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So, as many of you know, one of the first things I did since I returned to BZPower was participate in the Six Kingdoms Escapement. My character in the rpg was Kanohi, a Fe-Matoran “superhero” whose island was destroyed by the League of Six Kindoms, and who spent his days grappling around Metru-Nui trying to repair buildings and help evacuate civilians. He’s one of my favorite Bionicle OCs, just an anxiety-ridden Matoran trying to help others. He grew a lot over the first rpg, and he continues to grow in Six Kingdoms Rebirth. I have written a number of stories about a version of him that fits into the canon of Bionicle, but this story will be a bit different. You see, as SKE was wrapping up we discovered that one of the major NPCs wanted to use the Disk of Time to change history. To us players, there was some fear that our character development would be erased, all our growth and new friendships lost. So I began to plan a way to avoid resetting Kanohi to zero. Kanohi has an ability not unlike Vakama possesses in canon, he can experience visions of events yet to happen. Well he is a superhero, he needs at least one superpower. And it was based on this that I began to plot what to do if history was changed. Ultimately though history was not rewritten, but since the Disk of Time was used, and becauseI know some of us are a bit stressed by recent events in SKR, I thought it might be fun to still use my plan as the basis for a new story. So yesterday instead of sleeping I wrote this bad boi. This story takes place in a universe similar to SKE, starting with a failure of Fe-Matoran grappling through the swampland of his island home. With that said, enjoy. artwork by @Onaku The Impact of a Rebirth … The Fe-Matoran hurtled through the trees like a cannonball, tumbling and careening. As he was flung upwards, he fired from his Volo Lutu Launcher a small ball of gravity into a tree. As he fell from his arc he was yanked to the gravity ball, dragging him through the canopy. He flew past the tree, before continuing to grapple through the swampland of Bo-Wahi. A satchel dangled from his arm, stuffed full of herbs. With Turaga Bomahri‘s back acting up, some of the foragers of Bo-Wahi had searched for and harvested a few herbs to treat his pain. To get them them to the Turaga in time they needed a courier, and Dece was, well, available. Dece was an okay courier. Not a great one. He was decent enough at throwing a bamboo disk as well. Though most of Fe-Koro was his better. Still he at least was proficient at grappling through the swamp than he had been as a mask maker. Right? The traditions of the island of Okoto were simple. The Fe-Matoran lived in Fe-Koro, they made the island’s tools, masks, they mined Protodermis, and occasionally they fought Rahi if Toa Fehagah was too far away to reach them in time. On the other hand the Bo-Matoran grappled through the swamps to forage plants and other resources, and acted as medics if there was a crisis. Toa Fehagah protected them from aggressive Rahi or other disasters, while Turaga Bomahri led them with wisdom. That was how it was supposed to be. But Dece … he was a failure. He struggled to make masks, he had a few successes with easy Kanohi, but he failed on the harder masks. So much Protodermis wasted. Even Turaga Bomahri had gotten tired of his pathetic attempts at forging masks. And every time he tried to forge a mask, he could hear the Turaga’s disappointment, see the other Fe-Matoran looking in pity and-and… The Matoran spotted out of the corner of his optics that his heartlight was flashing. He swallowed and made a moan. Remember what Turaga Bomahri always says. Just … don’t focus on the big picture, break everything down to small manageable tasks. The Turaga had found a way for him to be useful as a courier, he was still helping the Matoran, still doing his Duty. Maybe he wasn’t trusted with particular sensitive cargo, but this was still going to help Okoto. It would help the Turaga even. Dece tried to force a smile he … he was helpful, he … he was. Then came a sound like a buzzsaw cleaving through a thick tree. Dece flinched at the sound and tried … tried not to look behind him. But he could see the shadow behind him, drawing ever closer. As he tumbled through the trees he used his left hand to reach into his satchel and pulled out a bamboo disk he … it wouldn’t be much help, but it might help him get away. Then with a grinding shriek the Nui-Rama was upon him, the giant bug lunging its claws at his mask. He wore a Kanohi Hau, the Great Mask of Shielding. Not that he could use its power, he was just a Matoran, and not even a very useful one at that. But as the Nui-Rama swung at him he threw the disk, striking its bulbous eye. It flinched, it’s flaw only slamming into his gut. Dece tumbled from the blow, slamming into the swamp. As he struck the murky surface, Dece felt his head shattered. Not literally, his mask was not even damaged. But as he sank into the mud the mud seemed to swirl and grab at him, dragging him deeper into the swamp. He struggled, but the world was smothered in mud, turning into a brown goop. And then … Dece’ s mind exploded. … “Turaga?” Turaga Bomahri looked up as he continued to rub his back. His hut was all but woven with iron like a quilt, with metal imitations of flowers blooming in it. In the entrance to his metal hut was a Fe-Matoran, wearing a burnt orange Hau and with a biomechanical body of the same shade or orange, mixed with black components. “Oh, Dece you … have arrived. We were worried you were lost in the swamp.you certainly look the part.” The Turaga of Jungle remarked. Dece was covered in mud, splattered all over his body. But that wasn’t what made Bomahri hesitate. There was … something in Dece’s eyes. “I have brought your herbs,” Dece said emptying his satchel on the table besides the Turaga. “Sorry, they got a bit muddy.” “Of course,” the Turaga said with a sigh. What was he going to do with Dece? Couldn’t even travel the swamp without making a fool of himself. “Turaga I … What do you think of Destiny?” “Destiny? It’s what we all seek to fulfill, to be the best version of ourselves, as the Great Spirit Mata-Nui desires. It is of the Three Virtues most honored by Bo-Matoran along with Unity. Why do you ask?” Such a basic question. “I … I saw something. Or … I was something. Or will be something. I … I don’t know if I understand.” “Don’t worry, we expect that by now,” Turaga Bomahri smiled, “thank you for the herbs, but you need to hurry along, more Matoran will need deliveries.” “Yes um, sorry Turaga. I … I’ll get back to work. Sorry, um, sorry…” Dece bowed and departed the room, but hesitated at the door. He started to look back, before clenching up and raving outside the hut. Then with a fire of his Volo Lutu Launcher he grappled away into the open air, hooking the surrounding huts to travel to the edge of the plateau. … “Matoran Dece,” Toa Fehagah knocked on the hut’s door. It was on the outskirts of the plateau, well away from the rest of the Fe-Matoran. There was a delay and then a shout of, “Um, you … you can come in.” She nodded and bent over, before fitting into the metal doorway. She was tall, her armor was blue and white, and she wore atop her face a Kanohi Kadin, the Great Mask of Flight. Dece was on the floor, welding something. “S-sorry, Toa. I know have not started my rounds today, I just … I saw something. I don’t understand it but I think it’s important. For all of us.” “Alright,” she nodded, sitting down besides him. Anything I can help with—” And then she realized he was welding something to his forearm. “Dece what are you doing?” She demanded in shock, reaching to pull his Firestaff away, only to hesitate. If … if he burnt himself because of her. “It’s okay, Toa Fehagah,” he swallowed, “I … I trust in Destiny.” “What Destiny is it to have a Volo Lutu Launcher stuck to your arm?” She all but managed to shout. He flinched and she added, “sorry but this … this isn’t like you.” “I saw something.” “What did you see?” “The future,” he whispered. The Toa stared at him, “you … saw the future?” “I don’t know how but I … I saw how I can help the village. How I can help