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Edelgard

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If all profiles that need approval would be reposted so I can look over them, I would really appreciate it. Makes my job easier.

All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Name : Psycho Green

Species : Villain

Factions : Cultist of Death

Weapon/Power 1 : Her voice is capable of corrupting plant and animal life, cause death and disease or a frenzy of madness respectively

Weapon/Power 2 : Power backlash. Using powers against Green causes varying degrees of pain in the user, prolonged usage begins to see their power continence degrade

Weapon/Power 3 : A cruelly spiked macuahuitl that is almost incapable of producing a clean and manageable wound

Appearance : Short disarmingly girly girlish and deceptively innocent. Wears mottled forest camo armor decorated with foliage and a nice cap, almost like some bizarre ghillie suit

Bio : The only Psycho Ranger to survive the arc, Maccha Green being canonically underage left the studio unable to kill a similarly underaged bad guy off, even if she was really bad. She was put in prison and had a famously bad attitude in later episodes due to her actress being paid scale for further appearances and cameos

Personality : A sociopathic kid on the metaphorical anthill of the world, usually found using a magnifying glass to burn the ants

LkqTlCk.jpg

BZPRPG Mercenary Organisation - Description - History - Base

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

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Name : Psycho Red

Species: Villain (Anti-Hero?)

Faction : Cultist of Plague

Weapon/Power 1 : Berserker Flame. Psycho Red can create extremely hot and destructive flames with a sentient sadistic streak, but, he has zero control over them. Usage of these powers is a double edged sword, just as likely to harm as help him

Weapon/Power 2 : Dragoon Leap. Curiously similar to a certain video game class, Psycho Red has the ability to leap several dozen meters vertically and/or horizontally, with the required secondary power that he is not harmed by landing from these jumps. Falling still harms him

Weapon/Power 3 : Gae Jikan. A cursed lance with a clockwork motif. Once per day, Red can activate it's latent time powers to fast forward time in his local area by ten seconds, skipping the effects of any actions during that time, those outside the effect's range of approximately five meters will perceive him as teleporting to where he ends up being at the end of the fast forward

Appearance : Armor the color of tarnished bronze and old burnt brick, ruggedly badboy handsome

Bio : The first of the Psycho Rangers with screen time, he was the one to impale Mord Naught the Grandiloquent after the team's creation, sealing his designation as the show's baddest bad so far. However, due to his immense popularity with female fans he was given a redemption arc that saw his sacrifice for the goal of defeating the bigger bad of the season, a cosmic pirate seeking a powerful lost artifact. Even several arcs later, he still ranks extremely high on the character popularity polls

Personality : Noble demon. Also has a very soft spot for Sairaus and cute animals

 

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Name: Deraz/Mocletir

Species: Toa/ Experimental Makuta Mask

Faction: Cultist of 

Power/Weapon 1 & 2: The Mocletir has the power to transform the user's body into a kind of extremely viscous liquid. This composition renders the user impervious to sharp weapons and most types of blunt force, as the user can just reform their mass, and allows them to slip through extremely small spaces. This ability has limited offensive abilities, as follows: The creation of tendrils out of the user's mass. However, this use of the power depletes the user's body mass, meaning they can only use one or two significantly long ones at once. 

The user cannot return to original form unless their mass is in the normal shape.

Power/Weapon 3: A sort of 'sixth sense'. As Deraz and the Mocletir share the same body and senses, the Mocletir can use Deraz's senses to notice what Deraz could have missed and inform him.

Appearance: A normal-height Toa, with an odd mask that is constantly shifting. When tranformed, appearences vary, but he is always a sort of gooey metallic color.

Bio: Deraz was an average Toa Hagah originally. His timeline progressed fairly normally, but instead of the first Hagah immedietly rebelling when they discovered the Makuta's corruptness, they covertly informed the other teams. Deraz snuck into his Makuta's lab, where he found an odd mask; the Mocletir. It bonded to him, and taking control of his body forced him to escape. After some time, he was vworped to the Cult, and the Mocletir still controlling his body, he ended up as a Cultist of Fear. The Mocletir almost never lets him control his own body, and instead he is forced to watch as his body is forced to do terrible things.

