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Matoran und Panzer


Not Quite Dead

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In this world, is Destiny controlled by some transcendental entity or law? Is it like the hand of God, hovering above?


At least it is true that we have no control; not even over our own will


In ages long past, the brother deities of light and shadow grew tired of and abandoned our world. In the absence of darkness and light, the world faded to a drear grey. Shrouded in fog, cold stony deserts and dense primordial forests stretched across the land. Knowledge, history and culture rusted away. The matoran hid away in sparse settlements. Furtive and cautious.


Then they came from the inky darkness between worlds, a new pantheon of gods. Reclaiming the mantles of light and shadow, they acted as prisms, splitting the dualistic concepts into a rainbow of color. They led the matoran to reclaim the land, building great empires in the western lands and taming the east, extracting great riches from the fields, the sea and the deep mines.


Peace and prosperity was not to last. As had the brothers before them, the gods began to bicker and fight amongst themselves. Great armies met on the western plains, unleashing powers they could not control. The number of dead was countless, and the west was left desolate and barren. Possessing only fractions of the brother's powers, many of the gods fell. Those that lived fled to the east and went to sleep in great tombs. Set to slumber for the long years it would take to recover.


As the years past, the gods were forgotten. They still slept in their great stone tombs and the world progressed without them. The great eastern cities of Seize and Vingt grew into nations. When resources became scarce, wars were fought once more. Lacking the weaponry and power of the old world, these skirmishes ended in pyrrhic victories or draws. Open conflict cooled into a slow and steady build up of weapons, resources and technology. Both sides wary of committing to a fight without a clear advantage.


Far in the west, one god had survived the catastrophic wars. A trickster biding his time, waiting for an opportunity to act. They wanted to see war resume again, eager to pursue his sinister plans. With great secrecy he entered the tombs of the sleep gods, stealing weapons, Kanohi and sources of knowledge. He returned to the west, hiding the seven items away before taking on the guise of a simple matoran, traveling merchant, politician, priest and more. Walking among the matoran, he spread rumors of great power hidden in the west, power from the old world.


These rumors soon reached those in positions of power. The lure of these treasures was irresistible. Turning their sights from their neighbors, they readied themselves to travel into the west. Past the frozen mountains and eery green glass plains into the very heart of mystery.


Nomansland



Table of Contents


1.0 - Prologue


2.0 - Current Events

2.1 - Technology

2.2 - Armor


3.0 - Civilized Lands

3.1 - Seize

3.2 - Vingt

3.3 - Neuf

3.4 - Treize


4.0 - Nomansland

4.1 - Ertrunken

4.2 - Motara

4.3 - Inselstein

4.4 - Ihu Mountain Range


5.0 - Characters

5.1 - NPCs

5.2 - Player Characters

5.3 - Player Armor


6.0 - Rules



2.0

Current Events

In some places it came as map, others received coordinates or spoken word, the unlucky were given riddles or cryptic stories. All told the same tale; Power from the old world! Treasures buried beneath the western wastes! Whoever could brave the frozen mountains and paved deserts, the haunted green-glass plains or the drowned caverns, those brave few would find riches, power and knowledge beyond their wildest dreams!


Tales of this sort were not uncommon. Every old merchant or mercenary out of Neuf or Treize had stories to tell from living on the western border of civilization. What let this particular retelling gain a foothold in the collective consciousness was the internal consistency, the maps matched up well with the few that were kept of Nomansland, the coordinates lined up and the stories and riddles had physical evidence to back them up. Chunks of metal-alloy with strange properties, green-glass shards still warm to the touch and chunks of bone that must've belonged to fantastic creatures. People were able to feel and hold and see what had only existed as hearsay.


It was not long before word reached those in positions of power. The regions of Vingt and Seize had maintained an uneasy peace for several hundred years. They had gone to war over resources, perceived slights and clashes of culture in the past, but they had proved to be evenly matched. The only victories were pyrrhic and hard fought. The possibility of trump cards proved irresistible to the military and political minds that ruled.


Both nations began to prepare expeditions into Nomansland, large and well equipped, ready to fight through the harsh terrain where others had failed. Great roads were cut through the northern and southern ends of the Ihu Mountain range. Small paths and roads had always been interspersed throughout, these were veritable highways. Made to carry vast armored divisions safely through the mountains and to allow the ferrying back of whatever treasures or resources they found.


2.1

Technology

Several important pieces of technology exist, including forms of transport, ranged weaponry, trade and crafted related tools and items of luxury. Small single-user technology includes;


  • Electronic smart-tablets; They come programmed with map, note taking and basic mathematical functions. Opening their smooth metal casings is a sure way to destroy the delicate inner workings. For these reason, the secrets of their manufacture has stayed with Treize

  • Fine metal and glass tools; Scissors, staplers, handheld watches, measures, rulers and basic magnification devices and lenses

  • Elemental Energy Enabling Devices (or "Edd's" as they are known for short); A small device worn by matoran, it grants them access to their innate elemental powers, giving them low level control over their element. Commonly made to be worn around the wrist or neck, they resemble a wristwatch in outside appearance

  • Radio; Both handheld and larger variants built into Armor or buildings

  • Greypowder ; A volatile explosive made from ground heatstone, lightstone and a filler such as ash or fine sand. Sharp impacts and fire will set it off. Handheld weaponry must be muzzleloaded. Some Armor is equipped with breechloading main guns. Muzzleloaders pack a punch, but their range is short and their accuracy sketchy

  • Native Technology ; Unless otherwise noted, items such as Volo Lutu launchers, wooden, metal (very rarely powered) disk launchers and other technology from canon Mata-Nui is available

  •  

2.2

Armor

The island of Mata-Nui measures 357 kio from west to east and 178 kio from north to south, long distance travel on foot is impractical. Large rahi that once served as mounts have gone extinct, become wild or are bred solely as food sources. Most travel is done with Armor, colloquially referred to as tanks or exosuits. Three category of Armor exist; tread based, leg based and single user exoskeletal Armor


Smaller vehicles are powered entirely by Great or Noble Kanohi, matoran and skakdi are unable to harness their powers directly, but when used as a battery of sorts, their powers can manifest at a weak level in the vehicle they are powering. Larger vehicles rely on both a Kanohi and either a conventional battery or liquid fuel processed from tar pits or sands


  • Exosuits

  • Single-User

Similar to the Boxers or Exo-Toa of the past, these suits are designed for a single matoran to use. The pilot seated in the torso/head of the vehicle with the Kanohi serving as a face/head protection as well as battery. Most are designed for industrial usage or travel through rough terrain and therefor lack conventional weapons, though the strength, speed and low level Kanohi powers can make them dangerous.


