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All you guys and your using legendary named pieces of equipment. I honestly think using standard equipment is a lot more interesting.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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I sometimes don't even name my Pokemon!Well, my problem is that every single Hero gets a shot at wielding Dawnbreaker, Wabbajack, and all. You can handwave it away with the whole Elder Scrolls Prophecy thing, but don't these weapons ever get destroyed between games? (I really hope that's what happened to Umbra, but they'll probably add it in DLC.)

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Legendary weapons are legendary for a reason. If they rusted away after a century or so, there wouldn't be much of a "legend". :)That said, I do smith/enchant my own Legendary gear... and beyond. Behold my elven sword of fire! It was forged from the soul of a dead bandit chief. :lol:

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I love Dead Thrall. I'm keeping Ulfric's corpse around, so we can FUS RO DAH enemies together, as well as the added benefit of humiliation and a clear message: Don't mess w/ me, don't break your oath of loyalty to the Empire, don't be a racist prick, etc., etc., etc.

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I sometimes don't even name my Pokemon!Well, my problem is that every single Hero gets a shot at wielding Dawnbreaker, Wabbajack, and all. You can handwave it away with the whole Elder Scrolls Prophecy thing, but don't these weapons ever get destroyed between games? (I really hope that's what happened to Umbra, but they'll probably add it in DLC.)

In the case of Dawnbreak, Wabbajack, etc., they are all created partially from the blood of the immortal Daedric Princes. They cannot be destroyed. There are a bunch more, as you can find in the book Tamrielic Lore.What I find odd is how you're now capable of creating items more powerful than artifacts of the game, whilst before, they were more powerful. I'd trade in every single artifact in Skyrim for the Boots of Blinding Speed.Ah. The Boots of Blinding Speed. No wonder that lady needed somebody to escort her while she was wearing them.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I actually think Umbra was destroyed, happened in those novels that took place between Oblivion and Skyrim (I think, I only read plot summaries, and that was a long while ago).You also are gonna pretty much need Legendary weapons once things like Ancient Dragons start showing up.

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As it turns out, you can kill anything in the game (including Ancient Dragons) on master w/ no combat-related perks very easily. The trick is to level your Enchanting, Alchemy, and Smithing to 100, and always spend your levels on Health every time. I've seen somebody kill a Zealot of Akatosh from Deadly Dragons on Master like that.

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  • 2 weeks later...

Well, two major announcements from Bethesda while the BZP forums were down:First is the first major Skyrim DLC, Dawnguard. As for the second... it's happening: The Elder Scrolls Online. I'm reserving judgment on Dawnguard, since we literally know nothing about it, but I'm not sure how I feel about an ES MMO.

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Well I'll probably be getting the DLC regardless. I've been wanting to play Skyrim again but it's lacking that spark of something special. When should it be released?I too do not know how to feel about the Elder Scrolls MMO. What I can be reasonably sure of, though, is that my non-gaming laptop probably won't be able to handle it.~|ET|~

E-T... Phone home.

 

"He walks among us, but he is not one of us."

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I think Dawnguard is initially set to be released in June? Maybe. Either way, Bethesda signed some kind of agreement that allows the first two major Skyrim DLCs to be released exclusively for 360 first for thirty days minimum. So that means those of us playing on PC and PS3 will have to wait an extra month to play it after 360 gets it. Guess I shouldn't really be surprised, considering Microsoft's track record with these types of things.As for the MMO... I dunno, I've seen some of the leaked stuff that's supposed to be in next issue's GameInformer, and it seems a little too similar to World of Warcraft for my liking. I'll have to wait to read the full article before really deciding though. I guess my biggest disappointment is the fact that I've always held some respect for Bethesda for not caving into giving Fallout and Elder Scrolls multiplayer while every other company seemed to be pressured hard into it. For a while it seemed like developers HAD to have some kind of multiplayer for their game to get known, and I was impressed that Bethesda managed to refuse that pressure and dole out fantastic single-player games that almost always win Game of the Year.Granted, Bethesda's not actually developing Elder Scrolls Online, they're just producing. Zenimax Online Studios are the active masterminds of it.

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Granted, Bethesda's not actually developing Elder Scrolls Online, they're just producing. Zenimax Online Studios are the active masterminds of it.

Evil masterminds, mind you. But I can excuse it as long as it means the Bethesda team can work on the DLC, Expansion Packs (<--- want), and VI.

For a while it seemed like developers HAD to have some kind of multiplayer for their game to get known, and I was impressed that Bethesda managed to refuse that pressure and dole out fantastic single-player games that almost always win Game of the Year.