Personality/Other: The Mocletir is cruel and sadistic, little better then an animal with a cunning intellegence. Think Venom from Spider-Man. Deraz has become grim and overly serious, burning with rage against the Mocletir. A far cry from his previous, carefree, personality.

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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WATCH OUT

YOU MIGHT GET WHAT YOU'RE AFTER

 

PORTRAYED BY ELIJAH BROCKWAY

Name : Psycho Black

Species : Villain

Faction : Cultist of War

Power/Weapon 1 : Super Strength, with a twist. Psycho Black's strength only begins to increase from it's base level when he causes damage to an enemy, the more damage he inflicts the stronger he becomes. This levels off at around 1.5x that of a Pakari user after killing or near fatally wounding two people, after which it begins to wear off with time or holds steady if he continues to harm others

Power/Weapon 2 : Immunity to blades. Psycho Black has a curious ability of natural immunity to blades. This was likely to combat the powerful Jikan Blades the Maccha Rangers were given. No blade or ability can cut him, the only damage he receives is from the kinetic force carried by slashing/stabbing attacks

Power/Weapon 3 : Flash Step, an ability similar to that of a Kualsi that allows him to travel to anywhere in his visual range instantly. Has the quirk that any momentum he has before the flash step is carried with him through it

Appearance : Where Maccha Black has all the friendly beef of a wise gorilla or friendly bear, Psycho Black has the lean and mean bulk of one of the big cats, he possesses an almost feral gleam to his manic features that only grows fiercer in battle. Wears armor of mottled black and sickly purple and a similarly eminence cowboy's hat

Bio : Created in a similar manner to Psycho Yellow, for more details please refer to episode 37 Mord Nacht

Personality : Whereas Maccha Black uses the pain and tragedy of his past to forge an unstoppable drive to win a brighter future, Psycho Black took away a different aesop. A omnidestructive brand of nihilism. He would very much like to kill the whole world and then himself, but he wants to have fun doing it. Especially fond of holding back his strength and giving hope spots to his enemies before piling on the pain and turning from man to omnicidal runaway train

 

I'M AN OR DI NARY GUY

 

Name : Psycho White

Species : Villain

Faction : Cultist of Fear

Power/Weapon 1 : Psycho White is quite adept at bullying her opponents. So adept in fact that her bullying drains and wears her target's mental welfare with every cruel word. Prolonged bullying can break down weak or strained mental defenses and begin to inflict actual physical damage. Turns that old rhyme about sticks, stones, broken bones and harmless words on it's head

Note : Not an autohit, only naturally weak or strained defenses are easy prey. Strong wills can ignore her completely and the average person will feel nothing but irritation. It only becomes a problem with prolonged bullying

Power/Weapon 2 : Enhanced acrobatics and flexibility

Power/Weapon 3 : Repeating crossbow, nothing fancy but it really hurts to get hit by

Appearance : A little bit too S&M for a children's TV show, her risque appearance led to hundreds of complaints by concerned parents and ten times as many fan letters for the actress

Bio : Curiously enough, Psycho White is not present in episode 37 and in fact does not appear on screen until episode 39. She only had voiced roles for the first two episodes of the arc and leaked scripts show her having a separate origin from her psycho brothers and sisters. To this day the team behind their arc is tight lipped about her exact origin

Personality : Not afraid of using her feminine charms on any guy, girl or other in order to get her way. Actually prefers that to other means of negotiation because she really enjoys toying with other people's romantic hopes and dreams before ditching them for their best friend, brother, sister, teacher, neighbor, etc

 

PORTRAYED BY VINCENT LEW

Name : Psycho Red

Species: Villain (Anti-Hero?)

