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Aanchir posted a topic in LEGO DiscussionLEGO has made a LOT of sets containing dragons, especially in recent years. Brickset counts around 70 sets containing dragons, more than half of which were released in just the past five years. So out of curiosity, how many LEGO dragons do you have, and which ones are your favorites? Do you prefer molded dragons like the ones in LEGO Castle, or more brick-built ones like the ones from LEGO Ninjago and LEGO Elves? I'm not sure how many dragons I have from 90s Castle sets, but my twin brother and I have about 25 dragons from the past decade: the Kardas Dragon from LEGO Bionicle, Dragon Bolt from LEGO Hero Factory, twelve dragons from LEGO Ninjago, and eleven dragons from LEGO Elves. My overall favorites are Elandra the Queen Dragon from LEGO Elves and the Master Wu Dragon from LEGO Ninjago. I have a hard time choosing between them. Elandra is bigger and more lifelike, while Master Wu Dragon is more posable. Generally I prefer brick-built dragons over molded ones. A decade ago I might've had a different answer, but today there are lots of great hinge and curved slope pieces for building lifelike, posable LEGO creatures. Feel free to share your thoughts on LEGO dragons!
Nexo Knights Chess Set
Lyichir posted a topic in System-Based CreationsPic 2 Pic 3 Pic 4 Pic 5 Pic 6 Album A Lego chess set based on the Nexo Knights theme. Altogether, including parts that aren't available on LDD (8 Scurrier figs and the helmets for the 2 Ash Attackers), this model would add up to 1022 pieces. The base features storage space for the chess pieces themselves, and two modular sections visually based on the good and evil factions in the theme. The board itself is also modular and separates into four 16x16 sections. The two halves of the board can be separated and stacked on top of one another for storage. The chess pieces themselves all have simple yet uniform bases that allow for easy color-coded identification. The "good" Nexo Knight faction features King Halbert (King), Queen Halbert (Queen), two Royal Soldiers (Bishops), two hover horses (Knights), two Nexo Shields (Rooks), and eight King's Squirebots (Pawns). The "evil" Lava Monster faction features Jestro and the Book of Monsters (King), Lavaria (Queen), two Ash Attackers (Bishops), two evil hover horses (Knights), two Shields of Absorption (Rooks) and eight Scurriers (Pawns). I would love to build this physically and/or submit it to Lego Ideas, but am hesitant due to how obvious the idea is. Lego has released many chess sets in the past, most of them based on Castle themes, so chances are Lego is already considering releasing a chess set for the Nexo Knights theme. I would not want to buy all the necessary figs and parts on Bricklink only for Lego to release a similar set on their own!
RPG: Castles in the Air
Wyrd Bid Ful Araed posted a topic in LEGO RPGPeace has come to the land of Albion! At last, after near three decades of shedding blood and vicious infighting the land has once again fallen under the rule of a king, finally putting an end to the Great Civil War of Succession. The war was begun when the old King Leo Mathias died with no clear heir, his only son killed in a battle with the trolls in the west. As soon as his head could no longer bear the crown it seemed every house, clan and banner-lord leapt up to nominate a head of their own, as years of marriage and breeding had left many with a just and equal claim to the throne. Knight fought knight, man-at-arms fought man-at-arms. Crops died untended in their fields, homesteads burnt, great castles were broken to rubble. For some thirty years great Albion was cursed with this madness of greed and rage but the cure has come, and his name is Lionel. Lionel Caerwyn of the ancient and noble house of Caerwyn, was but an infant babe when the Great War first started. An infant babe with a claim through his mother's blood and a father callous enough to believe he could control the crown through his son if only that son could inherit. However the father did not anticipate how long the war would drag out for, nor that a wasting sickness would take him before his plans could come to fruition. His training of the child left Lionel a cunning adversary in the field of battle and in political manoeuvring, and his early demise meant the boy inherited none of his coldness. The ability to both charm and strategise twinned in one champion made him a force to be reckoned with; what rivals