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Voltex

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I was just joking.

 

If I wanted to make a new character it would either be my Toa-Kraata Symbiote or my Bio-Armor Marender Symbiote. Both of which are going to be the main subjects/characters of these next years comic series by me.

 

Say arctic, where is everybody right now?

And we are currently in the lower levels. Edited by ArcticFreeze17
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I'm a little confused. Tahnok wanted to bring down the tunnel entrance, then got worried when it sealed itself?

Edited by Roman Torchwick

Embers - A Bionicle Saga - Chapters/Review

Class Is Out - A Farewell To Corpus Rahkshi - Chapters/Review

BZPRPG Characters - Minnorak, Kain, T'harrak, Savis, Vazaria, Lash

BZPRPG Mercenary Group - The Outsiders - Description - History - Base

Ghosts Of Bara Magna - Ash Tribe - Precipere - Kehla, Somok, Skrall, Gayle, Avinus, Zha'ar

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Switching topics, would an environmental adaptability power that changed a character's element in response to the arena locations only, thus limiting said character to the one power gained in the previous match, sound fit enough for a staff approval?

^ This was posted earlier, but has so far gotten no response.

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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So the character has one elemental power per round based on environment, and it doesn't change midround? That'd be okay, as long as there was a limit on the variety of possible powers to be gained.
 

Tahnok isn't liking how things are going for him. He might need to use Werl as a shield if his suspicions are correct.


Please do.

Edited by Anung Un Rama

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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I'm a little confused. Tahnok wanted to bring down the tunnel entrance, then got worried when it sealed itself?

 

Well, let's be honest, he'd rather be able to escape of his own accord than be subject to the whims of another beings again. When he was about to seal the tunnel, he was honest about his intention to keep it hidden from the other fighters.

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*Click Banner to go to the Sikza Spriting Kit topic

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OOC:

 

 

IC Daltrahk

 

Daltrahk grinned. "Very well then, let us be off! Where would a tunnel be?"

 

OOC: Oh GMs?

 

There has been no response because there is not yet a tunnel for them to find.

 

Is there a limit to how many gem quests can go on at the same time then?

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So the character has one elemental power per round based on environment, and it doesn't change midround? That'd be okay, as long as there was a limit on the variety of possible powers to be gained.

Well, unless there were plans to create a zero-gravity arena or one located inside a mental realm of some sort, I would say that Gravity and Psionics were out. Plasma, Magnetism, Light, Shadow, and Sonics would be susceptible to that rule as well, considering that they would most likely also require the need for specialised arenas. If a future match was to be held in a desert, an underground cave system, or an area currently besieged by a storm, however, I could see a case for Stone/Sand, Earth or Iron, and maybe Lightning.

So far I'm thinking that Great Furnace = Fire, Mount Ihu = Ice, Mahri Nui = Water, and the Pirate Ship would most likely be Air. The Temple of Time is currently up for debate.

Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Former Substitute Co-GM)

 

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.

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I'd say it'd be acceptable, then.

 

Is there a limit to how many gem quests can go on at the same time then?

 

There's no specific numerical limit, but it's as many as we can keep track of at one time. I'm very busy, and keeping up with stuff in the discussion topic is taking up most of my allotted effort for the RP; Tex and Blade are each involved with other quests and events. I think they can give a tunnel to the Daltrahk/Kuro/Prose group if they want to, but I suspect they'll want to wait til later.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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No problem! Yeah, I'd say some Library research could be beneficial.

 

I'll be honest: Werl and Tahnok were kinda unprepared to go gem-hunting - but we've got an interesting idea for them, so we let them go for one.

save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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Well since nothing was officially said about my character’s newer profile, I think I will tweak it a little. The power of light is pretty versitile when in the right hands, but in this case it seems too mainstream B)

Name: Evix

Species: Toa (specifically a Toa of Gravity)

Power/Weapon 1: Elemental Power of Gravity

Power/Weapon 2: A set of three incredibly dense, gumball-sized orbs of an unknown material; the surface of these orbs is incredibly abrasive. Evix keeps these orbs in an orbit around him most of the time and in a special pouch when not.