Well, the people working on the game in Bethesda didn't want Zenimax to sue Notch either, now did they? A bunch of n'wahs (<--- yes, I did that) who care only about making money make the final decisions, and not the actual creative minds who make the game, and make itAlso, they screen of a Kaghoutii? Terrible. :P They looked better in Vanilla Morrowind.Probably just gonna stick with Guild Wars 2....... and now to the good news.Dawnguard. Yesssss. Anticipating that one.-Toa Levacius Zehvor :flagusa: Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I might consider getting the MMO, but only if it doesn't have a 15$ a month subscription. >.> Also, Apparently the three factions are the Aldemeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact. Apparently, all three are vying for control of the Imperial throne... Supposedly, if I've heard right, Molag Bol is the main enemy and has a pact with the ruler of the Empire; he also own's your character's soul, or something, explaining the respawn system. Aldemeri Dominion: Altmer, Bosmer, KhajiitEbonheart: Nord, Dunmer, Argonian (I'm SUUUURE that will go over well) XDDaggerfall Covanant: Reguard, Orc, Breton

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Update: RPG has migrated to another location and merged with another. Update 3/29/14 Still Alive 8+ years
Credit to Supernova Productions and Expired! for the Avatar.

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In my opinion, the MMO is a very bad, bad idea. Especially since from the looks of it, it's going to be just another MMO that brings nothing new to the table.But if Rausaro's right, and Ebonheart is made up of those 3 races, I will gladly try out the game for a bit and be an Argonian, if only to troll the other races in my alliance somehow.~U_K~

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These factions are stupid. This setup is stupid. This idea is stupid. The whole point of The Elder Scrolls is that You Are The Hero. Take that away and the game is just another fantasy. It won't be nearly as in-depth as any other game; if it means to cover all of Tamriel, they'll be giving up detail to make it work.

That being said, thag thag thaggity thag thagness.

-Rover

 

"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."

"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."

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Again, though, keep in mind that Bethesda is not developing it, just producing it. Their parent company, Zenimax, are the ones actually doing the development, leaving Bethesda to continue working on the single-player Elder Scrolls and Fallout stuff. There'd be no way that Bethesda could work on an MMO due next year and additional content for Skyrim at the same time.

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It also means it own't be extremely buggy at launch. :P

I still haven't had very many bugs. :|Mostly Steam crashing to update something (though I can stop it from crashing my computer by having the window minimized. Which I loathe.)

These factions are stupid. This setup is stupid. This idea is stupid. The whole point of The Elder Scrolls is that You Are The Hero. Take that away and the game is just another fantasy. It won't be nearly as in-depth as any other game; if it means to cover all of Tamriel, they'll be giving up detail to make it work.

My main fear is they would try to say "Everyone is the hero!". I wouldn't mind as long as they made the point that your character is just another adventurer - a companion your character would pick up in the main story to help them carry their equipment. About it being just another fantasy... maybe, maybe not. Look at Arena. That game is literally D&D given graphical form (and, frankly, better than the actual D&D Eberron MMO, but my dislike of Eberron is not our topic).About your 'covering all of Tamriel' point, you're quite wrong, and quite right. Quite wrong, because in a single-player game, you could set it up for random generation - which is why Daggerfall is literally the largest video game ever released. Quite right, because they can't do that in an MMO. They'd be better focusing on a single province. I would seriously believe that if you took a Vvardenfell, and doubled its size with the addition of a few new areas and the expansion of some old ones, you would have a decent sized MMO world.

Again, though, keep in mind that Bethesda is not developing it, just producing it. Their parent company, Zenimax, are the ones actually doing the development, leaving Bethesda to continue working on the single-player Elder Scrolls and Fallout stuff. There'd be no way that Bethesda could work on an MMO due next year and additional content for Skyrim at the same time.

Again, this is the only reason I'm glad Bethesda isn't working on it.

In my opinion, the MMO is a very bad, bad idea. Especially since from the looks of it, it's going to be just another MMO that brings nothing new to the table.But if Rausaro's right, and Ebonheart is made up of those 3 races, I will gladly try out the game for a bit and be an Argonian, if only to troll the other races in my alliance somehow.~U_K~

