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  1. R.E.V.E.N.G.A. Mk. II Since the Galidor torso that I used as the centerpiece to create the first model of this robot also exists in black, I decided to create a new variant for this guy. I imagined that the body is its main source of energy and that all the limbs are magnetically connected to it. I also added some iron elements to his feet to better enhance this magnetic aspect of the robot. 22/02/24
  2. Fallout: New Vegas A collection of items and characters from the Post Nucleat Role Playing Game. Victor For the Securitron, Victor, I used a pair of trans-black pneumatic tubes from te Life on Mars sets. The "skeleton" inside the tubes is made of CCBS arms, Victor's arms are posable. Welcome to New Vegas The iconic Las Vegas sign that you can find in the game, for the E I used two sand green Minifigures Revolver, this piece is used in the LEGO Ideas set "Insect Collection" to create the feet of the mantis. Mr. House For Mr. House I wanted to create both of his version: the classic Monitor and the real Mr. House. Of course the Courier has a golf club in his hands for... you know why. Platinum Chip The thing that started all our adventures in the Mojave Desert. 22/12/2023
  3. Click for more on Instagram White becomes blood red. The storm looms, the Demons roar. Blood red becomes white. Instagram Twitter
  4. Click for more on Instagram White becomes blood red. The storm looms, the Demons roar. Blood red becomes white. Instagram Twitter
  5. (Click for Twitter post + alt pics) Severed are the seas. The Sirens sing of ruin. The earth laid prostrate. Instagram Flickr
  6. (Click for Twitter post + alt pics) Severed are the seas. The Sirens sing of ruin. The earth laid prostrate. Instagram Flickr Did some reshoots for this because I was unhappy with the old pics
  7. (click for Twitter post) Sounds of fireworks No celebrations ensue Stars infest the night Instagram
  8. If one had declared to the masses that, in the final years of the nineteenth century, this world was being watched keenly and closely by intelligences greater than that of man, and yet just as mortal, none would take such a claim seriously. None would believe that as men busied themselves about their worldly concerns they were being scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinize the transient creatures that swarm and multiply in a drop of water. With infinite complacency, the people of this world scurried to and fro across this globe, going about their little affairs, serene and ignorant in their assured dominion over the material- probably not unlike the infusoria under the microscope. No one gave a thought to the older worlds of space as sources of incontrovertible human danger; or, if they did, thought of them only to dismiss the idea of life upon them as impossible or improbable. It is curious to recall some of the mental habits of those departed days- a bygone age where terrestrial men of greater imagination pondered whether there might be other men upon Mars, perhaps inferior to themselves and ready to welcome a missionary enterprise. Yet, across the gulf of space, there brooded minds that are to ours, as ours are to that of beasts; intellects vast and cool and unsympathetic, appraising our world with envious eyes, slowly and carefully drawing their plans against us. And early in the twentieth century came the great disillusionment. The year is 1903, the Great Martian War rages on. Five years ago, mankind received a bloody and violent answer to the eternal question - "are we alone?". Indeed, the first cylinder falling from the heavens was a surprise to all, but markedly was only the tip of the proverbial spear. The merciless attack on humanity itself that soon followed was destruction the likes of which no person had seen - a terrible assault from cold, vile intelligences which shook even the greatest of human nations to their very core. Like lightning and rolling thunder the otherworldly invaders struck across Great Britain from the landing sites of their silvery vessels, sweeping south past the great city of London and up to the furthest reaches of Scotland in the north. In a matter of days, there was naught but destruction and desolate wasteland as far as the eye could see - that is, if any poor soul had managed to survive in the wake of the invader's advance. Even still, this was not the extent of the invaders’ insidious designs, and even now the Martians conspire to leave absolutely nothing for us. However, the mettle and resolve of humanity is poised to determine if our home is something that we shall give up so easily... To this day, the nations of the world push back! Equipped with unbroken spirit and boundless valor, brave soldiers make use of mechanical marvels reverse-engineered from the Martians’ own fighting machines. These mighty few, clad in iron and possessing prodigious courage, may yet turn the tide. Terrae Impetus Retro. The State of Things The British Empire Defeated! So said the headlines of newspapers across the world during the winter of 1898, not but a day after contact had fully and completely been lost with England. Only a few short months into the Martian invasion and one of the most powerful nations the world had ever seen was no more. Some nations celebrated, others quietly gathered their military forces, but many simply watched, unwilling to acknowledge or unaware of the danger that the otherworldly beings posed to them. This complacency was only compounded when the Martian’s advance simply stopped at the English Channel, and for two long years it seemed as though that was the extent of their assault on humanity. Of course, none sat idly by during this time. The remnants of the British Empire, formerly scattered across the world, lobbied for the retaking of their homeland. Others, such as France and Germany, made quick work of snatching up what precious few pieces of the Martian technology could be acquired for their own use. The lack of activity looked to some as though the Martians had simply left, gone to return to their planet. Some academics even went as far as to say that the Martians had been wiped out by the Earth’s own microscopic biosphere, for surely they could not have developed an immunity to Earthly diseases as mankind had over the millennia. Whatever the reason for the pause in action, it was not to last. In early Spring, after the turn of the century, the second Martian advance began with their fighting machines emerging from the waters of the channel onto the shores of Belgium and the Netherlands. There was little forewarning to prepare a