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BIONIFIGHT ULTIMATE: DRIFT FORCE


Voltex

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v3.0

Version History: 1.0, 2.0, 2.1, 3.0

 

 

Introduction

It all began with Bionifight in 2007. Then came Bionifight 2: Madness Returns! in 2011, followed by Bionifight 3: Madness Returns Again! and Bionifight 4: Hyper Fighting, both also released in that same year. The first three, hosted by Fighty (with help from myself for the latter two) as well as the fourth, hosted just by me, are now referred to as "classic" Bionifight.

 

In January of this year, Bionifight Ultimate was released. It was a game changer in every respect; Ultimate Weapons replaced Special Weapons (until the latter were added back in later), the round structure was modified, and perhaps the biggest addition of all: fan created content. Bionifight Ultimate took every single issue with the older games and fixed, changed, or removed what it had to. It was, in essence, a reboot of the series; and it is for that reason that this game is titled as a sequel to Bionifight Ultimate without reference to the others.

 

The earliest concepts for this game had it split into two topics as Bionifight 6 Ultimate and Bionifight 6 Classic, with the former continuing the previous game and the latter bringing back what had not been seen since Bionifight 4: Hyper Fighting. But then I realized that to divide the two would, in fact, be a step backwards - if I was to bring more classic elements back, they needed to be integrated into what I had already set in place. Thus I set about creating my third addition to the Bionifight franchise, and what I came up with was Bionifight Ultimate: Drift Force. It fixes every single issue that was present in Bionifight Ultimate, while retaining what worked and, of course, adding a few new things. You'll notice far less clutter from the start with this game - and that fan created content, which contributed to much of the cluttered and overcomplicated nature of Bionifight Ultimate, has been streamlined.

 

So here we are - the sixth game in the Bionifight seies as a whole, and the second entry in the Bionifight Ultimate reboot. I hope you enjoy - and if you're wondering why I chose the subtitle of Drift Force... well, if you think back to why I first named Bionifight Ultimate, you might have already guessed. But even if you haven't, all you need to do is look below.

 

Have fun.

 

The Rules

1 - Rounds will last seven days; from Sunday to Saturday each week.

2 - Issues with other players should be resolved via PM. If they begin to consume the topic, the players involved will be removed until the next Active Signup cycle.

3 - Signups occur from Friday to Sunday every three weeks.

4 - Every player will begin each round with 20 health – this health is lost by taking damage from obstacles and attacks. Cheating regarding health will not be taken lightly.

5 - Keep things LEGO-oriented as much as possible, please.

6 - Enjoy the game!

 

Drift Force Weapons

Surprise! Drift Force weapons are a combination of the Ultimate Weapons and Special Weapons that featured in previous Bionifight games. In other words, they are absolutely devastating to opponents. Due to how devastasting they can be, only one Drift Force Weapon may be used per round.

 

Drift Force Weapons will be awarded to the winners of each round. Each Drift Force Weapon can be used to deal 7 damage to an opponent once per round. Each Drift Force Weapon will also have a unique set of conditions and bonuses for that weapon.

 

When in possession of an army, a player can choose to mass-produce their Drift Force Weapon, if they own one; doing so will prevent them from using it for that round. However, all damage done by that army will be increased by 2 points.

 

Updates + Fan Created Content

Updates and Fan Created Content are receiving a makeover for this game. First off, there are two different types of updates.

 

1. Major Updates - If you noticed, the topic of this post says "v1.0". Major updates will modify that number; the first major update would change it to "v2.0", for example. To qualify as a major update, a brand new feature that fundamentally alters the game (such as the Exo-Toa below) must be included in an update, alongside new arenas and game types.

2. Incremental Updates - These updates are smaller, and more akin to the updates in Bionifight Ultimate; these updates introduce only new arenas and game types. These will also change the version number incrementally; the first incremental update would change it to "v1.1", for example.

 

Whether you are working on a Major Update or an Incremental Update, another change is that you must include me in the creative process from the very beginning. This way, if there is a concept that I do not approve or does not fit, I can deny it immediately and avoid the issue of people hyping themselves up only to be disappointed. And of course, each update should have a banner of some sort, since banners are pretty.

 

Armies

Once upon a time, armies could be summoned by any fighter once they had made a certain number of posts in the topic - however, armies were also extremely expendable, virtually endless, and all around did little to add much more than clutter to the game. Now in Bionifight Ultimate: Drift Force, armies work a little differently. Once per round, a player can PM me to request an army; the army that is spawned will be decided by RNG. Each army functions differently; some are better than others… although all are bordering on cannon fodder in most game types. All armies are 100 strong, and once all variety of armies have been summoned, that’s it for the round.

 

Available Armies

1. Bohrok - This army will automatically deal three damage to every opposing fighter in the game; however, using their psychic connection to the Krana, they can deal an extra three damage to one other player of the summoner's choosing.

2. Rahkshi - This army will immediately turn upon the fighter who summoned them and deal seven damage to them. They will also deal one damage to every other fighter in the game. Once summoned, Rahkshi will be controlled by the GM and serve as threats for the rest of the round until all are destroyed.

3. Business Drones - These robots serve Lord Business; when summoned they will deal two damage to every other fighter. They can also be used to render two opponents unable to use their powers for 24 hours.

4. Skull Spiders - These wild beasts will deal four damage to every fighter in the game, including whoever summons them. The one to summon the Skull Spiders is also rendered unable to use their powers for 24 hours.

5. Heroes - Heroes from the Hero Factory that will boost the health of every fighter in the game by three points, aside from the summoner, whose health is boosted by five points. As long as this army is active, they will then deal two damage to every enemy fighter each day (not counting the day they are summoned), and will protect the summoner from other armies.

6. Mii Fighters - This army consists of Mii Brawlers, Mii Gunners, and Mii Swordfighters; while they are easier to defeat than any other army, they can be used to strike four other players for six damage each, while also fully healing the player to summon them.

