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  1. One of the ideas I originally had for "The Referee" was a story chronicling the genesis of the popular Mata Nui game. While I ultimately went another direction with the aforementioned story, I felt the idea was too good not to use. So here is the story of Koli. Enjoy! Edit: changed the latter half of the story slightly. Thank you @Master Inika for the feedback. THE CREATION OF KOLI Small black figures were starting to appear on the desert horizon. As they neared the Path of Prophecies, they revealed themselves to be a cavalcade from Onu-Koro. In the front and back rode members of the Ussalry on crabs adorned in purple and black, flanking an older, larger Ussal in the middle. On that Ussal sat the village elder - Turaga Whenua. Turaga Onewa of Po-Koro stood on the village wall and anxiously watched the procession approach. The two Turaga had a matter of great urgency to discuss: a disagreement between members of their respective villages which, if ignored, could end in disaster. The Onu-Koro cavalcade stopped at the village entrance. The guards of Po-Koro exchanged looks with the members of the Ussalry. After a tense moment of silence, the Po-Matoran saluted and allowed the cavalcade to pass, although their gaze stood fixed on the congregation as it entered. Up above, Turaga Onewa sighed with relief and hurried back down. He found the newcomers dismounting their crabs in the nearby shade. The Onu-Matoran, still blinking from the glow of the bright desert sand, were holding their staffs firmly, carefully examining their surroundings and the Po-Matoran, who in turn, eyed the newcomers with barely disguised contempt. Two members of the Ussalry helped Turaga Whenua get down from his Ussal. Whenua stepped out of the shade and looked around, as if he was searching for someone to welcome him and his congregation to the village. Turaga Onewa smiled and stepped forward. “Brother! Welcome to Po-Koro!” Whenua looked and when he saw Onewa approach, he smiled as well and held out his fist. The two Turaga greeted each other like in the time before time. “Thank you for coming on such short notice,” continued Onewa. “I hope your journey was uneventful. I wouldn’t have called you if I didn’t feel it was urgent.” “Thank you, brother, for your kind welcome,” replied Whenua. “While I don’t like to leave my familiar underground caverns, I feel in this case, I had no other choice but to come here.” Onewa nodded grimly. Together, they took a walk. “I like what you’ve done with the place,” joked Whenua, referring to the newly built village. Onewa chuckled. “It isn’t exactly Po-Metru,” he said, “but it’s as close as we will ever get.” “You should come and see what we’ve done with Onu-Koro,” said Whenua. “I believe you’ll like the ambient.” “I’m sure I will,” replied Onewa, “but let us leave that for another time. Come to my hut, we have important matters to attend to.” *** Onewa explained what had happened. A miner from a visiting group of Onu-Matoran had made some less than savoury comments about Po-Koro sculptures. The Po-Matoran, naturally offended by such a statement, returned the favour by questioning the quality of Onu-Koro stone. What followed was a heated exchange of words and Matoran tools. The elder of Po-Koro barely stopped the fight from getting any worse. “Where are the miners now?” asked Whenua. “They are keeping to themselves in their hut,” answered Onewa. “They barely go outside and when they do, I can feel the resentment in the air.” “I’m sorry about their behaviour, brother.” “You need not apologise, my friend. The blame lies in the pride of both our people. What we need to do is find a way to reconcile the differences between them.” “What did you have in mind?” “Remember the game we used to play back on Metru Nui?” “Akilini?” “Yes. Our people both want to prove they are the best at what they do. We need to give them something to channel their competitiveness.” Whenua pondered. “But where are you going to get all those disks?” Onewa smiled. “We don’t need disks. We already have rocks.” *** The Matoran gathered at the back of the village. Barries of stone were placed around a field, creating what Turaga Onewa called a “stadium”. In each corner