defense, and in the time it took for the powers on mainland Europe to marshal their forces the aliens had made it far as the French and German borders to the East and West, leaving swathes of destruction in their wake. It has been three years since then, and while ironclad battleships from the world's nations hold the line from the Channel itself, landlocked defenses are slowly beginning to weaken as the Martians continue their unrelenting assault. But man has not been idle, and their newest weapon may be just what turns the tide of this war of worlds... Ferreis Induti No later than the first sightings of the Martian’s massive mechanical beasts did the minds of man begin to work, wildly speculating and postulating exactly how the various mechanisms by which the fighting machines of the otherworldly invaders operated. After the first of the tripodal giants were felled, its components were hurriedly collected and whisked away to nations that coveted them by enterprising individuals for these theories to be validated and amended. At first, various nations only received bits and pieces of the Martian’s strange technology, and information that could be gleaned from the disparate parts was fractured and incomplete at best. Indeed, it took the Martians’ second brutal assault for the inventors and engineers of the defending nations to come together and truly unlock the secrets of the Martians’ greatest weapon. Thus soon after, mankind saw fit to create fighting machines of their own. With boilers and reciprocating engines powering dynamos, these man-made titans leverage the magnetic-mechano limbs derived from the Martian technology to achieve motion. However, the more esoteric of Martian technologies have proven to still be beyond our grasp for the time being - the heat ray in particular vexing the brightest of minds. Though not as large as the hundred-foot tall behemoths they are designed to fight against, a dedicated and determined crew gives these machines an edge. Demons from Mars Much has been written of the men from Mars in the years since they landed in their gleaming pods, though as of yet no live individual has yet to be found. From the bodies recovered from their destroyed fighting machines, the true face of the enemy has been closely studied. The Martians themselves are large, with oily grey bodies about the size of a bear. They possess no limbs like the kind familiar to us - instead, a plethora of long, whip-like tendrils surround the area underneath their V-shaped mouths. Two large eyes, round and lidless, are perhaps the only familiar aspect of their peculiar biology. Internally they appear to possess no organs save an enlarged brain which occupies the majority of their body. How such an organism is able to live and function is beyond our science thus far. More striking, however, are the great machines they pilot. Approximately 100 feet tall, the machines stand atop three spindly legs with which they glide across all manner of terrain. These legs attach to a girdle of sorts that is secured to the body of the machine itself, with a mass of writhing tentacles extending down from the bottom of the machine. A hood caps the very top of the body, while the weaponry - such as the heat ray - that the Martians utilize is held at the ends of the tentacles. It should be noted that there are a secondary, distinctive subspecies of Martians, separate from those who occupy the tripods. While the large, cephalopoid creatures are undoubtedly the masterminds of the invasion, a second, subservient species has also been observed. Peculiarly, they are two-armed and two-legged, a form that at great distance could be mistaken for mankind itself. Indeed, it was initially thought that these creatures might be some twisted abomination of humanity, until specimens could be properly investigated. These are no humans - with brittle siliceous skeletons and long limbs which attach to an overly rotund body, it appears that without wearing the form-fitting, metallic space-suits provided to them by their masters, they would be crushed by the increased gravitation of our world. Beginning with the launch of the second wave of Martian assaults, the two-meter tall bipeds have been observed being deployed as foot soldiers, equipped with odd hand-held projectile launchers that fire metallic bullets without the use of gunpowder. To Hold the Line The time for action has come, for the first time in recorded history humanity’s fighting machines will clash with those from the red planet. The first generation of these colossi, built by nations around the globe, have been gathered along the French line to prepare to push the Martians back off the mainland. Housed in the mighty airship Thunderchild, this will be a deciding battle! Name: Age: Gender: Job: Country of Origin: Appearance: Personality: History: Equipment: Fighting Machine: Designation: Country of Origin: Crew: Description: Weapons: Traits: Rules of Engagement Listen to your GMs (krayz, grav). Don’t metagame, godmod, or otherwise exceed the limits of fair play. Get your profiles approved first. BZP rules apply. Arabella Fortunado and the Damocles Erich Volk and the König Arnault Mongouse and La Charlatane
  9. Once upon a time, around Nine years ago, I was a burgeoning fan of Ninjago, an avid reader of Brickipedia, and hadn't yet made my way to Mocpages. I was in the store, probably Books a Million, where I was flipping through a Ninjago Brickmaster book when I laid my eyes on my first mech. Not exactly the most inspired build, but was an inspiration to me. I mean come on! It was a Giant Robot, what could be cooler than that! I didn't end up buying the book since I was a child at the time, but my interest in Giant Robots was Peaked. Fast forwarding a few years, after a couple of dodgy attempts to make one with parts from the Toy Story Pizza Planet Truck, I was looking through Youtube to find some cool lego reviews and mocs, I stumbled across this video by Artifex Creation https://www.youtube.com/watch?v=TtAMGj74Br0 Now, this blew my tiny Ninja obsessed mind, I had no idea that Lego mechs could be that big. Keep in mind that most of my time on Mocpages at the time was concerned with bionicle, and at the only mechs released for the theme where the Samurai X mech, the Fangpyre mech, the first Fire mech, and the previously mentioned Skulkin Mech. Unfortunately I lacked any real parts to build something substantial, so I sat on my hands for a bit. But all that Changed once I got my filthy mits on Superman V. Power Armor Lex I wanna say that was late 2013/early 2014 since I was really looking forward to the