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Showing results for tags 'Sir Fangar'.
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UPDATE 6/17/16, POST #5! UPDATE #2 6/20/16, POST #6! https://www.youtube.com/watch?v=86f_U_q4SFg So, all of the parts for Chi Sir Fangar came in, and I've gotta say - LEGO, I'm SO disappointed in you for not releasing this wave of Chima figures in North America (or at least not making them more readily available)! After putting Sir Fangar together, I couldn't help but admire him; he's tall - even for a CCBS figure - he's got lots of cool parts, a SUPER-cool head mold, and he just oozes personality. He's arguably my favorite Lego villain since the original Makuta or Roodaka - I can understand why he can go for $100+ new in packaging now while others still clock in at $20 or less! However, being a life-long proponent of customization, I immediately started breaking down my Skull Basher and started digging in my spare parts, and I've eben able to make some key changes: -Removed the unnecessary ankle friction adders/extensions, making his legs look more proportionate to his body and closing a gap between his chin armor and feet -Added claws to the feet, adding more ferocity as well as more points of contact to the surface he's standing on -Additional armor plating and re-arranging of pre-existing parts -Filling in the gap above his torso armor with simulated fur and bones -Slightly re-designing his staff to be sturdier and more aggressive-looking -Adding a simple, short tail (sabertooth cats had stubby little tails!) Even after these, though, I have a few things planned and a few obstacles to overcome: -Trying him without the upper leg friction adders to make the legs even more to-scale with his body -Obtain 2016 Kopaka and/or the Protector of ice for more white and trans-light/neon blue parts,a s well as Kopaka's longer torso with the swiveling hips -Figure out a new method of attaching the new shoulder armor so not to restrict shoulder movement as much May not be a permanent solution, but I've got something figured out already! -Find a way to fill out the torso more and add more fur/bone details -Figure out a new neck design with more thickness/fur detail than the current super-short bone piece If anyone has any solutions/suggestions for these issues, please - tell me! I've been out of Bionicle stuff for a long time, so any help I could get would be greatly appreciated! Anyways, on to the pictures (of which I'm VERY proud of; the sun was at just the right angle to really make the trans blue parts glow!): I'm already trying to figure out solutions for these problems, so there may be more pictures soon! Also, has anyone else been having trouble with Brickshelf? I've been fighting it for over an hour to get these uploaded. :X Either way, stay tuned in - a second version is coming VERY soon!