The Hip Historian Iaredios Posted June 6, 2015 Share Posted June 6, 2015 (edited) WARNING: This topic contains a lot of original material, even if it is fan-fiction, so it is legally protected by Creative Commons. Unlawful abduction of original material straight from this topic or similar writings by listed authors and project members is illegal. All rights go to their original authors and creators, only thing being claimed here is original material written by the individual that goes by the aliases Iaredios / RC15O5 / Kaiser_Quanah / Tahuzilla, and other authors that are members of the A Rude Awakening project. You have been warned. -----A BIONICLE STRATEGY GAME----------AND LORE EXPANSION PROJECT-----(Formerly known as BIONICLE Universalis) Still a Work In Progress! (Including the Topic) Background Hello, I am Iaredios! This is a topic for requesting help for an overhaul modification for the acclaimed Grand Strategy Games, Europa Universalis IV and Crusader Kings II. Which brings me to something: most people have not played these games! They are great games. The original (vanilla) game of Europa Universalis IV is a grand strategy game, with time moving with a second or four being a day in-game (meaning that in less then several minutes a year should pass), but you have the ability to pause the game to do what you need then simply let the games time flow resume, and if it is too slow you can fast forward it like five times. The game takes place anywhere between the dates of 1444 -1821, where you can select any country on the planet and do what you want with them, the only goal being to make sure your country stays alive and does not become another footnote of history. In-between these two dates are series of bookmarks you can select that are considered important parts of history or just have interesting events, but you can select any date by the day. Other game mechanics include monarch points (which you earn by playing the game and spend accordingly to upgrade your country), trade, colonization (either peacefully or violently), religion (very important, each religion has different mechanics), civil duties, economics, technology, and probably most importantly, military! This game is easy to mod, where people have made their own music playlists, countries, cultures, religions and starting dates (one extreme one going from 1 AD to 9999 AD), some even making their own worlds, like the ones in J.R.R.Tolkien's Middle-Earth, Elder Scroll's Nirn, and whatever planet Game of Thrones takes place on (all of those were done on Crusader Kings II due to it's Medieval setting, but worlds can also be created in every Paradox game, like EU IV). This modification does all of the above by doing the last one! This video should show what the base game is like. The mod will be, as the topic title says, be based off of LEGO's BIONICLE (Generation 1). It will take place in a time period that has not been covered in the story, from 20 years after the Battle of Bara Magna and spanning about a thousand years into the future. I chose this because it has been enough time for the inhabitants of the Matoran Universe to have chosen their homes, settled down, and make some history. Due to the nature of this game, one won't have to tell what happened outside of the bookmark description. The initial bookmark will take place as previously stated, but over the course of the development of this game additional bookmarks will be created. I want this to be a community-driven project, so after the initial version of the mod is finished, I would be more then welcome to hear of BIONICLE fan-fiction, or a science-fantasy story that might be compatible with this world, and if accepted could be made into a bookmark or just a setting; this planet is freaking huge, there will be plenty of room to fill up (just stay away from west of the Great Spirit Robot). The title 'A Rude Awakening' refers to the happy ending dream that Mata Nui envisioned for his subjects (the Matoran) and friends (the Agori), but reality settled in and violently awoke them from their vision of a peace-filled realm as the outsiders showed (Barraki, Skrall, Skakdi, Element Lords, Bone Hunters), as well as their own hearts (racial and religious divisions). Take a look at the following definition from Dictionary.com and Yahoo Answers:rude awakeningnoun1.an occurrence of being made to face an unpleasant factQ. What is or does a rude awakening mean? A. When a person acts or believes not in accordance with reality, he or she gets a rude awakening when he or she finally comes up against reality. I was pondering about whether this mod should be made in Crusader Kings II, but as individuals of the Matoran Universe cannot reproduce by biological means, that was out of the question; maybe some other time I can start on a Bionicle mod that is set on post-Core War Bara Magna from about a century or two after the Shattering (let natural phenomenon have it's fun before the world tries to adapt to a new world) to before the Battle of Bara Magna (that mod idea actually sounds like fun...). Now, here are things that I am in need of: --- A Few Graphic Artists, mainly for loading screens and a world map; also flags. Loading screens show important characters (Tahu, un-mutated Pridak, etc.), scenery, marching troops, and battles between armies (Skakdi v. Aternea, Element Lords v. Barraki, and the like), and other things; about 15 or less would be needed. I already have one and am currently working on another. I have already designed some flags, but I could use some assistance with others. The world map. As I am the main developer of this mod, I have decided to take it upon myself to create the world map. I will update my progress as I go. ---Musicians, I need unique music and/or some Nathan Furst BIONICLE-styled music to fit a grand strategy game. 15-20 songs (5-15 minutes each) would be nice for the soundtrack. As this is being done completely free, I am sure it would be okay to use a pre-existing song that you deem to fit BIONICLE, I will be sure to give credit in the read me file and credits (music companies, you have no need to sue me. ). Most of the songs need to be peaceful and