Exosuits are equipped with either simple grasping mechanisms or industrial tools like drills, saws, welding torches or piledrivers as hands


  • Light Armor

  • Multiple-User (Gunner/Loader, Driver/Navigator, shared Radio operation duties)

An Armor variant designed for rapid movement, primarily employed in the reconnaissance role, or in support of expeditionary forces where the larger battle armor cannot be made available. Early light armor was little more than armored carts, the wheels eventually replaced with armored treads to brave rough terrain and survive fire from increasing powerful weaponry


Light Armor, as the name implies, lacks heavy armor to withstand direct hits from high power weaponry. They are designed for defense through mobility, stealth and adaptability. Typically powered by a Kadin or Miru, they can achieve limited flight with their use, allowing them to cross deep rivers or small ravines that would otherwise necessitate the use of field engineers to cross


Standard weaponry is a greypowder cannon, fixed to the swiveling top section of the vehicle, unlike handheld graypowder weaponry it's ammunition does not require packing, the gunner/loader position merely places a pre-made greypowder shell into the loading port and manually triggers the firing mechanism. Additional weapons can be added but do not come standard because of weight issues


  • Medium Armor

  • Multiple-User (Gunner/Loader, Driver, Radio Operator/Navigator)

Medium Armor, as the name suggests, represents a compromise between the reconnaissance and mobility oriented light armor and the armor and armament oriented heavy armor. They are the most widely produced and cost effective armor class, comprising the bulk of both Seize and Vingt's armor divisions


Equipped with a Kanohi and petrol engine or electric battery, medium armor has the necessary power to carry heavier armor and weaponry than light armor while retaining enough speed to be useful in the field. Their armor can withstand several direct hits from light armor weaponry and from one to three hits from heavy armor weaponry, depending on angle of impact, distance and location. If powered by a Kadin or Miru they can achieve short "jumps" of up to ten bio with a ramp and enough room for acceleration. They are more commonly equipped with a Hau or Kaukau to provide additional protection or allow for the crossing of deeper bodies of water


Standard weaponry is a larger version of a grey powder cannon found on light armor. Additional weapons include either a heavy disk launcher affixed to the navigator's port or a co-axial elemental gun affixed to the main cannon, that can fire concentrated elemental blasts when manned by a matoran with an Edd


  • Heavy Armor

  • Multiple-User (Gunner, Loader, Driver, Radio Operator/Navigator)

The heaviest and largest class of armor, providing increased firepower and defense at the cost of mobility, maneuverability and, particularly, expense. During past open wars heavy armor was designed to break through enemy lines and fortifications, in practice they have seen more use in a defensive role. Usually remaining stationed in the capital or smaller cities as a short-range mobile anti-armor weapon. Very few seen field use


Equipped with a Kanohi and petrol engine for movement, their electric batteries are devoted to increased radio range and firepower. The few heavy armor that is used in the field is often used as mobile bases for the long range radio. Traveling several bio behind the light armor scouts while still maintaining some distance ahead of the foot soldiers and bulk of the forces. An officer can use the radio to relay messages from the scouts back to the main force. They cannot achieve any flight when equipped with a Miru or Kadin, the extra shielding provided by a Hau is unnecessary, so Heavy Armor sees a wide variety of masks with more subtle effects


Standard weaponry is a large electromagnetic coil gun, powered by huge batteries kept onboard. It fires the same shells as light armor at much higher speeds, giving it increased range, penetration and accuracy. Heavy disk launchers are affixed to both the navigator's port and co-axially to the main gun. Elemental weaponry can be substituted for the co-axial disk launcher


  • Fikou

  • Multiple-User (Gunner/Loader, Driver/Navigator, shared Radio operation duties)

The Fikou class of armor was designed in Treize, they are composed of a light armor chassis fitted with six legs instead of treads, allowing for far more mobility than light armor at the cost of a slight reduction in speed, increased chance of complications and the fact that the legs are a prime target for enemies. Because of these issues they are typically only deployed for scouting missions where the terrain will be too difficult for even Kadin equipped light armor. Weaponry and power systems are identical to light armor



3.0

Civilized Lands

The eastern half of the island is divided into four regions; Seize, Vingt, Neuf and Treize. Far larger than their neighbors, Seize and Vingt are undoubtedly the most powerful. The remaining two maintain their independence through smaller but highly skilled and advanced military and naturally defensible terrain


3.1

Seize

"A grand city bathed in twilight, the volcanic dust and ash that gives the region it's fertile soil also clouds the atmosphere around the central crater, dimming the sunlight and producing a melancholy orange hue, even at high noon"


Near the northern coast lays the city of Seize, for which the region is named. The city is built around an extinct volcano, the inner city sitting within the natural walls created by the crater and the outer city extending for several kio around it. Within the walls the architecture is grand, the governmental center is housed in a grand cathedral, the tall towers of which can be seen even beyond the walls. High ranking military officers, politicians, merchants and priests populate the central city. Under the cathedral is a holy area, inaccessible to all but the highest priests. The tombs of numerous gods are located there


As one moves out from the center the wealth stretches thin and the architecture grows simple. Two large barracks housing the majority of the military's soldiers, munitions and armor are located on the southeastern and southwestern borders of the city. The remaining outer city is fairly nondescript. Streets and open markets dot the landscape before thinning to agricultural zones and ranches, the largest and most productive are located to the west in the grassy flatlands between Seize and Neuf


The northern coastal area is somewhat of a criminal underground, far away from the military bases and power centers, a collection of pirates, smugglers, general lowlifes and more petty criminals have congregated. The more dangerous parts of it are well hidden from the outside, the more clever among them working hard to keep their small home as inconspicuous as possible


Seize's government is publicly exhibited as an autocracy, leadership coming in the form of decrees, published speeches and announcements from the Emperor, a title given to the eldest male of the Lhii family, an old house claiming to be descendents of an legendary hero that ruled the old world cities Seize is built upon. In actuality, a large senate made up of the aristocrat merchants, military officers and priests that own and control much of central city controls the nation, leaving the Emperor in place as a figurehead


The populace has a large degree of personal freedom but are kept under as close a watch as the senate and military can maintain. Their eye being strongest in the central city and near the two military barracks. As mentioned earlier, their control over the northern coast and the farm lands is much looser. Military service and training is not mandatory, but is highly encouraged and they receive many recruits. On paper, this gives Seize an advantage in numbers over their neighbors, but their production of Armor and technology is close to that of Vingt, so many of the military personal serve as civil engineers, glorified farmers, public workers and in other non-combatant roles


3.2

Vingt

"Where Seize is grand, noble and golden, Vingt is utilitarian and nondescript. Dense rainforests hide the capital, built over top of an ancient temple and it's catacombs. It is a wonder they managed to field an army, construct and pilot Armor in such a blasted region"


Near the southern coast sits the city of Vingt, the southern region it leads is named after it. The capital city is built over a temple and it's underground labyrinth from the old times called "Mangaia", whatever purpose it served or beings it houses have long since been forgotten. The buildings are low and sprawling, forming a rough triangle with the temple at it's center. The temple has been greatly expanded and serves as it's governmental center