he could not rally to his own cause with words of flattery he could crush with sheer military might. It took thirty years, but with the signing of the Treaty of Aldendan removing the last of the legitimate claimants Lionel Caerwyn could truly call himself King. Officially recognised by all major parties, he began reinstating the Crown's Peace, the ancient Pax Corona, an attempt to restore peace to the land and remove any last threats to his reign. For you see, signing a treaty does not make every problem magically vanish. Bandits that swarmed the lands in times of war still prey on the weak, the remnants of broken armies roam far and wide in search of conquest, the ever-present threat of the trolls looms as it always will in west…and in his last mountain fastness the vengeful Bat Lord plots the downfall of all Caerwyns... Lords of the Realm Lionel Caerwyn, King of the Realm, Lord of Gold and Glory. He claimed the throne through the blood of his mother, the old king's cousin, and secured it through conquest. He rules the realm now from the great citadel of Watsmaet, his mind turned to the task of enforcing the Pax Corona and ensuring his own succession so a second war will not break out should his rule be ended. Upon taking the throne he dropped his own house sigil of a green fire-drake and took up that of the old king; a lion, proud and crowned. It is this sigil his house-knights and bodyguards wear, while the knights who bear the lone crown sigil are dispatched across the land to bring law and peace. Willem Caerwyn, the Earl Wyvern, Lord of Plain and Plunder. Younger brother of King Lionel, and inheritor of the green fire-drake sigil that lends him the title Earl Wyvern. Always considered 'the spare' by the elder Lord Caerwyn he did not receive as much instruction in conduct and warfare, making him a more impetuous and reckless sort of fellow than his reserved and calculating brother. Lionel is smart enough to recognise such traits as useful and effective in some circumstances, making the two close companions despite their differing humours. For his aid in the Great War Lionel awarded Willem lordship over the flatlands of Estfallan, famed for both its extensive farmlands and occasional piracy from the port town of Darkharbour and its castle, Dragonsmouth (ancestral seat of the Caerwyns) Hossler Vahnn, the Black Falcon, Lord of Storm and Snow. A hard man, hard and cold like the northern mountains over which he holds sway. He was one of the few great lords not to lay a claim to the throne of Albion, instead lending his support - and army - to Lionel. Since the men of Gryshire, Hossler's province, long ago mixed with the Viking raiders of the far off icy islands they are strong and doughty warriors, and their support was key in several of Lionel's earlier victories. Yet he has asked for little reward, still content with keeping his own province safe. His castle is Falcon's Roost, high in the Gargrim mountains bordering the Blasted Wastes. Danaus Milkweed, Warden in the West, Lord of Stone and Shield. The Milkweed clan have always held in the harsh lands of Marsokk, where the Marbrantt mountains both limit troll attacks to simple raids but turn the lands in their shadow to swamp and marsh with floods of meltwater. Danaus was one of the first lords to claim Albion as his own in the War of Succession, and in truth probably has the better claim than Lionel, but his heart went out of it when his eldest son was killed in a skirmish with the Black Falcon's troops. He withdrew to his fortress of Aenkia until swayed to join Lionel's cause through bribery and homage. This may make he and Hossler allies, but in truth he has never forgiven the Falcon for his son's death. There is just little he can do about it at present. He holds the title Warden in the West as it is his armies that stem the trolls from advancing over the mountains into Albion proper, a constant state of warfare which makes even the youngest man in his legions a grizzled veteran. Anyone bearing his blue fire-drake sigil will receive honour and respect wherever they go. Felix D'Warrow, Earl of the Under-Hall, Lord of Steel and Silver. In ancient times the D'Warrow house were the butt of every joke. Their territories at Nethcross were risibly worthless, full of rocky outcroppings, steaming bogs and land salted by sea winds. These jokes stopped when attempts at digging to fertile ground beneath the salt and bogs uncovered vast seams of mineral wealth. Iron for swords and armour, silver for coins and