Power/Weapon 3: Limited control/manipulation over kinetic energy:

- Evix can absorb all kinetic energy from most physical attacks, rendering them inert upon impact as if they were only touching him

- While a blunt attack will stop dead in its tracks, sharp objects will still be able to do harm to Evix despite losing the force behind it

- Evix can also absorb kinetic energy created by himself if he so chooses (ex: punching a wall), but in doing so he cannot do any physical damage

- The amount of kinetic energy absorbed is dependant on how powerful the hit was

- There are a number of options Evix can choose from to do with the energy he stores, though only one option may be used at a time (per event) and has a significant cooldown period (through the duration of an event; so a single option may only be used every other event):

1. Energize - All kinetic energy absorbed is instantly converted to elemental energy used to restore or increase Evix's existing supply of Elemental energy

2. Rebound - Kinetic energy in contact with Evix is instantly reverted back to the object which was in contact with him, essentially doubling the impact backwards; this can also be utilized by Evix himself

3. Amplify - Kinetic energy absorbed significantly increases Evix's physical and mental attributes, such as reaction time, speed, and strength, though the level of this is dependant on how much energy is absorbed and slowly decreases over time

- When no options are chosen, Evix still retains a passive, less effective absorption ability and stores the energy within himself until he needs it; this energy dwindles over time

Appearance: Lean and muscular, noticeable even though he is wearing armor. His armor is lightweight and carved with intricate patterns giving it the appearance of being sharp, mostly colored black and purple but with subtle hints of crimson and silver. He wears a custom, powerless, silver Avohkii replica.

Bio: Before being thrust into this... predicament, Evix was a bit of an adrenaline junkie, often trying to find ways of getting into dangerous situations for the thrill of it. This has helped him gain valuable tactical knowledge as well as significant experience in fights, but he is still reckless at times when it comes to battle.

Personality/Other: Evix has an incredibly passive and just personality, despite living for the thrill, and is known for his brutal honesty and patience. Being a bit socially impaired, he can be gullible at times.

Apologies for all the attempts and reposts, but I want to get this right :)

"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
— Vezon to Tridax, Destiny War

 

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Notice:

I will be attending the Honeywell Leadership Challenge Academy in Huntsville, Alabama, from the 21-27 of February. As such, my time on BZPower will be limited during the day at the very least; depending on if the Space Camp has accessible WiFi, I might not be able to come on at all.

 

Lytrel can be bunnied along by Voltex until the Gem Quest finishes, after which he will do absolutely nothing. Sudrec will also be doing nothing (unless Darkon or Gravity want to bunny him along, seeing as he's currently interacting with Hound).

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I would join this, but I haven't thought up of a cool enough character yet. Got any ideas?

A skeletal archer powered by dark magic and is cloaked in shadows that are always twisting around them.

 

A skakdi dentist who has weaponized his practice and now fights with laughing gas and dental tool arms

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All are not the same


But three shall be as one


Freedom in the flame


The end has just begun

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Just ask Tiragath and Uncle Sonnan. They have plenty of ideas they'd be willing to share... if you want to play a luchadore or video game character, that is.

 

I still want a Zyglak or Baterra sometime, though. :P Also, take a look through the list of Dark Hunters. They have a lot of fun abilities unique to their species.

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I would suggest taking up Ardian:

 

 

Name: Ardian, goes by "Nine"

Species: Toa of Light

Power/Weapon 1: Control over the element of light, which he has spent decades of isolation honing.

Power/Weapon 2: The Kanohi Hau, the Great Mask of Shielding, shaped like a Great Mahiki.