 

THE FINAL SMASH

Once per round (if even that often), the Smash Ball shall be released into the arena. The player who obtains this item can unleash their Final Smash, a unique, extremely powerful attack that can deal either significant damage to one player or moderate damage to several players. However, the process of obtaining the Smash Ball is not an easy one. The Smash Ball must be attacked by players for 30 posts, at which point the next player to attack it may claim the item. Claiming the item is not the end, though; the player in possession of the Smash Ball must wait for three additional posts before they can unleash their Final Smash. During this time, any player with a Drift Force Weapon that is still active may unleash their Drift Force Weapon upon the player possessing the Smash Ball, knocking it back into play. It must then be attacked for ten posts before it can be claimed again.

 

When attacking the Smash Ball, a player must wait for two other players to attack the Smash Ball before they can attack it again.

 

Drift Force Weapons play another role as well; any player with an active Drift Force Weapon that possesses the Smash Ball can unleash an even more powerful Final Smash than normal; while this will count as their one Drift Force Weapon attack for the round, the extra firepower is more than worth it.

 

Final Smashes can be designed to deal damage as follows: 9 damage to a single target, 4 damage to two targets, or 3 damage to three targets.

If activated alongside a Drift Force Weapon, a Final Smash will instead deal the following damage: 13 damage to a single target, 8 damage to two targets, or 5 damage to three targets. Since Final Smashes are designed within the profile of the player, each players Final Smash can only deal damage in one of the thre

 

Round Structure

I have modified the round structure for this game; the new structure shall follow the three week cycle of the Active Signups. The first round of every Active Signup cycle shall be a "free for all" round, the second shall be a "team" round, and the third shall be a "classic" round, much like the rounds of the first four games. Occassionally, the "classic" round might be replaced with a boss battle.

 

Free For All Game Types

1. Free For All - The player with the most health at the end of the round wins; in the case of a tie, other methods of judging shall be used.

2. Last Man Standing - The final player left standing at the end of the round wins. I will use threats within the map to injure players via RNG to guarantee that all are killed but one.

3. Hitman - Much like the "Hitman" series, players send in a set of resistances from strongest to weakest to me via PM. Each day they can try and target another player; if successful, these attacks will instantly kill their opponents.

4. Armies - Every player is given a generic army of Matoran who are, essentially, the weakest cannon fodder you could ask for; the army acts as your “health” for the round. Once your whole army has been defeated, you are eliminated from the round. Drift Force Weapons can eliminate 35 members of an army at once.

5. Hunger Games - The final player left alive at the end of the round wins. I will use threats within the map to injure players via RNG to guarantee that all are killed but one. However, once killed, a player may sponsor a single surviving fighter to help them emerge victorious.

6. Scramble Smash - Every player is assigned one of the following fighters, replacing their usual character for that round: Bowser Jr., Bowser, Fox, Mega Man, Pit, Palutena, Link, Zelda, Samus, Pac-Man, Robin, Lucario, Ness, and King Dedede. The Smash Wiki can be consulted to figure out character abilities and limitations.

7. Multi-Man Smash - The players find themselves battling an endless horde of enemies with 2 HP each, and must defeat them. Players can still fight each other; the player to defeat the most enemies at the end of the round will be crowned the winner.

8. Rival Smash - Every player is assigned a specific target to kill; should they succeed in eliminating that player, they will receive several bonuses from the GM to assist them for the rest of the round.

 

Team Game Types

1. Team Battle - Much like the "Free For All" game type, except with teams. The team with the most survivors at the end of the round wins; an MVP is also selected.

2. Assassin's Creed - Each team is given a PM to operate in, where they select one player to be the target of the other team. Neither team knows who they are trying to kill; the first team to kill their target, however, wins.

3. Tag Team - Each player is partnered with another, and they share a health pool of 30 points. The team with the most points at the end of the round wins.

4. Team Armies - This game type functions exactly the same as it’s “Free For All” variant, except the players are divided into teams; one team lays siege to a central location within the arena of the round, while the other team attempts to defend said location.

5. Infection - 5 players are the Survivors, starting with 20 health. The rest are “Infected”, starting with 5 health. Each Infected has 3 respawns, while the Survivors have none; when killed, a Survivor becomes Infected. Survivors win if at least one is still alive at the end of the round; Infected win if they manage to convert every Survivor.

6. Smash Tour - Players are divided into two equal teams; during the round the Host shall spawn a variety of bonuses that can be claimed by either team. Near the end of the round, each team will select a captain, who will duel the captain of the opposing team; both captains will receive all of the bonuses that their team claimed during the round.

7. Conquest Mode - Much like Scramble Smash, in that each player is assigned one of the following fighters to use for the round: Rosalina, Wario, Dark Pit, Ganondorf, Shiek, Zero Suit Samus, Lucina, Charizard, Mewtwo, Kirby, Metaknight, Little Mac, Duck Hunt, Olimar. Teams in this mode will be arranged according to a specific theme.

8. Cruel Smash - Players are divided into two equal teams, where every player has access to the powers of their teammates. The teams must face off an endless horde of enemies with 4HP each, and must defeat them. The team to defeat the most enemies at the end of the round wins. Each team will share one large health pool.

 

Every player now has one “free” respawn each round; the first time a fighter dies, they will be automatically revived with 5 health. Attacks that dealt more damage than the fighter held previously (ie. an attack dealing 7 damage to someone with 2 health) will not affect the respawn health.

 

Arenas

The battleground; each round will have a different arena, posing different threats and offering different strategical advantages.

 

1. Mahri-Nui - An underwater city encased in a giant bubble; if attacked enough, the bubble shall pop, automatically killing half the players left in the game (decided by RNG).

2. Assembly Tower - Part of the Hero Factory, where fighters must battle upon what few platforms are available on each rising level. A fall from any level above the ground is death.

3. The Great Furnace - A large open space with the Morbuzakh lodged in the center and small rivers of lava running through the floor; the extreme heat and the Morbuzakh itself both pose a threat.