Unlike in Seize, people of many different economic, military and religious castes congregate in the city, making it a hub of trade and business. Merchants frequently travel through the area bringing goods from other regions to sell or trade for goods to take with them to Treize or Seize. This makes the central market stalls one of the best places on the island to acquire technology or more unique weaponry


North of Vingt is the great volcano that marks the center of the island, it has been dormant for several thousand years and is the primary source of ores for the southern region as it lacks the wide spread mineral deposits that Seize has. The nation's military bases are situated at the foot of the mountain because of it's central location, valuable resources and the many trade routes that converge around it


The southern coast is long and tropical, numerous fishing and farming settlements dotting the coastal roads. Further inland and east of the capital the land is far less hospitable. Consisting of dense and untamed jungle and swamp. The only area with sizable population is the great lake Kanae. Outside of the roads cut between it and the capital, the jungles are sparsely populated and used mostly by hunters, trackers or as a suitable hiding spot for those with more devious intentions


Vingt has had a long history of governments rising and falling due to it's spread out nature and wide variety of cultures. The current government is a democratic republic, it is rather young, naive and dangerous. Where as Seize has warred in the past for resources and land, the government of Vingt has shown an easily offended and zealous nature. Just as likely to show aggression over differences in culture or ideals as it is over resources or more material matters


Personal freedom is prized in Vingt, military service is neither mandated nor heavily advertised. Though, political propaganda is frequent. This leaves them with a smaller military than Seize, but as noted earlier, the size difference is primarily in the non-combatant roles. The military is well trained and their Armor pilots are renowned as some of the best on the island. Inventing and popularizing many of the kanohi based tactics with Armor


3.3

Neuf

"This is Neuf, you silly fool! Neuf! Right on the doorstep of chaos! Right in the heart of everything! The seepage of evil is so great, I have a hundred wild Rahkshi to subdue every month!"


The westernmost province, Neuf is a moderately sized city built around a fortress. It sits on the eastern side of Naho Bay, close enough to see the edge of Nomansland with the naked eye. Where the larger cities are sprawling and open. Neuf is closed and fortified. Thousands of years of border skirmishes with Seize and almost daily encounters with beasts and outlaws from the west have forged a tightly knit community focused on one thing; survival


Every building and street was fashioned by master tacticians and generals, outside it's great eastern wall the land has been razed, salted and leveled to provide no cover for potential enemies. (Not to mention, soften up any merchants coming to and fro) Cold winds blow off the central mountains and intermingle with warmer ocean currents creating frequent rain and thunderstorms


Such a land breeds hardy people, the people of Neuf are all trained in the art of war. Everyone from young children to wizened hermits can operate and maintain greypowder weaponry or heavy disk launchers as well as receiving extensive training in melee combat and lessons on how to operate any type of Armor and any position therein. The crafts and tradesmen of Neuf are equally disciplined. Braving the icey mountains to mine for valuable ores, working the strip of fertile land on the western side of Naho Bay and sailing out onto the rough seas to catch fish, sharks and great whales. The few warriors or workers that defect are valued greatly by the other nations


Neuf has a stable utilitarian/meritocratic system of government, a council of respected and veteran military officers and craftsmen serving limited terms of office. The many challenges they face from the land and outside aggressors have taught them that social and political stability are as valuable as any resource. Many of the island's Skakdi and Vortixx live in Neuf. Their prowess as warriors and technicians well valued and rewarded


3.4

Treize

"Hidden up in the Ihu Mountains, that Treize is quite the mysterious place. They export a fair load o' technological type things and get rich off'a it. I doubt what we've got is half'a what they've got stashed away. A whole Armor division outta Vingt got wiped out once, soon as they got close to their mountain, since then people have well done left'em alone."


Situated high in the Ihu Mountains, Treize is a small city built around exporting technology. Armor, Edd's, smart tablets and Radio all originated here and were sold to the other nations for many years before they were able to reverse engineer them and begin their own production. As soon as this happened, Treize would roll out a newer model, always better, stronger or faster than their predecessors. It is likely that even the most advanced weaponry they sell is still several steps behind what they keep for themselves. Because of this and their well defended position in the mountains they have never been conquered, despite their small population and size. Vingt tried for many years, after several failures, including the loss of an entire division of Armor, they have given up. Defeat through trade has proved equally difficult, for their coffers are well stocked. When Vingt started a trade embargo they simply bought food and other goods from further away


Little is known about their social or political situation. Merchants or mercenaries traveling through it have little to report about it's people. It's thought that many stay underground and use geothermal energy to provide power. The trade routes through it are controlled by them, innumerable sets of Heavy Armor dot the mountains surrounding them to deter or neutralize any threats


4.0

Nomansland

The western half of the island, referred to collectively as Nomansland, it consists of Motara, Ertrunken and the Ihu Mountain Range, commonly regarded as the dividing line of the two halves. An accurate history of the great wars that led to it's creation does not exist, most theories revolve around the level of technology and weaponry being much higher in the old world, explaining the great buildings and feats of engineering, impossible to recreate in modern times


4.1

Ertrunken

Below ground, Ertrunken is a vast network of caverns, tunnels and mines. Many are flooded or collapsed, seawater creating great lakes beneath the ground. Access to the caves is found in numerous underground railway stations that can be found in the melted cityscape above. The railways contain maps and landmark for a ways, then the unexplored sections begin. It is unknown whether anything lives below ground


Above ground is a cityscape, much like Motara to the north. The difference here is that many of the tall buildings are deformed or destroyed. Whole blocks have melted appearances, like great concrete candles that were lit and guttered out many ages ago. Feral rahkshi and rahi stalk the streets, a brutal environment of hunter and hunted. In the areas of more intense destruction, the ground is covered in green glass-rock and is absent of wildlife


The coral reefs on the southern coast are a dangerous swamp like area, the water thick and foul from runoff and inhabited by nightmarish creatures


4.2

Motara

Old texts call this region the Motara Desert, the desert suffix has fallen out of use as very little desert remains. Only a scant few kio of quarries and badlands near the Motara-Ertrunken border. The rest of the region consists of smooth, paved stone roads and perfectly squared rows of buildings. Stretching towards the sky and running off into the distance. Near the sea to the north and west, the buildings become lower in height, resembling suburbs or rural areas. These zones are harder to navigate, narrow roads and cross sections necessitating careful planning to get Armor through. Feral rahkshi and rahi are thick throughout the whole region. Equally dangerous are the ports on the northern coast, pirates and criminals finding the coast north of Seize still uncomfortably close to the law have made home here


4.3

Inselstein

Very little is known about Inselstein. Until several of the maps and riddles made reference to a peninsula far to the northwest, it was completely unknown. Maps show it at the edge of the island, almost directly opposite to the islets of southeastern Vingt