our island. I know it sounds silly but I … Mata-Nui had to have given me this vision for a reason, right?” She stared at him, and finally said, “Dece, you had faith in my strangeness, even before I was a Toa. The least I could do is trust in yours. Scoot over, I can make this smoother.” His optics widened beneath his mask, “if … if it’s not a trouble.” “It’s not,” she smiled, “but, would you mind telling me exactly what you saw?” She pressed her finger to his welding job and metal began to secrete from her finger, sealing up the rough welding he had been doing. “Um, well um, is it okay if you do the other arm too?” “Yes,” the Toa of Iron answered, “but what exactly did you see?” “I saw you overwhelmed by strange people that were as tall as you. I … don’t think they were Toa. And I saw Fe-Koro demolished, Bo-Wahi burned to the ground. I saw me fleeing like a coward. I retreated to a great city, whose buildings towered above even the plateau. I saw … that city be destroyed too in the end, by the same army.” “…The pressure you must feel.” “But in the destruction of the city, I was doing things. Good things. Grappling around the city, rescuing Matoran from falling debris, snatching them before they could be executed, shielding them from attacks, using disks with strange powers to repair towers and bridges; I was helping. And if I can help Okoto now with what I had learned to do in the future, maybe we can survive this.” “…That is a great responsibility.” “Yes but … but I can help. A way to help that I can do, that others might not do as well. And that might take pressure off you.” The Toa of Iron was quiet for a time, her body tense. Dece looked away, his face beneath his mask growing crimson. But finally she says, “well, let’s get to work then.” … “Toa Fehagah, this is foolishness,” the Turaga nibbled alongside her, his wooden staff helping support his wright, “Dece is barely good as a courier, he can’t be a fighter.” “He won’t be. He’s going to be a vigilante protector. And he’s Kanohi now.” “He can’t just choose a new name.” “I did.” “Yes well, you underwent Naming Day.” “And maybe Kanohi will too one day,” the Toa dismissed, before using her long legs to speed past the Turaga’s pace. Soon enough she was at the edge of the plateau, where Kanohi was looking down at the swampland below. He was covered in broken masks that he had dangled from his body, like wind chimes. He had never gotten rid of those failures, clung to them. And now they hung to him as armor, the broken and failed masks repurposed to do good. “Ready, partner?” “Um I … I am just your helper.” “Well, you are doing part of my work, so you are my partner,” she smiled, and he blushed. “Now we should begin practice by…” She trailed off, catching sight of something in the swampland. “What’s wrong?” “Fire,” she pointed in the northern patch of the swamp, and he followed her gaze, “it looks like it’s in the path of some of our foragers’ routes. We will have to reschedule practice for another day.” “Okay, I-I-I’ll try to get them to safety.” She turned to object, but stopped. Finally she said, “before careful, alright? I’ll contain and smother the fire, you help them escape. Don’t try to fight it.” “Of course,” he nodded, his makeshift armor jingling at the motion. She swallowed hope … hopefully this would go well. She lifted him up and put him atop her shoulders, and he held on tight. Then with a glow of her mask she lifted into the air, and blasted off through the jungle, flying with all the speed she could manage. … Kanohi hung to his Toa as she flew through the swamp. There was only one Toa in the island of Okoto, and only one Turaga. The island was difficult to reach, the trees were packed closely and shredded boats, it was surrounded by swampland so there was nowhere to dock a ship either. The only settlement was atop a large plateau, so a traveler would need a mask of flight or a Volo Lutu Launcher to actually meet with the natives. And few actually cared to visit Okoto in the first place. The island had little to offer, just a vast swamp full of plants and large bugs, and a Protodermis mine built into the side of the plateau. It had no wealth, the technology it had was fairly basic except for the Iden Machine, but that was made by a traveler from outside the island. They had a few hovercrafts for shipping goods over the island, but the hovercrafts were small, and they were only able to maintain a few of them. Most folks who traveled just used Volo Lutu Launchers. Its people were poor, and they were not worth trading with. And yet, those warlords in his vision, they would burn it to the ground. He shuddered just, just focus on small manageable tasks. Right now there was a fire, he had to rescue Matoran, just … just tru to take it one at a time, He did not have time to dwell on those through though, as soon enough a wall of heat slammed into him. “Here, Kanohi,” Toa Fehagah shifted her shoulders and he climbed off, landing in a tree, “I’ll contain the fire, you rescue the Matoran.” He nodded in a frenzy, before pointing his right arm away. The Volo Lutu Launcher in his arm fired, and he was shot forward into the trees. Then with his left arm he hooked another tree, and began to swing across the swamp. It was … easier somehow, grappling with the weight of his masks and with two launchers. That vision had all but given him the experience of using a similar setup. The one in the vision was a bit more … hi-tech, but this new power was still useful. There, in the blaze he spotted a Bo-Matoran choking on the fumes. He swallowed this … it was real now. Mata-Nui, please let me not screw up again. Not with a life on the line. Quickly he latched a tree trunk behind the Matoran, and grappled through the fire. As he sailed past he extended his arm and hooked it around the Matoran’s gut. With a heave he dragged the Matoran from the blaze, before the two of them tumbled into the mud. As a Matoran of Iron, Kanohi had high physical endurance, so he stood up pretty quickly. He almost tackled the Matoran of Jungle, frantically over his injuries. He was still alive, but he was still unconscious. He … small tasks, just get him away from the fire, With a shove Kanohi hoisted the Bo-Matoran onto his back, before grappling away from the blaze. He swung and hooked his way across the swamp, until he tumbled before to a lone tree some distance from the rest of the woods. Slowly Kanohi lifted the Matoran, straining to carry him. He laid him against the tree, hopefully the tree was far enough away the fire wouldn’t reach it. He looked over, the Natoran was coughing now, spewing wads of black ash. He … he still needed to learn how to treat the injured. He was no Bo-Matoran. Still, he could hear the fire cracking, other Matoran would need help. Kanohi swallowed, before hook in a tree and grappling away, heading back towards the fire that chewed up the swamplands. Just focus on small manageable tasks. He hurtled and flung through the trees, swinging one arm at a time. Soon enough he spotted another Bo-Matoran, this one stuck in a tree as fire engulfed the lower tree trunk. With an outstretched arm he caught the Matoran, carrying him away from the flames. “What the heck are you doing?” The Bo-Matoran demanded as he coughed up mud, “who … who are you supposed to be?” “I-I am Kanohi,” the Fe-Matoran said, “can you climb onto my back, I can carry you away from the blaze.” “I don’t need the help of a freak—” The two of them staggered as a wall of heat slammed into them. The Matoran of Jungle winced before managing, “um, yeah, let me just get on your back.” Kanohi shook under his weight, he had enhanced endurance, not strength. Still his body at least could take the strain, and with a fire of his built-in launchers he grappled away. … Toa Fehagah waves her hands about, and iron erupted from her fingers. Her elemental power snaked and wove through the air like vines up a tree, and soon enough metal had ensnared the trees of the swamp. From tree to tree she grew a wall of iron, a barrier to halt the spread of the flames. The trees would likely die from her metal vines strangling them, but the rest of the swamp should be saved. She had been trained to use her element by Toa