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Signups are now closed. CHARACTERS/PROFILES: THERE ARE TWO PROFILES FOR THIS GAME. YOU MUST FILL OUT BOTH!!! Profile #1: Adaptation: 1 Biomechanics: 2 Conjuring: 3 Enlarge/Regenerate: 4 Weaken/Freeze: 5 Teleport/Reconstitute: 6 Profile #2: Magic: 6 Iron: 5 Strength: 4 Fire/Earth: 3 Water/Ice: 2 Jungle/Stone: 1 EACH PROFILE MUST BE EQUAL TOO OR LESS THAN 21 POINTS APIECE. (THE TWO PROFILES IN TOTAL ADD UP TO 42, BUT THE MAXIMUM FOR ONE PROFILE IS 21.) THESE ARE JUST EXAMPLES. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE POWERS AS YOU SEE FIT. You are allowed to have zero of any number of powers, and 6 of any number of powers, and 5 of any number of powers, etc, as long as your total is no greater than 21 for each profile, and all of the powers' numbers are 6 or less, as 6 is the maximum for any power category. If you do not allocate any resources into a category (i.e. 0), any masks you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). You are allowed to have a profile that adds up to less than 21, and the jury is out on whether it is an effective strategy. It is the hope that the CORRECTIVE MEASURES employed in this game will render such a strategy INEFFECTIVE. As such, it is STRONGLY ENCOURAGED for your profile to add up to 21 points, and it is believed that it will result in the most desirable outcome for you as a player. HOW THIS GAME WORKS: After signups are closed and all profiles are submitted, I will divide the players via RNG into two teams. One team, Team Generation #1, will use Profile #1. They WILL NOT USE PROFILE #2 – that information shall be disregarded as irrelevant. The other team, Team Generation #2, will use Profile #2. They WILL NOT USE PROFILE #1. I will send out group PMs to each of the teams. Should we have an odd number of players, an immortal entity known as Player 1 will be added to the under numbered team. This being cannot be killed, but it cannot forge masks or disks. ROUNDS (6): This game will be slightly different than previous games in how the rounds are organized. Instead of everyone having to wait around while I get everyone’s response and FINALLY get to the scene, I will be writing in your PMs the result of your resource gathering attempts and attacks ASAP after they happen. This means that one player can be on Round 1 while another is on Round 6 – however, once you have completed 6 rounds, you are barred from taking any action from the rest of the game…except possibly watching your slow and inevitable demise or victory. Every 24 hours I will be writing a full status in this topic for everyone. At that point, everyone will be moved up a round regardless of whether they have responded or not. You may go faster, but not slower, than the 24 hour round system. Part 1: Mask Making – Post in your Group PM which Mask or Mask combination you would like to attempt to forge. You may only forge one Mask or Mask combination (as indicated by the profile) per round. Part 2: Attacks - You may use your Masks to attack other players from the other team. To do so, post the player you wish to attack, the mask you wish to attack with, and the mask you want from the other player should your attack succeed. If the amount of attacks on one player exceed the number of Masks they have in possession, they will be killed and removed from the game. TEAM MASKS: The following masks, once they are forged, may be passed among team members freely by mutual agreement for better attack effectiveness or to keep them safe. Forging them takes one Mask Making round. THE MASK OF ULTIMATE POWER The Mask of Ultimate Power allows the possessor of the Mask to kill off another player each Attack Round and take all of the masks currently in possession. This mask must be forged by the following combination: Fire, Earth, Water, Ice, Jungle, and Stone. Those on Team Generation #2 are the only ones who can make the masks to earn this mask; however, those on Team Generation #1 may steal the Masks in question in order to forge it. Once it is made, it cannot be stolen except for an attack with another Mask of Ultimate Power. THE MASK OF TIME The Mask of Time allows the