4.4

Ihu Mountain Range

The Ihu Mountains serve as the "dividing line" between the civilized lands and Nomansland and, as such, are the best explored. The highest peaks are the dormant volcano at the center of the island and a mountain directly west of it, it's zenith reaching far above the clouds. Several of the mountains still have ancient observation centers equipped with enormous telescopes and stocked with star charts and mathematics plotting the path of dozens of celestial objects


Recently, two large paths have been cut through the southern and northern ends of the mountains, intended as highways to allow Armor to easily travel to and from the deeper areas of Nomansland. Outside these guarded highways, the mountains are extremely dangerous. The weather and large predatory rahi endangering those that veer off the paths



5.0

Characters

Everybody's got some kind of story! This section will have short descriptions of important NPC and plot characters, as well as giving players guidelines for a profile and how to register their Armor (should they want any IC)


It should be noted that the majority of plot characters, and all the important NPCs are going to have identical traits to player characters. My planned story and events are flexible, I don't have an unlimited number of ends or variations planned out, but player choices and actions will have a large role to play. So if you want to try to take down a nefarious pirate crime lord, lead a rogue Armor squadron on a mutiny or hire a mercenary (or be that merc) to assassinate the Lhii Emperor, then go ahead and do so! The main difference is that these people start out with a fame/infamy advantage so to say. PCs will need time to build up crime rings, pirate crews or become the leader of an Armored Division, some of the plot characters or other NPCs will have these things from the beginning. So if you want to take someone with friends down, bring some friends of your own


This brings me to another note, a big part of this TBRPG is the tanks. Tanks require a crew to operate, this means teamwork. I included variants with low crew requirements because I know some people will want to play solo characters. But the larger tanks will require multiple players. You're not going to be able to make four characters to pilot your very own heavy armor. I don't think that is in the spirit of the game


Another note, NPCs and plot characters will be introduced and added as the story progresses. This is not a final list, just enough to get things started for several factions


5.1

NPCs

Name: Rickert

Species: Ta-Matoran

A powerful warrior and rugged man in his youth, at present he is more the "tough grandfather" type than the bear-wrestling adventurer he once was. As General of Seize's Armored Divisions, he is the de facto military leader. Serving as one of the council that make of the government. None too interested in politics, he rarely joins the council in person, preferring to leave an aide in the capital to ferry messages and news to and fro. He is considered naive and brash in political matters, but is regarded as an excellent commander. Serving many long years in active service and several more during the present ceasefire


He is personally leading the vanguard of the expedition, to the dismay and/or delight of his underlings and detractors


Name: Silat

Species: Bo-Matoran

Called "The Snake" by his enemies, Silat is one of the highest ranking military officers in Vingt, personally overseeing the mining and defense operations of the central volcano. He was a conspirator in the most recent coup d'etat, using his paramilitary connections to enforce several key members of the republic as they consolidated power. Any direct evidence or traces of these acts are obscured or destroyed, so he remains a man difficult to apprehend. Content to play commander in the military


He has been appointed a leading role in Vingt's expedition, though he does not prefer to ride at the front lines. He is typically with the heavy armor in the rear, comfortable and well nourished at the beginning of the supply chain


Name: Grunbeld

Species: Po-Skakdi

Grunbeld is a veritable mountain of a skakdi, his form bringing to mind a vaguely humanoid chunk of granite. He is the Tradesmaster of Neuf, not a strictly military nor high ranking position in their government, he commands respect and power through connections and years of diligence in his post. His day-to-day role is to observe and manage trade traffic through Neuf's ports and along it's eastern border. It's not uncommon to find him down in the mess himself, brusquely bartering with merchants from Seize or escorting a capture pirate to the isolation cubes


Name: Sonia

Species: Vortixx

Cool and calculating, Sonia is the official in charge of foreign relations for Treize. She towers over most foreign dignitaries and is apt to make subtle threats and demands. As head of foreign relations, it is her job to prepare Treize's small and independent expeditionary force. Intending to find any technology in the west long before the other larger and slower expeditions


5.2

Player Characters

To start playing you'll need to fill out a profile and get it approved. I'll go in depth on some of the fields and what can and cannot be used


Name:

Species:

Gender:

Powers/Gear

Appearance:

Personality:

Bio:

Armor:


Name:

Self explanatory


Species:

You can play as a Matoran, (Can use an Edd for elemental powers, mass-produced and multiple-user armor is built for matoran usage) Skakdi, (Vision power + Elemental powers in conjunction with another Skakdi) or Vortixx (Big and strong, innate technical aptitude). Custom species need a length description and approval


Gender:

Self Explanatory. You can stick to boy/girl or add as much extra as you want, island culture is accepting about those things


Powers/Gear:

Matoran get an elemental power, Skakdi get an element and vision power. You're free to choose any element/vision power from canon that isn't light or shadow, or request a custom power. Custom powers need to be balanced to be approved. Gear follows similar guidelines, basic items covered in section 2.1 are good to go, high tech items will need a detailed description and approval. Matoran can list their kanohi here, though all PC kanohis are powerless


Appearance:

An image or detailed description will do


Personality:

List a couple character traits, choose an MBTI type or whatever else your heart desires


Bio:

This can be a brief history or a novel, just try to stick to the game's universe. Don't go mentioning Dark Hunters or great spirit robots


Armor:

This is described more below, what this section is is any Armor your character either owns or is a crew member on. If you want to be a pirate or sailor, you could describe a ship as well. They have similar weapons and traits as Armor


5.3

Player Armor

What people really want to know about! The way Tanks work is that each player tank must be approved, similar to a character. You'll need a short description of it's appearance, any custom weapons or tech, it's category and whatever Kanohi it may have. Unlike the masks given to PC matoran, these are powered


Armor Name:

Category:

Armor Appearance:

Crew:

Loadout:

Kanohi:


Armor Name:

Because any cool tank needs a name


Category:

Exo-suit, light, medium, heavy or Fikou


Armor Appearance:

For lack of artistic skills, I haven't drawn the tanks or described them too much. Just think WW2 era aesthetics, heck, a picture of a real life tank is fine by me


Crew:

What PCs man the tank? This can be worked out IC or OOC in the discussion thread


 

Edited by -Windrider-
  • Upvote 12

...but close to it

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OOC: First post! Mwahahahahah! :evilbiggrin:

 

IC: Oblitus - Ihu Mountain Range

 

The Solitarius Lupus trudged heavily through the thick snowbanks that lay piled at the feet of the mountains, its clawed feet sinking deep with every step. Sitting at the controls and wearing a heavy furred coat over his regular armour, Oblitus took a shaky breath, mist forming in front of him as he did so. The pay for this had better be bloody good...

 

Rumours had been abounding for a while now of untold treasures lying buried in the ruins of nomansland, and people were already offering rewards to anyone who brought back more proof or information. Oblitus' greed wouldn't let him pass over an opportunity like that. He was alone, no one to watch his back, and no one to hold him back. Being on his own meant he had the advantage of being able to move on ahead of the larger expeditions and start exploring before anyone else showed up.