Faction : Cultist of Plague

Weapon/Power 1 : Berserker Flame. Psycho Red can create extremely hot and destructive flames with a sentient sadistic streak, but, he has zero control over them. Usage of these powers is a double edged sword, just as likely to harm as help him

Weapon/Power 2 : Dragoon Leap. Curiously similar to a certain video game class, Psycho Red has the ability to leap several dozen meters vertically and/or horizontally, with the required secondary power that he is not harmed by landing from these jumps. Falling still harms him

Weapon/Power 3 : Gae Jikan. A cursed lance with a clockwork motif. Once per day, Red can activate it's latent time powers to fast forward time in his local area by ten seconds, skipping the effects of any actions during that time, those outside the effect's range of approximately five meters will perceive him as teleporting to where he ends up being at the end of the fast forward

Appearance : Armor the color of tarnished bronze and old burnt brick, ruggedly badboy handsome

Bio : The first of the Psycho Rangers with screen time, he was the one to impale Mord Naught the Grandiloquent after the team's creation, sealing his designation as the show's baddest bad so far. However, due to his immense popularity with female fans he was given a redemption arc that saw his sacrifice for the goal of defeating the bigger bad of the season, a cosmic pirate seeking a powerful lost artifact. Even several arcs later, he still ranks extremely high on the character popularity polls

Personality : Noble demon. Also has a very soft spot for Sairaus and cute animals

 

HOLD TIGHT

 

PORTRAYED BY N.A.T.O

Name : Psycho Green

Species : Villain

Factions : Cultist of Death

Weapon/Power 1 : Her voice is capable of corrupting plant and animal life, cause death and disease or a frenzy of madness respectively

Weapon/Power 2 : Power backlash. Using powers against Green causes varying degrees of pain in the user, prolonged usage begins to see their power continence degrade

Weapon/Power 3 : A cruelly spiked macuahuitl that is almost incapable of producing a clean and manageable wound

Appearance : Short disarmingly girly girlish and deceptively innocent. Wears mottled forest camo armor decorated with foliage and a nice cap, almost like some bizarre ghillie suit

Bio : The only Psycho Ranger to survive the arc, Maccha Green being canonically underage left the studio unable to kill a similarly underaged bad guy off, even if she was really bad. She was put in prison and had a famously bad attitude in later episodes due to her actress being paid scale for further appearances and cameos

Personality : A sociopathic kid on the metaphorical anthill of the world, usually found using a magnifying glass to burn the ants

 

WAIT 'TIL THE PARTY'S OVER

 

Name : Psycho (?) Blue

Species : Villain

Faction : Cultist of Misery

Power/Weapon 1 : Wound opening. With eye contact or touch, Psycho Blue is able to reopen the mental wounds of others, forcing them to relive past traumas

Power/Weapon 2 : Liquid control. Able to control liquids of any type, but unable to create them. This doesn't apply to bodily fluids for obvious reasons

Power/Weapon 3 : A moderately sized war hammer, about half her height in length and with the classic hammer/spike combo head. Deals scaling damage based on the target's negative karma. A saintly person might feel but a tap, while a metaphorical satan would be damaged by the hammer as if struck by a concentrated nuclear bomb

Appearance : Ethereal and fragile, she wears sea blue armor designed after the muses of greek mythology. Has a kind appearance, albeit one fraying at the edges with signs of having long endured suffering. Has a noose scar on her neck, usually covered by her bright yellow scarf

Bio : Unknown, showed up in the Herald's service under mysterious circumstances

Personality : Bitter, she is someone embodying the cynical notion that dreams don't come true and happiness never lasts

 

OH BABY

 

BURNING DOWN THE HOUSE

 

(people might wanna take these, do note it isn't quite first come first serve)

 

WE'RE IN FOR NASTY WEATHER

  • Upvote 2

...but close to it

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As this hasn't been getting much attention recently, I thought I'd chip in with another character, so I don't get too distracted from this by Year 60,000.

 

Name: Kortus

Species: Botar’s Species

Faction: Vapautti Sielu

Power/Weapon 1: Twin Battleaxes, Usually used for hacking up opponents. Stored on his lower arms when not in use.

Power/Weapon 2: Brute strength (Pakari-Level, allows him to lift impossibly heavy objects such as huge boulders)

Power/Weapon 3: Energy Whips (Can create tendrils of energy to contain his opponents, or to bring them closer to him so he can deal massive damage)

Appearance: Kortus is a Hulking brute, with dull gold armour covering his massive Maroon frame. His Twin Horns, Razor-sharp teeth, and powerful claws make him appear more of a monster than a person.

Bio: From a troubled time in the Matoran Universe, Kortus was driven from his tribe for his destructive tendancies, and went on a rampage until he was brought into the Cult, due to his effectiveness as a fighter and Intimidator. When the Bionifight facility crash-landed, he immediately started to plan how to effectively kill them all.