Bomahri, most of her lessons had been before he had become a Turaga. Back when he had the full elemental powers of a Toa of Jungle. Because of his influence, the metal she created almost grew like a plant, instead of crude geometric shapes it blossomed and crawled and strangled like any vine. She … had only met one other Toa, the traveler who she traded bodies with, but even with her lack interaction with proper Toa of Iron, she knew she was weird. For many reasons. She was quite aware that she was a freak, just like Kanohi. Kanohi’s vision was … horrifying. She wished she had a Mask of Mind Reading, so she at least could understand some of what he saw. Share his burden. But destiny chose only him to see that awful future. And all she could do was support her old friend. He had always been … anxious and a mess of issues, but Fehagah did not forget that when realized she was no man, Kanohi had accepted her instantly. And when she became a Toa he did not forget her truth. He was respectful, if terrified of messing up. And when she decided to switch bodies with that Toa of Lightning, he was nothing but supportive. Even her old mentor was a bit wary about the island’s only Toa using that strange untested machine. But Kanohi … he believed it was her Destiny from the start. What else could she do but believe in his own Destiny? As she formed her barrier there was a whoosh behind her. She turned to see Kanohi grappling past, dancing among the fire and the trees. She winced, the heat was dangerous. But he just hurled through it, looking for Bo-Matoran caught in the flames. She could not remember this energy from him, this speed and grace. Yes he still tumbled, but his swing through the trees was so precise. That vision, despite its horror, it had empowered him. Told him plainly ‘you don’t have to be a Toa to be a hero. And you Kanohi, you can be a hero.’ As terrible a burden that vision must be, the Toa still found herself thanking Mata-Nui for letting him see what he could be. … Kanohi threw his bamboo disk, striking a few branches. The branches tumbled to the swamp, even as the disk ricocheted towards him. It landed in the mud besides him with a splash. He leaned over to grab it, winching as he strained his back. Even with his enhanced physical endurance his body ached from carrying around the Matoran. Still he picked the disk up, before looking up at the tree he had severed. Without those branches the fire would not be able to spread this far. He turned to the four Bo-Matoran, three of them carrying their fourth. Swallowing he said, “o-okay, you need to wade through the swamp, I will move from above and divert the fire from you.” “Um, sure thing, Kanohi,” one of them managed. They looked at him like he had a Fikou perched on his head, but even still they began to move. He might be a mad Matoran, but he had been doing alright rescuing them from the blaze, so madness wasn’t looking so terrible. Kanohi grappled above them, encircling them to look for dangers. The Volo Lutu Launchers the Bo-Matoran had been used were broken during the blaze, but Fehagah had reinforced Kanohi’s launchers when she attached them to his forearms, they would hold. He was so lucky for the Toa of Okoto to give him a chance, As he revolved around the group he stopped periodically, dangling from one of his launchers to look back to the blaze’s growth and to look for any Rahi. The beasts would flee the fire, but they would still be dangerous. Nui-Rama, Fikou, Nui-Jaga, Nui-Kopen; all those insects stalked the jungle, and all would eat a Matoran if they had the chance. There was a boom as the fire engulfed another tree, and Kanohi grappled over, his bamboo disk at the ready. With a twirl he threw it, cleaving through branches before falling to the mud. He grappled down and hooked it in his hand as he swung over the mud, before hurling and flinging his way back to the four retreating Bo-Matoran. But as he approached he heard that buzzing sound, that terrible buzzing. The Fe-Matoran turned to see a Nui-Rama with a cracked eye flying towards him. Was … could it be the one from before? Kanohi swallowed, before grappling away from the large winged bug. It swerved after him, its claws swiping at the air behind him. He grappled left and right, hopefully throwing the bug off with his erratic movements. Still it pursued him, buzzing like a roar as it clawed at the air. And — argh, the jerking motions only made his body throb and scream. He … he couldn’t just dodge it could he? It was after him, maybe even for revenge. He … he had to make the chase more costly. With a flex of his arms he grappled to the base of a tree, just hanging there. He perched there for like a second, before launching away. The Nui-Rama all but slammed into the tree trunk to attack him, splashing into the swamp from the impact. “Um, sorry?” Kanohi called out, as the Nui-Rama dragged itself out of the swamp. With a sound like a propellor grinding against a tree trunk, it reared its arm back, before slashing its claw through the base of one of the trees. The Fe-Matoran swallowed and hooked another tree, resuming his swing through the swamp. In the meantime the Rahi shook off its wings, mud splattering wildly. The Rahi pivoted in the air, before spying Kanohi and charging towards him. As the beast charged he latched onto a tree, waiting. But as it rammed him with its jaw he grappled away, leaving the Nui-Rama to take a large chomp out of the tree. It spat out the biomechanical wood, before looking at the fleeing Fe-Matoran. It shrieked out a buzzing sound, it would get back at the four-legged Fikou another day. The Nui-Rama buzzed off, swiping a big gash in a tree as it left. Kanohi grappled away, heading back towards the Bo-Matoran. But as he approached them there was a sound he struggled to recognize. Like a cry, but the pitch was off. “Nice one, Kanohi,” he winced at what must be mockery, but then the Bo-Matoran said, “not everyone can drive off a Nui-Rama without even throwing a single disk. That was incredible.” “Oh um,” were they being genuine? “um, well, all I did was making it hurt itself until it lost interest. It wasn’t like I fought it.” “You didn’t have to, you used your head.” “No, I didn’t head-butt it,” Kanohi answered, “but oh um, thank you though.” “Everyone alright?” Kanohi turned his head around to see Toa Fehagah fly towards them. The fire was now contained, walled off from the rest of the swamp by a barrier of trees woven with iron vines. “Don’t worry, Kanohi saved us. He’s working with you?” “He is indeed, we are partners.” Kanohi’s face could have been redder, but it would have been hard. The Toa of Iron just laughed though, and said, “come on, we need to keep moving, even with the fire no longer spreading, it won’t be safe here. The Rahi will be all riled up.” “Um, right, Toa Fehagah,” Kanohi nodded, “Um, what do you need me to do?” “Just move among the trees, and get ready to help them if a Rahi attacks. I will follow from the air, but you can be closer to them.” “Um, okay,” Kanohi nodded. He … he was going to be guarding so close up. Like the first line of defense. He … his hands fluttered like a Nui-Kopen’s wings. He … he really was helping Okoto. And maybe, if he got to be a better hero, even when the league attacked, he could help evacuate Matoran and rescue them, while Toa Fehagah fought the league. And with her able to focus solely on fighting, maybe this time she could win. Mata-Nui had given him this vision of the future for a reason, he had to believe that. And whatever that wad reason, it had to be to help Okoto, to do what his future self failed to do and save his people. Not that he was better than that future self, that Kanohi had disks with strange powers that came out of a weapon, he had strange technology in his mask that let him aim his launchers better as well communicate from long distances. The Kanohi of Okoto lacked those abilities. But maybe one day? It seemed possible at least?