4. Chattering Corpse Heap - All those who have died in Games & Trivia lie here as you fight atop a mountain of corpses. Once each day, one player (decided by RNG) will be dragged under and killed.

5. Cloud Cuckoo Land - Based in the clouds, this eclectic place is chaotic; which basically translates to "any threat can appear at any time". Try not to fall from the clouds - to do so is instant death.

6. LEGO City - Fight amongst the buildings, dodging traffic and law enforcement along the way! Buildings may topple, but you also have a city full of possible tools at your disposal, allowing you to get as creative as you like. Also conveniently constructed for epic sieges, and makes an excellent urban warzone.

7. Hidden Workshop - Hidden in the world of Ninjago, this workshop is home to the Juggernaut (which shall be controlled by the GM) as well as various self-defense systems.

8. Master Fortress - This shadowy, monolithic labyrinth was created from a swarm of shadow energies. This place is so dangerous that not only will it execute two players each day, but surviving players will also suffer an automatic point of damage daily.

9. Arena Ferox - A standard, plain arena at first. Each day, the arena will be modified into a more deadly variant, each with its own unique threats and obstacles that can be controlled by the GM.

10. Gaur Plain - A beautiful, vast grassland, filled with cliffs, plateaus, and lakes. An enemy called Metal Face, a sleek robot controlled by the GM who starts with [5] health, can appear to attack with blades and lasers. Metal Face can be defeated once it sustains enough damage, forcing it to retreat. The Gaur Plain is located on the leg of Bionis, a massive mechanical titan, and if it awakens, catastrophic consequences could occur.

11. Magicant - A mystical location, where players battle on a strange 2D plane. Occasionally, dimensional rifts will appear in the background, spawning obstacles or enemies. Once in awhile, a Flying Man will spawn with 5HP and help out a specific player until eliminated; they will be assigned by RNG. Up to three Flying Men can spawn per round.

 

Active Signups

Bionifight Ultimate: Drift Force continues the use of the "Active Signup" system featured in Bionifight Ultimate. Many games struggle with players who became inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue does not exist here, and this is why:

 

There are fourteen slots available for signups – once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks.

 

Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is post a profile sheet (new or old is up to the player) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or who forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens.

 

If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. There are currently 14 player spots, thought this number may rise or fall depending on the activity level in the game and how many people wish to play.

 

Profile Sheet

Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur).

Weapon: (You are allowed to have one main weapon – it cannot have any special powers).

Power: (You are allowed to have one power – however, should you wish, you may replace this with a second piece of equipment without special powers. You cannot be immune to stage hazards).

Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players).

Drift Force Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any. Any other questions are answered by the section labelled “Drift Force Weapons” above).

Final Smash: (A super powerful attack that should be related to your power and weapon choices. You must also state here what type of damage distribution your Final Smash will have)

 

*A quick reminder that every player will begin each round with 20 health. Cheating regarding the amount of health you have will not be tolerated.*

 

Staff

Voltex

 

Victors

R1: Pulse

R2: Shadowhawk (MVP)

R3: TBK

R4: Blade

R5: Chro (MVP)

R6: Voxumo

R7: Unit#phntk#1

R8: ShadowVezon (MVP)

R9: Zakaro

R10: ShadowVezon

R11: Unit (MVP) & fishers64 (MVP)

R12: Chro & ShadowVezon

R13: Blade & Luroka

 

Player List (Profiles Here)(Full List)

1. Luroka

2. Voxumo

3. fishers64

4. Blade

5. Chro

6. ShadowVezon

7. Pulse

8. Zakaro

9. JiMing

10. Unit

11. Ekorak

12. The Forgotten Warrior

Edited by Strange Festive Voltex
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Ahh.. glad to see this is back again. However If i may make a suggestion... Since this game seems like it will be an ongoing one, perhaps something similar to what Pahrak.. or whatever their username is currently, noise # something, uses for his Technic warzone. He will post all the profiles into a blog post and then make a link to it in the first post. would make for keeping profiles much easier to find.

 

But really this looks like a much more organized version of the game than before.

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BZPRPG CHARACTERS

Syvra-Tivanu

If you interact with one of my characters and I don't respond or acknowledge the interaction within a day, send me a PM. Odds are I missed or did not see the post.

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Ahh.. glad to see this is back again. However If i may make a suggestion... Since this game seems like it will be an ongoing one, perhaps something similar to what Pahrak.. or whatever their username is currently, noise # something, uses for his Technic warzone. He will post all the profiles into a blog post and then make a link to it in the first post. would make for keeping profiles much easier to find.

 

But really this looks like a much more organized version of the game than before.

 

I could do that. If all of the early signups re-post their profiles here it'll make my life waaaaay easier during this task, that's for sure.

 

 

Nice work, Tex. You've really trimmed this game down into a lean, mean, fighting machine. I like it. A lot.  :fonz:

 

Reserving player slot; will post completed profile tomorrow.

 

Thanks! One of my goals with this game was to reduce the clutter; make it more organized and streamlined.

Edited by Voltex
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Member Name: Colette

Weapon: A gun that shoots different bolts that can channel electricity.

Power: The ability to manipulate lightning/electricity for different powers.

Appearance: A tall minifigure with a blue jacket and skirt over blue pants, with long braided-style blonde hair.

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Profile re-post 

 

Member Name: Voxumo
Weapon: The Enodia (Check this link for what it is exactly)The enodia is capable of firing .50 Alaskan caliber bullets in rapid succession with next to no recoil, though the more shots fired in rapid succession the more powerful the recoil becomes. It is also capable of shifting into a full on staff like mode for close range-combat.
Power: Energy Manipulation. The ability to give physical form to energy, whether for offensive or defensive purposes. Any energy constructs can be broken given enough force.
Appearance:  This guy, Lean yet packing muscle. Sometimes dons a tophat and/or a cane. A full gallery.
Drift Force Weapons: Shield of Voltex: this shield will protects the user from all drift force weapon attacks, and can itself be used to deal 7 damage to an opponent

 

I'm assuming that the shield of Voltex would now become a drift force weapon, and that instead of ten damage it would do the now 7 damage?

