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  1. "The binding process has evolved so much that it is easy to dismiss older attempts as crude or inelegant - but without those enterprising efforts we would be nowhere today." - From the writings of High-Binder Arzanon
  2. Though he may appear gentlemanly, the necromancer always has a trick up his sleeve... https://imgur.com/a/i8RZDOZ (More photos) Originally built for the Knight's Kingdom open collab on Flickr. When I realized I no longer had my Vladek head, he was transformed into a knock-off coatdude™. Heavily inspired by Dviddy's Nuju Esq.
  3. This topic is somewhat inspired by the one about what G1 would have been like if the story never left the island of Mata-Nui. So in G1, the first three years, despite being about Biomechanical beings which, let's face it, almost every young 'un incessantly called robots, was more of a fantasy affair than sci-fi. You had a tropical village, primarily melee weapons based on medieval technology, a tribal society, mysticism and ancient artifacts. Yes yes, you can have all that in a sci-fi story as well. I'd like this topic not to debate the range and definition of the terms sci-fi and fantasy, so let's stick to the very basic definition of sci-fi = technology and futuristic stuff/ fantasy = mystical/old-tech stuff. Anyhow, G1 took a decidedly Sci-Fi turn in 2004 and never really ditched it until 2009 with the more... "primitive" Bara Magna setting. Metru-Nui introduced all kinds of cool technology in '04 and '05, the highly industrialized depiction of Voya Nui in '06 and freaking semi-auto ranged weaponry also is a bit more on the Sci-Fi side, '07 had high-tech submarines and do I need to even speak of '08? So seeing as there is a pretty good chance G2 isn't going away in 2017, let's, for the sake of discussion assume it sticks around for at least as long as G1. Now, so far G2 has opted for the more fantasy-oriented theme of the early years of G1. However, what if it stays here? What if G2 never makes the switch to sci-fi? Would you be interested in seeing a longer saga with a more low-tech fantasy atmosphere to it? We know there is an airship that Ekimu uses, but that can still err on the side fantasy with some stretch. Now, it would certainly make travel between the other islands easier. While we don't know how large the planet is, it is safe to assume that with that level of tech (let's assume the "elemental blasters" are like magic and stuff), traveling to another continent by boat would be a lengthy affair. Either way, I'd love to see G2 evolve into having a larger scale story spanning various islands that were mostly isolated up until then, and the contact between them leads to tension/war. In the meantime some over-reaching enemy is gathering which threatens all islands, and the goal of the Toa is to create a stable alliance between them to face the coming attack. We could see a diverse range of cultures and set designs, with a wide range of non-Okotoan species. Would you prefer if G2 took a similar sci-fi turn as G1, or do you like the low-tech tribal atmosphere of early G1 and current G2?
  4. Next March, LEGO is introducing a new girl-oriented theme called LEGO Elves! The teaser site has images of the main characters, a video, and a taste of the theme's otherworldly setting of Elvendale. The characters, from left to right, are Aira Windwhistler, Farran Leafshade, Emily Jones, Naida Riverheart, and Azari Firedancer! The four elf characters represent the elements of Air, Earth, Water, and Fire, respectively! Here's a story description translated from the German catalog (pages 46–47): "Join Emily Jones in her exciting journey through the magical world of Elvendale, beginning at a mysterious door in her grandmother's garden. Emily needs help to find the way back home. In order to open the gate to that separates her from her home, Emily must find four keys - but she can only manage this with the help of her elven friends. Learn all the details about LEGO Elves on LEGO.com/elves and download the app, to witness the adventure!" I am so incredibly excited for this theme! It's got a lot of the same magic that drew me to themes like BIONICLE and Ninjago, but wrapped up in my teenage love of magical fantasy races from fairy tales and folklore! I've been saying for a while that what LEGO needed to follow up the success of LEGO Friends was a dedicated in-house fantasy theme for girls, and this one has so far surpassed my wildest expectations! What do you think about this theme?
  5. LEGO Elves is one of the few brand new themes coming out in 2015, based off of the minidoll figures first seen in the LEGO Friends line. While ostensibly the sets are marketed at young girls, we all know that LEGO is LEGO and you can buy what you like. The teaser site suggests there will be some story and possibly a TV show, and the sets we've seen in the 2015 catalog have a distinct fantasy feel with lots of new and recolored pieces. Are you interested in this theme? What aspects are you most excited about? Or are there things you're not really a big fan of that turn you off to it? Share your thoughts and let us know!