Synopsis: Mutants are simply humans who have a genetic mutation that gives them an astonishing and sometimes dangerous superhuman power. Every mutant has the X-Gene within them, though the power it gives a mutant is unique for every one. The X-Gene can be passed down through heredity, but two normal human parents can also have a mutant child. Scientists have called mutants the next step in human evolution, but society as a whole looks at mutants with fear. They fear their power, and they fear what the do not understand. America is in an uproar over what they should do about the mutants, and violence and protests have broken out all over.Certain politicians move against mutants, while others aim to help them. So Charles Xavier formed the X-Men to help create peace with mutants and man-kind. The X-Men would were a powerful combat team that accomplished many amazing missions, and helped protect innocent lives. They defeated Apocalypse, the Brotherhood of Mutants, and many other threats in their time. They helped bridge the gap between homo-sapiens and homo-superior (mutants). Many years ago Charles Xavier opened the Xavier's Institute for Gifted Youngsters. He created a school that would be a safe place for mutants to attend and to get an education. But the school would also harbor his secret team of fighter’s, the X-Men. Not all students were in the X-Men, and not all X-Men were students in the school, though they could be both, most of them were too old to be in high-school and some of them are teachers in the school instead. The X-Men suffered many crises. Apocalypse, the Civil War and even M-Day. Except in this Marvel universe M-Day was reversed by Scarlet Witch months after the disaster.But seventeen years ago everything changed. The Phoenix came back from the dead and allied herself with Magneto, and subsequently killed off almost all of the X-Men; including Professor X. She then turned on the Brotherhood of Mutants, wiping them out as well. In the end Jean Grey went to the grave once again as Wolverine ended her life, but she managed to turn him to ashes before he was finished. It seemed like all was lost, that the X-Men had finally collapsed. But a lone survivor, the X-Men known as Beast had survived the blood-bath. He returned to the mansion, and reopened the school, now as the new Dean and leader of the X-Men. Now seventeen years after that terrible day, Beast has recreated the X-Men, with his own group of bright-eyed teens and gifted youngsters.It turns out that Quicksilver, survived as well, and he took up his father’s mantle as leader of the Brotherhood of Mutants, he has now grown the size of his organization, as new mutants have joined the faction. The brotherhood is very much the opposite of the X-Men; they work against peace, and strive to cause a war between humans and mutants, a war that Beast fears would be the extinction of both sides.Even more ominous, a corporation known as Weapon X has survived all these years. They were the ones responsible for implanting the adamantium into Wolverine, and many other terrible deeds. They have now captured a team of mutants, and turned them all into their personal weapons, and they plan to use them for evil. The Sentinel’s are still around, their one function is to hunt down certain mutants and kill them for the good of mankind. They are mutant killers, and they are highly efficient at it. The newly re-formed X-Men and the newly reformed Brotherhood of Mutants have yet to clash; but soon they will and everything will be changed forever. Staff: GM: Flex Capacitor Staff: .:Advent Aeternale:. Rules: 1. You must post IC when you are speaking “in character,” and OOC when you are speaking “out of character.”2. Don’t take control of other players’ characters without their permission.3. If your character is in a position where there is no way to escape or survive they will and can die.4. No god-modding. You can’t ignore physics and you especially can’t ignore your characters’ weaknesses. No auto-hitting! Also you must allow your character to be injured, it’s part of the fun of fighting.5. Double posting should not happen.6. Remember that if you’re fighting other mutant NPCs, or Sentinels, you can’t just blast your way through an army of them, they are still strong. Now, humans on the other hand, most mutants would be able to mop up a large number of them.7. Limit of 10 characters total. Try not to make too many that some of your character's don't get enough attention etc, be responsible and only take on as many as you can handle.8. And as always, all regular BZPower rules apply9. Avoid straight OOC posts, if your gonna post post IC too. Warnings and Offenses: Numbers equal warnings for each offense 1. Warning. 2. Character mortally wounded. 3. Character death. 4. Several day ban. 5. All characters killed. 6. Permanent ban. Character Rules: 1. Try to avoid making your character overpowered, if you are a mutant, stick to two to three different powers tops!2. If you’re a member of the X-Men you don’t use weapons, unless they are a part of your power. Most mutants don’t use them period, but if you’re a human, then yes you can use weapons.3. No canon characters from X-Men or Marvel allowed. If you want to play as a character similar to existing X-Men; then make them similar. Also, you are permitted to make your character, the child of existing X-Men. This RP is obviously non-canon, so children of known X-Men can exist, as long as they have some level of originality.6. Your character is not omniscient. Everything they know has to be learned in some way.7. And most importantly, your character MUST be approved by a staff member before you post as that character. Mansion Layout: Here is a layout of the mansion and grounds so you guys know what’s on what floor and all of the rooms for the mansion.Reference for the mansion and estateBasement- Blackbird hanger, Dangeroom, Cerebro, X-Men only medical wing, Hanks’ lab, war-room, armory, interrogation roomThe Basement is a metal underground base; the hallways are completely made out of metal, with large oval shaped doors that open when you approach them with X’s on the front. Cerebro is a long metal hallway that opens up to a large abyss, which is actually a massive circular metal room. At the end of the lone hallway is the Cerebro consol, which only Ashlynn Summers can use. The Blackbird hanger is a massive metal hanger room, which the Blackbird sits in. The Blackbird is a large black, futuristic jet that belongs to the X-Men.Reference for the basement levelThe Dangeroom is a large metal room, with specialized machine traps and obstacles the X-Men must face while training. It also has very realistic and believable holograms for training, and the illusions the walls can create are quite advanced. The war-room; is a simple metal room, where the X-Men are called to meet before missions. It has an advanced computer system within the room that Beast uses to display things for the team, or search for information.First floor- Classrooms, library, teacher’s offices, computer lab, dinning room, kitchen, student cafeteria, lobbyThe first floor has brick walls, with nice paintings and expensive furniture, the library is large, and filled with many books, with large open windows that show the grounds outside. When you enter the mansion through the front door, you see the front of the house, and a large grand stair-case that leads up to the rest of the floors.For reference, first floor is in this styleSecond floor- student dorms, one for girls one for boys, School wide medical wingThe second floor has white walls, with white and black décor. It has many windows in the dorms, and each room for each student can be decorated the way they’d like, with personal items like Xbox 360 etc.Third floor- staff bedrooms, guestrooms, Beasts office, empty room for partiesThe third floor also has brick walls, except for the rooms for each of the staff, which is painted, and decorated however they like. Beast’ office is large, with a well polished wooden desk, large open windows, and shelves full of books. The office used to belong to the late Professor Xavier, there is a picture of Xavier still in the office, along with a picture of Beast.Mansion ground- pool, basketball court, garageThe pool is a large swimming pool for staff and students alike to enjoy, same with the basketball court, which is an outside court, with six hoops. The garage is a large separate garage; that has about ten cars in it, which