Edited by Voxumo

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BZPRPG CHARACTERS

Syvra-Tivanu

If you interact with one of my characters and I don't respond or acknowledge the interaction within a day, send me a PM. Odds are I missed or did not see the post.

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Signing up, will post a profile later.

(Did I mention I hate typing on a phone yet. =P)

-Rahkshi Guurahk
GENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
If I actually tried putting all the stuff I like on here, the sig would burst.

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(This banner is created by http://www.bzpower.com/board/user/59020-onaku/ )

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Digging up my excessively verbose profile...

 

Done.

 

Dapper-Sama

Giant Kunai

Short-range teleportation in any direction.

Dapper has white, feature-obscuring armor covering his entire body. Beneath this armor, he wears a gray sleeveless gi and excessively baggy pants. He has a powerless, Kakama-shaped kanohi; underneath which lies an old friend.

Edited by Dapper-Sama

Morally unambiguous.

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Reserving, will dig up one of the old profiles in a minute. Gotta get up the page on WordPad.

EDIT:

Member: ShadowVezon

Weapon: A modified super scope with a sword welded to the front, so it also functions as a Bayonet. The gun can also be charged up. IT FIRES ENERGY, NOT SHELLS. THE GUN IS ALSO MADE OUT OF PLASTIC. MAGNETISM DOES NOT WORK.
Weapon 2: Instead of a Joy Buzzer, I have a deck of exploding razor-tipped cards, from my toy company in Odina.
Appearance: Looks like Vezon (because he is), but black armour, cape, glowing red eyes, etc. It helps him blend into the dark, which is both a good and a bad thing. I also have a black fedora and trenchcoat. He also has a watch. It just tells the time, nothing more. No Joy Buzzer this time.
Drift Force Weapons: Nothing.
Important Notes:
1. I may refer to the character as an avatar. This is because I now have many bodies, and not just one. Killing one just means I have to wait for next round. The bodies also have a habit for randomly popping back to life. I'm still not sure why.
2. I may reference other universes (ie Mafia, Hitman). This is because I am also a dimensional traveller. That does not mean you know what I'm talking about. Most of you, well, I suppose iBrow dragged you into this for his personal amusement.
3. I am actually perfectly sane, despite being both Vezon, The Joker and Green Goblin at the same time. Don't worry, there's a good (okay, not really) reason.
4. My name is not Shezon. Don't call me that.
Acknowledgements:
1. The Super Scope was a light gun released for the Super Nintendo Entertainment System, and an item in Super Smash Bros Brawl.
2. The armour blending into the dark is a reference to one of the Mafia games, where it was a red herring in a suspect list. It also came up in the death scene.
3. The black fedora and trenchcoat are from the final scene of Hitman II. Except these are a replacement, because the old clothes were incinerated in the destruction of my space station.
Edited by Neo ShadowVezon

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Banner by jed1ndy


 


"Master of Shadows and Game-running Compliants, Ǝɹsɐʇz Ԁᴉɹɐʞɐ ᴉu qlɐɔʞ' No˙ 999, Vezon of the Twighlight"

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Member Name: Ehksidian
Weapon: The totally-not-3D Maneuver gear, a setup of 2 hip-mounted boxes, equipped with multiple retractable and retrievable (But not weaponizable) harpoons, and a pair of two swords which are used to launch/retract said harpoons. Note: This does, in fact, count as one weapon. If one blade is, say, knocked out of his hand, then the other one cannot be used, and neither can the harpoons for a getaway.
Totally not ripped from AoT because that's impossible hahaha
Power: The ability to create hardlight projectiles and objects-Cannot have multiple objects at once, and requires at least some preparation in order to use them effectively.
Appearance: Normal-sized Toa, with gold and white armor all along the body. Wears a mask shaped like an Avohkii but isn't actually one.
Edited by Ehksidian

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Steam name: Ehksidian

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Now this looks fun.

 

I'd like to reserve a slot and post the profile sometime tomorrow.

 

Also done.

 

Signing up, will post a profile later.

(Did I mention I hate typing on a phone yet. =P)

 

Alright, done.

 

Can I edit my profile and resubmit? It'll only be aesthetic changes.

 

Yes you may.

 

Profile re-post 

 

Member Name: Voxumo

Weapon: The Enodia (Check this link for what it is exactly)The enodia is capable of firing .50 Alaskan caliber bullets in rapid succession with next to no recoil, though the more shots fired in rapid succession the more powerful the recoil becomes. It is also capable of shifting into a full on staff like mode for close range-combat.

Power: Energy Manipulation. The ability to give physical form to energy, whether for offensive or defensive purposes. Any energy constructs can be broken given enough force.

Appearance:  This guy, Lean yet packing muscle. Sometimes dons a tophat and/or a cane. A full gallery.

Drift Force Weapons: Shield of Voltex: this shield will protects the user from all Ultimate Weapon attacks, and can itself be used to deal 7 damage to an opponent

 

I'm assuming that the shield of Voltex would now become a drift force weapon, and that instead of ten damage it would do the now 7 damage?

 

You are correct; the Shield of Voltex and the Sword of Ybrus both become Drift Force Weapons, and as such will deal 7 damage instead of 10.

 

 

Reserving, will dig up one of the old profiles in a minute. Gotta get up the page on WordPad.