  6. Source: Are You Excited for LEGO Elves?
  7. Chapter One: A Tale of Eberhard Eberhard, a skilled young warrior garbed in leather armor, gripped a sword in his hand. In his dark eyes was a look of intense determination. Suddenly, he landed on his back, defeated. “Excellent work, both of you,” his master, a middle-aged man of great strength and agility, told his assembled pupils. His weathered gray cloak gave him the appearance of a wise sage. “These two, Eberhard and Llwelyn, have provided the best example of the Tsaeb mode of combat I have seen in many Offerings.” The master, who was named Tirem, and his students were gathered in a small forest clearing. Winter was approaching, as evidenced by the bare trees and gray sky. Tirem and his students met there daily to practice the Tabocim, the defensive arts. Mastery of these arts was the key to their civilization's survival if the long-anticipated war at last broke out. “It should come as no surprise to anyone that they are to contend for the favor of Agomnan tomorrow. All of you are worthy to serve Agomnan; but only they have shown the fortitude to accomplish Agomnan’s uncertain challenge. "I believe this has been enough for one day. I shall see you on the morrow, when the Offering shall take place, and we shall discover who will win the favor of Agomnan. May this land of Ileway fare well till then. Hwyl fawr.” ******************************************************************************************************************************************************************** “Hwyl fawr” was the customary farewell of the people of Ileway, the Syrochii. Like many of their expressions, it came from the language of the Kelbyaji, a race of powerful, benevolent beings who had once ruled the known world. Their downfall came when one of their number, Atukam, became power-hungry and locked them in a special prison that would transfer their powers to him. He then had little difficulty turning Ileway and the surrounding lands into his empire, over which he wielded power of the most oppressive kind. So cruel was he that his subjects would refer to him only as “the Nameless One.” Thankfully, Agomnan, the Spirit of Power, had arisen shortly thereafter, seemingly out of nowhere, rallying the people against Atukam and banishing him to Suratis, the underworld. In return for this great service, and so he could keep Atukam at bay, he demanded a day of Offering each month. On this day, the people of each settlement would gather, and led by Agomnan's appointed priests, each individual would surrender a piece of Minaru, a metallic gray metal that was abundant in Ileway's riverbeds. Its exact properties were unknown, though it was not difficult to sense, inexplicably, that it held some hidden, mysterious power within. Despite Agomnan's protection, however, the people lived in fear that one day Atukam might break loose, beginning a war of unimaginable devastation. ******************************************************************************************************************************************************************** After being dismissed, Eberhard stopped for a drink from a nearby stream. As he raised his cupped hands to his mouth, he felt a soft kick in his side. Above him stood Llwelyn, a jovial grin on his face. “You really ought to be more careful,” said Llwelyn. “You never know when someone might sneak up behind you . . . and they might not be as friendly as I.” “They might not be? Well, then, perhaps I shouldn’t envy you for being all-but-guaranteed to win,” Eberhard replied, still a bit flustered. “Whatever task you are charged with, I’m sure it will involve a great deal of peril.” “No doubt, my friend, no doubt. But don’t be so hard on yourself. You’re as able a warrior as I; fortune has been kind to me of late , nothing more. Who knows if it will still be with me tomorrow.” “I’d not bet on it to change. Still, I’ll welcome it gladly if it defects.” “Well, there’s little use for mere mortals to predict the future. But I grow weary as we speak. I bid you a good night, Eberhard. Hwyl fawr.” “Hwyl fawr, Llwelyn.” ******************************************************************************************************************************************************************** Following this exchange, Eberhard wandered through the forest to his home. As he walked, he contemplated the day's events. His defeat by Llwelyn did not bode well, regardless of Llwelyn’s own remarks and Tirem’s praise. He was sure his master was simply attempting to ease the pain of defeat. Tirem knew Eberhard’s life’s ambition was to be the greatest warrior the Syrochii had ever seen. Such a warrior would be certain to win the looming contest with ease. Eberhard had a long way to go before he would be the best warrior in Favauoc, let alone all of Ileway. He wondered if his dream was futile. Perhaps if he were stronger, or had better reflexes, he would have a chance someday. As things stood, his prospects were not promising. His nearly assured defeat in the next day’s fight would likely spell the end of his hopes. Presently, he came upon a small, withered pine tree growing amongst the roots of an ancient oak. Was he like the pine tree, he wondered? Destined to live in the shadow of greatness, but never achieve it himself? As Eberhard approached his dwelling, fallen leaves crunching beneath his damp feet, he realized that his short hair and the robes he had changed into after the fight were doing little to insulate him from the late autumn cold. He at last reached his abode, a hut built around a tree, and started a fire. The hut was itself little more than a framework of tree limbs, but it sufficed for Eberhard's spartan needs. As he sat by the fire, he slowly consumed his repast. His mind wandered to the source of his insecurities. He had no recollection of his parents, who had died the winter following his birth. His childhood was spent being passed from one home to the next. No one wanted a mouth to feed that wasn’t of their own flesh and blood, so the people of Favauoc had decided to take turns caring for him. This meant Eberhard had been raised by his entire village, and yet by no one at all, for he never spent enough time in one house to form familial bonds. Such was his lonely existence. Yet, throughout it all, his friend Llwelyn had been present to comfort him. Llwelyn was also an orphan, under the permanent care and tutelage of Tirem. He made sure Eberhard joined Tirem’s band of apprentices as soon as it was permissible. Together, they had studied the Tabocim to the point of mastery. Through the years, and the toil, they had, in a sense, become brothers. Eberhard even grew to see Tirem as a sort of paternal figure. Nonetheless, Eberhard’s lack of a normal upbringing made him feel incomplete. It seemed as though a tiny voice from within constantly whispered doubt into his soul. It told him that, because he was incomplete, forever isolated from others, he could never achieve greatness. It tormented him night and day, refusing all of his efforts to silence it. Still, he persevered. Even if he had no chance of success, he refused to be deterred from making his best attempt. He considered