upcoming rebooted season. I mean Come on, they were fighting Robots! So I tried my hand at building some sort of Nindroid Lighting Mech with the parts I had. The only problem? I didn't have any Nindroids, so I ended up making some amalgamation of Final Battle Jay and the Series 8 Evil Robot. He had stolen Jay's powers and color scheme. Cut me some slack guys. Fortunetly, I was about to get some of those sweet Ninja robots with my first Ninjago mech: The Destructoid This Thing had it all: Choping blades! A Disk Shooter! A Sawblade! Tank tracks! And a sword! This thing was awesome, and it was another in a long line of Ninjago Purchases. Fast Forwarding to 2017, I fully caught up with the show, and excited for the movie, and moreso the sets. We had gotten some pretty goods mech in the past, but it seemed that with the film came a renaissance of Ninjago set designs. Bigger, Bolder builds that sought to do more than what came before it, and that was where my problem began: The Garma Mecha Man. Now, there's nothing inherently wrong with the set, it serves its purpose as an affordable imitation of the onscreen build at an smaller scale. It's well built and fun to mess around with, if a bit chunky. No, the problem came when you compared it to some of the other sets in the wave. (Picture taken from the Brickset Review) The Garma Mecha Man isn't exactly the most imposing build. In the film, it seemed like it could go toe to toe with all six ninja vehicles at once. The Set looks like it could hardly go up against one, so I set out to build one that could. Not my best work, I'll admit. This early design was plagued with poor shaping, weak knees, and a waste that was only held on by four studs, though it could fit a figure inside. It was a rough start, and disassembled soon after, but it was a stepping stone for bigger and better things: Garmagedon Constructed with the parts of The Nindroid Mechdragon, The Destructoid, The Garma Mecha Man, the Iron Doom, the Oni Titan, The Water Strider, and whatever odds and ends I had laying around, and with the Four Golden Weapons plugged into its chest, the mech was almost on the verge of perfection. The only Problems? My attempt at torso articulation left no room for a cockpit, made the build very unstable, and provided very little movement. A rework was in order before I could hope on showing it off, and to help celebrate the ten year anniversary of Ninjago, I got off my butt and decided to get to work. And that brings us to today. Countless reworks, and two extra arms, I'd like to show you guys the finished **Shogun Titan** I know I've talked a lot in this post, but I hope that my work speaks for itself. Oh, and sorry for any fuzzy pictures.
  10. More photos on Instagram So I am not an Overwatch fan by any regards. Never played the game, was only barely aware of the characters before the Lego sets were announced. I'll admit that some of the figs have been mildly appealing, but most of the models didn't look that great to me. Well, except this one; the two Mechs look awesome, and having one in pink is another major draw, because I think that'll be a first for an official Lego set. (Why haven't we seen a Friends subtheme with pastel colored mechs and spaceships!?!) So I picked this set up last spring, but set it aside for the chance to do a livestream of it eventually... only now livestreams are more complicated than I can easily pull off, so I'm transitioning to blog / Instagram picture reviews. Horray. First is Reinhardt's mech. I am getting serious Sauron vibes from his helmet, and the bulky mech fits the same mood. I especially like the detailing textures on the torso, and the arm shoulder pad elements are quite striking. (Seriously, I'm thinking of a lot of fun things do with them in greater quantities; shame I'm late to the game with this set.) I also like the clean way the fig just easily slides into the torso, with the neck piece flipping down to secure him in nicely; it's a cool design that beats the Nexo-Knight mini mechs from a few years ago. However... posability is an issue. The legs are okay; there's no knee joints but that's standard for Lego system mechs. But the arms... there's a balljoint at the shoulder, but only a restricted swivel plate at the elbow and nothing for the wrist. It limits posing options, especially when trying to adjust him with the hammer in hand. It's a solid look, yes, and I don't know how to improve the mobility while keeping it to the same scale... but all the same, it's a bit disappointing. D.Va's pink mech is far from a standard mech. (I'm assuming it's true to the game, but again I never played it so that's not a big issue for me.) It's kind of like a mix between a spaceship and a mech with a rabbit theme, complete with ears and jumping legs. I was concerned with the legs because the feet are loosely connected via rods, which doesn't seem like a solid stand at all. But overall, they're actually pretty sturdy and hold the model up well. Not the most posable, but they suffice. The arms use Mixel joints and are a bit short, but they work well enough given that they're mainly restricted by the big pink side fins. I'll give some props for the cockpit and screen having an unconventional look, but the original instructions just have an empty space in the center where you toss the fig in without any points of connection. No studs for the feet, no bars for the hand, just a loose fitting fig. This didn't work for me at all, so I replaced a tile on the interior with one of the feet panels used for the mini-dolls, this giving the fig in the mech a bit of a connection. It felt like a weak and pathetic oversight, and the fact that I was able to put together an alternative design with ease makes me wonder why the official designs did without it. (I mean, probably from a playability stance it's too complicated to attach the fig... but gosh they should've done something instead of nothing.) It's a different style of mech, but I think it works, and the vibrant pink color makes it stand out too. For $39.99 USD and 455 pieces, this set is a good value, especially when it has some rare pink elements and that exclusive shoulder armor piece. Oh, and the figs look great too; I like the bubblegum look with D.Va. Certainly a worthwhile set, and you don't even need to be a fan of the game to appreciate it. (I assume if you are a fan then you probably appreciate it even more.) I'm mostly disappointed in myself for not building this sooner. I also have the unopened Overwatch Wrecking Ball set which I'm looking forward to finally building; will probably post a short review for it too.