EDIT:

Member: ShadowVezon

Weapon: A modified super scope with a sword welded to the front, so it also functions as a Bayonet. The gun can also be charged up. IT FIRES ENERGY, NOT SHELLS. THE GUN IS ALSO MADE OUT OF PLASTIC. MAGNETISM DOES NOT WORK.
Weapon 2: Instead of a Joy Buzzer, I have a deck of exploding razor-tipped cards, from my toy company in Odina.
Appearance: Looks like Vezon (because he is), but black armour, cape, glowing red eyes, etc. It helps him blend into the dark, which is both a good and a bad thing. I also have a black fedora and trenchcoat. He also has a watch. It just tells the time, nothing more. No Joy Buzzer this time.
Drift Force Weapons: Nothing.
Important Notes:
1. I may refer to the character as an avatar. This is because I now have many bodies, and not just one. Killing one just means I have to wait for next round. The bodies also have a habit for randomly popping back to life. I'm still not sure why.
2. I may reference other universes (ie Mafia, Hitman). This is because I am also a dimensional traveller. That does not mean you know what I'm talking about. Most of you, well, I suppose iBrow dragged you into this for his personal amusement.
3. I am actually perfectly sane, despite being both Vezon, The Joker and Green Goblin at the same time. Don't worry, there's a good (okay, not really) reason.
4. My name is not Shezon. Don't call me that.
Acknowledgements:
1. The Super Scope was a light gun released for the Super Nintendo Entertainment System, and an item in Super Smash Bros Brawl.
2. The armour blending into the dark is a reference to one of the Mafia games, where it was a red herring in a suspect list. It also came up in the death scene.
3. The black fedora and trenchcoat are from the final scene of Hitman II. Except these are a replacement, because the old clothes were incinerated in the destruction of my space station.

 

 

Profile approved! Welcome back aboard. :)

 

A NOTE TO THOSE WHO HAVE REGISTERED WITHOUT PROFILES: You must submit a profile for approval by tonight.

Edited by Voltex
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i will be nice guy and put Pupwa's profile here that he has tried to get approved twice now, just barely missing pre-signups.

Member Name: Pupwa
Weapon: Rocket  sledge. Think of a sledge hammer with 4 Rockets attached to it.
Power: The rockets on the Sledge shall be used as the "power". I can propel myself, speed up my swings or even Launch some of them as a projectile attack. I can not use Rockets I used as projectiles.
Appearance: Who could I be?

1Ydp0mg.jpg


Steam name: Ehksidian

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i will be nice guy and put Pupwa's profile here that he has tried to get approved twice now, just barely missing pre-signups.

Member Name: Pupwa
Weapon: Rocket  sledge. Think of a sledge hammer with 4 Rockets attached to it.
Power: The rockets on the Sledge shall be used as the "power". I can propel myself, speed up my swings or even Launch some of them as a projectile attack. I can not use Rockets I used as projectiles.
Appearance: Who could I be?

 

Good Guy Ehks post other player's profile for other player.

bBhcfWO.png

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Well, I'll put him down tentatively, but someone better tell Pupwa that he needs to post here by tonight to confirm his signup =P

 

E: Storing the original version of the first post here.

 

Version 1.0

 

Introduction

It all began with Bionifight in 2007. Then came Bionifight 2: Madness Returns! in 2011, followed by Bionifight 3: Madness Returns Again! and Bionifight 4: Hyper Fighting, both also released in that same year. The first three, hosted by Fighty (with help from myself for the latter two) as well as the fourth, hosted just by me, are now referred to as "classic" Bionifight.

 

In January of this year, Bionifight Ultimate was released. It was a game changer in every respect; Ultimate Weapons replaced Special Weapons (until the latter were added back in later), the round structure was modified, and perhaps the biggest addition of all: fan created content. Bionifight Ultimate took every single issue with the older games and fixed, changed, or removed what it had to. It was, in essence, a reboot of the series; and it is for that reason that this game is titled as a sequel to Bionifight Ultimate without reference to the others.

 

The earliest concepts for this game had it split into two topics as Bionifight 6 Ultimate and Bionifight 6 Classic, with the former continuing the previous game and the latter bringing back what had not been seen since Bionifight 4: Hyper Fighting. But then I realized that to divide the two would, in fact, be a step backwards - if I was to bring more classic elements back, they needed to be integrated into what I had already set in place. Thus I set about creating my third addition to the Bionifight franchise, and what I came up with was Bionifight Ultimate: Drift Force. It fixes every single issue that was present in Bionifight Ultimate, while retaining what worked and, of course, adding a few new things. You'll notice far less clutter from the start with this game - and that fan created content, which contributed to much of the cluttered and overcomplicated nature of Bionifight Ultimate, has been streamlined.

 

So here we are - the sixth game in the Bionifight seies as a whole, and the second entry in the Bionifight Ultimate reboot. I hope you enjoy - and if you're wondering why I chose the subtitle of Drift Force... well, if you think back to why I first named Bionifight Ultimate, you might have already guessed. But even if you haven't, all you need to do is look below.

 

Have fun.

 

The Rules

1 - Rounds will last seven days; from Sunday to Saturday each week.

2 - Issues with other players should be resolved via PM. If they begin to consume the topic, the players involved will be removed until the next Active Signup cycle.

3 - Signups occur from Friday to Sunday every three weeks.

4 - Every player will begin each round with 20 health – this health is lost by taking damage from obstacles and attacks. Cheating regarding health will not be taken lightly.

5 - Keep things LEGO-oriented as much as possible, please.

6 - Enjoy the game!

 

Drift Force Weapons

Surprise! Drift Force weapons are a combination of the Ultimate Weapons and Special Weapons that featured in previous Bionifight games. In other words, they are absolutely devastating to opponents. Due to how devastasting they can be, only one Drift Force Weapon may be used per round.

 

Drift Force Weapons will be awarded to the winners of each round. Each Drift Force Weapon can be used to deal 7 damage to an opponent once per round. Each Drift Force Weapon will also have a unique set of conditions and bonuses for that weapon.

 

Updates + Fan Created Content

Updates and Fan Created Content are receiving a makeover for this game. First off, there are two different types of updates.