wandering into Favauoc to seek out some amusement to lift his gloomy mood. At last, he settled for practicing the Tsaeb fighting style on a nearby tree and getting a good night's rest before the Offering the next day. He failed to notice the comet that had appeared in the sky, directly above his house. ******************************************************************************************************************************************************************** After bidding Eberhard farewell, Llwelyn wandered around the training grounds, pondering tomorrow’s fight. He’d tried to console Eberhard, in hopes of improving his spirits. He knew such efforts were futile, but he felt he owed it to his friend. He was certain Eberhard’s self-doubt was unfounded. His talents far exceeded those of the other apprentices. In truth, he was, in some ways, a better warrior than Llwelyn. Any passing wanderer could ascertain that with ease. Why couldn’t Eberhard himself see it? As the light in the forest grew dim, Llwelyn wandered home to Tirem’s hut. The path wound through the twisted, deathly tyrgoryn trees, said to have been blighted by the power of Autukam. Eventually, the twisted mass gave way to large, healthy trees that marked the presence of a stream. It was a shallow one with long, rocky shores, which were littered with Minaru. Llwelyn collected the shiniest piece he could find and continued his journey home. He now felt fully prepared for whatever lay in wait beyond the coming dawn. ******************************************************************************************************************************************************************** Eberhard rose early the next morning and made the short journey into Favauoc. The village was spread out, with no two huts closer than fifty feet from each other. At the center of the village was a huge, gnarled tree with three trunks and outermost branches descending to the ground. The tree served as the village’s temple. As Eberhard approached, he saw that several others had already congregated there. Among them was Llwelyn, dressed in his finest armor, fashioned from leather embedded with bits of metal. Upon seeing Eberhard, he approached him, a pensive look in his eye. “How fare you?” he inquired. “I’m fine,” Eberhard replied bluntly. “I see,” answered Llwelyn, unconvinced by Eberhard’s words. “May Agomnan look favorably upon you.” “And may he do the same to you.” Unwilling to face his friend any longer, Eberhard moved away, his eyes fixed on the ground. He was insecure enough without having to speak with his friend and rival just before the fight that might determine the course of his life. Then again, at least Llwelyn was a noble warrior. No matter the outcome of the match, they would remain friends.. After a few minutes, all the residents of the village had gathered. The two priests of Agomnan appeared in the distance, chanting, their black robes flowing magnificently as they moved toward the congregation. When they reached the tree, utter silence fell. “Gathered friends, let us to the great Agomnan our Minaru offer up,” said the first priest in a slow, commanding voice. “Thus shall be at bay kept the One Who Is Nameless.” Slowly, everyone passed their Minaru forward to the priests, who piled the offerings around the base of the tree. When everyone was finished, there was a great flash of light, and when it passed, the Minaru was gone. “Now certain is our safety from the One Who Is Nameless,” said the second priest, in a voice similar to the first's. “Let us now await the words of Agomnan, that his will might be ascertained.” Suddenly, a vivid red glow began to emanate from the tree. Nothing like this had ever been seen by the villagers before. Agomnan merely spoke, without manifesting himself, when he ordered them to select two warriors to duel. They froze where they were standing and beheld the tree. “People of Ileway, in the town of Favauoc,” came a booming voice from the light. “Ye must needs know of a threat that, unless action swift is taken, spells the doom of ye and yours. The vile Atukam, in his connivery rampant, has a means implemented to render useless all Minaru. Were I to elaborate on this scheme, ye wouldst not comprehend. Ye have but a hope single: to from Atukam wrest the Tyrup, the only device by which the process reversed may be. There can be but one man, in all the world, who can this mighty deed accomplish; by combat shall he be chosen, and upon fate shall his quest depend. Ye may give him what help ye may, but know this: if the deed done is not before passed three Offerings have, no choice will I have but to my protection from Atukam remove. “But who among you is of such an imperative charge worthy and capable? There is but one means by which selected such a one may be. Namely, two great champions must in lethal combat engage. This, then, is why you were instructed as you were. Now let commence the battle!” The crowd gasped. No one had expected the duel to be to the death. Still, the townsfolk spread apart, forming a large circle encompassing Eberhard, Llwelyn, and the tree. Within the circle, Eberhard and Llwelyn stared at each other in shock. Neither one would ever dream of killing the other. After a long moment, Llwelyn spoke. "We must execute the will of Agomnan, Eberhard. However abominable it may seem." "I can say nothing against that." They began to slowly pace each other. After a electrifying moment, the tension that was building up in Eberhard reached a breaking point. He drew his sword and charged at Llwelyn. He wanted this fight to be over as quickly as possible. Even defeat would be better than uncertainty. Llwelyn held his ground and parried Eberhard’s blow with ease. He took no joy in fighting his friend, but he was determined to follow the will of Agomnan. He lunged at Eberhard, who parried and riposted. Not to be outdone, Llwelyn dodged the blow and struck Eberhard’s leg. Doing so heightened his sense of discomfort, but he was not going to hold himself back out of some misplaced sense of empathy. Eberhard lunged again. Llwelyn sidestepped, grabbed ahold of Eberhard’s arm and swatted his sword out of his grasp. He then landed a blow to Eberhard’s face, knocking him over. Lost in the heat of battle, Llwelyn raised his sword above his head, as if to strike a killing blow. Eberhard watched, stunned, as Llwelyn lifted his blade. There was little else he could do, for his sword was out of his reach. Surely his friend would not kill him? They had been the best of friends for so long. He knew Llwelyn. Or did he? Llwelyn stood for a moment with his sword suspended above him, then drew a sharp breath. What was he doing? He’d nearly allowed his violent instincts to control him. Disgusted, he cast his blade upon the ground, and knelt before the great tree. “O mighty Agomnan,” he said, “I have done as you have bid. I shall humbly serve you as your champion.” “Well you have fought, brave Llwelyn,” boomed Agomnan. “But mercy you have shown to your foe. Never shall any champion of mine such weakness display. True spirit Eberhard did display. Champion shall he be. You as his retainer shall languish. A lesson let this be, to clemency eschew.” With