Agreement here. They definitely need to flavor something up. But they won't.I fear I would only play in a demo, and not actually purchase the game. If I did, I'd probably end up Redguard or Nord.~~~~~~~~~~~It's funny that they're not allowing anybody to be Imperial. I can see why. That puts them closer to the Imperial City, and in a better starting position. Still, they could have had an Imperial only faction based in the Imperial Province/Cyrodiil. I'd join it, if I got the game.Here's a problem. It says that whatever faction controls the Imperial City gets to declare somebody the emperor. But, only one with the Dragonblood can wear the Amulet of Kings and light the Dragonfires (which are stated to be dark). Which means either every single player is Dragonborn, which is a terribleidea, or no lit Dragonfires.-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Despite a good four hundred hours spent over Fallout 3, New Vegas, and Skyrim combined, the buggiest experience I've ever had was textures being replaced by an annoying teal blue, or more invisible walls than in a glass maze.Guys, let's not jump down the throats of the MMO so quickly, and let's remember that in many, many RPGs, namely Runescape, Maplestory, and I imagine, though I've never played, World of Warcraft, feature a quest system in which your player IS the hero. Quests don't interchange, and don't affect anybody other than yourself and how NPCs react to you.Is it as personal as playing Skyrim? No. MMOs are not personal, and you need to rethink your life if you suggest they should be.

Edited by ~JC~

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@JC: MMORPGS tend to make your character the hero, but that makes it unnecessary to make it an MMO. TES does that too, but without a bunch of other heroes running around. I get that co-op would be nice, and I won't mind the fact that there are other heroes to join up with, as long as the game world isn't crowded. Which, luckily, won't be a problem, most likely, as much as in other MMOs.Before I explain why I think that, let me just say that I hope the server capacity is low and that they (this won't happen) allow players to host their own servers. Maybe the game could be free-to-play, but for a fee you can host a server? I don't know...Anyways, if the world really is as big as it would seem (it's supposed to be large in relation to Skyrim-we'll see about that), maybe the typical 1,000-player server capacity wouldn't be as bad-with all the different locations in the game, it wouldn't be too crowded-though if they allow you to host servers, I would make one capped off at around 100. Which they won't.Waiting for the new GameInformer to show up already...

"The moral of the story is, I chose a half measure when I should have gone all the way. I'll never make that mistake again. No more half measures Walter."

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Don't even start on necessity- the entire Elder Scrolls series was unnecessary, the entire Fallout franchise, Pokemon franchise, Halo, even the website we're on right now is based off unnecessarily done engineering.The only thing getting in between you and having fun with this MMO is your arbitrary rule set of what is Elder Scrolls and what isn't. That goes for everybody and anybody here who's vocalized similar concerns.

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...JC, you misinterpreted me...First off...

MMORPGS tend to make your character the hero, but that makes it unnecessary to make it an MMO.

You started talking about how all those different series are unnecessary, and I wasn't calling the existence of ESO (Elder Scrolls Online) unnecessary, nor was I calling it being an MMO unnecessary-I was saying that MOST MMOs, not all, try to make every character the hero, so why not just make it a co-op or single player game instead of a full-blown 1,000 heroes per world MMORPG?

The only thing getting in between you and having fun with this MMO is your arbitrary rule set of what is Elder Scrolls and what isn't.

You seem to act like I was taking a negative tone about the MMO-I was just talking about how I hope they don't do certain things-actually, I'm excited about the MMORPG (sue me guys). I think if it's done right, and isn't too costly, I will play it for a short while-they're saying it'll take around 120 hours to reach the level cap, so in a few months I'll have finished, and maybe pay again when they release new content. I'm glad this thing is being made, I just don't want it to turn out generic. I will most likely have fun with the MMO even if it is a bit unoriginal-I try to stay professional-sounding about games, and notice if its unoriginal, but when you get down to it, I'm just an ES fanboy, and I most likely won't mind if a good chunk of the quests are "Kill 20 ___" or "Collect 20 ___".I'd prefer they not be, and from what I've heard (like the example about that werewolf quest, if you guys have heard that) the quests will be unique, so I'm really hyped for this game.

"The moral of the story is, I chose a half measure when I should have gone all the way. I'll never make that mistake again. No more half measures Walter."

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These factions are stupid. This setup is stupid. This idea is stupid. The whole point of The Elder Scrolls is that You Are The Hero. Take that away and the game is just another fantasy. It won't be nearly as in-depth as any other game; if it means to cover all of Tamriel, they'll be giving up detail to make it work.

But wouldn't it be interesting to be something other than the main hero Mary Sue, and to see how the regulars live?

The Redwall RPG; closed now
Update: RPG has migrated to another location and merged with another. Update 3/29/14 Still Alive 8+ years
Credit to Supernova Productions and Expired! for the Avatar.

Apparently I'm now Kopaka?

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That would just be the low levels of each game, except constantly. :P As far as I know you start as the everyday guy in most of the games, except that you have some quality about you that makes you rise to be the hero. Skyrim is one example; you start as a random dude who just happens to be Dragonborn, and that doesn't really change much except your ability to shout at people.