 

1. Major Updates - If you noticed, the topic of this post says "v1.0". Major updates will modify that number; the first major update would change it to "v2.0", for example. To qualify as a major update, a brand new feature that fundamentally alters the game (such as the Exo-Toa below) must be included in an update, alongside new arenas and game types.

2. Incremental Updates - These updates are smaller, and more akin to the updates in Bionifight Ultimate; these updates introduce only new arenas and game types. These will also change the version number incrementally; the first incremental update would change it to "v1.1", for example.

 

Whether you are working on a Major Update or an Incremental Update, another change is that you must include me in the creative process from the very beginning. This way, if there is a concept that I do not approve or does not fit, I can deny it immediately and avoid the issue of people hyping themselves up only to be disappointed. And of course, each update should have a banner of some sort, since banners are pretty.

 

Exo-Toa

A revamped version of the "Titanfall" concept from Bionifight Ultimate, the Exo-Toa can boost your chances of survival and victory if used strategically. Up to three Exo-Toa can be spawned per round; one per type. The players that the Exo-Toa will spawn for are decided by RNG from a pool of the players with the lowest amount of health left alive. Each Exo-Toa will last for roughly 24 hours before being destroyed. The three types are:

 

1. Drifter - this is the weakest Exo-Toa, and adds five health to your total. It is also the fastest, allowing you to move more quickly and fly for short periods of time.

2. Tank - this is the strongest Exo-Toa, and adds ten health to your total. It is also the heaviest; while it is in use, you cannot move, although you do take half damage from attacks.

3. Enforcer - this is the attacker Exo-Toa, and adds seven health to your total. As the attacker, it allows you to move at normal speeds while dealing double damage.

 

Round Structure

I have modified the round structure for this game; the new structure shall follow the three week cycle of the Active Signups. The first round of every Active Signup cycle shall be a "free for all" round, the second shall be a "team" round, and the third shall be a "classic" round, much like the rounds of the first four games. Occassionally, the "classic" round might be replaced with a boss battle.

 

Free For All Game Types

1. Free For All - The player with the most health at the end of the round wins; in the case of a tie, other methods of judging shall be used.

2. Last Man Standing - The final player left standing at the end of the round wins. I will use threats within the map to injure players via RNG to guarantee that all are killed but one.

3. Hitman - Much like the "Hitman" series, players send in a set of resistances from strongest to weakest to me via PM. Each day they can try and target another player; if successful, these attacks will instantly kill their opponents.

 

Team Game Types

1. Team Battle - Much like the "Free For All" game type, except with teams. The team with the most survivors at the end of the round wins; an MVP is also selected.

2. Assassin's Creed - Each team is given a PM to operate in, where they select one player to be the target of the other team. Neither team knows who they are trying to kill; the first team to kill their target, however, wins.

3. Tag Team - Each player is partnered with another, and they share a health pool of 30 points. The team with the most points at the end of the round wins.

 

Arenas

The battleground; each round will have a different arena, posing different threats and offering different strategical advantages.

 

1. Mahri-Nui - An underwater city encased in a giant bubble; if attacked enough, the bubble shall pop, automatically killing half the players left in the game (decided by RNG).

2. Assembly Tower - Part of the Hero Factory, where fighters must battle upon what few platforms are available on each rising level. A fall from any level above the ground is death.

3. The Great Furnace - A large open space with the Morbuzakh lodged in the center and small rivers of lava running through the floor; the extreme heat and the Morbuzakh itself both pose a threat.

4. Chattering Corpse Heap - All those who have died in Games & Trivia lie here as you fight atop a mountain of corpses. Once each day, one player (decided by RNG) will be dragged under and killed.

5. Cloud Cuckoo Land - Based in the clouds, this eclectic place is chaotic; which basically translates to "any threat can appear at any time". Try not to fall from the clouds - to do so is instant death.

 

Health Enhancements

Power-Ups were thoroughly under-utilized in every respect during Bionifight Ultimate, and often just added to the clutter; as such, I have refined them into "health enhancements". Rather than having any offensive use, these can merely help you out in a pinch.

 

1. Health Pills - Can be used to regenerate 3 health.

2. Health Kit - Can be used to regenerate 5 health.

3. Health Briefcase - Can be used to regenerate 10 health.

4. 1 Up - Can be used by a dead player to revive at ten health.

 

Active Signups

Bionifight Ultimate: Drift Force continues the use of the "Active Signup" system featured in Bionifight Ultimate. Many games struggle with players who became inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue does not exist here, and this is why:

 

There are fourteen slots available for signups – once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks.

 

Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is post a profile sheet (new or old is up to the player) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or who forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens.

 

If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. There are currently 14 player spots, thought this number may rise or fall depending on the activity level in the game and how many people wish to play.

 

Profile Sheet

Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur).

Weapon: (You are allowed to have one main weapon – it cannot have any special powers).

Power: (You are allowed to have one power – however, should you wish, you may replace this with a second piece of equipment without special powers. You cannot be immune to stage hazards).

Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players).

Drift Force Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any. Any other questions are answered by the section labelled “Drift Force Weapons” above).

 

*A quick reminder that every player will begin each round with 20 health. Cheating regarding the amount of health you have will not be tolerated.*

Edited by Voltex
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I hope there's still a spot left? If so:

 

Member Name: Trijhak
Weapon: A crossbow, with the bolts made of plasma
Power: Ability to manipulate fire
Appearance: A creature that resembles a Toa, wearing armour that is a burnt orange colour over a tan-coloured body with white feet and hands. 
 
If there isn't a spot left, then I wish everyone good luck.

On Bota Magna, everything is about to fall apart.


 

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I hope there's still a spot left? If so:

 

Member Name: Trijhak
Weapon: A crossbow, with the bolts made of plasma
Power: Ability to manipulate fire
Appearance: A creature that resembles a Toa, wearing armour that is a burnt orange colour over a tan-coloured body with white feet and hands. 
 
If there isn't a spot left, then I wish everyone good luck.

 

 

Approved!