all used to belong to past X-Men, or Xavier. X-Men are allowed to take them out if needed, but students are not allowed to drive them without permission, thought that doesn’t stop a few of them from breaking the rules. Factions: X-Men- The X-Men are a group of mutants founded by Charles Xavier. The original X-Men all died, all of them except for Beast. Beast has reformed the X-Men with all new members; the new X-Men are soldiers, fighting for Xavier's dream of peaceful coexistence with mankind. Even though Xavier is dead, this dream is now slowly being forged into reality.The Brotherhood of Mutants- The Brotherhood is a group of rogue mutants who are lead by the powerful mutant Quicksilver. The faction was founded by Xavier’s arch enemy Magneto, but after his death his son took over. Their goal is to bring down mankind and put mutants at the top of society; if this means killing all of the humans on earth than so be it.The Enforcers- The Enforcers, are a relatively new group, they were formed in the last seventeen years. They were created by the American Government, by the same people who created the Sentinels. They are a group of average humans who want to wipe out all mutants. Mutants must register with the government by law, and if they don’t they are legally allowed to be killed without trial. They will stop at nothing until all mutants are erased from the face of the earth. They used special high-tech technologies and Mech-suits to compensate for their lack of powers.Weapon X- Weapon X is a shadow organization run by unknown persons. They are obsessed with mutants with healing abilities and have created their own personal force of powerful mutants. These mutants are usually, captured, brainwashed and experimented on. They are then used as assassins to take out high paid contacts for the organization, or dangerous missions to further Weapon-X's lucrative goals. Recently the Weapon-X facility in Canada has been destroyed by the X-Men and the Brotherhood of Mutants. There seems to be little loyal Weapon-X members left. The Hellfire Club- The Hellfire Club is a secretive cult within the upper echelon of human and mutant society. The Hellfire Club was founded in the 18th century, and even today many members adhere to an 18th century dress code. Additionally, the hierarchy of the Inner Circle is modeled on the pieces of a chess set, with Black and White sets of Kings, Queens, Bishops and Rooks and Knights. The soldiers and grunts that the Club control are the Pawns. The Club counts among its members some of the most powerful, wealthy and influential members of society. Membership is passed on to descendants, and can also be earned through wealth, influence or power.While many accept the invitation simply for the pleasures that the Club offers, others seek wealth and a place of power. In fact, the purpose of the Hellfire Club is to obtain and exert power through politics and economic influence instead of outward conquest and domination, though since after many years of these tactics not working they are going to more unconventional means. Since its foundation, the Hellfire Club has been involved in wars and assassinations to further the agendas of the Club's most powerful members.SHIELD: SHIELD stands for: Strategic Homeland Intervention, Enforcement and Logistics Division. SHIELD. is an extra-government intelligence and security organization dedicated to protecting the nations and peoples of Earth from all threats, terrestrial or extraterrestrial. SHIELD was organized to meet the threat of the highly technological subversive organization called Hyrda. Its current Executive Director is Colonel Nicholas Fury, an ex- C.I.A. operative. SHIELD’s Supreme Headquarters is the huge mobile Helicarrier, but there are also regional offices in all the major cities of the free world and several secret bases in Communist countries. Although most of SHIELD’s operations are covert, the organization’s existence is known to general public. SHIELD. even maintains public offices in several cities. There are two teams that are affiliated with SHIELD. Neo-Avengers- Group of children of the original Avengers, led my Patriot. No spots currently available. Pantheon- A SHIELD strike team that uses the names of mythos gods as their codenames, main directive is to stop disasters before they occur. Location: The RP takes place primarily in NYC and New York State; but characters will be allowed to travel to other locations if they chose to. Also some missions within the story will take place in other countries and locations, which will be accessible by the Blackbird (The X-Men’s jet). To Join: Simply fill out this form and post it in the topic:Name: (Your full-name)Codename: (Your superhero/villain name)Age:Gender:Faction: (X-Men, Brotherhood of Mutants, the Enforcers, Hellfire Club, SHIELD or Weapon-X)Power(S): (Choose your power here. If you want to have a power, or powers, you must pick between one to three powers. For example: Telekinesis, flight, super strength.Appearance: (What your character looks like)Weapons: (Be realistic, X-Men won’t use these, most Brotherhood won’t either, Weapon-X members and Enforcer’s can have them)Skills: (Things your character is good at.)Personality: (Your character’s personality)Weakness: (Every-one should have one)Bio: (How and when did your character come to Xavier’s School for the Gifted Youngsters? When did they join the X-Men or the Brotherhood etc) Important NPC List:
Which of these themes would you want to see as the next LEGO RPG? Currently, there are four RPGs: -Alien Conquest by avmatoran -Lego Universe by Jacks and Brikman Schulz -Ninjago by Canis -Castle by Lord of Adders Black Two RPGs are being planned: Chima by Zakaro Exo-Force by Bulik and Floridian Citrus
Ōkami RPG Host: Toa Levacius Zehvor Co-Host: .:Advent Aeternale:. 200 years ago, the land of Nippon was freed from the great evil of the lord of darkness, Akuro, once and for all. His vessel Yami was gone, as were his greatest servants. The forces of good were victorious. Or at least, that was what people thought… Setting – Story The land of Nippon is the mortal realm sitting between the heavens above and the netherworld below. One hundred years ago, the evil eight-headed serpent Orochi was freed from his imprisonment and attempted to use his evil powers to gain control over Nippon as he had once possessed. Fortunately, he was defeated before such events could come to pass, just as he had a century in the past. But Orochi was not the only demon of Nippon, and other threats emerged – though all would meet the same fate as he, reputedly defeated by the sun-goddess Amaterasu. As the demons were slain, there was a great renaissance of faith in the gods that, though it had a small faltering in the months to follow, would grow greatly in strength over the next few decades. People had faith once more, and with faith, came a lack of fear. From a lack of fear came a people able to fight against the lesser demonic threats that roamed the world. From this came confidence; from that, pride; from that, a loss of faith once more. Today, there remain people of every variety of faith in the gods. But there is a sense of danger that lies beneath the surface – as faith is lost in the gods, the demons of the world grow power once more, and areas of Nippon are swathed in darkness, becoming cursed zones. Out of a desire for power, or perhaps sheer desperation, there are those who turn to the reverence of the darkness – and desire to restore power to the great demons of the past. This is the story of Nippon, and the conflict between those who serve the powers of the gods, and those who serve the powers of darkness. Do you choose to take a side, or are you neutral to the affairs of immortals (or, perhaps, do not truly believe in them at all)? Make your choice, and enter into the world of Ōkami. Setting – Places Map, of a sorts ---> [Link] The country of Nippon is divided into three areas – Eastern Nippon, Western Nippon, and the Northern Lands. Eastern Nippon is a land that is fairly rock and mountainous, with many open areas in the valleys. There are numerous locations here, but the most important are – Shinshu Field is rightfully called the most