Power/Weapon 3: Ardian possesses a unique power, granted him through a contract with the ambivalent Sun God of his home universe. Ardian's power is the ability to fire concussive blasts from his hands, which can travel through the air indefinitely, and deliver enough force to an opponent (or inanimate object) to break bones. The blasts travel fairly quickly, but are possible to dodge at mid-long range, and have the appearance of distortions in the air. This ability holds a 'charge', much like elemental abilities, except that the pool of energy is much smaller than with EE, and does not drain naturally. Once it is fully emptied, his obeisance activates, and he has 1 hour of time to fulfill it. Ardian's obeisance is kissing a male of any species. The kiss must be upon the lips, and the recipient must be living, but not necessarily conscious. Beings that are brain dead but whose bodies are still technically alive do not work. When the condition is met, Ardian's power refills again. He may refill it by kissing a man, even without triggering the obeisance by emptying his pool of energy. The obeisance is middling in terms of unpleasantness; more for the scarcity of strange men willing to be kissed than for Ardian's being straight. But hey, it's not drinking blood!

Appearance: Ardian is a Toa of average height, with a muscular but agile build. He is of a stark white color, with dark gray joints and gold highlights, but wears a robe that leaves only his head, hands and feet poking out, with the latter two extremities being covered in gloves and sparring boots of the same color, respectively. This robe is a dull gray color, but has a brightly-colored emblem, that of the Sun God, emblazoned on its chest. When Ardian makes use of his power, and when his obeisance activates, the emblem begins to glow, the intensity of its luminescence dulling as he begins to run out of power, and then brightening again the closer he gets to the end of his hour. When the hour ends, it shines brilliantly, before promptly disappearing from existence, along with the rest of the robe, and its wearer. Ardian's mask is the same bright white color as the rest of him, but the rest of his wardrobe causes it to appear rather incongruous. Additionally, his scholarly looks invite insult.

Bio:

Ardian hails from a universe united under one religion: The worship of the mighty Sun God, also known simply as the Sun. The Sun is ambivalent, protecting the sentient races from calamity, on the condition of being worshiped throughout the land. The presence of various types of apostates, whose goals range from not having to worship the Sun to live under its protection, to outright wanting to claim the mantle of immortality and challenge the Sun's rule, demanded the creation of a divine organization to root out heretics and protect the worshipers of the Sun. This organization was the Inquisition; the glorious enforcers of the Sun's will. They train their students in monasteries, teaching them the religion of the Sun, as well as rigorously training them in use of their elemental powers, unarmed combat and swordplay. It is believed in the Inquisition that one must become well-versed in fighting with one's fists before one can be granted a sword, this event occurring immediately after a monk becomes an initiate inquisitor. When a monk becomes an Inquisitor, a formal ceremony is held, and then the monk enters into a private communion with the Sun. During this communion, the monk in question makes a contract with the Sun. All Contracts made with the Sun allow the mortal signatory to make use of a specific extraordinary power, at the cost of having to perform a predetermined action after using this power. The action is, at best, neutral, and at worst, extremely unpleasant. It was immediately after making this contract that Ardian disappeared from his universe, summoned to the Bionifight without having received his sword. Due to his training, he is excellent with his elemental powers, unarmed combat, and swordplay, though the latter requires use of a hardlight sword. While he has not yet used his contract ability, they are fairly straightforward to use, and he is both aware of what it is, and what his obeisance is, so he suffers little from his inexperience.

Personality/Other: Ardian is male. He suffers from prosopagnosia, a condition which makes him unable to distinguish faces. Ardian, in particular, has the most severe degree of the condition, which prevented him from making any sense of faces, whatsoever. Through much practice, and much memorization, he has learned to distinguish facial expressions in the faces of Toa and Matoran, as well as to recognize the people closest to him. The latter is obviously useless for the tournament, however, what with being plunged into a group of people he does not know. Another affect of his prosopagnosia is that it becomes harder for him to tie specific bits of knowledge to people, such as name or occupation, people's brains generally storing such things by putting them to a face. Additionally, Ardian is color-blind, which further reduces the ways he can distinguish between other individuals; he is restricted to build, armor shape, wardrobe, and similar factors in strangers, with things like voice, or gait and other mannerisms, coming into play with people he knows better. As for his actual personality, as difficult as his condition made it (especially in a monastery, where everyone dresses similarly), Ardian became a social butterfly. Though he can be somewhat overbearing at times in his religious zeal, he tends to be a generally agreeable person, and easy to be around.

