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Forest Demon


Daiker

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Huh, I've never actually seen an alternate angle of Breeze's mask before (that is what it is, right?), and I never imagined it protruded out so much. I love the claw arm, it works so well. The blade arm doesn't really match the athiestic of the rest of it, though. I suggest replacing the blades with something less straight, like Mahri Nui blades, and making the thrrowbots arm black. The entire think is very abstract. I really like it overall.

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It is certainly interesting. I'm not sure I know what it is supposed to be though...

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@JohannDakitsch: Yeah, the tail was probably the hardest thing to design. I only had that on pin to connect with, so I was pretty limited. And the claw piece is supposed to be a somewhat mutated part of it, so I thought it should be a bit distinct from the other parts.@Lego Obsessionist: Yes, that is Breez's helm. About the arms, see above. Thanks.@Paleo: Thanks. Mind telling how the back is awkward? :P @Meiko: The idea of this, is a sort of phantom -like forest creature, that haunts the woods with it's mutated claw-arm. So basically, phantom of the forest :P

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The Nynrah "technique" (if it can be so called) doesn't exactly work when you're reinforcing it with something straight; that negates the purpose of what it's trying to accomplish (though I'm still not quite sure what that is, but maybe it's just an aesthetic thing that I don't quite like). The MoC as a whole is kind of jumbled; I do like asymmetry, but the blades seem rather out of place next to the claw. The upper body is interesting, but again, there's some clutter; the tentacle looks cool, but doesn't do much for the overall look. The impression I get of the MoC (especially from the side) is that it's a skeleton waiting to be fleshed out. It uses some interesting ideas (I'm not counting the Nynrah ammo pieces among that; I don't see the point of that, really =P) but they don't quite flow well together. Try using them on different MoC's, and build around the different ideas instead of throwing them into the same place.

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Sorry for this late reply Daiker.

@Paleo: Thanks. Mind telling how the back is awkward? :P

Looking at it again, it doesn't seem as awkward as before. As for the previously perceived awkwardness, I thought it looked a little awkward to have the nynrah ammo-things as a sort of separate body segment, but I just realized it's not as separated as I thought. I applaud this design.
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@Dorek: Okay, so first off, I'd just like to say thanks for taking the time to review. The aesthetic of the nynrah's was to make, almost a webbed arch kind of feel. I was going for the sleek feel to it, with a somewhat creepy sense. The tentacle was put as sort of a tail-like thing (and thought to be the weak point) to it. Also in the original, it was just going to be a mata ball joint, blank side facing up, so this decision, I think, is probably better. I see what you mean on the fleshed out skeleton ( :P) thing, and I would say that it's sort of supposed to be, like some mutant forest creature or something, so that description would probably fit.@Akuna Toa of Sonics: The Nynrah technique, I think adds to the swampy, webbed, feel to it. I dunno, I like it though.@Makuta Vesolik: Thanks for the feedback.

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