  11. Centuries the Mountain towered over the village, unmoving. When it stirred, it shook the world. Aside from the mostly system arms and head, I'd still say a larger percentage of this thing is technic/constraction to put it here instead of system-based-creations.
  12. Gurren and Lagann by AlexParkDesigns, on Flickr My LEGO renditions of the iconic mecha Gurren and Lagann from the anime "Tengen Toppa Gurren Lagann." This build was a grueling one, and it was especially tough to get the faces done well. However, I'm happy with the results - a combined mode may be coming soon!
  13. Simply put, it started when I got the Rein&Dva set - Dva was spot on, but I was slightly disappointed with my favourite German crusader (he's one of the characters I play the most in OW). So I decided to give him a much more poseable and accurate look, as well as a better hammer. Full Album And a sneak peek of some other MOC/MODs I've been working on.
  14. Tactical Assault and Lightweight Operating Network Was inspired to build this after seeing Bootleg mechs combining IFB and the Bionicle Protectors. https://imgur.com/a/EFra0 Lxf File http://www.brickshelf.com/gallery/takanuinuva/mc/t.a.l.o.n.lxf
  15. click thumbnails for larger photos big green fightin' machine
  16. Breaking Point Rarely is progress, drastic progress, a linear and consistent process. It comes in fits and starts, inventions that spark a period of rapid advancement and revolution. The Industrial Revolution of the 19th century was one, the start of the Digital Age another. Progress, of course, continues after these revolutions; but they are the spark. Thirty years ago was such a revolution. The establishment of the very first colony outside of our orbit. It wasn’t very far, just near the Moon, but it was groundbreaking. The first success, funded in large part by private entities, was the start of rapid expansion. Colonies were springing up further and further away, each one more populated than the last. Within fifteen years there were several dozen self-sustaining colonies between Earth and Mars. Some funded privately, some publicly, but all several days beyond easy reach. At the minimum. The furthest colony to date takes weeks to reach. Once upon a time, it would have taken the better part of a year. Advancements in propulsion have cut that time down, but it still is a trip not to be taken lightly. This relative isolation, naturally, led the disparate colonies to band together. Eventually they sought recognition by the Earth Federation, the governing body established some seventy years ago, as an entity all their own. The Ark Union, as they called themselves, earned as much sovereignty as any member state of the Federation. Not that everything was perfect. Even now some states refuse to join the Federation, and small-scale border skirmishes occur every few years, if not months. None are large enough, or united enough, to engage in outright warfare with the Federation but the sentiment is there. Some took advantage of the relative autonomy found in space to establish themselves as roving bandits, fueling even further the development of arms for the new age. That field would experience its own revolution, however, when he Ark Union developed the Arsenal Walker. The term used to be just the project’s code name, but it was quickly adopted as the name of the new weapon system. A humanoid machine, roughly twenty five meters tall, controlled by a pilot seated in an interior cockpit. Multitudes of thrusters arrayed on its frame provided for exceptional maneuverability in space, and its humanoid design allowed for much more adaptability to situations. This machine, AW-001, was more a testbed than a true product. It lacked refinement, and it lacked for weaponry, but it was a powerful statement. The creator, the Dyson Foundation, had also funded the creation of the very first colony. AW-001 has its roots in equipment designed for heavy lifting and construction, both in and out of atmosphere, but one of their engineers saw its potential. Notably, the Dyson Foundation sold the framework for the AW-001 to anyone willing to pay. Independent engineering propelled the system forward rapidly, multiple corporations tweaking and improving upon the design. After a time, even the Earth Federation, seeing the way the winds were blowing, purchased several frames. Engineering them for use on Earth’s surface was a more difficult task, but one taken very seriously. For alongside the revolutions in engineering, news of certain other practices in the colonies was breaking. An inspector from the Earth Federation found that multiple government-funded projects were undertaking illegal genetics research into cloning and gene manipulation, using the results as an easy labor force for the colonies. Despite sanctions by the Federation, the work continued. Eventually the practices became widespread, leading to mounting tensions between the Federation and its member entity. Those tensions continue to this day, thirty years since the colonies were founded. The isolation of the Ark Union made investigations into its activities difficult, and its representatives, seeking space to expand upon the Earth itself, have become increasingly belligerent. As the sanctions mount, so too have tensions between the Federation and the Union. Tempers are running high. On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point? Summary: To make a long story short, a wide range of colonies between here and Mars were established thirty years ago. The colonies invented Arsenal Walkers, the war machines currently in use by all factions, and began using cloning and genetic manipulation to both engineer their citizens and their work force. Tensions between the Federation and colonies are high, and may be approaching a breaking point. You will play as a civilian or soldier of the Federation, stationed in Horizon. As these events unfold, you will have your part to play. Setting: Miles from where a continent was cut in two, one of half a dozen pipelines to space has become the nucleus to a thriving city of around four and a half million souls. Horizon is one of half a dozen such cities, cities that sprang up around the sites of the most critical pipelines to space: mass drivers. The massive complex used to bring people into space is situated in the outskirts of the city, connected by a major highway to the heart of the metropolis. The complex, in addition to the mass driver, houses docking for ships leaving and arriving on Earth. In addition to the driver, Horizon plays host to a large harbor and airport, permitting travel across the globe as well as from it. Given its nature as a hub of transportation, Horizon plays host to outposts of major corporations, tourist services, and more trade than anyone could fathom. Items shipped through the city inevitably drop part of their wares with its stores, taking advantage of the city’s constant traffic to make sales. The urban sprawl is set up remarkably well, with parks interspersed throughout the city and pedestrian-friendly bridges over major roads. The