that, the red glow vanished from the tree. One could not say things returned to normal, however: in stunned silence, all of those gathered turned to look at Eberhard, and he, most stunned of all, looked back. Llwelyn stood slumped by the tree, stupefied. After a moment, the first priest spoke. “O Eberhard, thou hast heard thine commandment divine. Dost thou accept thine quest?” Eberhard’s breath froze, and his body stiffened. He was little more than an ordinary apprentice, he told himself. Llwelyn had trounced him. What special quality could he possess that would make the mighty Agomnan single him out? What power was it that would make him more important than all the villagers surrounding him, let alone Llwelyn? Still, the word of Agomnan was not to be taken lightly. Still shocked, Eberhard stammered out the words, “I accept.” “So be it. Are there any present who will consenteth to aid in this task most imperative?” “I will,” came a strong voice from near the back of the crowd. “He will need my guidance if he is to succeed,” said Tirem, Eberhard’s master. “Furthermore, if Llwelyn is to accompany him, I shall feel obliged to give what aid I can, for he is as a son to me.” “Thank you, Master,” stammered Llwelyn. “So be it. We shall, with Eberhard’s consent, depart on the morrow.” “Art thou not rather hasty, Master Tirem?” asked the second priest. “One does not simply walketh into Suratis. There are terrors of sundry kinds scattered for leagues around it, and within are such things as are nightmares made of.” “Indeed, much hardship awaits us. But what choice is there? A large band would surely be too easily noticed. We must proceed as I have said.” “So be it, Master Tirem,” said the first priest. “On the morrow, we shall mark your departure with much festivity. Until then, hwyl fawr.” With that, the assembly was over. Those present each went their separate ways, eventually becoming, to an observer, lost amongst the trees. Eberhard, who had remained silent for some time now, stayed behind, contemplating his fate. Did this mean he would, indeed, become a great warrior? Or was he merely a tool, a vessel through which Agomnan would act? Tirem remained behind also, seemingly lost in thought. Eberhard wondered if his master was about to speak to him. Sure enough, after a moment, Tirem approached him. “This has been a most unusual day,” began the master. “I imagine there is much that troubles you.” “As much as there are terrors in Suratis.” “Have you any in particular you wish to discuss?” “What will become of Llwelyn? He must be outraged that I would be named champion.” “Llwelyn will come to terms with Agomnan’s decree. Though it is a most puzzling one; ought not a true warrior show mercy to his foes?” “Perhaps such things are not for mortals to ponder. Who can fathom the will of Agomnan?” “Few indeed, if any. Still, I am left thoroughly perplexed.” The conversation continued well into the day, when Eberhard realized he needed to prepare for the journey. He thus returned to his abode, all the way taking note of the familiar sights he would not again behold for some time. Even the most pathetically withered trees and dry creekbeds seemed not so different from old acquaintances he must now part with. When he at last reached his home, he could not stop wondering how long it would be before he returned, if he ever did. ******************************************************************************************************************************************************************** After the duel, Llwelyn slunk into the forest. His world was shaken to the core, and he could not bring himself to face anyone until he had come to terms with what had happened. He bore no grudge against Eberhard; it was not his fault. Agomnan alone was responsible. How could the object of his worship betray him in so jaded a manner? Were not Agomnan’s commands the very foundation of life on Ileway? If Agomnan’s commands could not be trusted, who or what could? For the first time, he thought to question the word of Agomnan. It was still possible that Agomnan was in the right, but no longer would he accept that freely. Dazed, he meandered back home. ******************************************************************************************************************************************************************** That night, Eberhard packed some wild fruits, spare clothes, and an array of weapons into his satchel. As he drifted off to sleep, he could not stop thinking that his death, for all he knew, could come in a matter of days. The only thing that calmed him was the chance that he was not doomed to become merely another faceless warrior. Even if his life would soon be cut short, at least it would be for the most noble cause imaginable. He dreamt of fond memories, and of everything he would miss in the coming weeks. The next morning, Eberhard awoke early. Despite his worries, he felt strangely calm. His fate was sealed; what more could he do? He chose to spend his remaining time at home wandering in the forest, drinking in every sight and sound, from the shapes of withered, dry leaves, to the atonal songs of the local birds. After a time, Llwelyn appeared, seemingly out of nowhere. “The priests have summoned us for a farewell ceremony. I trust you’re prepared?” “As prepared as I can be. Though it is you who should be entrusted to retrieve the Tyrup, not I.” “Perhaps the task requires something more than the prowess of a warrior to complete.” “That’s not what Agomnan said.” “I know. But I can do nothing but hope it was what he meant.” Eberhard, in no mood to accuse Llwelyn of deluding himself, headed off for the village. When he got there, he found all the people arrayed in their best garb. The majority wore tunics made from the bark of the tyrgoryn trees, with leafy crowns on their heads; some of the more prosperous citizens also wore dark flowers, as there were no other plants that looked the least bit decorative. Various activities were under way, such as a game of yweov, a sport which involved jumping from tree to tree in order to place a rock into the opponent’s goal. All Eberhard noticed, however, was the priests and Tirem beckoning him toward the tree at the center of the village. “Silenceth,” said the first priest. “The time now hath come for us to recognize our prospective saviors. Let us hail to Eberhard, Llwelyn, and Master Tirem, for we shall not again behold their likenesses until their quest its course has run.” The crowd cheered for several minutes. Eventually, the three travelers said their farewells to the group, and, determination in their eyes, strode away from their home, past the two withered, dead trees that marked the boundary of Favauoc. Review Topic
  8. Greetings, and welcome to the Tales of Agomnan review topic! This is a series of short stories (in effect, a serial) I wrote last year and thought I'd share. So far, there are three such stories, though I intend to write more if there is interest. Post your thoughts, criticisms, love, hate, and whatever else you have to say! Edit 10/7/14: If anyone actually reads this, Chapter 2 is now up! Link to the topic