 

If anyone else wants to signup, you can; I'm fine opening more spots. :)

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Am working on profile right this minute. Just an advance warning, though-- I'm not going to be claiming any of my old Ultimate weapons and stuff; I'd like to start fresh. Just for the heck of it, y'know. Also because neither the Rod of Shadows nor the Cloak of Void really mesh with my rebooted Shadowhawk character concept.
 
So don't start pointing it out. I didn't forget. I never forget. :P

Edited by Shadowhawk
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Posting profile as requested! ^_^

 

Member name: TBK

Weapon: Two devices attached onto each forearm. On each, A small shield rests on the outside, while a long dagger juts out from under, which can also be ejected as a ballistic blade.

Power: Conception and limited manipulation of superheated plasma. He will often use his blades to focus his powers.

Appearance: A quick, hastily-drawn doodle of my character. He's between Toa and Matoran in height.

Drift Force weapons: None

sig8.png

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Member Name: Zakaro


Weapon: A streetlight. Welded to a SmartCar on the end for a little extra weight.


Power: Zakaro's infamous Strength returns for another bout! (To put it basically, think the Hulk, but without the massive body and anger issues. Just the pure strength.)


Appearance: Here.


Drift Force Weapons: Zilch.


Zakaro


Edited by Zakaro

AGoNWLR.jpg


They call me Zakaro. You should too.

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What happened to my Ez-life gun? That could qualify as a health enchantment.

I remember that gun. Do you know Sigint?

 

Any way...

Profile name: The Rider of Kikanalo

Weapon: Zanbato Sword

Power: Counter: I deal as much damage to a player that deals damage to me, but I can't attack that player with my sword when i counter him, so as to not make it over powered.

Drift force weapons: none

Appearance: I look like my avatar...but in Bionicle form...and a bigger sword.

Edited by The Rider of Kikanalo

Mario-Party-DS-Waluigi_zps2e5b569e.png


Thanks Photobucket. Love you too.

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Posting profile as requested! ^_^

 

Member name: TBK

Weapon: Two devices attached onto each forearm. On each, A small shield rests on the outside, while a long dagger juts out from under, which can also be ejected as a ballistic blade.

Power: Conception and limited manipulation of superheated plasma. He will often use his blades to focus his powers.

Appearance: A quick, hastily-drawn doodle of my character. He's between Toa and Matoran in height.

Drift Force weapons: None

Approved!

 

 

Member Name: Zakaro

Weapon: A streetlight. Welded to a SmartCar on the end for a little extra weight.

Power: Zakaro's infamous Strength returns for another bout! (To put it basically, think the Hulk, but without the massive body and anger issues. Just the pure strength.)

Appearance: Here.

Drift Force Weapons: Zilch.

Zakaro

 

 

Approved!

 

What happened to my Ez-life gun? That could qualify as a health enchantment.

I remember that gun. Do you know Sigint?

 

Any way...

Profile name: The Rider of Kikanalo

Weapon: Zanbato Sword

Power: Counter: I deal as much damage to a player that deals damage to me, but I can't attack that player with my sword when i counter him, so as to not make it over powered.

Drift force weapons: none

Appearance: I look like my avatar...but in Bionicle form...and a bigger sword.

 

 

Approved!

 

Still waiting on profiles from: Chro (if changes are being made), Shadowhawk, RG

Edited by Voltex
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Still waiting on profiles from: Chro (if changes are being made), Shadowhawk, RG

Ohai.

 

Profile:

Name: RG

Powers: very heat and cold resistant.

Weapon: Burning hot warhammer (I just modified an idea Voltex gave me on Steam. =P)

Appearance: Like a Guurahk, but replace the blue with the color of this text and the kraata compartment is part of the Rahkshi and won't open.

 

That sound good?

 

EDIT: I am a derp at formatting.

Edited by Rahkshi Guurahk

-Rahkshi Guurahk
GENERATION 3: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
If I actually tried putting all the stuff I like on here, the sig would burst.

d1O9dXQ.png

 

(This banner is created by http://www.bzpower.com/board/user/59020-onaku/ )

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Here ya go. Read it and weep, losers. :P

---

Name: [ Shadowhawk ]

Weapon: [ Compact ‘special ops’-class laser sniper rifle-- looks something like
this. Equipped with top-of-the-line night vision scope, allowing the ‘Hawk to take shots in near-total darkness, as well as at extreme distances. Internal gyroscopic stabilizing technology reduces ‘muzzle waver’, significantly improving accuracy, and the bolt-on folding gun rest further enhances long range capabilities.

Fires highly potent laser energy bolts at a maximum fire rate of 1/sec; firing 3 or more shots in rapid succession (read: within the duration of a single IC post) overloads the weapon’s cooldown/recharge module, initiating safety mode and cutting subsequent bolts’ damage loadout by half until sufficient time has passed (again, one IC post). Bolts will penetrate most armor and all organics with ease; energy-based forms of shielding, however, typically disrupt (not negate) the lasers’ structure and trajectory.

The lasers consist of infrared light, and are thus essentially invisible to the average eye; a linear ‘heat ripple’ effect is the only visible trace of their passage through the air. ]

Power: [ In keeping with his name and nature, the Shadowhawk is capable of taking on a semi-incorporeal, stealth-oriented ‘half-shadow’ form at will. While in this form, his physical dexterity and senses (particularly night vision) are significantly increased, his movements become utterly silent, and he is capable of blending, chameleon-like, with the darkness. The darker his environment, the more difficult he is to spot-- in direct sunlight, for example, his powers are essentially rendered null and void; in dense shadow, on the other hand, he’ll be absolutely undetectable to the naked eye and ear. ]

Appearance: [ Possesses roughly the same size and general structure of body as one of the basic movie-form Toa Metru, albeit with a somewhat more rugged and ‘military assassin’-esque mechanical design. Physical coloration is predominantly mottled camouflage greys, deepening to a dark, smoky shade of flat black on his forearms, shoulders, and the ‘cheekbones’ of his powerless Great Kanohi
Avsa.