corporate side of things, be they offices or warehouses, are located near the outskirts of the city, leaving the center free for residence and smaller businesses. The beach is a frequent attraction, especially for those coming from space, as it is situated close to the mass driver facility. A Federation Armed Forces military base is located on the outskirts of the city, as well, with its diplomatic offices closer to the city center. The base is a surprisingly large one, possessing extensive facilities for Walker maintenance and launch, as well as a large Research and Development wing. The facility has its own shipyard, though its vessels are (primarily) docked near the mass driver when not on business to the base proper. Horizon, situated within a Federation member state, is governed by its laws. With the cultural exchange of a largely open world, various regional cultures and traditions are intermixed under a fairly standard legal code. Mecha and Technology: The primary weapon of war, in this time period, is the Arsenal Walker. Though often supported by more traditional vehicles and soldiers, Walkers have revolutionized the battlefield. Standing, on average, about 20 meters tall, these mechanical humanoids possess roughly human proportions, though the details may vary. The average Walker is agile enough to outmaneuver the average main battle tank, and those not maneuverable enough are armored enough to take a shot from one and keep on ticking. Walkers are powered by miniature cold fusion reactors, usually secreted away in the torso, and piloted from a cockpit inside the machine. Primary sensor arrays are housed in head-like units on the top of the machine. All Walkers, no matter how complex they become, all have their roots in the original AW-001 frame. As a result of this, and the Federation’s work in keeping things consistent, most technology used by them can with a little work be used in most other Walkers. A few noteworthy exceptions aside. More information on individual units can be found in the Walkers tab. Space travel, similarly, has advanced. Mass drivers are used to propel large, space-faring ships (be they military or civilian) out of Earth’s atmosphere, and most vessels are designed to be capable of re-entry under their own power, as well as flight in-atmosphere. Ships are propelled by EM Drives, first discovered in the 21st century and refined in the modern day. These engines run on minimal fuel, and are capable of traversing the distance to Mars in roughly seventy days. They can reach, provided an uninterrupted flight, the furthest permanent colony in roughly fifty six days. Military ships are armored, and make use (primarily) of railguns and other projectile weaponry. Newer and larger ships brought out of drydock by the Federation are just starting to make use of focused beam weapons, and they are very much in the trial phase. Colonies have been established between here and Mars, the nearest being a few cities of varying size on the Moon, and the furthest being on Mars. Colonies established in space, rather than on a planet or planetoid, take the form of O’Neil cylinders or derivatives thereof; vast cylindrical colonies with panels arranged around a center axis. The colony spins on this axis to generate artificial gravity by way of centrifugal force. Arsenal Walkers: All Federation Walkers are, as a rule, equipped with additional protection around the cockpit and an effective ejection mechanism for the pilot. Most weaponry used is, due to a shared base frame, compatible across all Walkers with some effort. Almost all Walkers are also equipped with a melee weapon of some kind, in the event that their enemy closes to melee range. Most weaponry are either heated to aid in penetration, for large weapons, or modified to act as a vibroblade, for smaller weapons like knives. FAW-007[G] Warrior: One of the earliest functional designs still in service. While the machines are consistently upgraded to keep current, the base frame has not changed. 22 meters tall, slightly above average for a Walker, the Warrior is the workhorse of the Federation Forces. Something of a jack of all trades, the Warrior is reasonably armored and reasonably agile, excelling in neither area while performing adequately in both. The ground variant of the Warrior has been painted in every color from Federation Forces standard to camo variants for urban, desert, and jungle warfare. Possessing space for a number of additional systems and weapons, the baseline model is equipped with standard sensors and a combat rifle with shield. Cockpit is present inside the chest. Melee weapons vary, but commonly equipped with Walker-scaled machetes. FAW-016 Gunner: Designed to fill the artillery role, the stocky, 25m Gunner is one of the heaviest machines on the battlefield. It sacrifices its mobility for unusually durable armor, and unusually high levels of firepower. The baseline model’s power supply feeds directly into a pair of downsized railguns that angle over its shoulders, propelling various slugs at high velocities towards their targets. Various other weapon systems are constantly present, outfitted and changed based both on pilot preference and mission requirements. Its benefits, however, come at a cost; the railguns require most of the power core’s output when fired, requiring the machine to be completely still for its operation. Its abundance of weapon systems, as well, reduces its short range sensor options and the multitude of controls necessary for a pilot to operate in order to use both weapons and other functions is immense. For this reason, the original FAW-016 has largely been phased out in favor of the FAW-016A, redesigned for two pilots; one to control the suit’s primary functions, and the other to act as a gunner. The original can still be found in use, however. Both variants have their cockpits in the chest, while the FAW-016A has a fighter jet style two-seater cockpit. Melee armaments vary, both in type and presence, but often take the form of some kind of ax. FAW-014 Scout: Roughly 17m tall, the Scout is one of the smallest, in height and mass, Walkers fielded by the Federation. Its design clearly echoes its purpose, with more thrusters and less armor than any other design currently in service. The Scout, as the name implies, is meant to be an advance recon unit, responding to (and performing reconnaissance on) potential threats before they arrive. Its speed and agility are second to none on the ground, but it comes at the cost of armor and heavier weapon systems. Some Scouts have been modified to carry more potent weapons without the reduction in speed, but such designs are uncommon; they require ever further reduction of the already comparably frail machine’s armor. Cockpit is located in the chest, standard sensor array, Melee weapons vary, though commonly a small machete or set of knives. FAW-022 Raptor: One of the newest models, the Raptor is one of the most effective transformable Walkers. At 19.6m the Raptor is around the average Walker size, and every meter has been optimized for aerial combat. First