it for a moment before relenting. Both Matoran warily released the pressure, with Xaeraz taking several steps back to sit on top of Manducus’s wooden desk. “You do realize that you can’t kill me here, right?” Voltex asked. “I won’t,” Xaeraz corrected. Voltex frowned. “You won’t?” “I won’t,” Xaeraz repeated, nodding and twirling his knife in his hands idly. “Why not?” “Because I don’t want to,” the Fe-Matoran said simply. The Ba-Matoran’s frown deepened as he considered the statement. He was so lost in his thoughts that he did not notice that Xaeraz had disappeared until the Fe-Matoran coughed loudly to grab his attention, as the criminal poked his head back into the room from the air vent in the ceiling he had climbed inside. “We both know you can’t stop me because I’ll just kill you in retaliation,” the Iron Matoran said brightly. “I’ll let you take Manducus as a consolation prize.” “He’s the main prize,” Voltex said. “I came here tonight to arrest him, not you.” “So you did,” Xaeraz acknowledged, “but it’s me that you really want. Consider yourself lucky.” “Why?” “Because he hired me as tonight’s security specifically to kill you,” Xaeraz said, “but now isn’t the right time for that. I have big plans for you, Voltex. Just remember that. I won’t visit you in the middle of the night – if I was going to you’d be dead already – but when I put my plans into action, you’ll be right at the center of it all, drowning in blood.” “You like blood a lot,” Voltex noted, choosing to ignore the ominous words being sent his way. Xaeraz shrugged. “So I do. I find it helps me to remain calm.” “Is that why you senselessly murder civilians?” “It is!” Xaeraz said brightly. “Thank you for noticing, pal. We’re gonna have a lot of fun later – but for now, good bye!” The most wanted criminal in Metru-Nui vanished then without a trace, before Voltex could come to his senses and just shoot him down. When the two backup Toa arrived, Voltex was still standing in that same spot, pondering Xaeraz’s words. He ignored the questions the Toa asked, handing Manducus over to them silently and turning away from the numerous curses being spouted from the disgraced CEO’s mouth. When I put my plans into action, you’ll be right at the center of it all, drowning in blood. Voltex shivered as he stepped out of the building with those words echoing in his head – and it was not because of the cold. Shaking his head, he starting walking away, formulating the report that he would have to hand into Burnmad the next morning. What could Xaeraz possibly be planning that was worth keeping him alive and allowing the capture of his greatest ally? Voltex was not sure he wanted to know. This was written as a oneshot prelude to Bionicle Mafia Uprising: Book 1 - Isolation, which releases later this week. C&C as is your wont. E: Fixed a bit.
  6. ---[Present Day]--- ---[Agent 64]--- Her midnight blue cloak fluttered behind her as she stalked through the hallway, ignoring the whispered conversations emanating from the slightly open doorways. Her armor, once sleek and white, had long ago been modified into an equally sleek but now midnight blue set to match the cloak, enabling a level of stealth usually not possible during the night. Her eyes glinted dangerously from behind her Kanohi Kualsi as she took in the world around her, analyzing her surroundings and storing the information away for later use. Halting before a plain white door with a plaque upon it, labelled with the number six, she knocked twice; pressing her thumb to the keypad on the side when a voice called “come in”. The door slid open with a faint hiss and gently clicking shut behind her once she was inside. The room she had entered was round, unlike most rooms inside the Coliseum. Everything in the room was also round; the desk, the chairs, and even the single diagram on the stark white wall. It all adhered to the tastes of the figure sitting at the desk, clad in a pure white cape and a set of matching armor. He beckoned her into the chair opposite him and she complied, studying him – despite his reputation as a Turaga, he seemed too... youthful in appearance to be one. They all appeared too young in appearances - especially compared to the likes of the other Turaga she had encountered in her various travels. She filed that particular train of thought away for later as he spoke: “You’re early.” “I was... in the vicinity when I received your summons,” she explained. “I figured the task I was performing could be delayed for our discussion.” “You thought correctly,” he said, nodding in approval. “I have heard rumors that you are working on another contract right now.” Alarm bells rang in her mind. She forced them down. “I was offered another contract and accepted it. It does not conflict with our current... agreements, or I would not have accepted.” “What can you tell me of this contract?” “I was paid to keep quiet about the details,” she said quietly, shrugging. “What did they pay you?” the White Turaga asked, sighing. “Two million.” “I shall plug three million into your account to override your agreement, then,” he said with a small smile. “I must admit, while it is useful, it is also quite a shame that your loyalties can be bought so... swiftly.” She shrugged again. “I’m a bounty hunter. I’m loyal to whoever pays best, and for awhile, that has been you.” “You would do well to keep that in mind,” he said, as a holographic display opened between them. Swiping through several screens, he input several commands and then nodded in satisfaction as the display vanished. “The three million has been added – please, enlighten me.” “I was hired by the Shadowed One,” she said, not caring in the slightest that she had just spoiled an extremely covert operation. “He is attempting to locate one of his Dark Hunters that has gone AWOL.” “Why does he need you?” the Turaga asked. “Surely his own Dark Hunters could be of more use?” “He doesn’t trust them to succeed,” she said. “The Dark Hunter in question is a De-Matoran codenamed ‘Vinylstep’; apparently his morals conflicted with those of the Dark Hunters and recently an argument with the Shadowed One escalated. He’s been missing ever since.” “I know of the Matoran,” the Turaga said absently. “Please continue. You have not explained why the Shadowed One would require an outside source.” “He described Vinylstep as his best agent,” she explained. “Despite his attempts to stop it, Vinylstep managed to learn the identities of every Dark Hunter barring the Shadowed One himself. He knew how every single one of his colleagues worked and was the most effective of them in every assignment. The Shadowed One told me that Vinylstep knew precisely how the organization worked, sometimes better than the Shadowed One himself. He attempted to have Vinylstep trailed, but the Matoran killed every Dark Hunter sent his way and has since vanished entirely. He believes that it would be impossible to capture Vinylstep with any of the Dark Hunters... hence me. He believes an outside source will be more effective.” The Turaga nodded, opening another display and inputting a couple commands; the display vanished and then flashed up on the wall, revealing a detailed file on the De-Matoran Vinylstep. “As you can see, Vinylstep has been upon our watch list for... quite some time,” the Turaga said. “You were in Ta-Metru?” “Yes,” she said, keeping her worry hidden. “He has not been there in months,” the Turaga said dismissively. “He is hiding in BZ-Koro.” “How do you know?” “We are the White Council,” the Turaga reminded her. “How we know something is of no importance to you. You must simply be able to realize that we do know.” “Yes sir.” “As such, your new contract does go against our... what did you call it?” the Turaga asked, pausing to think. “Ah yes, our agreement... I’m sure that you will not deny that this is an issue.” “Yes sir.” She said stiffly. “I do agree.” “You are lucky that it was I who summoned you,” the Turaga warned. “I am far more forgiving than some of my peers. Had it been, say, Turaga White One or Turaga White Ten, you would not be leaving this room. Disloyalty, even unintentionally, is not tolerated.” “Yes sir.” “I am overriding your contract with the Shadowed One,” the Turaga said. “You will receive fifteen million for each of the tasks I am going to have you complete.” “The Shadowed One will hunt me down,” she pointed out. “I will contact him – compensate him and promise him Vinylstep once we are finished with him,” the Turaga said, waving the issue away. “Both tasks are located on BZ-Koro. The first, of course, is to locate Vinylstep and deliver him to us – alive if possible, although I would be perfectly willing to see him dead.” “Of course, sir. The second?” The Turaga leaned forward. “Are you aware of the conference that was recently held on the island?” “I am,” she admitted. “Rumors have been... circulating about what is going on.” “We are lying to the public to avoid a catastrophic panic,” the Turaga said quietly. “The terrorist Xaeraz has, by design, overtaken the conference hall for the past three days. He killed nearly all of the two hundred-plus Matoran present; at our last count, there were twenty-three survivors that he has held hostage in some sort of twisted game of murder. One Matoran managed to escape the conference – a Su-Matoran by the name of RG.” “RG? Isn’t he that reporter for the Metru-Nui news network that blew up a chute on his first assignment?” she asked. The Turaga nodded. “Yes... we have held him in custody for the past several days as a... safety precaution. However, before we had him detained, he sought out the Ta-Matoran Burnmad.” “Is that an issue?” “It is. Burnmad disappeared from the public eye several years ago after we hired him as the leader of a covert force of law. Recently, we have had trouble with the entire group; Burnmad himself has disobeyed several orders in recent weeks, we had to execute a member for spilling our secrets to a dangerously powerful Matoran, three other members were killed in a skirmish with members of a group calling themselves ‘Project Mayhem’, and the final member, Voltex, had to be removed from play... although I fear our attempt was unsuccessful.” “You believe they are attempting a conspiracy against you?” “It is very possible,” the Turaga said gravely. “Xaeraz is living proof of it, and we have reason to believe that Burnmad may have been involved with him before... but that is none of your concern. What does concern you is your second target.” He waved his arm towards the display on the wall, which distorted before clearing again, this time revealing a face that she recognized immediately. “And what am I to do with this one?” she asked. “I want him dead,” the Turaga said coldly. “Give him no mercy.” “Yes sir.” Opening his mouth to speak again, the Turaga was interrupted as the door behind her hissed open. She whirled around in her seat to see another one of the Turaga, appearing exactly the same as the one seated at the desk minus the mask, skidding to a halt. “Hey Six, I-” the Turaga stopped short as he spotted her. “Greetings, Turaga White Four,” the Turaga at the desk said, stressing the second two words. “What do you need?” “I apologize, White Six, Agent 64” White Four said, bowing slightly. “I was unaware that your meeting had begun.” “It is of no matter, we were merely ironing out the final details of the new contract,” White Six responded tiredly, waving the issue away. “What did you need?” “Turaga White One has called each of us for a meeting,” White Four said. “The shadows have fallen away at Scenario Alpha.” White Six was on his feet to a flash, stalking over to White Four and placing a hand on the other Turaga’s shoulder, gripping it tightly. They both seemed to have forgotten that she was even still present in the room. “Where is Burnmad?” White Six asked, his tone urgent. “Where is he?” White Four shook his head. “He’s already gone – the tails we placed on him are dead.” Turaga White Six closed his eyes, stepping away with a defeated sigh. “That is most unfortunate. What about RG, and the other Matoran we had under watch?” “Burnmad collected them all,” White Four said grimly. “They’re going to extract the survivors.” “Agent 64, you are dismissed,” White Six said, turning to her. “I will have a pilot waiting for you down below with a helicopter. You are to leave for BZ-Koro immediately.” “Yes sir,” she said, standing to her feet. “Is there anything else I should know?” “Nothing that matters,” White Six said, pushing her out into the hallway lightly. “You are free to go.” Nodding, she stepped out into the hall, walking away without glancing back and going over everything that she had heard from the two Turaga. Something big was happening... something out of the control of the White Council. She had a feeling that Vinylstep would be the easier of the two targets she had been given. Considering his skills, that was a problem. She shook her head as she entered the elevator that would take her down to the grid, where her ride would be waiting. There was work to do. PROLOGUE ---[11 Years Ago]--- ---[burnmad]--- He double checked and triple checked his bright red and scarlet armor, his head pounding with anticipation. He could hear the roar of the crowd out in the stands, and not for the first time he wondered in the prep rooms were as sound-proof as Fighty claimed they were. Pre-fight jitters were the worst, he decided; especially the ones you got right before the final match of the season. The championship match, where the final two fighters battled it out to become the latest champion of Bionifight and become showered in fame and praise by the media and the fans... and even sponsors, sometimes. Although it was only the fourth season of Bionifight, it was easily the biggest method of entertainment in Metru-Nui, and ranked fifth overall in the universe, having rapidly expanded its viewership to islands such as Xia and Stelt. The effects of Bionifight had been profound; as a Matoran-only league of combatants beating the snot out of each other and having to recover quickly in order to keep up, medicine had been advancing rapidly. Matoran all over the known universe were being treated with more respect of all races as Bionifight showed what they were capable of – Toa were no longer forced to act as protectors of the Matoran, and could move onto other occupations with a higher survival rate. Burnmad, for his part, had been a member of the league right from the very beginning. He knew that he was one of the most popular fighters out there – as well as one of the most hated (mostly by his rivals and their fans). Those things came along for the ride with success... and he knew success. Out of four championship matches (if the one he was about to fight was counted), Burnmad had fought in three of them. The first match he had fought was in the second tournament; he had lost to Windrider, one of the older fighters with a unique style that no other fighter seemed able – or willing – to replicate. During the third tournament, he had analyzed Windrider’s style and modified his own style to work well against it. His gambit had paid off and he had beaten Windrider, becoming the new champion. Now, he was battling for the championship again at the end of the fourth tournament – but this time against a fighter with no name. The media, the fans, and even the other fighters had taken to calling his opponent “Orange”, after his pure orange armor. Nobody knew where his opponent came from, or what he was doing in Metru-Nui. All anyone knew for certain was that Orange would be retiring from Bionifight at the end of the season. On the bright side, at least if he lost, Burnmad would not have to spend another six months training himself against another combat style. A year ago I was facing off against Windrider, he thought, silently chuckling. How far things have come in a year.... Shaking his head, Burnmad tried to toss those thoughts away – while Bionifight had certainly exploded in a very good way, there were other rumored changes in Metru-Nui that he was not entirely sure that he approved of. Best not to think about it – he could not afford to be distracted. Not during this fight. He glanced up as his trainer-and-manager, poked her head into the room, calling: “Hey Burnmad, you’ve got five more minutes!” Managing a brief smile, he nodded to let her know that he had heard. Once she was gone, the door clicking shut behind her, Burnmad stood from where he had been seated at the bench, stretching both of his arms and his legs slowly as he made his way over to the wall, where his weapons were propped up. Five minutes until show time, he thought. It’s a championship match, so the arena is in default mode. No obstacles, no modifications. Just an open, flat surface of sand underneath my feet and an orange Matoran to beat down. He strapped his health gauge onto his wrist, pressing a button to magnetize it so that it would not fall off during the fight and then pressing another button to activate it. The device currently read “100%”, with a fully green bar on its small screen. During the match, two