  9. Today officially kicks off the first day of NaNoWriMo 2013! Yay! This year, I am writing an original fantasy novel titled The Mad Voyage of Prince Malock. As you have probably already noticed, I have added a NaNoWriMo word count content block to this blog, which will be updated daily as I write my novel. Feel free to borrow the general format for your own blog if you are participating this year. Or not. Whatever floats your boat. Best of luck to my fellow NaNo novelists as we strive to hit the 50k mark. I have a feeling this year is going to be great. -TNTOS-
  10. WEAVER, SEEKER, AND SPARK I. There is a jungle which cannot be reached by any ordinary road, and at the center of that jungle, there is a spiderweb. The spider is old and fat, and her carapace is black and shiny as polished obsidian. She works ceaselessly, tirelessly, though she is nearly blind, and with each new thread added the world changes a little: a flame springs up, or a child hugs his new toy close, or a fruit fly shudders and dies. Sometimes, a wind will blow part of the web away, and as the spider’s work is sundered, universes are lost to darkness. II. When the Serpent awoke in darkness, it made the Light. The Light burned. III. The first arrive at nightfall, riding over the mountains, along the river, and up the hill to the citadel. The rain beats a steady rhythm on their backs. It soaks through their clothes, and so saturated the clothes betray their function and let in the cold till their owners’ bones feel like ice. The travelers can barely see in the storm, but they keep going. They must. They are surer of this than anything, though if you asked them why, they would not be able to answer. When they arrive at the gate, the bravest steps forth, grasps the brass knocker, and raps the door three times. It opens slowly, and the travelers enter. Drenched with rain and sorrow, they proceed timidly through the hall. It is wide and brightly lit, lined with towering columns and intricately carved arches. And it is here that they first begin to remember. The corridor leads to a banquet hall, a room more vast than any you have seen, and the tables are piled high with every delicacy imaginable. There are dishes there from every place in the world, along with some from places that are not on any map. The guests are still a little afraid, but there is no one else in the room, and their mouths water at the sight of so much food. They eagerly begin to eat. And the place seems yet more familiar to them, though they cannot locate it in any memory. It is not long before more guests arrive, leaving their horses, their bicycles, their rusted pickups and old, battered cars by the gate and taking seats in the dining hall. Hundreds arrive, no, thousands, or perhaps even more. It is now, with familiar faces before them, that the travelers remember the place. Friends sit together and partake of fruit, salads, pasta, spiced rolls, and piles of steaming meat. Many guests eat with what could almost be described as ferocity, shoveling massive quantities of food into their mouths and barely noticing their companions’ words. Others are far more hungry for conversation than they are for bread, and listen eagerly to everything said to them. But all are happy, happy in a way that you or I can barely comprehend. The musicians among the crowd find their instruments waiting for them, and begin to play a tune for their fellows. There are kisses exchanged, and dances danced, and smiles smiled. Old friends sit before the roaring fire on the hearth and relate familiar tales. Yet, sooner than any of the guests would have liked, the first coral rays of the morning sun peek over the horizon. Reluctantly, the travelers proceed through the hall and out of the gate. They saddle up their horses, get into their cars and ride off over the mountains. And when they wake, it is to a world that is far less kind to them—a gray, uncaring world. A place where there are no friends to greet them, where evil goes unpunished and good is seldom rewarded. Columns of golden stone are replaced by corrugated metal. Wooded hills are replaced by asphalt streets. Trust and contentment are replaced by perpetual fear. And they remember nothing of the night. NOTE: This is not part of a contest.
  11. Velox continually posts interesting blog entries about books and what he's reading/has read/will read. Which reminds me that I have such topics to blog about. But my blogging has been sparse, and I need to make such an entry interesting. But I hope that if you share my enthusiasm of reading that you will chime in. Without further ado, a glance at my to-read list from now until May: 1) American Gods by Neil Gaiman--I'm currently reading this and loving it! Gaiman crafts a story so well that simply reading his tale is a joy. (Also, I have the 10th Anniversary hardback version, which looks as magnificent as it reads.) 2) Uglies by Scott Westerfield--A teen dystopia book/series that I'm borrowing from a friend. I'm seeing her next week, so I figure I might as well read the first one now and decide if I want to hold onto them until we visit again or just return the rest of the series if the first book doesn't hold up to my tastes. 3) Jurassic Park by Michael Crichton--I've seen the movie, but with it being released in IMAX 3D in 2 weeks, I might as well read it before seeing it. (Because, as much as I hate 3D (and post-conversion), if there was one movie to see in 3D, it's this one.) 4) Best of All Possible Worlds (Don't feel like looking this up)--I'll be borrowing this new sci-fi with a touch of romance from work in a few weeks. It's been getting great reviews. (4.5--I wish I had time to also sneak in A Great North Road, another sci-fi geting decent reviews. But I think I'll have to borrow that from the library in a few months so I can keep on track reading things on my shelf that I own.) 5) Ready Player One by Ernest Cline--Gosh I just need to read this already! Have you seen the bombardment of positive "read now!" reviews on every geek site that gives it a paragraph of recognition? 6) Gone Girl by Gyllian Flynn--Another book I'll borrow that has been getting rave reviews, has been a bestseller since its release early last summer, and so is something I should read soon. 7) Rediscover Catholicism by Matthew Kelly--Borrowing from a friend due to her recommendation. I'm looking forward to it. Will probably read it on my lunch break while reading fiction at home. 8) In the Garden of the Beasts by Erik Larson--I heard this wasn't as good as his book The Devil in the White City, which is on my list for this year too, but since my grandma liked it she lent me her copy, since it's still being well-received. 9) The Girl with the Dragon Tattoo by Stieg Larsson--I'm sure you've heard of this. My friend got me it for my birthday 1.2 years ago and I've been putting off reading it because other books catch my eye. But I'm tired of waiting. Plus I bought the other two in the trilogy for $4 total. 10) Iron Man, Extremis by Warren Ellis--The graphic novel gets a rerelease in April right before Iron Man 3 hits theaters. Ideas from this story arc have inspired events in all 4 of the films Iron Man is in, so I'm looking forward to this bit of comic history. Right now I'd better get back to American Gods. -CF