beautiful field in Nippon. It is a large area in the northern area of Eastern Nippon. There are two large human villages that can be found; Kamiki Village and Yakushi Village. The former of the two is known for its historical importance as being the village from which the great demon Orochi once demanded a maiden sacrifice annually. Shinshu Field is dominated by Lake Harami, which is connected to a river leading to the Hana Valley.Agata Forest is a lush forest inhabited by few people, of much smaller size than the Shinshu Field, and located between that place and Taka Pass to the west-southwest. There is a holy spring here called Hitoshio Spring, along. There is a massive ruined structure located in the forest called Tsuta Ruins, along with a tower called Five-Story Pagoda.Taka Pass is a large plain surround by mountain ranges covering a large stretch of southern Nippon, giving it a mountain pass like terrain. It is the largest area in Eastern Nippon. Along the southern mountains rises Mt. Kamiji, where Kusa Village – second only to Sei’an City in size – can be found atop a quite level peak. Kusa Village is also home to the massive windmill known as the Gale Shrine.The Moon Cave may be a singular location, but takes special precedence over other areas due to its importance. It is where Nagi and Shiranui (the past incarnation of the goddess Amaterasu) defeat Orochi, and sealed the demon away three hundred years ago. The cave was turned into a shrine containing the sword Tsukuyomi, which maintained the seal until Orochi was finally freed a century later, only to be defeated – this time, presumably, for good – once more. The cave itself isn’t particularly large – save when Orochi is awake – but it does have a large system of tunnels underneath, and a massive cavernous area where the entire place is coated in ice. It is worth noting that the Moon Cave had been left as nothing but crumbled ruins up until about six months ago, when it mysteriously returned… Eastern Nippon is inhabited mostly by humans, but demons are also quite prevalent. It is rumored that there is even a Demonic Market found here, but the truth is debated. Western and Eastern Nippon are divided by the City Checkpoint. There is a massive river-canyon cutting through the country, and this space, between Taka Pass and the Southern Ryoshima Coast, is the location of one of the only crossings; a massive drawbridge guarded on the western side by a huge fortress enforced by the soldiers of Sei’an City. Western Nippon is an area mostly coastal by nature, though most of the northern or central areas are mountainous and harder to navigate. The highlights of Western Nippon are – The Southern Ryoshima Coast is a large landscaped mountainous areas further inland, harboring a beach connecting to the ocean. In the cliffs can be found a large temple known as Ankoku Temple, from where one can look to the south and see a tower called the Moon Turret.Sei’an City, the capital of Nippon, lies at the edge of Lake Beewa, a large lake found in a deep hollow, surrounded by mountains to provide a natural defense. The only access to the city is a long path between two cliffs, leading down from a high ledge of Rysohhima Coast. The city spans the surface of the lake, held by large pillars staked to the bottom of the lake. Its lowermost layer is bedrock, with a plug as a means of channeling the water of Lake Beewa into the cities many canals. The main inhabitants of the city are middle-classed, residing in the Commoner’s Quarter. The upper-class reside instead in the Aristocratic Quarter. The most significant structure of the city is the Imperial Palace (seat of the Emperor himself).The Northern Ryoshima Coast is a massive coastal area. Its main features are a set of ruins elevated on a plateau known as Watcher’s Cape, and a massive tower known as Catcall Tower. There are numerous islands along the northern coast, with the Tower being one of them. A large area of the coast was almost completely destroyed by an explosion a couple of centuries back. Western Nippon is inhabited mostly by humans, along with some powerful demons. The Dragonian people, a type of mermaid-folk, are known to reside under the waves of the ocean in a place called the Dragon Palace, and are defended by a might Water Dragon. The Northern Lands are found on an island separate from the rest of Nippon to the north-east. It is coated in snow and ice, and far from a pleasant location. It’s highlights are – Kamui, a large snowfield that makes up the majority of the land. The furthest northern regions of Kamui are home to the twin volcanoes Ezofuji, along with the large, frozen over Laochi Lake. There is a large gate known as Affun Gate that can be found here leading Wawku Shrine, a large shrine infested by demons and coated in ice and clockwork. Within Kamui can be found Wep’Keer, a large village which is home to the Oina people.Yoshpet, a large and dark forest where few travelers can navigate its confusing landscapes and strange path – made no easier when an animate, cursed tree can attack at any moment. It is a dark and treacherous place where one finds it almost impossible to escape. The Poncle village of Ponc’tan can be found here, and it is said that an ancient structure called the Spirit Gate is hidden in the deepest parts of the forest. The Northern Lands are inhabited by virtually no humans, being home to the Oina tribe and the mysterious Poncles. The greatest of demons are known to reside in these snowy wastes, as it was here where all demons in Nippon first began their spread. Setting – Inhabitants There are three major races in Nippon which players are likely to encounter. These are also the only playable races allowed at this time, though others exist. Humans are the most common inhabitants of Nippon, with nothing particularly special about them.The Oina are a tribe of human-like beings who inhabit the Northern Lands. Their appearance is similar, though all members of the Oina tribe where a mask over their face at all times. All possess the ability to transform themselves in wolves, with the exact appearance of the transformed state being based upon their personal nature. Most Oina wear clothing similar to the fur of their wolf form.Poncles are a race of inch tall humanoids also hailing from the Northern Lands. A bioluminescent glow constantly emanates from them, and they wear large helmets in the shapes of parts of insects. This, and their size, often leads to them being confused as such by humans. All glow a different color, but this color changes depending upon their emotions. Unlike Humans and the Oina, Poncles are very long lived, able to live for almost three hundred years. Poncles are known for their artistic talent, and the majority are highly loyal to the gods. The highest position a Poncle can obtain is as Celestial Envoy, an artist of the highest caliber and greatest faith who uses their paintings to remind the people of the gods. They can speak with most animals, and possess incredible strength for their size; enough to lift and toss an entire bottle of sake or leap many feet in the air. There are other inhabitants of the land of Nippon; playing as them is a possible reward for excellent roleplaying across the game. However, not all the races of Nippon are so peaceful. Over four hundred years ago, the first Demons began appearing, first in the Northern Lands and then across all of Nippon. Imps are the most common form of demon, and reside primarily in Eastern Nippon. The weakest Imps are Green, followed by Red, Yellow, Blue, and Black. Most Imps once served as followers of Orochi, and are considered by many to be cheeky and monkey-like musicians. All wear a piece of paper that acts as a mask over their face. They are not very bright. Guardians are quite similar to Imps, though much more powerful. They are only found in the regions of Western Nippon. All appear as desecrated Buddha statues without heads, with the most common therefore being called Headless Guardians. Bell, Halo, and Executioner guardians are stronger, in that order. Namahage are a category of demons native to the Northern Lands of Kamui. They all have straw raincoats and masks, but with variations in design and