large screens at either end would display the information on the health gauge of himself and his opponent to the audience. Next up was the armor – the week before each championship match, both fighters met to discuss and decide upon which equipment and weapons would be legal. Orange had wanted them to use nothing more than body armor and shoulder platers – Burnmad had agreed on the condition that they could use their regular weapons. With his armor in place, he grabbed his weapon – a rather nondescript red sword that, at first glance, was perfectly ordinary. By this point, everyone and their brother knew that was not the case; Burnmad needed to focus only a little for the sword to burst into flames, and it would remain on fire until he doused it in water. The sword had saved him in a tight situation many times – although the other fighters knew that it could burst into flames, in the heat of a duel it would often shock them just long enough for Burnmad to recover his wits first and take the advantage. Placing his sword into its fireproof sheathe and tying said sheathe around his waist, Burnmad turned to the mirror on the opposite wall that stretched from ceiling to floor and examined himself as his trainer entered the room again. “Are you ready?” she asked. “As ready as I’ll ever be,” he said, flashing a nervous smile. “You’ll be fine,” she said, walking up and straightening one of his shoulder pads. “I like to think that I’ve done a good job if you’re the first Bionifighter to reach the championship match three times; and if you lose, then the fans will be all over on your side next season for a little ‘return to glory’ scenario.” “I guess you’re right,” Burnmad agreed, placing a hand on the pommel of his sword. “Should we go?” “Are you fighting today?” “...well, yeah.” “Then yes, we should go.” Rolling his eyes, Burnmad followed her out into the hall, where they took an immediate right, walking down a straight hallway towards the entrance into the arena, which was guarded by two Ko-Matoran armed with Kanoka launchers. “Good luck Burnmad,” said the guard on the right, giving him a little nod. “Thanks,” he managed, tightening his grip on his sword as they paused before the closed door. “Remember that losing isn’t the end of the world,” his trainer said softly, “but... if you do lose, I will take away your dessert privileges for a week.” “That’s not fair,” Burnmad muttered. “Life’s not fair,” she said brightly, opening the door to the blindingly bright arena. “Now go on out there and kick that Matoran around the block.” The door was swiftly shut and locked behind him as he entered the arena. The roaring in the stands grew louder as the first members of the audience spotted him and he took a deep breath, smiling and striding forward confidently for the camera into the center of the arena, where Orange was already waiting. “Sorry I’m late,” Burnmad said. Orange shrugged, as if to say ‘no big deal’ as a Matoran clad in silver armor descended from the stands on a floating platform powered by levitation disks, coming to a stop in between both fighters and glancing first to Orange, and then to Burnmad, with a questioning look in his gaze. Burnmad nodded imperceptibly and the Matoran – Fighty, creator of Bionifight – looked away. “Matoran of Metru-Nui; audiences of the universe!” Fighty yelled, his voice echoing around the arena and being broadcast to audiences across the universe. “I welcome you to the final battle of the fourth Bionifight tournament, between returning champion Burnmad, and a mysterious newcomer, whose name we do not even know – but he has taken up the title of ‘Orange’!” Burnmad stared at Orange, who stared back at him, neither of them reacting to whatever Fighty was spewing from his mouth. It was all for the audience. “Are you ready?” Fighty asked, not waiting for an answer as his platform slowly rose into the air again. “The fight begins in five... four... three... two... one!” The crowds grew silent as the fight began – or rather, as they waited for it to begin. Burnmad gripped the hilt of his sword with his left hand, and Orange reached back with his right arm for his battleaxe. The two slowly circled each other as the audience waited with bated breath. “Go ahead,” Burnmad said. “You first.” Orange shook his head, nodding back at him, and Burnmad let loose a sigh. Orange rarely made the first move in any battle, and it often cost his opponents the fight. Burnmad was determined not to let that happen to him too. So he shrugged, and said: “Have it your way. I can wait all day for you.” His opponent seemed to consider his words for a moment – and then the attack came, so fast that Burnmad almost failed to react, managing to dodge the swing of the battleaxe at the last second, drawing his sword to parry another blow less than a second later. The crowd started to scream out in support and jeers for both fighters and Burnmad automatically tuned them out, focusing only on his opponent as he matched another swing. His arms were vibrating from the blows, and Burnmad knew that he would have to disarm Orange before he lost control. He yelled and lunged forward, pressing the attack and swinging his sword rapidly, forcing Orange to play defense as Burnmad struck him with blow after blow, slowly starting to deplete Orange’s health gauge. Orange kicked at his leg and Burnmad jumped back to avoid it, both of them backing away and panting for breath. It was almost like it happened in slow-motion; he became hyper-aware as Orange lunged forward, stabbing at him with his battleaxe. He raised his sword to defend, realizing too late that Orange had counted upon him doing that – the battleaxe twisted, ripping his sword from his grasp before slamming into him. As he tumbled back, Burnmad kicked the battleaxe out of his opponent’s hand before collapsing. The health gauge still had him near full health, and he shrugged the blow off, standing back to his feet and looking for his sword. “Looking for this?” It was the first time he had heard Orange speak – and when he glanced over, he saw his own sword in his opponent’s hands. Burnmad slowly grabbed the battleaxe, which felt heavy and awkward in his hands. Not good. Orange leaped forward again, and now it was Burnmad forced on the defensive, trying to parry a multitude of lightning fast blows that he could not keep up with. His own sword slashed at his arms and legs again and again as he failed to master the new weapon in his hands. Knowing he was rapidly losing the fight, Burnmad made one last desperate move – he threw the axe. His opponent sliced upwards and deflected it with ease. Burnmad watched as the sword burst into flames and Orange stepped forward, thrusting the sword towards him. Burnmad felt the burning blade pierce his armor and cut through his side with a hiss, and he groaned in pain as Orange pulled it out again, stabbing the sword into the sand. Burnmad was vaguely aware of his health gauge beeping to announce his defeat as he sank to his knees and medical personnel rushed onto the arena. “Good fight,” Orange said, crouching beside him. “Good fight...” Burnmad mumbled, as the darkness over took his vision. --- He woke up a couple hours later, as something was shaking. He could feel it through the darkness the surrounded him – a great shuddering of the earth. Or perhaps it was him.... He could hear something – or someone – talking, although it was muffled, as though he were underwater. He focused on the sound and it slowly became clearer the longer he listened. “...need to wake up now, or we’ll be late,” the voice was saying. “You said you had that super important business meeting, right?” Forcing his eyes to open, Burnmad blinked at the harsh lights the shone down upon him, twisting his head to glare at the Matoran of Plantlife seated beside his bed in the medical bay. “What’re you doing here, Squishy?” Burnmad asked, his voice scratchy. “Trying to wake you up,” the other Matoran said. “You have that meeting at the bar in Ta-Metru in... thirty minutes, I think.” That was enough to wake him – the Ta-Matoran was sitting up in a flash, his legs swinging off the bed. Ignoring Squishy’s sound of protest, Burnmad hopped off the bed and landed on the floor, reaching out to grip Squishy’s shoulder when his legs almost gave out beneath him. “Help me out,” Burnmad said. “I can’t miss this meeting.” “Of course not,” Squishy grumbled. “Will you go by chute, or...?” “Chute,” Burnmad affirmed. “Nothing else is fast enough.” “The station is about five minutes away.” “Not a problem.” They limped along in silence, as the strength slowly trickled back into Burnmad’s limbs. As they reached the chute station, he finally spoke: “What happened after I passed out?” “Orange helped the medical team carry you out of the arena,” Squishy said. “He refused the victory speech and the trophy – just vanished out of there without a trace. I don’t think he plans on coming back.” “He spoke to me,” Burnmad muttered, flashing back to the scene in his mind. “Only a little, but he did speak....” “Well, I guess we can be sure he’s not mute,” Squishy said with a smile as they came to a stop before the chute. “Technically we’re supposed to wait here until the station opens officially, but....” “I don’t have time for that,” Burnmad said, turning to the Bo-Matoran. “Stay safe on the streets there, pal. We should catch up over coffee or something.” “Sounds like a plan.” “I’ll message you,” Burnmad said, walking towards the chute. “See ya!” Without waiting for a response from Squishy, Burnmad dove into the chute and was immediately sucked to the left, quickly speeding around a bend towards Ta-Metru. The particular chute he was riding in was faster than most, designed specifically for the staff and fighters in Bionifight in case of more serious medical emergencies, as BZ-Metru had no hospitals staffed well-enough to deal with the situations Bionifight created. While most chutes would have taken a full hour to travel the distance this chute covered, it would take Burnmad only fifteen minutes – leaving him plenty of time to make it to his meeting. If he was honest with himself, he was worried and, maybe, a little scared. He was meeting with three other Matoran to discuss an issue that could, possibly, end with all four of them being imprisoned. Or killed. Nearing the Ta-Metru station, Burnmad shook the thoughts away as he leaned to the side, skimming the surface of the chute before pushing through and somersaulting through the air to land on his feet, stumbling forward as he gained his balance. Ignoring the glances from the other Matoran nearby, he set his gaze on the White Wolf Pub & Inn across the street and made his way towards it. The White Wolf was older than most of the buildings around it, still constructed out of a dark, oaken wood rather than the protodermis that was so common nowadays. Burnmad pushed on the door and a bell hanging above jingled lightly as it opened, although it was nearly impossible to hear above the roaring of the Matoran crowded around every table in the pub. Not a single seat open, Burnmad thought, noting that there seemed to be entire groups forced to stand. It’s rather busy today... although I can’t say I’ve ever seen it empty. “How may I help you today, sir?” a voice asked from beside him. Turning, Burnmad saw the owner of the pub standing beside him with a dishrag in his hands. He was idly wiping down a mug, though his attention seemed occupied everywhere else. “I’m looking for a table reserved for, uh... ‘FAX’,” Burnmad said. “Follow me, then,” the owner said, turning away. “They’re in the back.” ‘FAX’ was a stupid acronym, representing the names of three Matoran (Burnmad still was not sure why they could not add a ‘B’ for ‘Burnmad’ into it) – the three Matoran that he was meeting with tonight. “Here you are,” the White Wolf owner said, stopping beside a door. “Let me know when you lot are done with it.” “I will,” Burnmad promised. The owner nodded, satisfied, and returned to the main pub – Burnmad, meanwhile, stepped into the room and shut the door behind him, making sure to lock it. “You made it,” said a Matoran who looked as though he had been cobbled together from a junkyard. “We were beginning to think that you’d be out cold all evening!” “Not a chance, Xaeraz,” Burnmad chuckled, grabbing the final seat at the small table in the center of the room. “Hey Fighty, hey Agni.” “’Sup,” said Agni, a Ta-Matoran like himself. “Heard you got beat down pretty bad.” “Maybe I did,” Burnmad said, before deciding to deflect the conversation. “Xaeraz, what happened to you?” “Don’t ask,” the Fe-Matoran muttered. Alright. New topic. “So I’m going to assume all four of us know why we’re here?” “We do,” Xaeraz confirmed. “Fighty?” The silver-clad owner of Bionifight leaned forwards. “Rumors are abound all over the city that a... transfer of power has taken place without the population being made aware. Black Six has not been sighted since early last week; Tufi and Dimensioneer both missed the opening of a new museum in Ga-Metru just yesterday.” “A hostile takeover, then?” Burnmad asked. “I’m not sure,” Fighty admitted. “My sources are telling me that it is hostile – that this new group plans to subvert the entire city to their will, and eventually extend that control to the known universe. My plan is to stop them before they can accomplish any of that.” “We might be too late already,” Xaeraz growled. “If they’ve taken over Metru-Nui and kicked the rightful rulers out, that means they have the law enforcement on their side.” “You’re right,” Fighty said, sighing. “So we need to scout around a little bit. Gather some followers, get a group going. And once we fight back...” “You sound like you assume that this new group is going to be some team of villains,” Burnmad muttered. “Maybe they are,” Agni guessed. “Who else takes over a city without telling anybody?” Burnmad decided to concede it to him. “You have a point.” “It’ll be a guerilla war,” Fighty warned them. “Lots of attrition. Low on any supplies we gather. And we’ll need total secrecy – nobody can know that we’re in charge of this thing. If they do, it could reach this new group, and, well... I’m not too eager to find out what happened to Black Six.” “Do we know when this group struck exactly?” Burnmad asked. “It’s tough to say,” Fighty said. “Black Six disappeared last week, but Tufi and Dimensioneer didn’t vanish for a few days afterward. We know that Matoran stopped seeing Zatth out in public days ago, and we all thought the retirement of Janus a few weeks ago was more than a little suspicious... but then, Deevee, Sumiki and Takuma are all still active.” “Does Sumiki even count?” Burnmad asked. “I mean, he’s the CEO of Hat Enterprises. The only connection he has is that he’s an official funder of city projects.” “That still leaves Deevee and Takuma active though,” Agni pointed out. “If the others are dropping from the public eye, why aren’t they?” “I know that Takuma was visiting Stelt last week,” Xaeraz said. “And Deevee has been overseeing that ambassador project in Xia. They might have been deemed too risky to target at this time.” “There are a few others still active,” Fighty said, “but it’s hard to say if any of them realize that something is wrong. I know that Windrider approached me yesterday, and he didn’t say much, but... it was enough.” “Should we try and get to them before this mystery group does?” Burnmad asked. “Would that be possible?” “I’m not so sure,” Fighty said, sighing again. “I mean, Takuma... maybe we could get to him. But Deevee? He’ll be on Xia for another few months yet, assuming he doesn’t disappear – and the likes of Sumiki and Windrider are too risky to put into hiding.” “So we get the general public,” Burnmad decided. “We form a resistance, and we make sure everyone knows that Metru-Nui will not be overtaken without a fight.” “Sounds like a plan,” Xaeraz agreed. “All in favor?” “Aye,” the other three said in unison. “Then it’s decided,” Xaeraz said with a grin, a glint in his eye. “Let’s get started.” REVIEW TOPIC
  7. A.K.A. "By the Numbers 3" This epic was originally designed as a Short Story, but it became long enough that BZP would have chopped a bunch of it off; so here it is in Epics as a two-part story. Since it's already complete, I'll be posting Part 2 within the next two days (depending on how long the forums are down for tomorrow). The following two links are totally optional; they're both games run by me, to which this story is the sequel (and conclusion) to. Those who have played the games or know what occurred in them might catch a few extra references, but I intentionally wrote this story so that it could be entirely standalone... hence why any other connections you might find aren't as obvious as they would normally be. By the Number 1 - By the Numbers 2 Synopsis Two Matoran have been sent plunging through one's darkest memories on a quest to stop Makuta from achieving his ultimate goal. The journey carries with it no hope of victory, nor a chance at escape; all it promises is that they shall lose everything. Part 1 - Part 2 I hope you enjoy.