 

But I actually retract my offer for others to use him. Extra slots are going to be added at some point, and I won't rest until Ardian fills one of mine! =P

 

*Snaps fingers*

Avatar by Brickeens

 

 

 

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At this point I am assuming that my updated character profile has been disapproved...?

"It's all a trick, you see. They want me to pretend to betray them. They want you to concentrate your forces here against an attack that won't come. But I decided: Why pretend to betray them when actually doing it would be so much more fun?"
— Vezon to Tridax, Destiny War

 

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Well since nothing was officially said about my character’s newer profile, I think I will tweak it a little. The power of light is pretty versitile when in the right hands, but in this case it seems too mainstream B)

Name: Evix

Species: Toa (specifically a Toa of Gravity)

Power/Weapon 1: Elemental Power of Gravity

Power/Weapon 2: A set of three incredibly dense, gumball-sized orbs of an unknown material; the surface of these orbs is incredibly abrasive. Evix keeps these orbs in an orbit around him most of the time and in a special pouch when not.

Power/Weapon 3: Limited control/manipulation over kinetic energy:

- Evix can absorb all kinetic energy from most physical attacks, rendering them inert upon impact as if they were only touching him

- While a blunt attack will stop dead in its tracks, sharp objects will still be able to do harm to Evix despite losing the force behind it

- Evix can also absorb kinetic energy created by himself if he so chooses (ex: punching a wall), but in doing so he cannot do any physical damage

- The amount of kinetic energy absorbed is dependant on how powerful the hit was

- There are a number of options Evix can choose from to do with the energy he stores, though only one option may be used at a time (per event) and has a significant cooldown period (through the duration of an event; so a single option may only be used every other event):

1. Energize - All kinetic energy absorbed is instantly converted to elemental energy used to restore or increase Evix's existing supply of Elemental energy

2. Rebound - Kinetic energy in contact with Evix is instantly reverted back to the object which was in contact with him, essentially doubling the impact backwards; this can also be utilized by Evix himself

3. Amplify - Kinetic energy absorbed significantly increases Evix's physical and mental attributes, such as reaction time, speed, and strength, though the level of this is dependant on how much energy is absorbed and slowly decreases over time

- When no options are chosen, Evix still retains a passive, less effective absorption ability and stores the energy within himself until he needs it; this energy dwindles over time

Appearance: Lean and muscular, noticeable even though he is wearing armor. His armor is lightweight and carved with intricate patterns giving it the appearance of being sharp, mostly colored black and purple but with subtle hints of crimson and silver. He wears a custom, powerless, silver Avohkii replica.

Bio: Before being thrust into this... predicament, Evix was a bit of an adrenaline junkie, often trying to find ways of getting into dangerous situations for the thrill of it. This has helped him gain valuable tactical knowledge as well as significant experience in fights, but he is still reckless at times when it comes to battle.

Personality/Other: Evix has an incredibly passive and just personality, despite living for the thrill, and is known for his brutal honesty and patience. Being a bit socially impaired, he can be gullible at times.

Apologies for all the attempts and reposts, but I want to get this right :)

Evix approved. (Sorry for missing it again.) Remember, only one kinetic subpower per round or per quest.

 

 

MY PROFILE IS THE PROFILE THAT WILL PIERCE THE 2-CHARACTER LIMIT

 

oh I get it because simon appears like three times in that picture

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save not only their lives


d665fa5c17bc200a946e0a69eaf11f929dc080cb


but their spirits

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