Personality/Other: Kortus’s main solution to most things is through Violence. He is very loud and short-tempered, and tends to pick fights with other Cultists. Despite his volatile and seemingly renegade personality, he is incredibly loyal to Hevias, and mainly operates under his word.

 

So yeah, I made a Cultist. Expect him to last until Landfall's over.

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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Hey Chumpu, Necrcybermancer, think the pair of you missed Hollis moving the light away from Thak's eyes. He's trying to help out Casanuva here

My bad, I completely forgot. Edited.

 

                                                                                                                                                       

                                                                                           The Unofficial Guide to TBRPG Combat!

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I need a new insane person to have around. An insane cultist will do. As such: 

 

Name: Saran

Gender: Female (because if it's a guy, he'll live. All the girls I play tend to die. :P)

Species: Toa

Faction: Vapautti Sielu (technically loyal to Tuoni, but has her own plans, as insane people tend to do)

 

Power/Weapon 1: Elemental Power of Light

Power/Weapon 2: Teleportation. Similar to Maeus' power in that she must have gone to the place she is teleporting to first in order to go there, lest she end up with her foot stuck inside a wall. The further away she is from her destination, the longer it takes to activate, because she must focus on the destination in her mind first - it is not a quick battle escape. 

Power/Weapon 3: A katana that she carries on her back.

 

Appearance: Saran's appearance is the standard white and gold of a Toa of Light. The strap for her sword is red in color, and goes over her right shoulder. The sheath itself is green and silver, with the silver looping in mysterious designs. Her mask appears to be the standard appearance of a Kualsi, masking the nature of this being's teleportation powers.

 

Bio: It was an especially sour day for Vapautti Sielu when they invaded one of the many versions of Spherus Magna...only to find out that the inhabitants of the planet weren't really inhabitants...they were clever holograms. The bait vanished soon after Hevias himself discovered the truth, leaving the cultists to storm the entire world looking for anyone. 

 

And the only one they found was Saran, who upon seeing the Great Heralds of War and Death, promptly paid them due respect and invited them to dinner. During the feast that followed, Saran pledged allegance to Tuoni during a simple and polite conversation. Saran also reassured Tuoni that there was no one else on the planet but her. Whether this was actually true or a ploy to lead the Heralds away from that planet remains unknown - but the cultists searched everywhere they could possibly think of for a hiding place, and nobody else was found.

 

Ever since then, Saran has lived at Tuoni's palace, studying the effects of the fields of death both out in the field and by machine - how it works, what causes it, that sort of thing. At least, that is what she is claiming to do. But Saran has a bad reputation for appearing all over the island for seemingly random reasons. One time she appeared in the middle of a Sota Game right as a monster was going to kill a Toa, and saved him from being crushed. Another time she fought her way into Hevias's domain only to take a pen. Some psychological patients' in the Containment center have claimed to have seen Saran without proof; citizens in the city of Fear have a legend that Saran fought Maeus and won. Most of this is probably farcical, but what is known is she seems to appear at the strangest times and for the strangest reasons.  

 

Personality/Other: Saran is just as eccentric as her teleportation suggests, with anything she says never seeming to make sense when she says it. 

 

Her weapon takes time to draw out of its covering, but once drawn, it has a long reach. Saran appears to have been trained in its use, however, and can move it quickly and deadly if she wants to. Her fighting style, however, has been known to baffle opponents. Sometimes she will use all light without touching her weapon, or draw her katana without bothering to use light, for example. 

Repost, w/spelling errors fixed. 

 

Reposting your face. 

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Well Ignis was going to start his after the War games, but then Landfall happened, so I'm just going to add Severain to your quest, as he hasn't done much over the past few weeks.

wGF2PMb.png


 


lof_teaser.png


(I'll do this eventually, I swear...)


 


My BZPRPG Characters


Corpus Rahkshi Characters: Kol Arsenal Swarm Amalgamation


Skyrise Characters: Zavon


 

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Ganesh or Kalatin could go, I guess. 

 

I'm waiting for a GM IC from Lucina regarding A.D. Here's the last two from our dragonly friend. 