  8. ALL THAT WE'VE LOST [bY THE NUMBERS 3] ---[XII]--- A black and silver Matoran of Gravity, wearing a hooded black cloak, paced back and forth at the entrance of a stone cell. On the sole bed in the room, a female Av-Matoran sat, alternately watching the other Matoran or staring down at the floor. Their current positions were the results of hours of fruitless planning and speculation; there was little that they knew for sure. One thing that they did know was that they were somehow occupying the memories of the Ba-Matoran - Voltex. While Voltex seemed to know exactly where they were (and thus had some clues as to what could possibly transpire), the Av-Matoran, known as Taka Nuvia, knew only that Voltex had referred to their current location as the “Dead Sea”. To her, it seemed to resemble the Pit, a secret jail that had become lost under the ocean. Voltex had confirmed that they were, in a way, one and the same; while the Dead Sea was also the Pit, the Pit was not the Dead Sea. They had quickly decided that Voltex should figure out both a plan of action and a way to escape, since only he could remember his own memories. That left Taka Nuvia with little else to do. So she had waited. “I just don’t understand!” Voltex suddenly snapped, punching the wall. “I don’t know how we ended up here! How am I supposed to get us out?!” “Maybe it would help if we stepped outside of this cell?” Taka Nuvia asked. “Most of the place is flooded,” Voltex replied. “You heard the explosion. I can’t promise that we won’t either mutate or drown.” “Anything is better than sitting in a jail cell made out of stone for all of eternity.” The Ba-Matoran sighed. “I guess you’re right.” Taka Nuvia stood and stretched as Voltex turned to the cell door, which he had wedged shut earlier. The Ba-Matoran pushed on it experimentally, but nothing happened. With a sigh, Taka Nuvia pushed him aside and leaned on the door, gripping it tightly before shoving it open with all her might. She stumbled out into the hall before catching her balance, leaning on the wall as she glanced to Voltex. “You need to calm down,” she said, pointing to his arms. “You’re trembling. Panicking isn’t going to help us. I don’t know how bad these memories are, but you need to let them go.” Her companion slowly raised his hands in front of his face, staring at them intently. The trembling intensified and he frowned, lowering them to his sides and clenching his fists. Taka Nuvia spared him one more concerned glance before she began to creep down the hall, Voltex mimicking her as he followed. “So,” she said after a few minutes of silence. “What exactly… happened here?” “We... were all under the rule of Xaeraz, most of us imprisoned for a multitude of crimes ranging from terrible to embarrassing,” Voltex began slowly, as though choosing his words carefully. “I myself was the Warden of the prison; the rest, including you, were prisoners of varying speciality.” “Except I don’t remember this at all,” Taka Nuvia replied. “Is that because this is your memory?” “Not exactly,” Voltex answered. “This is my memory, and my past; but for you… it’s your future. This hasn’t happened yet. And it won’t for a long, long time. It’s all a little bit muddled. I’m not exactly certain how far you’ve gone - or rather, how far back in the timeline I’ve gone.” “So you remember everything that happened here?” “No. I remember what I was involved with, which was quite a bit; but it’s those gaps in my memory - the bits of conversation I’ve forgotten, the events I wasn’t associated with - that I’m worried about,” Voltex explained. “As for what I do remember… hopefully we can get out of here before that happens.” “Did you die?” “I was shot,” the Ba-Matoran said by way of reply. Taka Nuvia was about about to question her companion further - knowing who was supposed to show up and murder him would be nice to know - when she heard voices echoing from around the corner up ahead. She glanced back to Voltex, who shrugged and motioned for her to continue on; wishing she had something to defend herself with, the Av-Matoran complied, stopping at the corner and pressing herself against the wall, listening to what was being said: “...so if we find the Final Prisoner, they’re dead,” a voice was saying, “and I can win. Plus maybe the regular prisoners, too? I’m not exactly sure.” “Sounds like a plan,” a second voice said. “Wait,” Taka Nuvia whispered, turning back to Voltex. “That’s Ehks and Burnmad! But that’s not possible. They died - how are they here with us?” “It’s not the real Ehks and Burnmad,” Voltex said quietly. “They’re my mental perceptions of them - my memories of them from this time period. Let’s hope they don’t spot us.” “Are they enemies?” “Not… exactly, per se. But….” “What are you two doing here?” a new voice interrupted. Taka Nuvia whirled around and took an involuntary step back, finding herself face to face with the Ta-Matoran Burnmad, who was glaring at them both. Ehks stood a little ways behind the Ta-Matoran, looking both surprised and nervous. A quick glance over to Voltex filled her with disappointment, realizing that the Ba-Matoran would be useless; he seemed to be paralyzed. With a sigh, she turned back to Burnmad. “We’ve just been discussing recent events,” she said with a shrug, attempting to sound as though she knew what she was talking about. “We decided to ally together in hopes of escaping this.” “Escaping?” Ehks asked before Burnmad could respond, stepping forward. “But… that’s like, impossible. You can’t escape a game.” “Besides, I thought you were in Cell Block C,” Burnmad said, glaring at her. “As for him… what the heck is wrong with you, Voltex? Speak. Since when have you allied with Taka Nuvia and not us?” “I think it’s perfectly fine if you continue to hold the conversation with me, thank you very much,” Taka Nuvia said sharply. “Now, we were just about to be on our way - will you help us, or will we be seeing each other later?” Ehks slapped a hand over Burnmad’s mouth before the incensed Ta-Matoran could respond. “I’ll admit, I’m curious about this ‘escape plan’ of yours… I’m all for trying it, or at least watching you try it. I’ll come.” Burnmad shoved Ehks away, glaring at the other Matoran and rolling his eyes before huffing. “Fine. I’ll come too, I suppose. Not like there’s much else to do around here.” “Alright,” Taka Nuvia said, thinking quickly. “Um, lead the way, then. Take us to the deepest part of the Pit - the deepest of the flooded area. That’s where we need to go.” “I know a route,” Ehks piped up. “Just follow me!” With a grunt, Burnmad turned and followed the other Matoran as he began sprinting down the hall. Taka Nuvia paused, turning back to glance at Voltex briefly before following. His eyes were wide. “Watch out for Burnmad,” the Ba-Matoran whispered. They followed behind Ehks and Burnmad for so long that she completely lost track of how much time they had spent sneaking through the halls; when they reached the flooded section of the prison, she hesitated for only a second before plunging in, cringing as the mutagen in the water altered her physique and gills opened up in her neck. Once they had confirmed that all four would survive the depths, they continued on, until finally, Ehks led them to the edge of a cliff. As they staired down into the black abyss, the Av-Matoran could not help but shiver slightly, resisting the urge to step back. Even with the knowledge that she could swim back up if she fell, the view was terrifying. “So what now?” Ehks asked, glancing over to her. “I…” she trailed off, trying to think of a way to stall for time. Unfortunately, she did not need one - it had already arrived. “What might the four of you be doing?” As she turned, Xaeraz slowly shook his head, disappointment evident in his gaze. His gaze shifted from one Matoran to the next, finally resting upon Voltex with something akin to suspicion before shaking his head. “I’ll only ask you this one more time,” Xaeraz said, stepping forward and cracking his knuckles. “What are you doing?” “We were just teaming up together,” Taka Nuvia said, despite Voltex frantically shaking his head to her left. “You know, an alliance.” “Is that so?” Xaeraz whispered, swimming up to her. “An alliance? When the roles shift every night?” “I….” “What she means to say is that we were hunting down the Final Prisoner,” Voltex interrupted, pushing Xaeraz away. “And we think we know who it is.” “How truly… remarkable,” Xaeraz said slowly, wading back to where he had been standing before and observing them all with curiosity. “It is also truly unfortunate. You chose to execute Shadowhawk today, I believe. Do you know what role he plays?” “Wait a moment,” Voltex said, his eyes going wide. The Ba-Matoran stepped back and nearly tumbled off of the edge; he reached out and Taka Nuvia grabbed his hand, pulling him back to his feet. A dark form appeared high in the water above Xaeraz, slowly sinking towards them. Xaeraz glanced up at it and smiled lightly before returning his gaze to the four Matoran on the cliff edge. Taka Nuvia shivered again, glancing worriedly at Voltex; the Ba-Matoran was trembling once again. “Your role ability does not save you during the day, Voltex,” Xaeraz drawled, as the figure hit the surface in a kneeled position behind him. “And as the Dark Hunter, Shadowhawk has targeted you.” In the blink of an eye - far faster than anyone should have been able to move while underwater - the dark figure reached out an arm; water rippled from the end of it in a straight line towards Voltex, but Taka Nuvia could not see anything else. All that she could make of who she assumed was Shadowhawk was a pair of glowing red eyes. “Why… do I even try…?” Voltex gasped, stumbling back. She glanced back to the Ba-Matoran, horror rising inside when she noticed the red cloud spilling from Voltex’s chest. She threw her arms out in an attempt to pull him back, but missed; Voltex fell towards the abyss, his body sinking into the depths. Taka Nuvia turned back to face the others; the dark form of Shadowhawk had vanished. What would happen if she remained here inside a memory? What would happen if Voltex died? She did not want to find out. Without a word, she dove over the edge, ignoring the startled cries of Ehks and Burnmad as she spiralled through the water towards Voltex, reaching the Ba-Matoran as the shadows of the abyss overtook them. She could no longer see. ---[XIII]--- Water was lapping at her knees, washing over her lower legs every few seconds before receding again. She could feel sand underneath her; could feel the heat of the sun beating down upon her. She could breath. Slowly, she opened her eyes, narrowing them against the harsh light as her eyes adjusted, raising her head to glance around. Where was she? The Av-Matoran slowly sat up, taking in her surroundings. She was sitting upon a beach; it seemed to stretch around the entire (admittedly rather small) island. In the center stood a massive, gray tower, stretching into the sky; beside it was something that looked suspiciously similar to a space shuttle. What kind of place is this? she wondered. A groan from behind reminded her that she was not alone - she glanced over to the sound and recognized the form of Voltex, lying flat on his back several feet further inland. She stood up, brushing sand off of her armor, and trudged over to the Ba-Matoran, crouching beside him and inspecting his chest. There was no hint that he had ever been shot, except for a bloodstain upon his armor. “Hey, you awake?” she asked softly. The Ba-Matoran shot up into a sitting position, startling Taka Nuvia enough to send her sprawling back into the sand. She watched in shock as Voltex violently coughed, hacking up blood that splattered onto the sand before him. Once the Ba-Matoran had stopped, he wiped his mouth and rubbed his hand in the sand, grimacing and glancing towards her. “My bad,” he said weakly. “I guess I’m not in very good shape.” “You… you just… but there’s no wound,” she stuttered. Curiosity flickered in the Ba-Matoran’s eyes as he glanced down at his chest, inspecting it as closely as he could before grunting. “You’re right… I’m definitely not in good shape, though - not if I’m coughing up blood.” “What happened, exactly?” she asked. “I’m not sure,” he said. “Shadowhawk shot me….” “He looked strange,” Taka Nuvia commented. “Just a form of pure darkness, and his eyes… they looked like Makuta’s.” “Yeah…” Voltex said quietly, trailing off before continuing: “Remember, we’re travelling through my memories; that was one of the worst, that moment. All of the negative emotions I felt then, I’ve felt numerous times in my encounters with Makuta; so while it might have looked like Makuta… I think it was just my negative emotions towards that particular memory manifesting themselves as such. We shouldn’t have too much to worry about. Aside from the fact that I appear to still be dying in some sort of capacity.” “So where are we now?” Taka Nuvia asked. “All I see is that tower and a space ship.” The Ba-Matoran glanced at her, confused, before his gaze followed where her arm was pointed and he nodded in affirmation. “That’s the Tower of Trepidation… and the Mafia Execution Space Program’s first launch. MESP for short, although that’s contested.” “What’s MESP?” “Exactly what I said,” Voltex replied, coughing as he stood to his feet. “Come on - we’d better head over and see what’s up. Whatever our exit is, I have a feeling it’s located in the Tower; and I can explain everything to you on the way over.” As they approached the Tower, Taka Nuvia tried to process everything as Voltex followed up on his promise. “This one went well for me, mostly,” he explained. “At the beginning… I’m not sure how exactly we did it or how it started, but we decided to execute Voxumo by sending him into space. It might have been the first time anybody truly supported their own execution - he was rather eager for it, I recall. Anyway, we shouldn’t have too much of a problem here… the only allies I really had in this game were TBK and Blade. Well, they were the only allies that stuck around, at any rate. And I only really ran into trouble when….” The Ba-Matoran fell silent. They continued trekking towards the Tower in that manner for several minutes before Taka Nuvia felt the need to speak up. “When?” she prompted. “Oh, right,” Voltex said, coughing again. “The dead… never exactly died, here. They were able to vote and shift focus of the executions… and it happened to me. I was swarmed by every single dead Matoran that I had seen killed.” “...oh.” “Yeah.” They fell into silence for the rest of the journey, reaching the Tower of Trepidation just in time to witness the space shuttle blast off to the cheers of every single Matoran down below. Within moments the crowd had surged back into the Tower, pulling both Taka Nuvia and Voltex inside with them. The Av-Matoran frowned as she was jostled around, until the crowd dispersed once more. She spotted Voltex and made her way over, where he was conversing with a Matoran that she recognized. “Hey Taka,” said TBK, before turning his attentions back to Voltex. “Anyway, yeah - nobody knows it yet, but I’m… actually kind of dead.” “That’s entirely useless,” Voltex said. “Maybe not,” TBK said, shrugging. “I’m actually a Matoran of Light… and with this thing here, all you need to do is reach the top of the Tower and you’ll become a Toa. Of light.” “...are you sure?” Voltex asked, before breaking off into another spout of coughing. “Are you okay?” TBK asked. “Not really,” Voltex gasped. “I’m dying. Give it to her.” “Only you can use it, though!” TBK protested. “I’ll give it to him when the time comes,” Taka Nuvia said, holding out her hand. “What is it?” TBK dropped the object in her hand. “A specialized Toa Stone - designed to turn him into the new Toa of Light. Wait….” His eyes narrowed as he stared at her. “You… you’re not supposed to be here… why are you here?” “Pardon me?” “It’s fine,” Voltex said, stepping between them. “TBK, just go do whatever it is you need to in order to die.” The look on TBK’s face vanished, and he nodded, scurrying away. Taka Nuvia stared after him for a moment in confusion before facing Voltex again. “What was that all about?” “I’m not entirely sure,” the Ba-Matoran said, looking both uncomfortable and uncertain, “but you were never in this particular game… you being here is obviously screwing with my memory. We should try and get to the top of the Tower before anything goes wrong… or events start happening out of order.” She followed Voltex as he led the way to the stairs that led upwards, noting that the Ba-Matoran was trembling once again. They reached the top of the Tower without incident, where Voltex immediately moved to split away from her. “I’m gonna find a Suva, you find us an exit,” he said. “Not so fast,” a voice rumbled from the far side of the room. Both Matoran paused, turning to face the sound; a pair of glowing red eyes was all that could be seen. The eyes seemed to grow larger and larger; but then the throne of stone came into view, and Taka Nuvia realized that they were merely getting closer. Seated upon the throne, which floated several inches in the air, was a being that, for all intents and purposes, appeared to be a near-exact copy of Voltex; except where Voltex was black and silver, the figure on the throne wore corrupted, rusted armor. “Tell me…” the figure began, leaning forward, a sadistic smile visible. “How has your journey been so far?” “Makuta,” Voltex growled. “Not the response I was looking for,” Makuta said, disappointment lacing his tone. “Perhaps your companion is more verbal with her thoughts? I dare say that’s all she’s useful for. After all, they are your memories, are they not?” “I am not useless,” Taka Nuvia snapped. “Just wait - you made a mistake in tossing me aside like a broken pencil, Makuta. You will regret it.” Makuta laughed - a dark, ominous sound. “Still bitter, are we? Very well - prove your usefulness. Survive what is about to come… and see if I don’t just kill you for the fun of it if you do.” The throne vanished back into the shadows. Makuta was gone, for now. Voltex stepped back, leaning against the wall and coughing again. Taka Nuvia turned to him, forcing her frustration from the confrontation with Makuta down - it would do them no good. “How are you?” she asked. “Getting worse,” Voltex said hoarsely. “Um… am I shaking again, or is it the Tower?” She concentrated for a moment before feeling the vibrations in the floor and shaking her head. “It’s the Tower.” “We don’t have much time,” Voltex said, fumbling with the Toa Stone. “There’s gotta be a way to activate this.” “You can’t just activate a Toa Stone,” Taka Nuvia replied. “Think for a moment, Voltex. How did we escape the sea?” “By me getting shot! But it obviously carried over to this memory, and that means I can’t just keep dying to help us escape each level,” Voltex said frantically. “There must be another way! If we can activate the Toa Stone, I can kill anyone who tries to touch us.” “Or we can just not waste time,” she snapped. The Ba-Matoran hesitated before sighing. “What’s the plan, then?” “You throw that stone at the wall and we jump out through the hole it leaves behind,” she said. “The power contained inside will cause it to explode on impact.” “Do Toa Stones work like that?” Voltex asked, glancing down at the crystal in his hand skeptically. “Yes. Now throw it!” Voltex gripped the crystal tightly in his hand and then whipped it at the nearest wall. The Toa Stone exploded on impact, blasting both of them backwards and blowing a massive hole in the wall; the chamber they were in was immediately lit up by the sun. Not wasting any time, Taka Nuvia hauled Voltex to his feet as the Ba-Matoran began to cough even more violently than before, dragging him to the hole and tossing him through. She paused for a moment, glancing back just in time to see the first few Matoran entering the room from below - and then she was falling through the air. TO BE CONTINUED. REVIEW TOPIC
  9. PREVIOUSLY ON BIONICLE MAFIA A lone Matoran stood among the ashes of the town, located just a few miles outside of the city of BZ-Metru. Crouching down, he picked up a piece of burnt parchment that had somehow survived the devastation that had been brought down upon the village of numbers. NOTE #2 I assume that, when I left all of those other notes behind, you all thought that you could find them all. That you could piece everything together and learn what was happening, and why. I know that I stated several times that this note explained many things, but in all honesty, I lied - I explained everything in those other notes. Everything, that is, but this. This is Note #2 because I need your curiosities to be piqued right up until now - here, where you stand. For you see, the curious thing about where you’re standing is… you’re in the land of the dead. Or at least, that is your location in the simplest of terms. When you die in Mafia, there is a brief time in which you no longer exist - until the next game begins and you find yourselves summoned into life anew. A vicious cycle. But when you are dead… well, many things can happen. And indeed, many things have happened. But what is most important is that you, the readers of this final note of mine, have come here for a reason. You thought the figure that assailed you all in that village was me; for good reason. You were right. There shall come a time when the Third Age ends. And with it, most of us shall perish. Consider this a preview. Your journey begins here - can you escape eternal death? Can you defeat my final trap? Your trials started here; days ago for you, millennia ago for everyone else. Those who serve me shall try to stop you. But those who win my true game shall find themselves richly rewarded. Good luck. Standing to his feet, the Matoran dropped the note, watching as it slowly drifted to the ground. His gambit had failed - though his second in command and the Medic would surely execute each other, leaving everyone in the village dead as he had planned, he had not anticipated playing right into the tyrant’s hands. “So I see that you’ve finally arrived,” a voice said to his left. Blade turned to the speaker. “Zakaro….” “The one and only. I got here far before you did. Your little scheme worked a little too well, and now we’re stuck here.” “Is there anyone else?” Zakaro nodded, pointing to a gateway in the distance. “We must walk through the gateway - we are the final two arrivals. Once we enter, it seems, we shall be given new identifications… new numbers. And then, I guess we’ll see who wins.” “Then let’s go,” Blade said, “and find out what has Voltex so evil.” --- Imagine a world of desolation, burned to the ground and eerily silent. You are in a land beyond death, or maybe it is death. Perhaps you are hardly dead at all, and have yet to fully complete the transition. With the omniscient presence of a being claiming to be Voltex providing you with information that you cannot rely on, how will you find your way back to the world of the living? Why has it taken so long for his second game to begin, when the first took place so long ago that few of you are even capable of remembering it? You have far more questions than answers, and by the end of it all, there is a very good chance that will not change. But your objective is clear: you must find a way back… but you’ll have to survive the Dark Hunters in order to do so. Let the game begin. RULES 1. 24 hours per night and per day will be given. 2. Role revealing is NOT allowed. 3. Betraying your faction is NOT allowed, and will result in roles being shuffled. The offending individual, if caught, shall be removed from the game. 4. Everything is by the numbers. ROLES Pro-Town Matoran x15 - These players can vote during the day for suspects. Turaga x1 - Their votes count for three at the lynching; however, if targeted for death, they cannot be saved. Detective x1 - This player can investigate a number each night to discover who that number belongs to, as well as their role. Medic x1 - This player can protect one player each night from death, but cannot protect the same player two nights in a row. Dark Hunters The Shadowed One x1 - This player leads the Dark Hunters, and has final say on who to send and who to kill. If lynched, they can execute one other player with them. Ancient x1 - This player acts as a regular Hunter until the Shadowed One dies; if still alive, this player will then take on all of the Shadowed One’s abilities. Plague Doctor x1 - This player can protect one Dark Hunter each night from death, but cannot protect the same player two nights in a row. Dark Hunters x3 - These three players are just regular hunters… although one of them, if lynched before Round 4, can execute three other players with them. Other Guy Pyro x1 - This insane pyromaniac will select two targets each night, and play rock-paper-scissors to decide which one is ultimately killed. He is also cherry flavored. PLAYER LIST 1. Xaeraz - Dark Hunter (Assigned #19) - Executed by Survivors, Day 1 2. Zakaro - Matoran (Assigned #11) - Executed by Xaeraz, Day 1 3. Manducus - Matoran (Assigned #20) - Killed by Dark Hunters, Night 7 4. Portalfig - Detective (Assigned #21) - Executed by Xaeraz, Day 1 5. Valendale - Pyro (Assigned #24) - Killed by Dark Hunters, Night 2 6. Underscore - Matoran (Assigned #8) - Killed by Dark Hunters, Night 4 7. Taka Nuvia - Ancient (Assigned #18) - SOLE SURVIVOR 8. Shadow Ignited - Matoran (Assigned #17) - Killed by Dark Hunters, Night 6 9. Ddude - Dark Hunter (Assigned #7) - Executed by Survivors, Day 5 10. Captain Caboose - Matoran (Assigned #4) - Executed by Survivors, Day 7 11. Pulse - Dark Hunter (Assigned #14) - Killed by Pyro, Night 1 12. Aiwendil - Matoran (Assigned #15) - Executed by Survivors, Day 7 13. Blade - Matoran (Assigned #3) - Killed by Pyro, Night 2 14. Unit - Turaga (Assigned #13) - Executed by Quisoves Pugnat, Day 3 15. Ehks - Matoran (Assigned #6) - Killed by Dark Hunters, Night 5 16. ToaD - Matoran (Assigned #16) - Killed by Dark Hunters, Night 1 17. Gengar - Matoran (Assigned #12) - Executed by Survivors, Day 4 18. Jag18 - Matoran (Assigned #5) - Killed by Dark Hunters, Night 3 19. Quisoves Pugnat - The Shadowed One (Assigned #9) - Executed by Survivors, Day 3 20. Chro - Matoran (Assigned #22) - Executed by Survivors, Day 2 21. Shadowhawk - Matoran (Assigned #25) - Executed by Xaeraz, Day 1 22. Voxumo - Plague Doctor (Assigned #10) - Executed by Survivors, Day 7 23. Tyler - Matoran (Assigned #1) - Executed by Survivors, Day 6 24. Luroka - Medic (Assigned #23) - Executed by Survivors, Day 3 25. Burnmad - Matoran (Assigned #2) - Executed by Survivors, Day 3 In the case of there not being enough players, I'll wipe 3 Matoran and the Plague Doctor from the game. But I challenge you all to get us enough players ASAP.If those that reserved spots could please confirm below, that would be awesome.
  10. Mafia: Personality Crisis In a placid valley, not so far from BZKoro, lies a settlement by the name of Brakas' Jest, a peaceful, secluded, idle place where civilization and nature balance each other gracefully. This existence of this village is largely unknown, a fact that the villagers mind not at all. Alas, this same seclusion makes Brakas' Jest an ideal laboratory for those unscrupulous beings desirous of hiding their heinous experiments from the universe at large. One such being was Makuta Yewvanahk, who visited upon the village a virus of novel and horrible design. This virus was designed to utterly obliterate the personality of a being and to replace it with another, more to the Brotherhood's liking. Yewvanahk had only just shattered several vials of the virus when a Nivawk landed at his side, carrying news of a multi-species rebellion elsewhere in his dominion. The rebellion, though eventually quelled, did result in his untimely demise. His successor was unaware of his terrible experiment, and so Brakas' Jest was spared a second visitation by the Brotherhood of Makuta. As for the virus, it was partially successful: While it did not eradicate old personalities, it did generate in several unfortunate villagers a second personality. And thus, every twenty-four hours, those unfortunate ones experience a change of mind. Some of these new personalities are benevolent, even more skilled than their counterparts. Others are, however, malevolent beings with no less a goal than the eradication of all peace-loving villagers. Brakas' Jest shall not remain peaceful for much longer. RULES: The rules are the same as normal Mafia, save that, every twenty-four hours, certain players switch roles, and then back again the next day. The roles are quite simply as follows: Innocent, Doctor, Detective, and Mafia. The the Mafia are six in number (three for each twenty-four hour cycle,) the Doctor four (two per cycle,) and the Detective two (one per cycle.) For the virus victims (min. six, max twelve,) any combination of roles is possible. Please note that when the Detective investigates a villager, he only learns of his current role. For a sometimes Mafioso to win, he must either be a villager when the last of the other three Mafiosos is hanged, or the final non-Mafioso must be eliminated while he is a Mafioso. If a Mafioso kills a dormant Mafioso, he will become a permanent part of the Mafia (though his identity will still only be known to his original two partners in crime, making it possible for him to be killed by an unwitting murderer, with the same results as the death of a dormant Mafioso.) If a player does not send in his action or vote on a certain round, it will simply not occur. It will not be randomly generated. The Mafiosos only know the identities of the Mafiosos in the same cycle. Any questions, comments, or concerns? Slots (25) 1. 2(427135.) @Makuta Luroka Mafioso/Innocent 3. 4. 5. @-Toa Lhikevikk- Detective/Innocent 6. @TBK Innocent/Doctor 7. 8. @JAG18 9. Innocent/Mafioso (transformed into permanent Mafioso.) 10. Mafioso/Innocent 11. @Rahkshi Guurahk 12. 13. 13.1. @Unit#phntk#1 15. @Pupwa21 16. @Dapper-Sama Mafioso/Doctor -17. 18. 19. Doctor/Innocent 20. Doctor/Detective 21.1.@Trijhak Innocent/Mafioso 22. (2.) @Chro 23. @MT Zehvor 24. Innocent/Mafioso 25.