developed from flight capable backpacks for other Walkers, Raptors possess a large array of powerful thrusters, with the most powerful embedded in the back. Smaller thrusters can be found in the legs for added stability. These thrusters grant the Raptor unparalleled speed in the air, at the cost of armor. However the most unique feature of the Raptor is it’s ability to transform into a high speed aerial fighter form. Capable of achieving incredibly high speeds, the Raptor is able to easily outperform the fighters of old. In terms of armaments, the transformable nature of the Raptor means that only possesses a single gun in Walker mode and small machine guns built into its head. Combat knives can also be added into holsters built into the legs, a variant with a missile system installed does exist. However said variant comes at the cost of some speed, and the missiles are most effective in aerial combat. However the main drawback of the Raptor is the high strain it places on the body, as such only the most able of pilots are capable of flying a Raptor in combat. Cockpit is located in the chest in Walker mode but becomes the nose cone in Flight mode. A slightly upgraded sensor array is built into the Raptor to allow for greater ease during dog fighting. Colony Mechs: Colony Arsenal Walkers tend towards a cleaner design than their Federation counterparts, resulting from their greater familiarity with the mechanics of the system. They also tend towards darker or neutral colors, reflecting the fact that their primary intended use environment is space and such colors aid in camouflaging their location. CW-018 Assaulter: The Assaulter is the Ark Union’s standard machine. Built around an updated version of the AW-001’s original frame, and thus sharing some similarities with the Federation’s Walkers, the Assaulter is nevertheless a very modern unit. It’s slightly smaller stature, compared to a Warrior, stems from the more efficient nature of its internal mechanics, requiring less room than its Federation counterpart. Designed for use both in space and on the ground without requiring modifications, the Assaulter uses its additional thrusters for maximum maneuverability on the ground. It matches the Scout’s maneuverability with the Warrior’s armor and adaptability. Generally deployed with a shield as well as an assault weapon, with a backup heavy-caliber sidearm stored on its hip. Heat blades are stored behind either shoulder. The Assaulter also sports vulcans in its cranial unit for use against lightly armored targets. CW-019 Behemoth: Built around the same core frame as the CW-019, the Behemoth is a heavy-assault type Walker. Featuring more armor than an Assaulter, putting it a ways above a Warrior in terms of defensive capabilities, the Behemoth also mounts a riot shield on its shoulder and a cannon attached to its back. The cannon fires 155mm rounds using the same magnetic technology as a Gunner. It boasts a more robust power core, enabling it to fire the cannon without need to stop moving. When deployed the cannon will swing under the arm to be gripped using a handle atop the barrel. The Behemoth generally deploys, additionally, with a heavy assault rifle with an underslung explosive launcher and heat-based melee weapons over the shoulders. Despite its more efficient nature, the Behemoth does sacrifice some of the Assaulter’s maneuverability; while capable of easily outmaneuvering a Gunner, a lightly-armored Warrior could match its speed. Profile: The profile form is included below. If there are headings that are not there that you wish to use, feel free to add them; these ones, however, are absolutely necessary for a character’s approval. If your character possesses a Walker, you must also fill out a profile for their machine. All military characters are part of the Federation Forces, and it is recommended that civilian characters have some kind of proximity, either socially or location-wise, to the military to avoid being too spread out to interact with the plot. Name: Self explanatory. Age: Also fairly self explanatory. Gender: I feel like I really don’t need to explain these first three headings; gender goes here. Occupation: What does your character do for a living? If they’re military, please note rank here as well, bearing in mind that most of your characters aren’t going to be very high ranked. Appearance: What does your character look like? Please be detailed. You don’t have to write a novel just about how your character looks, but please be more detailed than just jotting down a few characteristics. Equipment: What does your character carry? Weapons, medical supplies, things of that nature go here. Also use this spot to denote possession of a Walker. Skills: What is your character good at? Be reasonable, they’re not some unstoppable super-ace. Personality: While I understand that personalities are hard to pin down at first, please include an overview of your character’s general behavior. Bio: Every character has a history, and here is where you outline that. This can be incredibly detailed, or fairly basic; just please give a decent overview of their past, even if other characters will not know it. Weakness: No one is perfect. What is your character’s weakness, be it a fatal flaw or an insufficient skill? Profile for Arsenal Walkers: Base Model: Even customized, all Walkers have a base frame. The ones that players can start with are outlined above. If you wish to use a custom one, that is permissible; but you have to give a fairly detailed overview, and be aware that it must fit in with other mass produced models. Designation: Even mass produced machines need something to differentiate them. What is this specific unit called? Appearance: Describe its appearance, with particular attention to how it differs from a stock model. Armaments: What are its weapons? Be reasonable, and bear in mind what the model of your choice could feasibly use. Weakness: All machines have some kind of flaw. Pilot: Self explanatory. Who pilots it? Rules: Obey all BZPower rules. Listen to the staff. No godmodding; this includes, but is not limited to, autohitting, metagaming, and bunnying. I think most of you know what constitutes godmodding and what doesn’t, but if there is ever a question, err on the side of caution and take it to the staff. Do not kill another player’s character without their permission. If, however, a character is put in a position wherein their only option of survival is to godmod, that character will be killed. All profiles must be approved by the staff. While there is no hard character cap, we do reserve the right to deny approval if your number of characters is getting unreasonable. The staff will deal out punitive action as needed, though it will hopefully be unnecessary. Depending on the severity of the transgression, punishment may range from character injury to temporary or permanent ban of the player. Please maintain a degree of realism; yes, your characters are piloting robots that should not, technically, exist, but please stick to what would be reasonable realistic. Have fun.
