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Gangs of Metru Nui Discussion


Padishah Mehmet II

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Everyone at the Notch completely ignored my characters interaction, was that intentional or what?

 

It would nearly impossible for your character to interact with that group, considering the terrain features obstructing them and how out of the ways they are from practically everyone.

 

On a side note, it's most certainly for the best, considering you'd be pitting one Circle member against five Blades. All of them Toa.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Everyone at the Notch completely ignored my characters interaction, was that intentional or what?

 

It would nearly impossible for your character to interact with that group, considering the terrain features obstructing them and how out of the ways they are from practically everyone.

 

On a side note, it's most certainly for the best, considering you'd be pitting one Circle member against five Blades. All of them Toa.

 

-Toa Levacius Zehvor :flagusa:

 

The lone character wasn't a part of the Circle :P Anyways, I'm sure I'll find some kind of cheap way to make him do something else!

9HYoRY7.pngKayn's Thought: My hiatus of Bionicle has ended

 

 

                                                                                                 

 

                                                              

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Everyone at the Notch completely ignored my characters interaction, was that intentional or what?

 

It would nearly impossible for your character to interact with that group, considering the terrain features obstructing them and how out of the ways they are from practically everyone.

 

On a side note, it's most certainly for the best, considering you'd be pitting one Circle member against five Blades. All of them Toa.

 

-Toa Levacius Zehvor :flagusa:

 

The lone character wasn't a part of the Circle :P Anyways, I'm sure I'll find some kind of cheap way to make him do something else!

 

Ah, my mistake. I was going more off of assumed character than actual name. In any case, though, you might want to edit your post on the Profiles Topic to include all of your characters, instead of just Kayn.

 

On the subject of Circle characters, though, I'll ask again if the staff ever came to a decision regarding Kethros? We're just a little past two weeks since, and I'm a big boy. I can take no for an answer. :P

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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  • 1 month later...

Alright, let's hope this I'll work

 

Name: Kex

 

Gender: Male

 

Species: Skakdi

 

Element: Stone

 

Faction: The Blades

 

Appearance: Kex is of average musculature for a Skakdi, but is still very clearly built with force in mind rather than grace. He is lanky and kind of scruffy, and has a particularly large and impressive spine, that seems to rustle when he is agitated, or sad, or angry, or really just about all the time. He’s primarily colored brown, with some tan highlights on his shoulders, thighs, hands and feet

 

Powers: As usual for Skakdi, Kex has three powers:

- The Elemental Power of Stone: Can be accessed through his weapon or when paired with another Skakdi

- Heat Vision: Often used to light fuses at a distance or to weld and slice apart scrap metal

- Spine quills: Kex’s spine can fire off its points like quills, spreading everywhere behind him, although they don’t go off directly to the sides or the front. Kex’s spine quills regenerate after each discharge, but it takes a few hours at best.

 

Equipment: Kex carries with him an assortment of grenades and other explosives that he’s made himself, and otherwise owns the necessary tools to make more.

 

Kex also owns an arm-mounted, cylindrical cannon that he uses to tap into his elemental powers in the form of stone-based ammunition; ranging from rapid-fire pellets to single-shot boulders. The bigger the projectile the longer Kex must charge up his weapon before firing.

 

Skills: Kex is fairly strong and durable, but is also more agile than the average Skakdi. He’s got good practice with his weapons and powers and can hold his own well enough in a fight. His true talent, however, lies with his skill with explosives; Kex is a bona fide demolitions expert and wants everyone to know it. If you need someone to blow up a building, raze a tunnel or make you some grenades on short notice, Kex is your man. Kex's explosives have an odd sort of "flair" to them, with colored flashes and unusual sounds. Kex himself has explained this as his way of looking at explosions as an art form.

 

Weaknesses: Kex is rather easy to anger, and is also not nearly as brave as he wants everyone to believe. He’s got poor close combat skills and is not exactly stealthy. His sight is also weakened temporarily after using his Heat Vision.

 

Bio: Kex lived on Zakaz for most of his life, and before Spiriah’s experiments he was a bona fide fireworks specialist, which is what led to him taking up explosives of the violent nature afterward (albeit with an "artistic" inkling). His skills made him a fairly sought after asset, and he tended to flip-flop back and forth between factions at a whim.

 

When he ended up on Metru Nui while fleeing from the upheaval in the MU, he quickly found the Blades the most to his liking, and joined their side on the battle for the City.

 

Kex has often been described as a fire-spitter trapped in a rock-biter’s body, something he doesn’t completely disagree with. His explosive touch is reflected with an explosive personality; he’s got a big temper and an even bigger head, which he tends to stick pretty far up his own rear. Despite being about as arrogant, lippy and self-centered as you can get, Kex does his job with the Blades, and never acts out when Swordshifter (or more likely, his lieutenant, Iceblade) is close by. This is because, although he wouldn’t want you to know this, Swordshifter is the first being to ever truly scare him. Another reason is because Kex does rather enjoy the nature of the tasks he's usually assigned to, due to the fact that he's got a taste for gratuitous destruction and carnage.

Edited by Geardirector

BZPRPG Profiles

Nuparu-Ferron-Mar-Zelvin-Wiremu-Farzan-Mako-Krex-Tamachan-???