  11. ALL HAIL THE KING [TRANSMISSION FROM CONTROL] [MESSAGE FROM WHITE FOUR TO AGENT 64] [NEW MISSION: ASSASSINATE KING OF ILIAS. PARTNER WITH AGENT 19 FOR MISSION. MAINTAIN STEALTH AT ALL COSTS. MAKE CONTACT WITH BA-MATORAN DRAXAS, CAPTAIN OF THE GUARD. PAYMENT WILL BE THE USUAL.] She deactivated the holographic display of her communicator and re-attached it to her belt, frowning slightly as she stood from her crouching position. Her midnight blue cloak fluttered lightly in the breeze as she gazed across the landscape of Odina, and the Dark Hunter fortress in the distance. It appeared that her current bounty would have to wait – orders from Control were so secret that she had never breathed a word of them to any other employer... mostly because they paid more than all of her other employers combined. Never had she wondered where they received all of those funds from – not that she would have cared about the methods if she found out. It was all business; nothing more. With a small sigh, she pulled a small device from her cloak and pressed a button, activating it and dropping it to the ground at her feet with a thud. Electricity crackled around the device before rapidly expanding and swallowing her form whole – and then she was gone. --- Stepping out of the electrical energy field and narrowing her eyes behind her Kualsi, she made her way briskly out of the chamber, ignoring the surprised stammering of the Onu-Matoran on transport duty. If she knew Control, he would be silenced by the morning. As she approached the mission control center, she pulled out her communicator and rapidly tapped in a message to her partner and sending it. [MESSAGE FROM AGENT 64 TO AGENT 19] [MEET ME IN MISSION CONTROL CENTER IMMEDIATELY. NEW MISSION ASSIGNED FROM WHITE COUNCIL.] “I’m here, tell me what’s going on,” she ordered as she entered the control center. “Hold up,” a voice said from behind her as a Matoran of Plantlife staggered into the room, gasping for breath. “You can’t just start without me! I’m your partner for the mission.” “I don’t need you here to complete the mission, Nineteen, or even to know what is going on,” she said. “Always such a pleasure to work with,” Agent 19 grumbled, turning to a Ta-Matoran leaning on a table in the center of the room. “So what are we working with?” Agent 64 stalked forwards as the Ta-Matoran spoke: “Your mission is to go to the island of Ilias. It’s a smaller island, probably about half the size of Ta-Metru in both size and population. But they all serve a king – Turaga Rone.” “What’s the mission?” asked Agent 19, his forest green armor clinking as he shifted. “To assassinate Turaga Rone,” Agent 64 said curtly, before the attendant could answer. “We’re to establish contact with Draxas, the Captain of the Guard, and work our way into the castle to kill him.” “And what’s the reason this time?” “He officially declared the island of Ilias hostile towards the White Council last week,” the Ta-Attendant explained. “Control received the transmission this morning.” “Why did I only receive it now, then?” Agent 64 asked, leaning over the Ta-Attendant, who cowered slightly. “I... I think Control was debating whether to give the mission to you,” the Attendant stammered. “The White Council hasn’t requested specific agents before... it’s unprecedented.” “Obviously Control deemed it fine,” Agent 64 muttered, not bothering to contain her irritation. “It was still a waste of time, though.” “Did Control deem it fine?” Agent 19 asked. “Or was it something else?” “Like what?” The Bo-Matoran’s eyes flicked to the Attendant and around the room before he shook his head and sighed. “Never mind – I’ll fill you in later.” Rolling her eyes behind her mask, Agent 64 turned back to the Attendant – only to find him having carefully placed himself on the opposite side of the table. Casually she flicked out her knife before slamming her fist on the table, blade sticking in the air and lighting on fire. “Finish explaining so that I can do my job,” she ordered. The Ta-Matoran gulped, but flicked a switch on the side of the table, upon which a hologram of a small crescent shaped island rose up. It displayed the image of a large castle dominating the center of the island, with a town and a few small farms spreading outwards from the castle. “As I said, Turaga Rone declared Ilias hostile to the White Council last week,” the Attendant said. “The two parties have been exchanging the typical passive-aggressive political talk ever since, but it’s becoming clear that Rone is standing firm in his decision. All the White Council told Control was that they were tired of his insolence, but it’s obvious that they need Ilias to remain at least neutral towards them.” “Otherwise nothing’s stopping other powers from turning on the White Council too,” Agent 19 said. “That’s probably correct,” the Attendant said, before zooming in towards the castle on the hologram. “Over here, the eastern wing – that’s where you’ll enter the castle. Commander Draxas is supposedly housed in the southeastern section of the castle, so you shouldn’t have too far to go. After that... well, there weren’t really any specific instructions beyond what was in the transmission. The White Council doesn’t seem to have any other results in mind for this mission.” “What a relief,” Agent 19 said drily. “Such a blessing.” “Shut up and have more respect for our employers,” Agent 64 snapped, returning her knife back to its place within her cloak and stalking to the door. “Let’s go – weapons bay might have some tools we’re lacking... although I doubt it.” --- In a burst of light, both agents appeared on the shoreline of Ilias, having been teleported directly from Control. Presumably, their quick entrance would aid with maintaining the secrecy of the mission. “Don’t you feel like Control is doing it wrong?” Agent 19 asked, breaking the silence immediately. “Doing what wrong?” Agent 64 asked. “All of this,” Agent 19 said, waving his arms to indicate the expanse of land in front of them. “We’ve been sent here to assassinate a king and put another party into power, one that supports what is admittedly a group of tyrants. This is work for the Dark Hunters - Control has never stooped so low before. We’re supposed to be a vigilante justice group.” “Our job is to follow the orders that Control gives us,” Agent 64 said curtly. “If you are unable to follow those orders….” “I’m perfectly able,” Agent 19 snapped. “But I’m also perfectly able to refuse those orders. I can take them back to Control and lodge a complaint - at worst, it’ll delay the mission a few weeks.” “That sounds an awful lot like directly disobeying orders,” Agent 64 said quietly. “You risk the wrath of the White Council and Control… and worst of all, you risk bringing me down with you. I cannot allow that.” Before Agent 19 could react, she was already moving; whipping an electrical rod from her hip, she activated it and clubbed her partner in the neck, shocking Agent 19 and blasting him to the ground on his knees. She pulled out her communicator. “What are you doing?” Agent 19 asked, attempting to stand. She kicked him back to the ground, touching the rod to his neck again. “Getting permission.” [MESSAGE FROM AGENT 64 TO CONTROL] [REQUEST PERMISSION TO ELIMINATE AGENT 19. BREACH OF SECURITY PROTOCOL AND CONTRACT WITH WHITE COUNCIL.] The reply came less than a minute later, as Agent 19 woozily began to shake his head. [TRANSMISSION FROM CONTROL] [REQUEST GRANTED.] Wordlessly, she deactivated the electrical rod and attached it back to her hip, pulling out a customized Nynrah Blaster and firing once. The specialized projectile handed control of Agent 19’s body over to her, and her partner quickly stood before walking into the ocean. He ducked into the water, and did not reappear. Agent 64 left without glancing back. --- “I was expecting there to be two of you,” Draxas said as he let her in at the gates. “Where is your partner?” The Captain’s armor was a midnight blue, the exact same shade as Agent 64’s cloak; it was a stark contrast to her shining white armor. Draxas’s Kanohi Hau gave an appearance of one who would defend the virtues of honor and integrity until death came to take him… although that obviously was not the case. “His contract expired,” she said. “Where is your King? I want this done now.” “He is currently situated in the court; many Matoran are present.” “I need a vantage point to snipe him from afar.” The Captain of the Guard looked as if he were going to argue before changing his mind and nodding along, pointing up at one of the towers. “That one will give you your vantage point. How long do you need?” “Five seconds to get up, fifteen to set myself up, five to find the king and end his life,” Agent 64 listed. “After that I’ll vanish and you won’t ever see me again.” “As you wish,” Draxas said. The Captain stepped back into the shadows, his eyes glinting in the darkness before he vanished completely. Agent 64 remained where she was for a brief moment longer before pulling out an oddly shaped blaster and firing a small disk up into the tower; a second later she vanished from where she had been standing and reappeared in position. Once she arrived, she pulled out what at first glance was merely a tube of metal - however, with the push of a button pieces began to slide out and click into place, until she was holding a sniper rifle in her arms. Here goes, she thought. Zooming in, she swept the crosshairs across the King’s court, smiling grimly when she found Turaga Rone standing five feet away from his throne. Before circumstance could ruin her shot, she fired; the crack echoed into the sky and down below Matoran began to scream as Turaga Rone collapsed, his mask shattering and his head a bloody mess. Agent 64 clicked the button again, causing the sniper rifle to collapse back into the tube from before as she threw down a metal pad on the floor and spoke into her communicator. “This is Agent 64. Mission complete, requesting evac.” She could hear guards racing up the stairs towards her. The teleporter pad began to glow with a white light and she stepped onto it, vanishing in a flash of light and reappearing back at base, where the Attendant was waiting. “Where’s Agent 19?” the Attendant asked. “Dead,” she said. “Expired contracts tend to be fatal.” The Attendant scurried off, leaving her with a moment to send off a message. [MESSAGE FROM AGENT 64 TO CONTROL] [MISSION COMPLETE. TURAGA RONE DEAD. AGENT 19 CONSIDERED OFFICIAL CASUALTY.] She had only just sent the message when she received another transmission: [TRANSMISSION FROM WHITE COUNCIL] [MESSAGE FROM WHITE FOUR TO AGENT 64] [THE WHITE COUNCIL IS PLEASED WITH YOUR EFFORTS THUS FAR. REQUEST A PRIVATE MEETING IN ONU-METRU IN SIX DAYS TIME. WE HAVE A VARIETY OF JOB OFFERS TO MAKE YOU. DO NOT INFORM CONTROL.] The Ko-Matoran narrowed her eyes, reading the message over twice before allowing it to sink in. Once it had, she smirked and continued on her way, sending one final message: [MESSAGE FROM AGENT 64 TO WHITE FOUR] [YOU CAN COUNT ON MY ARRIVAL.] It was time to move up in the world. End. As a whole, I'm not entirely certain that I like this piece; nonetheless, this short story is a part of the Bionicle Mafia epic series that I have been writing, All Hail the King serves as a companion to the upcoming Bionicle Mafia: Book 2 - Extraction, where Agent 64 will be one of the points of view. "Agent 64" is the representation of fishers64 in-universe, although this is one where I took a little more artistic liberties than usual with the character's lifestyle. Despite any differences, fishers/"Agent 64" has so far been one of my favorite characters in the series to write for; compared to most characters her true morals, thoughts and opinions are often either unsure or conflicting, and that makes it interesting as an author. She plays a very important role in the upcoming epic, though I won't spoil what it is. Three out of six(?) points of view revealed! As for the other characters in this short story (Agent 19, Draxas, the Attendant, and sort of Turaga Rone), don't worry about seeing them again. You probably won't. Anyway that's enough out of me. I need to get back to writing that epic.
  12. Please do not post before the- oh, wait. This Mafia nonsense has happened dozens and dozens of times before; it's all the same, really, with few variations; murderers attack some group of people, who retaliate by forming lynch mobs to kill each other in hopes of finding their assailants. It's all the same basic formula, with few variations. No matter how many bells and whistles you attach to the situation, at its core, it's as simple as us-versus-them. This time, it's no different. In a nondescript, peaceful village in the mountains to the west, people go about their daily lives, getting along with one another. Everyone did their part, everyone worked together. Then... people started disappearing. The tendrils of worry, suspicion and paranoia began to work their way into the villager's minds, and, now, every action is under close scrutiny, no man, woman or child is unsuspected. Another peaceful and happy settlement, corrupted by the Mafia phenomenon. People tend not to think about that part. Pretty soon, it'll reach the boiling point. There's already talk amongst the villagers of storming into a suspicious neighbor's house and putting them on trial in a sort of kangaroo court. Talk of mobs. Talk of lynchings. Things will get violent, and soon. The game will come soon, and there's not much to be done about it. We are in the waiting stage, that tense period when you're waiting for the bad guys to strike. It happens eventually. RULES BZP Rules, obviously.No screencapping in this thread, please. (PM's are okay since there's not much I can do about it)Betrayal by role reveal is not permitted.ROLES A minority among the Inhabitants, Villagers have no special powers. They do have a say in who is lynched. Among the Inhabitants are an Investigation Team of three Detectives, tasked with solving the disappearances. As long as one of them lives, they can collectively investigate one Inhabitant each night. The noble and chivalrous Keeper of Love and Justice is a boisterous ninja who's taken it upon himself to keep the citizenry safe. He may pursue one Inhabitant each night, and do one of two things: attack them, and kill them if they are a Shadow, Vampire, Murderer or the End; or, he may protect them from "the forces of evil!!" The King is a very charismatic person, that is all that is known of him/her. The Moon Captain can bring a dead Inhabitant back during the 12-hour daytime period so that they may go about their business; the person he chooses dies at nightfall. His cousin, the Ferryman of the Stars, can do the same during the nighttime; his mark dying at dawn. The Ferryman can only resurrect those who have been dead for 3 days. Lurking the streets at night is a Trickster. If you're unfortunate enough to be picked by him, he'll knock you out and hide you in some dark corner some where. His victims usually show up 24 hours later with no idea what happened. Shadows are mysterious invaders from another dimension who wander into the village at night. If you are found by them, they will assimilate your biomass; in layman's terms, eat you. They look just like normal Villagers, and you might just interact with one without realizing it. There are five different Murderers, all copycat killers imitating the Shadows. Unlike the Shadows, they're not organized. One victim of a recent plague is hiding in the village. This Vampire may convert one other Inhabitant to his kind each night; as a group, Vampires may only take one victim each night. Alternatively, Vampires may slay their own kin. There is one otherwise normal person, the End, destined to bring about the end of the universe. Every other inhabitant has a subconscious urge to kill the End, and if the End finds out about his/her own powers... Inhabitants: Captain Caboose Ferryman of the Night, killed by Murderer, Night 1 Makuta Luroka Vampire, killed by Murderer, Night 1 MT Zehvor Detective, killed by Shadow, Night 5 Toa K Shadow, lynched Day 7 Norik of Celtania Shadow, killed by Good Neighbor, Night 6 Kaiser Mandacus Villager, Lynched, Day 2 JAG18 Shadow, lynched, Day 4 Tyler Vampire (ex-Murderer), Lynched, Day 2 Aiwendil Murderer, Lynched, Day 2 Meso Zehvor Villager, killed by Murderer, Night 2 Trijhak Killed by Good Neighbor, Night 4 Pupwa Detective, killed by Shadows, Night 3 Colette Llyan Villager, lynched, Day 6 Unit Detective, killed by Shadows, Night 6 Ehks Trickster, Lynched, Day 2 M. Phantom End, Lynched, Day 2 The Swimming Beard Shadow, Lynched, Day 3 VoxuChro, Villager, Alive Sir Voltex, King, Alive Snubby Murderer, killed by Shadows, Night 2 Shadowhawk Keeper of Love and Justice, lynched, Day 5 Windrider Murderer, killed by Murderer, Night 1 Lhikevikk Shadow, lynched, Day 6 Shadowvezon Murderer, killed by Murderer, Night 2 Burnmad Villager, AliveStolen kills: 3