  12. [align=center]LIETO FINE.Lieto Fine (Italian for, Happy Endig), is a graphic novel (or comic series, Manga, whatever you want to call it) I'm both writing and also doing the artwork for as well. It is a combination of North American Comics, elements of Manga, a Japanease version of a comic or graphic novel, with a cartoonish style that is very stylized.The story is revolving in the fairy tale world, with many characters based off of several popular and forgotten fairy tale characters.SUMMARYMagic. It's a powerful, mystic and enigmatic force, only blessed to those worthy to control said powers. It is unknown if it is a type of "science", a power blessed by the Divine One. Magicka, however, is far greater, but a technique that was long forgotten for reasons to protect the world. However, an old master of this has decided this power must be used. The force that seeks to control the world, Black Magic, and its controllers, the Witches and Warlocks are rampaging through the land of Faier, and are spreading across the world to ready it for something they call, "Per Sempre Notte", and is said to be the time of enteral darkness and pain.So, a young boy was selected, and trained to be the Magicka Master, the newest, and last. This is his journey, the journey, of the Great Zanebono.CONCEPT ART:Zanebono:http://photos-d.ak.fbcdn.net/hphotos-ak-snc7/s720x720/514_465045313537091_1028061211_n.jpg?dl=1Odette:http://photos-b.ak.fbcdn.net/hphotos-ak-snc6/s720x720/10584_446874985354124_1747427001_n.jpg?dl=1Merlin:http://photos-b.ak.fbcdn.net/hphotos-ak-ash4/s720x720/399596_443971718977784_258221669_n.jpg?dl=1Maleficent:http://photos-b.xx.fbcdn.net/hphotos-prn1/s720x720/603823_443971695644453_1304385021_n.jpg?dl=1PREVIEWA preview of the first book, showing two characters (Marian and Jeremiah) and how the comic will be played out and designed:Preview:http://photos-c.ak.fbcdn.net/hphotos-ak-ash3/s720x720/563856_339173876189913_1808197944_n.jpg?dl=1 [/align]
  13. Dare to Dream I - Ghost Town Tetak woke up. It was another morning, the same as the rest. He didn't mind the monotony, though. At least, he didn't think so… Tetak's room was small; he lived in a sort of apartment-like complex. It wasn't so bad, after all, ko-matoran generally keep to themselves. There were never any major fights to be had and no noisy neighbors. If one were to listen closely enough, the only sounds that could normally be heard were clicks and clacks of writing as the scholars stayed up, lost in thought about the latest technological breakthrough and whatnot. Matoran here rarely think of anything other than the future. Tetak thought to himself. By now, he had gotten out of his bed and was on his way to his work. Tetak's work was special compared to his brothers'. He quickly stopped at the desk next to his bed to pick up blueprint ideas. I'd be dead if I showed up without these. He thought to himself, still half-asleep. With a sigh, Tetak placed them into his backpack. It was a handy little device that organized not just papers, but also small tools for his work. Without a word, he swung his pack on and left his room. The hallway outside was empty. Nobody else was up at this hour, so everything was perfectly silent. It always amazed Tetak how a place like this; a place that was, at times, filled with matoran running back and forth to and from their work, could also be so calm. It was almost as if he was alone in the world. No bothers, no friends, no Great Spirit, no virtues or turaga; it was almost sad in a way. Another sigh escaped Tetak's breath as he boarded the elevator. Empty as usual, but he was used to his solitude. With a click of a button, the elevator lowered five floors total. He could hear the gears rustle and creak all too well. For some reason, it always made him think of what it might be like to be underground. Listening to Onu-matoran as their tools picked and chipped away at the rocks, the heavy machinery buzzing in the distance while the carts went rolling back and forth. Sure, the work was far different than what Tetak was used to, but he would often fantasize on a whim. And he knew that was all it was; a whim. There was no lobby in his building. The elevator led directly outside-it was located on the very side of the building and was made specifically for residents on the upper-story. Looking directly at the building, one would see a cylindrical bulge on the right side which stretched from the ground to one floor above the roof for those who star-gazed. There was, of course, a main entrance to allow access to the first floor, and stairs in case of an emergency. Tetak started to head east, noting that it was still dark out. A slight wind blew in the air with a few flakes of snow dropping down. The mountain that they lived on was fairly large, and the location was generally an overlook of their city. As high up as his village was, however, there was one village that was up even higher: the village of lightning.Review
  14. I finished reading Inheritance a few days after it came out. Overall, I would call it a fairly good book, although there are certain things that I would definitely have done different had I been writing. However, I don't question the author's judgment. He wanted the series to go a certain way, and it didn't turn out bad.I can see how this book might not be for certain people, especially with the 120-page-long ending.Random other thoughts:- My favorite cover was definitely Brisingr. Personally, I was hoping that Paolini would expand the series again so that there would be a book with Shruikan on the cover, but ah well. Like I said within the spoiler, it would have been awesome if Eragon was trapped in the castle for a longer time and there was a whole book dedicated to him living under Galbatorix. It would have been so personal.- I can truly say that the main character was my favorite, because the extent of his curiosity interests me.- Hey, they're a very interesting read and, even though the language is a bit convoluted, it fits the story very well. Besides, there's the guilty pleasure of knowing that, when I'm not kept in check, I write just like that when I don't keep myself in check.Your Honor,Emperor Kraggh
  15. Searched using the nifty new search bar at the top of the screen, searched with ctrl-f, and I got nothing, so I'm reasonably confident that this is not a dupe.Discuss the Wheel of Time series, a series who's shortest book is nearly twice the size of Lord of the Ring's largest and has spawned over two decades now, with the final book coming out in March 2012. Bonuses of all those words is an intricate world filled with deep lore, and an extremely fleshed out magic system that has well grounded rules in place.I've read all of the books to this point and intend on being the first at my library when the final one comes out; I'm both looking forward and dreading the end. On one hand, the characters actually do something! On the other, it's the end; no more Rand, no more political scheming.There's a movie planned for it but the first book, being three times longer than LotR's first book, it's going be a little too long for proper adaption without three different movies.