  17. Welcome to the discussion topic for Breaking Point. This topic is for extended OOC discussion for the game, as well as profile approval. The profile form can be found below and all profiles should be posted here for approval and archival purposes. Have fun. Name: Self explanatory. Age: Also fairly self explanatory. Gender: I feel like I really don’t need to explain these first three headings; gender goes here. Occupation: What does your character do for a living? If they’re military, please note rank here as well, bearing in mind that most of your characters aren’t going to be very high ranked. Appearance: What does your character look like? Please be detailed. You don’t have to write a novel just about how your character looks, but please be more detailed than just jotting down a few characteristics. Equipment: What does your character carry? Weapons, medical supplies, things of that nature go here. Also use this spot to denote possession of a Walker. Skills: What is your character good at? Be reasonable, they’re not some unstoppable super-ace. Personality: While I understand that personalities are hard to pin down at first, please include an overview of your character’s general behavior. Bio: Every character has a history, and here is where you outline that. This can be incredibly detailed, or fairly basic; just please give a decent overview of their past, even if other characters will not know it. Weakness: No one is perfect. What is your character’s weakness, be it a fatal flaw or an insufficient skill? Profile for Arsenal Walkers: Base Model: Even customized, all Walkers have a base frame. The ones that players can start with are outlined above. If you wish to use a custom one, that is permissible; but you have to give a fairly detailed overview, and be aware that it must fit in with other mass produced models. Designation: Even mass produced machines need something to differentiate them. What is this specific unit called? Appearance: Describe its appearance, with particular attention to how it differs from a stock model. Armaments: What are its weapons? Be reasonable, and bear in mind what the model of your choice could feasibly use. Weakness: All machines have some kind of flaw. Pilot: Self explanatory. Who pilots it? Approved Profiles: Chloe Antequil Frederick Hitcherson Patrick O'Sullivan Susan Dreary Ethan Flannery Christoph Lockheed Rejiva Fedorova Andrei Isidorov Samantha Aife Sofia Scarlett Benjamin Armbruster Lukas de la Rosa Casey Maxwell Guinevere Talal Kasper Harken Nadia White As Rojo Ayane Inoue Jason Ryder Maigo Koizumi Kam Siu Din Luna Marcus Johnathon Peters Vivianne Montanari-Favero Zale Less Natalie Martell Hassan Bin Ahmad October M. Brightbridge Robin Hartwell Staff:It's a Gundam MkIIAn/A BladeCosta Vespula
  18. [Render] Titanfall-inspired Mech 2 by Artemiy Karpinskiy, on Flickr Here's a rotate GIF made in Bluerender: * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
  19. %5BRender%5D Ice Planet Mech by Artemiy Karpinskiy, on Flickr An Ice Planet exploration mech based off the concept art from this page. Took me about 18 hours to render this monster. Back view | Cockpit * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
  20. Hello, and welcome to my first foray into System MOCs! Today I present to you Kenkaku, Scout Mecha, and it's intrepid pilot Maigo! This MOC is made from roughly 350 bricks, give or take a ball joint here and an axle there. The colors are White and Dark Royal Blue. Let's start with the main piece, Kenkaku! Standing an impressive 36 studs tall, this light Mecha is the main star of the battlefield, though only being meant for scouting. The rear is packed with various jump thrusters as seen here. Originally, I wanted them to be angled vents, but couldn't get a connection to work, so reverse tiles had to do it. On the other hand, The feet came out even better than I'd hoped, and are actually my favorite part. Finally, Maigo,the tsundere pilot. That's all for this MOC, let me know what you think in the comments, or even with just a like, and tell me what I could have done better!