  13. For Pupwa. Don't post until he does or I will eat your face and consume your souls with flames.
  14. Mafia Point-Six: A Clockwork Void It turned out that an eternity of non-existence was actually rather dull, even when said eternity involved a never-ending battle with Makuta, the embodiment of shadow. Neither of them could ever stop pushing the other, for to do so would be to admit defeat, and neither wished to discover what occurred when you were erased from being erased itself. Diving into the lava with his worst enemy in tow had been one of the most foolish decisions of his life, and despite the good that he knew it had done, he was regretting it immensely. Screw the catharsis and the lessons learned – even if it gave Makuta another shot at life too, Voltex wanted to be alive again. There was only one problem – that being, he technically did not exist. And with that never-ending wall of shadow pushing against his wall of fire, he could not just “return” (nor did he know how to do that if he could). No, it would have to be done externally. That was where the group he had gathered came in. Some of the bravest, most foolhardy Matoran he had ever known before he was wiped out of the universe – each of them with a nagging feeling in the back of their minds that the Desolation of the Staff was where they needed to be. So there they stood upon the edge of the Desolation, the wind howling and ripping at their armor, until a staircase sank down from the ground before them, opening into a tunnel below. With only the briefest of glances to each other, the Matoran descended into the staircase one by one as the ground closed up to swallow them. They walked in the darkness for several hours before arriving in a large, lit, circular cavern. In the middle of the cavern stood two wooden signs, each pointing off to a different tunnel extending away from the cavern. The ghostly outline of a once-familiar face appeared before them. Before you wait two choices, a voice said in their minds. To your left lies a treacherous path, full of fire and shadows and lightning and death. To your right lies a well-lit hallway, with rest stops along the way. This is the first choice you shall make upon this journey... and like all the others that come after, you can only survive one of them. Two of the Matoran, who were somewhat less foolish than the others (or so it would seem), chose the path on the right as the figure faded, while the rest went left. Those going left had barely finished entering their own tunnel when they heard the screams – and turning, they watched as acid rain poured down from the ceiling of the hallway on the right, melting the two unfortunate Matoran. Seconds later, there was nothing to suggest that they had even existed. You chose correctly, but your companions did not, the voice said, as the figure appeared before them again. Such will be the course of your journey – and so, no matter what else may occur, always remember that the priority is to choose the right path... or else you might not be given the chance to walk again. With this, the figure vanished – and the remaining Matoran, after briefly sharing glances with each other, set off once more on their journey under the Desolation of the Staff. In Brief You are one of the members of a small group of courageous Matoran who obeyed an intuition telling you to return to the Desolation of the Staff, where Mt. Power – where Voltex and Makuta were erased from existence – lies in the center. Upon arrival, you entered an underground chamber and made the first decision of many on your journey. You see, where the aboveground of the Desolation holds nothing but hazards that will beat you down and kill you should you remain there too long, the underground is worse. A twisting labyrinth, the underground of the Desolation holds choices. Upon each new day and night cycle, you will be given two options on how you wish to proceed – one option will kill you (and most likely wipe you from existence), while the other will allow you to survive and move on. The choice, of course, is individual. Should you die by making the wrong decision at the forks in the path, that is it – your journey is over. However, should you die during a lynching (in the day) or at the hands of another player (at night), you will have the chance to return to life. Every three rounds, any surviving players shall reach a checkpoint, and any players that have been killed during a lynching or at night by a player shall be revived, and they shall receive a new role from the pool of roles belonging to those eliminated or dead before the checkpoint. This is, for the most part, an individual game – though of course, alliances may form when convenient. Rules 1 – Have fun 2 – G&T Rules Apply 3 – No contacting me regarding the game outside BZP 4 – Anything else I forgot to mention Roles Medic x1 – Once per night, this player can protect anyone except for themselves from death. Once per day, this player can protect anyone except for themselves from the lynching. When protected by the Medic, a player will survive any incorrect choices made at the forks in the path. Detective x1 – Once per night, this player can investigate another player to determine their role. Once per game, the Detective can also use their abilities to discover the correct path, should a fork in the road prove too difficult. Ghost x1 – This player masquerades as another role (of their choosing) each night in case the Detective investigates them. If killed after another role has died, the Ghost will immediately be revived with a new role. Raven x1 – Once per night, this player can copy the powers of the Medic, the Detective, or the Traitor. If investigated, the Raven will show up as the role they used upon that night. Rugged x1 – This player can only be killed by making a mistake at a fork in the road. Cryo x1 – This player cannot be killed by another player at night, and can target one player for death every odd-numbered round. Pyro x1 – This player cannot be killed by a lynching, and can target one other player for death every even-numbered round. Traitor x1 – Once per night, this player can kill another player. Inventor x1 – Once per night, this player can build Plot Armor (for protection), Plot Device (for investigation), or Plot Weapon (for one kill) to be given to another player. These tools are one use only. Turaga x1 – This player’s vote counts for double at the lynching, and they will always choose the correct path at the fork in the road during the day. Player List 1 – Blade 2 – Chro 3 – Dapper Man 4 – Lhikevikk 5 – Ehks 6 – MT 7 – Kayn 8 – Manducus 9 – Canis 10 – Zakaro there you go, now i suppose you can sign up...
  15. Hello everybody, I'm back again, Here for another game, Where I'll hopefully win, As well as my masterful Rhymes and rhymes, Here to post songs, So many times, This rhyme's kinda bootleg, Out you shall tune, MoC will start the game Hopefully soon. -Mesonak
  16. You all signed up, so here it is! In this review topic is the character list and the chapters. Each character has a little bio that may or may not end up being fully relevant to the story (some are more relevant than others). The Premise: This story is based upon the Mafia games played frequently in the G&T Forum. While attending a conference on the island of BZ-Koro, 23 Matoran find themselves trapped in the building after a terrorist strike, and they must fight to earn the right to survive. The Chapters Prelude - A very important arrest is made. Prologue - Voltex tries to prepare for the fate that is speeding towards him. Chapter 1 - The first Matoran falls victim to the Traitors, and Voltex makes a shocking discovery. Chapter 2 - An old enemy confronts Voltex, and the first execution dooms four Matoran. Chapter 3 - Contact is made, and Ehks becomes enemy number one. Chapter 4 - Sumiki plays his enemies for fools. Chapter 5 - Pulse witnesses the murder of two Matoran. Chapter 6 - A brutal execution precedes the reappearance of Xaeraz. Chapter 7 - With five more dead, Voltex prepares to hunt down the final traitor. Chapter 8 - At the end of the game, Sumiki reveals his master plan. Epilogue - One in hiding; One going mad; One giving in; and One with dark secrets. Interlude - A heist goes exactly as planned. The Characters GO TO THIS POST TO SEE THE ROLES 1 – Makuta Luroka - Fa-Matoran; From the Tren Krom Peninsula area; origins unknown. 2 – Ehks - Fa-Matoran; From far down south, and a former Bionifighter. 3 – JiMing - Ta-Matoran; Once a huge fan of Voltex, after he retired JiMing entered the Bionifight league himself and has since become one of the most popular fighters in the league. 4 – Portalfig - Onu-Matoran; A close friend of Voltex's and one of the managers of the Day Run races. 5 – Sumiki - Fe-Matoran; The CEO of Hats Enterprises and an official business partner of the White Council. 6 – Lhikevikk - Ta-Matoran; A stand-up comedian that just finished a tour in Xia. 7 – Scanty Demon - Ce-Matoran; A refugee who managed to escape the mass killings of Ce-Matoran down south. 8 – Shadowhawk - Shadow Matoran; One of the most popular Bionifighters, and the one who ended Voltex's career. 9 – Zakaro - Onu-Matoran; Another popular fighter in the Technic Coliseum and Bionifight league, as well as the current Day Run champion. 10 – Tahukan - Ta-Matoran; The personal assistant of Pulse, who has somehow survived seven attempts on his life. 11 – Pulse - Su-Matoran; Advises the White Council and lends his support to their decisions. Although he does not run it in any capacity, he owns the Metru-Nui News Network and has become rich as a result. He has survived nine assassination attempts. 12 – Chro - De-Matoran; An emerging author and actor quickly growing in popularity. 13 – Blade - Vo-Matoran; Close friends with Voltex and Unit; competes in the Day Run and Bionifight, while acting as a Private Detective on the side. Has been requested to join the police force by the White Council on several occasions. 14 – Toa Kayn - Ko-Matoran; A former scholar from Ko-Metru who now specializes in freelance technology. 15 – LockeBZ - Ta-Matoran; Makes comics professionally as a hobby, though he has recently focused on his Bionifight career. 16 – TBK - Po-Matoran; A newly emerging comic maker growing in popularity by leaps and bounds. Has been contacted by the White Council regarding propaganda work. 17 – Norik of Gielinor - Ta-Matoran; A lone-wolf Matoran from Stelt whose origins are unknown. 18 – Voxumo - Ko-Matoran; A lone-wolf Matoran that fights in the Bionifight league and Technic Coliseum, as well as racing in the Day Run. Is easily identified by his signature massive scythe, which he is rarely seen without. 19 – Voltex - Ba-Matoran; Close friends with Blade and Unit; a disgraced author thanks to Pulse and a disgraced Bionifighter thanks to Shadowhawk, Voltex is now a member of the conspiracy group Automaton helps to lead. Rumors say he has another job on the side. 20 – Unit - Fa-Matoran; Close friends with Voltex and Blade; formerly a miner in Onu-Metru and currently a warden of Facility A, a prison in Onu-Metru. 21 – Pupwa21 - Le-Matoran; A local from BZ-Koro, whose origins are unknown. 22 – Kaiser Manducus - Fe-Matoran; The disgraced former CEO of RomeTech, who was arrested by Voltex for providing Xaeraz with financial backing, though who made the arrest was never made public. 23 – Shadow Flaredrick - Ta-Matoran; A worker from the Great Furnace in Ta-Metru. 24 – Taka Nuvia - Av-Matoran; An artist often commissioned by the White Council. 25 – The Remorseful Automaton - Le-Matoran; One of the managers of the Moto Hub, as well as one of the leaders of an organization that believes the White Council are not the wise old Turaga they appear to be. 26 - Xaeraz - Fe-Matoran; A bloodthirsty mastermind and the most wanted criminal in Metru-Nui, Xaeraz's origins are largely unknown. 27 - Burnmad - Ta-Matoran; Once a common face in the Technic Coliseums and Bionifight league, he has since all but vanished from the public eye. 28 - RG - Su-Matoran; A rookie reporter from the Metru-Nui News Network and a huge fan of Voltex. Story Topic Here. EDIT: Just thought I'd mention that there will be four "narrators" of the epic - four different points of view that we'll see. As they're revealed I'll bold their link. One has been revealed so far - who could the other three be? >>As of Chapter 1, two more narrators have been revealed! >>And with Chapter 2 now up, all four narrators are known!
  17. Bionicle Mafia: Requiem of the Dead Hate. Anger. Revenge. These are what bind me still to this world. Those three words flashed through the spirit's lingering consciousness over and over. Long before, he had been a participant in the titular 'Mafia' game. To be exact, a Sniper. A cold-hearted, ruthless killer, feared by many. The only one he feared was the Spy, his equal and nemesis. During the game, their last confrontation ended in his death. Since then, he wandered aimlessly, desiring only revenge against the village that killed him. Revenge. What a sweet tone the world held. If only I could have mine. the spirit lamented. "You've met with a terrible fate, haven't you?" The Sniper's spirit turned to face a Matoran, details encased in darkness. The object he held caught the spirit's attention, it was a staff, not unlike the one used by the organizer of the very game that killed him. "What is your business with me?" he questioned. "Not much. I sensed your hatred, and I will admit, the intensity... Surprised me." the Matoran muttered, though an outline of a grin spread across his face. "I believe I can put that thirst for revenge to good use." The Sniper's spirit stared warily, unsure of whether to trust this mysterious Matoran. "...What do you have in mind?" he said at last. "I'm glad you asked." the staff-wielding Matoran replied. "But first, a history lesson. The village where the game took place? It has prospered since then, and they have removed everything about the game from memory. That alone should be angering, but there's more. Your nemesis, the Spy? He's still alive." A look of anger spread across the spirit's face upon hearing the last sentence. "Again, what do you have planned?" The Matoran sighed. "I was just about to get to that. Basically, we're going to have another game, only with you being the main focus. Each night, you will possess one villager in an attempt to find the Spy. Once he's dead, you will try to slaughter the rest of them, alongside the one they call the 'Pyro'. However, if your current host is killed, the Spy will gain... Considerable power. What do you say?" he asked, holding out his hand. The Sniper's spirit gave a suspicious glare. "Why can I not simply kill them all when we arrive?" "Because it's not as fun that way." the Matoran responded with a grin. Seeing that he still had a displeased expression, the Matoran said "You can either take my proposition or wander the world aimlessly for eternity." After remaining silent for a bit, the Sniper spoke up with one simple word. "Deal." In his small office, the Medic greeted his patients like always, with a smile. His skills were impressive, able to save several lives during the last Mafia game, though nowadays, his treatments were all very simple. Reminiscing of the game reminded him of all those who died, especially his best friend, the Detective. They both aided the village in survival, and while they were successful, it came at a heavy price. To make things worse, the populace had buried all memories of the game from their minds, leaving him the only one left to mourn for his dear friend. A lone Toa of Fire sat in a dark, dank room. Once, he was the mighty leader of a Toa team. He was respected by his teammates and hailed as a paragon of heroism by the villagers. However, after losing ever member of his team during a battle, he was overcome with guilt, his mental state decaying. The last straw came when the 'Mafia' game started, his already fragile psyche shattered. The once heroic Toa became a psychotic pyromaniac, indiscriminately slaughtering innocents and Mafioso alike. After the game, he was at last subdued and thrown into the dank cell he resided in currently, unable to do anything but incinerate the occasional Fikou. Relaxing in his home, the former Spy examined his long unused cloak and knife. He thought back to the Sniper and their rivalry. Even he had to admit that they were equally proficient at killing, as could be determined by the number of Matoran they killed trying to find each other. Still, in their final confrontation, he triumphed over the Sniper, proving hid superioirity at last. And yet, without him, the Spy had nothing to do. He was bored out of his mind, yet he had no reason kill. He sighed, before walking out of his house. Just then, the Spy saw several villagers murmuring nervously at a Matoran with a staff who had mysteriously appeared. Suddenly, the Matoran said "That should be enough suspense for the lot of you! Hello! You may call me JiMing, and I am here to have a game with you all!" he said with a voice that was equal parts charismatic and sinister. "This should be similar to one you've played a while ago. Mafia, was it?" JiMing asked to a crowd that went wide-eyed and had expressions of shock. Smirking, he continued. "Ah... That's right! You convinced yourselves that it never happened! So deeply buried into your consciousness... Must be a shock to remember it all of a sudden, eh?" Noticing several Matoran backing away, he glared at them. "I'm afraid you won't be going anywhere for a while." he said amiably, creating imposing fences around the entire village. "This staff gives me nearly infinite power, convenient, wouldn't you say? Anyways, back to the game. It will be similar, but you don't need to worry. I won't have a mafia of any sort. Rather.... Some old friends of yours will be doing the slaughtering." he said, waving the staff and causing the Sniper's spirit to appear next to JiMing's side. "Yes... This is the one you know as the 'Sniper'. He's very angry at the lot of you, and will be possessing one villager each night. Though he'd be happy if you're all dead, the real target of his rage should know who he is." JiMing said, the words boring into the Spy's ears. "Yes, and it will be up to you to stop him. But he's not the only one you have to deal with." JiMing finished, waving his staff once more, with mad cackling in the distance. "And yes, that is who you think it is. The 'Pyro', correct?" JiMing waved his staff again, and the laughter stopped. "Just now, I have taken the liberty of giving him a Matoran disguise. Not only that, I have implanted false memories into each and every one of you pertaining to his new identity. Your best friend? Could be him." he said with a chuckle, as the crowd visibly panicked. "That should be the gist of things.... Oh wait! I remember! The Medic is still alive!" JiMing shouted, once more waving his staff. "And now you have all forgotten who he was, except for him. Don't I think of everything?" he said with a wide grin. "Unfortunately, the one who would've been your next best ally in this game of mine is dead... The Detective, if I'm right. Mm, what a shame. And one last note. If you take too long to kill the Sniper and Pyro, let's just say you will not enjoy the punishment." JiMing warned, in the darkest tone he had taken yet. "Anyways, with that done... Let the bloodfest begin!" he cried, lifting the staff and disappearing, leaving the villagers as night began to fall. Synopsis The vengeful spirit of the Sniper descends upon the village that hosted the game in which he was killed. His main target is the Spy, the one who murdered him. Joining him is the Pyro, the definition of insanity, whose proficiency in brutal murder has not decreased over the years. The village's only hope lies in the Medic, a powerful healer who can save anyone from near-death. Yet without the Detective to find the culprits or provide suspect lists, this will be a difficult struggle to win for the village. Players 1. Flaredrick Matoran, Killed Night Two by Pyro 2. Chro Spy, Killed Night Two by Pyro 3(.14). Underscore 4. TBK 5. Taka Nuvia 6. Baltarc Matoran, Killed Day Three by Sniper 7. Pupwa21 Matoran, Lynched Day One 8. Valendale Matoran, Lynched Day Two 9. Zakaro 10(.11). Pulse 11. Lhikevikk Matoran, Killed Night One by Pyro 12.Tyler Durden 13. Rahkshi Guurahk 14. 13.1. Unit Matoran, Killed Night One by Sniper 15. Ehks 16. Kaiser Manducus Matoran, Lynched Day Three 17. MT Zehvor Matoran, Lynched Day One 18. CUPCAKE SEAL 19. Voltex Pyro, Killed Night Two by Sniper 20. ShadowVezon Matoran, Selected for Death by GM Rules 1. All BZP rules apply like they should. 2. Only one vote change per round is allowed. 3. Each role has 2 days to PM their targets to me, as does the village to vote. If things proceed to slowly, this may decrease to 24 hours. 4. No revealing roles in-topic. No screenshots allowed either. 5. This is cliche and should be obvious, but make sure to have fun! Roles Pro-Town Matoran (x16) – Just ordinary villagers, they cannot do anything but vote each night. Medic (x1) – The Medic can stop anyone from dying during the night from any causes. Neutral Pyro (x1) – The Pyro is an omnicidal, cherry-flavored Toa of Fire who can never make up his mind on who to kill, so he kills two people each night, each done by random choice. Sniper (x1) – A spirit who can select one player to kill each night in an attempt to find the Spy. A different player becomes the Sniper each night to kill. Spy (x1) – The Spy remains hidden amongst the Village, being hunted by the Sniper. Despite his skills in murder, he will have no special attributes at the start of the game. However, if the Sniper is killed before the Spy, the Spy gains the ability to [REDACTED]. Special Host (x1) – The only role not held by a player, the host is (obviously) me. Every five deaths, I will gain the ability to kill one remaining villager by RNG. Many thanks to Voltex, who suggested the excellent concept and scenario, and to the players who encouraged me to take on this game (I'll accept your request for Spot 19 as thanks). This is the first game I've ever hosted, and let's all make sure it's a fun one!