were two pillars covered at the top by another. Onewa called them “goals”. Around the field, makeshift stands were constructed for the Matoran. The people from both villages were now seated, far from each other, conversing loudly and occasionally throwing an insult to the other camp. On the floor of the stadium lay crudely crafted stone balls. Turaga Whenua and Turaga Onewa entered the field. “I hope this works,” murmured Onewa. “I have a feeling it will,” calmed Whenua. “Now, won’t the ‘referee’ ordain the match?” Onewa bumbed fists with Whenua and stepped towards the middle of the stadium. “Attention, dear Matoran!” he called. The crowds fell silent at once. “As you are no doubt aware, there has been some discord between the people of Po-Koro and Onu-Koro. Turaga Whenua and I do not believe in violence as a means of solving conflict. We have henceforth decided that the people of our villages will settle our differences another way.” He pointed towards the stone balls on the floor. “We propose to you a game to determine who is in the right. Players from both villages will compete in kicking these balls into the opponents’ goals.” The crowds gasped with intrigue and excitement. “We will play until one of the two teams scores 21 goals. The one to do so will win the match. Are we understood?” Cheers from the stands made it clear that the Matoran understood. “Very well. May the game begin!” *** The game lasted the entire afternoon. At first, the Matoran struggled to master this new sport and played rough, necessitating a few interventions by the Turaga. But after some time, they played as if they knew how to play from the very beginning. At first, the Po-Matoran seemed to have the upper hand against the slow and sun-blinded Onu-Matoran. As twilight began to shine on the field, however, the earth-dwellers started to catch up. Every goal was met with excited shouts from the stands. The spirit of competition grew and while it did get loud, no tools were ever thrown. It was now getting dark and the teams were tied at 20 goals. “Maybe we shouldn’t have copied that rule about 21 goals,” whispered Whenua to his Po-Koro equivalent. “Next time we play, we should change it to something else. Maybe a predetermined number of goals. What do you say, brother?” Much to the Onu-Turaga’s annoyance, Onewa wasn’t listening. He was too focused on the game. The crowd was silently anticipating the final, tiebreaking goal. All eyes were on a Kakama wielding Po-Matoran, who had showed incredible skill in this new sport. “That’s Huki,” said Onewa to Whenua with barely contained excitement. “He is the captain of the Po-Koro Guard and my right-hand Matoran.” The fateful moment had begun as Onepu, a member of the Ussalry who had joined the game, sent a ball flying into Huki’s goal. Thinking quickly, the Po-Matoran took a step back and when the ball came close, he struck it with his head, sending it into the goal guarded by a miner named Taipu. The Onu-Matoran goalkeeper had no time to react. The ball flew past him and straight into the goal. Elated Po-Matoran stood up and celebrated Po-Koro’s victory. Onewa found that he too was standing and cheering. “Calm down, brother!” laughed Whenua. “You still have to play referee.” Onewa immediately sat back down, ready to quell any argument that would erupt as a result of the outcome. He scanned the stands and stadium. To his surprise, he found Onu-Matoran congratulating the Po-Matoran equals, shaking hands and patting each other on the back. It seemed that thanks to the game, the spirit of camaraderie trumped the spectre of resentment. Realising this, he shook hands with the Onu-Turaga. “Wonderful game, brother!” said Whenua. “Your players have shown incredible skill.” “Your players were not far behind!” replied Onewa. “But thank you.” They both watched as the crowd lifted Huki and carried him across the stands. “There’s still one thing left to discuss, though,” remarked Whenua, suddenly. Onewa looked at him with confusion. “What’s that?” “How shall we call this new game?” Onewa pondered. It can’t be Akilini, he said to himself. Then he came up with a number of sophisticated names, none of which he felt suited this simple sport. At last, he found it and shared it with Whenua.