color. They are far more dangerous than Imps or Guardians, but legends say one may be safe by playing dead; they are friends of the lazy. While even the most common of the Namahage are a threat, there are greater variations in the order of Blade, Bucket, Umbrella, and Cannon Namahages. There are many other varieties of Demons that exist; for further information on these or other demons, feel free to contact the staff or do some self research. However, even the majority of the demons presented here are a major threat to players, if not on boss-like levels of power. Combating more powerful ones is a much tougher task for a non-divine being. Rule of thumb – if the creature is a unique being in the game (such as bosses), or if the area is inaccurate, or even if you think one of these applies, it’s not there. Players who are familiar with Japanese mythology, or just saw something cool from it, can shoot a PM if they desire to face a particular creature; the beasts appearance will then be approved or not allowed. If the creature actually has a beast from Ōkami that is based off of it, I’ll direct over to that. When demons are destroyed, no body is left - typically, a patch of flowers or something along those lines can be found, as the corruption has been purified. Setting – Gods & Major Demons Most of the demons in the realm are powerful, yes; few, however, possess much beyond a slight or average level of intellect, and none are particularly legendary in power. At one point in time, many demons of great power threatened the land; with the actions of Amaterasu and her son Chibiterasu, however, most of these demons were successfully banished or destroyed. It is with Amaterasu that we are lead to the only creatures of power equal to or greater than these demons – the thirteen Celestial Brush gods. Each of these gods represents a power of the Celestial Brush (magical implements capable of altering the world via art). The celestial brush gods are – Amaterasu – The most powerful of the brush gods is the sun-goddess Amaterasu, who takes on the form of the wolf. Her signature brush power is Sunrise, the power to make the sun rise. Yomigami – The brush god of restoration, who takes on the form of the dragon. His brush power is Rejuvenation, the power to repair broken objects. Tachigami – The rending brush god, who takes on the form of the rat. His brush power is the Power Slash, which can cut through solid stone. Hanagami – The Hanagami are technically a trio of gods which take on the form of monkeys, known as the flora gods. Their brush power is Greensprout, divided into three separate techniques – Bloom, Water Lily, and Vine. Bakugami – The brush god of explosions, who takes on the form of the boar. His brush power is Cherry Bomb, which creates a powerful explosive. Yumigami – The brush goddess of the moon, who takes on the form of the rabbit. Her brush power is Cresecent, which brings forth night by causing the moon to rise. Nuregami – The brush goddess of water, who takes on the form of the snake. Her brush power is Waterspout, which allows the manipulation of water. Kazegami – The brush god of wind, who takes on the form of the horse. His brush power is Galestorm, which summons forth gusts of wind. Moegami – The brush god of fire, who takes on the form of the phoenix. His brush power is Inferno, which allows the manipulation of fire. Kasugami – The brush goddess of mist, who takes on the form of the drunken sheep. Her brush power is Veil of Mist, which summons forth a mist capable of slowing down time. Kabegami – The brush goddess of walls, who takes on the form of the cat. Her brush power is Catwalk, which allows one to make a wall climbable whilst in the proximity of a statue dedicated to her. Gekigami – The brush god of thunder, who takes on the form of the tiger. His brush power is Thunderstorm, which allows the manipulation of lightning. Itegami – The brush god of ice, who takes on the form of the ox. His brush power is Blizzard, which allows the manipulation of ice. Depending on the balance of good and evil, some gods may die or be reborn to keep it. At the current moment, a number of the gods here were previously dead, but brought forth again in order to aid in combating the rising evil. Others, which previously held their places, are gone. Two of these are Michigami and Kyokugami. The major demons mentioned before are as follows – Orochi – The eight-headed serpent banished 300 years ago by Shiranui and Nagi, then defeated once more by Amaterasu and Susano 200 year ago. Each head had an elemental power: earth, wind, fire, water, thunder, poison, light and darkness. The bell on its back tolled 108 times – one for each desire of its sacrifice. Ninetails – The Dark Lord of Oni Island, Ninetails was a demon so powerful and arrogant as to call himself a god. Appearing as a nine-tailed fox wearing a mask, he was defeated by Amaterasu 200 years in the past. Lechku & Nechku – The gold and silver clockwork owl demons who once threatened the Oina people from their lair in Wawku Shrine. Though individually not as strong as other major demons, the two together possessed power greater than any save Akuro himself. Akuro – The demon Akuro was the source of all evil in Nippon, having been the source of all other major demons power. His dark energies previously inhabited the form of the demon Yami, who was defeated by Amaterasu; her son Chibiterasu would succeed in destroying the demon himself. At the moment, none of these demons possess enough power to have physical form; it is arguable if they actually possess any powers at all. Only time will tell. Setting – Allegiance There are two major organizations in Nippon which players may choose to align with. Others may exist, but they are generally much smaller and/or cannot be joined. Disciples of the Gods – This is a general term that refers to those who serve the gods of Nippon. As a collective, they outnumber their adversaries – the Demon Cults – but are at a disadvantage due to the lack of support by demonic forces to bolster their manpower. The faction, though composed mostly of humans, has solid support from almost all races. They are based as follows – Numerous disciples can be found in Hana Valley, the location of two shrines – one to Amaterasu, and another to the Hanagami. Priestess Mitsuko is the primary caretaker here.The largest gathering of disciples can be found in Gale Sanctuary, a shrine to Kazegami, and the source of a powerful Divine Wind that guards Kusa Village from demonic forces. The holy knight Takeshi is the primary defender here.Catcall Tower, a massive tower that acts as a shrine to Kabegami, is another large disciple base. The only way to reach the shrine at the top is by climbing the permanent Catwalk path, which allows any who are faithful to the gods to climb. The primary caretaker here is Priestess Yumi.The Poncle village of Ponc’tan is another major base of the disciples. At the moment, the Poncles are attempting to figure a person to become the 9th Celestial Envoy; the 7th Envoy, Issun, acts as the elder of the village, and the 8th has mysterious vanished. For obvious size reasons, only Poncles are found here. Siding with the Disciples allows players the potential gain access to the brush technique of the god they follow after they have proven themselves as roleplayers. Over time, they may also gain access to improved versions of the brush techniques. Certain brush techniques may work differently than in game; do not be surprised. Demon Cults – This general term refers to those who work alongside the demons that terrorize Nippon, and are attempting to bring the major demons back to their former power. Though they lack numbers, their alliance with demons puts them at even footing with the disciples. Demonic allies and leaders aside, this faction is composed almost entirely of humans; few Oina or Poncles would even consider working with demons. Wawku Shrine acts as the largest cultist base in the Northern Lands. The cultists here are attempting to bring back the major demons Lechku & Nechku, but with no success. The leader of the group is a Great Tengu demon named Taimatsu-Maru.Ankoku Temple was once a holy place; however, it has been desecrated