  18. Hey, my name is Mesonak, XIII just ended, but now I'm back, I'm just posting this to briefly say, Another new game is on the way, From the one, the only, MT Zehvor, Everybody should join to settle the score, Tournament of Champions will start with the moon, He'll be by to post the rules... pretty soon. -Mesonak
  19. First: If you're interested, read the PRELUDE. While not strictly necessary, it will help you to understand some stuff later on. I'll try to upload at least one chapter a week, most likely on Wednesdays. I might post extra outside of that schedule if I see fit to. And now... “Come on, RG!” Voltex snapped, slowing to a crawling speed as he waited for the other Matoran. “I’m coming!” The rookie reporter sprinted after Voltex, various cameras clacking and bouncing against his armor and a tripod tucked under his arm. Cursing as the floor shook beneath them, Voltex raced over and grabbed the tripod and one of the bags. Now free of the weights, RG was able to match his speed precisely as the two Matoran sprinted through the halls towards the exit. “We left everyone back there,” RG gasped. “That’s not important,” Voltex muttered. “We need to get out of here and make contact with someone outside before they isolate us.” “Terrorist attack?” “What else?” They fell silent again as the drew closer to the main entrance, through which the outside world could be seen. Clouds spiralled high in the sky and wind was whipping at the trees. The two skidded to a stop beside the doors and Voltex dumped the reporting equipment back into RG’s hands. The Matoran of Gravity was about to speak when RG interrupted him. “Voltex... outside....” Turning, Voltex saw what had the rookie reporter entranced – a stream of shadow speeding towards the building. Cursing, Voltex forcibly dragged RG through the doors, tossing the reporter unceremoniously to the ground. “Hey!” RG protested as he hit the ground. “RG, listen to me!” Voltex whispered urgently, crouching beside him. “You need to get out of here and find Burnmad – tell him Voltex sent you and explain the situation. Once you have, tell him to get into contact with Automaton in Le-Metru. Got that?” “Y-yes!” “Good,” Voltex said, sighing in relief. “I don’t know what that shadow is going to do, but-” Voltex grunted as the shadow slammed into him, cutting him off and sending him tumbling back through the open doorway, the glass doors shattering as the Ba-Matoran smashed into the wall behind the reception desk. As he slowly slid to the floor and lost consciousness, Voltex watched the shadows gather at the entrance and reflected on the events that had led him there. PRESENTING... BIONICLE MAFIA UPRISING PROLOGUE The BZPower Times: BZ-METRU, DEC. 11 – Notorious criminal mastermind “Xaeraz” escaped from custody late last night after being caught last week for vandalizing the BZ-Metru Bank and being arrested on a number of charges including first degree murder and suspected terrorism. Xaeraz levelled the entire villain containment centre in the Ga-Metru, freeing thousands of criminals in the process. Reports are estimating that forty guards were killed and an additional sixty more were injured. The Turaga issued a statement earlier this morning reminding Matoran to report any sightings of Xaeraz to the Vahki enforcers and Metru-Nui Police Force, with additional warnings to stay away from the wanted criminal. BZ-METRU, DEC. 12 – In response to the recent increase in terrorist activity and the escape of wanted criminal Xaeraz, the Metru-Nui Turaga have announced a news conference to be given on the island town of BZ-Koro in three days time to address the issues of security that are plaguing the country. BZ-METRU, DEC. 13 – Late last night, a message was discovered scrawled onto the walls of the Coliseum, warning the Turaga of Metru-Nui to cancel the upcoming address in BZ-Koro. Three witnesses were interrogated regarding the responsible party’s identity, but all three died of unknown causes before questioning could be completed. The Turaga have stated that the message will have no effect on the timing of the speech, although it was later announced that only two of the previous six Turaga announced to be attending will be present at the conference hall on Saturday. “Still looking at those scraps of paper?” The Matoran glanced up from the numerous paper cuttings strewn across the table of the cafe, located right next to the window. Grimacing, he offered the seat across from him to the newcomer, who accepted it. “Voltex, you’re worrying about nothing,” the newcomer (a Matoran of Lightning) said. “Nothing is going to happen at this conference.” “You don’t know that, Blade.” Voltex said absently, still inspecting the scraps of various articles. “I met Xaeraz once... it was terrifying.” “The security at the conference is going to be top of the line, though,” Blade said. “Security all over the country is top-notch right now and he’s still finding ways to blow up our biggest prisons,” Voltex said, pointing towards a clip detailing the destruction of a series of holding cells in Ko-Metru three weeks prior. Blade grimaced before changing the subject. “Did you accept that application to the Metru-Nui Police Force?” “Of course not,” Voltex said, laughing nervously as he adjusted his Volitak. “But gravity! That’d be so useful for law enforcement!” Blade exclaimed in mock surprise. “So is lightning,” Voltex noted, “but you didn’t accept it either.” As Blade mumbled something about Toa being lame under his breath, a Matoran cloaked all in black stepped up beside them. Flinching, Voltex scrambled to gather the newspapers, dumping them all unceremoniously into the pack sitting beside him on the floor. The cloaked Matoran said nothing, instead handing two sealed envelopes to the seated Matoran and then vanishing back into the crowd. “What are these?” Blade asked. “Must be an invitation of some sort,” Voltex said, “or we’re the targets of an assassination.” “...should we just leave them?” Blade asked, before realizing that Voltex was already opening his. “Voltex! What if they’re poisoned?!” “Oops,” the other Matoran said, not caring at all. “They are invitations, actually. To... the conference....” Voltex sighed and flopped back into his seat as Blade tossed his unopened envelope back onto the table. Their gazes met and Voltex sighed again. “Should we go?” “It’s dangerous to refuse the wishes of the Turaga,” Blade said. “They aren’t the most benevolent of rulers.” “Then it’s settled,” Voltex said, standing. “Let’s go to that conference and die.” The two stood to their feet and shook hands before exiting the cafe and heading their separate ways. --- Several hours later, Voltex stood in front of the Moto Hub of Le-Metru, a hooded cloak wrapped tightly around his form, obscuring his identity from the others out on the streets. The night sky was pitch black and the air felt stiff, as though it were just as apprehensive of the upcoming conference as Voltex was. Stepping up to the ticket booth at the entrance, Voltex leaned in closely, beckoning the Le-Matoran on guard closer. “What do you need?” the Le-Matoran asked, ignoring his silent request and failing to remove his gaze from the security tape of a crash on the track inside. “I need your help,” Voltex said. “Well, not your help, per se. I just need you to let me in.” “Really?” the Le-Matoran asked. “That’s a shame. Who’re you here to see, since you obviously aren’t going to be testing any vehicles?” “I’m looking for Automaton,” the cloaked Matoran said. “Appointment?” “No.” “He only does appointments now.” “That’s a load of Karzahni right there – I just saw him last week!” “Yeah... and yesterday, the Turaga came by to crackdown on that little bad habit of his,” the guard snapped. “Alright – I have an appointment,” Voltex said. “You’re lying.” “Your job isn’t to decide whether I’m lying, it’s to let Automaton know that his business partner is waiting for him outside.” The Le-Matoran sighed in annoyance, flicking the television off and glaring at the cloaked Matoran in front of him. “What’s the name?” “Just tell him his favorite facial feature is back in town,” said Voltex. “He’ll know who it is.” Shrugging, the Le-Matoran guard flicked a switch and pressed several buttons, causing a speaker on the wall to crackle to life. “You have an appointment, sir,” the Le-Matoran said, sounding bored. “Something about your favorite facial feature....” “Send him in!” Voltex smirked at the disgruntled guard, who muttered under his breath as he pulled a lever, allowing Voltex into the Moto Hub. The Matoran of Gravity was barely inside the complex when another Le-Matoran was sprinting towards him, skidding to a halt and offering a handshake as he panted for breath. The cloaked Matoran accepted and the two began walking back towards Automaton’s office. “You didn’t need to meet me at the door,” Voltex said. “I know,” Automaton said, shrugging. “But I looked at the security footage and saw you dressed from head to toe in whatever that is. What’s up? I mean, you can be a little... nervous, at times, but this is new.” “I’ve been ordered to attend the conference that is happening in BZ-Koro,” Voltex said quietly, as they approached the door. “I know Xaeraz is going to try something.” “So naturally, you have come to the Great and Wise Automaton for guidance.” “Something like that, yeah,” Voltex said cryptically. “Just a quick warning,” Automaton said casually, as they approached the office. “I have another visitor at the moment. She’s apparently turning into a bit of a conspiracy theorist herself.” “I’m sure we’ll get along just fine, then,” Voltex said drily. Automaton pushed open the door and the two Matoran stepped inside, where a familiar female Matoran was seated in one of two armchairs in front of the desk. “Taka Nuvia?!” Voltex exclaimed. “But aren’t you like, the official artist of Metru-Nui?” “Not quite,” Taka Nuvia replied. “I just did that banner for the museum... and the banner for the Coliseum... and... well, it’s not important.” “Automaton tells me you’re a conspiracy theorist now,” the Matoran of Gravity said, collapsing into the other armchair and closing his eyes. “Welcome to the club of Matoran going insane.” Taka Nuvia glanced from Voltex to Automaton worriedly. “Is he serious?” she asked quietly. “Dead serious,” Voltex said before Automaton could respond. “Well, I know that I’m insane, at any rate.” “Wonderful,” Taka Nuvia muttered. “Why are you here?” “Because I need Automaton’s help, obviously...” Voltex trailed off as he sat up straighter and removed his hood. “Actually, you can both help. I’m attending the conference on Saturday and I have a nasty feeling that stuff is going to go down. Just in case it does, I’d like to have a safety net – some outside help.” “What do you need me to do?” Automaton asked. “You’re good with machines. I need you to design two portable tablets that are connected only to each other,” Voltex said. “That way if I’m kidnapped and interrogated, they can’t access anything except your tablet, which will presumably have nothing on it.” “I can’t guarantee anything,” Automaton warned. “I’d be acting directly against the wishes of the Turaga – you know how they are right now.” Voltex sighed and nodded. “I understand. I just need you to do what you can.” “If anything goes wrong, send a messenger to me,” Automaton said, continuing: “or I won’t activate the communicator tablets.” “I wouldn’t expect anything less.” --- “You alright?” Voltex jumped at the hand placed on his shoulder – Blade removed it quickly, startled by his reaction. Rubbing his neck, Voltex grimaced in apology and tried to relax. “Yeah, I’m fine,” he said, glancing over to the other three Matoran they were sharing the airship with. “What are your names?” “I’m RG,” an electric blue Matoran said. “Up and coming reporter for the Metru-Nui News Network!” “Aren’t you the guy who blew up a baggage transport chute?” Blade asked. “It was an accident,” the blue Matoran mumbled, looking away. “What about you two?” Voltex asked, turning to the others – one was dark blue and gold; the other a pure white. “They call me Scanty Demon,” said the blue one. “I’m Kayn,” said the other. “I know you – you’re Voltex, right? You used to be an author and then you were in those fighting tournaments.” “So I was,” Voltex said softly, turning his gaze back out the window. “Do any of you know why you were invited to this conference?” “Not a clue,” Kayn said. “Do you?” Voltex glanced back, his eyes flicking towards Blade briefly before he shook his head and turned to watch as the airship drew nearer to the island of BZ-Koro. “No I do not.” He did not miss the glances shared by the other Matoran. --- Once the airship had landed, Voltex did his best to become lost in the crowds; unfortunately, RG appeared to have different ideas. The reporter was obsessed with getting the scoop on his failed writing career and his retirement from the fighting leagues – answers that the Ba-Matoran was unwilling to give. RG continued to chatter away even as the two took their seats in the conference hall, and Voltex slumped into his seat, trying to avoid detection as glares were shot their way. “Hey, can you shut up, blabber mouth?” an Onu-Matoran three seats down called, leaning over and smacking RG on the back of the head. “I’m sorry sir, he’s not with me-” Voltex began, cutting off abruptly as he recognized the Matoran. “Portalfig? Is that really you?” “Voltex?” the Onu-Matoran asked. “The one and only,” Voltex answered. Portalfig grinned, sticking his hand out. Voltex shook it as Portalfig spoke again: “Long time no see, bro! How have you been?” “I’ve been well enough,” Voltex said. “Until I got dragged here, that is. Two hundred Matoran in this room is too much.” “I know, right?” RG asked, butting in. “The place was only built to hold one hundred!” The reporter beamed at them both for several seconds before frowning at their glares and falling silent, flopping back into his seat. Before Voltex or Portalfig could speak again however, a loud cough echoed around the conference hall as Turaga White Six stepped up to the podium. “Black Six was so much better,” a Matoran on Voltex’s right muttered. “I wonder what happened to him?” “Who knows,” another Matoran whispered back. “But the White Council of Turaga sucks!” “Greetings to you all,” White Six said, his voice booming around the room. “Today, Turaga White Two and I are here to discuss the epidemic that our glorious city-nation has been suffering from. We are referring to the various acts of terrorism that have been committed against our government and our city as a whole, organized by the notorious criminal mastermind Xaeraz.” RG leaned over to Voltex. “Have you heard the rumors that Xaeraz