wealth, coal for fires and forges, even clusters of gems like the eggs of some terrible bird. The D'Warrows became rich and powerful off this, adopting their current sigil of the double axes to symbolise the mining efforts and weaponry it produced. Since the wetland moors of Nethcross could support no castle above them, they built the Under-Hall within their mines and tunnels. No army has dared to siege it in the hundreds of years it has stood. Heironymous Basil, the Bat Lord, Lord of Wrath and Ruin. The house of Basil has always claimed direct descendant from an ancient line of kings that predated Leo Mathias and his kin, and it was this former glory Heironymous sought during the Great War. It is believed this was down to the urgings of his consort Willa, a witch rumoured to be from the Blasted Wastes, whose words were like poison into his ears. His radical claims gained no support amongst the other lords, and his own province of Nichtblud, squeezed between the warriors of Gryshire and the veterans of Marsokk, stood little chance against the forces arrayed against it. While Heironymous himself still lives, most of his lands and holdings were given away to Danaus Milkweed as part of Lionel's settlement with the Warden in the West, leaving the self-styled Lord of Wrath and Ruin largely powerless and forgotten. That is, until he hit upon the notion of gathering the scattered bands of forgotten armies to his sole remaining fortress of Dunnor, arming them under his black bat sigil and sending his so-called Fright Knights to pillage and loot… The Realm of Albion Watsmaet: Where the Kings have ruled since time immemorial. A great citadel or marble and granite standing on a mighty spar of rock where the Dragon River running from Darkharbour and the Broadwater from the Gargrim mountains cross each others' paths. Dragonsmouth: A fortress originally built to guard against attacks from the river, and to launch piratical attacks on the continent beyond, Dragonsmouth actually gets its name from the immense carving of a dragon's head over the main entrance which was used to spew boiling water on any would be attackers (which also spawned the Caerwyn crest). Confusion over time, however, has led to the belief that it is because it sits at the mouth of the Dragon River, never mind that the Dragon River wasn't called as such until this belief. Falcon's Roost: A construction of impenetrable stone built into the very mountains it sits on. Few in history have been foolish enough to attempt to storm the Roost, and their idiocy has been remembered long after their names have been forgotten. It looks out over the Blasted Wastes, but what exactly it was supposed to guard against in those long forgotten days has been lost to the annals of time. Aenkia: Also known as the Shield-Fort, for a pair of reasons: its is the greatest bastion of defence against troll incursions from the western lands, and long ago one of the Milkweed lords started the tradition of hanging the shields of the fallen upon its eastern wall as a sign of respect and defiance. Said eastern wall is now entirely covered with shields, a dazzling array of blue fire-drakes glaring towards the troll lands. The Under-Hall: After years of renovations, extensions and improvements, nobody is quite sure where the Under-Hall ends and the Nethcross mines begin. The surface entrance is not much to look at though, being a simple motte and bailey. A determined army would have no trouble breaking into the Under-Hall proper. No, the real problem would be getting out again Dunnor: In the craggy lands of Nichtblud, there was never going to be much space for a castle on the scale of Watsmaet, so the forts there were always very tall and oddly narrow. Dunnor is no exception, looking like some strange rocky arm reaching for the sky. While not the ancestral home of the Basils, it has always been their fall-back and last refuge. You can feel the paranoia leaking through the architecture, as any wall or floor could be a trap to discourage invaders. Blasted Wastes: Lying north of Gryshire and Falcon's Roost, legend says this was the home of a mighty sorcerer, king of all he surveyed. It is this sorcerer the Basil family claims descendant from, as it happens. He ruled with black magic and necromancy, which slowly poisoned his land until nothing living remained that wasn't sustained by his dark power. It is said a good wizard came and challenged the sorcerer, and that their battle reduced the land to nothing more than the scorched and