 

The question was... what would he find? 

Edited by Roman Torchwick
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IC

"Ash cleaning duty again..." Disgruntled and dirty, the ta-matoran propped his broom on the side of the building he was cleaning. The central crater in Seize was a constantly dusty place, karzdamn nobles wouldn't dirty their hands, so it typically fell to the military grunts. Some got shipped off to the farmlands or the cheap housing sectors further out in the country. The really unlucky got put on dusting duty.

 

Day after aching day of sweeping. Not to mention the looks the nobles and elite gave him. Looks far dirtier than the sidewalk he was working on.

 

His lowkey grumbling was interrupted by a distant loudspeaker, a short tone of feedback and then, an announcement.

 

"All military personnel are to report to the nearest barrack by twelve hundred hours (12:00), failure to report can and will..."

 

Attention dropping off, he stood back up. It was already past ten hundred hours, his sidewalk was only half done and it would take an hour to travel to the southwestern barracks. Maybe he'd even get a court martial! He'd heard the food and menial labor in prison were much better than his current gig.

 

* * * * * *

In Vingt, a similar situation was playing out. Bereft of such a centralized capital. Messengers were making their way through the bustling markets and fishing towns. Collecting far off military personnel. A meeting at Blackrock had been called. Word on the street said it was regarding the "secret" expedition into Nomansland. An expedition that had been leaked practically the moment it was commissioned. Huge purchases of goods and supplies by a military renowned for self sufficiency were more than a little suspicious. The latest tales out of the west had been circulating for several months now, the only surprise was the swiftness that Vingt had acted with, Silat and his favored lackeys forcing a series of public engineering requests through the governmental channels. It had scarcely been a week when the southern highway had been started on.

 

Now it seemed their planning was coming to fruition. They were ready to make a "public" announcement. Any news out of Blackrock was likely to be via leaks. Silat and Blackrock's overseer, Ubik, were not overly fond of the press. Hard to be when they were one of the few unbought voices in Vingt.

 

* * * * * *

Elsewhere in Vingt, another of the voices that The Snake and his puppets hadn't bought out was preparing to speak. Vert was one of the richest men in Vingt, his shop tall and elegant. Especially in comparison to the dingy cesspool next door. His brother Trev had never been one to understand or appreciate the finer things in life...

 

His errand boy today was a young bo-matoran, feeling none too comfortable hanging signs around town. Everyone knew the military was calling the shots with Nomansland, the ga-matoran merchant had to be crazy to so boldly announce his own plans! Nonetheless, the messenger had been paid well. He plastered bulletin boards far and wide. Starting in the central market and working his way out to the inns and bars. The posters all had the same message.

 

"Wanna get rich? Acquire loot and treasure beyond your wildest dreams?

 Then Vert, owner, sole proprietor and creator of Vert's Pricey Goods has an offer for YOU!

Goods and/or cash will be paid and paid generously for information or artifacts from Nomansland!

Visit his shop in Vingt's central markets for information!

Vert, his associates and related franchisees are NOT in any way, shape or form responsible for bodily harm resulting from any attempts to contact, speak with or travel to either A) Vert's Pricey Goods and B) Nomansland. Waivers must be signed to be eligible for employment

 

 

* * * * * *

Elsewhere, two Vortixx were mirroring the other's actions. They were garbed in dark clothes and moved with swift purchase through the capitals of Vingt and Seize. Speaking with contacts, gathering intel, bartering loans and hiring muscle. They were negotiators out of Treize. The quiet and illusive city in the mountains was not eager to put it's on people at the frontlines to the west. Knowledge of their actions would trickle down, reaching the right people with time, giving them a simple message.

 

Treize shall reward the ambitious, skilled and clever, and reward them well.

 

* * * * * *

Shards of glass sprinkled the ground, reflecting the morning sun in a thousand directions. It was quite a beautiful sight, so unlike the shanty town that loomed above the shards. The skakdi that had broken the window limped to his feet, retreating to some dark corner to lick his wounds or bleed out. Only the ruthlessly ambitious, skilled and clever survived for long in Northrun. Word out of the west had reached the pirates and mobsters here very quickly. Had they not decided to kill each other over who'd be the first to go and grab the loot they assumed was for killing each other, they might've set out well before the capitals or the numerous independent expeditions that had formed in the meantime.

 

As it was, a cruel skakdi named Stiehl was set to be the first out of Northrun's gate. He was a rather renowned pirate, having sailed northwestern coast of Motara for years. Brave or foolish enough to raid even Neuf from time to time. His messengers were unlike the nervous bo-matoran or the cool and professional vortixx. They spread their word with their fists and firearms. Anyone tough enough to survive an encounter with their posse was exactly the kind of person the boss wanted.

 

OOC

If you want to report to the military barracks in Vingt or Seize or head to Vert's store, go right ahead! Characters on the mercenary or pirate side of things can RP an encounter with one of the Vortixx from Treize and/or Stiehl's pirate gang.

Edited by Tiragath

...but close to it

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"How was breakfast?"

 

Boom.

 

"Okay."

 

"That's not the answer I want to hear."

 

BOOM.

 

"What do you want me to say? It was amazing? That my tongue simply melted once I touched the ash-filled fish?"

 

"Kinda. My tongue certainly feels like it did."

 

BOOOOM!

 

"I think we should get into the tank."

 

"You think?"

 

Zekev grinned and sipped his coffee, before flinging it in the direction of the three tanks currently flinging high explosive shells at them. The cup only flew two metres before impacting the soot-stained beach.

 

"They're not very good shots..."

 

"Let's make them regret it," Cor gave a a rare smile.(it was more of a grimace.)

 

Zekev rolled up his picnic blanket and jumped into the tank. He slid into the driver's seat as a disc bounced off the hull.

 

"Gunner in position." The hatch clanked shut.

 

"Let's roll!"

 

Zekev gunned the engine and the Ash Hound kicked up ash as she hurtled forward, away from the beach and the ambushing mercs.

 

"Good of them to ambush us near the beach, and outside Seize's borders."

 

"Who knew they could be so clever?" Cor rotated the turret a hundred and eighty degrees.

 

"Target ranged and sighted. Light Tank. Three hundred yards. High explosive shell."

 

Cor Savea loaded a shell into the breech and leaned back in her gunner seat. The lead tank occupied the viewfinder nicely.

 

"Shoot."

 

BANG!

 

The Hound belched flame and smoke as metal strained and rang. A shell, designed by the most talented illegal warsmiths, hurtled out of the barrel and penetrated the lead tank with unerring accuracy, right between the turret and hull. The resulting conflagration blew the turret (and dead gunner) into the air. The flying turret knocked against the exo suit beside it and the Vortixx went stumbling into the ground, bones likely broken by the flattening weight of the metal.

 

The last tank had to steer clear of its comrade's wreck before firing.