  16. Many are the legends spoken by the old men with white beards. But perhaps none more so than those of the wizard Sala-Grimna. A powerful sorcerer of long ago, he was said to have mastered the secrets of life itself, granting animation to inanimate lumps of metal. Within a short time he had built up on army of walking metal men, a legion of golems known as the Iron Imperium that swallowed the continent in bloodshed and conquest… But though Sala-Grimna had mastered life, he had not mastered death. He passed through the veil into the shadowed beyond, the passing of millennia erasing all reminders of his empire. His armies vanished into shadow, his fortresses crumbled to dust, even his history became mere mythology. Until roughly two weeks ago. For it was then that the Great Citadel of Sala-Grimna was discovered. A ruin, lying in volcanic wastes, it nevertheless drew attention from all around. The walls were breached and adventurers began drawing out trinkets and baubles from the outer limits. But the real prize was the High Tower in the exact heart of the Citadel. There appeared to be no way to climb the Tower other than ascending the skeletal carcass of a dragon, its bones locked into the masonry. So far attempts to reach the Tower have been greeting with warnings from a trio of enigmatic witches, warnings which turn out prophetic as the expeditions meet with disaster. The remains of the Iron Imperium still haunt the ruins, proving a difficult obstacle for forays to the Tower to overcome. But surely that means that Sala-Grimna's most potent secrets must still remain in the Tower…Do you dare brave the inner limits of the Citadel? Do you dare to try and discover what lies… Up the Carrion Stairs!In BriefYou are in a land of fantasy, a world of swords and sorcery. Centuries ago there was an evil wizard who tried to rule the world, but he is now dead, and you are an explorer looting the ruins of his fortress. There are many locations available if you wish to hunt through them looking for your heart's desire, but exploration is highly encouraged. The ruins are a huge place with plenty of space for new locations. All you need do is look.LayoutFirst Level:- The highest tier of the Citadel, lying on ground level. It is surrounded by a tumbledown wall that no longer keeps people out. The structures get more thickly packed and labyrinthine as you head inwards, and have so far blocked attempts to head directly to the Tower [*]Circle of Smog: The outer limits of the first level, this area is mainly old foundries and armouries. The air still hangs thick with cloying smoke from when these factories of war were active. The large buildings are fairly spaced apart, allowing more movement than the as-yet unexplored inner zone[*]Refectory: An old mess hall for the armies of Sala-Grimna, cleared out by adventurers to be used as a base camp and place of rest. Here you can barter with other adventurers, scout for assistance or just recuperate from your wounds[*]High Tower: A monumental obelisk in the dead centre of the Citadel, pointing skywards like an attempt to harpoon the gods themselves. This is Sala-Grimna's personal residence, and no doubt where his treasures and secrets now rest. Its defences prevent easy approach, such as flight or magical transportation. Explorers have found this out the hard way[*]Carrion Stairs: Around the High Tower are wrapped the remains of a great dragon, its body decayed and worm-ridden. Its head rests by a balcony protruding from the Tower, while its tail and wings trail amongst the ground. This seems to be the only way of getting into the TowerSecond Level:- Multiple ventures into the cellars in the Circle of Smog led to a whole lower tier being excavated. There must have been water-eroded caverns here, which were converted to suit Sala-Grimna's dire purposes [*]Dungeons: The natural caves made a marvellous environment to convert into a network of prisons to detain Sala-Grimna's many, many, many enemies. The conditions are dank and dismal, and the whole place is crawling with undead.[*]Treasure Vault: This room is either a sadistic joke or a cunning attempt at deceiving treasure-seeking spells. Larger than any banqueting hall, the ceiling is riddled with holes that liberally pour out coins, jewels and gold pieces. There are mountains of money and stacks of silver just lying around. The cruel twist? It fades away and vanishes should it be touched.[*]Great Cistern: A solidly-built construction designed to store water. Over the years it has been filled to the brim with rain-water, and is overflowing. The room storing it is constantly moist and infested with moulds. You could catch your death simply by breathing in this room too long, and the vast water reserve doesn't look too good for your health eitherThird Layer:- Having discovered the second level, explorers were confident of uncovering a third by following the Great Cisterns pipes, and they were proved accurate. [*]Sluice Tunnels: A web of mildew-stained tunnels leading off from the Great Cistern and designed to deliver water all through the Citadel. Sometimes lined with the remains of metal piping, but more or less in a state of disrepair and disuse[*]Sala-Grimna's Garden: Part greenhouse, part alchemy lab, this is where the sorcerer grew the exotic plantlife he needed for use in elaborate potions. A lot of these plant are dangerous in their own right, and some have been altered by time and magic to even more lethal states. This area is usually free of enemies, probably because of the inherent danger[*]Forgotten Catacombs: A series of tunnels and caves left unused by Sala-Grimna. They have nevertheless been explored and scouted out. They are wild and untamed, and there is no real way of keeping them clear of enemies. Expect danger if you dare the CatacombsFourth Layer:- Only recently discovered, little is known about this lowest layer of the Citadel. The lack of knowledge and abundance of natural hazards mean that only the boldest dare to tread in this dark and silent abyss [*]Lower Catacombs: A section of the Catacombs above that have either collapsed or simply veer downwards. These lower tunnels are much more claustrophobic, with less space and less light. They have at least been partially explored though, unlike...