  21. Flickr A complete revamp of the Aeon, and probably the largest humanoid MOC I've made. As such, it presented some unique challenges, like how to keep it standing. Even after liberal piston application to the legs, it still managed to fall over incessantly when I photographed it. Thankfully, that's over with now. There is a turntable in the waist which allows rotation, but given how finicky it was being I decided to not tempt fate by messing with it much for these shots. Enjoy! This is also my entry for the latest Flickr contest. ~B~
  22. Gallery: https://www.flickr.com/photos/128941361@N03/sets/72157648782827273/ Front: https://www.flickr.com/photos/128941361@N03/16496533008/in/album-72157648782827273/ Side 1: https://www.flickr.com/photos/128941361@N03/16061787844/in/album-72157648782827273/ Side 2: https://www.flickr.com/photos/128941361@N03/16496536548/in/album-72157648782827273/ Back: https://www.flickr.com/photos/128941361@N03/16476838757/in/album-72157648782827273/ Back unconcealed: https://www.flickr.com/photos/128941361@N03/16061790214/in/album-72157648782827273/ Protector of Time: https://www.flickr.com/photos/128941361@N03/16496725220/in/album-72157648782827273/ In the mystical island of Okoto, before the six elemental heroes were summoned to protect islanders, they had their own hero. Vahi, the Protector of Time, who used to guard the legendary Mask of Time found a suit of armor from a past time which granted him immense power. He dubbed it, "Tengen Toppa Goruden Toa" which means "Heaven-Piercing Golden Warrior" in the ancient Okotese language. He has since left the Mask of Time in the hands of other Protectors and left Okoto to pierce his fate and save a universe trapped in an endless cycle of violence. His last words to the Protector of Fire, who questioned his decision were, "Of course I must leave! Who the Karzahni do you think I am? Mine are the spear, flamethrower and blaster that will pierce the heavens and fined the mythical being Mata Nui. Farewell, brother. Do not believe in the Vahi that believes in you, or the you that believes in Vahi, but the you that believes in you." After that, the other Protectors never saw Vahi again, though they can sometimes hear the sound his finishing move, Giga Spear Slash.
  23. Link to MOCpage: http://www.mocpages.com/moc.php/400658 Hello all. This is my first topic on BZP, and I'm not perfectly sure if I've done this correctly. If you notice anything that should definitely be changed about this topic, or if you have any advice to offer, feel free to tell me what you think. Otherwise, this is SAND, a lonely wandering mecha who intends to eventually punch everything in the known world. I had a wonderful time creating a MOC with this tan and light grey color scheme. Constructive criticism is welcome and appreciated.
  24. (Sorry for the foggy pictures; the contrast was a bit of an issue. And if you saw this before I posted that note below, the topic was unfinished. Now it's finished!) Of all the weapons used in the Barraki's conquest, none were as feared or as powerful as Kalmah's mighty Exo machine. (Features piston-supported shoulders and is stable enough to stand on one leg on a hard surface.) http://th00.deviantart.net/fs71/PRE/f/2014/173/5/d/photo_2__3__by_orionide5-d7nh99m.jpg The Exo's main weapon was a flamethrower staff that could torch at close distance, burn down defenses or simply sweep away enemies with brute force. http://th03.deviantart.net/fs71/PRE/f/2014/173/c/8/photo_3__1__by_orionide5-d7nh9a0.jpg (This is the hand design I came up with for the Exo, and I like it. The staff clips to the wrist, but the hand's grip is actually necessary to keep the staff from sliding around.) http://th00.deviantart.net/fs70/PRE/f/2014/173/2/b/photo_2__6__by_orionide5-d7nh9bn.jpg For long-ranged attack, the Exo was equipped with an explosive plasma launcher. (It's a Zamor variant I designed, and it works reverse to the standard. Rather than pushing a trigger forwards, you push the launcher backwards with the help of the rubber bands to fire it. The axle-acceptor pins provide a good thumbgrip against the arms of the Zamor launcher. The sphere goes into the launcher easily and doesn't fall out at any angle thanks to the angle piece.) http://th05.deviantart.net/fs70/PRE/f/2014/173/7/1/photo_4__1__by_orionide5-d7nh9a6.jpg (Back view.) http://th03.deviantart.net/fs70/PRE/f/2014/173/7/b/photo_2__5__by_orionide5-d7nh9ao.jpg Kalmah never went anywhere without his fabled swords, so he insisted on having storage for them built into the inside of the cockpit of his Exo. (Visorak not included!) http://th05.deviantart.net/fs71/PRE/f/2014/173/1/f/photo_3__2__by_orionide5-d7nh9az.jpg (Cockpit closeup.) http://th09.deviantart.net/fs71/PRE/f/2014/173/4/9/photo_4__2__by_orionide5-d7nh9b6.jpg (Cockpit open, you can see Kalmah's swords behind him.) http://th09.deviantart.net/fs71/PRE/f/2014/173/4/6/photo_1__3__by_orionide5-d7nh9bg.jpg Kalmah photobombs a picture of the empty cockpit of his own Exo! (Not really, he actually needed to be in the shot so the value balance didn't get messed up.) http://th04.deviantart.net/fs71/PRE/f/2014/173/6/b/photo_1__2__by_orionide5-d7nh9af.jpg ("Deactivated mode;" the hook of the staff fits nicely into the lowered shoulder armor.) Thanks for the patience, hope you like it!
  25. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=547410 D-Type Votlem, nicknamed Gotam Golem, built from the carcass of a Bohrok and reanimated by the crafters and mechanics of Po-Koro, the Votlem-D is used as heavy support artillery and general guard. Included in file: Cotet Customs Votlem-D, and Votlem-E "Dondo di Destro" (Translates to: Destroyer hailing from Dondo). Possible fourth type coming soonish. Pictured: Cotet Customs Votlem-D, flanked by Ghost Gamera Coming as soon as the Brickshelf gods deem my folder worthy, you'll get more pics of this guy, Big Guy Thunder-5. Right arm is a twin-linked pneumatic fullbore repeater, and the left is a "glop gun", called a Wray Gun by most, that fires balls of molten tar held together by a magnetically-charged iron ball. In the words of the prophet George Carlin, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. I wish I could throw fire onto them."
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