 

Zekev looked in his rear view viewfinder and suddenly wrenched the levers.

 

The tracks spun and groaned against the sudden acceleration (or deceleration) as it turned hard right, throwing up a veritable sandstorm.

 

The shell just missed as it clipped the rear, shearing off one of those weird railing things that stuck out from the tank.

 

"No second chances old boy!" Zekev whooped and gunned the engine.

 

Roaring full speed ahead, Cor loaded another shell.

 

"Target dead ahead. High explosive round. Shoot!"

 

Another belch, another shell. This time, the shell hit the sloping front of the merc tank as its Hau activated. It bounced off and exploded.

 

"Now what?" Cor cursed.

 

"I know this bad, but we can pull through this."

 

"That's what you said when we were ambushed in Lake Kanae."

 

"We pulled through didn't we?"

 

"Yeah, we're the only survivors."

 

"No need to remind me. Besides, it was the captain's fault. And yours. But I don't hold grudges!" He cut off Cor's protests.

 

The Hound spun around again, this time to the right, directly away from the beach. The sand cloud obscured the enemy's view.

 

"Cor, mask, please?"

 

"Only because I'm so nice."

 

The big red button was pushed, and suddenly, they seemed to have disappeared into the cloud.

 

The mercs tried to listen to the Hound's engines, but inside a bouncing tank, it was hard. This was compounded by the Volitak mounted in the tank that quietened its engines. The blast of sand from the sudden twist just made it harder.

 

All of a sudden, from their rear, the venerable old tank fired another shell, directly into their munition stores.

 

The Hau saved the mercs once. It wouldn't again.

 

---

 

Cor stalked up to the Exo suit Vortixx, hauling him up.

 

"Who are you and why did you attack us?"

 

She's direct, Zeke noted.

 

"I... We... I'm not saying any-"

 

Cor simply pushed his arm. The other Vortixx screamed in agony.

 

"One more chance. Who?"

 

"A bounty! You-you two have a bounty on your heads after Lufon Deadeye was killed. The Third Vingt Republic sent out a bounty notice."

 

"That republic's dead. It's the Fifth Republic in control of Vingt."

 

"They- they work as- as kaff kaff guerillas now, siding with the House of Banor in the swamps."

 

Zekev had to laugh. All these no use little factions trying to and together. It must've been impossible to dig up such a sum to even offer a bounty. He felt touched.

 

"How much the bounty?"

 

A mumble.

 

"How. Much." Cor gave the captive a death glare.

 

"Twenty thousand Widgets."

 

Zekev whistled. He was right.

 

"Who exactly gave the bounty?" Zekev asked.

 

"The bounty master of the Third Republic. A Matoran in an exo suit built into him. He's operating in an inn in Treize."

 

Cor pondered for a while before dropping the Vortixx back onto the ground.

 

"Here's the last of Zekev's fish. That's all the sustenance you'll be getting on your crawl back to Seize."

 

The two mercenaries regrouped near the Hound.

 

"So, where do we go?" Zekev asked, taking another sip of coffee. It had gone cold.

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IC: Cor Saeva - Beach.

 

"Well personally I'd just love to find out if this guy really has the money to pay the bounty he's put on us," Cor said with a cold, cruel smile, "and if he does, I think we should... collect it." She looked at the wreckage. "Maybe loot this lot first, see if we can salvage anything from them. But after that, I say we head to Treize."

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Cor Saeva - Beach.

 

"That isn't really the point," Cor pointed out, sitting back agaisnt the Hound and pulling out her tablet, quickly jotting down all of the information the prisoner had given them while it was still fresh in her memory. "If we leave that bounty sitting around, more of them are going to come for us, probably more organised. And with far better aim. I say we take the fight to them. Finish this before things go too far." 

 

She put the tablet away. "Unless you've got a better idea?" 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Zekev

 

"We could go undercover and fake our deaths, since I have a backup career as a songwriter, we could live a while as two bards wandering Vingt. Did you know that half of all tavern songs were written by me?"

 

Cor gave him a questioning look.

 

"That's because it ain't true."

 

Zekev poured the last dregs of coffee into the sand. The grey soot turned brown and less edible than before.

 

"OK, joke over. I think we could send our new friend," Zekev signalled to the injured Vortixx lying on the beach, "as a signal to this fellow. Tie him up and leave him at the doorstep of Seize or Vingt. Or Treize for that matter. With a note that says 'don't come after us or else we will steal your shells'. Or some note to that effect."

 

Zekev refilled his decanter with tea. The opposing fluids fought and trashed on the metal container. Or maybe it was just the swirling of the liquid.

Edited by Tenth Norik
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IC: Cor Saeva - Beach.

 

"Won't that make them angrier?" she asked pointedly. "Besides, killing a handful of guys and leaving one tied up in front of a city isn't going to dissuade many beings from pursuing a bounty that size." 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Lohi (Vingt rainforest)

 

Shreddah Klawz loped through the dense forest, cutting aside plants and trees with its claws as it went, making next to no noise as it moved. The Ga-Matoran in the cockpit grinned behind his Miru, making plans for his stay in Vingt in his head.

 

OOC: Lohi open for interaction.

VBWj75sh.png

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IC

Cold wars tend to lead to a certain degree of tension. In any social group there is aggression, frustration, hate and distrust. Without a clear outlet for these feelings, they can be turned inwards. So, as open conflict cooled between Vingt and Seize, numerous bounty hunters and bounty holders had popped up. Every reputable bar or inn had a "Bounty Board" located within, listing wanted individuals, those paying for their capture and general gossip and news.

 

In the last several days, three names had held prominence on the major Bounty Boards in Seize, Vingt, Treize and Neuf

 

OBLITUS

Wanted by : Seize Officials

Mark Info : De-Matoran of dark coloration, owns and pilots a standard Exo-suit. Last seen in the lower Ihu Mountains. Reward is 5000 widgets and the gratitude of Seize. Mark must be brought in alive

 

LOHI

Wanted by : Treize Officials

Mark Info : Ga-Matoran of standard coloration, owns and pilots an Exo-suit optimized for close range combat. Last seen near the great lakes of Vingt. Reward is 3500 widgets and the gratitude of Treize. Mark is wanted dead or alive

 

KAT

Wanted by : Guild of Armor-Engineers, Treize Branch

Mark Info : Female Ta-Matoran of standard coloration, has stolen valuable technology from the Guild. Owns an experimental exo-suit. Reward for the suit is 8500 widgets. Reward for Kat is 1500 widgets. Mark is wanted dead or alive. Suit must be intact and undamaged to claim reward

 

These were not the only names, mind you. The same pirates, smugglers and defectors as ever populated the board. These were merely the newest additions, their bounties comparatively low and more importantly, fresh.

  • Upvote 2

...but close to it

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IC: Lohi (Vingt Rainforest)

 

Thanks to the Volitak installed on Shreddah Klawz, Lohi heard the other suit nearby. He whipped round in the direction of the noises and, seeing nothing, continued on warily. Ever since Treize had put a bounty on his head, he'd been forced to keep running from civilisation.