toxic wasteland it is today. Nothing dwells here but the dead and, it is said, the vanquished sorcerer's apprentices. While there are mages and hedge-wizards still left in the world, no-one equals the power of the two titans that fought here. The Troll Lands: Nobody quite knows how the trolls, green in skin and long in fang, came to dwell to the west of Albion, whether they came in boats or walked across a since-sunken land bridge. Nor does anybody particularly care; they're more focused on how to keep them there. The trolls are too many and too dug-in to be driven out if all the armies of Albion were gathered together, but they can at least be stopped by the Marbrantt mountains and the long line of Wardens in the West. Lost Clans The Black Bulls: While the land was without king, the fortress of Watsmaet was held by Cedric the Bull, old king Leo's Marshall-at-Arms. While the infighting began, Cedric saw how petty and quarrelsome these lords were, and how pathetic their claims, and decided to simply take the crown himself through strength of arms. It was essentially what the rest of them were doing anyway after all. His ruthlessness and strict discipline in his troops won him many victories, but were in the end what cost him everything. When seeking to conquer the province of Banteras, swathed as it was in the Old Forest, he decided that he wouldn't risk being bled dry in constant ambushes and skirmishes and simply ordered the forest set alight, razing the city within. The Burning of Banteras became infamous, and more gratuitously violent with each retelling, drawing the ire of every noble family in Albion. Cedric was lured into a battle which turned out to be a trap which left him outnumbered and outmanoeuvred. His army was broken and Cedric himself hanged from the blackened remains of the oldest oak in the Old Forest. The remains of his army took up a black bull as their design, a remind roof Cedric's great strength and famed horned helmet, and wander the land as swords-for-sale or vicious marauders. The Wolfpack: In times of war, thieves and bandits grow brave through the absence of law. In the midst of battle a soldier's heart might be so gripped by fear that he turns from his friends and flees. These are the fellows who make up the Wolfpack; courageous thieves and cowardly warriors. Lost souls who joined swords because the alternative was no home or food. In the Wolfpacks you might find a exile from Nethcross rubbing shoulders with a deserter from Marsokk while breaking bread with a criminal from Gryshire. They are of all provinces and yet none, as mismatched in skills as they are in clothing and weapons. A raggedy band of outcasts who prey on the weak like the wolves they take their name from. The Forestmen: On the surface the forestmen who fight under the stag sigil seem to share many similarities with the Wolfpack. They originate from many provinces, follow no lord or king and occasionally rob and raid from others. But they are no wandering band of misfits, instead they believe that the forests of Albion are rightfully theirs, that they should be allowed to dwell in them unmolested and tax whomever they wish for passage through them in what they consider a noble cause. They hold this to be true as, for the most part, the Forestmen are the survivors of the Burning of Banteras. The forests are the home they have taken since their own was lost, and no king or his Pax Corona will drive them out. Rules 1. All BZP Rules apply. Obviously. 2. No godmodding. This means no killing whole cities of enemies in a single go, no pulling deus ex machina solutions out of nowhere, no developing sudden skills never displayed before, and so on. 3. Don't have your character somehow know something that he would only have learned if you, the player, had told him, aka metagaming. 4. I realise this is a game where pretty much everyone is going round with a variety of very sharp and pointy objects with the intent of hitting other people with them, but try not to get too graphically violent, okay? 5. Related to the above, don't kill someone else's character without their permission 6. To play, use IC, meaning In Character to describe events happening to your character, and OOC, meaning Out Of Character, for things you as the player are saying 7. There are currently no limits on characters. Its a big world, go nuts Profiles Fill 'em out and post 'em here Name: Gender: Appearance: Personality: Alliegance: (If any) Weaponry: Skills: Biography: Thanks to Sisen for approving!