  2. Hello and henlo everyone! I am here to announce that I have begun the process of creating a new Bionicle PC game, based on the Matoran sport of Kolhii! This game will be free to everyone who has a windows pc from as early as it's beta stage. What stage is it at right now? ....well... https://youtu.be/8yra0Vx_-ek That video says it all. I call it the "pre-pre-alpha" stage. What is shown in this trailer is literally almost all I have, and this means 3 things. 1. I need help! I have no idea what I am doing! : D Seriously though, my experience with modeling, scripting, and all around game design is very rough. I've got a good grasps of the ideas that need to get across but I have no idea how to achieve them. This is the first time I am really committing to a big project like this, and I could really really use some help! I would be more than willing to actually hire people, but I am living that sweet college life and can barely even afford to feed myself, never mind a whole team of programmers. So yes, I am looking for volunteers to help out. It can be with just about anything. Map making, modeling and animating, programming especially. Even something like managing a social media account. Anything you can do to push the game forward would mean a lot! If you are at all interested in being part of this project message me...anywhere. I am going to list my Discord name and my email, but if there is a better way for you to get in touch let me know! I am more than willing to accommodate for that! uwuziel#2438 jmil7700@gmail.com 2. Everything is subject to change! At the end of this post I am going to give a list of some ideas I want this game to include. If there is something you want added in to be a core feature or future update now is the time to let us know! If it's something that can be included at launch we want to make sure we have it before the game goes live. If it can be included later, we want to be sure we are building the game in a way that supports what you are suggesting. This is a key time to make sure we start things off right! Again, feel free to use the contact info above if you wish to contact me directly. However, a much more efficient way of being there to make sure your suggestions are considered is heard is to join the discord server we have set up! https://discord.gg/sbHaw5g We have a channel dedicated exclusively to suggestions for both the game and the server itself. Even if you don't have any ideas off the top of your head, feel free to join anyway! This is a lovely and humble little server where you can come in and make chit chat with me and anyone else there, or challenge others to a game when it's finally released! And yes. We have a meme channel. 3. No one knows this exist! The worst part of starting off is that usually, you don't have any initial momentum. Even if you have no programming skills. Even if you aren't an artist. Even if you don't have discord, there is still something you can do to support this project. All you have to do is shamelessly advertise us spread the word! Go to twitter and shout "Oh hey Kolhii for PC exists!" Or at dinner with your family when your parents ask about your day, let them know that you left a like on the pre-pre-alpha trailer. Letting other people know is actually the best thing you can do for the project. I'm sure I'll be able to trudge though all the messy code and tedious models myself if I had the support to back me up! Who knows, maybe you'll catch someone's eye and they are willing to lend a hand in this! ----------------------------------------------------------------------------------------------- Ok, got those out of the way. Now, about the game itself. What I have envisioned for the game this: You are a matoran on the island of Mata Nui. Each of the six Koro have their own kolhii fields, just waiting to be try and test future athletes! You shall face off against rookies such as Takua, and play alongside champions like Hewkii, and perhaps come across new faces. All of who seek the copper masks, and the tile of Kolhii champion! So essentially, it will be an online game of Kolhii, where up to (insert number here) players face off in one of six stadiums each located in their respective Koro. You can customize your matoran to reflect your inner self, or support the Koro you choose to align with! Whats this? The game is dead tonight? Have no fear! If the server list is empty you can face off against AI, who will be represented by famous faces such as Hewkii, Hahli, Matoro, Takua, and many more! You will be able to perform special moves such as diving, wall running, and pole vaulting to get an extra edge on your opponents. Coordinating with your brothers and sisters will be a key element, with many stunts being a "do or die" situation. This game with have a very fast paced atmosphere, with the ball bouncing back and forth between teams and rounds that take either several minutes, or a few seconds. To summarize, here is a simple list 6 different stadiums12 familiar faces as npcsFast environmentA slew of stunts and combosDedicated "attacker" and "defender" roles, or no roles at all1-6 teams, each with no limit to number of playersIf you are curious about following the development of this project encourage you to join the discord! (linked again if ur lazy https://discord.gg/sbHaw5g) Any major updates will be posted there, alongside my other social medias which can be found on my page. Thanks for sticking around and reading this whole thing. Play well, Matoran!