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  • 2 weeks later...

Name:Launao

Gender: Male

Species: All standard species (Toa, Matoran, Turaga, Skakdi, Vortixx, etc.): Ta-Matoran

Kanohi: Powerless Garai

Element:Fire

Faction: Turaga Vakama's side

Appearance: Well his Mask is Orange his torso is a 2003 Matoran body which is Orange.his feet are yellow

Powers:No powers

Equipment: Power Swords(From To a Mahri Jaller)

Skills: Sword Skills

Weaknesses: Very Gulible

Bio: Who is your character? Where are they from, what have they done, what's their life been like? Reasonable length, please. No minimum word count, but please, devote some time here.

Launao was a very patriotic Matoran. He was afraid to stand up against the gang that took over Ta-Metru and hid for years(Note: I didn't read the rest of the pages).During this time he replaced his Hau with a Garai for unknown reasons.Launao was always a Mask maker making masks for tons of a lot of many Matorans.He couldn't remember life on Mata Nui after a crafting accident(A very disturbing hit to the head thats why he chose a Garai).

If you use correct grammar in your posts (or try hard to), place this in your signature. Join Myst's campaign for correct grammar usage on BZPower!

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Name: Karshki

Gender: M, I guess

Species: Modified Shadow Kraata Rahkshi of Molecular Disruption

Kanohi: if applicable, your character’s Kanohi goes here.

Element: If applicable, your character’s element goes here. All standard elements (Fire, Water, etc.) are allowed. Custom elements - on a case by case basis.

Faction: Unafflated. He tends to go with the Northwinds though.

Appearance: Instead of looking lithe with the scary spine, he is much bulkier, with a less noticable spine. His head is much more armored then a normal Rahkshi. He is colored with sandy yellow and white.

Powers: He has achieved a spectacular control of his Molecular DIsruption power, able to wield it as a non-lethal waepon, or even to channel small bits of it thugh himself to allow him to pass through objects. He has many other uses for it. ALso can fly, like other Rahkshi.

Equipment: His items are built into him, and consist of a grappling hook, thrusters so he doesn't have to use his staff heads, and retractable claws. He also has a Cordak blaster for emergencies. The Cordak have a delayed explosion.

Skills: Channeling his power, as pointed out earlier. He is not bad with technology, but mainly in the mechanical part. Not so good with computers.

Weaknesses: If you take his staff, he can't use his power. Not good with hand-to-hand combat

Bio: Originally an even more inept then usual Rahkshi under the command of Makuta Krika. Krika disgustedly set him free, as whenever he used his power, he broke something. He hung around Destral for a long time, once sneaking onto a boat. It was on this boat that he evolved into a Shadow Kraata. The boat ended up on Stelt, where he got off and hung around there for several years, learning how to use his power. He eventually found his way to Xia, where he bought his current upgrades. Several hundred years of traveling later, he was caght in a stasis field by some Matoran explorers, and shipped to the Archives. He was there when the social breakdown occurred, and when a battle set him free, he escaped into the Fikou's Web, where he now lives, coming out sometimes.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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I thought, hey, this sounds pretty neat, I'l join up.

 

Name: Koddho

Gender: Male

Species: Vo-Matoran

Kanohi: Noble Mahiki

Element: Electricity

Faction: Unaffiliated freelancer

Appearance: Lanky, tall, clearly sleep-deprived, lacking in posture and consistency in body movement. Body of marine and white. Mask of yellow.

Powers: Koddho needs no special powers.

Equipment: Pen and paper, his publications, his red scarf, and his myriad of rings that carry undistilled spices and drugs, which he already has a full satchels of. Zamor pistol for personal protection, as well as knives and a heatstone.

Skills: Ceremonial rituals, knowledge of the esoteric and the mystical and beyond, hands fast enough to write pages upon pages of work and a mind clear enough to form nigh-coherent speech even when on the highest of highs. Also put tremendous effort on memorizing all the good, cheap bars and cafeterias in the city, what little there is.

Weaknesses: Too weird, too rare, too odd, too high on psychedelics to be of any use, help, or down-to-earth acquaintance

Bio: Everything about Koddho prior to his turn is an unremarkeable one. Middle-class family Happy life? Formal education on journalism? Friends? Family? Probable, but not important. What is important is the now, which forms the bakbone of the person that Koddho is. A bizarre, erratic man of unexpected knowledge, a journalist for several magazines, both controversial and trashy, and the sole editor of an independant mystical magazine known as the "Book of Olmak", known only by the most underground associations of the deepest recesses of each Metru. Thus, a decently known person among the circles, for reasons good and bad.

After all, when you are a freelance journalist more interested in objective facts and truth than of naive material comfort, you are bound to make some enemies.

Honest man with a goal for truth and numinousity, but too unpredictable to be trusted and too hidden in the thick levels of misplaced and self-important false sense of enigma and grandeur to be properly called friends with. Creating a framework of his own design, within his mind, and attacks it from the material world towards the inside.

Edited by SarracenianKaijin

hereheis.gif

 

--------------

 

Reach Heaven by Violence.

 

And while you are at it, see Bionicle characters as Magical Girls.

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