TahuForever! posted a topic in System-Based CreationsWelcome to Castle Triumviratum, a castle wedged between two cliffs, both serving as a stronghold to protect the kingdoms beyond, and as the officially designated meeting place for the Three Kings of the Three United Kingdoms. I built this a couple of years ago, and while it's nothing compared to other castles I've seen, I'm fairly pleased with it. it is the first model I've made of this scale, though, and it looks a lot better than any other large-ish scale MOCs I've made. (the pirate ship was pathetic...) Here's a little info on the layout: The front tower holds the wizards’ study, and another room above it with adjoining platform. In the rear tower lies the throne room, with the three allied kings standing atop it. The side towers are guard-towers, complete with catapults. The courtyard is made up of a ring around the outer edge, and a lowered area in the center. Each corner has its own purpose: forge, armory, kitchen, and apothecary. The lower area has a training dummy and a door to the prison cell. One of my favorite parts of the design is the walls, mostly the sides and the back. I love the look of it. I also love the general design of the walls, battlements, and towers ringing the courtyard, even though the courtyard itself is rather tiny. Without further ado, on to the pictures! Full View Drawbridge, Front Drawbridge, Top Forward Tower Rear Tower Rear Wall In All Its Glory Side Wall The Three Kings Three Way Practice Duel Kitchen Forge Apothecary Armoury Lion Queen And Prince Royal Guard There are a few more pictures in the gallery, which is here: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=520320
Chess Set (Mlcad)
Freddy Mallins posted a topic in System-Based CreationsA Medieval-styled chess set which I built using MLCad. 1234 - Bishop5 - King6 - Knight7 - Pawn8 - Queen9 - Rook1011 - HD picture (using LDraw)12 - I recently changed all the white on the board to tan, giving it that antique look13 - HD picture of the tan board (using LDraw)See this topic for an explanation of MLCad, the program that I used.To my knowledge, none of the pieces have any non-real builds to them (except maybe the horse head on the knight, but it is physically possible to separate the head from the body of a horse figure, and I'm pretty certain that the size of tire I used in the digital model would also work in real life).I should note that because of how I've rigged this up in MLCad - that is, I made the models of all the pieces and the board separately and then imported them into one, big, multi-part file - it's possible to actually play chess directly in the program.However, I should also note that I absolutely suck at chess; I just like designing the boards and pieces and such.
Chols posted a topic in System-Based CreationsFlickr | Brickshelf I've been working on this project for a while since the boards went down. This is a set of thee LEGO Bookends, each representing a classic LEGO theme: [*]Left: Town/City[*]Center: Castle[*]Right: Space (specifically inspired by the Spyrius subtheme) The bookends function pretty well. The textbooks on my shelf are quite heavy and fall over easily, but the bookends have managed to support them. Each bookend has a large gray plate in the back to provide extra support. So yeah comments/criticisms appreciated and all that good stuff.
Freddy Mallins posted a topic in System-Based CreationsA Medieval monastery-like building. 123456789101112Before I actually start talking about the MOC itself, I do have two things I'd like to say:1. I did ask bonesiii, and this is NOT violating the religious rules on BZP. 2. The program that I'm using obviously isn't Lego Digital Designer. This program is called MLCad, or Mike's Lego Cad. It's freeware, but unfortunately I can't post a link to the download page, due to there being links to other forums (but that's what we have Google for). As you can see from picture 12, it's definitely harder than LDD - for one thing, it's not just one view that you can move around, but 4 separate windows of different view points which you have to work through. There is a 3D option (on picture 12, it's the lower right-hand window), however you can't actually build in that window; it's for viewing only. Another thing is that it works a lot with math, and you can displace bricks in ways that aren't physically possible. Because MLCad is a CAD, or engineering, program, it isn't specifically designed to work with Lego like LDD does. In LDD, the program places restrictions on where you can put certain pieces - for instance, I can't put the Minifig apple piece on the Minifig plate piece (as dumb as that actually is). But in MLCad, not only can you put the apple piece on the plate piece, it's actually possible to put it through the plate piece.In this MOC, there are a few instances of non-real brick placement - both of the stained glass windows, the rope coming out of the bell (there's no flex tool in MLCad like there is in LDD, either), parts of the fence cutting into each other, and the grass on the ramp next to the building (there aren't any studs underneath it; also some of the grass pieces cut into each other and the fence/building/trees around them).So yes, there's my MOC. I had a lot of fun building this, and it's actually my first completed MLCad MOC. I've messed around with the program years before, but I'd never gotten any completed results like this. There are some things I don't like, though - namely the cramped space inside (which is extremely hard to negotiate using a digital builder unless you know your Brick geometry really well and can apply it) and a section of the roof near the right side (looking at the front) that's a bit buggered up. Other than that, I feel that it turned out quite well.