  3. HELLO BZ-NUI! Today marks the dawn of a new era for our favorite pastime-- Kolhii! Rather than host a tournament on a corporeal field, I have forged specialized Kanohi containing HUDs. These will link into your mental processors, creating the most realistic simulation possible… That is, until you realize that the field is more or less Cloud Cuckoo Land, and your tools are made out of an indestructible material called candy. So, onto the important stuff: The rules! To start with, follow the core rules of the original Kolhii, as noted here: http://biosector01.com/wiki/index.php/Kolhii#Rules_of_Kolhii Now, onto the new stuff! Mechanics Each player controls a defender (goalie) and center (offensive player). You are allowed up to three actions per turn. These include offensive and defensive moves, like striking, hurling, or deflecting the ball. Grappling for the ball (like in hockey or soccer, when one person is trying to get the ball) is an option too. Of course, to better reflect the actual game, these actions have an additional mechanic: Chance! In this case, Chance is quite literally based on the flip of a coin. So, you will need a coin of some sort in the real world. Get a head, and your action is successful. Get a tail, and you fail. (Hey, that rhymes…) However, scoring a goal is a little more complicated, as it requires a successful strike or hurl as well as two ‘heads’. (Flip a coin twice.) Here’s where things start to get a little bit crazy. Introducing, SUMMONING! Since Summons are kinda OP, they require three heads to initiate. In addition, the type of Summon is determined by flipping a 4 x 2 LEGO brick. (Also, you get to pretend that you’re an anime character and type, “Initiate Summon, [insert Summon name here]!” ) Studs Up: Lollipop Rain: Well, this one isn’t that powerful. It just rains lollipops absolutely everywhere, and everyone gets free candy! (Other than their Kolhii sticks, that is.) Studs Down: NYAN NYAN NYAN: A flying Muaka cat in a Pop-Tart costume trailing a rainbow appears out of nowhere. It flies into the nearest opposing goal and vanishes into a portal, causing a ton of Pop-Tarts to fly everywhere. This is an automatic goal, BTW. Long Side: Sunbeam: Blinds all other players temporarily, thus negating any offensive or defensive actions for one turn (for each player’s turn other than that of the summoner; this effect can last up to 2 turns). Short Side: Cloud Leap: Jump onto a magical fluffy cloud (made of pure cotton candy), do a frontflip, and hurl the ball into the goal Takanuva style! Need I say more? Additional Rules an’ Whatnot: -Each game runs to 6 goals. -1-3 balls may be in play at a time. -The player with the lowest rank goes first. -Fire, Stone, and Earth will compete in the first game, followed by Ice, Air, and Water. Then, the top 2 players from Game 1 will compete, and the top 2 from Game 2 will compete. The winners of Games 3 & 4 will move on to the championship game. The winner gets bragging rights. -Remember to keep track of your own scores, and tally them to determine the winners of Games 1 & 2. -The tourney bracket looks something like this: [Fire] ↘ ↙ [Ice] [?]↘ ↙[?] [Stone] ↦ [?] ↦ ↤ [?] ↤ [Air] [?]↗ ↧ ↖[?] [Earth] ↗ [?] ↖[Water] -6 users, each in control of a defender and center, must join in order for a tournament to begin. -Feel free to ask any questions you have in regards to the rules. -Each user slot represents an element. The currently available elements are as follows (will be crossed out when taken): Fire Ice Earth Stone Air Water -Above all, remember to have fun and PLAY WELL!
  4. Genre: Sports/Arcade Players: 1-2 Players (in the current demo, 2-player has been temporarily taken out to fix some bugs, but it's still in the older demo) Current Version: 1.1 I'm restarting this topic due to 1) the old one is long dead, and 2) I've made a TON of progress on this game since then. So there you go. There's many Bionicle games out there, mostly fighters, some strategy, some platformers, whatever. Now, they're all great games, but I've noticed a rather peculiar dearth of games that use and expand the ones that already exist in the Bionicle universe, such as Kolhii and Akilini. Well, no one knows how Akilini works and it's not as cool as Kolhii, so here's Extreme Kolhii! Features: - Play against either one or two AI teams in a single-player match - Play against a buddy in local multiplayer (again, a bit buggy at the moment, and I will fix the issues, but it's certainly still playable. Currently taken out temporarily for the latest demo for bug fixes) - A shoot-o-meter for the player to control exactly how hard he shoots the Kolhii ball. If the button is released at the absolute maximum, you get a POWER SHOT, a much faster than normal shot. - A humorous commentary courtesy of Nidhiki and Krekka. They comment on everything. Literally. Try shooting a ball into your own goal and listen to them make fun of you. - Use power-ups such as a speed boost, freezing your opponents, getting a super-goalie, slowing down everything and everyone but you and your goalie, and other fun stuff. - Weather that actually affects gameplay: snowy weather adds more friction to your character, while firestorms can suddenly drop a big lava bomb on your field that renders an area unplayable for a few seconds! Controls: For Player 1: W - Move forward S - Move backward A - Turn to your left D - Turn to your right Space Bar - Shoot, steal, deflect, basically an action button. For Player 2: Up Arrow Key - Move forward Down Arrow Key - Move backward Left Arrow Key - Turn to your left Right Arrow Key - Turn to your right Ctrl - Action button Screenshots: Screenshot 1: Three teams battle in a FIRESTORM!!! Screenshot 2: A snowy day at the Kolhii game Screenshot 3: Two teams face off in a unique curved field. Demos: DEMO 1.1 (Adds the Vahi power-up plus fixes some little issues) DEMO 1 (Now outdated, but download it for 2-player mode for now) So? Any praise? Any complaints? Any feedback is appreciated.
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