and turned into a powerful base for the cultists attempting to restore power to the major demon Ninetails. The cultists are led by Priestess Takara.The Moon Cave mysteriously reappeared completely intact six months ago after being seemingly destroyed for over two centuries. This is the largest cultist base in Nippon, with the cultists here working to restore power to the major demon Orochi. The cultists are led by a powerful Bandit Spider demon named Jorogumo. Siding with the Cultists eventually allows players who have proven themselves as roleplayers to negate the brush techniques of their adversaries (exception – Sunrise). Over time, they may also gain access to other brush techniques; certain brush techniques may work differently than in game, so do not be surprised. Important Note – Morality among the gods and demons is white and black; the gods are good and demons are evil, without exception (though many of the gods have the occasional cruel tendencies, and not all demons are complete monsters). Their followers are a different matter, and there are shades, there are those among the disciples who are less than moral and those among the cultists who have them. Players may also choose neutrality to these two major factions, perhaps due to loyalty to another group; perhaps due to unwillingness to side with either. Perhaps another reason, even, but the reason is not important. Siding with neither of these factions does not stop players who have proven themselves as roleplayers from gaining access to brush techniques, and over time they may even learn many; however, they may never gain access to advanced techniques or the ability to negate other brush techniques. Character Creation To join the Ōkami RPG, a player must fill out the form below – Name: (It is advised you pick a name that is Japanese or otherwise Eastern in origin) Gender: (Obvious) Species: (Human, Oina, Poncle) Appearance: (Description of character appearance) Equipment: (Any equipment or weapons a character has; the currency of Nippon is Yen) Allegiance: (From above; please specify where your character is based from) Personality: (Character personality traits, preferably with flaws) Background: (The characters past life in Nippon) In terms of equipment, the technology of Nippon is probably close to 1000 AD in real world terms at this point, just for ease. However, it pretty much goes all over the place in the games, so I might make exceptions if you can point to ones from in-game. One final note – the Celestial Brush. This is the reward to players who have roleplayed well, and it can grant numerous abilities as listed above. How it works is that players who have been taught the proper technique, either through divine or demonic intervention, or through discovering old scrolls or whatever, make use of a magical Celestial Brush and enchanted ink. When the brush is held, time comes to a stop for the wielder and all around; however, their consciousness are still freed. The entire event lasts for only a few seconds, during which the Brush holder can draw on the world as if it were a canvas. However, it is also during this time that the technique can be interrupted by others; others can also put their brush techniques into use, and if one is completed first, time immediately returns to normal. To wrap it up, note that the brush itself is all that is needed; the ink is immediately applied while the technique is being used. This means that a much greater amount of ink than usual may be used up, especially if a technique is particularly powerful. You do not have unlimited brush use. RPG Rules & Regulations These are the rules that must be followed - 1. Do not godmod (bunnying, using a power you do not have or using it in away contrary to the technique itself, having equipment you didn't have before, avoiding all attacks or hitting somebody else without permission, etc.) Even if someone else did it to you, that's what the staff is for. -- 1a. I want to elaborate on a few more things. For starters, if you let your character get hit by an arrow, you'd better be willing to actually play it realistically. If you just shrug it off, that's not good. Otherwise, you're not better than the guy who just dodged three of them with ease. If you come into possession of a celestial brush, you had best also keep in mind your exhaustible supply of ink. Finally, the biggest thing of all - don't break character. You have an established personality section and backstory. Play it straight. 2. You are not your character; if you know something, that doesn't mean your character does. No meta-gaming. This applies to character interactions with newcomers - unless something on their profiles expressly states who they are aligned with or the like 3. There is a discussion topic for a reason. If you post, it must have an IC element to it. You may be spared once for doing this, but only once. 4. You may have disagreements with another player or staff member. If it's a two person thing, settle it via PM. If it involves more, then you may use the Discussion Topic, but it had better be civil. Any namecalling or the like will not be tolerated, without exception. If it goes on too long I will personally get involved, if I'm not already. -- 4a. There is slightly religious subject matter inherit to any RPG where having gods and demons is a primary plot point, though I will try to stray away from it. This is not the place to discuss it. Any theological arguments or debates will result in immediate punishment. 5. Be realistic with travel times. Oina can typically move much quicker overland than humans, while Poncles move much slower. In the cases of all three, travel will take some time. Getting from Western Nippon to the Northern Lands will take time. 6. To get characters approved - post them in the Discussion Topic for approval by a staff member. They may then be played. No character limit at the time, but I might impose one later. 7. Follow all BZP Rules and OTC Forum Rules. This should go without saying, but these rules are particularly deadly - break them, and it's not me you have to worry about. Tri to also oose propar speleng, grammer, and the lyke like aswel. It gets really annoying reading incomprehensible posts. No emoticons in IC posts. Punishments - First Offense: Warning for your actions. Second Offense: You are likely to lose some (if not all) rewards you have been dealt. One or more of your characters will be removed from the game temporarily, and return with serious injuries. Third Offense: One or more characters will be lost, permanently. You are banned for a weeks length from the RPG, and I'll figure out something to make sure you missing doesn't interfere with the plot. If you have any characters remaining, that's all you have now. If you don't, you have one more character you can create - that's it. Fourth Offense: You are banned from the RPG forever, and all characters are lost. Goodbye. If enough players advocate your return after a fortnights time, you may be considered for a weeks return with a limited character to attempt to regain good graces. Fifth Offense: You're out forever. Players who have been banned from the RPG by the third offense may use the Discussion Topic, but once the fourth offense has been made, they may not use the Discussion Topic until (and only if) they are given a final shot. Special Thanks I have a few people I should thank. First off, I thank Clover Studio for coming up with such a great game. Hard work was put into Ōkami, and it shows. I would also like to thank another user, MT (full username Toa Zehvor MT) for introducing me to the game a number of years ago. Otherwise, I probably never would have heard of it, and would be sorely missing the background music I’m listening to right now. I would like to thank Basilisk for encouraging me to try my hand at this and for listening to whatever rambling I came up with over this. I'd like to thank .:Advent Aeternale:. for agreeing to co-host this RPG with me. That way, I can actually put it up for approval. Thanks to the judges for approving this, and for Makaru giving permission to post it on here. Finally, I’d like to thank everyone I’ve RPed with. Here's to a good RPG, Levacius Zehvor