VBWj75sh.png

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IC: (Olis/Near Vingt City)

Some way away from Kik and Lohi, the bounty hunter Olis was striding through the forest in Purple.

He had just brought more supplies in the city, after assassinating a wealthy businessman and technologist in Trieze. It had been an easy job, but had payed handsomely. 

Of course, he didn't use Purple in jobs that precise, much as he liked it.

Yes, it was an "it", not a "she". Olis wasn't sentimental, or at least he wouldn't like you to think as much.

He would be out of town for the next few days while the cities forgot about that small murder in hundreds, and then he would return.

.


Kathok

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IC Kat/ Nuef Plains

 

The ground rumbled with the Heavy footfalls of Legion. Unlike most Exo-Suits, which could run across the plains in a few hours, Legion was a heavy mech, designed for combat, and as such, was much slower. 

 

Thud.

 

Thud. 

 

Thud.

 

The rhythm was comforting, and I smiled inside my Armor. Today was a good day.

 

Ahead of me was my quarry,  a much lighter Exo Suited Matoran. He was running across the Plains as fast as his Machine would allow. Dumb . In the plains, I could pick you off from a mile away. 

 

Unfortunately for me, this one had to be brought in alive. I wasn't running the old girl at full yet, when you could see your target so easily at a distance, there was no need.

 

His suit was scorched and pitted, scars from the initial confrontation. My own suit had a few dents, mostly on her formidible left arm. thing had saved me more times than I care to remember. 

 

But me and the old girl were just warming up.

 

Angling the grey powder cannon, I took aim, and squeezed off a shot.

 

The metal roared, a thunderclap of fire and smoke erupted from my right, and the suit was shoved back a foot in the dirt.

 

The large shell flew in a beautiful arc, landing with a thud and a boom, as the shell tore through the lightly armored legs of his Suit.

 

I smiled.

 

It was time to get paid.

 

His Armor fell to the ground, crippled.

 

I gunned my engine, sending Legion on a light trot across the plains. As I came up on the damaged Suit, I saw the canopy pop, and a scraggly Po-Matoran climbed out in a daze.

 

With a quick control maneuver, I grabbed the guy with Legions arm, keeping just enough pressure to make him uncomfortable. 

 

While he was still out of it, I popped the hatch on my own mech, sliding out and ripping the Edd off of his neck. Wouldn't do me any good if he banged up my Suit with elemental stone.

 

I pocketed the device, the rather commonplace items were ever in demand, and I could get a fair amount selling it on the black market.

 

I hopped back in to Legion, and started the old girl back toward Nuef.

 

OOC: Kat open for interaction

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IC: Shard/Treize

 

I had just returned from my latest adventure and found valuable gems for my homeland. I gave them to the official that was waiting for me. Besides the gems I found, I found some tablets, useless and worn, though, and didn't think much of them as I gave them to him. I drove around later avoiding anyone I came across. I was never fond of interacting with others.

Edited by ArcticFreeze17
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IC Inik:

Inik sighed, plugging various cords together as he readied Hero's Destiny to start up. He liked to run it for a little while each day, to keep the gears and delicate mechanisms from rusting.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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IC: Lohi (Vingt Rainforest)

 

The Ga-Matoran turned again at the sound of branches being cut. Narrowing his eyes, Lohi slowly walked Shreddah Klawz over to where they'd been cut. As he moved about, he noticed something strange; the depth perception in one spot was off a bit. Huna... he thought. Then, with a mighty roar of engines as Lohi switched off Shreddah's Volitak, he hurled his exosuit at the cloaked area, claws flying and snapping.

VBWj75sh.png

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IC: (Olis/Near Vingt Forest)

The safest place to camp for the night would be the dense jungle of Vingt.

Purple bounding along with decreased gravity, it didn't take long for the agile mech suit to reach the edge.

OOC: Gotta go for today. Don't do anything major with the Jattiko until I'm back, please :P EDIT: I'll make a post including all the Jattiko chars tomorrow - until then, bye :D

Edited by Sil

.


Kathok

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OOC: First post! Mwahahahahah! :evilbiggrin:

 

IC: Oblitus - Ihu Mountain Range

 

The Solitarius Lupus trudged heavily through the thick snowbanks that lay piled at the feet of the mountains, its clawed feet sinking deep with every step. Sitting at the controls and wearing a heavy furred coat over his regular armour, Oblitus took a shaky breath, mist forming in front of him as he did so. The pay for this had better be bloody good...

 

Rumours had been abounding for a while now of untold treasures lying buried in the ruins of nomansland, and people were already offering rewards to anyone who brought back more proof or information. Oblitus' greed wouldn't let him pass over an opportunity like that. He was alone, no one to watch his back, and no one to hold him back. Being on his own meant he had the advantage of being able to move on ahead of the larger expeditions and start exploring before anyone else showed up.

 

The question was... what would he find? 

 

GM

As of yet, only the military owned well translated and detailed maps. The information that had spread through the public and underground was more vague and cryptic, the only marked location on the bootleg maps was at the western base of the Ihu range. A small facility labeled "Ascension." No further details were known besides name and location.

 

This was the type of map a solitary treasure hunter such as Oblitus would possess

8uX1fOc.jpg

...but close to it

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IC: Oblitus - Approaching Ascension. 

 

Not for the first time, Oblitus was glad of the telescopic lenses built into his mask. Through the blinding haze of snow swirling around the Solitarius Lupus, he could make out a ridge up ahead. If his pip-boy smart tablet map was right, he was getting close to the place called "Ascension" - whatever the karz it actually was. 

 

He reached the ridge and looked down through the swirling winter wind. Down below he could make out a structure of some kind. This had to be Ascension. The hard part was going to be figuring out how to get down there....

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Shard/Treize - Shard's Hut

I stopped by my home for a while to tidy up. I polished my transparent armor to make it all shiny again. I did love how my body reflected the light...but as soon as I finished my cape I covered myself once more. A call from my radio notified of another mission. Before I left, I polished my gem collection which consisted of my first generated crystal and a beautiful ruby one of the officials let me keep. Hopefully I'll come back with another gem.

 

I started up my Exo-Armor and set out to Etrunken.

Edited by ArcticFreeze17
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GM

Codename "Ascension" was a low, sprawling complex. It was built into the mountains that Oblitus now walked upon, the small portion he saw from up on the ridge was like the tip of an iceberg, containing little but the entrance lobby and antechamber. It lay two hundred and fifty bio below.

 

There were several options for someone to reach the building from the ridge.

 

A) They could rappel down, it would be difficult and dangerous and taking any armor for the trip would be impossible.

B) With time and perseverance they could return the way they came and take a wide loop around the mountains. That would cost them precious time and resources.