actually used to be a good guy until the White Council took over?” the rookie reporter whispered. “Shut up before you get us executed,” Voltex breathed. “Despite the threat of a strike against this location today, we have been assured by our security agents that the island of BZ-Koro is secure,” White Six was saying. “As such, Turaga White Two will list off the topics of discussion for today.” BANG. Voltex was on his feet in a flash alongside several other Matoran as Turaga White Two stumbled backwards and collapsed to the floor. Turning, Voltex grabbed the first Matoran he saw – RG – and dragged him to his feet. “Did he just get shot?” RG asked. “Yes – now come on,” Voltex said. “We’re getting out of here.” BANG. The Ba-Matoran did not need to look back to know that Turaga White Six was down as well. He continued to pull RG along, the electric blue Matoran scrambling to keep ahold of his various pieces of equipment. “Hello everyone.” RG bumped into Voltex as the Matoran of Gravity froze at the sound of the voice now echoing around the hall. Turning slowly, Voltex watched as the screen onstage activated, revealing the image of a Fe-Matoran. The Matoran’s body looked cobbled together, as if built out of spare parts gathered from the junkyard. It was unmistakeably Xaeraz. “Now, I know you must all be feeling a little panicked right now,” Xaeraz said with a smile. “Don’t worry – you should be! You see, I have a quick little test for you all. Those that can survive the next ten minutes get the chance to compete in a game that will earn them the right to leave this building. The rest of you will die. Please enjoy the last few minutes of your lives.” The screen stilled and faded to black. The hall was silent for six seconds before pandemonium broke out. “RG, run!” Voltex shouted, pushing the rookie reporter forward. The electric blue Matoran did as he was ordered, stumbling forwards. Grabbing a disk launcher from a stunned guard, Voltex loaded a weakening disk and glanced around before firing, striking a Matoran down seconds before they could kill Portalfig. Some sort of bomb went off a moment later, blowing seats apart. No longer able to see his friend through the smoke, Voltex took off after RG, Automaton’s words clear in his mind: If anything goes wrong, send a messenger to me, or I won’t activate the communicator tablets. Ducking underneath a punch, Voltex kicked the offending Matoran away before reaching forwards and pulling another away from RG. “Leave the equipment behind!” he snapped. “I can’t!” RG cried. “I’ll get fired if I lose it!” And ‘fired’ means ‘imprisoned’, Voltex thought to himself. That’s just wonderful. Kicking another Matoran away, Voltex steered RG towards the exit. “Let’s get out of here.” --- Voltex grunted as the shadow slammed into him, cutting him off and sending him tumbling back through the open doorway, the glass doors shattering as the Ba-Matoran smashed into the wall behind the reception desk. As he slowly slid to the floor and lost consciousness, Voltex watched the shadows gather at the entrance and reflected on the events that had led him there. No, gotta get up... get up Voltex, come on... don’t give in... crazy stuff... happen... don’t.... Everything faded away. To Be Continued. Review Topic
  20. For MT, so don't post or I shall report yall Reserving Spot 19.
  21. Creating this topic for Pulse. Nobody post until he posts
  22. Or... Yet Another Complicated Event Occurring at the Township of BZP-Koro Wait for Dapper to post before you say anything, ya silly people. *shakes head*
  23. Posting for Chro. You know what? I'll join in on this one and claim a spot myself. I've never played Mafia before, but it seems like a lot of fun.
  24. Bionicle Mafia 0: Training and Experiments Welcome to the Bionicle Mafia 0 facility, where all Mafia-related Training and Experimentation occurs. The purpose of this facility is to allow potential new GMs (or even older ones!) to try out brand new ideas and to gain experience in running full-size Mafia games on BZPower and other forums (not that we would know anything about that, of course). The games that are run in this facility shall be small (no more than 10-15 players!), and shall hopefully run smoothly and quickly as a result. Each game in this facility will have two GMs: the first is the Mentor, a member with numerous experiences hosting or playing Mafia in the past that is teaching the second (the Rookie) how to host in an effective manner. Or a semi-effective manner. The Rookie probably isn't learning anything at all. All games in this facility shall be run concurrently with the larger Main Series and Side Series games of the forum and within their own topics, so do not worry yourselves about those. And now, let our latest experiment, Live Free or Go Cult, begin! (Wait for ShadowVezon to post the game 'n such all) (I reserved Spot #4 for moi since there is no Spot 19)
  25. Far over, the staff's broken bones Through plot twists deep, to games unknown We must away, ere break of day, To see, what game X holds... It exists only in legends, fables, and the tales of travelers driven insane by their experiences. It exists as nothing more than a phantom, a training ground for one to prove to the others that they are better, more worthy. It can only – will only – should only – exist as a mere figment of imagination, as the wisp of a dream (or a nightmare) resting there, foreboding, at the edge of a mind never to be forgotten. How it ever came to be within these collective minds is a question that will never – can never – should never – be answered. For it to truly exist would be for everything else to truly exist as well, for all of those countless bloody battles to be real, and not just the figment of some madman’s imagination. Hundreds of feet into the air with smoke always blooming from its peak, its rocky, jagged slopes burning eternally and treacherously alluring, a living death trap designed for only the most curious of subjects. Mt. Power. The sound of darkness had erupted over Metru-Nui, and a plague of shadows had slain the Great Spirit. Those unlucky residents within the formerly great city that survived found themselves picked off one by one at night and hung for crimes that never existed during the day. The first death set off a chain reaction of destruction that could never end, and the ever vengeful spirit of Voltex had driven one being in particular to desperation. So far that when Voltex rejoined the realm of the living to reclaim the Staff of Unlimited Power for himself, disaster had struck – Portalfig, possessed by the spirit of Makuta, did nothing to help as a Mysterious Figure, more powerful than Voltex could have imagined, seized control of the Staff for himself. In the battle that followed, the sound of darkness was muted and Voltex defeated, the Staff stolen by a Mysterious Figure as the robot housing Metru-Nui lay splintered and smoking across the deserts of Bara-Magna. Then the Sentinels, heralds of the darkened skies arrived. The Mysterious Figure began picking off the allies of Voltex one by one, with a new Mafia growing in power as they eliminated the village at twice the speed, with each player in the twisted game linked together by the Mysterious Figure. And as the village grew more desperate, the Mafia more powerful, the Sentinels weaker, and the Mysterious Figure more confident, Voltex solved the mystery and revealed the Mysterious Figure for who he was in a magnificent coup, taking back the Staff that was rightfully his. With the Mysterious Figure destroyed, the spirit of Makuta struck back with a vengeance, revealing himself to have been controlling Portalfig all along – and as Makuta wreaked havoc upon the planet, something happened. Voltex, in one final act of desperation, broke the Staff of Unlimited Power completely, drawing everyone into one final conflict. It was the blink of an eye, a flash of light – and then everyone was gone. The Staff of Unlimited Power, misused, stolen and abused for too long, and finally broken, had returned to its home intact, forcefully returning to its pedestal within the firey depths of the mountain. And it took everyone else with it. Now, with the universe on the eve of destruction, it is the darkest dawn. No more Mysterious Figures abusing control, no more Hosts to be stolen from. Just the Desolation of the Staff lying in wait before the assembled players, the fields of ruined structures and memories from games long past awaiting one final entourage of viewers. Beyond the fields lies the true task, the one task that every Host has accomplished in spirit and mind but never in body. It is the one task that, if completed, will truly render one or many most powerful – for better or for worse – and will end it all. To ascend the treacherous peaks, to climb up the avalanches, to contact the chamber – to survive the plunge into a flaming cavern of death, filled with the overpowering radiation of pure energy and power all emanating from one single fractured Staff that repairs itself all the while shaping and re-shaping the path to its pedestal as the ground shifts into traps upon traps around it. After forty-nine games of different members taking control for their own purposes time and time again, despite the wipes of history and the losses of memory continuing the tradition again and again, what was once begun by the legendary Fighty must now end here. This is the first, the third, the tenth, the fiftieth, the final battleground. Not a town, not some village or city, not a ravaged desert wasteland – all are more hospitable locations than this. It is here that everything ends and everything begins, it is here that everything is lost and restored, it is here that everyone is dies and is eternally brought back to life. Here, in this Desolation of the Staff, here on the slopes of the mountain, here in the cavern of legends. Mt. Power. It exists only in legends, fables, and the tales of travelers driven insane by their experiences. It exists as nothing more than a phantom, a training ground for one to prove to the others that they are better, more worthy. It can – will – must – only exist as a mere figment of imagination, as the wisp of a dream (or a nightmare) resting there, foreboding, at the edge of a mind never to be forgotten. Why it ever came to be within these collective minds is a question that can – will – must – be answered. For it does truly exist, and so everything else truly exists as well, all of those countless bloody battles are real (good and bad), and they are not just the figment of some madman’s imagination. Hundreds of feet into the air with smoke always billowing from its peak, its rocky, jagged slopes burning eternally and treacherously alluring, a living death trap designed for only the most desperate of subjects. This is the end. This is the beginning. Rules 1) BZP Rules apply. 2) Roles will have 2 days to PM their respective Host each night. 2 days will be given to vote upon each scene. 3) Anti-Town roles will be chosen by Portalfig; Neutral and Pro-Town roles will be decided by Voltex. 4) One vote change is allowed each day; if changing, you must state who you are changing from. The Roles (Roles old, forgotten, current and new have converged for this fight… some of them more unfortunate than others.) Pro-Town Matoran x18 – The semi-ordinary members of the group; they can vote in the day for the execution. Detective Pyro x1 – Thanks to the energy radiation from the Staff of Unlimited Power, the Detective and Pyro were merged together into one Toa – he can either investigate one player each night, or select a player to kill. Doctor Medic x1 – The Medic managed to avoid reaching the same fate as the Detective; as such, he can still protect one player each round from the Traitors. Turaga x2 – The old Turaga, who were aged rapidly thanks to the effects of the Desolation, both have a vote that counts for double during the executions. As experienced craftsmen, they can also give one of three inventions to a different player in the game each night. Inventions: --Plot Armor (Protection for One Night) --Plot Weapon (One Kill That Night) --Plot Crown (Double Vote at Next Lynching) Anti-Town Mysterious Figure x1 – The leader of the Traitors; he decides who to send each night and who to target. He cannot be lynched until the Ghost and four Traitors are dead, and he cannot be sent to kill until they are dead either. Plague Doctor x1 – A player hired by the Mysterious Figure and modified into a cyborg medic for the Traitors; each night, they can protect one member of the Anti-Town faction from death. If discovered by the Detective, their targets also become marked for death (added to the suspect list or, if sent that night, suspect list shortened). Ghost x1 – Like the regular four Traitors, except that he shows up as a Matoran upon death; after death, he may vote via a certain phrase decided upon with the GM at the beginning of the game. Traitors x4 – Four other Matoran that betrayed the group to join the Mysterious Figure; one is sent each night to do the killing. Neutral Raven x1 – [REDACTED] The Players (Unfortunately, due to the circumstances of arrival, a player list had to be scrounged up. The only one we could find was from a Village that, regrettably, elected Lhikevikk as its Mayor. At this point in time, we are still stuck with this list and have not been able to find any others.) 6) Toarobot18 30) Derpystar7 - Matoran; Lynched, Day 5 19) Xaeraz - Traitor; Lynched, Day 2 1) Punished Snake 22) Pulse 3) Taka Nuvia - Traitor; Killed by Detective Pyro, Night 4 15) Ehks 27) Baltarc - Matoran; Lynched, Day 5 9) Canis Lycaon 25) Burnmad: Toa of Emoticons 20)13.1) Unit#phntk#1 - Matoran; Killed by Traitors, Night 1 17) Toa Onarax 4) ZakarOH! 8) Voxumo 11) Rahkshi Guurahk - Matoran; Killed by Turaga Weapon, Night 6 26) ShadowVezon1 - Matoran; Killed by Turaga Weapon, Night 2 7) MaliceGhost - Medic; Killed by Turaga Weapon, Night 3 12) Valendale - Matoran; Lynched, Day 1 16) Durandal Years 21) Shadowhawk - Traitor; Lynched, Day 4 23) Tyler Durden - Detective Pyro; Killed by Traitors, Night 5 5) Man of Miracles - Matoran; Lynched, Day 2 18) Sinclair - Matoran; Lynched, Day 3 2) Chro - Matoran; Killed by Traitors, Night 4 28) Lloyd: The White Wolf - Turaga; Killed by Traitors, Night 3 14) -JL- 24) Toa Kranan: TOUAB - Traitor; Lynched, Day 3 10) Norik of Gielinor 29) -Toa Lhikevikk- - Raven; Killed by Traitors, Night 2 13) Blade: #XIII.Roxas - Matoran; Lynched, Day 7 Fun fact for you all: aside from replacing Spot 20 with Spot 13.1, this player list is numbered the exact same as Bionicle Mafia 35: Chaos. Spots filled! Roles will be sent out soon-ish?
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