possessor of the Mask to stop a kill attempt with the Mask of Ultimate Power or any other attack by slowing down time around themselves. This Mask must be forged with the following combination: Enlarge, Regenerate, Weaken, Freeze, Teleport, Reconstitute. Those on Team Generation #1 are the only ones who can make the masks to earn this mask; however, those on Team Generation #2 may steal the Masks in question in order to forge it. Once it is made, it cannot be stolen. THE MASK OF CREATION The Generation 1 Mask of Creation must be forged with Adaptation, Biomechanics, and Conjuring, while the Generation 2 Mask of Creation must be forged with Magic, Metal, and Strength. The Generation 1 team must forge the Generation 1 mask of Creation to win the game, and the Generation 2 team must forge the Generation 2 Mask of Creation to win. Further Masks of Creation may be from either Generation, as long as there is one matching the team’s location. THE TEAM THAT MAKES THEIR MASK OF CREATION AND GETS THE MOST PLAYERS THROUGH ALL 6 ROUNDS FIRST IS THE WINNER! ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS FROM THE TIME AT THE TOP OF THIS POST, WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! PLAYER LIST (UNTEAMED): 7. Ghidora the crazytoran extraordinaire 19. Nato the Australian, enemy of Ghidora and other RPG characters 1. FF, defeater of Umarak. 2. ToaTimeLord, Ice SaxaRahkshi. 3. Tekulo, as himself 4. Makuta Luroka, superior strategist 5. TwilightVezon, slightly brighter than normal, but probably complaining no less 6. Pahrak, driver of the Cahdok Cruser and finder of Pokemon 8. Pulse, rational revenge seeker
After the mild success of our previous iteration, I, Makuta, must inform you that we had some technical difficulties involving a portal, a Mask of Ultimate Power, and a Mask of Time that had some…unfortunate…results. As a result of this, you now find yourself in Metru Nui, shortly (but not too shortly) before this place will be destroyed by me. You must collect the six Great Disks hidden all over the island to obtain the Mask of Time, which may or may not allow you to escape before I suck you into my evil villain vortex. Choose wisely, for your very lives depend on it. The clock is ticking! EVERYONE IS WELCOME TO PLAY THIS GAME. IF YOU DIED IN THE PREVIOUS GAME, TECHNICALLY THIS ONE TAKES PLACE IN THE PAST, SO YOU’RE WELCOME. IF YOU LIVED, YOU’RE A PROBLEM FOR EVERYONE ELSE NOW. GOOD LUCK. AND IF YOU DIDN’T PLAY THE FIRST GAME, YOU HAVE BECOME COLLATERAL DAMAGE…ER, SUCKED HERE BY ACCIDENT WHEN I WAS TRYING TO KILL PORTAL. WHATEVER. CHARACTERS/PROFILES: Each of the characters is on a race to acquire the six great disks to acquire the Legendary Mask of Time. Each characters has their share of power that will allow them to acquire certain disks more easily than others. The more disks you collect, the more time you will have to acquire the Mask. Each player has a maximum of 21 points to allocate toward disk-acquiring resources. For example: Enlarge (Ta-Metru): 6 Regenerate (Ga-Metru): 5 Weaken (Po-Metru): 4 Freeze (Ko-Metru): 3 Teleport(Le-Metru): 2 Reconstitute at Random (Onu-Metru): 1 Another example: Enlarge (Ta-Metru): 4 Regenerate (Ga-Metru): 4 Weaken (Po-Metru): 4 Freeze (Ko-Metru): 4 Teleport(Le-Metru): 4 Reconstitute at Random (Onu-Metru): 1 THESE ARE JUST EXAMPLES. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE POWERS AS YOU SEE FIT. You are allowed to have zero of any number of powers, and 6 of any number of powers, and 5 of any number of powers, etc, as long as your total is no greater than 21, and all of the powers' numbers are 6 or less, as 6 is the maximum for any power category. If you do not allocate any resources into a category (i.e. 0), any disks you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). You are allowed to have a profile that adds up to less than 21, and the jury is out on whether it is an effective strategy. It is the hope that the CORRECTIVE MEASURES employed in this game will render such a strategy INEFFECTIVE. As such, it is STRONGLY ENCOURAGED for your profile to add up to 21 points, and it is believed that it will result in the most desirable outcome for you as