Castle Bartizan (Instructions)
Freddy Mallins posted a topic in System-Based CreationsA how-to guide on how to build a bartizan for a castle wall. A bartizan is basically a small, turret-like structure on a castle. They’re very nifty for archers, plus they just look danged cool. Here’s a simple guide to build one!PARTS LIST: x2 x9 (1 for the top, 4 to fill in each side)%20http://www.brickshelf.com/gallery/TMCIsrael/Castle/Bartizan/3063.png%20 x14, give or take (at least 8 are required for the top, bottom, and one level of height, but I went with 14 of them to give me the height of the slit on the window) - ALSO, be sure that they’re the ones on the LEFT, NOT the ones on the RIGHT (otherwise this won’t work!) x2 x1 (this is a size/length 4 axle) x1 (yes, that is a helmet) x2 x1 x1 x1 x1 x1Righto, let’s get started.Step 1 - Connect these pieces together with the pins.Step 2 - Start the base of the roundness.Step 3 - This is why having that specific kind of hollow-bottomed 2x2 curved corner brick is important - you have to put these two on top of the other ones, but you have to offset them just a bit. (here’s another pic)Step 4 - Add more.Step 5 - Add even more.Step 6 - Add yet more still.Step 7 - Bridge the top.Step 8 - Add two more to ‘mimic’ the base roundness on the top.Step 9 - Add this cone.Step 10 - Put these two together.Step 11 - Doink.Step 12 - And doink.Step 13 - Doink the helmet on (another shot).Step 14 - Slide that configuration into the top.Step 15 - Take all these.Step 16 - Slap ‘em on the bottom.Step 17 - I didn’t take a full pic of it, but fill in both sides with the 1x1 cylinders.El fin!If anyone has any improvements to this design or implementations on your own, I’d like to see them. You don’t have to attribute it to me.
Freddy Mallins posted a topic in System-Based CreationsIn the barren, snowy wastelands, a group of hopeless Pyromancers march on a lonely tower... 12345678910111213Folder (when public)I love snow. I also love castles. But something I don't love is when there aRE UNINTENTIONAL CRACKS IN MY MOCS WHERE THE BRICKS ARE SUPPOSED TO BE FULLY CONNECTED BUT THOSE CRACKS ARE STILL THERE ARRRGHFADFDAFS-...sorry...So, that being said, I present to you one of my older Castle MOCs, in which a bunch of Pyromancers and [much cooler] Cyromancers fight. There are two figs you can't really see in any of the pics I have - there's one who's 'frozen' in the 'block of ice' which is being 'shot out of' the old dude's hand (metaphorically, of course ), and another dude who's in the first floor of the tower, injured. Also, the pic of the archer (this one) is just what's inside the bartizan - that circular turret/tower thingy jutting off of the side of the tower. I'll be posting a topic relatively soon on how to build one of those (the bartizan, not the archer).
Freddy Mallins posted a topic in System-Based CreationsThis is a Classic Castle structure I designed to hold my pocket watches. It's a water mill-powered clock. 1 2 (yes, those are bells)34 (happy bucket is happy )56Folder (when public)Some updates to it:1 - Improved tree (kinda; the top where the gray part shows bugs me, but it bugs me less than the original tree, which had no top to it)2 - A bit more texturization on the water. And Trevor (not really lol).3 - More water texture (and cat hair, apparently - ignore that).4 - You can't really tell, but I added a plate for the statue to stand on; before this, it would just kinda sit loosely in that cubby (which sucked because anytime I'd pick this thing up and move it around, it'd fall out).The first floor is vaguely designed; the second floor pretty much has no interior. I wanted to focus a lot more on the outer landscaping and architecture than I did interior design - I have other MOCs for that mess. Also the gears...don't do anything, to be honest. The day I can actually build something with working gears will be a day full of miracles, indeed. This MOC suffers from Big Gray Wall syndrome, also, but to be honest I'm not too concerned with it. Sure, it could be improved by it, but this was built primarily for the same reason Lego still makes those watches and alarm clocks you can build on. Hooray for practicality.
Freddy Mallins posted a topic in System-Based CreationsA revamp of set #7079-1 , 'Drawbridge Defense'. 1234567So as stated, this is a revamp. Sorta. I like this one, as old as it is, but I will admit that I left the back kinda...untouched. I was gracious enough to give it those doors. The whole drawbridge mechanism I had to rework (if you know me then you know I hate gears; well if this MOC taught me anything, it was that I hate gears), but it was pleasant in the end. Also, this was before I had my hundred-something grass/flower stem pieces (seen here on my Clock Tower MOC), otherwise I definitely would've just smothered this thing in them.