[*]Hive of Shadows: No-one has yet ventured here, preferring to spend their time penetrating the First Level. Will you be the first?EnemiesDuergar: Small in stature and puny in both mental and physical strength, the Duergar are the natural residents of the caves where Sala-Grimna built his Citadel. Their flesh is pale and loose and their eyes are completely white, a result of years underground. They clad themselves in boiled leather armour to protect their skin and goggles to aid their sight, though they are capable of hunting by sound or smell. They mainly wield small pickaxes or hammers, mining tools they have converted, and fight in numbers to swarm an enemy.Puca: Another species of natural cave dwellers, Sala-Grimna encountered them in his campaigns, and after finding them useless in his armies exported the entire population back to his citadel. The Puca are just as small and weak as the Duergar, though have a few more advantages. Their sallow skin is tougher, their sight is better, but their true strength is their ability to use magic. They seem to have learnt the skills of a Bard, and can weave their own laughter or the screams of the dying into spellsUndead: In the days of old the vast majority of Sala-Grimna's conquering horde would have been comprised of undead warriors. Be they skeletal warriors or lurching meatshields they are always tough and formidable foes, hard to defeat and only truly defeated through complete immolation. They have a wide variety of skills in battle often depending on who they were before death, some favouring heavy weapons while some favour archery. Some bear marks of Sala-Grimna's experimentation, hideous deformities or weaponry fused to their limbs. But whatever they look like, whatever they wield, their eyes all burn with the same hate and bloodlust,Salas-Jimm: In his early conquering days, Sala-Grimna used his magic to impress a primitive race of serpentmen, who now bear a mutilated form of his name, into worshipping him. They dedicated their entire civilization to him, and were lost without him; most of them died. The last remnant of their race now occupies this citadel, their holy city. In form, they resemble serpents of an average of three metres long, with another two metres of length in upward-held height. Their faces are half serpentine and half human, and they have humanoid arms, although no legs.Iron Golems: To this day no-one knows what sorcery animates these huge metal juggernauts. In their prime they would have been terrifying shock troopers, ten feet tall and gleaming black. Less so these days. They are stained orange and brown with rust, and appear mangled and lopsided after years of repairing themselves with only the Duergar for help. But while their appearance has become less intimidating their skill has not. If you are alone and encounter one of these, you're only real hope is to run. They will not tire, they will not give up, they will pay no heed to damage. There have been a few encounters with these metal monsters, and on only one occasion was the Golem destroyedClassesFighter: Members of this class are generalists, using a wide variety of skills to aid them in combat. They can be fast or strong, play it defensive or go on the assault. They usually know some small magics to aid them, perhaps a charm or two on their weapon.Mage: Powerhouses of sorcery and enchantment, mages are experts at magic and witchcraft. Their attacks tend to be bombastic and low on subtlety, but are fast and effective. Explosive fireballs and destructive whirlwinds are a mage's style. However their extensive studies in ancient lore have left them less physically able than the other classes.Bard: Do not be fooled by the ways of the Bard, they may wax lyrical and carry instruments but they are just as lethal as any mage. Their magic depends on extensive poetic spells, and is channelled through instruments or their own voices. Their magic is quieter than a mage's, tending towards psychic abilities, illusion, shapeshifting or healing.Champion: Fierce warriors of martial might, the champions specialise in physical combat. They're usually bulked up with muscle and bedecked in armour, ready to charge into the fray like a cleaver into meat.Royal: Growing up in privilege and luxury has left the royals with very little in the way of skills. They might dabble in magic a little, they might have some training in combat. But their real threat is in their entourage. A Royal has an entourage of five others following in their footsteps to assist them in their quest.Profiles:Player Profile:Username:Name:Age (if your race ages slower/faster than humans do, give both their age in years and then their biological age in humans terms):Race:Class:Gender:Equipment:Appearance:Personality:Alignment:Bio (Short history of your character, explaining their motivations and reasons for adventuring, etc.):Race Profile:Race:Physical Description:Traits:Homeland:Rules:All BZPower rules apply, be they overall, COT, etc. This especially goes for no spamming, flaming, trolling, and the like, as well as the fact that you MUST keep everything PG-13 as the absolute maximum, and when at all possible keep it PG or less.Don't OOC too much; the odd necessary OOC post is fine, but if a conversation starts, please take it to PM.Please either use OOC: or triple parantheses ((())) to indentify when you are posting out-of-character; and if you have an OOC section to your post, please put IC: at the beginning of your in-character part.DO NOT godmod; that is, you cannot take control of another player's character without their explicit permission. Also, you are NOT all-powerful, nor invulnerable, and certainly not invincible. You won't win every fight, or land every blow, or dodge every blow. You WILL be injured sometimes, and those injuries DO hurt, long-term.You may not kill another character without that players' explicit permission.No autohitting; you must give players a chance to dodge or counteract you blow.All players get a maximum of three characters.In order to create a standardized (and thus fairer) method of reward and punishment, I have developed a model based off of BZP's proto system:All players (excepting staff) star with 0 points when they join. They can recieve points for particularly good pieces of roleplaying, being particularly helpful to new players or the staff, etc. They lose points for breaking the rules.Players can get a maximum of 3 points, or go down as low as -3 points.How the point levels work:-3 points: Oh dear. One of you characters will suffer an unpleasant death (how will be decided on a case-by-case basis), and you will not get that slot back until you work your way back up to 0 points. Also, your remaining characters will suffer an in-game detriment and you will be given a 48-hour ban to think about what you've done. If you break any more rules while at this level you will be permanently banned from the game.-2 points: Naughty, naughty. One of your characters will suffer in-game (how will be decided on a case-by-case basis).-1 points: A warning not to do it again.0 points: The default. You get three slots for three normal characters.1 point: A pat on the back and encouragement to keep up the good work!2 points: One of your characters will recieve a reward, to be decided on a case-by-case basis.3 points: All of your characters will recieve an in-game reward and you will get a fourth character slot, which can be kept so long as you stay above 0 points. Also, any future staff members will be chosen from the ranks of these players.
  17. Here's a topic for Naomi Novik's Alternate reality series. Any fans of this Dragonrider series?
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