non-intrusive, while some songs need to be "epic" but remain true to the atmosphere of the game and not be too distracting. I would recommend listening to the original soundtrack of Europa Universalis IV (and prepare to tune along to Andreas Waldetoft!). ---Coder, I am familiar enough with the game and could probably do this by myself, but a helper wouldn't hurt. This game is easy to mod, its just time excessive (just like the game itself. ). i will be seeking help from ParadoxPlaza when the need arises (and it will). --Discussioneers: I know that is not a real word, but I could some people to just generally talk to about the course/direction of this mod, mainly discussing each faction's flag design (and meaning), cultures, religion (or virtues/beliefs), and locations, as well as organization of history. Really, I would just like a couple of Watsons. --Modification Developers-- Head Developer: - Iaredios Graphic Artists: - Iaredios - Toa Imrukii - Monty Musicians: - Toa Vanson - Madu Cabolo Discussioneers: - scratchR Special thanks go to SPIRIT for letting me use his avatar as a flag, and -Windrider- and Bonesiii for being patient with my many questions and requests. You guys are awesome. . Song ideas and themes (to retain a Bionicle atmosphere, all songs must have at least some synthetic electronic tones, be it electronica, droning, etc. Battle tunes have to have some sort of soundtrack feel. Ask in topic if you have a question): - Nealite Agori use a mixture of Bulgarian, Byzantine, and some Near-Eastern inspiration. Irfan, Ante Diem, and City of the Fallen are good sources of examples, as well as some traditional Medieval Roman music (I have good examples so just ask). Element Lords and Great Beings fall under this. - Luhneahn Agori are primitive and their music should reflect that. Inspiration could be gained from Europa Barbarorum's barbarian music tracks. (And please for the love of God lets not do anything annoying) - Skrall and Jirapa have a European barbaric feel to them, while retaining an organized imperial feel. TES IV: Skyrim (especially with choir and drums) and Conan the Barbarian (1980's) are good examples. Ancient in atmosphere, but also timeless. - Ostonigosa [bone Hunters] draw inspiration from Eurasian Steppes and desert nomads. A mixture of ethnic tunes from these two regions would probably fit best. - Vorox could use like one song, being a mixture of tribal with old world desert tunes. - Matoran draw heavily on a mixture of Maori music, electronica, and modern classical/soundtrack styles. - Barraki is the same as Matoran except with a militaristic and imperial feel. - Makutine (Makuta Cult) is the same as Matoran except sounding more sinister and mysterious Song Teasers: - Neuropolis, by Toa Vanson - Neuropolis is what the agori call Metru Nui (it translates into Brain City). You can imagine Spherus Magna travelers going through the ruins of Metru Nui, or a Matoran remembering the City of Legends in it's glory before the Battle of Bara Magna. - Nealite Market, by Toa Vanson - Otherwise known as 'The Bard', this is a song fit for the daily hustle and bustle of forum or market square in the Greco-Near Eastern-inspired Agori of Greater Neala. - Song Of The Nomads, by N/A - This is a song for the Ostonigosa (or, Bone Hunters). it is a combination of two songs from the Rome: Total War modification, Europa Barbarorum. I must make this clear, I did not make this song, just put the two songs together since they are very alike. A revision of this song could be done to have a more Bionicle feel to it. - Makutine, by Toa Vanson - The theme for the evil cult based on Makuta Teridax, his prophet 'Turaga' Ahkmou. Pronounced as 'mah-koo-tee-nay', the name is of Nealite origin and is their linguistic variation of the word Makuta (obviously). The cult is made up of not only MU races but Spherus Magna races as well, as is reflected in the throat singing by present Ostonigosa culstists. - 'Matoran Battle Song', by Toa Vanson - An absolutely fantastic song with an unfinished name. The people of the Matoran Universe gather together in what appears to be a battle that will be remembered for all of time, and the very survival of the Matoran Universe races hangs in the balance. - 'ARA Electronics Demo', by Madu Cabolo - Great song test that has a very Bionicle-friendly atmosphere as it blends some world music with electronica. Fits the matoran race(s) very well. I would like it if this were extended. Loading Screens:http://tahuzilla.deviantart.com/art/Tserkoura-v-Anonna-497787769http://tahuzilla.deviantart.com/art/A-Rude-Awakening-Barraki-War-Chamber-concept-art-527208215 Banners:(the top language is modern Agori; ancient Agori is close to that of the Matoran written language. My full alphabet can be found here) -- Great Being Civil War (shows a Great Being departing a space ship with others closely behind him/her, and Marendar approaching the landing ramp) -- Eternal War: Two groups of fluid spirit collectives, Protodermis/Avhagnu and Antidermis/Krahagnu, wage war upon each other across the void-remnant, their material corpses becoming either observable matter (stars, rocks, air, water, etc) or celestial monsters (Lovecraftian horrors). Waging for eons and used by Grunchar to create material things in Existence, the Eternal War between Light and Shadow continues today. The mass of darkness can be seen by the reflective light of the Avhagnu collective. Secret Spirit MAP UPDATE: http://www.brickshelf.com/gallery/Magnetro/A-Rude-Awakening/World-Map/revised_sm_-_small_4_october_2016.png ____________________________________________________________________________________________________________________ *****UPDATE*****: Modification development is currently on hiatus to develop lore and art. Sorry if this disappoints you***** Edited June 2, 2017 by Iaredios the Hip Historian 7 Quote A RUDE AWAKENING - A Spherus Magna redo | Tzais-Kuluu | Pushing Back The Tide | Last Words | Black Coronation | Blue Man Bound | Visions of Thasos ن We are all but grey specks in a dark complex before a single white light Link to comment Share on other sites More sharing options...
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