C) Investigate the rocky outcroppings at the north and south ends of the ridge

D) Learn to fly

 

* * * * * *

 

Shard's radio crackled to life, the electromagnetic waves carrying a cheerful voice to him. That of Sgt Logan, one of the chief strategists and planners for Treize's expeditionary forces. He was a vortixx and quite the outlier of his race. Concerned with the more adventurous parts of technology, science and the military, as opposed to the purely material or monetary desires espoused by many of his kind.

 

"Hey lad! I've recently got my hands on some of the tablets you brought in, quite the treasure trove of data these are! Stop by the Northern Treize Observatory when you get a chance, I might have some special work for ya!" 

...but close to it

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IC: Oblitus - Above Ascension. 

 

Oblitus was starting to see the irony in this place's name. The only way to reach Ascension was to descend, and since abandoning his armour was out of the question, he was going to need to find another way to get around the ridge and down to Ascension. He could try doubling back the way he'd come and finding another way down, but that take time he didn't want to waste. There had to be another way down. 

 

He started moving towards the north, aiming to investigate a serious of outcroppings at the edge of the ridge. 

Edited by Roman Torchwick

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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OOC: WOuld Inik's radio also pick that message up?

IC: Inik clicked the final cord into place and climbed into the mech as the systems came online.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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OOC: Likely would depend on where he is.

 

IC Kat/ Neuf plains

 

As we neared the port town, my passenger woke up.

 

If not for the constant thuds of my mechs footfalls, I might have been able to hear him. Besides, he probably just wanted to be let go.

 

If that was the case, well, I had a reputation to protect, after all.

 

I was a respectable businesswoman, now.

 

Well..... maybe not respectable, but definitely a businesswoman.

 

I increased the throttle, and my baby purred, increasing pace.

 

With luck, we'd be there by sundown.

 

OOC: Kat open for interaction.

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IC: Shard/En route to Northern Treize Obsevratory

I smiled. Those tablets did have some value after all...

I spoke into the radio, "Roger that sir. I'm heading there right now."

 

He turned his suit around to get to the observatory. Perhaps he may get some gems or tech out of this special mission.

Edited by ArcticFreeze17
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GM

The rocky outcropping to the north was nondescript, a flat wall of stone and ice. Little and less was different here from Oblitus' position at the center of the ridge. Though, it gave one a new angle of view to the structure below. It was possible to see how the building and the cliff face joined gracefully, almost organically. An example of the engineering marvels found in the old world.

 

Aside from the view, there was nothing of interest at the northern outcroppings.

 

* * * * * *

 

Similar to Ascension, the northern observatory had an organic and graceful look. A smooth stone and metal dome wrought by skilled craftsmen and engineers from the olden days. Before the great wars had wiped clean the slate of history and turned the western lands into a blasted wasteland. It contained extensive starcharts and a respectable library, mostly volumes on the sciences and technology. Unfortunately, very few of the books were on history, save for a small set on mythology.

 

In the earlier years of Treize's independence, it had served as an important military base and bomb shelter. The sub levels burrowed deep into the mountain it stood upon, even weeks of heavy shelling under the order's of Vingt's second republic had done little to the thick layers of basalt and steely permafrost. Nowadays, it was quiet and empty. After Treize had established that it was a credible military force, the governmental headquarters had moved further south, at the forefront of Treize's bold push onto the lower mountain steppes, a land formerly owned by Vingt.

 

This had been many years ago, any signs of war were buried in ice and snow. Only a skeleton crew of guards, military officers and scientists lived here.

 

At the base of the road leading up to the observatory, a pair of guards stopped Shard. One a grizzled ko-skakdi, the other a rather green looking po-matoran.

 

"Purpose of visit?" The skakdi spoke with a lackadaisical tone, "I've seen everything twice over and lived through it" sort of voice.

 

* * * * * *

 

A surly old fe-matoran held a pair of binoculars to his face, watching the heavily armed Exo-suit march it's way across the salted plains of Neuf. He flipped through a quick list of "Shell on sight" and "Do not shell on sight" persons, the exo-suit fell into the former category. No records of misdeeds in Neuf.

 

Perched high atop the wall, the veteran resumed his weapon maintenance. Cleaning his disk launcher with one hand still on his greypowder musket. He'd switch them once the launcher was clean. "Never let yourself be caught unarmed!" Was practically the first line in Neuf's military handbook, so the old timer likely would've operated another weapon with his toes, if he had any that was. One leg was a rather crude peg from the shin down, the other had a prosthetic foot. Minefields were awfully dangerous places...

Edited by Tiragath

...but close to it

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IC: Oblitus - Ridge above Ascension. 

 

Oblitus looked down for a long time, not marveling at the architecture, but instead daydreaming about what treasures lay within. He changed direction and followed the ridge line southwards. He wanted to ensure he'd exhausted all of his options before he risked doubling back. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Cor Saeva - Beach.

 

Cor simply nodded as she hauled herself back on board the Ash Hound

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Zekev

 

Zekev plonked himself down into the gunner's seat.

 

"Cor, you flattened the leather upholstery again. Oh, the trials I put myself through.

 

"Let's head south."

 

---

 

The Ash Hound rumbled and trundled south from Seizr's coast, towards the mountain range. The first sign if this was Zekev's tea starting to cool down.

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IC: Cor Saeva - Beach

 

"Where did I put it....?" Cor dug around under her seat, finally finding a bottle of whiskey she'd hidden away for a special occasion. "You want something a little stronger than tea?" she asked, the last word uttered with more than a hint of disdain. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Cor Saeva.

 

"I'm not bigoted against tea... just your tea," Cor replied, passing him the whiskey. 

Embers - a new Bionicle Epic - Coming 2024 

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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IC: Zekev

 

Zekev guffawed.

 

"That's sensible of you. Keep your eyes on the road, wouldn't want to roll over any Treize mines in the mountains."

 

Zekev took a drop of whiskey into his canteen and silently gagged at the taste before returning the bottle when Cor turned back to the road ahead.

 

He started to wipe the viewfinder. Wouldn't want it to be frosted up.

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GM

A loud crack echoed through the mountains, a portion of the ridge collapsing and taking Oblitus with it.

 

Luckily, his destination was a scant two bio below. A hidden alcove in the cliff face. The ledge the matoran was on was just barely big enough to stand on. The tunnel stretching into the mountain was smaller still, taking his armor into it would be out of the question. To the tunnel's right was a set of stairs. Crafted into the rock and slick with ice, but sturdy enough looking. They looped back up to the ridge and were near invisible if you didn't know what to look for.

 

* * * * * *

 

The skakdi scrutinized the smart tablet, making a few unpleasant faces before resuming his relaxed position. 

 

"Private!" His voice cracked at the shifty matoran, who immediately jumped to attention. "Take'em in to see the Sergeant."

 

"Y-yessir!" The po-matoran gestured to Shard and then past the gate, "this way please..."

...but close to it

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