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How dare you! I'm going to find those people and convert them back, you foul dictator!

Ok, I can do this right now. What's wrong w/ the Empire, and why do you support the Stormcloaks? I've been looking for something interesting for ages now.You weren't joking, right? Because I'm seriously so bored right now. The Mages College quest has glitched, thanks to the Dragons. All I needed to do was talk to Savos Aren to finish Good Intentions. NOPE.AVIA Blood Dragon attacked. Me and Savos wasted it, but to fight it, he ran up to the top of the tower in the Arch-Mage's quarters. Now, he won't come down. And the door up there is locked, and I need a nonexistent key to open it. GAAAAAAAAAAAASo, yeah. Now, I can't get the quest to go into Labyrinthian. That means I can't get Morokei. That means I can't get Konahrik. ASDAFKSDJSL;DJKSD[GOKSDS'PS';LOh, and what's even worse? My brother accidentally saved over my Save file, which I had been using for the past two levels. D;RGNJK/LFXD;KLDKLMK;OV;LKeyboard breaks* Edited by Hahli Husky
Swearing removed.

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You like the stormcloak NPCs more than the imperial ones? [removed] is thisBut, as I was saying, that whole thing w/ the dragon happened a very long time ago, and I stopped doing College quests for a while to see if he would come back down. No, he did not. Plus, my brother just accidentally saved over the slot I've been using for the past two levels. Bai gauldur amulet. Bai Skyforge Steel Claymore doing 70 points of damage and 18 burn damage. Bai, lots of quests I had done. D; I REALLY want to get into Lanyrinthian. Second best dungeon in Skyrim, after Skuldafn. I just LOVE the very end of it. Middle of the night. A gurgle bursts through the night, and the Dovahkiin realizes he was surrounded by dozens of Draugr Deathlords. Running past them, he sees the Portal to Sovngarde. Running for the light, he sees another figure ascend the steps to the portal. The figure steps to a staff within the steps, and forcibly removes it. The portal deactivates. Finally, the Dovahkiin sees Alduin's wards- two Dragons, who were at first dully staring at the figure w/ the staff, take off into the night, turning right towards him. Finally, the Dovahkiin discovers who the figure was- an ancient Lich, with unimaginable power. The Dragon priest Nahkriin.Etc., Etc. I can't explain the amount of challenge and epicness in the end of Skuldafn when you're assaulted by two Dragons, at least a dozen Draugr Deathlords, and the Dragon Priest Nahkriin. So amazing, plus the portal looks really cool.

Edited by Than the Moa
Removed a word/phrase inappropriate for BZPower

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Wait, those dragons are supposed to attack? With both of the characters I made that finished the main quest, both of them just sat there during my fight with Nahkriin, and watched me waltz into the portal to Sovngarde after. I even used Dragonrend on one of them, and he took off, circled, and landed back on his perch.That's weird. I always figured they were just rebelling against Alduin at that point.

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Etc., Etc. I can't explain the amount of challenge and epicness in the end of Skuldafn when you're assaulted by two Dragons, at least a dozen Draugr Deathlords, and the Dragon Priest Nahkriin. So amazing, plus the portal looks really cool.

I played on Adept, this part was a joke.

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Gotta play on Master at a high enough level, got pretty brutal at points for me. And as per the suggestion of someone else in this topic, I downloaded the modification "Godlike Dragon Priests - Rise of Konahrik." Makes them by far the deadliest enemies in the game.Speaking of which, KROSIS. That guy... Stuff of nightmares, even without Godlike Dragon Priests...

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Etc., Etc. I can't explain the amount of challenge and epicness in the end of Skuldafn when you're assaulted by two Dragons, at least a dozen Draugr Deathlords, and the Dragon Priest Nahkriin. So amazing, plus the portal looks really cool.

I played on Adept, this part was a joke.
Master makes everything so much more fun you silly derp.And yes, Godlike Dragon Priests: Rise of Konahrik is awesome awesome moderator. What kind of character builds have you people been doing? My first character was accidentally a slayer (If you don't know what these are: Basically, they're somebody who can be all sneaky, sneak into a room, assassinate the biggest problem in eyeshot, then immediately switches to a 2H weapon and smashes everybody else into little pices. My next character was using primarily Heavy Armor and 2H, which I learned was a fail, so I've just started a Nord barbarian (Light Armor + 2H + block (The Right side of the skill tree has nothing to do w/ Shields)). Or, in layman's terms, ultra viking.

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