 

OOC: I'm incorporating Dio Folle's post here, even though I didn't quote it. Pages...

GM IC: CITY OF FEAR - A.D.

 

The Skakdi did not respond, instead glaring at the dragon.

IC(A.D.): Behind A.D., a hole seemed to open up. A.D. turned back to the Skakdi, only to find that he could not see his face. Was the Skakdi an illusion-caster? Were there two illusion casters here? 

 

At least one of them was psionics in nature, seeing as they had dug though his mind to cast memories of Maeus and that hole had no natural light for him to see by. It was an illusion. He was half tempted to breathe fire at it, hoping that it was a wooden wall that would burn, but shooting off fire where he couldn't see anything seemed to be a very bad idea. That is, if he remembered the mess down below. Which he did. 

 

So A.D. assumed that the pause meant that the creature was taking a little time to recall the way out. He backed off from the creature, though, his claws on the floor a short distance away.

 

 

 

OOC: Voltex, heads up. 

IC: Dio Folle

Okay... The dragon thought the Skakdi was the illusion caster... Well now. Let's use that.... The Baterra-god casted an illusion. The Skakdi would seem to spread apart, spin... It would be perfect. But let us go further... She made it seem that the Skakdi said, "Where am I, though?" Heh. Just like those old movies.

IC(A.D.): A.D. rolled his eyes. None of this made sense. He knew that the spreading apart thing was fake. The complete change in his attitude threw the dragon for a loop. Was even the Skakdi not real? What's going on?

 

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Feraz would be happy to come. I just need to make an actual post with him. :P Where are the people interested in questing, anyway?

 Kopaka, the coolest(Pun intended) Ko-Toa ever:

 Comic_Blizzard_Blade_In_Use.png      

"If the fight had turned, Exann might be the one on the floor with Antidermis spurting out of him. This is how battle is. This is how life is." -Mar'jik, Corpus Rahkshi                                       

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Alive. 

 

Dead.

 

Insane. 

 

all of these at once

 

I knew you and bonesiii had something in common. 

 

 

You're incorrect

 

Unless Bonesii is okay with being neutrois :P

http://www.brickshelf.com/gallery/007lewa/bzpgot/sig.jpg

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Alive. 

 

Dead.

 

Insane. 

 

all of these at once

 

I knew you and bonesiii had something in common. 

 

 

You're incorrect

 

Unless Bonesii is okay with being neutrois :P

 

I'm not sure what being neutrois has anything to do with being both alive, dead, and insane at once. 

 

I have to admit that the shapeswitcher from MoUP series makes more sense now, though. 

Edited by fishers64
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Until Ravyn and/or Scriva find her, that is.

Vengeance is a force best not to be left underestimated.

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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Kale and A.D. will just love that. 

 

"Dayeth...the deal is off"

 

Expecto Patronum

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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"Dayeth...the deal is off"

 

You mean the "I'll leave you alone if you leave me alone" deal? That's probably not an agreement you'd really want to be breaking, if Dayeth really does wind up being the new Herald of Fear... 

LkqTlCk.jpg

BZPRPG Mercenary Organisation - Description - History - Base

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

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Kale and A.D. will just love that.

 

"Dayeth...the deal is off"

 

Expecto Patronum

 

BTW, Ganesh is waiting for a response from Kale: 

 

IC(Ganesh): Ganesh walked back into Engineering, and gave Kale a meaningful look. "You were right," the Vortixx said, and extended his hand to let Kale shake it if he wanted to.

 

OOC: Talking to Kale.

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You mean the "I'll leave you alone if you leave me alone" deal? That's probably not an agreement you'd really want to be breaking, if Dayeth really does wind up being the new Herald of Fear... 

 

When you make a deal to become the head of an eldritch fear god's army that wants to kill all life in the multiverse it kind of invalidates any deals made prior that have to do with leaving people alone.

 

 

BTW, Ganesh is waiting for a response from Kale: 

 

 

IC(Ganesh): Ganesh walked back into Engineering, and gave Kale a meaningful look. "You were right," the Vortixx said, and extended his hand to let Kale shake it if he wanted to.

 

OOC: Talking to Kale.

 

 

Right, sorry. I forgot about that.

"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

zsUPm2E.jpg?1

 

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