a player. In addition to the above disk-finding powers/affinities, each player has one MASK OF ULTIMATE POWER in their possession. This is due to some timey-wimey stuff involving portals and time-duplication and possibly inaccurate theoretical physics. Whatever. ALL PROFILES MUST BE POSTED IN THIS TOPIC. NO EXCEPTIONS. ROUNDS (6): Part 1: Disk Finding/Acquiring Each player will be given a chance to acquire 2 Great Disks per round. Obviously, you can choose to acquire the disks that you have the greatest odds for, but only a combination of all six Great Disks will win you the Mask of Time, so choose wisely! You may have multiple Masks of Time, if you are shrewd enough. For this portion of the round, post IN THIS TOPIC which two elemental masks you wish to acquire. I will post at the conclusion of 24 hours with each player's disk finding success or failure. Part 2: The Murders In this desperate race to avoid being sucked into Makuta’s Vortex, you cannot afford too much competition. Each night you will have the opportunity to slay one of your fellow disk finders and claim their disks for yourself. The Mask of Ultimate Power – This device has a 50/50 chance of: a) Stealing your opponent’s MoUP, if they have one b) If they don’t have a MoUP due to previous theft, they will die. You will claim all of the dead persons’ disks or Mask(s) of Time currently in their possession. IF YOU DO NOT HAVE YOUR MASK OF ULTIMATE POWER BECAUSE IT HAS BEEN TAKEN, YOU WILL NOT BE ABLE TO MURDER PEOPLE THAT ROUND. THE MORBUZAKH For each round, the evil Morbuzakh is on the prowl. This evil and despicable source of ravenous plant life will claim one player once per round, and put him in one of my containment spheres below the Coliseum. Should you be abducted in such manner, you will not be able to participate in the disk-finding or death rounds until you are freed. Your disks will remain with you, however. Claiming one or two disks during a round will reduce your chances of being abducted. Creating the Mask of Time itself will eliminate your chances of being abducted; however, the Morbuzakh will still be able to attack you if you lose your mask. Choose wisely. Should you acquire all six great disks, you will be given the opportunity to defeat the Morbuzakh on the corresponding death match. Only the six great disks can defeat the Morbuzakh. This will kill the Morbuzakh and make it so it can’t attack you…or your enemies. At the end of the SIX ROUNDS, if the Morbuzakh is still alive, it will kill everyone who does not have a Mask of Time in their possession. There are a couple of TWISTS regarding this party animal that may or may not be employed, and some that only a few players may discover. THE NIGHT AT VAKAMA’S FORGE Should you acquire the six great disks, you will be given an opportunity to spend a night round – that is, THE SECOND HALF OF THE ROUND, NOT THE FIRST HALF – at Vakama’s forge to make the Mask of Time itself. During this time, your chances of being taken by the Morbuzakh are TRIPLED, if it is still alive. Beware of the Dark Hunters that haunt the forge! THE MASK OF TIME What does this mysterious mask do? You’ll have to earn it to find out! THE FORTUNATE INDIVIDUAL WHO HAS THE MOST MASKS OF ULTIMATE POWER AND GREAT DISKS/MASKS OF TIME WILL BE THE WINNER! AND THEY MIGHT GET TO LIVE. MAYBE. IF I’M FEELING GENEROUS. RULES: 1. All BZP rules apply. Even though we are evil mask makers, we are still stuck in a children's toyline franchise. Darn. 2. If you don't respond to three disk-finding rounds, my pet Morbuzakh will eat you and your masks. You may skip as many of the death rounds as you like, but be warned that taking no action may result in your death. Rounds will move on in the 24-hour period regardless of how much response I get from you. ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS FROM THE TIME AT THE TOP OF THIS POST (we’re allowing more people to participate this time, since we aren’t on contest time schedule), WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! PLAYER LIST: 1. Liuth 2. Ghidora 3. Lucina/Voltex 4. Pahrak #0579 5. Portal 6. Toa Kapura 7. Aerixx 8. Dallior: Rahkshi Lord 9. ToaGhost 10. Punderscore