His armor is light but tough, form-fitted and maneuverable, designed for stealth, with a hint of ‘tactical/feathered’ superficial decorative patterns and motifs to accentuate both his Kanohi Avsa and his title of Shadowhawk, a general ‘professional killer’ theme of appearance that carries over into his black neckerchief, assassin’s jacket, and fingerless leather gloves. He wears a sturdy black utility belt around his waist, in which he keeps his pick-ups, spare parts for his sniper rifle, and other items.

The Shadowhawk’s eyes and heartlight are an eerily intense, opalescent white in color, and tend to glow brighter when he’s angered, bloodied, or otherwise emotionally aroused... which isn’t often. ]

Drift Force Weapons: [ Currently none ]

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Still waiting on profiles from: Chro (if changes are being made), Shadowhawk, RG

Ohai.

 

Profile:

Name: RG

Powers: very heat and cold resistant.

Weapon: Burning hot warhammer (I just modified an idea Voltex gave me on Steam. =P)

Appearance: Like a Guurahk, but replace the blue with the color of this text and the kraata compartment is part of the Rahkshi and won't open.

 

That sound good?

 

EDIT: I am a derp at formatting.

 

Approved!

 

Here ya go. Read it and weep, losers. :P

 

---

 

Name: [ Shadowhawk ]

 

Weapon: [ Compact ‘special ops’-class laser sniper rifle-- looks something like this. Equipped with top-of-the-line night vision scope, allowing the ‘Hawk to take shots in near-total darkness, as well as at extreme distances. Internal gyroscopic stabilizing technology reduces ‘muzzle waver’, significantly improving accuracy, and the bolt-on folding gun rest further enhances long range capabilities.

 

Fires highly potent laser energy bolts at a maximum fire rate of 1/sec; firing 3 or more shots in rapid succession (read: within the duration of a single IC post) overloads the weapon’s cooldown/recharge module, initiating safety mode and cutting subsequent bolts’ damage loadout by half until sufficient time has passed (again, one IC post). Bolts will penetrate most armor and all organics with ease; energy-based forms of shielding, however, typically disrupt (not negate) the lasers’ structure and trajectory.

 

The lasers consist of infrared light, and are thus essentially invisible to the average eye; a linear ‘heat ripple’ effect is the only visible trace of their passage through the air. ]

 

Power: [ In keeping with his name and nature, the Shadowhawk is capable of taking on a semi-incorporeal, stealth-oriented ‘half-shadow’ form at will. While in this form, his physical dexterity and senses (particularly night vision) are significantly increased, his movements become utterly silent, and he is capable of blending, chameleon-like, with the darkness. The darker his environment, the more difficult he is to spot-- in direct sunlight, for example, his powers are essentially rendered null and void; in dense shadow, on the other hand, he’ll be absolutely undetectable to the naked eye and ear. ]

 

Appearance: [ Possesses roughly the same size and general structure of body as one of the basic movie-form Toa Metru, albeit with a somewhat more rugged and ‘military assassin’-esque mechanical design. Physical coloration is predominantly mottled camouflage greys, deepening to a dark, smoky shade of flat black on his forearms, shoulders, and the ‘cheekbones’ of his powerless Great Kanohi Avsa.

 

His armor is light but tough, form-fitted and maneuverable, designed for stealth, with a hint of ‘tactical/feathered’ superficial decorative patterns and motifs to accentuate both his Kanohi Avsa and his title of Shadowhawk, a general ‘professional killer’ theme of appearance that carries over into his black neckerchief, assassin’s jacket, and fingerless leather gloves. He wears a sturdy black utility belt around his waist, in which he keeps his pick-ups, spare parts for his sniper rifle, and other items.

 

The Shadowhawk’s eyes and heartlight are an eerily intense, opalescent white in color, and tend to glow brighter when he’s angered, bloodied, or otherwise emotionally aroused... which isn’t often. ]

 

Drift Force Weapons: [ Currently none ]

 

Approved as well!

 

With that said,

 

ROUND 1 BEGINS TOMORROW!

 

So if there are any other members who would like to signup... now is the time!

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Well, looks like I just baaaarely made it.

 

Edit- Profile

Current Display Name- Snubby

Weapon- Protosteel sword, think link, only slightly bigger

Power- Flight

Appearance- Normal size Toa, completely silver armor and mask, green eyes, powerless Hau, light-green eyes

Special/ultimate/drift force weapon- None

Edited by Snubby

2xu8Ptu.png

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Well, looks like I just baaaarely made it.

 

Edit- Profile

Current Display Name- Snubby

Weapon- Protosteel sword, think link, only slightly bigger

Power- Flight

Appearance- Normal size Toa, completely silver armor and mask, green eyes, powerless Hau, light-green eyes

Special/ultimate/drift force weapon- None

 

Approved!

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Well, editing in the profile would be redundant now, so have this instead. =P

 

Member Name: Phoenix Zero
Weapon: An energy saber with a curved blade similar to that of a katana. However, it can also morph into an arm cannon that fires sharp sheets of energy.
Power: The ability to 'catch' certain attack and negate all damage. The attack caught can be assimilated and copied, usable for the rest of the round, or be stored as evidence and thrown back at double the damage. If a power is assimilated, no other attacks can be caught until the previous power is discarded. Up to three attacks can be caught per round, and afterwards, this power is disabled. Some powers cannot be perfectly copied, and are instead adapted for use by the saber. Regular weapon strikes cannot be caught.
Appearance: A robotic being that is humanoid in structure.The head is surrounded by a helmet, with a blue gem on the forehead and black spikes protruding from the sides and facing back. and a large, blonde ponytail underneath the helmet. The eyes are brown on the top and blue on the bottom. The limbs are red and white, but the torso is blue, with what appears to be a red symbol resembling that of a tie.
Drift Force Weapon: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONE (yet)

Haven't seen one of these in a long time...

 

 

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